Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.03 @ 17:55:13 Player: NeoBioHazard Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (52) 260 Value Destroyed (1175) 1175 Prototype IDs (19) 380 Alien Tech Used (1) 200 Bonus (31) 31 TOTAL SCORE: 9346 Bonus ------- Follower Combat Kills 39 Friendly Fire -8 Cogmind --------- Core Integrity 0/1600 Matter 232/300 Energy 99/100 System Corruption 4% Temperature Cool (9) Movement Core (50) Location -1/Access Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (14) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Sensor Array Experimental Focal Shield Peak State ------------ > --- POWER ------------ Improved Quantum Reactor > --- PROPULSION ------- Field Propulsion Array Field Propulsion Array Field Propulsion Array Field Propulsion Array > --- UTILITY ---------- Advanced Power Amplifier Structural Scanner Trap Scanner Spectral Analyzer Advanced Sensor Array Long-range Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Armor Integrity Analyzer Improved Cloaking Device System Shield > --- WEAPON ----------- Centrium Greatsword > --- INVENTORY -------- Advanced Sensor Array Core Stripper [Rating: 145] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Neutrino Core Reactor Quantum Reactor Propulsion Improved Flight Unit Treads Light Treads Flight Unit Improved Flight Unit Utility System Shield Device Structural Scanner Storage Small Storage Unit Processor Advanced Terrain Scan Processor Hackware System Shield Protection Hardened Light Armor Plating Weapon Scythe Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Impact Weapon Core Stripper Slashing Weapon Scythe Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Res Qua Res Acc Slots Evolved 18 | . . . 2 2 2 . . 2 2 2 2 . 2 2 Power . | . . . . . . . . . . . . . . . Propulsion 6 | . . . . 1 1 . . . 1 . 1 . 2 . Utility 12 | . . . 2 1 1 . . 2 1 2 1 . . 2 Weapon . | . . . . . . . . . . . . . . . Parts Attached 85 | 6 2 . 19 2 4 . . 14 2 5 3 6 3 19 Power 10 | 1 . . 2 . 1 . . 1 . 1 1 . 1 2 Engine 3 | 1 . . 2 . . . . . . . . . . . Core 4 | . . . . . 1 . . 1 . 1 1 . . . Reactor 3 | . . . . . . . . . . . . . 1 2 Propulsion 28 | 2 . . 5 1 . . . 4 1 1 1 3 1 9 Treads 5 | 2 . . 3 . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 23 | . . . 2 1 . . . 4 1 1 1 3 1 9 Utility 36 | 1 1 . 7 1 3 . . 9 1 3 . 3 . 7 Device 18 | . . . 1 . 1 . . 5 . 3 . 2 . 6 Storage 1 | 1 . . . . . . . . . . . . . . Processor 9 | . . . . 1 2 . . 4 1 . . 1 . . Hackware 5 | . 1 . 3 . . . . . . . . . . 1 Protection 3 | . . . 3 . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 11 | 2 1 . 5 . . . . . . . 1 . 1 1 Energy Gun . | . . . . . . . . . . . . . . . Energy Cannon 2 | . . . 2 . . . . . . . . . . . Ballistic Gun 4 | 2 1 . 1 . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . 1 . Slashing Weapon 4 | . . . 2 . . . . . . . 1 . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . 2 . . . . 1 . . 1 2 2 4 Parts Lost 30 | . . . 1 1 . . 1 . 2 1 . . 3 21 Power 4 | . . . . 1 . . 1 . . . . . . 2 Propulsion 14 | . . . 1 . . . . . 2 . . . . 11 Utility 10 | . . . . . . . . . . 1 . . 2 7 Weapon 2 | . . . . . . . . . . . . . 1 1 Highest Loss Streak 10 | . . . 1 1 . . 1 . 2 1 . . 3 10 To Critical Strikes . | . . . . . . . . . . . . . . . Average Backups 4 | 2 4 6 6 4 4 5 5 4 4 4 3 3 2 2 Power . | . 1 1 1 . . . . . . . . . . . Propulsion 1 | 1 1 2 2 1 1 1 1 1 1 1 1 1 . . Utility . | . . . . 1 1 1 1 . 2 1 1 1 1 1 Weapon 1 | . 1 3 2 2 2 3 3 2 1 1 1 1 . . Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 15 | . 2 . 4 . . . . 5 . . . 3 . 1 Power 2 | . . . 2 . . . . . . . . . . . Propulsion 5 | . 2 . 1 . . . . 1 . . . 1 . . Utility 2 | . . . . . . . . . . . . 1 . 1 Weapon 6 | . . . 1 . . . . 4 . . . 1 . . Tool/Special . | . . . . . . . . . . . . . . . Average Slot Usage (%) 85 | . 98 100 89 95 81 92 89 92 92 91 90 92 75 57 Engine 4 | . 14 14 10 8 . . . . . . . . . . Core 1 | . . . . . 1 7 4 2 5 5 4 4 3 . Treads 7 | . 28 28 14 . . . . . . . . . . . Flight 15 | . . . 7 27 20 23 23 23 27 24 27 27 17 16 Device 11 | . . . . . . 7 7 15 23 24 28 31 29 21 Storage 3 | . 14 14 7 . . . . . . . . . . . Processor 10 | . . . . 5 14 15 15 19 17 21 19 19 17 12 Hackware 13 | . 12 14 22 36 29 23 23 17 5 5 4 4 3 1 Protection 1 | . . . 6 . . . . . . . . . . . Ballistic Gun 7 | . 28 28 12 . . . . . . . . . . . Slashing Weapon 6 | . . . 6 18 13 15 15 13 11 9 4 4 3 2 Peak Build Rating 145 | 6 9 9 26 31 37 35 35 57 63 83 98 128 145 136 Average Rating 52 | 4 8 9 16 29 32 35 33 46 57 69 97 108 139 102 On Entrance 49 | . 6 9 9 26 30 35 35 32 57 57 83 98 128 137 Avg Prop Armor Cover (%) 3 | . . . . . . . 5 6 . 2 1 1 . 7 Naked Turns 80 | . . . . . . . . . . . . . . 80 Heaviest Build 43 | 13 13 12 28 7 10 10 10 19 19 19 27 30 30 43 Greatest Support 60 | 40 40 40 40 15 15 15 15 21 27 21 28 45 60 60 Greatest Overweight (x) 1 | . . . . . . . . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 6 8 8 6 5 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | 4 6 6 8 4 5 5 5 5 5 5 5 5 4 5 Average Carried 4 | 2 4 6 6 4 4 5 5 4 4 4 3 4 3 2 Final Capacity 8 | 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 6 | 4 6 6 5 4 5 5 5 5 4 5 4 5 2 2 Class Distribution -------------------- 28% | Hacker-Mutant 26% | Mutant 25% | Ninja 5% | Scavenger-Mutant 5% | Scavenger-Ninja 4% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -6/Factory Scout | -5/Factory Scout | -4/Factory Ninja | -3/Research Ninja | -3/Quarantine Ninja | -2/Research Ninja | -1/Access Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Res Qua Res Acc Matter Collected 1246 | 232 131 37 316 30 90 . . 10 104 . 101 90 45 60 Remotely . | . . . . . . . . . . . . . . . Salvage Created 1779 | . 176 . 526 181 130 . 48 30 104 . 151 166 45 222 Parts 126 | . 15 . 46 13 8 . 2 2 3 . 8 8 1 20 Haulers Intercepted 7 | . 1 . 1 1 1 . . . 1 . 1 1 . . Recyclers Shooed 2 | . 2 . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . 2 . . . . . . . Prevented . | . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Res Qua Res Acc Combat Hostiles Destroyed 27 | . 4 . 11 6 . . 1 1 . . . . 1 3 Melee 16 | . . . 4 6 . . 1 1 . . . . 1 3 Guns 11 | . 4 . 7 . . . . . . . . . . . Classes Destroyed 14 | . 5 . 3 . 1 . 1 . . . 1 1 1 1 Worker 2 | . 1 . . . 1 . . . . . . . . . Builder 2 | . . . 1 . 1 . . . . . . . . . Tunneler 1 | . . . . . . . . . . . 1 . . . Hauler 7 | . 1 . 1 1 1 . . . 1 . 1 1 . . Mechanic 3 | . . . . . 1 . . . 1 . 1 . . . Operator 3 | . 1 . 1 . . . . . . . . 1 . . Watcher 6 | . . . 3 1 . . . . . . . . . 2 Swarmer 16 | . 3 . 4 6 . . . 1 . . . . . 2 Cutter 1 | . . . . . . . . . . . . . 1 . Grunt 6 | . 1 . 5 . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . 1 . . Sentry 2 | . . . 2 . . . . . . . . . . . Hunter 1 | . . . . . . . 1 . . . . . . . Programmer 1 | . . . . . . . . . . . . . . 1 Best Kill Streak 5 | . 4 . 4 5 2 . 1 1 1 . 2 1 1 3 Combat Bots Only 4 | . 3 . 4 3 . . 1 1 . . . . 1 3 Max Kills in Single Turn 2 | . 1 . 1 2 1 . 1 1 1 . 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . Melee 2 | . . . 1 2 . . 1 1 . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Res Qua Res Acc Hostile Shots Fired 526 | . 26 4 60 26 9 46 10 16 2 37 6 7 26 251 Missed 253 | . 9 . 21 14 5 33 4 8 2 18 3 4 11 121 Hits 273 | . 17 4 39 12 4 13 6 8 . 19 3 3 15 130 Melee 9 | . . . . . . . . . . . . . 9 . Projectile 264 | . 17 4 39 12 4 13 6 8 . 19 3 3 6 130 AOE 6 | . . 3 . . . . . . . . . . 3 . Critical Strikes 10 | . . . . . . . . 2 . . 1 . 3 4 Damage Taken 5352 | . 179 131 435 116 28 140 87 129 93 269 68 62 731 2884 Core 2126 | . 52 10 121 23 16 49 58 . . 101 22 . 51 1623 Absorbed by Shields 35 | . . . . . . . . . . . . . . 35 Regen/Repaired (Parts) 108 | . . . 22 . 86 . . . . . . . . . Core Remaining (%) 90 | 100 . 75 69 95 . . 82 100 100 91 . 98 96 . Volleys Fired 62 | . 26 4 32 . . . . . . . . . . . Largest 2 | . 2 2 2 . . . . . . . . . . . Hottest 40 | . 40 40 40 . . . . . . . . . . . Shots Fired 124 | . 52 8 64 . . . . . . . . . . . Gun 124 | . 52 8 64 . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 124 | . 52 8 64 . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 11 | . 11 4 9 . . . . . . . . . . . Robot Miss Streak 4 | . 4 4 4 . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . Shots Hit Robots 146 | . 30 4 51 14 7 . 5 2 4 2 8 5 2 12 Core Hits 62 | . 9 2 25 8 3 . 1 1 2 . 2 2 1 6 Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 11 | . . . 2 2 . . 2 1 . 1 2 1 . . Sever 11 | . . . 2 2 . . 2 1 . 1 2 1 . . Melee Attacks 149 | . . . 10 23 22 . 8 14 4 5 13 13 4 33 Impact . | . . . . . . . . . . . . . . . Slashing 149 | . . . 10 23 22 . 8 14 4 5 13 13 4 33 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 14 | . . . . 1 5 . . . 3 . 3 2 . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks 10 | . . . 2 5 1 . . . 1 1 . . . . Damage Inflicted 4932 | . 339 38 737 499 408 . 160 60 235 75 838 597 151 795 Guns 869 | . 339 38 492 . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee 4040 | . . . 245 499 408 . 160 60 235 75 838 597 151 772 Ramming 23 | . . . . . . . . . . . . . . 23 Kinetic 869 | . 339 38 492 . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 4040 | . . . 245 499 408 . 160 60 235 75 838 597 151 772 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 5 | . . . . . . . . . . . . . 5 4 Average Corruption 2 | . . . . . . . . . . . . . 5 2 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 7 | . . . . . . . . . . . . . . 7 Matter Fused 2 | . . . . . . . . . . . . . . 2 Heat Flow Errors 3 | . . . . . . . . . . . . . . 3 Energy Discharges 1 | . . . . . . . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 491 | . . . . 29 33 . . . 49 . 165 143 . 72 Projectiles . | . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee 491 | . . . . 29 33 . . . 49 . 165 143 . 72 Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 11 | . . . . . . . . . . . . . . 11 Shots . | . . . . . . . . . . . . . . . Rammed 3 | . . . . . . . . . . . . . . 3 Targets Rammed 3 | . . . . . . . . . . . . . . 3 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 288 | . 12 . 96 . . 6 . . . . . . 288 263 Average Temperature 70 | . 7 . 32 . . 6 . . . . . . 136 126 Received Heat Transfer 438 | . 69 . 147 27 6 36 9 9 . 18 . 21 . 96 Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Res Qua Res Acc Maximum Alert Level 1 | . . . . . . . . . . . . . . 1 Low Security (%) 95 | 100 100 100 100 100 100 . . 100 100 100 100 100 100 73 Level 1 4 | . . . . . . . . . . . . . . 26 Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 389 | . 65 32 94 132 51 . . 115 23 77 27 37 90 389 Initial 42 | . . . . 12 10 . . 42 23 5 27 12 15 41 Average 34 | . 17 . 20 37 6 . . 34 13 42 4 17 19 123 Influence Increases 2599 | . 125 37 351 326 79 135 30 244 27 122 73 119 90 841 Destroy 0b10 Robot/C 580 | . 80 20 220 120 . . 20 20 . . . 20 20 60 Destroy 0b10 Robot/NC 125 | . 15 5 30 10 20 . . . 10 . 15 10 . 10 Destroy Leader 156 | . 22 10 48 24 2 . 10 . 2 . 2 2 10 24 Allied During Kill 2 | . . 2 . . . . . . . . . . . . Successful Hack 81 | . 8 . 23 20 . . . 23 . . 7 . . . Disable Machine 60 | . . . . . . . . 30 . . 15 15 . . Destroy Structure 80 | . . . . 2 12 . . 6 . 2 4 12 . 42 Partial Spotted 150 | . . . . 30 . . . . 15 15 15 30 . 45 Lose Combat Pursuer 1365 | . . . 30 120 45 135 . 165 . 105 15 30 60 660 Influence Decreases 2210 | . 125 37 321 332 81 72 47 263 64 82 103 114 47 522 Entered New Map 193 | . . . . 18 14 9 17 26 26 7 25 10 12 29 Time Decay 1302 | . 125 12 231 58 67 63 20 132 20 65 78 104 25 302 Lost Part 249 | . . . . 10 . . 10 . 18 10 . . 10 191 Lost Ally 25 | . . 25 . . . . . . . . . . . . Purge Threat 441 | . . . 90 246 . . . 105 . . . . . . Squads Dispatched 31 | . 1 . 2 . 2 . . 3 . 1 2 1 1 18 Investigation 5 | . . . . . 1 . . . . . . . . 4 Extermination 7 | . . . . . 1 . . 1 . . 1 . . 4 Reinforcement 19 | . 1 . 2 . . . . 2 . 1 1 1 1 10 Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 . . . Haulers Reinforced 1 | . . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Res Qua Res Acc Distress Signals 10 | . 1 . . 3 . . . . . 1 1 . . 4 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 197 | . 10 2 23 21 6 10 3 14 2 14 5 5 11 71 Peak Tracking Total 15 | . 3 2 5 13 3 5 2 6 1 8 6 4 6 15 Tactical Retreats 35 | . . 1 1 3 2 4 . 4 . 3 1 1 1 14 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Res Qua Res Acc Traps Triggered 6 | . 1 . . . . . . . 1 . . . . 4 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Res Qua Res Acc Machines Disabled 4 | . . . . . . . . 2 . . 1 1 . . Max in Single Turn 1 | . . . . . . . . 1 . . 1 1 . . Garrison Access 2 | . . . . . 1 . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Res Qua Res Acc Machines Accessed 33 | . 2 . 6 4 5 . . 5 3 1 1 3 . 3 Terminals 26 | . 2 . 5 4 1 . . 4 2 1 1 3 . 3 Fabricators 3 | . . . . . 2 . . . 1 . . . . . Repair Stations 2 | . . . 1 . 1 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . 1 . . . . . . Total Hacks 112 | . 11 . 27 24 18 . . 16 5 1 1 5 . 4 Successful 53 | . 6 . 13 13 13 . . 6 1 . 1 . . . Failed 57 | . 4 . 13 11 5 . . 10 4 1 . 5 . 4 Catastrophic 18 | . . . 1 3 2 . . 3 3 1 . 1 . 4 Database Lockouts 2 | . 1 . 1 . . . . . . . . . . . Manual 79 | . 9 . 25 14 5 . . 14 4 1 . 3 . 4 Terminals 95 | . 11 . 25 24 5 . . 15 4 1 1 5 . 4 Fabricators 3 | . . . . . 2 . . . 1 . . . . . Repair Stations 12 | . . . 2 . 10 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . 1 . . . . . . Terminal Hacks 29 | . 4 . 8 11 . . . 5 . . 1 . . . Record 1 | . . . . . . . . 1 . . . . . . Robot Analysis 3 | . 2 . 1 . . . . . . . . . . . Prototype ID Bank 2 | . . . . 2 . . . . . . . . . . Open Door 1 | . . . . . . . . . . . 1 . . . Terminal Index 2 | . . . . 1 . . . 1 . . . . . . Alert Level 1 | . . . . 1 . . . . . . . . . . Unreport Threat 8 | . . . 3 3 . . . 2 . . . . . . Locate Traps 10 | . 2 . 4 3 . . . 1 . . . . . . Dispatch Records 1 | . . . . 1 . . . . . . . . . . Fabricator Hacks 2 | . . . . . 2 . . . . . . . . . Network Status 2 | . . . . . 2 . . . . . . . . . Repair Station Hacks 12 | . . . 2 . 10 . . . . . . . . . Scan Component 6 | . . . 1 . 5 . . . . . . . . . Repair 6 | . . . 1 . 5 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . 1 . . . . . . Seal Access 2 | . . . . . 1 . . 1 . . . . . . Unauthorized Hacks 8 | . 2 . 3 2 . . . . 1 . . . . . Terminals 8 | . 2 . 3 2 . . . . 1 . . . . . Botnet 8 | . 2 . 3 2 . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 2 | . 1 . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . . Hacking Detections 27 | . 2 . 5 4 2 . . 4 3 1 . 3 . 3 Full Trace Events 3 | . . . . . 1 . . . . . . . . 2 Feedback Events 1 | . . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . . . . 2 . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . . . . . . 3 . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . Parts Repaired 6 | . . . 1 . 5 . . . . . . . . . Time 255 | . . . 26 . 229 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Res Qua Res Acc Total Allies 2 | . . 2 . . . . . . . . . . . . Largest Group 2 | . . 2 . . . . . . . . . . . . Highest-Rated Group 38 | . . 38 . . . . . . . . . . . . Highest-Rated Ally 31 | . . 31 . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 7 | . . 7 . . . . . . . . . . . . Total Damage 62 | . . 62 . . . . . . . . . . . . Kills 2 | . . 2 . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Res Qua Res Acc Active Infowar (turns) 2631 | . . . . . 443 149 53 350 64 145 451 224 85 667 Optics 1656 | . . . . . . . . 20 64 145 451 224 85 667 Sensors 1580 | . . . . . . . . 90 64 145 451 224 85 521 IFF 85 | . . . . . . . . 85 . . . . . . Terrain 1318 | . . . . . . . . 119 64 145 451 224 63 252 Structural 1602 | . . . . . 67 149 53 350 64 145 9 153 85 527 Traps 1524 | . . . . . . . . 28 64 145 451 224 85 527 Machine Analysis 967 | . . . . . 443 149 53 322 . . . . . . Triangulation 222 | . . . . . . . . . . . . . . 222 Cloaking 2 | . . . . . . . . . . 2 . . . . Robot Analysis Total 3 | . 2 . 1 . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Res Qua Res Acc Turns Passed 4478 | 82 377 409 717 141 484 149 53 350 64 145 451 224 85 747 Spaces Moved 5581 | 50 185 172 697 237 481 377 91 578 188 246 411 403 127 1338 Core 164 | 9 . . . . . . . . . . . . . 155 Treads 608 | 41 185 172 210 . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 4809 | . . . 487 237 481 377 91 578 188 246 411 403 127 1183 Fastest Speed 22 | 50 160 160 37 34 34 34 34 28 26 28 26 23 31 22 Average Speed 45 | 140 160 160 74 34 34 34 35 33 26 28 26 24 31 32 Slowest Speed 160 | 160 160 160 160 34 34 34 37 37 28 30 28 34 31 117 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 51 | . . . 6 2 3 2 . 4 2 3 7 1 3 18 Potential Cave-ins 3 | . . . . . 3 . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 29 | 4 32 53 54 38 17 72 12 21 8 12 15 50 5 43 Regions Visited 14 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . . . Known Exits Taken 6 | . . . . . . . . 1 1 1 1 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . . . . . Scrap Searched 3 | . . . . . . 3 . . . . . . . . Spaces Dug 46 | . . . . 2 15 . . 6 . 1 2 6 . 14 Terrain Destroyed 46 | . . . . 2 15 . . 6 . 1 2 6 . 14 Melee 46 | . . . . 2 15 . . 6 . 1 2 6 . 14 Projectile . | . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Res Qua Res Acc Total 7090 | 59 219 300 828 267 762 395 98 707 192 309 722 502 160 1570 Wait 1176 | . 1 125 45 14 253 21 . 93 . 51 299 67 28 179 Move 5469 | 49 184 171 684 232 474 372 90 570 183 239 397 400 120 1304 Hop 47 | . . . 6 2 3 2 . 3 2 3 6 1 3 16 Pick Up 26 | 4 3 . 8 . 1 . . 4 . 1 1 2 . 2 Fast Attach 65 | 6 2 . 10 1 8 . . 6 1 6 1 7 1 16 Attach 15 | . . . 4 1 . . . 1 2 . 1 . 2 4 Detach 9 | . . . 3 . 1 . . 2 . . . 1 1 1 Swap 22 | . 1 . 7 . 1 . . 7 1 1 1 . 1 2 Drop 49 | . 2 . 21 . . . . 7 . 4 3 11 . 1 Fire 62 | . 26 4 32 . . . . . . . . . . . Melee 138 | . . . 8 17 21 . 8 14 3 4 13 13 4 33 Ram 3 | . . . . . . . . . . . . . . 3 Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 9 | . . . . . . . . . . . . . . 9 Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory (discovered 2 exits: [*Sto] / [*Low]) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -4/Factory (discovered 2 exits: *Res / *Upp) -3/Research -3/Quarantine -2/Research -1/Access (discovered 1 exit: [Com]) History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 83 | -11/Scrapyard | Entered Materials 231 | -10/Materials | Central database locked down 325 | -10/Materials | Build established: Mutant 446 | -10/Materials | Discovered new exit (range 10) 460 | -10/Materials | Entered Mines 586 | -10/Mines | Assembled infested the area 760 | -10/Mines | Learned location of Mines (-9) 855 | -10/Mines | Discovered new exit (range 8) 869 | -10/Mines | Entered Materials 869 | -9/Materials | Evolved 2 slots: Utility x2 1450 | -9/Materials | Central database locked down 1478 | -9/Materials | Repaired Lgt. Ion Engine 1510 | -9/Materials | Discovered new exit (range 9) 1586 | -9/Materials | Entered another Materials area 1586 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1655 | -8/Materials | Build established: Hacker-Mutant 1725 | -8/Materials | Discovered new exit (range 4) 1727 | -8/Materials | Entered Factory 1727 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1840 | -7/Factory | Repaired Imp. Flight Unit 1892 | -7/Factory | Repaired Imp. Flight Unit 1945 | -7/Factory | Repaired Imp. Flight Unit 1984 | -7/Factory | Repaired Scythe 2024 | -7/Factory | Repaired Scythe 2077 | -7/Factory | Discovered new exit (range 4) 2178 | -7/Factory | Discovered new exit (range 12) 2211 | -7/Factory | Entered Lower Caves 2214 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2307 | -7/Lower Caves | Spotted B-75 Beast 2355 | -7/Lower Caves | Discovered new exit (range 15) 2360 | -7/Lower Caves | Entered another Lower Caves area 2400 | -7/Lower Caves | Discovered new exit (range 13) 2404 | -7/Lower Caves | Learned Factory stockpile data 2413 | -7/Lower Caves | Entered Factory 2413 | -6/Factory | Evolved 2 slots: Utility x2 2456 | -6/Factory | Discovered new exit (range 12) 2759 | -6/Factory | Discovered new exit (range 9) 2763 | -6/Factory | Identified exit to Factory 2763 | -6/Factory | Entered another Factory area 2763 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2817 | -5/Factory | Discovered new exit (range 20) 2826 | -5/Factory | Identified exit to Factory 2827 | -5/Factory | Entered another Factory area 2827 | -4/Factory | Evolved 2 slots: Utility x2 2838 | -4/Factory | Discovered new exit (range 19) 2844 | -4/Factory | Identified exit to Upper Caves 2971 | -4/Factory | Discovered new exit (range 6) 2972 | -4/Factory | Identified exit to Research 2972 | -4/Factory | Entered Research 2972 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 3191 | -3/Research | Build established: Ninja 3422 | -3/Research | Discovered new exit (range 9) 3423 | -3/Research | Identified exit to Quarantine 3423 | -3/Research | Entered Quarantine 3447 | -3/Quarantine | Found Alien Impact Weapon 3549 | -3/Quarantine | Spotted Alpha 7 3564 | -3/Quarantine | Found Prototype Processor 3564 | -3/Quarantine | Identified Spectral Analyzer 3599 | -3/Quarantine | Discovered new exit (range 20) 3643 | -3/Quarantine | Identified exit to Research 3647 | -3/Quarantine | Entered Research 3647 | -2/Research | Evolved 2 slots: Propulsion x2 3692 | -2/Research | Discovered new exit (range 9) 3726 | -2/Research | Identified Core Stripper 3732 | -2/Research | Identified exit to Access 3732 | -2/Research | Entered Access 3732 | -1/Access | Evolved 2 slots: Utility x2 3756 | -1/Access | Lost 3 parts (2u1w) 3900 | -1/Access | Spotted B-99 Colossus 4094 | -1/Access | Lost 5 parts (2n3u) 4100 | -1/Access | Discovered new exit (range 19) 4316 | -1/Access | Found Prototype Device 4316 | -1/Access | Identified Exp. Focal Shield 4321 | -1/Access | Lost 3 parts (1n2u) 4399 | -1/Access | Released all parts (12) 4430 | -1/Access | Lost 10 parts (2p7n1u) 4446 | -1/Access | Core integrity fell below 50% 4465 | -1/Access | Core integrity fell below 20% 4479 | -1/Access | Destroyed by Y-72 Warden with Railgun Last Messages --------------- 04406_ P-80 Master resets A-15 Conveyor, system corruption cleaned. 04408_ Triggered Alarm Trap. 04408_ An alarm sounds. 04408_ ALERT: Alarm triggered, dispatching investigation squad. 04409_ P-80 Master resets G-73 Enforcer, system corruption cleaned. 04419_ W-44 Eye sends out distress signal. 04422_ Slammed into R-10 Processor. 04428_ Slug penetrates Wall. 04428_ Penetrated by Slug. 04429_ Slug penetrates Wall. 04438_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 5B. 04453_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A016. 04455_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 04469_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A006. 04471_ System corrupted: Heat flow error (+270). 04474_ Slug penetrates Wall. 04479_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | # #??????????????????????????? ?????? | | ##############??????????????????????????? ?????? | | ?#????????????????????????????????????####/####### | | ##?????????????????????###+############ | | ???????????????????????# | | #??????????????????????# | | #????#?????????????????# | | #?##?#?????????????????# | | ####???????????????????# | | ##?##?????????######???# ########## | | #??#???#??????# ] ??# #????????############ | | ###?###???????#] ??# #???????????????????? | | ##?#??#???????# ?# #???????????????????? | | ##?####???????# ?# #???????????????????? | | #####?##??????# # s#???????????????????? | | ####?####?????# # #???????????????????? | | ##?####???????# + #???????????????????? | | #??#??????????# # #???????????????????? | | ##??##??#?????# + #???????????????????? | | ###??###??????############s########??????????????? | | ??#######?????????## s #??????????????? | | ##?#####??????????# s ! #??????????????? | | ###?#??#??????????##Y #??????????????? | | ##?###?????????????# #??????????????? | | ???####?#??????????# #??????????????? | | ?######????????????# @ #??????????????? | | ########???????????################??????????????? | | ##?####??????????????????????????????????????????? | | ###?#????????????????????????????????????????????? | | ?###?#???????????????????????????????????????????? | | ####??#??????????????????????????????????????????? | | ##?###?#?????????????????????????????????????????? | | ?###?????????????????????????????????????????????? | | #?##?????????????????????????????????????????????? | | ?##??#??#????????????????????????????????????????? | | ?#???????????????????????????????????????????????? | | ??#?#????????????????????????????????????????????? | | ????#????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?#???????????????????????????????????????????????? | | ????#????????????????????????????????????????????? | | ??#??????????????????????????????????????????????? | | ###?##???????????????????????????????????????????? | | ??#??????????????????????????????????????????????? | | ?#???????????????????????????????????????????????? | | ???#?????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #?#??????????????????????????????????????????????? | | #??#?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 31 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 18 Terrain Scan Range 20 Terrain Scan Density 210 Power Amplification 30 Armor Coverage 300 Evasion (%) 65 Armor Integrity Analysis 30 Recoil Reduction 2 Energy Filtering 50 Offensive Hacking 14 Defensive Hacking 30 Item Schematics ----------------- Mni. Smartbomb Launcher | -3/Quarantine | Archive Exp. Cooling System | -3/Quarantine | Archive Quantum Shading Machine | -3/Quarantine | Archive Robot Schematics ------------------ S-43 Plague | -3/Quarantine | Archive T-07 Excavator | -3/Quarantine | Archive Fabricated ------------ Nothing Repaired ---------- Lgt. Ion Engine | 45% | -9/Materials Imp. Flight Unit | 25% | -7/Factory Imp. Flight Unit | 60% | -7/Factory Imp. Flight Unit | 67% | -7/Factory Scythe | 60% | -7/Factory Scythe | 86% | -7/Factory Studied --------- None Alien Tech Used ----------------- Core Stripper Achievements -------------- None Challenges ------------ None Game ------ Seed PersonalSapperProjector Manual? 0 Play Time 01:01:29 Cumulative 253.9 hours Start 2026.08.03 @ 13:29:14 End 2026.08.03 @ 17:55:13 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 427 Rogue 264 Adventurer 15 Explorer 148 Win Type - Total 30 Types 29/0/0/1/0/0/0/0/0/0 Lore% 65 Gallery% 64 Achievement% 58 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1a63bbbb-c4d4-4c17-8d47-6bf717aff9bf