Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.27 @ 20:44:28 Player: Theragus Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (35) 175 Value Destroyed (1199) 1199 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (256) 256 TOTAL SCORE: 3710 Bonus ------- Follower Combat Kills 56 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 252/300 Energy 100/100 System Corruption 1% Temperature Cool (9) Movement Walking (120) Location -8/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (3) ------ Signal Interpreter Transport Network Coupler > --- WEAPON (4) ------- Advanced EMP Blaster > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Ion Engine Reinforced Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Matter Pod Experimental Sensor Array Signal Interpreter > --- WEAPON ----------- Particle Gun Improved Medium Laser Precision Beam Rifle Rocket Launcher > --- INVENTORY -------- Aluminum Leg Transport Network Coupler Precision Beam Rifle Precision Beam Rifle Light Assault Rifle [Rating: 28] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Signal Interpreter Device Sensor Array Storage Small Storage Unit Processor Signal Interpreter Weapon Small Laser Energy Gun Small Laser Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Advanced EMP Blaster Build | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Slots Evolved 4 | . . 2 . 2 . Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility 1 | . . . . 1 . Weapon 2 | . . 1 . 1 . Parts Attached 43 | 6 6 13 7 9 2 Power 6 | 1 1 2 2 . . Engine 5 | 1 1 1 2 . . Core 1 | . . 1 . . . Reactor . | . . . . . . Propulsion 9 | 2 2 2 2 1 . Treads . | . . . . . . Leg 9 | 2 2 2 2 1 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | 1 1 3 . 2 1 Device 4 | . 1 2 . 1 . Storage 2 | 1 . . . 1 . Processor 2 | . . 1 . . 1 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 20 | 2 2 6 3 6 1 Energy Gun 12 | 1 2 4 2 3 . Energy Cannon 1 | . . . . 1 . Ballistic Gun 5 | 1 . 2 1 1 . Ballistic Cannon . | . . . . . . Launcher 2 | . . . . 1 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 1 . 2 1 Parts Lost 34 | . 6 10 3 15 . Power 6 | . 1 3 . 2 . Propulsion 8 | . 2 2 2 2 . Utility 6 | . . 3 . 3 . Weapon 14 | . 3 2 1 8 . Highest Loss Streak 14 | . 6 5 2 14 . To Critical Strikes . | . . . . . . Average Slot Usage (%) 83 | . 74 88 86 88 36 Engine 13 | . 12 15 12 15 . Leg 18 | . 23 20 18 16 9 Device 9 | . 5 10 11 12 . Storage 4 | . 14 7 . 2 . Processor 7 | . . 3 11 9 18 Energy Gun 20 | . 12 19 26 23 . Ballistic Gun 7 | . 5 11 6 6 . Peak Build Rating 28 | 6 6 14 15 28 7 Average Rating 12 | 4 5 10 11 23 6 On Entrance 6 | . 6 6 9 14 2 Naked Turns . | . . . . . . Heaviest Build 30 | 13 13 23 23 30 6 Greatest Support 20 | 20 20 20 20 20 10 Greatest Overweight (x) 4 | . 2 2 4 1 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 Average Capacity 5 | 6 8 7 5 5 5 Most Carried 8 | 5 4 8 5 5 1 Average Carried 4 | 2 2 5 4 4 . Final Capacity 8 | 8 8 5 5 5 5 Final Carried 5 | 2 4 5 5 2 . Class Distribution -------------------- 44% | Scavenger-Skirmisher 19% | Scavenger-Gunner 18% | Mutant 18% | Scavenger-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Skirmisher | -9/Mines Scavenger-Skirmisher | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Gar Matter Collected 847 | 193 97 268 137 152 . Remotely . | . . . . . . Salvage Created 1365 | . 190 528 265 382 . Parts 80 | . 12 33 10 25 . Haulers Intercepted . | . . . . . . Recyclers Shooed 3 | . . 1 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Combat Hostiles Destroyed 32 | . 4 12 6 10 . Melee 1 | . 1 . . . . Guns 26 | . 3 12 6 5 . AOE 5 | . . . . 5 . Classes Destroyed 8 | . 1 4 . 3 . Worker 1 | . . . . 1 . Builder 1 | . . . . 1 . Watcher 1 | . . 1 . . . Swarmer 5 | . . 2 . 3 . Grunt 21 | . 4 7 5 5 . Brawler 2 | . . 1 1 . . Sentry 2 | . . 2 . . . Specialist 2 | . . . . 2 . Best Kill Streak 4 | . 2 3 2 4 . Combat Bots Only 3 | . 2 3 2 3 . Max Kills in Single Turn 3 | . 1 2 1 3 . Gunslinging 1 | . . 1 . 1 . Exploded 2 | . . . . 2 . Melee 1 | . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Hostile Shots Fired 323 | . 68 100 32 120 3 Missed 86 | . 12 26 7 40 1 Damage Taken 3483 | . 683 836 383 1552 29 Core 1005 | . 186 173 91 539 16 Absorbed by Shields . | . . . . . . Core Remaining (%) 53 | 100 25 . 34 . . Volleys Fired 99 | . 19 41 25 14 . Largest 4 | . 2 3 3 4 . Hottest 215 | . 70 105 136 215 . Shots Fired 234 | . 32 99 61 42 . Gun 229 | . 32 99 61 37 . Cannon 1 | . . . . 1 . Launcher 4 | . . . . 4 . Special . | . . . . . . Kinetic 78 | . 14 45 11 8 . Thermal 151 | . 18 54 50 29 . Explosive 4 | . . . . 4 . Electromagnetic 1 | . . . . 1 . Robot Hit Streak 9 | . 4 9 8 6 . Robot Miss Streak 6 | . 4 6 3 2 . Penetration Max . | . . . . . . Secondary Targets 9 | . 1 4 2 2 . Max Gunslinging Chain 1 | . 1 1 1 1 . Shots Hit Robots 142 | . 19 61 35 27 . Core Hits 70 | . 10 25 13 22 . Critical Kills 2 | . 1 1 . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . 1 2 . 1 . Burn 1 | . . . . 1 . Destroy 3 | . 1 2 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2388 | . 230 878 475 805 . Guns 1975 | . 221 855 470 429 . Cannons . | . . . . . . Explosions 376 | . . . . 376 . Melee . | . . . . . . Ramming 37 | . 9 23 5 . . Kinetic 600 | . 84 416 56 44 . Thermal 1375 | . 137 439 414 385 . Explosive 376 | . . . . 376 . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 13 | . . 13 13 . 1 Average Corruption 12 | . . 12 13 . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 33 | . . 11 22 . . Message Errors 11 | . . 5 6 . . Matter Fused 4 | . . . 4 . . Heat Flow Errors 9 | . . 2 7 . . Energy Discharges 2 | . . . 2 . . Parts Rejected 1 | . . 1 . . . Data Loss (minor) 1 | . . 1 . . . Data Loss (major) 1 | . . . 1 . . Misfires 2 | . . 1 1 . . Alerts 1 | . . . 1 . . Weapon Failures 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 48 | . . . . 48 . Projectiles . | . . . . . . Explosions 48 | . . . . 48 . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 88 | . 3 . . 85 . Shots 2 | . . . . 2 . Rammed 7 | . 7 . . . . Targets Rammed 16 | . 7 5 4 . . Kicked 9 | . . 5 4 . . Crushed . | . . . . . . Highest Temperature 567 | . 499 287 567 445 . Average Temperature 170 | . 287 81 183 178 . Received Heat Transfer 1302 | . 393 258 192 441 18 Effects 19 | . 7 . 10 2 . Shutdowns 1 | . 1 . . . . Energy Bleed 3 | . . . 3 . . Interference 1 | . 1 . . . . Matter Decay 2 | . . . 1 1 . Short Circuit 2 | . 1 . 1 . . Damage (minor) 2 | . . . 1 1 . Damage (major) 7 | . 4 . 3 . . Damage (core) 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 8 | . . 1 4 3 . Heat Transferred 3251 | . 407 1000 919 925 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Peak Influence 310 | . 45 230 148 310 105 Initial 55 | . . 18 28 . 55 Average 75 | . 20 94 63 111 67 Maximum Alert Level 1 | . . 1 . 1 . Low Security (%) 93 | 100 100 90 100 80 100 Level 1 6 | . . 9 . 19 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 2 1 . 6 . Investigation 3 | . 1 . . 2 . Extermination . | . . . . . . Reinforcement 5 | . 1 1 . 3 . Assault . | . . . . . . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Distress Signals 3 | . . . . 3 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 56 | . 7 19 6 21 3 Peak Tracking Total 8 | . 4 5 2 8 5 Tactical Retreats 2 | . 1 . . 1 . Traps | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Gar Machines Disabled 2 | . . . . 2 . Max in Single Turn 2 | . . . . 2 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Machines Accessed 5 | . 1 1 . 2 1 Terminals 3 | . 1 1 . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . . 1 . Garrison Access 1 | . . . . 1 . Total Hacks 17 | . 2 4 . 8 3 Successful 7 | . . 3 . 4 . Failed 10 | . 2 1 . 4 3 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual 1 | . 1 . . . . Terminals 9 | . 2 4 . . 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 3 | . . . . 3 . Garrison Access 5 | . . . . 5 . Terminal Hacks 3 | . . 3 . . . Record 1 | . . 1 . . . Emergency Access Points 1 | . . 1 . . . Transport Status 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . . . 2 . Insert Component 1 | . . . . 1 . Analyze 1 | . . . . 1 . Garrison Access Hacks 2 | . . . . 2 . Unlock Access 1 | . . . . 1 . Coupler Status 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 1 . . 2 1 Full Trace Events 3 | . . . . 2 1 Feedback Events 1 | . . . . . 1 Corruption 1 | . . . . . 1 Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired 1 | . . . . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Total Allies 3 | . . . 3 . . Largest Group 3 | . . . 3 3 . Highest-Rated Group 40 | . . . 40 40 . Highest-Rated Ally 16 | . . . 16 16 . Total Orders 2 | . . . . 2 . AID 2 | . . . . 2 . Ally Attacks 21 | . . . . 21 . Total Damage 172 | . . . . 172 . Kills 5 | . . . . 5 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Gar Turns Passed 1940 | 56 233 557 589 407 98 Spaces Moved 932 | 39 136 229 272 176 80 Core 38 | 6 9 9 5 9 . Treads . | . . . . . . Legs 894 | 33 127 220 267 167 80 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 50 100 50 120 Average Speed 152 | 109 120 158 163 174 120 Slowest Speed 260 | 120 150 190 260 190 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 21 | 4 22 22 31 22 27 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched 1 | . . . 1 . . Spaces Dug . | . . . . . . Terrain Destroyed 20 | . . . . 20 . Melee . | . . . . . . Projectile . | . . . . . . AOE 20 | . . . . 20 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Total 1275 | 52 175 346 372 248 82 Wait 134 | . . 43 48 43 . Move 927 | 38 135 228 271 175 80 Hop . | . . . . . . Pick Up 49 | 8 8 16 11 6 . Fast Attach . | . . . . . . Attach 41 | 6 6 12 7 8 2 Detach . | . . . . . . Swap 2 | . . 1 . 1 . Drop 7 | . . . 6 1 . Fire 99 | . 19 41 25 14 . Melee . | . . . . . . Ram 7 | . 7 . . . . Kick 9 | . . 5 4 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Garrison (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 135 | -10/Materials | Core integrity fell below 50% 194 | -10/Materials | Lost 6 parts (1p2n3w) 274 | -10/Materials | Discovered new exit (range 15) 290 | -10/Materials | Entered another Materials area 290 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 588 | -9/Materials | Discovered new exit (range 15) 591 | -9/Materials | Build established: Scavenger-Gunner 673 | -9/Materials | System corruption reached 10% 710 | -9/Materials | Lost 4 parts (2p2u) 777 | -9/Materials | Lost 5 parts (1p2n2w) 846 | -9/Materials | Identified exit to Mines 847 | -9/Materials | Entered Mines 858 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 861 | -9/Mines | Found Prototype Device 1007 | -9/Mines | Learned location of Storage (-7) 1057 | -9/Mines | Build established: Scavenger-Skirmisher 1058 | -9/Mines | Core integrity fell below 50% 1140 | -9/Mines | Assembled infested the area 1410 | -9/Mines | Discovered new exit (range 8) 1423 | -9/Mines | Identified exit to Materials 1429 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1436 | -9/Mines | Entered Materials 1436 | -8/Materials | Accompanied by 3 allies 1436 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1455 | -8/Materials | Identified Exp. Sensor Array 1762 | -8/Materials | Garrison activated, responded to threat 1804 | -8/Materials | Core integrity fell below 50% 1822 | -8/Materials | Core integrity fell below 20% 1842 | -8/Materials | Identified exit to Garrison 1843 | -8/Materials | Entered Garrison 1862 | -8/Garrison | Lost 14 parts (2p2n2u8w) 1905 | -8/Garrison | Triggered checkpoint 1939 | -8/Garrison | Discovered new exit (range 13) 1941 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01842_ EXIT=UNLOCKED: GARRISON >>Couplers Installed: Relay Coupler [Specialist] (17) Relay Coupler [Sentry] (12) Relay Coupler [NC] (20) Relay Coupler [NC] (18) 01842_ ALERT: Suspicious activity at Garrison Access M001. Dispatching Investigation squad. 01842_ Garrison Access under remote control. LOCATION=GARRISON GOAL=ESCAPE 01843_ Identified Adv. EMP Blaster. 01905_ Beams of light sweep through the air. An alarm sounds. 01917_ Connecting with Garrison Terminal... Feedback: System corruption (+1%). 01917_ ALERT: Suspicious activity at Terminal G002. Transmitting hostile system tracking data. 01928_ C-30 ARC bursts open, deploying its payload. 01928_ G-50 Soldier unfolds itself. 01928_ G-47 Trooper unfolds itself. 01939_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ????????????????????# #????????????????????????? | | ????????????????????# #????????????????????????? | | #####""""############ #????????????????????????? | | #????????????????????????? | | #????????????????????????? | | #????????????????????????? | | ## ## ###########????????????????????????? | | ## ## ###????????????????????????????????? | | #????????????????????????????????? | | #????????????????????????????????? | | #????????????????????????????????? | | #????????????????????????????????? | | ## ## ###????????????????????????????????? | | ## ## #############??????????????????????? | | % #??????????????????????? | | g #??????????????????????? | | #T########g #??????????????????????? | | # ##""""########??????# #??????????????????????? | | # ????????????????????# #??????????????????????? | | #??????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# ########???????????????? | | ???????????????????????# @ #??????????? | | ???????????????????????# #??????????? | | ?????????????????????? ######### < #??????????? | | ?????????????????????######??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 17 Energy Capacity 415 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Evasion (%) 55 Item Schematics ----------------- Prc. Beam Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ElectronRemoteProtection Manual? 0 Play Time 00:21:28 Cumulative 8.3 hours Start 2025.01.27 @ 20:21:53 End 2025.01.27 @ 20:44:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 4 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 10 Achievement% 13 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 56x25 Zoom Use 100% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 44d5311b-3c70-4f6f-a75b-27d88bc643f9