Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.27 @ 20:44:28

Player: Theragus

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (35)      175
Value Destroyed (1199)     1199
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (256)                256
              TOTAL SCORE: 3710

 Bonus
-------
Follower Combat Kills      56
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/550
Matter                     252/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (9)
Movement                   Walking (120)
Location                   -8/Garrison

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (2) ---
           Aluminum Leg
>          --- UTILITY (3) ------
           Signal Interpreter
           Transport Network Coupler
>          --- WEAPON (4) -------
  Advanced EMP Blaster
>          --- INVENTORY (5) ----
               (None)

 Peak State 
------------
>              --- POWER ------------
               Ion Engine
    Reinforced Ion Engine
>              --- PROPULSION -------
               Aluminum Leg
               Aluminum Leg
>              --- UTILITY ----------
        Medium Matter Pod
  Experimental Sensor Array
               Signal Interpreter
>              --- WEAPON -----------
               Particle Gun
      Improved Medium Laser
     Precision Beam Rifle
               Rocket Launcher
>              --- INVENTORY --------
               Aluminum Leg
               Transport Network Coupler
     Precision Beam Rifle
     Precision Beam Rifle
         Light Assault Rifle
[Rating: 28]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Signal Interpreter
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
Weapon                     Small Laser
  Energy Gun               Small Laser
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Advanced EMP Blaster

 Build                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Gar 
Slots Evolved              4    | .   .   2   .   2   .   
  Power                    1    | .   .   1   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  1    | .   .   .   .   1   .   
  Weapon                   2    | .   .   1   .   1   .   
Parts Attached             43   | 6   6   13  7   9   2   
  Power                    6    | 1   1   2   2   .   .   
    Engine                 5    | 1   1   1   2   .   .   
    Core                   1    | .   .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               9    | 2   2   2   2   1   .   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    9    | 2   2   2   2   1   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  8    | 1   1   3   .   2   1   
    Device                 4    | .   1   2   .   1   .   
    Storage                2    | 1   .   .   .   1   .   
    Processor              2    | .   .   1   .   .   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   20   | 2   2   6   3   6   1   
    Energy Gun             12   | 1   2   4   2   3   .   
    Energy Cannon          1    | .   .   .   .   1   .   
    Ballistic Gun          5    | 1   .   2   1   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   1   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   1   .   2   1   
Parts Lost                 34   | .   6   10  3   15  .   
  Power                    6    | .   1   3   .   2   .   
  Propulsion               8    | .   2   2   2   2   .   
  Utility                  6    | .   .   3   .   3   .   
  Weapon                   14   | .   3   2   1   8   .   
  Highest Loss Streak      14   | .   6   5   2   14  .   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     83   | .   74  88  86  88  36  
  Engine                   13   | .   12  15  12  15  .   
  Leg                      18   | .   23  20  18  16  9   
  Device                   9    | .   5   10  11  12  .   
  Storage                  4    | .   14  7   .   2   .   
  Processor                7    | .   .   3   11  9   18  
  Energy Gun               20   | .   12  19  26  23  .   
  Ballistic Gun            7    | .   5   11  6   6   .   
Peak Build Rating          28   | 6   6   14  15  28  7   
  Average Rating           12   | 4   5   10  11  23  6   
  On Entrance              6    | .   6   6   9   14  2   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             30   | 13  13  23  23  30  6   
  Greatest Support         20   | 20  20  20  20  20  10  
  Greatest Overweight (x)  4    | .   2   2   4   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   5   5   5   
  Average Capacity         5    | 6   8   7   5   5   5   
  Most Carried             8    | 5   4   8   5   5   1   
  Average Carried          4    | 2   2   5   4   4   .   
  Final Capacity           8    | 8   8   5   5   5   5   
  Final Carried            5    | 2   4   5   5   2   .   

 Class Distribution 
--------------------
 44% | Scavenger-Skirmisher
 19% | Scavenger-Gunner
 18% | Mutant
 18% | Scavenger-Mutant

 Dominant Class 
----------------
     Scavenger-Mutant | -10/Materials
     Scavenger-Gunner | -9/Materials
 Scavenger-Skirmisher | -9/Mines
 Scavenger-Skirmisher | -8/Materials
               Mutant | -8/Garrison

 Resources                      | -11 -10 -9  -9  -8  -8  
-----------                Run  | Yrd Mat Mat Min Mat Gar 
Matter Collected           847  | 193 97  268 137 152 .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1365 | .   190 528 265 382 .   
  Parts                    80   | .   12  33  10  25  .   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           3    | .   .   1   2   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Gar 
Combat Hostiles Destroyed  32   | .   4   12  6   10  .   
  Melee                    1    | .   1   .   .   .   .   
  Guns                     26   | .   3   12  6   5   .   
  AOE                      5    | .   .   .   .   5   .   
Classes Destroyed          8    | .   1   4   .   3   .   
  Worker                   1    | .   .   .   .   1   .   
  Builder                  1    | .   .   .   .   1   .   
  Watcher                  1    | .   .   1   .   .   .   
  Swarmer                  5    | .   .   2   .   3   .   
  Grunt                    21   | .   4   7   5   5   .   
  Brawler                  2    | .   .   1   1   .   .   
  Sentry                   2    | .   .   2   .   .   .   
  Specialist               2    | .   .   .   .   2   .   
Best Kill Streak           4    | .   2   3   2   4   .   
  Combat Bots Only         3    | .   2   3   2   3   .   
Max Kills in Single Turn   3    | .   1   2   1   3   .   
  Gunslinging              1    | .   .   1   .   1   .   
  Exploded                 2    | .   .   .   .   2   .   
  Melee                    1    | .   1   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Gar  
Hostile Shots Fired        323  | .    68   100  32   120  3    
  Missed                   86   | .    12   26   7    40   1    
Damage Taken               3483 | .    683  836  383  1552 29   
  Core                     1005 | .    186  173  91   539  16   
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         53   | 100  25   .    34   .    .    
Volleys Fired              99   | .    19   41   25   14   .    
  Largest                  4    | .    2    3    3    4    .    
  Hottest                  215  | .    70   105  136  215  .    
Shots Fired                234  | .    32   99   61   42   .    
  Gun                      229  | .    32   99   61   37   .    
  Cannon                   1    | .    .    .    .    1    .    
  Launcher                 4    | .    .    .    .    4    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  78   | .    14   45   11   8    .    
  Thermal                  151  | .    18   54   50   29   .    
  Explosive                4    | .    .    .    .    4    .    
  Electromagnetic          1    | .    .    .    .    1    .    
  Robot Hit Streak         9    | .    4    9    8    6    .    
  Robot Miss Streak        6    | .    4    6    3    2    .    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        9    | .    1    4    2    2    .    
    Max Gunslinging Chain  1    | .    1    1    1    1    .    
Shots Hit Robots           142  | .    19   61   35   27   .    
  Core Hits                70   | .    10   25   13   22   .    
  Critical Kills           2    | .    1    1    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         4    | .    1    2    .    1    .    
    Burn                   1    | .    .    .    .    1    .    
    Destroy                3    | .    1    2    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2388 | .    230  878  475  805  .    
  Guns                     1975 | .    221  855  470  429  .    
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               376  | .    .    .    .    376  .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  37   | .    9    23   5    .    .    
  Kinetic                  600  | .    84   416  56   44   .    
  Thermal                  1375 | .    137  439  414  385  .    
  Explosive                376  | .    .    .    .    376  .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         13   | .    .    13   13   .    1    
  Average Corruption       12   | .    .    12   13   .    1    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  33   | .    .    11   22   .    .    
    Message Errors         11   | .    .    5    6    .    .    
    Matter Fused           4    | .    .    .    4    .    .    
    Heat Flow Errors       9    | .    .    2    7    .    .    
    Energy Discharges      2    | .    .    .    2    .    .    
    Parts Rejected         1    | .    .    1    .    .    .    
    Data Loss (minor)      1    | .    .    1    .    .    .    
    Data Loss (major)      1    | .    .    .    1    .    .    
    Misfires               2    | .    .    1    1    .    .    
    Alerts                 1    | .    .    .    1    .    .    
    Weapon Failures        1    | .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            48   | .    .    .    .    48   .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               48   | .    .    .    .    48   .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      88   | .    3    .    .    85   .    
  Shots                    2    | .    .    .    .    2    .    
  Rammed                   7    | .    7    .    .    .    .    
Targets Rammed             16   | .    7    5    4    .    .    
  Kicked                   9    | .    .    5    4    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        567  | .    499  287  567  445  .    
  Average Temperature      170  | .    287  81   183  178  .    
  Received Heat Transfer   1302 | .    393  258  192  441  18   
  Effects                  19   | .    7    .    10   2    .    
    Shutdowns              1    | .    1    .    .    .    .    
    Energy Bleed           3    | .    .    .    3    .    .    
    Interference           1    | .    1    .    .    .    .    
    Matter Decay           2    | .    .    .    1    1    .    
    Short Circuit          2    | .    1    .    1    .    .    
    Damage (minor)         2    | .    .    .    1    1    .    
    Damage (major)         7    | .    4    .    3    .    .    
    Damage (core)          1    | .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             8    | .    .    1    4    3    .    
  Heat Transferred         3251 | .    407  1000 919  925  .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Gar 
Peak Influence             310  | .   45  230 148 310 105 
  Initial                  55   | .   .   18  28  .   55  
  Average                  75   | .   20  94  63  111 67  
Maximum Alert Level        1    | .   .   1   .   1   .   
  Low Security (%)         93   | 100 100 90  100 80  100 
  Level 1                  6    | .   .   9   .   19  .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          9    | .   2   1   .   6   .   
  Investigation            3    | .   1   .   .   2   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            5    | .   1   1   .   3   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Mat Gar 
Distress Signals           3    | .   .   .   .   3   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              56   | .   7   19  6   21  3   
  Peak Tracking Total      8    | .   4   5   2   8   5   
  Tactical Retreats        2    | .   1   .   .   1   .   

 Traps                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Gar 
Traps Triggered            1    | .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  
----------                 Run  | Yrd Mat Mat Min Mat Gar 
Machines Disabled          2    | .   .   .   .   2   .   
  Max in Single Turn       2    | .   .   .   .   2   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Mat Gar 
Machines Accessed          5    | .   1   1   .   2   1   
  Terminals                3    | .   1   1   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   
  Garrison Access          1    | .   .   .   .   1   .   
Total Hacks                17   | .   2   4   .   8   3   
  Successful               7    | .   .   3   .   4   .   
  Failed                   10   | .   2   1   .   4   3   
    Catastrophic           1    | .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   1    | .   1   .   .   .   .   
  Terminals                9    | .   2   4   .   .   3   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   3   .   
  Garrison Access          5    | .   .   .   .   5   .   
Terminal Hacks             3    | .   .   3   .   .   .   
  Record                   1    | .   .   1   .   .   .   
  Emergency Access Points  1    | .   .   1   .   .   .   
  Transport Status         1    | .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   2   .   
  Insert Component         1    | .   .   .   .   1   .   
  Analyze                  1    | .   .   .   .   1   .   
Garrison Access Hacks      2    | .   .   .   .   2   .   
  Unlock Access            1    | .   .   .   .   1   .   
  Coupler Status           1    | .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         4    | .   1   .   .   2   1   
  Full Trace Events        3    | .   .   .   .   2   1   
  Feedback Events          1    | .   .   .   .   .   1   
    Corruption             1    | .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  
------------               Run  | Yrd Mat Mat Min Mat Gar 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  
--------                   Run  | Yrd Mat Mat Min Mat Gar 
Total Allies               3    | .   .   .   3   .   .   
  Largest Group            3    | .   .   .   3   3   .   
  Highest-Rated Group      40   | .   .   .   40  40  .   
  Highest-Rated Ally       16   | .   .   .   16  16  .   
Total Orders               2    | .   .   .   .   2   .   
  AID                      2    | .   .   .   .   2   .   
Ally Attacks               21   | .   .   .   .   21  .   
  Total Damage             172  | .   .   .   .   172 .   
  Kills                    5    | .   .   .   .   5   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -8  
-------------              Run  | Yrd Mat Mat Min Mat Gar 
Turns Passed               1940 | 56  233 557 589 407 98  
Spaces Moved               932  | 39  136 229 272 176 80  
  Core                     38   | 6   9   9   5   9   .   
  Treads                   .    | .   .   .   .   .   .   
  Legs                     894  | 33  127 220 267 167 80  
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  100 50  100 50  120 
  Average Speed            152  | 109 120 158 163 174 120 
  Slowest Speed            260  | 120 150 190 260 190 120 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       21   | 4   22  22  31  22  27  
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   .   1   .   .   
  Known Exits Taken        3    | .   .   1   1   1   .   
  Unknown Exits Taken      2    | 1   1   .   .   .   .   
Scrap Searched             1    | .   .   .   1   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          20   | .   .   .   .   20  .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      20   | .   .   .   .   20  .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Mat Gar 
Total                      1275 | 52  175 346 372 248 82  
  Wait                     134  | .   .   43  48  43  .   
  Move                     927  | 38  135 228 271 175 80  
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  49   | 8   8   16  11  6   .   
  Fast Attach              .    | .   .   .   .   .   .   
  Attach                   41   | 6   6   12  7   8   2   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     2    | .   .   1   .   1   .   
  Drop                     7    | .   .   .   6   1   .   
  Fire                     99   | .   19  41  25  14  .   
  Melee                    .    | .   .   .   .   .   .   
  Ram                      7    | .   7   .   .   .   .   
  Kick                     9    | .   .   5   4   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-8/Garrison (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
   18 | -11/Scrapyard | Discovered new exit (range 15)
   57 | -11/Scrapyard | Entered Materials
  135 | -10/Materials | Core integrity fell below 50%
  194 | -10/Materials | Lost 6 parts (1p2n3w)
  274 | -10/Materials | Discovered new exit (range 15)
  290 | -10/Materials | Entered another Materials area
  290 | -9/Materials  | Evolved 2 slots: Power x1, Weapon x1
  588 | -9/Materials  | Discovered new exit (range 15)
  591 | -9/Materials  | Build established: Scavenger-Gunner
  673 | -9/Materials  | System corruption reached 10%
  710 | -9/Materials  | Lost 4 parts (2p2u)
  777 | -9/Materials  | Lost 5 parts (1p2n2w)
  846 | -9/Materials  | Identified exit to Mines
  847 | -9/Materials  | Entered Mines
  858 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
  861 | -9/Mines      | Found Prototype Device
 1007 | -9/Mines      | Learned location of Storage (-7)
 1057 | -9/Mines      | Build established: Scavenger-Skirmisher
 1058 | -9/Mines      | Core integrity fell below 50%
 1140 | -9/Mines      | Assembled infested the area
 1410 | -9/Mines      | Discovered new exit (range 8)
 1423 | -9/Mines      | Identified exit to Materials
 1429 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 1436 | -9/Mines      | Entered Materials
 1436 | -8/Materials  | Accompanied by 3 allies
 1436 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1455 | -8/Materials  | Identified Exp. Sensor Array
 1762 | -8/Materials  | Garrison activated, responded to threat
 1804 | -8/Materials  | Core integrity fell below 50%
 1822 | -8/Materials  | Core integrity fell below 20%
 1842 | -8/Materials  | Identified exit to Garrison
 1843 | -8/Materials  | Entered Garrison
 1862 | -8/Garrison   | Lost 14 parts (2p2n2u8w)
 1905 | -8/Garrison   | Triggered checkpoint
 1939 | -8/Garrison   | Discovered new exit (range 13)
 1941 | -8/Garrison   | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
01842_ EXIT=UNLOCKED: GARRISON
>>Couplers
Installed:
    Relay Coupler [Specialist] (17)
    Relay Coupler [Sentry] (12)
    Relay Coupler [NC] (20)
    Relay Coupler [NC] (18)
01842_ ALERT: Suspicious activity at Garrison Access M001. Dispatching Investigation squad.
01842_ Garrison Access under remote control.
LOCATION=GARRISON
GOAL=ESCAPE
01843_ Identified Adv. EMP Blaster.
01905_ Beams of light sweep through the air. An alarm sounds.
01917_ Connecting with Garrison Terminal...
Feedback: System corruption (+1%).
01917_ ALERT: Suspicious activity at Terminal G002. Transmitting hostile system tracking data.
01928_ C-30 ARC bursts open, deploying its payload.
01928_ G-50 Soldier unfolds itself.
01928_ G-47 Trooper unfolds itself. <x2>
01939_ EXIT=FOUND

 Map 
-----
+----------------------------------------------------+
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|               #T########g #??????????????????????? |
| #  ##""""########??????#  #??????????????????????? |
| #  ????????????????????#  #??????????????????????? |
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| ???????????????????????# @            #??????????? |
| ???????????????????????#              #??????????? |
| ??????????????????????    ######### < #??????????? |
| ?????????????????????######??????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          17
Energy Capacity            415
Matter Stores              400
Matter Capacity            400
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
 Prc. Beam Rifle | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ElectronRemoteProtection
  Manual?         0
Play Time         00:21:28
  Cumulative      8.3 hours
  Start           2025.01.27 @ 20:21:53
  End             2025.01.27 @ 20:44:28
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          8
  Rogue           4
  Adventurer      4
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          10
Achievement%      13
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          56x25
Zoom Use          100%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 44d5311b-3c70-4f6f-a75b-27d88bc643f9