Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.09 @ 22:52:33 // Halloween2020/ForbiddenLore Player: blelm Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (187) 935 Value Destroyed (5300) 5300 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1641) 1641 TOTAL SCORE: 10936 Bonus ------- High Alert Combat Kills 920 Follower Combat Kills 21 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 647/700 Matter 270/300 Energy 275/275 System Corruption 1% Temperature Cool (0) Movement Treading (180) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (7) ------ High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Sensor Array Advanced Signal Interpreter Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON (2) ------- Enhanced Autogun Axe > --- INVENTORY (28) --- Improved Ion Engine Light Treads Light Treads Light Treads Light Treads Combat Airjet Improved Heat Sink Large Storage Unit High-capacity Matter Pod (200) Experimental Sensor Array Improved ECM Suite Improved Light Armor Plating Improved Light Armor Plating Hacking Suite System Shield Relay Coupler [NC] (31) Relay Coupler [NC] (26) Relay Coupler [NC] (26) Relay Coupler [Behemoth] (11) System Backup Module Improved Assault Rifle Enhanced Autogun Enhanced Autogun Flak Gun Rocket Launcher Improved Grenade Launcher Datajack Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Sensor Array Advanced Signal Interpreter Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Enhanced Autogun Axe > --- INVENTORY -------- Improved Ion Engine Light Treads Light Treads Light Treads Light Treads Combat Airjet Improved Heat Sink Large Storage Unit High-capacity Matter Pod Experimental Sensor Array Improved ECM Suite Improved Light Armor Plating Improved Light Armor Plating Hacking Suite System Shield Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [Behemoth] System Backup Module Improved Assault Rifle Enhanced Autogun Enhanced Autogun Flak Gun Rocket Launcher Improved Grenade Launcher Datajack [Rating: 35] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Protection Light Armor Plating Weapon Enhanced Autogun Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Assault Cannon Launcher Improved Grenade Launcher Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Gar Fac Slots Evolved 6 | . . . 2 . 2 . 2 Power . | . . . . . . . . Propulsion 1 | . . . . . 1 . . Utility 5 | . . . 2 . 1 . 2 Weapon . | . . . . . . . . Parts Attached 117 | 2 8 2 25 9 35 32 4 Power 8 | . 1 1 2 . 3 1 . Engine 8 | . 1 1 2 . 3 1 . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 25 | 2 1 . 6 2 8 6 . Treads 19 | 1 1 . 4 1 6 6 . Leg . | . . . . . . . . Wheel 6 | 1 . . 2 1 2 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 24 | . 2 . 8 1 5 4 4 Device 6 | . . . . . 4 1 1 Storage 9 | . 2 . 5 . . 1 1 Processor 2 | . . . 1 . . . 1 Hackware . | . . . . . . . . Protection 7 | . . . 2 1 1 2 1 Artifact . | . . . . . . . . Weapon 60 | . 4 1 9 6 19 21 . Energy Gun 3 | . . . 1 . 2 . . Energy Cannon 7 | . 2 . 2 1 . 2 . Ballistic Gun 25 | . 1 1 4 2 9 8 . Ballistic Cannon 8 | . 1 . 2 2 3 . . Launcher 10 | . . . . 1 4 5 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 7 | . . . . . 1 6 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . . 4 . 2 . . Parts Lost 29 | . 1 2 6 6 9 5 . Power 4 | . 1 1 . . 1 1 . Propulsion 13 | . . . 3 2 5 3 . Utility 6 | . . . 1 2 2 1 . Weapon 6 | . . 1 2 2 1 . . Highest Loss Streak 5 | . 1 1 2 5 4 3 . Average Slot Usage (%) 97 | . 98 99 99 95 96 98 100 Engine 10 | . 14 14 11 11 9 9 7 Treads 17 | . 14 14 11 11 21 25 23 Wheel 7 | . 14 14 10 11 4 1 . Device 4 | . . . . . 10 10 7 Storage 29 | . 26 28 32 33 27 27 23 Protection 6 | . . . 10 6 4 6 14 Energy Cannon 1 | . 6 . 3 . . . . Ballistic Gun 11 | . 11 13 12 11 10 12 7 Ballistic Cannon 5 | . 5 14 6 10 6 . . Slashing Weapon 1 | . . . . . . 3 7 Naked Turns . | . . . . . . . . Heaviest Build 120 | 11 41 41 115 119 117 120 118 Greatest Support 60 | 16 20 16 40 16 60 60 60 Greatest Overweight (x) 9 | . 2 2 9 9 7 7 1 Average Overweight (x) 4 | . 1 2 5 7 4 1 1 Largest Inventory Capacity 28 | 6 16 16 28 28 28 28 28 Average Capacity 25 | 6 14 16 23 28 28 28 28 Most Carried 28 | 6 10 12 26 23 28 28 28 Average Carried 21 | 4 7 9 17 21 25 26 26 Final Capacity 28 | 6 16 16 28 28 28 28 28 Final Carried 28 | 4 10 9 23 21 28 28 27 Class Distribution -------------------- 89% | Hauler-Mutant 10% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Garrison Hauler-Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -7 ----------- Run | Scr Mat Min Mat Min Mat Gar Fac Matter Collected 3920 | 220 150 107 1149 234 1217 786 57 Remotely . | . . . . . . . . Salvage Created 5117 | 68 273 89 1680 208 2004 748 47 Parts 368 | . 13 7 105 25 143 71 4 Haulers Intercepted 9 | . . . 5 . 4 . . Recyclers Shooed 3 | 2 . . 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Gar Fac Combat Hostiles Destroyed 138 | . 7 7 37 12 41 34 . Guns 51 | . . 3 19 5 13 11 . Cannons 49 | . 7 4 18 4 16 . . AOE 37 | . . . . 3 12 22 . Classes Destroyed 15 | 1 2 1 5 2 4 . . Worker 11 | . 1 . 1 . 8 . 1 Builder 8 | . . . 2 . 6 . . Tunneler 2 | . . . . 2 . . . Hauler 9 | . . . 5 . 4 . . Recycler 6 | 1 . . 1 1 3 . . Mechanic 1 | . . . . . 1 . . Operator 2 | . . . . . 2 . . Watcher 10 | . . . 4 . 5 . 1 Swarmer 53 | . . 5 6 10 12 20 . Grunt 55 | . 7 2 22 . 19 5 . Brawler 2 | . . . . . 1 1 . Duelist 2 | . . . 1 . 1 . . Protector 1 | . . . . . 1 . . Sentry 23 | . . . 8 . 7 8 . Demolisher 2 | . . . . 2 . . . Best Kill Streak 10 | 1 6 3 9 4 10 10 2 Combat Bots Only 10 | . 6 3 9 4 7 10 . Max Kills in Single Turn 4 | 1 1 1 2 2 4 4 1 Gunslinging . | . . . . . . . . Exploded 4 | . . . . 2 3 4 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Mat Gar Fac Damage Taken 6039 | . 329 291 1320 918 1827 918 436 Core 667 | . 98 46 89 81 175 125 53 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 61 | 100 . 42 . 57 . 45 . Volleys Fired 378 | 8 17 24 111 23 126 69 . Largest 2 | 2 2 2 2 2 2 2 . Hottest 112 | 100 80 55 91 112 88 112 . Shots Fired 719 | 16 34 48 220 42 244 115 . Gun 449 | 16 17 24 132 19 147 94 . Cannon 245 | . 17 24 88 19 89 8 . Launcher 25 | . . . . 4 8 13 . Special . | . . . . . . . . Kinetic 659 | . 30 48 215 36 236 94 . Thermal 27 | 16 4 . 5 2 . . . Explosive 25 | . . . . 4 8 13 . Electromagnetic 8 | . . . . . . 8 . Robot Hit Streak 19 | 6 8 6 15 8 19 16 . Robot Miss Streak 5 | 1 2 3 4 4 5 2 . Penetration Max . | . . . . . . . . Secondary Targets 2 | . . . 1 . 1 . . Max Gunslinging Chain 1 | . . . 1 . 1 . . Shots Hit Robots 491 | 13 19 27 156 20 170 80 6 Core Hits 263 | 2 10 10 62 16 112 49 2 Critical Hits 5 | . . . 2 . 3 . . Critical Kills 3 | . . . 1 . 2 . . Critical Parts Destroyed 1 | . . . . . 1 . . Melee Attacks 15 | . . . . . 2 6 7 Impact . | . . . . . . . . Slashing 15 | . . . . . 2 6 7 Piercing . | . . . . . . . . Sneak Attacks 3 | . . . . . 1 . 2 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 12045 | 163 297 415 2681 583 4570 3032 304 Guns 4726 | 163 60 73 1433 173 1617 1207 . Cannons 3894 | . 237 342 1228 295 1627 165 . Explosions 2920 | . . . . 112 1148 1660 . Melee 428 | . . . . . 124 . 304 Ramming 77 | . . . 20 3 54 . . Kinetic 8098 | . 246 415 2559 427 3244 1207 . Thermal 357 | 163 51 . 102 41 . . . Explosive 2920 | . . . . 112 1148 1660 . Electromagnetic 165 | . . . . . . 165 . Impact . | . . . . . . . . Slashing 428 | . . . . . 124 . 304 Piercing . | . . . . . . . . Highest Corruption 1 | . 1 1 . . 1 1 1 Average Corruption 1 | . 1 1 . . 1 1 1 Corruption Purged . | . . . . . . . . Effects 10 | . 1 . . . 1 8 . Message Errors 5 | . 1 . . . . 4 . Energy Discharges 2 | . . . . . 1 1 . Data Loss (minor) 1 | . . . . . . 1 . Targeting Errors 2 | . . . . . . 2 . Overload Shots . | . . . . . . . . Overflow Damage 225 | . 7 . . 6 78 66 68 Projectiles 35 | . 7 . . . 28 . . Explosions 101 | . . . . 6 29 66 . Melee 89 | . . . . . 21 . 68 Knockbacks 49 | . 2 10 7 4 26 . . Impact 1 | . . . . . 1 . . Kinetic 42 | . 1 8 7 4 22 . . Secondary 6 | . 1 2 . . 3 . . Self-Inflicted Damage 112 | . . . 3 66 2 41 . Shots 3 | . . . . 2 . 1 . Rammed 7 | . . . 3 1 3 . . Targets Rammed 10 | . . . 5 1 4 . . Kicked . | . . . . . . . . Crushed 3 | . . . 2 . 1 . . Highest Temperature 234 | 234 60 40 117 63 124 . . Average Temperature 36 | 110 23 15 30 24 49 . . Received Heat Transfer 1881 | . 156 78 513 . 882 252 . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Fried 3 | . . . . . . 3 . Impact Corruptions 1 | . . . . . 1 . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 851 | 481 111 . 185 74 . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Gar Fac Peak Influence 1673 | 5 198 226 554 131 841 1673 904 Initial 877 | . 3 76 87 71 9 490 877 Average 490 | 1 90 164 266 52 473 1297 891 Maximum Alert Level 5 | . . 1 2 . 3 5 3 Low Security (%) 40 | 100 100 84 52 100 6 . . Level 1 16 | . . 15 23 . 41 . . Level 2 16 | . . . 24 . 36 8 . Level 3 9 | . . . . . 16 8 100 Level 4 13 | . . . . . . 70 . Level 5 2 | . . . . . . 11 . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 16 | . 3 . 5 . 6 . 2 Investigation 5 | . 1 . 3 . 1 . . Extermination 1 | . . . . . . . 1 Reinforcement 8 | . 2 . 2 . 3 . 1 Assault 2 | . . . . . 2 . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Gar Fac Distress Signals 9 | . 2 . 2 . 5 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 197 | . 17 7 52 14 64 39 4 Peak Tracking Total 10 | . 7 3 6 4 6 10 2 Tactical Retreats 9 | . 1 . 2 . 4 2 . Traps | -11 -10 -10 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Gar Fac Traps Triggered 17 | . 3 . 3 . 1 10 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 ---------- Run | Scr Mat Min Mat Min Mat Gar Fac Machines Disabled 8 | . . . 2 1 1 4 . Max in Single Turn 1 | . . . 1 1 1 1 . Garrison Relay 4 | . . . . . . 4 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Gar Fac Machines Accessed 20 | . 4 . 8 . 8 . . Terminals 17 | . 4 . 7 . 6 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . 1 . 1 . . Garrison Access 1 | . . . . . 1 . . Total Hacks 58 | . 12 . 25 . 21 . . Successful 25 | . 1 . 13 . 11 . . Failed 33 | . 11 . 12 . 10 . . Catastrophic 7 | . 1 . 4 . 2 . . Database Lockouts . | . . . . . . . . Manual 43 | . 12 . 17 . 14 . . Terminals 51 | . 12 . 21 . 18 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 6 | . . . 4 . 2 . . Garrison Access 1 | . . . . . 1 . . Terminal Hacks 14 | . 1 . 7 . 6 . . Part Schematic 1 | . . . 1 . . . . Robot Analysis 2 | . 1 . 1 . . . . Prototype ID Bank 1 | . . . . . 1 . . Branch Access Points 2 | . . . 1 . 1 . . Alert Level 2 | . . . . . 2 . . Unreport Threat 4 | . . . 3 . 1 . . Hauler Manifests 2 | . . . 1 . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 6 | . . . 4 . 2 . . Insert Component 3 | . . . 2 . 1 . . Analyze 3 | . . . 2 . 1 . . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks 4 | . . . 2 . 2 . . Terminals 4 | . . . 2 . 2 . . Botnet 2 | . . . 1 . 1 . . Operators 2 | . . . 1 . 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 16 | . 4 . 6 . 6 . . Full Trace Events 5 | . 3 . . . 2 . . Feedback Events 1 | . 1 . . . . . . Corruption 1 | . 1 . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . . . 3 . 1 . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 3 | . . . 2 . 1 . . Part Schematics Acquired 3 | . . . 2 . 1 . . Parts Damaged 1 | . . . . . 1 . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 ------------ Run | Scr Mat Min Mat Min Mat Gar Fac Used RIF Installer 1 | . . . . . . 1 . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 15 | . . . . . . 15 . Machine Destruction 15 | . . . . . . 15 . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Mat Gar Fac Total Allies 3 | . . . . 3 . . . Largest Group 3 | . . . . 3 2 . . Highest-Rated Group 40 | . . . . 40 32 . . Highest-Rated Ally 16 | . . . . 16 16 . . Total Orders . | . . . . . . . . Ally Attacks 8 | . . . . 3 5 . . Total Damage 113 | . . . . 44 69 . . Kills 3 | . . . . 1 2 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Gar Fac Robot Analysis Total 2 | . 1 . 1 . . . . Derelict Logs Recovered 1 | . . . . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 ------------- Run | Scr Mat Min Mat Min Mat Gar Fac Turns Passed 8351 | 47 381 305 2273 1408 1994 1609 334 Spaces Moved 4127 | 21 267 194 1133 726 865 755 166 Core . | . . . . . . . . Treads 1194 | . 1 . 42 . 336 649 166 Legs . | . . . . . . . . Wheels 2933 | 21 266 194 1091 726 529 106 . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 100 | 100 100 120 130 160 170 170 180 Average Speed 163 | 100 117 120 155 171 175 178 180 Slowest Speed 260 | 100 200 120 260 180 205 180 180 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 54 | 3 51 49 93 95 67 79 2 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . . . Scrap Searched 2 | . . . . 2 . . . Spaces Dug 1 | . . . . . 1 . . Terrain Destroyed 166 | . . . 1 28 64 73 . Melee 1 | . . . . . 1 . . Projectile 12 | . . . 1 1 10 . . AOE 153 | . . . . 27 53 73 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Gar Fac Total 5074 | 32 303 224 1430 846 1121 930 188 Wait 255 | . 1 . 100 85 35 25 9 Move 4120 | 20 266 193 1132 725 865 753 166 Hop . | . . . . . . . . Pick Up 97 | . 8 3 33 3 32 17 1 Fast Attach 15 | . 3 . 6 . 5 1 . Attach 41 | 2 2 2 10 5 13 5 2 Detach 8 | . . . 5 . 3 . . Swap 61 | . 3 . 9 4 17 26 2 Drop 62 | 2 3 2 19 . 19 16 1 Fire 378 | 8 17 24 111 23 126 69 . Melee 15 | . . . . . 2 6 7 Ram 3 | . . . 1 1 1 . . Kick . | . . . . . . . . Crush 7 | . . . 4 . 3 . . Escape Stasis 12 | . . . . . . 12 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat / [*Exi]) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 3) 48 | -11/Scrapyard | Entered Materials 196 | -10/Materials | Discovered new exit (range 3) 310 | -10/Materials | Build established: Mutant 411 | -10/Materials | Discovered new exit (range 16) 429 | -10/Materials | Entered Mines 615 | -10/Mines | Core integrity fell below 50% 723 | -10/Mines | Discovered new exit (range 11) 734 | -10/Mines | Entered Materials 734 | -9/Materials | Evolved 2 slots: Utility x2 1023 | -9/Materials | Build established: Hauler-Mutant 1032 | -9/Materials | Discovered new exit (range 13) 1277 | -9/Materials | Identified exit to Mines 1405 | -9/Materials | Destroyed 9 combat bots 2170 | -9/Materials | Discovered new exit (range 16) 2595 | -9/Materials | Discovered new exit (range 10) 3007 | -9/Materials | Entered Mines 3074 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3076 | -9/Mines | Discovered new exit (range 5) 3217 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3221 | -9/Mines | Found Prototype Device 3337 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3519 | -9/Mines | Assembled infested the area 3912 | -9/Mines | Lost 5 parts (2n1u2w) 3970 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4351 | -9/Mines | Learned 2 Materials zone layouts 4359 | -9/Mines | Discovered new exit (range 13) 4366 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4415 | -9/Mines | Entered Materials 4415 | -8/Materials | Accompanied by 2 allies 4415 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4416 | -8/Materials | Identified exit to Factory 4913 | -8/Materials | Discovered exit to Factory (range 16) 5633 | -8/Materials | Lost 4 parts (2n1u1w) 6015 | -8/Materials | First assault squad dispatched 6106 | -8/Materials | Destroyed 7 combat bots 6409 | -8/Materials | Identified exit to Garrison 6409 | -8/Materials | Entered Garrison 6542 | -8/Garrison | Triggered checkpoint 6555 | -8/Garrison | Triggered checkpoint 6576 | -8/Garrison | Destroyed 10 combat bots 6611 | -8/Garrison | Lost 3 parts (2n1u) 6670 | -8/Garrison | Triggered checkpoint 6758 | -8/Garrison | Discovered exit to Factory (range 12) 6822 | -8/Garrison | Triggered checkpoint 6998 | -8/Garrison | Core integrity fell below 50% 7081 | -8/Garrison | Discovered exit to Factory (range 8) 7105 | -8/Garrison | Installed Relay Interface Framework 7130 | -8/Garrison | Triggered checkpoint 7216 | -8/Garrison | Garrison Relay disabled 7403 | -8/Garrison | Garrison Relay disabled 7576 | -8/Garrison | Triggered checkpoint 7657 | -8/Garrison | Garrison Relay disabled 7805 | -8/Garrison | Discovered exit to Factory (range 13) 7938 | -8/Garrison | Triggered checkpoint 7961 | -8/Garrison | Garrison Relay disabled 8018 | -8/Garrison | Entered Factory 8018 | -7/Factory | Evolved 2 slots: Utility x2 8352 | -7/Factory | Self-destructed Last Messages --------------- 08076_ Acquired 29 matter. 08078_ Sneak attack on K-01 Serf. 08078_ K-01 Serf destroyed. 08079_ Acquired 18 matter. 08081_ R-06 Scavenger collects Visual Processing Unit. 08083_ Extracted 10 matter. 08089_ R-06 Scavenger collects Wheel. 08091_ Dropped Hcp. Storage Unit. 08092_ R-06 Scavenger collects Med. Matter Pod. 08094_ R-06 Scavenger collects Hcp. Storage Unit. 08141_ Sneak attack on R-06 Scavenger. 08141_ Destroyed Tractor Beam. 08141_ Destroyed Com. Wheel. 08259_ Penetrated by Slug. 08267_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F015. 08268_ ALERT: Rogue bot located, Programmers report to Factory Zone 9V. 08269_ Penetrated by Slug. 08283_ Slug penetrates Wall. 08342_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????# ?????? ????????????????????????? | | ?????# ?????? ????????????????????????? | | ????## ###### ????????????????????????? | | ????# ""????????????????????????? | | ????# ""????????????????????????? | | ????# ""????????????????????????? | | ????# """???????????????????????? | | ????# """???????????????????????? | | ????# """"??????????????????????? | | ????# """" """"?????????????????? | | ????# ??????????????????? | | ????# ??????????????????? | | ????# ??????????????????? | | ????# #########/#???????????????????? | | ????##### #?# == #???????????????????? | | ????????# ### = #???????????????????? | | ????????# + #???????????????????? | | ????????####### #???????????????????? | | ??????????????# #???????????????????? | | ??????????????# """ #???????????????????? | | ??????????????# """ #???????????????????? | | ????########### """ #???????????????????? | | ????# # #???????????????????? | | ????# """ """ ####;####???????????????????? | | ????# """ """ ### ### ????????? | | ????# """ """ + @ p ????????? | | ????# "" "" ### ### #???????????????? | | ????# "" "" #?##h##????##???????????????? | | ????# #??# #??????k???????????????? | | ????# u #??# #??????????????????????? | | ????#####+#####??# #??????????????????????? | | ?????# #???# #??????????????????????? | | ?????# ##### ##?????????????????????? | | ?????# +??????k????????????? | | ?????# ##########???????????????????? | | ?????# # #???????????????????? | | ######## #""" #???????????????????? | | # # #""" #???????????????????? | | #"" # #""" #???????????????????? | | #"" + + #???????????????????? | | #"T # #""" #???????????????????? | | #"" # #""" #???????????????????? | | #"" # #""" ] #???????????????????? | | # # # #???????????????????? | | # # ##########???????????????????? | | # # #????????????????????????????? | | # # #????????????????????????????? | | # [[ # #????????????????????????????? | | # [! # #????????????????????????????? | | # # #????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 3 Kinecelleration 30 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Lrg. Storage Unit | -9/Materials | Scanalyzed Med. Storage Unit | -9/Materials | Scanalyzed Cmb. Airjet | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DeliveryMetafieldProtomatter Manual? 0 Play Time 00:54:28 Cumulative 94.9 hours Start 2020.11.09 @ 21:54:25 End 2020.11.09 @ 22:52:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 58 Rogue 58 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 49 Achievement% 41 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ec1cff2e-db48-42f0-8ce8-cad5d864c7bb