Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.16 @ 09:51:34 Player: Sportsnda Result: Destroyed by C-35 Carver with Carbide Saw Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (73) 365 Value Destroyed (2263) 2263 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (588) 588 TOTAL SCORE: 7176 Bonus ------- High Alert Combat Kills 88 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 100/300 Energy 99/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -5/DSF Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Angular Momentum Engine Micro Fission Core Missile Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Advanced Visual Processing Unit Improved Terrain Scan Processor Seismic Detector Hacking Suite > --- WEAPON ----------- Shock Rifle Heavy Machine Gun Remote Datajack > --- INVENTORY -------- Light Angular Momentum Engine Shock Rifle Missile Launcher Mining Claw [Rating: 44] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Hover Unit Gravmag System Utility Signal Interpreter Device Heat Sink Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Assault Cannon Energy Gun Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Missile Launcher Special Weapon Mining Laser Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Slots Evolved 10 | . . 2 2 2 2 2 . Power 1 | . . . . . 1 . . Propulsion 3 | . . 2 . . . 1 . Utility 5 | . . . 2 2 1 . . Weapon 1 | . . . . . . 1 . Parts Attached 99 | 6 11 10 22 10 35 . 5 Power 18 | 1 1 1 5 1 9 . . Engine 12 | 1 1 . 2 . 8 . . Core 6 | . . 1 3 1 1 . . Reactor . | . . . . . . . . Propulsion 25 | 2 2 6 9 1 5 . . Treads 1 | . . . . . 1 . . Leg 20 | 2 2 6 9 1 . . . Wheel . | . . . . . . . . Hover 4 | . . . . . 4 . . Flight . | . . . . . . . . Utility 27 | 1 6 . 4 7 8 . 1 Device 8 | . . . . 4 4 . . Storage 7 | 1 5 . . . 1 . . Processor 5 | . 1 . 2 . 2 . . Hackware 4 | . . . . 3 . . 1 Protection 3 | . . . 2 . 1 . . Artifact . | . . . . . . . . Weapon 29 | 2 2 3 4 1 13 . 4 Energy Gun 7 | 1 . 1 2 . 2 . 1 Energy Cannon 3 | . . . 1 1 1 . . Ballistic Gun 3 | 1 1 . . . 1 . . Ballistic Cannon 5 | . 1 2 1 . 1 . . Launcher 1 | . . . . . 1 . . Special Weapon 3 | . . . . . 1 . 2 Impact Weapon . | . . . . . . . . Slashing Weapon 7 | . . . . . 6 . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . Parts Lost 51 | . 2 . 11 4 20 . 14 Power 10 | . . . 3 1 4 . 2 Propulsion 15 | . 1 . 5 1 5 . 3 Utility 12 | . . . 1 1 6 . 4 Weapon 14 | . 1 . 2 1 5 . 5 Highest Loss Streak 18 | . 1 . 3 2 18 . 14 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 85 | . 98 100 97 94 44 64 33 Engine 4 | . 14 3 2 . 3 5 . Core 3 | . . 7 6 5 . 5 2 Leg 26 | . 27 44 34 26 1 . . Device 2 | . . . . 5 10 5 4 Storage 8 | . 14 11 9 7 1 . . Processor 14 | . 13 11 20 21 7 11 7 Hackware 2 | . . . . 10 7 5 2 Protection 2 | . . . 6 . . . . Energy Gun 4 | . 4 10 5 . . 5 1 Energy Cannon 2 | . . . 2 13 1 . . Ballistic Gun 3 | . 10 5 . . 1 5 1 Ballistic Cannon 6 | . 13 5 9 1 . . . Naked Turns 6 | . . . . . . . 6 Heaviest Build 53 | 11 28 33 38 42 53 24 26 Greatest Support 47 | 20 20 40 47 47 45 27 27 Greatest Overweight (x) 1 | . 1 . 1 1 1 . 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 25 | 8 25 15 15 15 15 5 5 Average Capacity 12 | 6 11 15 15 15 8 5 5 Most Carried 15 | 5 13 15 15 15 12 5 4 Average Carried 10 | 2 9 14 14 13 4 5 3 Final Capacity 15 | 8 15 15 15 15 5 5 5 Final Carried 15 | 4 13 15 15 13 5 5 3 Class Distribution -------------------- 55% | Mutant 34% | Scavenger-Mutant 9% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/DSF Resources | -11 -10 -9 -8 -7 -6 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Matter Collected 1819 | 272 290 242 630 55 325 . 5 Remotely . | . . . . . . . . Salvage Created 2675 | 101 577 457 965 224 351 . . Parts 149 | 6 36 21 64 6 16 . . Haulers Intercepted 4 | . 2 1 1 . . . . Recyclers Shooed 3 | 1 1 . . . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Combat Hostiles Destroyed 55 | . 14 8 24 2 7 . . Guns 19 | . 4 5 8 . 2 . . Cannons 32 | . 10 3 14 1 4 . . AOE 2 | . . . 2 . . . . Classes Destroyed 12 | 2 3 2 3 1 1 . . Builder 1 | . . . 1 . . . . Tunneler 2 | 1 . . . . 1 . . Hauler 4 | . 2 1 1 . . . . Recycler 6 | 1 1 1 2 1 . . . Operator 1 | . . . . 1 . . . Watcher 4 | . . 1 2 . 1 . . Swarmer 12 | . 3 . 9 . . . . Grunt 28 | . 11 5 8 . 4 . . Brawler 1 | . . . 1 . . . . Sentry 9 | . . 3 5 1 . . . Hunter 3 | . . . 1 1 1 . . Programmer 2 | . . . . . 2 . . Best Kill Streak 10 | 2 10 4 5 3 2 . . Combat Bots Only 10 | . 10 3 5 1 2 . . Max Kills in Single Turn 2 | 1 2 1 2 1 1 . . Gunslinging . | . . . . . . . . Exploded 1 | . . . 1 . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Damage Taken 6925 | . 566 308 1591 495 2417 . 1548 Core 2161 | . 138 67 98 74 766 . 1018 Absorbed by Shields 56 | . . . . . . . 56 Core Remaining (%) 67 | 100 44 83 82 89 9 . . Volleys Fired 255 | 4 43 29 90 18 61 . 10 Largest 2 | 2 2 2 2 2 2 . 2 Hottest 140 | 60 75 100 119 135 140 . 80 Shots Fired 428 | 8 81 58 172 26 71 . 12 Gun 193 | 8 38 43 63 . 33 . 8 Cannon 231 | . 43 15 109 26 38 . . Launcher . | . . . . . . . . Special 4 | . . . . . . . 4 Kinetic 228 | 4 66 29 90 1 33 . 5 Thermal 169 | 4 15 29 58 25 38 . . Explosive . | . . . . . . . . Electromagnetic 27 | . . . 24 . . . 3 Robot Hit Streak 16 | 2 7 12 8 12 16 . 5 Robot Miss Streak 5 | 1 3 3 5 1 5 . 3 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 290 | 5 48 41 103 20 63 . 10 Core Hits 128 | 3 28 16 45 6 30 . . Critical Kills 1 | . . . . 1 . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 10 | . 2 2 5 1 . . . Burn 3 | . . 2 1 . . . . Meltdown 1 | . . . . 1 . . . Blast 6 | . 2 . 4 . . . . Melee Attacks 5 | . . . . . 3 . 2 Impact . | . . . . . . . . Slashing 5 | . . . . . 3 . 2 Piercing . | . . . . . . . . Sneak Attacks 2 | . . . . . 2 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6447 | 71 778 679 2727 481 1577 . 134 Guns 2260 | 71 264 432 640 . 766 . 87 Cannons 3682 | . 506 247 1732 481 716 . . Explosions 355 | . . . 355 . . . . Melee 142 | . . . . . 95 . 47 Ramming 8 | . 8 . . . . . . Kinetic 3216 | 38 694 372 1332 . 709 . 71 Thermal 2624 | 33 76 307 954 481 773 . . Explosive 48 | . . . 48 . . . . Electromagnetic 409 | . . . 393 . . . 16 Impact . | . . . . . . . . Slashing 142 | . . . . . 95 . 47 Piercing . | . . . . . . . . Highest Corruption 9 | . . . . . 2 . 9 Average Corruption 3 | . . . . . 1 . 8 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 1 | . . . . . . . 1 Energy Discharges 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 115 | . . 6 32 24 53 . . Projectiles 83 | . . 6 26 24 27 . . Explosions 6 | . . . 6 . . . . Melee 26 | . . . . . 26 . . Knockbacks 29 | . 2 2 17 . 8 . . Impact . | . . . . . . . . Kinetic 27 | . 2 2 15 . 8 . . Secondary 2 | . . . 2 . . . . Self-Inflicted Damage 206 | . . . 206 . . . . Shots 3 | . . . 3 . . . . Rammed . | . . . . . . . . Targets Rammed 6 | . 4 . . . 2 . . Kicked 6 | . 4 . . . 2 . . Crushed . | . . . . . . . . Highest Temperature 523 | . 141 210 330 150 523 . 32 Average Temperature 106 | . 58 60 113 57 201 . 15 Received Heat Transfer 1809 | . 201 135 558 54 525 . 336 Effects 14 | . . . . . 14 . . Shutdowns 3 | . . . . . 3 . . Energy Bleed 2 | . . . . . 2 . . Interference 5 | . . . . . 5 . . Matter Decay 2 | . . . . . 2 . . Short Circuit 1 | . . . . . 1 . . Damage (minor) 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . 1 . . . . Impact Corruptions 1 | . . . 1 . . . . Robots Melted 2 | . . . . 1 1 . . Combat Hostiles 2 | . . . . 1 1 . . Parts Melted 7 | . . 1 1 1 4 . . Heat Transferred 4861 | 75 175 925 1595 740 1351 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . 2 . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Peak Influence 648 | 10 425 334 648 365 250 19 16 Initial 294 | . 6 95 103 294 178 19 16 Average 234 | 3 196 210 346 335 131 19 1 Maximum Alert Level 2 | . 2 1 2 1 1 . . Low Security (%) 40 | 100 35 51 25 . 65 100 100 Level 1 45 | . 53 48 35 100 34 . . Level 2 13 | . 11 . 38 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . 2 1 3 2 . . 1 Investigation 1 | . 1 . . . . . . Extermination 1 | . . . . 1 . . . Reinforcement 6 | . 1 1 2 1 . . 1 Assault . | . . . . . . . . Garrison 1 | . . . 1 . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Distress Signals 6 | . 4 1 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 90 | . 21 11 36 3 12 . 7 Peak Tracking Total 8 | . 8 5 5 2 5 . 6 Tactical Retreats 9 | . 1 1 5 . 2 . . Traps | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Traps Triggered 8 | . 3 . . 4 . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Machines Disabled 4 | . 1 . 3 . . . . Max in Single Turn 1 | . 1 . 1 . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Machines Accessed 13 | . 2 5 3 1 1 1 . Terminals 12 | . 2 4 3 1 1 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . 1 . . . . . Garrison Access . | . . . . . . . . Total Hacks 28 | . 4 15 4 3 1 1 . Successful 24 | . 2 15 3 2 1 1 . Failed 4 | . 2 . 1 1 . . . Catastrophic 1 | . 1 . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 20 | . 4 7 4 3 1 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 8 | . . 8 . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 16 | . 2 7 3 2 1 1 . Record 11 | . 2 7 1 1 . . . Prototype ID Bank 1 | . . . 1 . . . . Open DSF 2 | . . . . . 1 1 . Emergency Access Points 1 | . . . . 1 . . . Dispatch Records 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 8 | . . 8 . . . . . Insert Component 4 | . . 4 . . . . . Analyze 4 | . . 4 . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . Used 1 | . . . . 1 . . . Hacking Detections 6 | . 2 2 1 1 . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . . 4 . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 4 | . . 4 . . . . . Part Schematics Acquired 4 | . . 4 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac DSF Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . . . 1 Non-combat . | . . . . . . . . Combat 1 | . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . 1 parse_system 1 | . . . . . . . 1 Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Turns Passed 3194 | 70 632 557 953 287 616 9 70 Spaces Moved 1733 | 41 297 300 395 132 501 16 51 Core 398 | 9 . . . . 373 . 16 Treads 20 | . . . . . 20 . . Legs 1173 | 32 297 300 395 132 17 . . Wheels . | . . . . . . . . Hover 142 | . . . . . 91 16 35 Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 110 112 50 52 50 Average Speed 110 | 104 158 120 121 126 70 52 58 Slowest Speed 240 | 120 190 120 190 190 240 52 100 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 27 | 4 55 36 47 5 7 1 63 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 5 | . 1 1 1 1 . 1 . Unknown Exits Taken 2 | 1 . . . . 1 . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 56 | . . 2 54 . . . . Melee . | . . . . . . . . Projectile 18 | . . 2 16 . . . . AOE 38 | . . . 38 . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Total 2586 | 60 373 444 699 224 693 16 77 Wait 354 | . 3 81 162 51 57 . . Move 1727 | 40 296 299 394 131 500 16 51 Hop . | . . . . . . . . Pick Up 78 | 10 13 12 21 4 16 . 2 Fast Attach 4 | . 1 . . 1 2 . . Attach 60 | 6 2 2 13 5 28 . 4 Detach 11 | . . . . . 11 . . Swap 35 | . 8 8 9 4 5 . 1 Drop 34 | . 3 13 10 . 8 . . Fire 255 | 4 43 29 90 18 61 . 10 Melee 5 | . . . . . 3 . 2 Ram . | . . . . . . . . Kick 6 | . 4 . . . 2 . . Crush . | . . . . . . . . Escape Stasis 17 | . . . . 10 . . 7 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -5/DSF History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 355 | -10/Materials | Destroyed 10 combat bots 605 | -10/Materials | Core integrity fell below 50% 696 | -10/Materials | Discovered new exit (range 4) 702 | -10/Materials | Identified exit to Materials 703 | -10/Materials | Entered another Materials area 703 | -9/Materials | Evolved 2 slots: Propulsion x2 1020 | -9/Materials | Build established: Scavenger-Mutant 1220 | -9/Materials | Discovered new exit (range 15) 1259 | -9/Materials | Identified exit to Materials 1260 | -9/Materials | Entered another Materials area 1260 | -8/Materials | Evolved 2 slots: Utility x2 1548 | -8/Materials | Lost 3 parts (1p1n1w) 1786 | -8/Materials | Lost 3 parts (1p2n) 1994 | -8/Materials | Lost 3 parts (1n1u1w) 2136 | -8/Materials | Build established: Mutant 2141 | -8/Materials | Garrison activated, responded to threat 2200 | -8/Materials | Discovered new exit (range 8) 2212 | -8/Materials | Identified exit to Factory 2213 | -8/Materials | Entered Factory 2213 | -7/Factory | Evolved 2 slots: Utility x2 2490 | -7/Factory | Discovered new exit (range 8) 2499 | -7/Factory | Identified exit to Factory 2500 | -7/Factory | Entered another Factory area 2500 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2625 | -6/Factory | Build established: Hacker-Mutant 2650 | -6/Factory | Core integrity fell below 50% 2693 | -6/Factory | Lost 18 parts (4p4n5u5w) 2800 | -6/Factory | Discovered new exit (range 5) 2996 | -6/Factory | Build established: Mutant 3048 | -6/Factory | Core integrity fell below 20% 3116 | -6/Factory | Entered another Factory area 3116 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3125 | -5/Factory | Identified exit to DSF 3125 | -5/Factory | Entered DSF 3170 | -5/DSF | Additional patrols routed to DSF 3170 | -5/DSF | Core integrity fell below 50% 3185 | -5/DSF | Core integrity fell below 20% 3195 | -5/DSF | Destroyed by C-35 Carver with Carbide Saw Last Messages --------------- Remote Datajack destroyed. System corrupted by crushing effect (+3). System corrupted by crushing effect (+5). Knocked back. Seismic Detector destroyed. System corrupted: Energy discharge (-21). Acquired Mic. Fission Core. X-72 Disruptor springs to life. Triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 94. Field strength at 88. Field strength at 68. Field strength at 62. Field strength at 51. Authchip [R/Combat] severed. Field strength at 31. Field strength at 18. Field strength at 6. Stasis field depleted. 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Visual Processing Unit | -9/Materials | Scanalyzed Cryofiber Web | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Challenges ------------ None Game ------ Seed ThermalUtilityThruster Manual? 0 Play Time 01:12:09 Cumulative 12.8 hours Start 2022.09.16 @ 07:47:37 End 2022.09.16 @ 09:51:34 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 15 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 23 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 32/SmallcapsGlow Map View 112x70 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e0e2c267-2c28-4b09-b478-a4e3dbc12614