Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.30 @ 14:47:04 Player: Decree0327 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (50) 250 Value Destroyed (1606) 1606 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5116 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 264/300 Energy 98/100 System Corruption 6% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Particle Charger Focal Shield Shock Absorption System High-powered Tractor Beam Spear Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- High-capacity Matter Pod Advanced Terrain Scan Processor Seismic Detector Improved Salvage Targeting Computer Advanced ECM Suite Hacking Suite > --- WEAPON ----------- Advanced Remote Datajack Greatsword > --- INVENTORY -------- Particle Charger Focal Shield Shock Absorption System High-powered Tractor Beam Spear [Rating: 56] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Compact Wheel Flight Unit Improved VTOL Module Utility Seismic Detector Device Seismic Detector Storage Medium Storage Unit Processor Improved Salvage Targeting Computer Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Assault Rifle Energy Gun Small Laser Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Flail Slashing Weapon Greatsword Piercing Weapon Spear Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power 1 | . . . . . . 1 Propulsion 2 | . . . . 1 1 . Utility 4 | . . . 2 . 1 1 Weapon 1 | . . . . 1 . . Parts Attached 69 | 8 3 1 14 19 14 10 Power 9 | 1 1 . 2 2 1 2 Engine 7 | 1 1 . 1 1 1 2 Core 2 | . . . 1 1 . . Reactor . | . . . . . . . Propulsion 20 | 2 2 . 5 5 2 4 Treads . | . . . . . . . Leg 14 | 2 2 . 3 3 . 4 Wheel 2 | . . . 2 . . . Hover . | . . . . . . . Flight 4 | . . . . 2 2 . Utility 21 | 2 . . 4 5 7 3 Device 8 | 1 . . 1 2 3 1 Storage 4 | 1 . . 2 . 1 . Processor 5 | . . . 1 1 2 1 Hackware 1 | . . . . . . 1 Protection 3 | . . . . 2 1 . Artifact . | . . . . . . . Weapon 19 | 3 . 1 3 7 4 1 Energy Gun 5 | 1 . . 2 2 . . Energy Cannon 1 | . . . . 1 . . Ballistic Gun 5 | 1 . . 1 3 . . Ballistic Cannon . | . . . . . . . Launcher 1 | . . . . . 1 . Special Weapon 3 | 1 . . . . 1 1 Impact Weapon 1 | . . . . 1 . . Slashing Weapon 1 | . . . . . 1 . Piercing Weapon 2 | . . 1 . . 1 . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 1 1 1 . Parts Lost 25 | . . 2 3 6 3 11 Power 4 | . . . . 1 . 3 Propulsion 11 | . . 1 1 3 1 5 Utility 5 | . . . 2 . 1 2 Weapon 5 | . . 1 . 2 1 1 Highest Loss Streak 8 | . . 1 1 2 2 8 To Critical Strikes . | . . . . . . . Average Backups 6 | 4 6 7 7 8 4 4 Power . | . 1 1 1 . . . Propulsion 1 | 2 3 3 3 3 . . Utility 2 | . . 1 1 2 3 3 Weapon 1 | . 1 1 2 2 . 1 Tool/Special . | . . . . . . . Unused Backups 12 | 1 2 3 1 2 1 2 Power 1 | . . 1 . . . . Propulsion 5 | . 2 . 1 1 1 . Utility 5 | . . 2 . 1 . 2 Weapon 1 | 1 . . . . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 84 | . 100 98 88 91 73 74 Engine 8 | . 14 14 8 8 4 9 Leg 14 | . 28 26 17 16 . 15 Wheel 1 | . . . 3 5 . . Flight 7 | . . . . 1 24 5 Device 8 | . 14 14 10 . 7 9 Storage 10 | . 14 14 13 16 4 5 Processor 9 | . . . 10 16 8 12 Protection 3 | . . . . . 12 1 Energy Gun 2 | . 4 2 10 4 . . Ballistic Gun 6 | . 12 14 11 13 . . Special Weapon 2 | . 11 2 . 1 . 2 Slashing Weapon 1 | . . . . . 1 4 Piercing Weapon 2 | . . 8 . . 3 . Peak Build Rating 56 | 9 11 14 19 28 40 56 Average Rating 25 | 6 9 12 15 23 32 42 On Entrance 13 | . 9 11 9 14 15 37 Avg Prop Armor Cover (%) 5 | . . . . 6 . 2 Naked Turns 50 | . . . . . . 50 Heaviest Build 38 | 12 14 15 34 38 32 36 Greatest Support 60 | 20 26 26 32 41 19 60 Greatest Overweight (x) 2 | 1 . 1 1 2 2 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 5 5 Average Capacity 7 | 7 8 8 8 9 5 5 Most Carried 10 | 6 8 8 10 10 5 5 Average Carried 6 | 4 6 7 7 8 4 4 Final Capacity 10 | 8 8 8 10 5 5 5 Final Carried 10 | 6 7 7 10 4 5 5 Class Distribution -------------------- 79% | Mutant 12% | Skirmisher 8% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Skirmisher | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Matter Collected 1393 | 183 . 231 297 422 71 189 Remotely . | . . . . . . . Salvage Created 1846 | 72 14 308 437 755 77 183 Parts 102 | 6 2 18 19 46 8 3 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . . 2 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 34 | . . 5 8 15 3 3 Melee 6 | . . 2 . . 1 3 Guns 24 | . . 3 8 13 . . Cannons 2 | . . . . 2 . . AOE 2 | . . . . . 2 . Classes Destroyed 10 | 1 1 3 2 2 1 . Worker 4 | . . 1 1 2 . . Builder 2 | . . . 1 1 . . Tunneler 4 | 3 . 1 . . . . Recycler 1 | . . 1 . . . . Operator 1 | . . . . 1 . . Watcher 4 | . 1 . 1 1 1 . Swarmer 3 | . . . . 3 . . Grunt 22 | . . 5 5 9 . 3 Sentry 8 | . . . 3 3 2 . Programmer 1 | . . . . . 1 . Best Kill Streak 5 | 2 1 3 4 5 2 3 Combat Bots Only 5 | . . 3 3 5 2 3 Max Kills in Single Turn 2 | 1 1 1 2 2 1 1 Gunslinging 1 | . . . 1 . . . Exploded 1 | . . . . . 1 . Melee 1 | . . 1 . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Hostile Shots Fired 478 | . . 16 65 106 154 137 Missed 156 | . . 4 25 24 66 37 Hits 322 | . . 12 40 82 88 100 Melee 3 | . . . . 3 . . Projectile 319 | . . 12 40 79 88 100 Critical Strikes 9 | . . . 1 2 2 4 Damage Taken 4899 | . . 465 538 1332 886 1678 Core 1710 | . . 108 153 394 194 861 Absorbed by Shields . | . . . . . . . Redirected to Shielding 102 | . . . . . 102 . Regen/Repaired (Parts) 231 | . . . . . . 231 Core Remaining (%) 63 | 100 . 56 61 28 72 . Volleys Fired 167 | 12 11 18 54 55 11 6 Largest 3 | 2 1 2 2 3 1 1 Hottest 148 | 100 100 100 100 148 30 10 Shots Fired 304 | 22 11 27 105 122 11 6 Gun 252 | 20 . 17 103 112 . . Cannon 10 | . . . . 10 . . Launcher 11 | . . . . . 11 . Special 31 | 2 11 10 2 . . 6 Kinetic 148 | 10 . 8 52 78 . . Thermal 129 | 12 11 19 53 34 . . Explosive 11 | . . . . . 11 . Electromagnetic 10 | . . . . 10 . . Robot Hit Streak 16 | 8 . 5 12 12 14 16 Robot Miss Streak 4 | 2 1 4 3 4 . 1 Penetration Max . | . . . . . . . Secondary Targets 3 | . . . 3 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 168 | 10 . 18 37 74 17 12 Core Hits 79 | 4 . 10 18 32 12 3 Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 6 | . . . . 2 . 4 Burn 1 | . . . . 1 . . Destroy 1 | . . . . 1 . . Sever 4 | . . . . . . 4 Melee Attacks 57 | . . 22 . 1 13 21 Impact 1 | . . . . 1 . . Slashing 26 | . . . . . 5 21 Piercing 30 | . . 22 . . 8 . Sneak Attacks 7 | . . 6 . 1 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3502 | 124 114 569 463 1301 475 456 Guns 1739 | 124 . 104 463 1048 . . Cannons 203 | . . . . 203 . . Explosions 421 | . 114 . . . 307 . Melee 1139 | . . 465 . 50 168 456 Ramming . | . . . . . . . Kinetic 1022 | 58 . 50 230 684 . . Thermal 831 | 66 114 54 233 364 . . Explosive 307 | . . . . . 307 . Electromagnetic 203 | . . . . 203 . . Impact 50 | . . . . 50 . . Slashing 456 | . . . . . . 456 Piercing 633 | . . 465 . . 168 . Highest Corruption 6 | . . 5 . . 4 6 Average Corruption 1 | . . 5 . . 1 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 10 | . . 4 . . 4 2 Message Errors 1 | . . 1 . . . . Matter Fused 3 | . . 1 . . 1 1 Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 3 | . . 1 . . 2 . Data Loss (minor) 1 | . . . . . 1 . Misfires 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 248 | . 84 145 . 10 . 9 Projectiles . | . . . . . . . Explosions 84 | . 84 . . . . . Melee 164 | . . 145 . 10 . 9 Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 39 | . . . . . 39 . Shots 1 | . . . . . 1 . Rammed 2 | . . . . . . 2 Targets Rammed 2 | . . . . . . 2 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 585 | 22 42 70 135 585 131 260 Average Temperature 68 | 11 15 22 39 136 58 103 Received Heat Transfer 1554 | . . 75 243 522 204 510 Effects 6 | . . . . 6 . . Energy Bleed 1 | . . . . 1 . . Short Circuit 4 | . . . . 4 . . Damage (core) 1 | . . . . 1 . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . . 2 . . Impact Corruptions 1 | . . . . 1 . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . . . 3 1 . . Heat Transferred 1748 | 150 50 125 535 888 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Maximum Alert Level 1 | . . . . 1 . . Low Security (%) 92 | 100 100 100 100 56 100 100 Level 1 7 | . . . . 43 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 266 | 10 79 72 85 266 99 90 Initial 99 | . . 2 18 25 99 . Average 40 | 1 31 13 33 136 22 6 Influence Increases 1434 | 15 95 164 255 534 181 190 Destroy 0b10 Robot/C 680 | . . 100 160 300 60 60 Destroy 0b10 Robot/NC 80 | 15 5 15 15 25 5 . Destroy Leader 178 | . 2 10 62 62 32 10 Successful Hack 66 | . 8 . . 8 24 26 Disable Machine 75 | . 45 . . 15 15 . Destroy Structure 70 | . 35 9 3 4 15 4 Partial Spotted 60 | . . . . 45 15 . Lose Combat Pursuer 225 | . . 30 15 75 15 90 Influence Decreases 1352 | 15 88 123 243 375 400 108 Entered New Map 190 | . . 5 30 35 120 . Time Decay 1029 | 15 88 105 193 280 260 88 Lost Part 133 | . . 13 20 60 20 20 Squads Dispatched 11 | . . . 3 4 2 2 Investigation 2 | . . . 1 . . 1 Extermination 2 | . . . . . 1 1 Reinforcement 5 | . . . 2 2 1 . Assault . | . . . . . . . Garrison 2 | . . . . 2 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Distress Signals 7 | . . . 1 5 . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 83 | . 2 7 15 30 9 20 Peak Tracking Total 12 | . 1 4 5 8 3 12 Tactical Retreats 6 | . . 1 1 1 1 2 Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Traps Triggered 5 | . . 1 . . 3 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Objects Rigged 1 | . 1 . . . . . Exploded 1 | . 1 . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Disabled 5 | . 3 . . 1 1 . Max in Single Turn 3 | . 3 . . 1 1 . Garrison Access 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Accessed 15 | . 1 1 2 3 3 5 Terminals 7 | . 1 . 2 2 1 1 Fabricators 2 | . . . . . 1 1 Repair Stations 2 | . . . . . . 2 Recycling Units 1 | . . . . . 1 . Scanalyzers 1 | . . . . . . 1 Garrison Access 1 | . . . . 1 . . Total Hacks 24 | . 1 1 2 5 3 12 Successful 17 | . 1 1 . 2 3 10 Failed 7 | . . . 2 3 . 2 Catastrophic 2 | . . . 1 . . 1 Database Lockouts . | . . . . . . . Manual 15 | . 6 2 5 2 . . Terminals 9 | . 1 . 2 4 1 1 Fabricators 3 | . . . . . 1 2 Repair Stations 5 | . . . . . . 5 Recycling Units 1 | . . . . . 1 . Scanalyzers 4 | . . . . . . 4 Garrison Access 1 | . . . . 1 . . Terminal Hacks 2 | . . 1 . . 1 . Open Door 1 | . . 1 . . . . Open DSF 1 | . . . . . 1 . Fabricator Hacks 3 | . . . . . 1 2 Network Status 1 | . . . . . . 1 Build 2 | . . . . . 1 1 Repair Station Hacks 4 | . . . . . . 4 Scan Component 2 | . . . . . . 2 Repair 2 | . . . . . . 2 Recycling Unit Hacks 1 | . . . . . 1 . Report Inventory 1 | . . . . . 1 . Scanalyzer 4 | . . . . . . 4 Insert Component 1 | . . . . . . 1 Analyze 1 | . . . . . . 1 Retrieve Study 2 | . . . . . . 2 Garrison Access Hacks 1 | . . . . 1 . . Seal Access 1 | . . . . 1 . . Unauthorized Hacks 2 | . 1 . . 1 . . Terminals 2 | . 1 . . 1 . . Detonate 2 | . 1 . . 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used 1 | . . . . 1 . . Hacking Detections 8 | . 1 . 2 . 1 4 Full Trace Events 2 | . . . 1 . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 Parts Built 4 | . . . . . 2 2 Authchips . | . . . . . . . Time 156 | . . . . . 28 128 Total Part Build Rating 24 | . . . . . 8 16 Part Studies Acquired 1 | . . . . . . 1 Parts Repaired 2 | . . . . . . 2 Time 66 | . . . . . . 66 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 Part Schematics Acquired 1 | . . . . . . 1 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked 2 | . . . . . . 2 Non-combat 1 | . . . . . . 1 Combat 1 | . . . . . . 1 Robot Hacks Applied 3 | . . . . . . 3 parse_system 1 | . . . . . . 1 no_distress 2 | . . . . . . 2 Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Active Infowar (turns) 3331 | 56 221 521 498 501 913 621 Optics 997 | . . . 497 500 . . Terrain 1170 | 56 221 521 372 . . . Traps 1 | . . . . 1 . . Seismic 1534 | . . . . . 913 621 ECM 395 | . . . . . . 395 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Turns Passed 3664 | 129 221 521 498 665 955 675 Spaces Moved 2488 | 58 120 322 263 431 912 382 Core 116 | 9 . . . . 1 106 Treads . | . . . . . . . Legs 1117 | 49 120 322 216 206 . 204 Wheels 167 | . . . 47 120 . . Hover . | . . . . . . . Flight 1088 | . . . . 105 911 72 Fastest Speed 26 | 50 120 120 90 32 26 32 Average Speed 97 | 124 120 125 110 96 76 106 Slowest Speed 190 | 190 120 190 190 180 145 150 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins 12 | . . 10 . . . 2 Cave-ins Triggered 1 | . . 1 . . . . Exploration Rate (%) 24 | 5 24 60 22 33 18 8 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug 68 | 2 34 17 2 . 5 8 Terrain Destroyed 78 | 2 35 17 2 . 14 8 Melee 20 | . . 7 . . 5 8 Projectile 25 | 2 11 10 2 . . . AOE 33 | . 24 . . . 9 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Total 3313 | 85 163 371 363 596 1131 604 Wait 438 | . 24 . 15 53 168 178 Move 2481 | 57 119 320 262 430 911 382 Hop . | . . . . . . . Pick Up 31 | 7 1 4 7 9 2 1 Fast Attach 51 | 7 . . 6 10 18 10 Attach 16 | . . 1 2 10 2 1 Detach 4 | . . . . 2 2 . Swap 21 | 1 5 2 8 4 1 . Drop 44 | 1 3 3 9 22 3 3 Fire 167 | 12 11 18 54 55 11 6 Melee 57 | . . 22 . 1 13 21 Ram 2 | . . . . . . 2 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 1 | . . 1 . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 130 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 333 | -10/Materials | Discovered new exit (range 7) 351 | -10/Materials | Entered Mines 352 | -10/Mines | Learned location of Storage (-7) 371 | -10/Mines | Discovered new exit (range 15) 424 | -10/Mines | Learned location of 1 exit from Materials 447 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 563 | -10/Mines | Discovered new exit (range 10) 600 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 750 | -10/Mines | Excavation squad dispatched 750 | -10/Mines | A large section of the Mines collapsed 787 | -10/Mines | Crushed by falling debris 834 | -10/Mines | Discovered new exit (range 16) 872 | -10/Mines | Entered Materials 872 | -9/Materials | Evolved 2 slots: Utility x2 873 | -9/Materials | Identified exit to Materials 1370 | -9/Materials | Entered another Materials area 1370 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1504 | -8/Materials | Garrison activated, responded to threat 1668 | -8/Materials | Build established: Skirmisher 1859 | -8/Materials | Core integrity fell below 50% 2031 | -8/Materials | Discovered new exit (range 8) 2035 | -8/Materials | Entered Factory 2035 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2081 | -7/Factory | Identified exit to DSF 2629 | -7/Factory | Build established: Mutant 2762 | -7/Factory | Fabricated Imp. Deuterium Engine (x2) 2968 | -7/Factory | Discovered new exit (range 15) 2990 | -7/Factory | Entered another Factory area 2990 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3097 | -6/Factory | Repaired Greatsword 3201 | -6/Factory | Lost 3 parts (1p1n1u) 3374 | -6/Factory | Fabricated Adv. Remote Datajack (x2) 3583 | -6/Factory | Repaired Greatsword+ 3587 | -6/Factory | Spotted B-75 Beast 3615 | -6/Factory | Released all parts (5) 3626 | -6/Factory | Core integrity fell below 50% 3642 | -6/Factory | Lost 8 parts (2p4n1u1w) 3662 | -6/Factory | Core integrity fell below 20% 3665 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03598_ Acquired 6 matter. 03598_ Carbon-fiber Leg destroyed. 03599_ U-05 Engineer builds a Wall. 03600_ Adv. Remote Datajack destroyed. 03602_ Carbon-fiber Leg destroyed. 03603_ U-05 Engineer builds a Wall. 03611_ Seismic Detector destroyed. 03615_ Released Adv. ECM Suite. 03615_ Released Hcp. Matter Pod. 03615_ Released Imp. Salvage Targeting Computer. 03615_ Released Hacking Suite. 03615_ Released Adv. Terrain Scan Processor. 03621_ Triggered Heavy Explosive Trap. 03621_ An explosion rips through the floor. 03626_ System corrupted: Matter fused (-5). 03631_ K-01 Serf cleans the Nuclear Reactor. 03649_ System corrupted: Heat flow error (+297). 03658_ Slammed into G-50 Soldier. 03661_ W-25 Informer sends out distress signal. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????? ##############???????????????????????????? | | ????" # #???????????????????????????? | | ????" # """"" #???????????????????????????? | | ???? # """"" #???????????????????????????? | | ????" # """ #???????????????????????????? | | ???"" # #???????????????????????????? | | ???"" # """"" #???????????????????????????? | | # """"" #???????????????????????????? | | " """ # """ #???????????????????????????? | | " """ # #???????????????????????????? | | " """ # #???????????????????????????? | | # #???????????????????????????? | | " """ # #??????????######???????????? | | " """ ######/############# #???????????? | | " """ w gg @ #???????????? | | g ????????? | | " """ k ????????? | | " """ Y ?????????? | | " """ A gR ?????????? | | ??????????? | | " """ k ##??????????? | | " """ ##### ############# #???????????? | | " """ #???# #????????????##########???????????? | | #???# #?????????????????????????????????? | | #???# #?????????????????????????????????? | | #???# #?????????????????????????????????? | | #???# #?????????????????????????????????? | | #???# #?????????????????????????????????? | | #######???# #?????????????????????????????????? | | #????????? #?????????????????????????????????? | | ##????????? ??????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 31 Energy Capacity 290 Matter Stores 300 Matter Capacity 500 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 2 Armor Coverage 300 Resistance: TH 10 Resistance: EX 25 Propulsion Shielding 66 Evasion (%) 64 Salvage Targeting 2 Offensive Hacking 10 Item Schematics ----------------- Shock Absorption System | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Deuterium Engine | x2 | -7/Factory | Preloaded Adv. Remote Datajack | x2 | -6/Factory | Preloaded Repaired ---------- Greatsword | 17% | -6/Factory Greatsword | 17% | -6/Factory Studied --------- Greatsword | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Dynamic Key True Hacker Challenges ------------ None Game ------ Seed LayeredMiniArray Manual? 0 Play Time 00:55:09 Cumulative 18.7 hours Start 2025.11.20 @ 18:35:14 End 2025.11.30 @ 14:47:04 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 5 Adventurer 8 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 22 Achievement% 17 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: c26c4d40-53bb-452e-a1ad-564a90c264bc