Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.27 @ 10:38:26 Player: BOTHUNTER Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (43) 215 Value Destroyed (1277) 1277 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (179) 179 TOTAL SCORE: 3691 Bonus ------- Entered Garrisons 200 Friendly Fire -21 Cogmind --------- Core Integrity 430/550 Matter 169/300 Energy 290/290 System Corruption 6% Temperature Hot (260) Movement Treading (240) Ox1 Location -8/Garrison Parts ------- > --- POWER (2) -------- Nuclear Core Micro Nuclear Core > --- PROPULSION (3) --- Light Treads Armored Treads > --- UTILITY (3) ------ Small Storage Unit > --- WEAPON (3) ------- Heavy Particle Cannon Rocket Launcher > --- INVENTORY (8) ---- Nuclear Core Light Nuclear Core Hardlight Generator System Restoration Module Heavy EM Shotgun Particle Cannon Heavy Particle Cannon Peak State ------------ > --- POWER ------------ Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Light Treads Armored Treads Wheel > --- UTILITY ---------- Small Storage Unit Hardlight Generator Hacking Suite > --- WEAPON ----------- Heavy EM Shotgun Advanced Assault Cannon Rocket Launcher > --- INVENTORY -------- Nuclear Core Light Nuclear Core Improved Heat Sink System Restoration Module Particle Cannon Heavy Particle Cannon Heavy Particle Cannon Rocket Launcher [Rating: 31] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Particle Cannon Energy Gun Heavy EM Shotgun Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Slots Evolved 4 | . . 2 . 2 . Power 1 | . . 1 . . . Propulsion 1 | . . . . 1 . Utility 1 | . . . . 1 . Weapon 1 | . . 1 . . . Parts Attached 40 | 6 6 6 12 7 3 Power 7 | 1 1 1 3 1 . Engine 4 | 1 1 1 1 . . Core 3 | . . . 2 1 . Reactor . | . . . . . . Propulsion 11 | 2 1 2 5 1 . Treads 5 | . . 2 2 1 . Leg 3 | 2 1 . . . . Wheel 3 | . . . 3 . . Hover . | . . . . . . Flight . | . . . . . . Utility 7 | 1 1 1 1 3 . Device 3 | . . 1 . 2 . Storage 1 | 1 . . . . . Processor 1 | . 1 . . . . Hackware 1 | . . . . 1 . Protection 1 | . . . 1 . . Artifact . | . . . . . . Weapon 15 | 2 3 2 3 2 3 Energy Gun 2 | 1 . . . 1 . Energy Cannon 5 | . . 2 . 1 2 Ballistic Gun 3 | 1 2 . . . . Ballistic Cannon 1 | . . . 1 . . Launcher 4 | . 1 . 2 . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 6 | . . 1 . . 5 Power 1 | . . 1 . . . Propulsion 1 | . . . . . 1 Utility 2 | . . . . . 2 Weapon 2 | . . . . . 2 Highest Loss Streak 5 | . . 1 . . 5 To Critical Strikes . | . . . . . . Average Backups 7 | 4 7 7 8 7 7 Power . | . . . . 1 2 Propulsion 2 | 2 4 3 3 1 . Utility 1 | . . . 2 1 2 Weapon 2 | . 2 2 2 3 3 Tool/Special . | . . . . . . Unused Backups 11 | . 1 . 5 2 3 Power 3 | . . . . 1 2 Propulsion . | . . . . . . Utility 4 | . . . 3 . 1 Weapon 4 | . 1 . 2 1 . Tool/Special . | . . . . . . Average Slot Usage (%) 94 | . 87 80 99 98 88 Engine 3 | . 14 4 3 . . Core 13 | . . . 17 18 18 Treads 6 | . . 8 6 6 18 Leg 5 | . 28 13 . . . Wheel 13 | . . . 15 20 5 Device 5 | . . 4 3 9 8 Storage 10 | . 14 11 11 9 9 Processor 1 | . 2 6 . . . Hackware 1 | . . . . 4 5 Protection 3 | . . . 7 2 . Energy Gun 1 | . 1 . . 2 4 Energy Cannon 8 | . . 6 14 6 8 Ballistic Gun 4 | . 18 15 . . . Ballistic Cannon 6 | . . . 7 9 8 Launcher 9 | . 8 10 10 9 5 Peak Build Rating 31 | 6 10 14 23 31 31 Average Rating 20 | 5 9 12 20 28 28 On Entrance 14 | . 6 10 14 23 31 Avg Prop Armor Cover (%) 16 | . . . . 16 16 Naked Turns . | . . . . . . Heaviest Build 40 | 10 14 18 37 40 37 Greatest Support 40 | 20 20 40 40 40 40 Greatest Overweight (x) 3 | . . . 1 3 3 Average Overweight (x) 1 | . . . . 1 2 Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 Most Carried 8 | 6 8 8 8 8 8 Average Carried 7 | 4 7 7 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 6 8 8 8 8 7 Class Distribution -------------------- 48% | Tank 21% | Gunner 20% | Mutant 9% | Bomber Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -9/Mines Tank | -8/Materials Gunner | -8/Garrison Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Gar Matter Collected 1122 | 260 43 107 319 393 . Remotely . | . . . . . . Salvage Created 1328 | 143 154 338 209 335 149 Parts 93 | 12 7 16 19 28 11 Haulers Intercepted 2 | . . . . 2 . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Combat Hostiles Destroyed 29 | . 5 5 4 10 5 Guns 5 | . 3 2 . . . Cannons 14 | . . 1 4 7 2 AOE 10 | . 2 2 . 3 3 Classes Destroyed 12 | 2 1 3 . 5 1 Worker 1 | . . . . 1 . Tunneler 4 | 3 . . 1 . . Hauler 2 | . . . . 2 . Recycler 3 | 1 . 2 . . . Operator 1 | . . 1 . . . Watcher 3 | . . . . 3 . Swarmer 5 | . . . . 5 . Grunt 11 | . 5 3 2 . 1 Brawler 2 | . . 1 . . 1 Sentry 6 | . . 1 2 3 . Hunter 2 | . . . . 2 . Programmer 3 | . . . . . 3 Best Kill Streak 5 | 3 3 3 3 4 5 Combat Bots Only 5 | . 3 2 2 4 5 Max Kills in Single Turn 2 | 1 2 1 1 2 2 Gunslinging . | . . . . . . Exploded 2 | . 2 1 . 2 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Hostile Shots Fired 135 | . 10 31 27 37 30 Missed 30 | . 3 12 3 8 4 Hits 105 | . 7 19 24 29 26 Projectile 105 | . 7 19 24 29 26 Critical Strikes 4 | . . . 2 . 2 Part Disruptions 1 | . . . . . 1 Damage Taken 1522 | . 78 222 346 311 565 Core 251 | . 24 32 75 97 23 Absorbed by Shields 84 | . . . . 84 . Core Remaining (%) 87 | 100 90 . 73 . . Volleys Fired 112 | 17 7 20 13 42 13 Largest 3 | 2 2 3 2 3 3 Hottest 183 | 60 53 136 136 148 183 Shots Fired 218 | 34 13 42 21 81 27 Gun 71 | 34 9 28 . . . Cannon 133 | . . 12 21 78 22 Launcher 14 | . 4 2 . 3 5 Special . | . . . . . . Kinetic 105 | 17 9 28 1 42 8 Thermal 99 | 17 . 12 20 36 14 Explosive 14 | . 4 2 . 3 5 Electromagnetic . | . . . . . . Robot Hit Streak 10 | 6 4 4 4 10 6 Robot Miss Streak 4 | 3 1 2 3 4 4 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 134 | 23 8 21 12 56 14 Core Hits 68 | 8 8 13 5 20 14 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 5 | . . 1 1 2 1 Destroy 1 | . . 1 . . . Blast 4 | . . . 1 2 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3325 | 231 241 515 231 1476 631 Guns 601 | 231 104 266 . . . Cannons 2075 | . . 147 231 1349 348 Explosions 642 | . 137 102 . 120 283 Melee . | . . . . . . Ramming 7 | . . . . 7 . Kinetic 1498 | 108 104 266 24 872 124 Thermal 1178 | 123 . 147 207 477 224 Explosive 642 | . 137 102 . 120 283 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . . . . . 6 Average Corruption 3 | . . . . . 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 2 | . . . . . 2 Matter Fused 1 | . . . . . 1 Alerts 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 28 | . . 6 . 13 9 Projectiles 19 | . . 6 . 13 . Explosions 9 | . . . . . 9 Melee . | . . . . . . Knockbacks 6 | . . . . 5 1 Impact . | . . . . . . Kinetic 5 | . . . . 4 1 Secondary 1 | . . . . 1 . Self-Inflicted Damage 81 | . . . . 3 78 Shots 3 | . . . . . 3 Rammed 1 | . . . . 1 . Targets Rammed 1 | . . . . 1 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 365 | 40 3 18 275 315 365 Average Temperature 93 | 18 3 8 116 81 207 Received Heat Transfer 361 | . 42 102 192 25 . Effects 5 | . . . . . 5 Shutdowns 1 | . . . . . 1 Energy Bleed 1 | . . . . . 1 Interference 2 | . . . . . 2 Damage (minor) 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | 1 . 1 . . . Heat Transferred 1935 | 275 . 259 370 777 254 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Maximum Alert Level 1 | . . . . 1 . Low Security (%) 97 | 100 100 100 100 94 100 Level 1 2 | . . . . 5 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 210 | 5 150 117 88 210 156 Initial 69 | . 3 44 33 . 69 Average 61 | 1 60 74 18 103 69 Influence Increases 1025 | 20 195 183 110 380 137 Destroy 0b10 Robot/C 580 | . 100 100 80 200 100 Destroy 0b10 Robot/NC 70 | 20 . 15 5 30 . Destroy Leader 120 | . 20 20 10 70 . Successful Hack 29 | . 5 10 . 14 . Select Force Hacks 30 | . 30 . . . . Disable Machine 60 | . 15 15 15 15 . Destroy Structure 121 | . 25 23 . 36 37 Lose Combat Pursuer 15 | . . . . 15 . Influence Decreases 869 | 15 95 201 197 273 88 Entered New Map 155 | . 2 61 54 . 38 Time Decay 654 | 15 93 130 143 273 . Lost Part 60 | . . 10 . . 50 Squads Dispatched 8 | . 2 3 1 2 . Investigation 6 | . 1 2 1 2 . Extermination . | . . . . . . Reinforcement 2 | . 1 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Distress Signals 4 | . 1 . . 2 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 46 | . 7 12 4 19 4 Peak Tracking Total 5 | . 4 5 2 4 4 Tactical Retreats 1 | . . . . 1 . Traps | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Traps Triggered 3 | . . 1 . 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Gar Machines Disabled 5 | . 1 2 1 1 . Max in Single Turn 1 | . 1 1 1 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Machines Accessed 10 | . 3 2 1 4 . Terminals 6 | . 2 2 . 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . . . 1 . Garrison Access 1 | . . . . 1 . Total Hacks 22 | . 7 6 1 8 . Successful 11 | . 3 3 1 4 . Failed 10 | . 4 3 . 3 . Catastrophic . | . . . . . . Database Lockouts 1 | . . . . 1 . Manual 16 | . 7 5 . 4 . Terminals 16 | . 6 6 . 4 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers 3 | . . . . 3 . Garrison Access 1 | . . . . 1 . Terminal Hacks 3 | . 1 1 1 . . Robot Analysis 1 | . 1 . . . . Open Door 1 | . . . 1 . . Terminal Index 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 1 | . . . . 1 . Retrieve Study 1 | . . . . 1 . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 6 | . 2 2 . 2 . Terminals 5 | . 1 2 . 2 . Botnet 5 | . 1 2 . 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Tunnel 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used . | . . . . . . Hacking Detections 7 | . 2 2 . 3 . Full Trace Events 3 | . 1 1 . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 1 | . . . . 1 . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Active Infowar (turns) . | . . . . . . Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 2 | . . . 2 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Gar Turns Passed 2210 | 177 251 261 631 813 77 Spaces Moved 1507 | 84 144 134 518 603 24 Core 11 | 11 . . . . . Treads 124 | . . 36 83 1 4 Legs 315 | 73 144 98 . . . Wheels 1057 | . . . 435 602 20 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 95 95 125 Average Speed 110 | 110 120 130 105 105 134 Slowest Speed 240 | 120 120 160 160 165 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 3 23 17 89 48 8 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 2 | . 1 . 1 . . Known Exits Taken 2 | . 1 . . 1 . Unknown Exits Taken 3 | 1 . 1 1 . . Scrap Searched 2 | . . . 2 . . Spaces Dug . | . . . . . . Terrain Destroyed 138 | . 34 23 . 34 47 Melee . | . . . . . . Projectile 17 | . . . . 14 3 AOE 121 | . 34 23 . 20 44 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Total 1857 | 134 211 178 588 702 44 Wait 128 | 22 46 12 17 28 3 Move 1502 | 83 143 133 517 602 24 Hop . | . . . . . . Pick Up 31 | 6 4 3 10 8 . Fast Attach 15 | 6 2 2 3 2 . Attach 5 | . . 2 . 2 1 Detach . | . . . . . . Swap 29 | . 4 3 12 7 3 Drop 34 | . 5 3 16 10 . Fire 112 | 17 7 20 13 42 13 Melee . | . . . . . . Ram 1 | . . . . 1 . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: [*Fac] / [*Sto] / Gar) -8/Garrison History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 178 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 407 | -10/Materials | Discovered new exit (range 15) 424 | -10/Materials | Identified exit to Materials 429 | -10/Materials | Entered another Materials area 429 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 636 | -9/Materials | Discovered new exit (range 14) 690 | -9/Materials | Entered Mines 762 | -9/Mines | Build established: Gunner 879 | -9/Mines | Met a Derelict shopkeep closing up shop 985 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1067 | -9/Mines | Discovered new exit (range 8) 1100 | -9/Mines | Discovered new exit (range 16) 1118 | -9/Mines | Learned location of 1 exit from Lower Caves 1296 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1321 | -9/Mines | Entered Materials 1321 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1326 | -8/Materials | Discovered new exit (range 15) 1481 | -8/Materials | Build established: Tank 1577 | -8/Materials | Central database locked down 1780 | -8/Materials | Discovered new exit (range 13) 2133 | -8/Materials | Identified exit to Garrison 2134 | -8/Materials | Entered Garrison 2211 | -8/Garrison | Self-destructed Last Messages --------------- 02193_ Overheating: System interference. 02193_ Imp. Heat Sink temporarily disabled. 02194_ G-47 Trooper destroyed. 02196_ Power failure, Mic. Nuclear Core shutdown. 02196_ Overheating: Mic. Nuclear Core damaged (-37). 02199_ Overheating: System interference. 02199_ Adv. Assault Cannon+ temporarily disabled. 02200_ System corrupted: IFF burst signal emitted. 02201_ P-60 Hacker destroyed. 02201_ Imp. Heat Sink destroyed. 02201_ Destroyed Imp. Heat Sink. 02206_ Adv. Assault Cannon+ destroyed. 02207_ Overheating: Energy bleed (-40). 02207_ Destroyed Shock Rifle. 02209_ P-60 Hacker destroyed. 02209_ B-36 Bruiser destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????# ???????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????? ???????????????????????? | | ???????????????????????# ???????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #####??????????????????? | | ??????????????????????## ####???????????????? | | ??????????????????????#% #???????????????? | | ?????????????????????## #######""???????? | | ?????????????????????# # ### #? | | ??????????????????????# # ## #########???????? | | ?????????????????????##! ### #???????????????? | | ?????????????????????#%%* %### #???????????????? | | ?????????????????????# g % ## #???????????????? | | ?????????????????????# g @*b ## ###?????????????? | | ?????????????????????# ## #?????????????? | | ?????????????????????# ! ## #?????????????? | | ????????????????????# %[ ## #?????????????? | | ????????????????????# ######?????????????? | | ????????????????????# ##??????????????????? | | ????????????????????# ???????????????????? | | ????????????????????## # #??????????????????? | | ?????????????????????#! # ! #??????????????????? | | ?????????????????????###? # #??????????????????? | | ????????????????????????? ?! ##??????????????????? | | ????????????????????????? ?! #???????????????????? | | ?????????????????????????#?###???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 24 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Adv. Assault Cannon | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PhaseGammaMantle Manual? 0 Play Time 00:29:20 Cumulative 185.6 hours Start 2026.05.27 @ 10:10:34 End 2026.05.27 @ 10:38:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 259 Rogue 224 Adventurer 22 Explorer 13 Win Type - Total 4 Types 1/0/0/3/0/0/0/0/0/0 Lore% 45 Gallery% 52 Achievement% 40 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e2d5dc54-157d-4e60-af23-8aa50472fc40