Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.26 @ 22:22:56

Player: f_

Result: Destroyed by Y-54 Guardian with Flak Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (14)       2800
Robots Destroyed (76)      380
Value Destroyed (2594)     2594
Prototype IDs (31)         620
Alien Tech Used (0)        0
Bonus (4123)               4123
              TOTAL SCORE: 12017

 Bonus
-------
High Alert Combat Kills    109
Follower Combat Kills      414
Entered Garrisons          800
Used RIF Installer         2500
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/700
Matter                     165/300
Energy                     37/100
System Corruption          2%
Temperature                Cool (6)
Movement                   Core (50)
Location                   -7/Garrison

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (8) ------
  Improved Signal Interpreter
           Melee Analysis Suite
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
               (None)

 Peak State 
------------
>              --- POWER ------------
         Micro Fission Core
>              --- PROPULSION -------
               Potential Leg
               Potential Leg
>              --- UTILITY ----------
         Large Storage Unit
  Experimental Sensor Array
      Improved Signal Interpreter
      Improved Kinecellerator
      Improved Thermal Shield
               Hacking Suite
               Hacking Suite
               Hacking Suite
>              --- WEAPON -----------
               Mass Driver
               Chainsword
>              --- INVENTORY --------
      Improved Heavy Armor Plating
               Remote Force Field
               Authchip [R/Combat]
      Improved Dynamic Insulation System
               Army-in-a-Box
      Improved Grenade Launcher
               Datajack
[Rating: 78]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Nuclear Core
Propulsion                 Potential Leg
  Treads                   Light Treads
  Leg                      Potential Leg
  Wheel                    Compact Wheel
Utility                    Hacking Suite
  Device                   Experimental Sensor Array
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Medium Armor Plating
Weapon                     Chainsword
  Energy Gun               Small Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Mass Driver
  Launcher                 Grenade Launcher
  Impact Weapon            Heavy Flail
  Slashing Weapon          Chainsword
  Piercing Weapon          Makeshift Spear
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar 
Slots Evolved              6    | .   .   .   2   .   .   .   2   .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   2   .   .   .   2   .   .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             113  | 5   1   3   8   4   3   2   10  13  4   18  10  1   9   22  
  Power                    10   | .   .   1   .   1   .   .   .   2   1   1   3   .   1   .   
    Engine                 5    | .   .   1   .   1   .   .   .   .   .   .   2   .   1   .   
    Core                   5    | .   .   .   .   .   .   .   .   2   1   1   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               9    | 2   .   .   .   1   2   .   .   .   .   .   .   .   .   4   
    Treads                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
    Leg                    2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Wheel                  4    | 2   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  42   | 1   1   1   3   1   1   2   5   3   .   9   4   1   6   4   
    Device                 14   | .   .   1   .   .   .   .   .   .   .   4   3   1   3   2   
    Storage                3    | 1   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Processor              7    | .   .   .   .   1   .   .   1   .   .   2   .   .   2   1   
    Hackware               5    | .   .   .   .   .   .   .   4   .   .   .   1   .   .   .   
    Protection             13   | .   .   .   3   .   1   2   .   3   .   3   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   52   | 2   .   1   5   1   .   .   5   8   3   8   3   .   2   14  
    Energy Gun             5    | 2   .   .   1   .   .   .   1   .   .   .   1   .   .   .   
    Energy Cannon          5    | .   .   .   .   .   .   .   2   1   .   .   .   .   .   2   
    Ballistic Gun          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       12   | .   .   .   .   .   .   .   .   .   1   4   2   .   1   4   
    Launcher               7    | .   .   1   1   .   .   .   2   .   .   1   .   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   
    Slashing Weapon        14   | .   .   .   2   .   .   .   .   4   2   3   .   .   .   3   
    Piercing Weapon        1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   1   .   .   .   .   1   .   .   .   2   .   .   .   
Parts Lost                 22   | .   .   .   2   .   .   .   .   2   .   1   .   .   .   17  
  Power                    4    | .   .   .   1   .   .   .   .   2   .   .   .   .   .   1   
  Propulsion               5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Utility                  7    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   6   
  Weapon                   6    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   5   
  Highest Loss Streak      10   | .   .   .   1   .   .   .   .   1   .   1   .   .   .   10  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   72  92  85  92  99  100 98  99  99  99  88  100 99  88  
  Engine                   4    | .   .   14  1   4   11  11  9   .   .   .   4   7   7   6   
  Core                     2    | .   .   .   .   .   .   .   .   7   9   9   1   .   .   .   
  Treads                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  
  Leg                      10   | .   .   .   .   .   9   22  18  18  18  18  15  15  15  1   
  Wheel                    6    | .   28  28  22  22  12  .   .   .   .   .   .   .   .   1   
  Device                   8    | .   .   7   11  11  11  3   .   .   .   3   15  23  22  17  
  Storage                  9    | .   15  14  11  11  11  11  9   9   9   9   7   7   7   7   
  Processor                6    | .   .   .   .   11  10  .   7   .   .   .   7   7   7   22  
  Hackware                 17   | .   .   .   .   .   .   .   34  36  36  34  23  23  22  .   
  Protection               7    | .   .   .   17  11  11  29  2   8   9   6   .   .   .   4   
  Energy Gun               1    | .   28  14  6   .   .   .   1   .   .   .   .   .   .   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   .   .   2   5   7   4   .   
  Launcher                 1    | .   .   14  2   .   .   .   1   .   .   1   .   .   .   .   
  Slashing Weapon          10   | .   .   .   8   21  11  11  5   6   17  13  7   7   7   6   
  Piercing Weapon          2    | .   .   .   .   .   11  11  9   9   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             63   | 8   23  28  40  35  35  44  44  40  40  51  51  58  51  63  
  Greatest Support         60   | 26  26  26  26  26  60  60  60  60  60  60  60  60  60  60  
  Greatest Overweight (x)  15   | .   .   1   1   1   1   .   .   .   .   .   .   .   .   15  
  Average Overweight (x)   .    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | 7   14  15  15  15  15  15  15  15  15  15  15  15  15  14  
  Most Carried             15   | 3   5   5   15  15  15  15  15  15  15  15  15  15  15  15  
  Average Carried          13   | 1   3   4   10  15  14  14  14  14  14  13  14  14  14  13  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  5   
  Final Carried            15   | 1   5   4   15  15  15  14  15  15  15  15  15  15  15  .   

 Class Distribution 
--------------------
 51% | Hacker-Mutant
 33% | Mutant
  9% | Gladiator

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -9/Materials
        Mutant | -9/Mines
        Mutant | -9/Exiles
        Mutant | -8/Mines
 Hacker-Mutant | -8/Materials
 Hacker-Mutant | -8/Garrison
 Hacker-Mutant | -8/Materials
 Hacker-Mutant | -8/Garrison
 Hacker-Mutant | -7/Factory
 Hacker-Mutant | -7/Garrison
 Hacker-Mutant | -7/Factory
     Gladiator | -7/Garrison

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  
-----------                Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar 
Matter Collected           1539 | 37  17  40  211 148 .   84  69  161 40  185 27  144 178 198 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2635 | .   17  10  286 67  .   28  123 695 283 260 23  144 38  661 
  Parts                    127  | .   2   1   18  8   .   3   5   26  7   18  3   5   4   27  
Haulers Intercepted        2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar 
Combat Hostiles Destroyed  65   | .   .   1   4   1   .   .   .   13  8   14  .   3   .   21  
  Melee                    46   | .   .   .   2   1   .   .   .   13  8   7   .   3   .   12  
  Guns                     3    | .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   
  AOE                      9    | .   .   .   .   .   .   .   .   .   .   6   .   .   .   3   
Classes Destroyed          17   | .   1   1   4   1   .   .   2   3   .   1   .   .   .   4   
  Worker                   2    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   
  Tunneler                 2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Recycler                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 2    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Watcher                  2    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Swarmer                  18   | .   .   1   .   .   .   .   .   .   3   8   .   .   .   6   
  Cutter                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Grunt                    18   | .   .   .   1   1   .   .   .   6   4   3   .   3   .   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Protector                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Sentry                   13   | .   .   .   3   .   .   .   .   2   1   2   .   .   .   5   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Specialist               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Hunter                   4    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   1   
  Programmer               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Best Kill Streak           6    | .   1   1   1   1   .   1   1   4   3   6   1   2   1   5   
  Combat Bots Only         6    | .   .   1   1   1   .   .   .   4   3   6   .   2   .   5   
Max Kills in Single Turn   3    | .   1   1   1   1   .   1   1   1   1   3   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   1   
  Melee                    1    | .   .   .   1   1   .   .   .   1   1   1   .   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  
Hostile Shots Fired        695  | .    .    2    30   2    .    .    2    53   25   92   .    59   2    428  
  Missed                   230  | .    .    .    7    .    .    .    2    21   8    36   .    20   2    134  
Damage Taken               5071 | .    .    37   350  26   .    .    15   686  223  638  46   305  .    2745 
  Core                     1026 | .    .    8    .    .    .    .    15   157  47   99   23   32   .    645  
  Absorbed by Shields      189  | .    .    .    .    .    .    .    .    .    .    .    .    53   .    136  
  Ignored by Resistances   208  | .    .    .    .    .    .    .    .    .    .    3    .    115  .    90   
  Regen/Repaired (Parts)   46   | .    .    .    .    .    .    .    22   .    .    .    24   .    .    .    
Core Remaining (%)         84   | 100  .    96   .    .    .    100  .    .    .    42   .    .    .    .    
Volleys Fired              64   | .    4    4    16   .    .    .    2    .    .    20   5    .    3    10   
  Largest                  2    | .    2    1    2    .    .    .    1    .    .    2    1    .    1    2    
  Hottest                  142  | .    80   40   76   .    .    .    63   .    .    114  57   .    57   142  
Shots Fired                83   | .    8    4    28   .    .    .    2    .    .    21   5    .    3    12   
  Gun                      42   | .    8    4    28   .    .    .    2    .    .    .    .    .    .    .    
  Cannon                   33   | .    .    .    .    .    .    .    .    .    .    17   5    .    3    8    
  Launcher                 8    | .    .    .    .    .    .    .    .    .    .    4    .    .    .    4    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  43   | .    .    .    12   .    .    .    .    .    .    17   5    .    3    6    
  Thermal                  28   | .    4    4    16   .    .    .    2    .    .    .    .    .    .    2    
  Explosive                8    | .    .    .    .    .    .    .    .    .    .    4    .    .    .    4    
  Electromagnetic          4    | .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         4    | .    4    1    4    .    .    .    1    .    .    3    .    .    .    4    
  Robot Miss Streak        10   | .    2    1    3    .    .    .    1    .    .    4    4    .    7    10   
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           203  | .    4    2    23   6    .    2    5    41   21   23   1    14   1    60   
  Core Hits                90   | .    1    1    8    1    .    1    4    16   7    16   .    5    1    29   
  Critical Kills           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Critical Parts Destroyed 4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Critical Strikes         19   | .    .    .    3    1    .    .    .    2    .    1    .    2    .    10   
    Smash                  5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
    Sever                  12   | .    .    .    3    1    .    .    .    .    .    1    .    2    .    5    
    Impale                 2    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
Melee Attacks              301  | .    .    .    13   18   .    2    14   99   27   28   1    20   5    74   
  Impact                   32   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    32   
  Slashing                 187  | .    .    .    13   18   .    1    2    30   27   28   1    20   5    42   
  Piercing                 71   | .    .    .    .    .    .    1    12   58   .    .    .    .    .    .    
  Sneak Attacks            25   | .    .    .    1    2    .    2    4    13   .    .    1    .    .    2    
    Combat Hostiles        5    | .    .    .    .    1    .    .    .    2    .    .    .    .    .    2    
  Follow-up Attacks        29   | .    .    .    2    2    .    1    1    6    3    2    .    .    .    12   
Damage Inflicted           8040 | .    71   32   465  248  .    139  258  911  762  1263 227  557  53   3054 
  Guns                     273  | .    71   32   152  .    .    .    18   .    .    .    .    .    .    .    
  Cannons                  418  | .    .    .    .    .    .    .    .    .    .    269  .    .    .    149  
  Explosions               1239 | .    .    .    .    .    .    .    .    .    .    493  158  .    .    588  
  Melee                    6110 | .    .    .    313  248  .    139  240  911  762  501  69   557  53   2317 
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  429  | .    .    .    43   .    .    .    .    .    .    269  .    .    .    117  
  Thermal                  361  | .    12   32   109  .    .    .    18   .    .    .    158  .    .    32   
  Explosive                1081 | .    .    .    .    .    .    .    .    .    .    493  .    .    .    588  
  Electromagnetic          59   | .    59   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   926  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    926  
  Slashing                 4211 | .    .    .    313  248  .    64   64   189  762  501  69   557  53   1391 
  Piercing                 973  | .    .    .    .    .    .    75   176  722  .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    2    2    2    2    .    .    .    .    .    .    .    2    
  Average Corruption       1    | .    .    .    2    2    2    2    .    .    .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  27   | .    .    .    .    17   2    5    .    .    .    .    .    .    .    3    
    Message Errors         4    | .    .    .    .    2    1    1    .    .    .    .    .    .    .    .    
    Matter Fused           8    | .    .    .    .    6    .    1    .    .    .    .    .    .    .    1    
    Heat Flow Errors       4    | .    .    .    .    2    .    1    .    .    .    .    .    .    .    1    
    Energy Discharges      2    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    
    Data Loss (minor)      6    | .    .    .    .    5    1    .    .    .    .    .    .    .    .    .    
    Data Loss (major)      2    | .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    
    Alerts                 1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            664  | .    .    .    37   34   .    35   .    44   59   40   132  27   .    256  
  Projectiles              31   | .    .    .    .    .    .    .    .    .    .    31   .    .    .    .    
  Explosions               152  | .    .    .    .    .    .    .    .    .    .    .    103  .    .    49   
  Melee                    481  | .    .    .    37   34   .    35   .    44   59   9    29   27   .    207  
Knockbacks                 4    | .    .    .    .    .    .    .    .    .    .    3    .    .    .    1    
  Impact                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kinetic                  3    | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      179  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    179  
  Shots                    4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        269  | .    6    9    9    228  .    240  20   .    .    269  32   11   6    205  
  Average Temperature      68   | .    2    9    4    104  .    122  12   .    .    92   17   6    3    66   
  Received Heat Transfer   1374 | .    .    9    108  15   .    .    9    252  108  117  .    252  .    504  
  Effects                  3    | .    .    .    .    .    .    1    .    .    .    2    .    .    .    .    
    Energy Bleed           3    | .    .    .    .    .    .    1    .    .    .    2    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Impact Corruptions       8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         536  | .    25   75   262  .    .    .    37   .    .    .    100  .    .    37   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar 
Peak Influence             615  | .   47  74  179 56  .   86  124 553 289 615 395 317 223 367 
  Initial                  322  | .   .   18  .   .   .   .   33  31  269 81  322 248 165 41  
  Average                  180  | .   23  35  92  14  .   78  44  337 180 345 374 281 142 208 
Maximum Alert Level        2    | .   .   .   .   .   .   .   .   2   1   2   1   1   1   1   
  Low Security (%)         64   | 100 100 100 100 100 .   100 100 35  61  20  .   .   72  65  
  Level 1                  23   | .   .   .   .   .   .   .   .   18  38  40  100 100 27  34  
  Level 2                  11   | .   .   .   .   .   .   .   .   46  .   38  .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          4    | .   1   .   .   .   .   .   1   .   1   .   .   .   1   .   
  Investigation            3    | .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar 
Distress Signals           4    | .   .   .   2   .   .   .   .   .   1   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              128  | .   3   2   10  3   .   1   7   24  9   21  7   11  4   26  
  Peak Tracking Total      7    | .   1   2   3   2   .   3   5   5   4   7   3   6   3   5   
  Tactical Retreats        13   | .   .   .   .   2   .   .   .   2   .   4   .   1   1   3   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar 
Traps Triggered            20   | .   .   .   2   .   .   .   .   5   1   7   1   .   1   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   5    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                9    | .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   
  Triggered                5    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   
Most Traps Carried         8    | .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar 
Machines Disabled          9    | .   .   .   .   .   .   .   1   .   .   3   3   .   2   .   
  Max in Single Turn       2    | .   .   .   .   .   .   .   .   .   .   1   2   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar 
Machines Accessed          35   | .   2   .   3   .   2   .   8   2   2   2   4   .   9   1   
  Terminals                22   | .   2   .   3   .   .   .   4   2   1   2   1   .   6   1   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Repair Stations          3    | .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Garrison Access          4    | .   .   .   .   .   .   .   1   .   1   .   1   .   1   .   
Total Hacks                71   | .   4   .   4   .   2   .   21  2   5   2   7   .   23  1   
  Successful               58   | .   2   .   3   .   2   .   19  2   5   2   5   .   18  .   
  Failed                   13   | .   2   .   1   .   .   .   2   .   .   .   2   .   5   1   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Terminals                40   | .   4   .   4   .   .   .   10  2   3   2   2   .   12  1   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Repair Stations          6    | .   .   .   .   .   .   .   4   .   .   .   2   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              12   | .   .   .   .   .   .   .   4   .   .   .   .   .   8   .   
  Garrison Access          9    | .   .   .   .   .   .   .   3   .   2   .   2   .   2   .   
Terminal Hacks             31   | .   2   .   3   .   2   .   10  2   3   2   .   .   7   .   
  Record                   3    | .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Prototype ID Bank        2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Open DSF                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Branch Access Points     2    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzer Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Alert Level              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Locate Traps             3    | .   .   .   1   .   .   .   1   .   .   .   .   .   1   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Patrol Status            1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Reinforcement Status     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Zone Layout              3    | .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Security Stations        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       5    | .   .   .   .   .   .   .   3   .   .   .   2   .   .   .   
  Scan Component           3    | .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   
  Repair                   2    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 12   | .   .   .   .   .   .   .   4   .   .   .   .   .   8   .   
  Insert Component         6    | .   .   .   .   .   .   .   2   .   .   .   .   .   4   .   
  Analyze                  6    | .   .   .   .   .   .   .   2   .   .   .   .   .   4   .   
Garrison Access Hacks      8    | .   .   .   .   .   .   .   2   .   2   .   2   .   2   .   
  Unlock Access            4    | .   .   .   .   .   .   .   1   .   1   .   1   .   1   .   
  Coupler Status           4    | .   .   .   .   .   .   .   1   .   1   .   1   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         16   | .   2   .   .   .   .   .   5   1   1   .   2   .   5   .   
  Full Trace Events        2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
    Authchips              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Time                   116  | .   .   .   .   .   .   .   .   .   .   .   116 .   .   .   
  Total Robot Build Rating 9    | .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   
Part Schematics Acquired   5    | .   .   .   .   .   .   .   1   .   .   .   .   .   4   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   
  Time                     110  | .   .   .   .   .   .   .   54  .   .   .   56  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           6    | .   .   .   .   .   .   .   2   .   .   .   .   .   4   .   
  Part Schematics Acquired 5    | .   .   .   .   .   .   .   1   .   .   .   .   .   4   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar 
Used RIF Installer         5    | .   .   .   .   .   .   .   .   2   .   1   .   2   .   .   
  Coupler Efficiency       1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Command Fork             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Threat Obfuscator        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Structural Interface     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             9    | .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  
Total Allies               17   | .    .    2    .    3    .    .    .    9    .    .    3    .    .    .    
  Largest Group            5    | .    .    2    1    3    3    3    2    5    .    .    3    .    .    .    
  Highest-Rated Group      87   | .    .    46   31   40   40   40   32   87   .    .    48   .    .    .    
  Highest-Rated Ally       31   | .    .    31   31   16   16   16   16   24   .    .    16   .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               105  | .    .    8    4    .    .    7    11   64   .    .    11   .    .    .    
  Total Damage             1885 | .    .    82   84   .    .    69   126  1381 .    .    143  .    .    .    
  Kills                    22   | .    .    2    1    .    .    3    2    12   .    .    2    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar 
Robot Analysis Total       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  
Turns Passed               8198 | 41   138  416  434  1164 275  306  677  1054 436  1186 284  292  615  880  
Spaces Moved               6130 | 39   124  355  229  555  254  312  616  894  152  1047 323  231  666  333  
  Core                     17   | 11   .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Treads                   196  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    196  
  Legs                     4391 | .    .    .    .    .    118  312  616  894  152  1047 323  231  666  32   
  Wheels                   1526 | 28   124  355  229  555  136  .    .    .    .    .    .    .    .    99   
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            45   | 50   90   90   90   105  90   90   45   45   45   45   45   45   45   45   
  Average Speed            94   | 78   90   104  104  105  98   90   89   84   89   84   60   82   85   196  
  Slowest Speed            800  | 90   90   105  105  105  105  90   90   90   90   90   90   90   90   800  
  Overloaded Moves         585  | .    .    .    .    .    .    .    13   111  2    133  209  40   66   11   
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       46   | 3    32   81   21   86   60   83   38   74   15   84   9    39   19   52   
  Regions Visited          14
    Branch Regions         4
  Pre-discovered Areas     2    | .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        8    | .    1    .    .    1    1    1    1    .    1    .    1    .    1    .    
  Unknown Exits Taken      3    | 1    .    1    1    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             2    | .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    
Spaces Dug                 21   | .    .    .    .    7    .    .    5    3    1    1    1    .    3    .    
Terrain Destroyed          121  | .    .    .    .    7    .    .    5    3    1    55   18   .    5    27   
  Melee                    20   | .    .    .    .    7    .    .    5    3    1    1    .    .    3    .    
  Projectile               15   | .    .    .    .    .    .    .    .    .    .    9    4    .    2    .    
  AOE                      86   | .    .    .    .    .    .    .    .    .    .    45   14   .    .    27   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  
Total                      8127 | 49   143  394  378  1116 284  336  730  1095 418  1302 402  303  701  476  
  Wait                     1358 | .    7    32   94   539  15   19   74   82   230  120  56   48   3    39   
  Move                     6120 | 38   123  354  228  554  253  311  616  893  152  1046 323  230  666  333  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  95   | 6    6    1    18   2    3    1    8    8    3    26   4    2    5    2    
  Fast Attach              20   | .    .    .    .    2    .    .    2    2    2    1    2    .    5    4    
  Attach                   39   | 5    1    2    3    .    2    2    4    2    .    7    5    .    .    6    
  Detach                   7    | .    .    .    .    .    .    1    2    .    .    3    1    .    .    .    
  Swap                     54   | .    .    1    5    2    1    .    4    9    2    10   3    1    4    12   
  Drop                     86   | .    2    .    4    4    10   1    6    9    6    26   2    2    10   4    
  Fire                     64   | .    4    4    16   .    .    .    2    .    .    20   5    .    3    10   
  Melee                    255  | .    .    .    10   13   .    1    12   87   23   23   1    20   5    60   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            20   | .    .    .    .    .    .    .    .    3    .    11   .    .    .    6    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     9    | .    .    .    .    .    .    .    .    .    .    9    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines
-9/Materials (discovered 2 exits: Mat / [*Min])
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 2 exits: Fac / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 4 exits: Fac x3 / Gar)
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory
-7/Garrison
-7/Factory (discovered 4 exits: Sto / Low x2 / Gar)
-7/Garrison (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   17 | -11/Scrapyard | Discovered new exit (range 16)
   42 | -11/Scrapyard | Entered Materials
  160 | -10/Materials | Identified exit to Mines
  180 | -10/Materials | Entered Mines
  225 | -10/Mines     | Learned location of Zion (-7)
  265 | -10/Mines     | Learned location of 1 exit from Materials
  300 | -10/Mines     | Build established: Mutant
  382 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  384 | -10/Mines     | Found Prototype Device
  385 | -10/Mines     | Identified Exp. Sensor Array
  577 | -10/Mines     | Discovered new exit (range 12)
  596 | -10/Mines     | Entered Materials
  596 | -9/Materials  | Accompanied by 1 ally
  596 | -9/Materials  | Evolved 2 slots: Utility x2
  597 | -9/Materials  | Identified exit to Materials
  601 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
 1014 | -9/Materials  | Discovered new exit (range 15)
 1030 | -9/Materials  | Entered Mines
 1203 | -9/Mines      | Assembled infested the area
 1854 | -9/Mines      | Learned 2 Materials zone layouts
 1885 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 2147 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 2149 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 2170 | -9/Mines      | Discovered exit to Materials (range 7)
 2187 | -9/Mines      | Discovered new exit (range 5)
 2191 | -9/Mines      | Identified exit to Exiles
 2194 | -9/Mines      | Entered Exiles
 2194 | -9/Exiles     | Accompanied by 3 allies
 2220 | -9/Exiles     | Met 8R-AWN
 2239 | -9/Exiles     | Met EX-HEX
 2266 | -9/Exiles     | Met EX-BIN
 2284 | -9/Exiles     | Aligned with FarCom system
 2285 | -9/Exiles     | Given EX-Vault access code
 2310 | -9/Exiles     | Opened EX-Vault
 2339 | -9/Exiles     | Found Potential Leg
 2341 | -9/Exiles     | Found Potential Leg
 2349 | -9/Exiles     | Found Army-in-a-Box
 2373 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 2399 | -9/Exiles     | Met EX-DEC
 2436 | -9/Exiles     | Discovered new exit (range 11)
 2455 | -9/Exiles     | Identified exit to Mines
 2469 | -9/Exiles     | Stole two prototypes: Potential Leg, Army-in-a-Box
 2469 | -9/Exiles     | Entered Mines
 2469 | -8/Mines      | Accompanied by 3 allies
 2752 | -8/Mines      | Discovered exit to Materials (range 10)
 2775 | -8/Mines      | Entered Materials
 2775 | -8/Materials  | Accompanied by 2 allies
 2775 | -8/Materials  | Evolved 2 slots: Utility x2
 2776 | -8/Materials  | Identified exit to Factory
 3105 | -8/Materials  | Build established: Hacker-Mutant
 3241 | -8/Materials  | Repaired Exp. Sensor Array
 3452 | -8/Materials  | Identified exit to Garrison
 3452 | -8/Materials  | Entered Garrison
 3506 | -8/Garrison   | Triggered checkpoint
 3683 | -8/Garrison   | Lost 5 allies
 3724 | -8/Garrison   | Installed Relay Interface Framework
 3820 | -8/Garrison   | Triggered checkpoint
 3905 | -8/Garrison   | Discovered new exit (range 13)
 4007 | -8/Garrison   | Expanded RIF knowledge: Structural Interface
 4134 | -8/Garrison   | Triggered checkpoint
 4134 | -8/Garrison   | Triggered checkpoint
 4211 | -8/Garrison   | Discovered new exit (range 4)
 4262 | -8/Garrison   | Triggered checkpoint
 4343 | -8/Garrison   | Discovered new exit (range 13)
 4440 | -8/Garrison   | Learned Materials security intel
 4506 | -8/Garrison   | Entered Materials
 4942 | -8/Materials  | Identified exit to Garrison
 4942 | -8/Materials  | Entered Garrison
 5102 | -8/Garrison   | Triggered checkpoint
 5302 | -8/Garrison   | Triggered checkpoint
 5545 | -8/Garrison   | Triggered checkpoint
 5574 | -8/Garrison   | Core integrity fell below 50%
 5701 | -8/Garrison   | Discovered exit to Factory (range 67)
 5701 | -8/Garrison   | Discovered exit to Factory (range 24)
 5701 | -8/Garrison   | Discovered exit to Factory (range 73)
 5874 | -8/Garrison   | Triggered checkpoint
 5874 | -8/Garrison   | Triggered checkpoint
 5914 | -8/Garrison   | Expanded RIF knowledge: Threat Obfuscation
 6128 | -8/Garrison   | Entered Factory
 6128 | -7/Factory    | Evolved 2 slots: Utility x2
 6130 | -7/Factory    | FarCom data flow suspended
 6225 | -7/Factory    | Repaired Mic. Fission Core
 6262 | -7/Factory    | Fabricated G-47 Trooper?
 6412 | -7/Factory    | Identified exit to Garrison
 6412 | -7/Factory    | Entered Garrison
 6450 | -7/Garrison   | Expanded RIF knowledge: Command Fork
 6460 | -7/Garrison   | Triggered checkpoint
 6648 | -7/Garrison   | Triggered checkpoint
 6648 | -7/Garrison   | Triggered checkpoint
 6680 | -7/Garrison   | Expanded RIF knowledge: Coupler Efficiency
 6695 | -7/Garrison   | Discovered new exit (range 13)
 6704 | -7/Garrison   | Entered Factory
 6826 | -7/Factory    | Identified exit to DSF
 7091 | -7/Factory    | Identified exit to Storage
 7091 | -7/Factory    | Identified exit to Lower Caves
 7098 | -7/Factory    | Noticed a derelict Sapper rigging charges
 7319 | -7/Factory    | Identified exit to Garrison
 7319 | -7/Factory    | Entered Garrison
 7429 | -7/Garrison   | Lost 3 parts (2n1u)
 7562 | -7/Garrison   | Triggered checkpoint
 7600 | -7/Garrison   | Build established: Gladiator
 7626 | -7/Garrison   | Triggered checkpoint
 7735 | -7/Garrison   | Discovered new exit (range 14)
 8058 | -7/Garrison   | Triggered checkpoint
 8164 | -7/Garrison   | Core integrity fell below 50%
 8181 | -7/Garrison   | Core integrity fell below 20%
 8199 | -7/Garrison   | Destroyed by Y-54 Guardian with Flak Gun

 Last Messages 
---------------
08153_ The unstable cave ceiling collapses.
08153_ Reaction Control System crushed.
08153_ Microactuators destroyed.
08154_ Slug penetrates Y-54 Guardian.
08165_ The unstable cave ceiling collapses.
08165_ Y-54 Guardian Imp. Light Armor Plating
  severed.
08167_ Y-54 Guardian Imp. Heat Sink severed.
08177_ Chainsword destroyed.
08178_ The unstable cave ceiling collapses.
08181_ Phase Cannon destroyed.
08183_ Y-54 Guardian heat short circuits Lgt.
  Treads.
08184_ Y-54 Guardian destroyed.
08184_ Mass Driver destroyed.
08191_ Dropped Lrg. Storage Unit.
08191_ Acquired 5 matter.
08194_ Discarded Imp. Target Analyzer.
08196_ The unstable cave ceiling collapses.
08199_ Hvy. Flail destroyed.

 Map 
-----
+----------------------------------------------------+
|      ????????????????????????????#   #????????# #] |
|      ?????????????????????########   #### #??# #   |
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|      ?????????????????????# #????#   #?????####+## |
|      ???????????????####### #????#   #?????#!    ] |
|      ???????????????#"""""" #????#   #?????#!!   ] |
|      ???????????????#"      #????#   #?????+       |
|      ???????????????#"      #????#   #?????#[[     |
|      ???????????????####+####????#   #?????#[[   ! |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
EM Shielding               3
Armor Coverage             600
Resistance: TH             25
Melee Speed Boost          20
Evasion (%)                66
Melee Accuracy             10
Target Analysis            6
Recoil Reduction           2
Kinecelleration            40
Force Boost                20
Offensive Hacking          40
Authchip Count             1

 Item Schematics 
-----------------
    Med. Armor Plating | -8/Materials | Scanalyzed
    Adv. Phase Shifter | -7/Factory   | Scanalyzed
          Phase Cannon | -7/Factory   | Scanalyzed
    Remote Force Field | -7/Factory   | Scanalyzed
 Imp. Grenade Launcher | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 G-47 Trooper | x3 | -7/Factory | Preloaded, Authchip

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
My Command Is Your Wish

 Challenges 
------------
None

 Game 
------
Seed              PotentialCommMegatreads
  Manual?         0
Play Time         02:02:13
  Cumulative      86.8 hours
  Start           2024.03.26 @ 20:08:31
  End             2024.03.26 @ 22:22:56
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          80
  Rogue           78
  Adventurer      0
  Explorer        2
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             23
Gallery%          38
Achievement%      24
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              48/Tamsyn
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 790c705c-b9db-4988-8b7e-0be43672ac94