Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.13 @ 23:26:42 Player: harambe Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (95) 475 Value Destroyed (3659) 3659 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (515) 515 TOTAL SCORE: 7749 Bonus ------- High Alert Combat Kills 354 Follower Combat Kills 220 Friendly Fire -59 Cogmind --------- Core Integrity 0/850 Matter 278/300 Energy 99/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- High-capacity Storage Unit High-powered Tractor Beam Gauss Rifle Mini Assault Cannon Missile Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Armored Treads Carbon-fiber Leg Titanium Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit Improved Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Hardened Light Armor Plating Hacking Suite > --- WEAPON ----------- Cooled Particle Cannon Flak Gun > --- INVENTORY -------- Improved Deuterium Engine Fission Core Advanced Treads Improved Medium Treads Carbon-fiber Leg Coolant Injector High-capacity Storage Unit Advanced Targeting Computer Hardened Light Armor Plating System Shield High-powered Tractor Beam Heavy Plasma Cannon Heavy Plasma Cannon Gauss Rifle Gauss Cannon Mini Assault Cannon Missile Launcher Missile Launcher Missile Launcher Mace [Rating: 58] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Wheel Wheel Hover Unit Aerolev Unit Utility Hacking Suite Device Sensor Array Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Ion Cannon Energy Gun Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Missile Launcher Impact Weapon Flail Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 3 | . . 1 . 1 1 Utility 5 | . . 1 2 1 1 Weapon . | . . . . . . Parts Attached 129 | 1 26 14 19 45 24 Power 14 | . 7 1 2 2 2 Engine 6 | . 5 . . . 1 Core 8 | . 2 1 2 2 1 Reactor . | . . . . . . Propulsion 51 | . 8 6 7 21 9 Treads 23 | . 2 2 5 8 6 Leg 15 | . . . . 12 3 Wheel 12 | . 6 4 1 1 . Hover 1 | . . . 1 . . Flight . | . . . . . . Utility 25 | . 2 3 6 9 5 Device 5 | . . 1 1 2 1 Storage 4 | . 1 1 1 1 . Processor 6 | . . . 1 2 3 Hackware 2 | . 1 . . 1 . Protection 8 | . . 1 3 3 1 Artifact . | . . . . . . Weapon 39 | 1 9 4 4 13 8 Energy Gun 3 | . 1 . . 2 . Energy Cannon 11 | . 4 1 . 3 3 Ballistic Gun 14 | 1 4 3 1 4 1 Ballistic Cannon 6 | . . . 1 2 3 Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon 4 | . . . 2 2 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . 1 1 1 Parts Lost 28 | . . 2 4 2 20 Power 2 | . . . . . 2 Propulsion 14 | . . 1 1 2 10 Utility 6 | . . 1 1 . 4 Weapon 6 | . . . 2 . 4 Highest Loss Streak 13 | . . 2 3 1 13 To Critical Strikes 2 | . . . . 1 1 Average Slot Usage (%) 98 | . 97 99 100 100 96 Engine 2 | . 8 8 . . . Core 6 | . 5 2 9 7 5 Treads 7 | . 12 11 10 2 8 Leg 13 | . . . . 27 21 Wheel 8 | . 14 22 16 . . Device 7 | . . 10 18 7 5 Storage 9 | . 14 11 9 7 5 Processor 9 | . . . 9 15 20 Hackware 7 | . 11 8 . 6 6 Protection 4 | . . 2 9 7 5 Energy Cannon 6 | . 8 11 7 4 5 Ballistic Gun 7 | . 17 11 6 3 2 Ballistic Cannon 2 | . . . 2 4 3 Peak Build Rating 58 | 6 13 18 25 46 58 Average Rating 30 | 6 10 14 21 41 53 On Entrance 17 | 6 6 10 16 21 46 Naked Turns . | . . . . . . Heaviest Build 73 | 10 29 38 67 68 73 Greatest Support 92 | 20 20 32 40 80 92 Greatest Overweight (x) 2 | . 2 1 2 1 1 Average Overweight (x) . | . 1 . 1 . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 Average Capacity 17 | 8 14 15 18 20 19 Most Carried 20 | 8 15 15 20 20 20 Average Carried 17 | 6 13 14 17 19 18 Final Capacity 20 | 8 15 15 20 20 5 Final Carried 20 | 8 15 13 17 20 5 Class Distribution -------------------- 67% | Mutant 18% | Scavenger-Mutant 10% | Scavenger-Skirmisher 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 2589 | 211 376 184 459 954 405 Remotely . | . . . . . . Salvage Created 3493 | 11 705 490 543 1162 582 Parts 195 | 3 51 36 25 53 27 Haulers Intercepted . | . . . . . . Recyclers Shooed 4 | . 1 . . 3 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 86 | . 21 12 15 26 12 Melee 2 | . . . 1 . 1 Guns 30 | . 9 5 4 10 2 Cannons 50 | . 11 7 8 16 8 Classes Destroyed 12 | 1 3 1 2 4 1 Tunneler 1 | 1 . . . . . Recycler 3 | . . . . 3 . Operator 4 | . 2 1 1 . . Drone 1 | . . . . 1 . Watcher 2 | . . . . 2 . Swarmer 15 | . 6 3 4 2 . Grunt 43 | . 15 4 5 13 6 Duelist 4 | . . . 1 1 2 Sentry 11 | . . 5 3 2 1 Hunter 7 | . . . 2 5 . Programmer 4 | . . . . 2 2 Heavy 1 | . . . . . 1 Best Kill Streak 4 | 1 4 3 3 4 4 Combat Bots Only 4 | . 4 3 3 3 4 Max Kills in Single Turn 1 | 1 1 1 1 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 903 | . 101 66 108 185 443 Missed 315 | . 28 21 27 57 182 Damage Taken 8019 | . 808 513 1078 1760 3860 Core 1475 | . 185 116 115 196 863 Absorbed by Shields 10 | . . . . . 10 Regen/Repaired (Parts) 97 | . 97 . . . . Core Remaining (%) 69 | 100 26 71 79 72 . Volleys Fired 288 | 2 84 37 40 88 37 Largest 2 | 2 2 2 2 2 2 Hottest 138 | 40 85 98 119 113 138 Shots Fired 558 | 3 168 74 79 161 73 Gun 260 | 3 121 37 26 53 20 Cannon 297 | . 47 37 53 108 52 Launcher 1 | . . . . . 1 Special . | . . . . . . Kinetic 342 | 3 114 37 51 101 36 Thermal 215 | . 54 37 28 60 36 Explosive 1 | . . . . . 1 Electromagnetic . | . . . . . . Robot Hit Streak 22 | 1 13 11 22 17 14 Robot Miss Streak 5 | 1 4 5 2 3 3 Penetration Max 1 | . . . . 1 . Secondary Targets 2 | . 1 . . 1 . Max Gunslinging Chain 1 | . 1 . . 1 . Shots Hit Robots 381 | 1 101 49 60 114 56 Core Hits 192 | 1 41 20 20 70 40 Critical Kills 5 | . 1 . 2 1 1 Critical Parts Destroyed 2 | . 1 . . 1 . Critical Strikes 13 | . 2 . 4 5 2 Meltdown 4 | . 1 . 2 . 1 Destroy 3 | . 1 . . 2 . Blast 6 | . . . 2 3 1 Melee Attacks 10 | . . . 4 6 . Impact 10 | . . . 4 6 . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 2 | . . . . 2 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 8385 | 10 1185 892 1366 3210 1722 Guns 2578 | 10 627 360 242 960 379 Cannons 5433 | . 558 532 1077 1978 1288 Explosions . | . . . . . . Melee 295 | . . . 47 248 . Ramming 79 | . . . . 24 55 Kinetic 4234 | 10 555 360 693 1889 727 Thermal 3777 | . 630 532 626 1049 940 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact 295 | . . . 47 248 . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . 1 1 . 1 5 Average Corruption 1 | . 1 1 . 1 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 18 | . 5 1 . 4 8 Message Errors 5 | . 2 1 . . 2 Matter Fused 4 | . . . . . 4 Heat Flow Errors 2 | . 1 . . . 1 Parts Rejected 1 | . . . . 1 . Data Loss (minor) 6 | . 2 . . 3 1 Overload Shots . | . . . . . . Overflow Damage 256 | . . . 22 105 129 Projectiles 138 | . . . 22 59 57 Explosions 58 | . . . . . 58 Melee 60 | . . . . 46 14 Knockbacks 28 | . . . 6 15 7 Impact 4 | . . . . 3 1 Kinetic 23 | . . . 6 12 5 Secondary 1 | . . . . . 1 Self-Inflicted Damage 202 | . . . . . 202 Shots 3 | . . . . . 3 Rammed 5 | . . . . . 5 Targets Rammed 8 | . . . . 1 7 Kicked 2 | . . . . 1 1 Crushed 1 | . . . . . 1 Highest Temperature 329 | . 266 270 319 329 225 Average Temperature 93 | . 87 85 134 93 49 Received Heat Transfer 2633 | . 327 165 432 528 1181 Effects 7 | . . . 3 3 1 Shutdowns 1 | . . . . 1 . Energy Bleed 2 | . . . . 1 1 Interference 2 | . . . 2 . . Matter Decay 1 | . . . . 1 . Damage (minor) 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . 1 . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . . 2 . Impact Corruptions 3 | . . . . 2 1 Robots Melted 4 | . 1 . 2 . 1 Combat Hostiles 4 | . 1 . 2 . 1 Parts Melted 11 | . 2 . 3 2 4 Heat Transferred 5978 | . 1332 962 888 1480 1316 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 840 | 5 374 365 517 810 840 Initial 374 | . 3 110 122 221 374 Average 345 | 3 203 237 355 411 485 Maximum Alert Level 3 | . 1 1 2 3 3 Low Security (%) 18 | 100 41 32 16 5 . Level 1 53 | . 58 67 44 54 37 Level 2 21 | . . . 39 24 50 Level 3 7 | . . . . 14 12 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 29 | . 5 4 2 11 7 Investigation 8 | . 3 1 1 2 1 Extermination 3 | . . . . 2 1 Reinforcement 12 | . 2 3 1 3 3 Assault 2 | . . . . 1 1 Garrison 4 | . . . . 3 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 14 | . 3 1 6 . 4 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 192 | . 35 27 27 51 52 Peak Tracking Total 16 | . 4 6 5 5 16 Tactical Retreats 22 | . 2 2 4 5 9 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 12 | . 5 . 1 3 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 9 | . . 1 . 4 4 Max in Single Turn 4 | . . 1 . 1 4 Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 22 | . 8 3 3 7 1 Terminals 16 | . 6 1 3 5 1 Fabricators . | . . . . . . Repair Stations 3 | . 1 . . 2 . Recycling Units 1 | . 1 . . . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Total Hacks 57 | . 20 9 12 14 2 Successful 27 | . 11 6 7 3 . Failed 28 | . 8 3 4 11 2 Catastrophic 6 | . 2 . . 3 1 Database Lockouts 2 | . 1 . 1 . . Manual 29 | . 13 1 11 4 . Terminals 43 | . 16 3 12 10 2 Fabricators . | . . . . . . Repair Stations 6 | . 2 . . 4 . Recycling Units 2 | . 2 . . . . Scanalyzers 6 | . . 6 . . . Garrison Access . | . . . . . . Terminal Hacks 12 | . 5 1 5 1 . Robot Analysis 5 | . 2 . 3 . . Prototype ID Bank 1 | . . . . 1 . Terminal Index 1 | . . . 1 . . Alert Level 1 | . . 1 . . . Locate Traps 3 | . 3 . . . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . 2 . . 1 . Scan Component 2 | . 1 . . 1 . Repair 1 | . 1 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 5 | . . 5 . . . Insert Component 3 | . . 3 . . . Analyze 2 | . . 2 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 7 | . 4 . 2 1 . Terminals 7 | . 4 . 2 1 . Botnet 7 | . 4 . 2 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 17 | . 5 3 1 7 1 Full Trace Events 9 | . 4 2 . 2 1 Feedback Events 1 | . . 1 . . . Corruption 1 | . . 1 . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . 2 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . 2 . . . Part Schematics Acquired 2 | . . 2 . . . Parts Damaged 1 | . . 1 . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 4 | . . . . 4 . Machine Destruction 4 | . . . . 4 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies 3 | . . . . 3 . Largest Group 3 | . . . . 3 . Highest-Rated Group 93 | . . . . 93 . Highest-Rated Ally 31 | . . . . 31 . Total Orders . | . . . . . . Ally Attacks 70 | . . . . 70 . Total Damage 802 | . . . . 802 . Kills 7 | . . . . 7 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total 5 | . 2 . 3 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 5792 | 30 1205 840 678 2184 855 Spaces Moved 3159 | 19 766 480 276 1109 509 Core 36 | . . . . . 36 Treads 299 | . 11 91 44 81 72 Legs 1464 | 19 16 . . 1028 401 Wheels 1360 | . 739 389 232 . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 120 80 95 105 125 50 Average Speed 125 | 120 108 126 133 132 133 Slowest Speed 246 | 120 240 240 240 240 246 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 37 | 3 95 50 27 36 12 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 13 | . . . 3 5 5 Terrain Destroyed 83 | . . 5 10 13 55 Melee 4 | . . . 3 1 . Projectile 30 | . . 5 7 12 6 AOE 49 | . . . . . 49 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 4491 | 23 1007 660 508 1682 611 Wait 653 | . 83 87 141 336 6 Move 3154 | 18 765 479 275 1108 509 Hop . | . . . . . . Pick Up 119 | 2 26 20 17 43 11 Fast Attach 9 | . 7 . . 2 . Attach 28 | . . 4 6 4 14 Detach 3 | . 1 . . 1 1 Swap 92 | 1 19 10 13 39 10 Drop 117 | . 22 23 12 49 11 Fire 288 | 2 84 37 40 88 37 Melee 10 | . . . 4 6 . Ram . | . . . . . . Kick 2 | . . . . 1 1 Crush 6 | . . . . . 6 Escape Stasis 10 | . . . . 5 5 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 2) 31 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Discovered new exit (range 12) 337 | -10/Materials | Build established: Mutant 384 | -10/Materials | Discovered new exit (range 10) 427 | -10/Materials | Central database locked down 583 | -10/Materials | Core integrity fell below 50% 656 | -10/Materials | Discovered new exit (range 7) 857 | -10/Materials | Repaired Lgt. Treads 948 | -10/Materials | Discovered new exit (range 15) 1236 | -10/Materials | Entered another Materials area 1236 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1302 | -9/Materials | Discovered new exit (range 15) 1494 | -9/Materials | Discovered new exit (range 6) 1706 | -9/Materials | Build established: Scavenger-Mutant 2014 | -9/Materials | Build established: Mutant 2067 | -9/Materials | Discovered new exit (range 6) 2076 | -9/Materials | Entered another Materials area 2076 | -8/Materials | Evolved 2 slots: Utility x2 2421 | -8/Materials | Central database locked down 2561 | -8/Materials | Discovered new exit (range 15) 2639 | -8/Materials | Lost 3 parts (1n1u1w) 2754 | -8/Materials | Entered Factory 2754 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4152 | -7/Factory | Allied Derelicts emerged from ambush trap array 4246 | -7/Factory | Garrison activated, responded to threat 4913 | -7/Factory | Discovered new exit (range 19) 4938 | -7/Factory | Entered another Factory area 4938 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5227 | -6/Factory | Build established: Scavenger-Skirmisher 5410 | -6/Factory | Garrison activated, responded to threat 5578 | -6/Factory | Lost 3 parts (1n1u1w) 5638 | -6/Factory | First assault squad dispatched 5672 | -6/Factory | Lost 3 parts (3n) 5759 | -6/Factory | Core integrity fell below 50% 5776 | -6/Factory | Core integrity fell below 20% 5793 | -6/Factory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 05771_ Slug penetrates Wall. 05772_ Wall collapses. 05772_ Fission Core destroyed. 05772_ Penetrated by Slug. 05772_ Hvy. Plasma Cannon destroyed. 05773_ System corrupted: Heat flow error (+167). 05774_ Overheating: Energy bleed (-16). 05774_ Dropped Hcp. Storage Unit. 05774_ Dropped Mic. Nuclear Core. 05775_ Penetrated by Slug. 05775_ Acquired 57 matter. 05778_ Penetrated by Slug. 05778_ Pressure Siphon disabled. 05778_ Slug penetrates Wall. 05778_ Imp. Heat Sink destroyed. 05783_ C-30 ARC bursts open, deploying its payload. 05783_ G-67 Veteran unfolds itself. 05783_ G-50 Soldier unfolds itself. 05783_ I-36 Angel unfolds itself. 05787_ Acquired 8 matter. 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""" """ ############# | | ??????????????# # """ """ #?# # | | ??????????????# *# g""" """ #?# # | | ??????????????# [ = # #?# # | | ??????????????######+#### """ """ #?# # | | ???????????????????# #??# """ """ #?# # | | ???????????????????# #??# """ """ #?# * # | | ???????????????????#=#??# """ """ #?#]!] # | | ???????????????????# #??# #?#]!%=% # | | ?????????????????### #### """ ####/"####### | | ?????????????????# = """ ^^ =!%! | | ?????????????????# " F" ""% ^ % | | ?????????????????# """" """ =% | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 16 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Lgt. Armor Plating | -9/Materials | Scanalyzed Lgt. Nuclear Core | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Quantum Hacking Challenges ------------ None Game ------ Seed TimingAuthchipRail Manual? 0 Play Time 02:41:54 Cumulative 144.8 hours Start 2024.12.13 @ 16:56:46 End 2024.12.13 @ 23:26:42 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 74 Rogue 74 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 50 Achievement% 41 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 411fdd26-f573-4c33-aa73-5ec3012c0eef