Cogmind - Beta 12 X2 @@@ ROGUE MODE // 2022.09.11 @ 12:12:46 Player: ArabianSandBoa Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (197) 985 Value Destroyed (7439) 7439 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (1979) 1979 TOTAL SCORE: 14823 Bonus ------- High Alert Combat Kills 952 Follower Combat Kills 1086 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Friendly Fire -859 Cogmind --------- Core Integrity 47/850 Matter 273/300 Energy 31/150 System Corruption 13% Temperature Cool (54) Movement Walking (229) Ox2 Location -6/Garrison Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (2) --- FC-Gravmag Exoskeleton > --- UTILITY (10) ----- Armored Scrap Engine High-capacity Storage Unit Enhanced Optical Array Experimental Signal Interpreter Kinecellerator Weapon Cycler Advanced Hacking Suite > --- WEAPON (2) ------- Shotgun Ballistic Construct/C > --- INVENTORY (20) --- Cooled Cesium-ion Thruster Large Storage Unit Improved Trap Scanner Advanced Terrain Scan Processor Kinecellerator Phase Shifter System Shield Improved Recalibrator Hacking Drone Bay (1/1) RU-N14's Throwing Claymores (10) RU-N14's Throwing Claymores (10) RU-N14's Throwing Claymores (10) RU-N14's Throwing Claymores (10) Molecular Deconstructor Peak State ------------ > --- POWER ------------ Fission-Momentum Engine > --- PROPULSION ------- FC-Gravmag Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Large Storage Unit Enhanced Optical Array Experimental Signal Interpreter Advanced Hacking Suite Improved Recalibrator Heart of Steel > --- WEAPON ----------- Shotgun Ballistic Construct/C > --- INVENTORY -------- Advanced Heat Sink Coolant Injector Energy Well 0b10 Decoder Chip [Generic] Armor Integrity Analyzer Improved Particle Charger Phase Shifter System Shield Hacking Drone Bay RU-N14's Throwing Claymores RU-N14's Throwing Claymores RU-N14's Throwing Claymores RU-N14's Throwing Claymores Molecular Deconstructor [Rating: 99] Favorites ----------- Power Fission-Momentum Engine Engine Fission-Momentum Engine Power Core Light Nuclear Core Propulsion FC-Gravmag Exoskeleton Treads Advanced Treads Leg FC-Gravmag Exoskeleton Wheel Wheel Hover Unit Aerolev Unit Utility Armored Scrap Engine Device Armored Scrap Engine Storage Large Storage Unit Processor Experimental Signal Interpreter Hackware Advanced Hacking Suite Protection Insulated Plating Weapon Shotgun Ballistic Construct/C Energy Gun Precision Beam Rifle Ballistic Gun Assault Rifle Ballistic Cannon Shotgun Ballistic Construct/C Launcher Heavy Missile Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Makeshift Hammer Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Gar Slots Evolved 8 | . . 2 2 2 . . . . 2 . Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility 8 | . . 2 2 2 . . . . 2 . Weapon . | . . . . . . . . . . . Parts Attached 122 | 7 1 23 19 8 10 1 9 . 35 9 Power 11 | 1 . 3 3 1 . . . . . 3 Engine 6 | 1 . 3 . . . . . . . 2 Core 5 | . . . 3 1 . . . . . 1 Reactor . | . . . . . . . . . . . Propulsion 15 | 2 . 8 5 . . . . . . . Treads 2 | . . . 2 . . . . . . . Leg . | . . . . . . . . . . . Wheel 10 | 2 . 7 1 . . . . . . . Hover 3 | . . 1 2 . . . . . . . Flight . | . . . . . . . . . . . Utility 77 | 2 1 7 7 4 10 1 6 . 33 6 Device 44 | 1 . 1 2 2 8 . 2 . 22 6 Storage 6 | 1 1 . . . . . . . 4 . Processor 19 | . . 2 2 2 2 1 4 . 6 . Hackware 3 | . . . 2 . . . . . 1 . Protection 5 | . . 4 1 . . . . . . . Artifact . | . . . . . . . . . . . Weapon 19 | 2 . 5 4 3 . . 3 . 2 . Energy Gun 8 | 1 . 3 4 . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 3 | 1 . 2 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 4 | . . . . 3 . . 1 . . . Special Weapon 3 | . . . . . . . 1 . 2 . Impact Weapon 1 | . . . . . . . 1 . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 12 | . . 2 2 . 1 . 5 . 2 . Parts Lost 28 | . . 6 3 3 . 1 1 . 6 8 Power 5 | . . 1 . 2 . . . . . 2 Propulsion 5 | . . 2 2 . . . . . 1 . Utility 13 | . . 1 1 1 . . 1 . 5 4 Weapon 5 | . . 2 . . . 1 . . . 2 Highest Loss Streak 3 | . . 2 2 1 . 1 1 . 2 3 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 79 | . 100 98 94 76 73 76 81 84 72 77 Engine 4 | . 14 10 3 . 7 7 7 7 5 1 Core 2 | . . . 5 6 . . . . . 2 Treads 1 | . . . 6 1 . . . . 2 . Wheel 2 | . 28 21 8 . . . . . . . Hover 3 | . . . . 5 4 7 7 7 1 3 Device 17 | . 14 7 9 25 24 22 14 15 15 17 Storage 7 | . 14 11 9 7 7 7 7 7 5 6 Processor 20 | . . 14 12 10 18 23 30 30 23 25 Hackware 3 | . . . 13 5 . . . . 5 6 Protection 1 | . . 11 8 1 . . . . . . Energy Gun 4 | . 14 16 18 6 . . . . 2 . Energy Cannon 2 | . . . . 1 7 7 7 7 1 2 Ballistic Gun 1 | . 14 4 . . . . . . 1 . Naked Turns . | . . . . . . . . . . . Heaviest Build 219 | 13 28 35 40 41 41 45 48 47 219 60 Greatest Support 43 | 20 20 32 42 33 25 25 25 25 43 43 Greatest Overweight (x) 10 | . 1 2 3 5 1 1 1 1 10 2 Average Overweight (x) 1 | . . . . 1 1 1 1 1 2 1 Largest Inventory Capacity 35 | 8 15 15 15 15 15 15 15 15 35 20 Average Capacity 18 | 7 14 15 15 15 15 15 15 15 25 20 Most Carried 34 | 7 11 15 15 15 15 15 15 15 34 16 Average Carried 14 | 4 9 14 14 7 13 14 14 15 21 14 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 20 20 Final Carried 15 | 6 11 15 15 12 14 15 15 15 15 15 Class Distribution -------------------- 43% | Construct 33% | Mutant 14% | Hauler-Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Construct | -7/Lower Caves Construct | -7/Lower Caves Construct | -7/Zion Construct | -6/Proximity Caves Hauler-Mutant | -6/Factory Construct | -6/Garrison Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Gar Matter Collected 4310 | 151 33 497 135 228 415 272 67 68 1602 842 Remotely . | . . . . . . . . . . . Salvage Created 9749 | 111 121 1161 744 1457 290 468 . 199 3867 1331 Parts 444 | 3 8 66 38 73 6 30 . 8 172 40 Haulers Intercepted 11 | . . 2 2 2 . . . . 5 . Recyclers Shooed 8 | . . 1 . 3 . . . . 4 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 37 | . . . . . 4 20 2 11 . . Prevented 3 | . . . . . . . . 3 . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Gar Combat Hostiles Destroyed 127 | . 3 24 13 21 1 12 . 5 30 18 Guns 72 | . 3 24 10 11 . . . . 20 4 Cannons 37 | . . . . 3 1 9 . 5 8 11 AOE 12 | . . . . 7 . 3 . . 2 . Classes Destroyed 18 | 2 1 8 1 2 2 2 . . . . Worker 20 | . . 2 4 7 . . . . 7 . Builder 7 | . . . 1 . . . . . 6 . Tunneler 1 | 1 . . . . . . . . . . Hauler 11 | . . 2 2 2 . . . . 5 . Recycler 14 | 1 . 1 . 4 . . . . 8 . Mechanic 4 | . . . . 1 . . . . 3 . Operator 5 | . . 2 . 1 . . . . 2 . Watcher 6 | . . 2 . 2 . . . . 2 . Swarmer 20 | . . 7 4 3 . 4 . 2 . . Grunt 53 | . 3 10 7 11 . . . 1 12 9 Brawler 6 | . . 1 1 1 . . . 1 1 1 Duelist 1 | . . 1 . . . . . . . . Sentry 12 | . . 5 1 2 . . . . 2 2 Specialist 10 | . . . . . . 1 . . 2 7 Hunter 5 | . . . . . . 1 . . 4 . Programmer 15 | . . . . 4 . 2 . 1 8 . Behemoth 2 | . . . . . 1 . . . 1 . Z-Courier 2 | . . . . . . . . . 2 . Decomposer 3 | . . . . . 2 1 . . . . Samaritan 1 | . . . . . 1 . . . . . Wasp 3 | . . . . . . 3 . . . . Thug 2 | . . . . . . 1 . . . 1 Best Kill Streak 9 | 2 3 7 9 8 1 4 . 2 8 3 Combat Bots Only 5 | . 3 5 4 5 1 4 . 2 5 3 Max Kills in Single Turn 4 | 1 1 2 1 3 1 4 . 1 3 1 Gunslinging 1 | . . 1 . . . . . . . . Exploded 3 | . . . . 2 . 3 . . 2 . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Gar Damage Taken 8831 | . 90 990 624 1232 76 406 . 72 2597 2744 Core 1446 | . 33 110 132 294 . 60 . 14 477 326 Absorbed by Shields 188 | . . . . 148 . . . . . 40 Core Remaining (%) 76 | 100 86 72 76 . . . . 47 . . Volleys Fired 541 | 5 11 90 54 102 11 23 . 9 156 80 Largest 2 | 2 2 2 2 2 1 1 . 1 2 2 Hottest 142 | 70 70 112 122 122 34 34 . 17 142 142 Shots Fired 718 | 10 22 177 108 114 11 22 . 9 162 83 Gun 519 | 10 22 177 108 85 . . . . 106 11 Cannon 194 | . . . . 24 11 22 . 9 56 72 Launcher 5 | . . . . 5 . . . . . . Special . | . . . . . . . . . . . Kinetic 233 | 5 11 61 . 22 11 22 . . 59 42 Thermal 459 | 5 11 116 108 87 . . . 9 102 21 Explosive 5 | . . . . 5 . . . . . . Electromagnetic 21 | . . . . . . . . . 1 20 Robot Hit Streak 24 | 3 4 15 21 12 4 9 . 16 24 23 Robot Miss Streak 4 | 2 2 2 4 3 2 4 . 2 4 3 Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . Shots Hit Robots 556 | 5 16 124 82 87 11 21 . 9 136 65 Core Hits 336 | 3 7 50 27 62 6 14 . 8 116 43 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 26 | 2 1 5 9 4 4 1 . . . . Burn 18 | 2 1 5 9 1 . . . . . . Blast 8 | . . . . 3 4 1 . . . . Melee Attacks 1 | . . . . . . . 1 . . . Impact 1 | . . . . . . . 1 . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 22362 | 62 202 1806 1453 3450 947 1674 . 727 8310 3731 Guns 10256 | 62 202 1806 1447 1617 . . . . 4852 270 Cannons 8683 | . . . . 398 947 1487 . 551 2468 2832 Explosions 3417 | . . . . 1435 . 187 . 176 990 629 Melee . | . . . . . . . . . . . Ramming 6 | . . . 6 . . . . . . . Kinetic 8982 | 37 88 594 . 670 947 1487 . . 3617 1542 Thermal 10766 | 25 114 1212 1447 1892 . 187 . 727 3947 1215 Explosive 1355 | . . . . 760 . . . . 595 . Electromagnetic 1253 | . . . . 128 . . . . 151 974 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 13 | . . . . 1 1 2 2 . 7 13 Average Corruption 3 | . . . . 1 1 1 2 . 3 7 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 109 | . . . . 6 5 10 2 . 45 41 Message Errors 24 | . . . . . . 5 1 . 8 10 Matter Fused 29 | . . . . 1 1 2 . . 12 13 Heat Flow Errors 12 | . . . . . 1 . . . 5 6 Energy Discharges 18 | . . . . 2 . 2 . . 8 6 Parts Rejected 1 | . . . . . . . . . . 1 Data Loss (minor) 13 | . . . . 2 1 . 1 . 6 3 Data Loss (major) 6 | . . . . 1 2 . . . 2 1 Alerts 3 | . . . . . . . . . 3 . Weapon Failures 3 | . . . . . . 1 . . 1 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 766 | . . . . 193 28 100 . 26 297 122 Projectiles 384 | . . . . 4 28 100 . 26 153 73 Explosions 382 | . . . . 189 . . . . 144 49 Melee . | . . . . . . . . . . . Knockbacks 32 | . . . . . . 11 . . 9 12 Impact . | . . . . . . . . . . . Kinetic 29 | . . . . . . 10 . . 9 10 Secondary 3 | . . . . . . 1 . . . 2 Self-Inflicted Damage 447 | . . . 2 187 . 10 . . 154 94 Shots 12 | . . . . 5 . 1 . . 4 2 Rammed 2 | . . . 2 . . . . . . . Targets Rammed 2 | . . . 2 . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 552 | . 140 237 351 22 130 7 . . 552 203 Average Temperature 86 | . 72 75 82 13 71 7 . . 143 57 Received Heat Transfer 2285 | . 48 285 270 364 . 9 . . 412 897 Effects 5 | . . . 1 . . . . . 4 . Shutdowns 1 | . . . . . . . . . 1 . Energy Bleed 1 | . . . . . . . . . 1 . Matter Decay 1 | . . . . . . . . . 1 . Short Circuit 1 | . . . . . . . . . 1 . Damage (minor) 1 | . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . 3 Combat Hostiles 2 | . . . . . . . . . . 2 Parts Fried 9 | . . . . . . . . . 3 6 Impact Corruptions 1 | . . . . . . 1 . . . . Robots Melted 3 | . . . 3 . . . . . . . Combat Hostiles 3 | . . . 3 . . . . . . . Parts Melted 28 | . . 9 12 7 . . . . . . Heat Transferred 11973 | 222 407 3282 3811 2927 . 150 . 150 374 650 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 13 | . . . . 1 . 2 . 1 5 4 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Gar Peak Influence 1889 | 10 91 507 406 611 . . . . 909 1889 Initial 636 | . 6 38 166 . . . . . 58 636 Average 423 | 2 32 305 253 142 . . . . 304 1416 Maximum Alert Level 5 | . . 2 2 2 . . . . 3 5 Low Security (%) 38 | 100 100 18 16 62 . . . . 42 . Level 1 29 | . . 68 67 30 . . . . 27 . Level 2 11 | . . 13 15 7 . . . . 18 2 Level 3 7 | . . . . . . . . . 11 21 Level 4 7 | . . . . . . . . . . 47 Level 5 4 | . . . . . . . . . . 29 High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 25 | . 1 2 2 6 . . . . 14 . Investigation 3 | . 1 . 2 . . . . . . . Extermination 9 | . . . . 3 . . . . 6 . Reinforcement 11 | . . 2 . 3 . . . . 6 . Assault 1 | . . . . . . . . . 1 . Garrison 1 | . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 4 | . . . . 1 . . . . 3 . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Gar Distress Signals 9 | . . 5 . 4 . . . . . . Communications Jammed 2 | . . . . . . . . . 2 . Distress Signals . | . . . . . . . . . . . Times Spotted 199 | . 6 36 17 38 1 10 . 8 45 38 Peak Tracking Total 7 | . 3 6 4 5 1 4 . 3 5 7 Tactical Retreats 6 | . . . 1 1 . . . . 3 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Gar Traps Triggered 10 | . 1 . 2 . . . . . . 7 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Gar Machines Disabled 32 | . . 2 . 10 . 1 . . 13 6 Max in Single Turn 8 | . . 1 . 3 . 1 . . 8 1 Garrison Relay 4 | . . . . . . . . . . 4 Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Gar Machines Accessed 11 | . 2 . 2 2 1 . . . 3 1 Terminals 7 | . 2 . 2 2 . . . . . 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . 2 . Total Hacks 25 | . 5 . 9 4 1 . . . 5 1 Successful 13 | . 2 . 5 2 1 . . . 2 1 Failed 12 | . 3 . 4 2 . . . . 3 . Catastrophic 2 | . . . 2 . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 14 | . . . 6 . . 1 . . 4 3 Terminals 19 | . 5 . 9 4 . . . . . 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . 2 . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . 3 . Terminal Hacks 11 | . 2 . 5 2 1 . . . . 1 Prototype ID Bank 2 | . 1 . 1 . . . . . . . Open Door 2 | . . . . . 1 . . . . 1 Branch Access Points 1 | . . . . 1 . . . . . . Alert Level 1 | . 1 . . . . . . . . . Unreport Threat 2 | . . . 2 . . . . . . . Zone Layout 3 | . . . 2 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . 2 . Unlock Access 2 | . . . . . . . . . 2 . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 9 | . 2 . 2 2 . . . . 3 . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . . . 16 . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Gar Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 19 | . . . . . . . . . . 19 Machine Destruction 19 | . . . . . . . . . . 19 Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . . . 6 Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Gar Total Allies 14 | . . . . . . . 4 . 3 7 Largest Group 6 | . . . . . . . 4 4 5 6 Highest-Rated Group 292 | . . . . . . . 154 154 170 292 Highest-Rated Ally 99 | . . . . . . . 40 40 99 99 Zionite Dispatches 2 | . . . . . . . . . 2 . Hover Resupply 2 | . . . . . . . . . 2 . Total Orders 2 | . . . . . . . . . 2 . DROP 2 | . . . . . . . . . 2 . Ally Attacks 102 | . . . . . . . . 22 25 55 Total Damage 4175 | . . . . . . . . 492 586 3097 Kills 28 | . . . . . . . . 4 4 20 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Gar Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 1 2 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Decoded 0b10 Intel 34 | . . . . . . . . . 8 26 Traps 15 | . . . . . . . . . 3 12 Emergency Access 2 | . . . . . . . . . . 2 Items 13 | . . . . . . . . . 4 9 Machines 3 | . . . . . . . . . 1 2 Patrols 1 | . . . . . . . . . . 1 Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Gar Turns Passed 11969 | 73 206 889 614 2232 699 800 1283 438 3375 1360 Spaces Moved 5509 | 43 138 384 247 649 470 587 972 327 1169 523 Core 1 | 1 . . . . . . . . . . Treads 698 | . . . 120 122 . . . . 372 84 Legs 194 | . . . . . . . . . 86 108 Wheels 689 | 42 138 384 120 5 . . . . . . Hover 3517 | . . . 7 442 296 587 972 327 555 331 Flight 410 | . . . . 80 174 . . . 156 . Fastest Speed 50 | 50 80 95 95 53 122 127 127 127 56 91 Average Speed 151 | 79 94 102 143 153 125 127 127 127 222 161 Slowest Speed 668 | 80 95 130 225 350 127 127 127 127 668 229 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 2 | . . . . . 2 . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 42 | 4 30 36 23 21 55 69 89 65 24 54 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . . . Known Exits Taken 7 | . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . Scrap Searched 7 | . . . . . 1 3 2 1 . . Spaces Dug 19 | . . . . 3 . . . . 16 . Terrain Destroyed 384 | . . . . 138 27 66 . 2 107 44 Melee . | . . . . . . . . . . . Projectile 154 | . . . . 13 27 55 . . 45 14 AOE 230 | . . . . 125 . 11 . 2 62 30 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Gar Total 8454 | 69 191 708 400 1779 572 628 1025 340 1786 956 Wait 1936 | 7 36 171 45 985 70 7 14 5 358 238 Move 5496 | 42 137 383 247 648 465 586 971 326 1168 523 Hop 2 | . . . . . 2 . . . . . Pick Up 116 | 8 5 19 12 11 4 5 13 . 38 1 Fast Attach 63 | 5 . 9 12 5 5 1 4 . 16 6 Attach 44 | 2 . 7 2 3 5 . 5 . 17 3 Detach 45 | . . 3 5 7 2 . 5 . 19 4 Swap 16 | . 1 7 5 . . . 1 . 2 . Drop 93 | . 1 19 17 18 8 6 11 . 12 1 Fire 541 | 5 11 90 54 102 11 23 . 9 156 80 Melee 1 | . . . . . . . 1 . . . Ram 1 | . . . 1 . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 72 | . . . . . . . . . . 72 Rewire 28 | . . . . . . . . . . 28 Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x3 / Gar / Gar) -6/Garrison (discovered 1 exit: *Fac) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 74 | -11/Scrapyard | Entered Materials 275 | -10/Materials | Discovered new exit (range 6) 280 | -10/Materials | Entered another Materials area 280 | -9/Materials | Evolved 2 slots: Utility x2 319 | -9/Materials | Build established: Mutant 1135 | -9/Materials | Discovered new exit (range 16) 1169 | -9/Materials | Entered another Materials area 1169 | -8/Materials | Evolved 2 slots: Utility x2 1716 | -8/Materials | Discovered new exit (range 16) 1780 | -8/Materials | Identified exit to Factory 1783 | -8/Materials | Entered Factory 1783 | -7/Factory | Evolved 2 slots: Utility x2 1783 | -7/Factory | Found Scrap Engine 3285 | -7/Factory | Discovered new exit (range 8) 3805 | -7/Factory | Identified exit to Lower Caves 4015 | -7/Factory | Entered Lower Caves 4025 | -7/Lower Caves | Encountered a Warlord checkpoint 4049 | -7/Lower Caves | Build established: Construct 4139 | -7/Lower Caves | Found Prototype Device 4142 | -7/Lower Caves | Identified Heart of Steel 4408 | -7/Lower Caves | Spotted B-75 Beast 4416 | -7/Lower Caves | Destroyed B-75 Beast 4662 | -7/Lower Caves | Discovered new exit (range 15) 4677 | -7/Lower Caves | Identified exit to Lower Caves 4714 | -7/Lower Caves | Entered another Lower Caves area 4792 | -7/Lower Caves | Discovered new exit (range 5) 4806 | -7/Lower Caves | Identified exit to Factory 5124 | -7/Lower Caves | Discovered new exit (range 16) 5153 | -7/Lower Caves | Identified exit to Zion 5178 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 5190 | -7/Lower Caves | Found Prototype Special Weapon 5413 | -7/Lower Caves | Learned Factory emergency access door positions 5468 | -7/Lower Caves | Core integrity fell below 50% 5479 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 5487 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 5514 | -7/Lower Caves | Entered Zion 5559 | -7/Zion | Found Prototype Special Weapon 5562 | -7/Zion | Found Prototype Special Weapon 5565 | -7/Zion | Found Prototype Special Weapon 5571 | -7/Zion | Found Prototype Special Weapon 5596 | -7/Zion | System corruption cleaned by Quarantine Array 5664 | -7/Zion | Discovered new exit (range 16) 5682 | -7/Zion | Identified exit to Proximity Caves 5762 | -7/Zion | Learned Factory terminal intel 5900 | -7/Zion | Found Prototype Processor 5900 | -7/Zion | Identified Exp. Targeting Computer 5906 | -7/Zion | Found Prototype Processor 5907 | -7/Zion | Identified Exp. Terrain Scan Processor 5913 | -7/Zion | Found Prototype Processor 5913 | -7/Zion | Identified Exp. Signal Interpreter 6087 | -7/Zion | Imprinted 6089 | -7/Zion | Declared Zion's savior 6211 | -7/Zion | Learned location of Warlord (-4) 6271 | -7/Zion | Given the Hacking Drone Bay 6271 | -7/Zion | Identified RU-N14's Throwing Claymores (x4) 6272 | -7/Zion | Found Prototype Device 6392 | -7/Zion | Given A8's code to call for help 6797 | -7/Zion | Entered Proximity Caves 6797 | -6/Proximity Caves | Accompanied by 4 allies 6874 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7158 | -6/Proximity Caves | Learned Factory security intel 7217 | -6/Proximity Caves | Discovered exit to Factory (range 6) 7235 | -6/Proximity Caves | Entered Factory 7235 | -6/Factory | Accompanied by 4 allies 7235 | -6/Factory | Evolved 2 slots: Utility x2 7238 | -6/Factory | Loaded intel: 26 terminal locations 7300 | -6/Factory | Identified exit to Garrison 7357 | -6/Factory | Identified Hacking Drone Bay 7520 | -6/Factory | Discovered new exit (range 15) 7531 | -6/Factory | Build established: Mutant 7545 | -6/Factory | Zion Hover Resupply teleported in 7713 | -6/Factory | Spotted B-75 Beast 7728 | -6/Factory | Zion Hover Resupply teleported in 8072 | -6/Factory | Build established: Hauler-Mutant 8445 | -6/Factory | Destroyed B-75 Beast 8570 | -6/Factory | Terminal network hard line cut 8933 | -6/Factory | Discovered new exit (range 13) 9001 | -6/Factory | Garrison activated, responded to threat 10035 | -6/Factory | First assault squad dispatched 10078 | -6/Factory | Build established: Construct 10206 | -6/Factory | Core integrity fell below 50% 10235 | -6/Factory | Heart of Steel transformed into Warbot 10257 | -6/Factory | Identified exit to Factory 10333 | -6/Factory | Discovered exit to Factory (range 16) 10576 | -6/Factory | Identified exit to Garrison 10610 | -6/Factory | Entered Garrison 10610 | -6/Garrison | Accompanied by 1 ally (Warbot) 10650 | -6/Garrison | Rescued a captive Derelict 10658 | -6/Garrison | Triggered checkpoint 10698 | -6/Garrison | Triggered checkpoint 10741 | -6/Garrison | Garrison Relay disabled 10817 | -6/Garrison | Triggered checkpoint 10842 | -6/Garrison | Garrison Relay disabled 10898 | -6/Garrison | Spotted B-75 Beast 10915 | -6/Garrison | Allies destroyed B-75 Beast 10916 | -6/Garrison | Triggered checkpoint 10932 | -6/Garrison | Triggered checkpoint 11073 | -6/Garrison | Discovered new exit (range 13) 11074 | -6/Garrison | Triggered checkpoint 11244 | -6/Garrison | Garrison Relay disabled 11288 | -6/Garrison | Identified exit to Factory 11308 | -6/Garrison | Triggered checkpoint 11460 | -6/Garrison | Triggered checkpoint 11500 | -6/Garrison | Lost 3 parts (1p1u1w) 11610 | -6/Garrison | Garrison Relay disabled 11830 | -6/Garrison | Triggered checkpoint 11842 | -6/Garrison | Core integrity fell below 20% 11969 | -6/Garrison | System corruption reached 10% 11970 | -6/Garrison | Self-destructed Last Messages --------------- 11878_ G-50 Soldier knocked back. 11880_ >> DECODED: Stasis Trap location. 11884_ G-50 Soldier knocked back. 11887_ System corrupted: Matter fused (-5). 11890_ G-50 Soldier destroyed. 11899_ Acquired 69 matter. 11908_ Acquired 10 matter. 11910_ System corrupted: Heat flow error (+166). 11926_ >> DECODED: Stasis Trap location. 11930_ System corrupted: Matter fused (-8). 11956_ >> DECODED: Patrol location. 11959_ JFFDOU&POQG2ODVHHZYJL9=DWL 11962_ Chain reaction triggered in Rnf. Deuterium Engine. 11963_ Critical hit (Burn: +37). 11968_ 0b10 Decoder Chip [Generic] destroyed. 11968_ Armor Integrity Analyzer destroyed. 11968_ System corrupted by crushing effect (+3). 11968_ System corrupted by crushing effect (+1). 11970_ Shotgun Ballistic Construct/C destroyed. 11970_ Shotgun Ballistic Construct/C core remains intact and functional. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????##????????????????????? | | ?????????????????????????##T#????????????????????? | | ????????????????????????? ??^?????????????????? | | ????????????????????????? ??^?????????????????? | | ?????????????????????????# #????????????????????? | | ?????????????????????????# #????????????????????? | | ??????????????????????#### #????????????????????? | | ??????????????????????? #????????????????????? | | ??????????????????????? ##???????????????????? | | ??????????????????????? g ;#???????????????????? | | ???????????????????????#;g ;????????????????????? | | ???????????????????????#; #????????????????????? | | ???????????????????????# ##???????????????????? | | ???????????????????????#; ;#???????????????????? | | ???????????????????????#; b ##???????????????????? | | ????????????????????????#@ ;#???????????????????? | | ?????????????????#####??# ##???????????????????? | | ?????????????????# #??# #?????????????????#### | | ????????????###### #### #?????????????????# | | ????????????# !% #?????????????????# | | ????????????##"! #?????????????????# # | | ?????????????#" ##"##### #?????????????????# # | | ?????????????## ## ##??# #?????????????????# # | | ?????????????## ## "#??# #?????????????????# # | | ?????????????#! !# ##??# #?????????###?????#^ # | | ?????????????#! !# ##### ###########"#######^ # | | ?????????????#! !" ; ; "= ##^ # | | ?????????????#! !"###### #############% ## # | | ?????????????#!!!!##????# ^^ [ [% | | ?????????????######?????# ^^ % = | | ????????????????????????# ^^ | | ????????????????????????############ ## = ## | | ???????????????????????????????????# ## % ##! | | ???????????????????????????????????" ==% =% ! | | ???????????????????????????????????" =!* *% | | ???????????????????????????????????" = !%* | | ???????????????????????????????????" = %! | | ???????????????????????????????????# ## !##!%[ | | ??????????????????????????########## ## ##!! | | ???????????????????????? % %[% | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 65 Energy Generation 26 Energy Capacity 268 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 14 Terrain Scan Density 1010 Jamming Range 14 Power Amplification 20 Additional Mass Support 12 Armor Coverage 300 Resistance: EM 15 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 68 Targeting Accuracy 20 Melee Accuracy 6 Target Analysis 7 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 2 Particle Charging 20 Kinecelleration 30 Offensive Hacking 14 Defensive Hacking 10 Item Schematics ----------------- Med. Insulated Plating | -7/Zion | Archive Force Field | -7/Zion | Archive Mak. Armor Plating | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Microactuators | -7/Zion | Archive Power Sword | -7/Zion | Archive Mak. Axe | -7/Zion | Archive Mass Driver | -7/Zion | Archive Neutrino Core | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Mak. Flight Unit | -7/Zion | Archive Thermic Laser | -7/Zion | Archive 0b10 Decoder Chip [Generic] | -7/Zion | Archive Mak. System Shield | -7/Zion | Archive Imp. KE Penetrator | -7/Zion | Archive Robot Schematics ------------------ M-28 Smith | -7/Zion | Archive M-14 Sweeper | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TrackerHeavyInterrupter Manual? 0 Play Time 02:06:38 Cumulative 299.5 hours Start 2022.09.10 @ 19:04:20 End 2022.09.11 @ 12:12:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 342 Rogue 342 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 72 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 67b82228-3d88-418e-96c2-de80aba023a5