Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.07 @ 00:57:40 Player: deadnoob Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (185) 925 Value Destroyed (5552) 5552 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (812) 812 TOTAL SCORE: 10649 Bonus ------- High Alert Combat Kills 533 Follower Combat Kills 79 Entered Garrisons 200 Cogmind --------- Core Integrity 262/700 Matter 146/300 Energy 100/100 System Corruption 2% Temperature Cool (4) Movement Treading (480) Ox4 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Light Treads Armored Huge Wheel > --- UTILITY (7) ------ Huge Storage Unit Improved Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Transmission Jammer Improved Light Armor Plating > --- WEAPON (2) ------- Gauss Cannon > --- INVENTORY (25) --- Light Treads Light Treads Light Treads Improved Heat Sink Coolant Injector Huge Storage Unit High-capacity Matter Pod (0) Experimental Sensor Array Hardened Light Armor Plating Improved Light Armor Plating Improved Shield Generator EM Pulse Cannon EM Pulse Cannon Proton Cannon Improved Heavy Machine Gun Improved Heavy Machine Gun Improved Grenade Launcher Improved Grenade Launcher Heavy Flail Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Advanced Treads Armored Huge Wheel > --- UTILITY ---------- Huge Storage Unit Experimental Sensor Array Improved Signal Interpreter Improved Targeting Computer Transmission Jammer Improved Shield Generator Hacking Suite > --- WEAPON ----------- Improved Heavy Machine Gun Improved Heavy Machine Gun > --- INVENTORY -------- Light Treads Light Treads Light Treads Armored Huge Wheel Improved Heat Sink Coolant Injector Huge Storage Unit High-capacity Matter Pod Transport Network Coupler Hardened Light Armor Plating Improved Light Armor Plating Improved Shield Generator Improved Shield Generator Hacking Suite EM Pulse Cannon EM Pulse Cannon Gauss Rifle Gauss Cannon Gauss Cannon Gauss Cannon Gauss Cannon Improved Grenade Launcher Improved Grenade Launcher Katana [Rating: 60] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Aerolev Unit Flight Unit Cooled VTOL Module Utility Huge Storage Unit Device Heat Sink Storage Huge Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Medium Armor Plating Weapon Improved Heavy Machine Gun Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Gauss Cannon Launcher Improved Grenade Launcher Impact Weapon Heavy Hammer Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 -8 -8 -7 ------- Run | Scr Mat Min Mat Sto Mat Gar Mat Fac Slots Evolved 6 | . . . 2 . 2 . . 2 Power . | . . . . . . . . . Propulsion 1 | . . . 1 . . . . . Utility 5 | . . . 1 . 2 . . 2 Weapon . | . . . . . . . . . Parts Attached 163 | 2 4 7 38 30 20 13 16 33 Power 9 | . . . 5 1 1 . . 2 Engine 8 | . . . 4 1 1 . . 2 Core 1 | . . . 1 . . . . . Reactor . | . . . . . . . . . Propulsion 46 | . 2 2 15 10 6 2 5 4 Treads 35 | . 2 . 10 9 6 2 4 2 Leg 7 | . . 2 5 . . . . . Wheel 2 | . . . . . . . . 2 Hover 1 | . . . . . . . 1 . Flight 1 | . . . . 1 . . . . Utility 49 | 1 2 2 6 6 7 4 5 16 Device 14 | 1 . 2 2 . 1 . 2 6 Storage 4 | . 2 . 1 1 . . . . Processor 6 | . . . 1 . . . 1 4 Hackware 4 | . . . . 2 . . . 2 Protection 21 | . . . 2 3 6 4 2 4 Artifact . | . . . . . . . . . Weapon 59 | 1 . 3 12 13 6 7 6 11 Energy Gun 12 | 1 . . 10 1 . . . . Energy Cannon 6 | . . . . 3 2 1 . . Ballistic Gun 21 | . . 3 1 5 3 2 4 3 Ballistic Cannon 5 | . . . . . . . . 5 Launcher 9 | . . . 1 1 1 3 2 1 Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . . . 1 . . . 1 Slashing Weapon 4 | . . . . 2 . 1 . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 10 | . . . 4 3 . . 1 2 Parts Lost 42 | . . 5 9 3 7 5 2 11 Power 6 | . . 1 1 1 1 . . 2 Propulsion 10 | . . 1 2 . 3 . 1 3 Utility 15 | . . 1 2 2 2 4 1 3 Weapon 11 | . . 2 4 . 1 1 . 3 Highest Loss Streak 8 | . . 5 6 1 4 2 1 8 To Critical Strikes 1 | . . . . . . . 1 . Average Slot Usage (%) 95 | . 100 83 97 97 97 99 99 91 Engine 7 | . 14 . 6 8 7 9 9 6 Treads 22 | . 27 3 24 32 26 27 26 11 Leg 4 | . . 23 8 . . . . . Device 9 | . 14 14 10 7 1 . 6 14 Storage 10 | . 14 14 11 11 9 9 9 7 Processor 3 | . . . 1 . . . 8 17 Hackware 6 | . . . . 6 18 18 11 8 Protection 7 | . . . 8 7 15 17 9 2 Energy Gun 5 | . 14 . 17 1 . . . . Energy Cannon 3 | . . . . 11 4 5 . . Ballistic Gun 10 | . 14 27 3 8 12 10 18 7 Naked Turns . | . . . . . . . . . Heaviest Build 112 | 14 89 29 101 101 110 112 112 112 Greatest Support 63 | 20 40 40 63 63 63 60 62 62 Greatest Overweight (x) 35 | . 2 2 2 2 35 1 2 3 Average Overweight (x) 1 | . . . . 1 2 1 1 2 Largest Inventory Capacity 25 | 8 25 15 25 25 25 25 25 25 Average Capacity 22 | 8 15 15 21 25 25 25 25 25 Most Carried 25 | 6 13 8 25 25 25 25 25 25 Average Carried 19 | 6 9 7 19 24 22 23 23 23 Final Capacity 25 | 8 15 15 25 25 25 25 25 25 Final Carried 25 | 6 8 8 25 25 25 21 25 19 Class Distribution -------------------- 45% | Scavenger-Mutant 32% | Mutant 16% | Hacker-Mutant 4% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Mutant | -8/Materials Hacker-Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -8 -7 ----------- Run | Scr Mat Min Mat Sto Mat Gar Mat Fac Matter Collected 3989 | 210 195 210 515 498 631 345 423 962 Remotely . | . . . . . . . . . Salvage Created 7144 | 100 183 60 1861 1695 841 733 738 933 Parts 395 | 9 15 5 115 94 36 33 40 48 Haulers Intercepted 19 | . . . 6 5 2 . 2 4 Recyclers Shooed 15 | 1 3 . 3 1 2 . 2 3 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -7 ------- Run | Scr Mat Min Mat Sto Mat Gar Mat Fac Combat Hostiles Destroyed 132 | . 5 1 35 28 17 23 8 15 Melee 3 | . . . . 1 . 2 . . Guns 86 | . 5 1 31 16 13 8 7 5 Cannons 25 | . . . . 10 2 3 . 10 AOE 17 | . . . 4 . 2 10 1 . Classes Destroyed 15 | 2 4 . 5 . 2 1 . 1 Worker 8 | . 2 . 3 1 . . 2 . Builder 2 | . . . 2 . . . . . Tunneler 3 | 2 . . . . . . . 1 Hauler 19 | . . . 6 5 2 . 2 4 Recycler 12 | 1 . . 2 2 1 . 3 3 Mechanic 1 | . . . . . 1 . . . Operator 1 | . 1 . . . . . . . Watcher 7 | . . . 2 1 . . 3 1 Swarmer 16 | . 3 . 7 . 2 4 . . Grunt 75 | . 2 1 20 16 8 16 5 7 Brawler 1 | . . . . . 1 . . . Duelist 3 | . . . 1 . 2 . . . Sentry 32 | . . . 7 12 4 2 2 5 Hunter 3 | . . . . . . 1 1 1 Programmer 2 | . . . . . . . . 2 Best Kill Streak 9 | 2 5 1 7 3 4 9 4 5 Combat Bots Only 9 | . 5 1 4 3 3 9 2 5 Max Kills in Single Turn 3 | 1 1 1 3 1 3 3 2 2 Gunslinging 1 | . . . . . . . 1 . Exploded 3 | . . . 2 . 2 3 1 . Melee 1 | . . . . 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -7 -------- Run | Scr Mat Min Mat Sto Mat Gar Mat Fac Damage Taken 8497 | . 166 623 1306 1163 1361 1267 180 2431 Core 1133 | . 20 130 161 150 129 105 . 438 Absorbed by Shields 464 | . . . . . . . 54 410 Regen/Repaired (Parts) 114 | . . . . 114 . . . . Core Remaining (%) 54 | 100 . 40 . 22 . . 57 . Volleys Fired 468 | 5 31 6 119 89 63 50 36 69 Largest 2 | 1 2 2 2 2 2 2 2 2 Hottest 136 | 50 70 40 112 136 83 83 43 96 Shots Fired 848 | 5 62 12 209 152 124 82 70 132 Gun 614 | 5 62 12 207 67 102 50 68 41 Cannon 218 | . . . . 84 21 22 . 91 Launcher 16 | . . . 2 1 1 10 2 . Special . | . . . . . . . . . Kinetic 500 | . 31 12 45 60 102 50 68 132 Thermal 332 | 5 31 . 162 91 21 22 . . Explosive 16 | . . . 2 1 1 10 2 . Electromagnetic . | . . . . . . . . . Robot Hit Streak 24 | 3 9 8 24 18 16 9 11 20 Robot Miss Streak 6 | 1 4 1 3 4 6 3 4 2 Penetration Max 1 | . . . . . . . 1 1 Secondary Targets 6 | . . . 2 . 2 1 1 . Max Gunslinging Chain 1 | . . . 1 . 1 1 1 . Shots Hit Robots 587 | 4 33 8 157 102 78 60 47 98 Core Hits 260 | 4 13 3 67 40 31 36 27 39 Critical Kills 1 | . . . . 1 . . . . Critical Parts Destroyed 1 | . . . . . . . . 1 Critical Strikes 21 | . 2 . 5 3 . . . 11 Burn 9 | . 2 . 5 2 . . . . Meltdown 1 | . . . . 1 . . . . Destroy 1 | . . . . . . . . 1 Blast 10 | . . . . . . . . 10 Melee Attacks 25 | . . . . 12 . 7 . 6 Impact 2 | . . . . 1 . . . 1 Slashing 23 | . . . . 11 . 7 . 5 Piercing . | . . . . . . . . . Sneak Attacks 3 | . . . . 1 . . . 2 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 14365 | 50 375 110 2739 2465 1951 2330 1320 3025 Guns 8421 | 50 357 99 2461 1225 1492 718 1141 878 Cannons 3743 | . . . . 1120 298 309 . 2016 Explosions 1821 | . . . 278 . 161 1203 179 . Melee 319 | . . . . 92 . 100 . 127 Ramming 61 | . 18 11 . 28 . . . 4 Kinetic 8024 | . 107 99 502 1071 1492 718 1141 2894 Thermal 4140 | 50 250 . 1959 1274 298 309 . . Explosive 1821 | . . . 278 . 161 1203 179 . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing 319 | . . . . 92 . 100 . 127 Piercing . | . . . . . . . . . Highest Corruption 2 | . 2 2 . 2 . . . 2 Average Corruption 2 | . 2 2 . 2 . . . 2 Corruption Purged . | . . . . . . . . . Corruption Blocked 5 | . . . . . . . . 5 Effects 33 | . . 13 . 13 . . . 7 Message Errors 7 | . . 2 . 4 . . . 1 Matter Fused 7 | . . 5 . 1 . . . 1 Heat Flow Errors 7 | . . 3 . 2 . . . 2 Energy Discharges 2 | . . 1 . 1 . . . . Parts Rejected 1 | . . . . 1 . . . . Data Loss (minor) 4 | . . 1 . 3 . . . . Data Loss (major) 1 | . . 1 . . . . . . Weapon Failures 4 | . . . . 1 . . . 3 Overload Shots . | . . . . . . . . . Overflow Damage 251 | . . . 54 19 . 105 . 73 Projectiles 27 | . . . . 1 . 10 . 16 Explosions 149 | . . . 54 . . 95 . . Melee 75 | . . . . 18 . . . 57 Knockbacks 6 | . . . . . . . . 6 Impact . | . . . . . . . . . Kinetic 5 | . . . . . . . . 5 Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage 229 | . . . 47 9 . 173 . . Shots 5 | . . . 1 . . 4 . . Rammed 12 | . 4 1 . 5 . . . 2 Targets Rammed 14 | . 4 3 . 5 . . . 2 Kicked 2 | . . 2 . . . . . . Crushed . | . . . . . . . . . Highest Temperature 486 | 40 146 145 216 225 390 244 10 486 Average Temperature 79 | 18 55 71 50 58 95 87 3 139 Received Heat Transfer 2975 | . 48 36 387 513 540 477 66 908 Effects 6 | . . . . . 3 . . 3 Shutdowns 2 | . . . . . . . . 2 Interference 2 | . . . . . 2 . . . Damage (minor) 2 | . . . . . 1 . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . Combat Hostiles 1 | . . . . 1 . . . . Parts Melted 20 | . 2 . 7 9 1 1 . . Heat Transferred 8879 | 148 888 . 4476 2294 518 555 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -7 ------- Run | Scr Mat Min Mat Sto Mat Gar Mat Fac Peak Influence 1025 | 15 184 81 519 416 503 1025 740 325 Initial 499 | . 9 27 . 189 160 299 499 296 Average 290 | 9 101 39 286 212 340 704 617 207 Maximum Alert Level 3 | . . . 2 2 2 3 3 1 Low Security (%) 46 | 100 100 100 41 51 11 . . 52 Level 1 28 | . . . 29 47 62 8 . 47 Level 2 17 | . . . 29 . 26 29 86 . Level 3 7 | . . . . . . 61 13 . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 33 | . 4 . 8 7 4 . 1 9 Investigation 10 | . 2 . 5 3 . . . . Extermination 2 | . . . . . . . . 2 Reinforcement 14 | . 2 . 3 3 1 . 1 4 Assault . | . . . . . . . . . Garrison 7 | . . . . 1 3 . . 3 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -7 --------- Run | Scr Mat Min Mat Sto Mat Gar Mat Fac Distress Signals 13 | . 1 1 2 2 3 . 3 1 Communications Jammed 5 | . . . . . . . . 5 Distress Signals 5 | . . . . . . . . 5 Times Spotted 205 | . 18 7 53 38 24 25 16 24 Peak Tracking Total 8 | . 8 3 7 5 4 6 5 7 Tactical Retreats 8 | . 1 1 3 . . 2 . 1 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -7 ------- Run | Scr Mat Min Mat Sto Mat Gar Mat Fac Traps Triggered 19 | . 1 . 1 7 . 9 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -8 -8 -8 -7 ---------- Run | Scr Mat Min Mat Sto Mat Gar Mat Fac Machines Disabled 5 | . . . 1 4 . . . . Max in Single Turn 1 | . . . 1 1 . . . . Garrison Access 1 | . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . 1 Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -7 --------- Run | Scr Mat Min Mat Sto Mat Gar Mat Fac Machines Accessed 42 | . 3 1 11 14 3 . . 10 Terminals 27 | . 2 1 8 10 2 . . 4 Fabricators 2 | . . . . . . . . 2 Repair Stations 3 | . . . . 1 . . . 2 Recycling Units 5 | . 1 . 1 2 . . . 1 Scanalyzers 3 | . . . 2 . . . . 1 Garrison Access 2 | . . . . 1 1 . . . Total Hacks 113 | . 6 6 35 36 9 . . 21 Successful 50 | . 5 1 12 19 4 . . 9 Failed 63 | . 1 5 23 17 5 . . 12 Catastrophic 15 | . . . 9 4 1 . . 1 Database Lockouts . | . . . . . . . . . Manual 80 | . 2 6 25 25 7 . . 15 Terminals 84 | . 5 6 27 28 8 . . 10 Fabricators 5 | . . . . . . . . 5 Repair Stations 7 | . . . . 4 . . . 3 Recycling Units 7 | . 1 . 1 3 . . . 2 Scanalyzers 8 | . . . 7 . . . . 1 Garrison Access 2 | . . . . 1 1 . . . Terminal Hacks 25 | . 4 1 5 10 2 . . 3 Robot Analysis 4 | . 1 1 1 . . . . 1 Prototype ID Bank 2 | . 2 . . . . . . . Open Door 3 | . . . . 3 . . . . Level Access Points 1 | . . . . . 1 . . . Branch Access Points 2 | . . . 1 . . . . 1 Terminal Index 1 | . . . . 1 . . . . Alert Level 5 | . . . 1 2 1 . . 1 Unreport Threat 4 | . . . 1 3 . . . . Hauler Manifests 1 | . . . 1 . . . . . Zone Layout 2 | . 1 . . 1 . . . . Fabricator Hacks 2 | . . . . . . . . 2 Network Status 1 | . . . . . . . . 1 Build 1 | . . . . . . . . 1 Repair Station Hacks 4 | . . . . 4 . . . . Scan Component 2 | . . . . 2 . . . . Repair 2 | . . . . 2 . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 3 | . . . 3 . . . . . Insert Component 2 | . . . 2 . . . . . Analyze 1 | . . . 1 . . . . . Garrison Access Hacks 2 | . . . . 1 1 . . . Unlock Access 1 | . . . . . 1 . . . Seal Access 1 | . . . . 1 . . . . Unauthorized Hacks 14 | . 1 . 4 4 1 . . 4 Terminals 9 | . . . 3 3 1 . . 2 Track 1 | . . . 1 . . . . . Botnet 8 | . . . 2 3 1 . . 2 Fabricators 2 | . . . . . . . . 2 Prioritize 1 | . . . . . . . . 1 Haulers 1 | . . . . . . . . 1 Repair Stations . | . . . . . . . . . Recycling Units 3 | . 1 . 1 1 . . . . Mask 1 | . . . . 1 . . . . Tunnel 2 | . 1 . 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 32 | . 2 1 10 9 2 . . 8 Full Trace Events 9 | . 1 1 4 2 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built 1 | . . . . . . . . 1 Authchips . | . . . . . . . . . Time 95 | . . . . . . . . 95 Total Part Build Rating 5 | . . . . . . . . 5 Parts Repaired 2 | . . . . 2 . . . . Time 162 | . . . . 162 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -7 ------------ Run | Scr Mat Min Mat Sto Mat Gar Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -7 -------- Run | Scr Mat Min Mat Sto Mat Gar Mat Fac Total Allies 13 | . . 3 . 10 . . . . Largest Group 10 | . . 3 3 10 . . . . Highest-Rated Group 88 | . . 40 40 88 . . . . Highest-Rated Ally 16 | . . 16 16 16 . . . . Total Orders 3 | . . 2 . 1 . . . . STAY 2 | . . 1 . 1 . . . . FOLLOW 1 | . . 1 . . . . . . Ally Attacks 21 | . . 6 11 4 . . . . Total Damage 240 | . . 78 127 35 . . . . Kills 5 | . . 4 1 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -7 ------- Run | Scr Mat Min Mat Sto Mat Gar Mat Fac Robot Analysis Total 4 | . 1 1 1 . . . . 1 Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -7 ------------- Run | Scr Mat Min Mat Sto Mat Gar Mat Fac Turns Passed 10376 | 64 615 1120 2294 2239 723 1150 644 1527 Spaces Moved 3866 | 10 289 561 806 709 172 401 208 710 Core 5 | . . . . . 5 . . . Treads 2627 | . 274 81 616 709 167 401 208 171 Legs 695 | 10 15 480 190 . . . . . Wheels 539 | . . . . . . . . 539 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 120 | 120 120 160 120 240 240 240 235 130 Average Speed 212 | 120 173 193 219 240 290 240 237 166 Slowest Speed 1800 | 120 320 260 320 320 1800 240 312 235 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 46 | 2 38 71 73 91 21 70 25 26 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 3 | . 1 1 1 . . . . . Known Exits Taken 3 | . . . 1 . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 39 | . . . . 22 . . 14 3 Terrain Destroyed 172 | . . . 17 23 24 58 27 23 Melee 10 | . . . . 7 . . . 3 Projectile 38 | . . . . 1 12 2 3 20 AOE 124 | . . . 17 15 12 56 24 . Terrain Rammed 1 | . . . . 1 . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -7 --------- Run | Scr Mat Min Mat Sto Mat Gar Mat Fac Total 5192 | 56 346 580 1129 1079 287 506 303 906 Wait 451 | 40 4 2 103 191 26 17 17 51 Move 3857 | 9 288 560 805 708 172 398 207 710 Hop . | . . . . . . . . . Pick Up 85 | . 8 1 33 11 5 1 12 14 Fast Attach 40 | 1 . 2 16 7 2 . 5 7 Attach 40 | . . 3 6 2 8 5 2 14 Detach 13 | . . 1 6 1 . . 2 3 Swap 84 | 1 4 2 16 21 10 8 9 13 Drop 86 | . 7 . 25 21 1 2 13 17 Fire 468 | 5 31 6 119 89 63 50 36 69 Melee 25 | . . . . 12 . 7 . 6 Ram 1 | . . . . 1 . . . . Kick 2 | . . 2 . . . . . . Crush 12 | . 4 1 . 5 . . . 2 Escape Stasis 28 | . . . . 10 . 18 . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min / *Sto) -9/Storage -8/Materials (discovered 4 exits: Fac x3 / Gar) -8/Garrison (discovered 3 exits: [*Mat x3]) -8/Materials -7/Factory (discovered 3 exits: *Fac / Low x2) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 3) 65 | -11/Scrapyard | Entered Materials 319 | -10/Materials | Build established: Mutant 549 | -10/Materials | Discovered new exit (range 18) 657 | -10/Materials | Discovered new exit (range 15) 680 | -10/Materials | Entered Mines 701 | -10/Mines | Assembled infested the area 737 | -10/Mines | Core integrity fell below 50% 769 | -10/Mines | Lost 5 parts (1p1n1u2w) 808 | -10/Mines | Discovered new exit (range 10) 865 | -10/Mines | Discovered new exit (range 4) 924 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1130 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1134 | -10/Mines | Found Prototype Device 1175 | -10/Mines | Learned location of Zion (-6) 1800 | -10/Mines | Entered Materials 1800 | -9/Materials | Accompanied by 3 allies 1800 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1958 | -9/Materials | Identified Exp. Sensor Array 2074 | -9/Materials | Lost 6 parts (1p2n3w) 2186 | -9/Materials | Build established: Scavenger-Mutant 2517 | -9/Materials | Discovered new exit (range 13) 3091 | -9/Materials | Discovered new exit (range 5) 3307 | -9/Materials | Identified exit to Mines 3307 | -9/Materials | Identified exit to Storage 3785 | -9/Materials | Discovered new exit (range 16) 4094 | -9/Materials | Entered Storage 4691 | -9/Storage | Discovered new exit (range 16) 4833 | -9/Storage | Core integrity fell below 50% 5010 | -9/Storage | Repaired Broken Exp. Sensor Array 5492 | -9/Storage | Garrison activated, responded to threat 5835 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 6126 | -9/Storage | Build established: Commander-Mutant 6245 | -9/Storage | Repaired Lgt. Treads 6333 | -9/Storage | Entered Materials 6333 | -8/Materials | Evolved 2 slots: Utility x2 6582 | -8/Materials | Garrison activated, responded to threat 6649 | -8/Materials | Build established: Hacker-Mutant 6658 | -8/Materials | Lost 4 parts (1p2n1u) 6805 | -8/Materials | Identified exit to Factory 6983 | -8/Materials | Build established: Scavenger-Mutant 7056 | -8/Materials | Identified exit to Garrison 7056 | -8/Materials | Entered Garrison 7132 | -8/Garrison | Triggered checkpoint 7203 | -8/Garrison | Destroyed 9 combat bots 7303 | -8/Garrison | Discovered new exit (range 15) 7363 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 7423 | -8/Garrison | Triggered checkpoint 7718 | -8/Garrison | Build established: Hacker-Mutant 7822 | -8/Garrison | Triggered checkpoint 7846 | -8/Garrison | Discovered new exit (range 15) 7880 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 7976 | -8/Garrison | Triggered checkpoint 8134 | -8/Garrison | Triggered checkpoint 8138 | -8/Garrison | Build established: Scavenger-Mutant 8180 | -8/Garrison | Discovered new exit (range 11) 8206 | -8/Garrison | Entered Materials 8663 | -8/Materials | Build established: Mutant 8771 | -8/Materials | Discovered exit to Factory (range 8) 8850 | -8/Materials | Entered Factory 8850 | -7/Factory | Evolved 2 slots: Utility x2 9146 | -7/Factory | Build established: Hacker-Mutant 9689 | -7/Factory | Identified exit to Lower Caves 9800 | -7/Factory | Discovered new exit (range 8) 9813 | -7/Factory | Identified exit to Factory 10008 | -7/Factory | Fabricated Proton Cannon (x1) 10124 | -7/Factory | Cargo convoy interrupted 10193 | -7/Factory | Build established: Mutant 10233 | -7/Factory | Core integrity fell below 50% 10279 | -7/Factory | Lost 8 parts (1p3n2u2w) 10377 | -7/Factory | Self-destructed Last Messages --------------- 10329_ Extracted 4 energy. 10333_ R-06 Scavenger suffers critical hit (Blast). 10333_ Destroyed Tractor Beam. 10336_ System corrupted: Gauss Rifle jammed. 10336_ Slug penetrates R-06 Scavenger. 10336_ R-06 Scavenger collects Sml. Battery. 10339_ Slug penetrates Wall. 10339_ R-06 Scavenger destroyed. 10344_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F002. 10347_ Acquired 84 matter. 10358_ R-06 Scavenger collects Med. Storage Unit. 10361_ Slug penetrates Wall. 10361_ R-06 Scavenger destroyed. 10361_ Slug penetrates Y-54 Guardian. 10367_ Y-54 Guardian destroyed. 10368_ Acquired 54 matter. 10370_ R-06 Scavenger collects Imp. Light Armor Plating. 10373_ Gauss Rifle destroyed. 10374_ R-06 Scavenger collects Lgt. Treads. Map ----- +----------------------------------------------------+ | ?????### ###?????????????????????????????????????? | | ###### % #?????????????????????????????????????? | | % #???????????????? ????????????????????? | | ###### % %!#???????????????? ????????????????????? | | ?????#% [ #???????????????? ????????????????????? | | ?????# %%% #???????????????? ????????????????????? | | ?????###%###???????????????? ????????????????????? | | ???????#=#?????????#+#?????? ????????????????????? | | ?????### ########??# #?????? ????????????????????? | | ?????#= #### ##????# #???????????????????? | | ?????# #????# #???????????????????? | | ???? + #????# #???????????????????? | | ?? " # """ """"" #????# #???????????????????? | | " " # """ ""T"" #????# #???????????????????? | | " "?# """ #????# #???????????????????? | | ??# ! #????# #???????????????????? | | [ ???# ###### #???????????????????? | | #????# #???????????????????? | | ??? ############# #???????????????????? | | ?? #?# ## #??? #?????????????? | | ? #?# """## #??? #?????????????? | | ?? ####+#?# """## #?? #?????????????? | | ?? ##??????# """## ### #?????????????? | | ??? #???????# ! %""#! ! # """?????????? | | ??? #???????# %""#==% + #???????? | | ???? ??# # [@u% #?????????????? | | ?????????????????# u u#!= #?????????????? | | ?????????? + r r # ###+##????????? | | ????????? #######Y## ????????? | | ????????? r ???????? | | ????????? ???????? | | ????????? """"" ???????? | | ?????????? ""T"" ] ???????? | | ?????????? ???????? | | ???????????##### ????????? | | ???????????????# """ """ ????????? | | ???????????????# """ """ ?????????? | | ???????????????#+?# """ """ ?????????? | | ?????????????????????? ?????????? | | ??????????????????????"" """ ??????????? | | ??????????????????????"" ??? ########+??????????? | | ??????????????????????"" ???? #??????????????????? | | ????????????????????????????? #??????????????????? | | ??????????????????????????????#??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 450 Evasion (%) 55 Targeting Accuracy 16 Recoil Reduction 3 Offensive Hacking 20 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Proton Cannon | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GatlingEnergyCutter Manual? 0 Play Time 00:59:15 Cumulative 175.4 hours Start 2023.01.06 @ 03:50:30 End 2023.01.07 @ 00:57:40 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 238 Rogue 238 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0 Lore% 78 Gallery% 80 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 300a0a98-916a-446a-8f8c-394f7c2735ce