Cogmind - Beta 14 --- EXPLORER MODE // 2024.11.28 @ 12:19:40

Player: Warfaced

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (12)      60
Value Destroyed (350)      350
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1350

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             380/400
Matter                     270/300
Energy                     160/160
System Corruption          0%
Temperature                Cool (0)
Movement                   Flying (600) Ox7
Location                   -9/Materials

 Parts 
-------
>       --- POWER (1) --------
  Light Nuclear Core
>       --- PROPULSION (3) ---
        Flight Unit
>       --- UTILITY (4) ------
        Heat Sink
  Large Storage Unit
        Signal Interpreter
        Propulsion Shielding
>       --- WEAPON (2) -------
        Spread Laser
>       --- INVENTORY (15) ---
  Light Ion Engine
        Heat Sink
  Large Storage Unit
        Spread Laser

 Peak State 
------------
>        --- POWER ------------
   Light Nuclear Core
>        --- PROPULSION -------
         Flight Unit
         Flight Unit
         Flight Unit
>        --- UTILITY ----------
         Heat Sink
   Large Storage Unit
         Signal Interpreter
         Propulsion Shielding
>        --- WEAPON -----------
         Beam Rifle
         Spread Laser
>        --- INVENTORY --------
   Light Ion Engine
         Heat Sink
   Large Storage Unit
         EM Pulse Gun
  Medium Laser
[Rating: 14]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Flight Unit
  Leg                      Aluminum Leg
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    Signal Interpreter
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Propulsion Shielding
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              3    | .   1   2   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  2    | .   1   1   
  Weapon                   .    | .   .   .   
Parts Attached             38   | 7   21  10  
  Power                    6    | 1   4   1   
    Engine                 4    | 1   3   .   
    Core                   2    | .   1   1   
    Reactor                .    | .   .   .   
  Propulsion               14   | 2   9   3   
    Treads                 .    | .   .   .   
    Leg                    5    | 2   3   .   
    Wheel                  .    | .   .   .   
    Hover                  2    | .   2   .   
    Flight                 7    | .   4   3   
  Utility                  9    | 2   6   1   
    Device                 1    | .   1   .   
    Storage                3    | 1   2   .   
    Processor              1    | 1   .   .   
    Hackware               .    | .   .   .   
    Protection             4    | .   3   1   
    Artifact               .    | .   .   .   
  Weapon                   9    | 2   2   5   
    Energy Gun             6    | 1   .   5   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          3    | 1   2   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
  Highest Loss Streak      .    | .   .   .   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     99   | .   99  99  
  Engine                   5    | .   9   .   
  Core                     5    | .   2   9   
  Leg                      11   | .   24  .   
  Flight                   15   | .   .   30  
  Device                   7    | .   5   10  
  Storage                  10   | .   12  10  
  Processor                10   | .   12  10  
  Protection               8    | .   6   9   
  Energy Gun               13   | .   12  15  
  Ballistic Gun            8    | .   12  4   
Peak Build Rating          14   | 7   11  14  
  Average Rating           10   | 5   8   12  
  On Entrance              5    | .   7   9   
Naked Turns                .    | .   .   .   
Heaviest Build             33   | 18  30  33  
  Greatest Support         20   | 20  20  12  
  Greatest Overweight (x)  5    | 5   1   2   
  Average Overweight (x)   1    | .   .   2   
Largest Inventory Capacity 15   | 10  15  15  
  Average Capacity         14   | 9   14  15  
  Most Carried             10   | 4   10  10  
  Average Carried          4    | 1   5   3   
  Final Capacity           15   | 10  15  15  
  Final Carried            10   | 3   10  4   

 Class Distribution 
--------------------
 52% | Hacker-Mutant
 47% | Scavenger-Mutant

 Dominant Class 
----------------
    Hacker-Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           605  | 228 212 165 
  Remotely                 .    | .   .   .   
Salvage Created            456  | .   281 175 
  Parts                    25   | .   17  8   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  9    | .   6   3   
  Guns                     9    | .   6   3   
Classes Destroyed          5    | .   4   1   
  Worker                   1    | .   1   .   
  Watcher                  2    | .   2   .   
  Swarmer                  2    | .   2   .   
  Grunt                    4    | .   4   .   
  Sentry                   3    | .   .   3   
Best Kill Streak           3    | .   3   1   
  Combat Bots Only         2    | .   2   1   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Hostile Shots Fired        39   | .   18  21  
  Missed                   10   | .   2   8   
Damage Taken               228  | .   104 124 
  Core                     33   | .   13  20  
  Absorbed by Shields      .    | .   .   .   
  Redirected to Shielding  11   | .   6   5   
  Ignored by Resistances   143  | .   69  74  
Core Remaining (%)         97   | 100 94  .   
Volleys Fired              25   | .   14  11  
  Largest                  2    | .   2   2   
  Hottest                  96   | .   70  96  
Shots Fired                49   | .   27  22  
  Gun                      49   | .   27  22  
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  19   | .   14  5   
  Thermal                  24   | .   13  11  
  Explosive                .    | .   .   .   
  Electromagnetic          6    | .   .   6   
  Robot Hit Streak         10   | .   10  10  
  Robot Miss Streak        1    | .   1   1   
  Penetration Max          .    | .   .   .   
  Secondary Targets        2    | .   2   .   
    Max Gunslinging Chain  1    | .   1   .   
Shots Hit Robots           41   | .   23  18  
  Core Hits                21   | .   15  6   
  Critical Kills           1    | .   1   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         2    | .   2   .   
    Burn                   1    | .   1   .   
    Destroy                1    | .   1   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           534  | .   311 223 
  Guns                     534  | .   311 223 
  Cannons                  .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  220  | .   173 47  
  Thermal                  259  | .   138 121 
  Explosive                .    | .   .   .   
  Electromagnetic          55   | .   .   55  
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         1    | .   1   .   
  Average Corruption       1    | .   1   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        75   | .   45  75  
  Average Temperature      24   | .   17  31  
  Received Heat Transfer   159  | .   60  99  
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             2    | .   1   1   
  Heat Transferred         814  | .   481 333 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             193  | .   184 193 
  Initial                  55   | .   .   55  
  Average                  88   | .   76  115 
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          .    | .   .   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              12   | .   9   3   
  Peak Tracking Total      3    | .   3   1   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            2    | .   1   1   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          4    | .   2   2   
  Terminals                3    | .   2   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              1    | .   .   1   
  Garrison Access          .    | .   .   .   
Total Hacks                14   | .   5   9   
  Successful               13   | .   5   8   
  Failed                   1    | .   .   1   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                11   | .   5   6   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              3    | .   .   3   
  Garrison Access          .    | .   .   .   
Terminal Hacks             10   | .   5   5   
  Record                   5    | .   4   1   
  Prototype ID Bank        1    | .   .   1   
  Emergency Access Points  1    | .   .   1   
  Dispatch Records         1    | .   .   1   
  Maintenance Status       1    | .   .   1   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 3    | .   .   3   
  Insert Component         2    | .   .   2   
  Analyze                  1    | .   .   1   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         4    | .   2   2   
  Full Trace Events        1    | .   .   1   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   1    | .   .   1   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           1    | .   .   1   
  Part Schematics Acquired 1    | .   .   1   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               873  | 76  387 410 
Spaces Moved               398  | 43  173 182 
  Core                     7    | 7   .   .   
  Treads                   .    | .   .   .   
  Legs                     209  | 36  173 .   
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   182  | .   .   182 
  Fastest Speed            50   | 50  120 194 
  Average Speed            179  | 137 173 194 
  Slowest Speed            300  | 300 190 194 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       19   | 4   33  22  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        2    | 1   1   .   
  Unknown Exits Taken      .    | .   .   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      505  | 59  229 217 
  Wait                     .    | .   .   .   
  Move                     396  | 42  172 182 
  Hop                      .    | .   .   .   
  Pick Up                  28   | 10  13  5   
  Fast Attach              1    | .   1   .   
  Attach                   13   | 7   4   2   
  Detach                   3    | .   3   .   
  Swap                     24   | .   16  8   
  Drop                     15   | .   6   9   
  Fire                     25   | .   14  11  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / *Min)

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Identified exit to Materials
   12 | -11/Scrapyard | Discovered exit to Materials (range 15)
   77 | -11/Scrapyard | Entered Materials
   77 | -10/Materials | Evolved 1 slot: Utility x1
  316 | -10/Materials | Build established: Hacker-Mutant
  422 | -10/Materials | Identified exit to Materials
  422 | -10/Materials | Discovered exit to Materials (range 15)
  464 | -10/Materials | Entered another Materials area
  464 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  557 | -9/Materials  | Identified exit to Mines
  557 | -9/Materials  | Discovered exit to Mines (range 11)
  763 | -9/Materials  | Build established: Scavenger-Mutant
  783 | -9/Materials  | Identified exit to Materials
  783 | -9/Materials  | Discovered exit to Materials (range 3)
  874 | -9/Materials  | Self-destructed

 Last Messages 
---------------
R-06 Scavenger collects Lgt. Treads.
Connecting with Scanalyzer...
>>Insert(Lrg. Storage Unit)
Scanning Lrg. Storage Unit...
  Ready to analyze.
>>Scanalyze
Scanning: Lrg. Storage Unit...
  Schematic downloaded.
>>Insert(Lgt. Ion Engine)
Scanning Lgt. Ion Engine...
  Ready to analyze.
R-06 Scavenger collects Spread Laser.
K-01 Serf collects debris. <x3>
EXIT=FOUND: MATERIALS
Triggered Blade Trap.
Massive razor-sharp blades shoot up from within
  the floor.
Flight Unit severed.
Beam Rifle severed.
Flight Unit severed.

 Map 
-----
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| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Propulsion Shielding       33
Evasion (%)                55
Offensive Hacking          20

 Item Schematics 
-----------------
 Lrg. Storage Unit | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MiningPulseSabre
  Manual?         0
Play Time         00:19:52
  Cumulative      3.7 hours
  Start           2024.11.28 @ 11:58:25
  End             2024.11.28 @ 12:19:40
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          4
  Rogue           1
  Adventurer      0
  Explorer        3
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          12
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4ef1d53f-6ade-4a40-968e-2be4587c26a3