Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.18 @ 20:29:51 Player: Blink Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (46) 230 Value Destroyed (1580) 1580 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5070 Bonus ------- None Cogmind --------- Core Integrity 586/850 Matter 300/300 Energy 62/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Titanium Leg > --- UTILITY (7) ------ Improved Heat Sink Improved Sensor Array Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Light Nuclear Core Large Storage Unit Shock Rifle Improved EM Pulse Cannon Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Titanium Leg Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Sensor Array Signal Interpreter Advanced ECM Suite Light Armor Plating Hacking Suite > --- WEAPON ----------- Shock Rifle Lightning Gun Pulse Rifle > --- INVENTORY -------- Nuclear Core Light Nuclear Core Light Nuclear Core Large Storage Unit Improved Sensor Array Signal Interpreter Signal Interpreter Shock Rifle Improved EM Pulse Cannon Rocket Launcher Rocket Launcher Great Axe [Rating: 43] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Flight Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power . | . . . . . . . Propulsion 2 | . . 1 . . 1 . Utility 5 | . . 1 . 1 1 2 Weapon 1 | . . . . 1 . . Parts Attached 91 | 7 16 7 13 28 14 6 Power 11 | 1 2 1 2 4 1 . Engine 4 | 1 2 . 1 . . . Core 7 | . . 1 1 4 1 . Reactor . | . . . . . . . Propulsion 25 | 2 5 1 6 7 4 . Treads . | . . . . . . . Leg 23 | 2 5 1 4 7 4 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 2 | . . . 2 . . . Utility 19 | 2 4 1 2 4 3 3 Device 11 | 1 1 1 2 3 1 2 Storage 4 | 1 2 . . 1 . . Processor 2 | . 1 . . . 1 . Hackware 1 | . . . . . 1 . Protection 1 | . . . . . . 1 Artifact . | . . . . . . . Weapon 36 | 2 5 4 3 13 6 3 Energy Gun 20 | . 3 4 2 7 4 . Energy Cannon 1 | . . . . . . 1 Ballistic Gun 4 | 2 1 . . . . 1 Ballistic Cannon . | . . . . . . . Launcher 5 | . 1 . 1 1 1 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 6 | . . . . 5 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . Parts Lost 24 | . 4 . 5 . 5 10 Power 4 | . 1 . 2 . . 1 Propulsion 5 | . . . 1 . 2 2 Utility 6 | . 1 . 1 . 1 3 Weapon 9 | . 2 . 1 . 2 4 Highest Loss Streak 5 | . 3 . 4 . 2 5 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 94 | . 94 94 98 99 96 73 Engine 3 | . 14 3 2 1 . . Core 5 | . . 7 7 7 7 4 Leg 26 | . 28 33 31 27 27 13 Device 14 | . 10 7 10 17 15 18 Storage 9 | . 14 11 11 9 7 5 Processor 8 | . . 11 11 9 14 6 Energy Gun 15 | . 5 21 16 22 18 9 Ballistic Gun 3 | . 18 . . . . 2 Launcher 1 | . . . 5 1 . . Slashing Weapon 1 | . . . . 2 3 . Naked Turns . | . . . . . . . Heaviest Build 47 | 13 31 33 36 43 40 47 Greatest Support 69 | 20 20 30 40 52 69 54 Greatest Overweight (x) 3 | 3 1 1 1 1 . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 11 15 15 15 15 13 Most Carried 15 | 5 14 15 15 15 15 13 Average Carried 12 | 2 9 14 13 14 13 9 Final Capacity 15 | 8 15 15 15 15 15 5 Final Carried 15 | 5 14 15 15 15 14 5 Class Distribution -------------------- 47% | Scavenger-Mutant 18% | Mutant 16% | Scavenger-Gunner 14% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Mutant | -7/Factory Skirmisher | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Min Mat Fac Fac Matter Collected 1436 | 244 312 . 304 269 200 107 Remotely . | . . . . . . . Salvage Created 1665 | 90 405 . 165 528 310 167 Parts 100 | 7 36 . 6 38 11 2 Haulers Intercepted 1 | . . . . 1 . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 45 | . 13 . 10 11 8 3 Guns 36 | . 10 . 9 11 5 1 Cannons 1 | . . . . . . 1 AOE 6 | . 3 . 1 . 1 1 Classes Destroyed 12 | 2 4 . 1 3 1 1 Worker 1 | . . . . . . 1 Builder 1 | . 1 . . . . . Tunneler 1 | 1 . . . . . . Hauler 1 | . . . . 1 . . Recycler 1 | 1 . . . . . . Watcher 3 | . 2 . . 1 . . Swarmer 9 | . 6 . . 3 . . Grunt 18 | . 7 . 3 2 3 3 Sentry 6 | . . . . 5 1 . Hunter 3 | . . . . 1 2 . Programmer 2 | . . . . . 2 . Assembled 7 | . . . 7 . . . Best Kill Streak 7 | 2 4 . 7 3 2 2 Combat Bots Only 7 | . 3 . 7 3 2 2 Max Kills in Single Turn 4 | 1 4 . 1 1 1 1 Gunslinging . | . . . . . . . Exploded 3 | . 3 . 1 . 1 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Damage Taken 3616 | . 680 . 669 295 975 997 Core 614 | . 88 . 139 25 98 264 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 204 | . . . . 36 168 . Core Remaining (%) 82 | 100 64 . 65 95 86 . Volleys Fired 135 | 3 38 . 29 21 29 15 Largest 3 | 2 2 . 2 3 3 3 Hottest 204 | 40 80 . 126 204 204 168 Shots Fired 299 | 6 75 . 55 63 67 33 Gun 273 | 6 74 . 46 61 62 24 Cannon 6 | . . . . . . 6 Launcher 20 | . 1 . 9 2 5 3 Special . | . . . . . . . Kinetic 68 | 6 60 . . . . 2 Thermal 152 | . 14 . 46 40 37 15 Explosive 20 | . 1 . 9 2 5 3 Electromagnetic 59 | . . . . 21 25 13 Robot Hit Streak 24 | 3 19 . 8 13 12 24 Robot Miss Streak 4 | 1 3 . 3 3 4 3 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . 1 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 204 | 5 49 . 32 41 55 22 Core Hits 101 | 3 25 . 18 21 24 10 Critical Kills 1 | . 1 . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 7 | . 1 . 1 2 1 2 Burn 5 | . . . 1 2 . 2 Destroy 1 | . 1 . . . . . Corrupt 1 | . . . . . 1 . Melee Attacks 17 | . . . . 15 2 . Impact . | . . . . . . . Slashing 17 | . . . . 15 2 . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4486 | 64 683 . 727 936 1374 702 Guns 3258 | 64 536 . 460 894 993 311 Cannons 88 | . . . . . . 88 Explosions 1121 | . 144 . 267 41 381 288 Melee . | . . . . . . . Ramming 19 | . 3 . . 1 . 15 Kinetic 530 | 64 445 . . . . 21 Thermal 2240 | . 91 . 460 650 759 280 Explosive 993 | . 144 . 267 41 381 160 Electromagnetic 704 | . . . . 244 234 226 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . 1 . . . 6 3 Average Corruption 3 | . 1 . . . 5 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 18 | . 4 . . . 14 . Message Errors 4 | . 2 . . . 2 . Matter Fused 6 | . . . . . 6 . Heat Flow Errors 3 | . 1 . . . 2 . Energy Discharges 2 | . 1 . . . 1 . Data Loss (minor) 1 | . . . . . 1 . Weapon Failures 2 | . . . . . 2 . Overload Shots . | . . . . . . . Overflow Damage 125 | . 116 . 9 . . . Projectiles . | . . . . . . . Explosions 125 | . 116 . 9 . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 346 | . 156 . 47 . 55 88 Shots 8 | . 2 . 1 . 2 3 Rammed . | . . . . . . . Targets Rammed 3 | . 1 . . 1 . 1 Kicked 3 | . 1 . . 1 . 1 Crushed . | . . . . . . . Highest Temperature 448 | . 273 . 448 324 238 247 Average Temperature 106 | . 58 . 160 99 64 154 Received Heat Transfer 768 | . 156 . 33 72 165 342 Effects 8 | . . . 6 . . 2 Interference 6 | . . . 4 . . 2 Damage (major) 2 | . . . 2 . . . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Fried 2 | . . . . . 1 1 Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Melted 13 | . . . . 4 8 1 Heat Transferred 4986 | . 200 . 1073 1553 1579 581 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Peak Influence 338 | 10 259 115 201 334 338 147 Initial 109 | . 6 109 44 78 98 21 Average 127 | 4 149 112 72 137 196 65 Maximum Alert Level 1 | . 1 . 1 1 1 . Low Security (%) 74 | 100 55 100 75 71 70 100 Level 1 25 | . 44 . 24 28 29 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 13 | . 3 . . 5 4 1 Investigation 7 | . 1 . . 3 3 . Extermination 2 | . . . . . 1 1 Reinforcement 4 | . 2 . . 2 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Distress Signals 3 | . . . . 3 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 94 | . 22 . 18 26 13 15 Peak Tracking Total 11 | . 4 . 11 5 3 5 Tactical Retreats 12 | . 2 . 4 2 1 3 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Traps Triggered 4 | . 1 . . 1 . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Min Mat Fac Fac Machines Disabled 8 | . 4 . 1 1 . 2 Max in Single Turn 4 | . 4 . 1 1 . 1 Garrison Access 2 | . . . . . 2 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Machines Accessed 33 | . 7 1 1 11 11 2 Terminals 20 | . 6 1 . 8 3 2 Fabricators 1 | . . . . . 1 . Repair Stations 4 | . . . . 1 3 . Recycling Units 3 | . 1 . . 1 1 . Scanalyzers 2 | . . . . 1 1 . Garrison Access 2 | . . . . . 2 . Total Hacks 86 | . 21 5 1 33 21 5 Successful 41 | . 11 2 1 15 10 2 Failed 45 | . 10 3 . 18 11 3 Catastrophic 10 | . 3 1 . 4 2 . Database Lockouts . | . . . . . . . Manual 34 | . 7 4 . 21 2 . Terminals 65 | . 20 5 . 28 7 5 Fabricators 1 | . . . . . 1 . Repair Stations 10 | . . . . 3 7 . Recycling Units 5 | . 1 . . 1 3 . Scanalyzers 2 | . . . . 1 1 . Garrison Access 2 | . . . . . 2 . Terminal Hacks 27 | . 10 2 1 11 1 2 Record 3 | . . . . 2 . 1 Part Schematic 1 | . . . . 1 . . Prototype ID Bank 1 | . 1 . . . . . Open Door 1 | . . . 1 . . . Terminal Index 3 | . 1 1 . 1 . . Alert Level 7 | . 3 1 . 2 1 . Unreport Threat 2 | . 1 . . 1 . . Locate Traps 1 | . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . Registered Components 1 | . . . . 1 . . Zone Layout 6 | . 2 . . 3 . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks 7 | . . . . 2 5 . Scan Component 4 | . . . . 1 3 . Repair 3 | . . . . 1 2 . Recycling Unit Hacks 3 | . 1 . . 1 1 . Process 1 | . . . . . 1 . Report Inventory 2 | . 1 . . 1 . . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . . . 2 . Seal Access 2 | . . . . . 2 . Unauthorized Hacks 2 | . . . . 1 1 . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . . 1 1 . Extract 2 | . . . . 1 1 . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 26 | . 6 1 . 9 8 2 Full Trace Events 6 | . 1 1 . 2 2 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 10 | . . . . 3 7 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . . . . 1 2 . Time 137 | . . . . 38 99 . Parts Recycled . | . . . . . . . Recycled Matter 11 | . . . . . 11 . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Min Mat Fac Fac Turns Passed 3713 | 74 633 200 674 873 801 458 Spaces Moved 2142 | 38 301 103 430 441 495 334 Core 146 | 10 . . . . . 136 Treads . | . . . . . . . Legs 1996 | 28 301 103 430 441 495 198 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 122 50 Average Speed 131 | 132 149 176 127 129 124 116 Slowest Speed 200 | 200 190 190 190 190 126 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 34 | 4 48 8 95 56 15 13 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched 1 | . . . 1 . . . Spaces Dug 17 | . . . . 15 2 . Terrain Destroyed 194 | . 27 . 101 28 27 11 Melee 17 | . . . . 15 2 . Projectile . | . . . . . . . AOE 177 | . 27 . 101 13 25 11 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Total 2741 | 52 417 124 500 663 610 375 Wait 262 | . 36 1 13 133 64 15 Move 2136 | 37 300 102 429 440 494 334 Hop . | . . . . . . . Pick Up 47 | 5 13 7 9 7 6 . Fast Attach 25 | 7 3 3 2 8 1 1 Attach 24 | . 4 3 5 1 6 5 Detach 5 | . 2 . . 1 . 2 Swap 42 | . 9 1 6 19 7 . Drop 45 | . 11 7 7 17 1 2 Fire 135 | 3 38 . 29 21 29 15 Melee 17 | . . . . 15 2 . Ram . | . . . . . . . Kick 3 | . 1 . . 1 . 1 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 18 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Discovered new exit (range 16) 302 | -10/Materials | Build established: Mutant 536 | -10/Materials | Lost 3 parts (1u2w) 694 | -10/Materials | Discovered new exit (range 7) 702 | -10/Materials | Identified exit to Materials 708 | -10/Materials | Entered another Materials area 708 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 814 | -9/Materials | Discovered new exit (range 9) 829 | -9/Materials | Identified exit to Mines 879 | -9/Materials | Build established: Scavenger-Mutant 908 | -9/Materials | Entered Mines 955 | -9/Mines | Assembled infested the area 960 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1051 | -9/Mines | Lost 4 parts (1p1n1u1w) 1052 | -9/Mines | Destroyed 7 combat bots 1162 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1193 | -9/Mines | Learned location of Storage (-7) 1252 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1400 | -9/Mines | Discovered new exit (range 14) 1431 | -9/Mines | Identified exit to Materials 1519 | -9/Mines | Discovered exit to Materials (range 14) 1533 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1582 | -9/Mines | Entered Materials 1582 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1937 | -8/Materials | Build established: Scavenger-Gunner 2062 | -8/Materials | Discovered new exit (range 9) 2071 | -8/Materials | Identified exit to Factory 2313 | -8/Materials | Repaired Lgt. Nuclear Core 2439 | -8/Materials | Discovered exit to Factory (range 10) 2455 | -8/Materials | Entered Factory 2455 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2570 | -7/Factory | Build established: Scavenger-Mutant 2615 | -7/Factory | Repaired Broken Lightning Gun? 2851 | -7/Factory | Repaired Titanium Leg 3235 | -7/Factory | Discovered new exit (range 15) 3253 | -7/Factory | Identified exit to Factory 3256 | -7/Factory | Entered another Factory area 3256 | -6/Factory | Evolved 2 slots: Utility x2 3278 | -6/Factory | Build established: Skirmisher 3435 | -6/Factory | Lost 5 parts (1n1u3w) 3674 | -6/Factory | Lost 4 parts (1p1n1u1w) 3714 | -6/Factory | Self-destructed Last Messages --------------- 03408_ G-50 Soldier suffers critical hit (Burn). 03410_ Critical hit (Burn: +37). 03414_ G-50 Soldier overheating. 03414_ G-50 Soldier destroyed. 03419_ Acquired 14 matter. 03462_ K-01 Serf cleans the Pressure Siphon. 03469_ Acquired Hvy. Machine Gun. 03495_ Acquired 93 matter. 03506_ ALERT: Rogue bot located, Programmers report to Factory Zone 8M. 03557_ Triggered Tesla Bomb Trap. 03557_ A bubble of electromagnetic force engulfs the area. 03621_ Nuclear Core destroyed. 03622_ P-60 Hacker resets G-50 Soldier, system corruption cleaned. 03629_ Kicked K-01 Serf. 03629_ K-01 Serf destroyed. 03637_ Hacking Suite destroyed. 03643_ Pulse Rifle destroyed. 03643_ Titanium Leg destroyed. 03643_ Dropped Lrg. Storage Unit. 03644_ Dropped Adv. ECM Suite. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????? ????????????????? | | ?????????????????????????????? ????????????????? | | ?????????????????????????????? ???? ???????????? | | ?????????????????????????????? ???? ??????????? | | ?????????????????????????????# """ ??????????? | | ?????????????????????????????# """ ??????????? | | ?????????????????????????????# """ ????????????? | | ?????????????????????????????# ?????????????? | | ?????????????????????????????# ??????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ############################## +???????????????? | | #???????????????? | | ### #???????????????? | | ??# #???????????????? | | ??+ +???????????????? | | ??# ####################+##???????????????? | | ??# #????????# """ """ #???????????????? | | ??# #????????# """ """ #???????????????? | | ??# ##/### #????????# """ """ #???????????????? | | ### # ??# #????????# #???????????????? | | + "??# #????????# @ #???????????????? | | ##### "??# #????????##############???????????????? | | ????# "??# #?????????????????????????????????????? | | ????# ???# #?????????????????????????????????????? | | ????#????? ??????????????????????????????????????? | | ?????????? ??????????????????????????????????????? | | ########## #??????????x??????????????????????????? | | #?????????????????????????????????????? | | ##???????????????????????x????????????? | | ?????????????????????????????????????? | | ? ????????????????????????????????????? | | """"" "????????????????????????????????????? | | """"" "????????????????????????????????????? | | """ ??????????????????????????????????? | | ??????????????????????????????????? | | """"" """???????????????????????????????????????? | | """"" """"" ????????????????????????????????????? | | """ """ "???????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ######?????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 5 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Hacking Suite | -8/Materials | Hacked Mining Claw | -8/Materials | Extracted Spread Laser | -8/Materials | Extracted Hpw. Tractor Beam | -7/Factory | Extracted Huge Storage Unit | -7/Factory | Extracted Lightning Gun | -7/Factory | Extracted Com. Battery | -7/Factory | Extracted Great Maul | -7/Factory | Extracted Weapon Cycler | -7/Factory | Extracted Deuterium Engine | -7/Factory | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Part-time Excavator Challenges ------------ None Game ------ Seed AdvancedThermicInterrupter Manual? 0 Play Time 01:08:53 Cumulative 24.9 hours Start 2023.02.18 @ 19:19:18 End 2023.02.18 @ 20:29:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 25 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f5529cf7-4346-4de2-89f4-f481dfddd5d0