Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.01 @ 18:37:55 Player: Jezoensis Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (37) 185 Value Destroyed (650) 650 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (351) 351 TOTAL SCORE: 3146 Bonus ------- Follower Combat Kills 67 Aligned with FarCom 300 Friendly Fire -16 Cogmind --------- Core Integrity 359/400 Matter 282/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -9/Exiles Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (3) ------ High-capacity Storage Unit Improved Terrain Scanner Terrain Scan Processor > --- WEAPON (2) ------- Beam Rifle Assault Rifle > --- INVENTORY (12) --- Ion Engine High-capacity Storage Unit Salvage Targeting Computer Medium Armor Plating Medium Armor Plating Medium Armor Plating Light Assault Rifle Grenade Launcher Mining Laser Plasma Flamer Makeshift Sword Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Terrain Scanner Hardened Light Armor Plating > --- WEAPON ----------- Beam Rifle Assault Rifle > --- INVENTORY -------- Ion Engine Light Treads High-capacity Storage Unit Terrain Scan Processor Salvage Targeting Computer Medium Armor Plating Beam Rifle Light Assault Rifle Light Assault Rifle Grenade Launcher Mining Laser Plasma Flamer [Rating: 15] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Medium Storage Unit Processor Terrain Scan Processor Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Min Exi Slots Evolved 2 | . . . 2 . . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 1 | . . . 1 . . Weapon . | . . . . . . Parts Attached 31 | 6 7 2 11 5 . Power 3 | 1 1 . 1 . . Engine 3 | 1 1 . 1 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 6 | 2 1 . 2 1 . Treads 6 | 2 1 . 2 1 . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | 1 2 . 5 4 . Device 5 | . 1 . 1 3 . Storage 3 | 1 1 . 1 . . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 3 | . . . 2 1 . Artifact . | . . . . . . Weapon 10 | 2 3 2 3 . . Energy Gun 5 | . 2 . 3 . . Energy Cannon . | . . . . . . Ballistic Gun 3 | 2 . 1 . . . Ballistic Cannon . | . . . . . . Launcher 1 | . . 1 . . . Special Weapon 1 | . 1 . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 4 | . 2 . 1 1 . Power . | . . . . . . Propulsion 2 | . 1 . . 1 . Utility . | . . . . . . Weapon 2 | . 1 . 1 . . Highest Loss Streak 1 | . 1 . 1 1 . Average Slot Usage (%) 99 | . 99 100 97 99 100 Engine 12 | . 14 14 11 11 11 Treads 29 | . 28 28 31 32 33 Device 12 | . 14 14 7 10 11 Storage 12 | . 14 14 11 11 11 Processor 2 | . . . 2 11 11 Protection 2 | . . . 10 . . Energy Gun 10 | . 8 11 11 11 11 Ballistic Gun 13 | . 15 14 11 11 11 Naked Turns . | . . . . . . Heaviest Build 56 | 10 18 19 56 51 45 Greatest Support 60 | 40 40 40 60 60 60 Greatest Overweight (x) . | . . . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 12 | 6 8 8 12 12 12 Average Capacity 8 | 5 6 8 11 12 12 Most Carried 12 | 4 7 8 12 12 11 Average Carried 7 | 2 4 7 9 11 11 Final Capacity 12 | 6 8 8 12 12 12 Final Carried 12 | 4 7 8 12 11 11 Class Distribution -------------------- 72% | Mutant 27% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Resources | -11 -10 -10 -9 -9 -9 ----------- Run | Scr Mat Min Mat Min Exi Matter Collected 885 | 285 231 40 260 69 . Remotely . | . . . . . . Salvage Created 1075 | 122 408 172 309 64 . Parts 84 | 6 22 19 32 5 . Haulers Intercepted 3 | . 2 . 1 . . Recyclers Shooed 5 | 2 . 1 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Min Exi Combat Hostiles Destroyed 24 | . 9 6 7 2 . Melee 1 | . 1 . . . . Guns 21 | . 8 4 7 2 . AOE 2 | . . 2 . . . Classes Destroyed 8 | 2 3 . 3 . . Worker 1 | . . . 1 . . Builder 2 | . . . 2 . . Tunneler 6 | 2 1 2 . 1 . Hauler 3 | . 2 . 1 . . Recycler 1 | 1 . . . . . Swarmer 13 | . 3 4 4 2 . Grunt 9 | . 6 2 1 . . Sentry 2 | . . . 2 . . Best Kill Streak 5 | 2 3 3 5 2 . Combat Bots Only 4 | . 3 2 4 2 . Max Kills in Single Turn 3 | 1 1 3 1 1 . Gunslinging . | . . . . . . Exploded 2 | . . 2 . . . Melee 1 | . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -9 -------- Run | Scr Mat Min Mat Min Exi Damage Taken 1050 | . 611 139 218 82 . Core 192 | . 132 19 27 14 . Absorbed by Shields . | . . . . . . Core Remaining (%) 69 | 100 . 39 . . . Volleys Fired 128 | 18 51 15 38 6 . Largest 2 | 2 2 2 2 2 . Hottest 100 | 40 100 70 76 76 . Shots Fired 249 | 36 97 28 76 12 . Gun 240 | 36 92 24 76 12 . Cannon . | . . . . . . Launcher 4 | . . 4 . . . Special 5 | . 5 . . . . Kinetic 139 | 36 46 13 38 6 . Thermal 99 | . 44 11 38 6 . Explosive 4 | . . 4 . . . Electromagnetic 7 | . 7 . . . . Robot Hit Streak 26 | 6 26 7 8 8 . Robot Miss Streak 5 | 2 2 3 5 1 . Penetration Max . | . . . . . . Secondary Targets 3 | . 1 1 1 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 166 | 21 73 16 47 9 . Core Hits 58 | 7 20 12 16 3 . Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2332 | 217 935 413 625 142 . Guns 2059 | 217 927 148 625 142 . Cannons . | . . . . . . Explosions 265 | . . 265 . . . Melee . | . . . . . . Ramming 8 | . 8 . . . . Kinetic 960 | 217 430 25 235 53 . Thermal 1052 | . 450 123 390 89 . Explosive 265 | . . 265 . . . Electromagnetic 47 | . 47 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 2 2 . . . Average Corruption 2 | . 2 2 . . . Corruption Purged . | . . . . . . Effects 3 | . 1 2 . . . Energy Discharges 1 | . . 1 . . . Data Loss (minor) 1 | . . 1 . . . Targeting Errors 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 55 | . . 55 . . . Projectiles . | . . . . . . Explosions 55 | . . 55 . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 6 | . . 6 . . . Shots 1 | . . 1 . . . Rammed 3 | . 3 . . . . Targets Rammed 4 | . 4 . . . . Kicked . | . . . . . . Crushed 1 | . 1 . . . . Highest Temperature 231 | . 171 87 231 54 . Average Temperature 58 | . 49 32 76 18 . Received Heat Transfer 354 | . 276 33 45 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 2923 | . 1332 370 999 222 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Min Exi Peak Influence 223 | 15 223 139 213 126 . Initial 74 | . 9 74 . 23 . Average 83 | 3 87 89 97 61 . Maximum Alert Level 1 | . 1 . 1 . . Low Security (%) 97 | 100 97 100 93 100 . Level 1 2 | . 2 . 6 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 4 . . . . Investigation 3 | . 3 . . . . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -9 -9 --------- Run | Scr Mat Min Mat Min Exi Distress Signals 7 | . 3 . 4 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 48 | . 22 8 15 3 . Peak Tracking Total 8 | . 8 3 6 3 . Tactical Retreats 5 | . 2 2 1 . . Traps | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Min Exi Traps Triggered 2 | . 2 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . 1 . . . . Machines | -11 -10 -10 -9 -9 -9 ---------- Run | Scr Mat Min Mat Min Exi Machines Disabled 2 | . 1 1 . . . Max in Single Turn 1 | . 1 1 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -9 -9 --------- Run | Scr Mat Min Mat Min Exi Machines Accessed 11 | . 5 1 4 . 1 Terminals 10 | . 5 1 4 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 32 | . 14 1 16 . 1 Successful 15 | . 5 . 9 . 1 Failed 17 | . 9 1 7 . . Catastrophic 4 | . 2 1 1 . . Database Lockouts . | . . . . . . Manual 23 | . 6 1 15 . 1 Terminals 31 | . 14 1 16 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . 2 . 4 . 1 Part Schematic 1 | . . . 1 . . Branch Access Points 1 | . . . 1 . . Terminal Index 2 | . 1 . 1 . . Locate Traps 1 | . 1 . . . . Registered Components 1 | . . . 1 . . EX-Prototype ID Bank 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 8 | . 3 . 5 . . Terminals 8 | . 3 . 5 . . Track 3 | . 1 . 2 . . Botnet 4 | . 2 . 2 . . Operators 1 | . . . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 5 1 4 . . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 ------------ Run | Scr Mat Min Mat Min Exi Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -9 -------- Run | Scr Mat Min Mat Min Exi Total Allies 2 | . . . . 2 . Largest Group 2 | . . . . 2 1 Highest-Rated Group 44 | . . . . 44 31 Highest-Rated Ally 31 | . . . . 31 31 Total Orders . | . . . . . . Ally Attacks 17 | . . . . 17 . Total Damage 260 | . . . . 260 . Kills 3 | . . . . 3 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Min Exi Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -9 ------------- Run | Scr Mat Min Mat Min Exi Turns Passed 2645 | 127 670 909 524 242 173 Spaces Moved 1358 | 46 302 538 229 135 108 Core 10 | 10 . . . . . Treads 1348 | 36 302 538 229 135 108 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 Average Speed 159 | 136 160 160 160 160 160 Slowest Speed 160 | 160 160 160 160 160 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 47 | 5 76 94 34 34 39 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug 5 | . 5 . . . . Terrain Destroyed 32 | . 5 27 . . . Melee . | . . . . . . Projectile 5 | . 5 . . . . AOE 27 | . . 27 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -9 --------- Run | Scr Mat Min Mat Min Exi Total 1583 | 77 379 560 310 149 108 Wait 27 | . 7 1 18 1 . Move 1353 | 45 301 537 228 134 108 Hop . | . . . . . . Pick Up 28 | 8 7 3 9 1 . Fast Attach 4 | 2 . . 2 . . Attach 12 | 4 4 1 2 1 . Detach . | . . . . . . Swap 15 | . 3 1 7 4 . Drop 12 | . 2 2 6 2 . Fire 128 | 18 51 15 38 6 . Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 4 | . 4 . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Exi) -9/Exiles History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 12) 128 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 405 | -10/Materials | Discovered new exit (range 5) 509 | -10/Materials | Discovered new exit (range 15) 636 | -10/Materials | Core integrity fell below 50% 671 | -10/Materials | Discovered new exit (range 15) 798 | -10/Materials | Entered Mines 840 | -10/Mines | Met a Derelict bent on vengeance 928 | -10/Mines | Discovered new exit (range 8) 1235 | -10/Mines | Learned Materials trap positions 1248 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1355 | -10/Mines | Discovered new exit (range 5) 1707 | -10/Mines | Entered Materials 1707 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1708 | -9/Materials | Loaded intel: 33 trap records 1898 | -9/Materials | Identified exit to Mines 2231 | -9/Materials | Entered Mines 2302 | -9/Mines | Discovered new exit (range 15) 2465 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2467 | -9/Mines | Discovered new exit (range 5) 2473 | -9/Mines | Entered Exiles 2473 | -9/Exiles | Accompanied by 1 ally 2502 | -9/Exiles | Build established: Scavenger-Mutant 2503 | -9/Exiles | Led the pair of lost Derelicts to a safe place 2513 | -9/Exiles | Met 8R-AWN 2541 | -9/Exiles | Met EX-HEX 2584 | -9/Exiles | Met EX-BIN 2601 | -9/Exiles | Aligned with FarCom system 2603 | -9/Exiles | Given EX-Vault access code 2640 | -9/Exiles | Opened EX-Vault 2646 | -9/Exiles | Self-destructed Last Messages --------------- Modified TNC 0b10 Alert Chip Cloak of Protection Skeleton Box Trap Reconfigurator Supersonic Drone Bay Army-in-a-Box PSU Rigger Chronowheel AWS/Thermal Latent Energy Streamer Gui. Plasma Cannon Firepult YOLO Cannon AWS/Gauss XL Autogun Array AWS/Autocannon Field Lobotomy Kit Longsword +1 Deploy-a-Sentry Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????##########?#??#???????????????? | | ???????????#??#????# == #????##???????????????? | | ??????????????#????# ! #?????#?##????????????? | | ????????????????#??# ! #????#?#??????????????? | | ???????????#????#??# X#?????#?#?????????????? | | ???????????#??????### @##?#???????#???????????? | | ????????????#??????#X ##???#?????????????????? | | ??????????##?#?????## #?###?#??#?#???????????? | | ??????????????#???### #???#??????#???????????? | | ???????????????#????# #??#??###??????????????? | | ????????#??????????## #???""""???##??????????? | | ??????????????#?##?## ## """#??????????????? | | ???????????????????## X""#?#????????????? | | ?????????????????#??# ## """##?#???????????? | | ?????????##??#####??# ##?"""""?#?#???????????? | | ??????????????"""""?# #??##?##?#???#?????????? | | ?????????????"""" ## #???####?#?????????????? | | ???????????##""X" #?#????#???????#?#?????? | | ???????????##" ###???###?#?#??????????? | | ????????????#" ## #??#?##????????????????? | | ????????????#""""""?# ############??????##???? | | ?????????????#"####?# #?#"""""""#??????##????? | | ???????????????#?##?# #?#"""""""####?????????? | | ???????????????#?#??# #?#"""""""#?????#??????? | | ???????????????#??### ###"" """"##??????#?#??? | | ?????????????? ????#" """"#?#??????????? | | ???????????????????#" """#????????????? | | ????????????#??###?#" """#??#?#???????? | | ????????????#?##???#" """#? ???#???#??? | | ???????????##???#??#" """##?"?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 375 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DecoyNeutrinoSuperbattery Manual? 0 Play Time 00:22:08 Cumulative 211.1 hours Start 2021.09.01 @ 18:16:39 End 2021.09.01 @ 18:37:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 91 Rogue 10 Adventurer 79 Explorer 2 Win Type - Total 10 Types 10/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 70 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1b04b0e6-61a3-4ac9-a0a2-85b8f72fbe45