Cogmind - Beta 11 X9 @@@ ROGUE MODE // 2022.01.29 @ 01:33:57 Player: LU-1G1 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (29) 145 Value Destroyed (808) 808 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-12) -12 TOTAL SCORE: 3881 Bonus ------- Friendly Fire -12 Cogmind --------- Core Integrity 700/700 Matter 196/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Treading (162) Location -7/Waste Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (5) --- Light Treads Light Treads Light Treads Light Treads Armored Treads > --- UTILITY (5) ------ High-capacity Storage Unit Visual Processing Unit Experimental Sensor Array Hardened Medium Armor Plating Improved Medium Armor Plating > --- WEAPON (2) ------- Light Assault Rifle > --- INVENTORY (20) --- Light Ion Engine Makeshift Power Source Improved Treads Compact Matter Pod (0) Improved Terrain Scanner Light Armor Plating High-powered Tractor Beam Medium Laser Light Assault Rifle Light Assault Rifle Light Assault Rifle Advanced EMP Blaster Advanced EMP Blaster Advanced EMP Blaster Advanced EMP Blaster Advanced EMP Blaster Grenade Launcher Mini Grenade Launcher Great Maul Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Visual Processing Unit Experimental Sensor Array Hardened Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Light Assault Rifle > --- INVENTORY -------- Light Ion Engine Makeshift Power Source Improved Treads Compact Matter Pod Improved Terrain Scanner Light Armor Plating High-powered Tractor Beam Medium Laser Light Assault Rifle Light Assault Rifle Light Assault Rifle Advanced EMP Blaster Advanced EMP Blaster Advanced EMP Blaster Advanced EMP Blaster Advanced EMP Blaster Grenade Launcher Mini Grenade Launcher Great Maul [Rating: 34] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Launcher Advanced EMP Blaster Build | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Slots Evolved 6 | . . . . . 4 2 . Power . | . . . . . . . . Propulsion 3 | . . . . . 2 1 . Utility 3 | . . . . . 2 1 . Weapon . | . . . . . . . . Parts Attached 40 | 6 . . 1 1 29 3 . Power 5 | 1 . . . . 4 . . Engine 4 | 1 . . . . 3 . . Core 1 | . . . . . 1 . . Reactor . | . . . . . . . . Propulsion 12 | 2 . . . . 9 1 . Treads 10 | 2 . . . . 7 1 . Leg 2 | . . . . . 2 . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 13 | 1 . . 1 1 8 2 . Device 4 | . . . . 1 2 1 . Storage 3 | 1 . . 1 . 1 . . Processor 2 | . . . . . 2 . . Hackware . | . . . . . . . . Protection 4 | . . . . . 3 1 . Artifact . | . . . . . . . . Weapon 10 | 2 . . . . 8 . . Energy Gun . | . . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 9 | 2 . . . . 7 . . Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . . . 1 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . 1 1 . . Parts Lost 8 | . . . . . 8 . . Power 2 | . . . . . 2 . . Propulsion 1 | . . . . . 1 . . Utility 1 | . . . . . 1 . . Weapon 4 | . . . . . 4 . . Highest Loss Streak 2 | . . . . . 2 . . Average Slot Usage (%) 89 | . 85 85 85 85 94 92 92 Engine 10 | . 14 14 14 14 7 . . Treads 30 | . 28 28 28 28 32 38 38 Leg 1 | . . . . . 2 . . Device 3 | . . . . . 6 7 7 Storage 11 | . 14 14 14 14 9 7 7 Processor 6 | . . . . . 13 7 7 Protection 2 | . . . . . 3 15 15 Ballistic Gun 22 | . 28 28 28 28 17 7 7 Naked Turns . | . . . . . . . . Heaviest Build 62 | 12 12 12 52 48 60 62 62 Greatest Support 100 | 40 40 40 40 40 83 100 100 Greatest Overweight (x) 1 | . . . 1 1 1 . . Average Overweight (x) . | . . . . 1 . . . Largest Inventory Capacity 20 | 8 8 8 20 20 20 20 20 Average Capacity 17 | 7 8 8 17 20 20 20 20 Most Carried 20 | 6 7 7 8 9 20 19 19 Average Carried 12 | 2 6 7 7 8 16 18 19 Final Capacity 20 | 8 8 8 20 20 20 20 20 Final Carried 20 | 6 7 7 8 9 20 19 19 Class Distribution -------------------- 61% | Mutant 20% | Skirmisher 13% | Scavenger-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Resources | -11 -10 -10 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Was Matter Collected 888 | 193 82 19 . 42 502 50 . Remotely . | . . . . . . . . Salvage Created 885 | . 82 28 . 88 687 . . Parts 56 | . 10 1 . 4 41 . . Haulers Intercepted 2 | . . . . . 2 . . Recyclers Shooed 1 | . . . . . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Combat Hostiles Destroyed 24 | . 3 2 . 3 16 . . Guns 24 | . 3 2 . 3 16 . . Classes Destroyed 9 | . 2 . . 2 5 . . Worker 1 | . . . . . 1 . . Builder 1 | . . . . . 1 . . Hauler 2 | . . . . . 2 . . Operator 1 | . . . . . 1 . . Watcher 1 | . 1 . . . . . . Swarmer 8 | . 3 2 . . 3 . . Grunt 12 | . . . . 2 10 . . Sentry 3 | . . . . . 3 . . Assembled 1 | . . . . 1 . . . Best Kill Streak 7 | . 4 2 . 2 7 . . Combat Bots Only 6 | . 3 2 . 2 6 . . Max Kills in Single Turn 2 | . 2 1 . 1 2 . . Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Was Damage Taken 1810 | . 34 92 . 130 1554 . . Core 242 | . . . . 28 214 . . Absorbed by Shields . | . . . . . . . . Core Remaining (%) 83 | 100 . . . 88 61 . . Volleys Fired 111 | . 10 7 . 11 83 . . Largest 2 | . 2 2 . 2 2 . . Hottest 45 | . 40 40 . 40 45 . . Shots Fired 216 | . 20 14 . 22 160 . . Gun 216 | . 20 14 . 22 160 . . Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 216 | . 20 14 . 22 160 . . Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 16 | . 5 4 . 8 16 . . Robot Miss Streak 4 | . 3 3 . 2 4 . . Penetration Max . | . . . . . . . . Secondary Targets 4 | . . 1 . . 3 . . Max Gunslinging Chain 1 | . . 1 . . 1 . . Shots Hit Robots 153 | . 8 7 . 15 123 . . Core Hits 74 | . 5 3 . 9 57 . . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes . | . . . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 1936 | . 76 59 . 121 1680 . . Guns 1927 | . 76 59 . 121 1671 . . Cannons . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming 9 | . . . . . 9 . . Kinetic 1927 | . 76 59 . 121 1671 . . Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . . . 2 . . Average Corruption 2 | . . . . . 2 . . Corruption Purged . | . . . . . . . . Effects 3 | . . . . . 3 . . Message Errors 1 | . . . . . 1 . . Heat Flow Errors 1 | . . . . . 1 . . Weapon Failures 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 1 | . . . . . 1 . . Impact 1 | . . . . . 1 . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed 1 | . . . . . 1 . . Targets Rammed 1 | . . . . . 1 . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 166 | . . . . 18 166 . . Average Temperature 18 | . . . . 10 19 . . Received Heat Transfer 774 | . . . . 78 696 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Peak Influence 269 | . 104 80 . 50 269 117 43 Initial 117 | . . 40 . . . 117 43 Average 52 | . 58 75 . 30 54 117 43 Maximum Alert Level 1 | . . . . . 1 . . Low Security (%) 93 | 100 100 100 . 100 88 100 100 Level 1 6 | . . . . . 11 . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 3 | . . . . . 2 1 . Investigation 2 | . . . . . 1 1 . Extermination . | . . . . . . . . Reinforcement 1 | . . . . . 1 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Was Distress Signals 5 | . 1 . . . 4 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 40 | . 4 3 . 3 30 . . Peak Tracking Total 8 | . 4 3 . 2 8 . . Tactical Retreats 1 | . . . . . 1 . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Traps Triggered 2 | . . . . . 1 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Was Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Was Machines Accessed 9 | . 2 . 1 . 4 2 . Terminals 7 | . 2 . . . 3 2 . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . 1 . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 28 | . 6 . 1 . 16 5 . Successful 13 | . 2 . 1 . 7 3 . Failed 15 | . 4 . . . 9 2 . Catastrophic 4 | . 1 . . . 3 . . Database Lockouts . | . . . . . . . . Manual 15 | . 3 . . . 8 4 . Terminals 21 | . 6 . . . 10 5 . Fabricators . | . . . . . . . . Repair Stations 6 | . . . . . 6 . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 9 | . 2 . 1 . 3 3 . Record 1 | . . . 1 . . . . Part Schematic 1 | . 1 . . . . . . Robot Analysis 1 | . 1 . . . . . . Open DSF 1 | . . . . . . 1 . Branch Access Points 1 | . . . . . . 1 . Alert Level 1 | . . . . . 1 . . Unreport Threat 1 | . . . . . 1 . . Locate Traps 1 | . . . . . . 1 . Zone Layout 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . . . . . 4 . . Scan Component 2 | . . . . . 2 . . Repair 2 | . . . . . 2 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . 2 . . . 4 2 . Full Trace Events 3 | . 1 . . . 1 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . . . 2 . . Time 64 | . . . . . 64 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Was Total Allies 3 | . . . . 2 . . 1 Largest Group 2 | . . . . 2 2 . 1 Highest-Rated Group 41 | . . . . 41 41 . 31 Highest-Rated Ally 31 | . . . . 31 31 . 31 Total Orders . | . . . . . . . . Ally Attacks 13 | . . . . 5 8 . . Total Damage 167 | . . . . 42 125 . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Was Turns Passed 2711 | 78 140 99 602 464 1170 151 7 Spaces Moved 1080 | 43 71 51 278 174 367 92 4 Core 4 | 4 . . . . . . . Treads 1076 | 39 71 51 278 174 367 92 4 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 240 160 162 162 Average Speed 191 | 149 160 160 216 240 171 162 162 Slowest Speed 240 | 160 160 160 240 240 240 162 162 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 25 | 4 21 13 68 35 42 4 13 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed . | . . . . . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Was Total 1537 | 54 82 57 279 204 762 95 4 Wait 273 | . 1 . . 18 254 . . Move 1074 | 42 70 50 277 173 366 92 4 Hop . | . . . . . . . . Pick Up 21 | 6 1 . . . 14 . . Fast Attach 23 | 6 . . 1 1 15 . . Attach 8 | . . . . . 6 2 . Detach 7 | . . . 1 1 5 . . Swap 9 | . . . . . 8 1 . Drop 10 | . . . . . 10 . . Fire 111 | . 10 7 . 11 83 . . Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 1 | . . . . . 1 . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 3 exits: Low x2 / DSF) -7/Waste History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 79 | -11/Scrapyard | Entered Materials 195 | -10/Materials | Discovered new exit (range 16) 219 | -10/Materials | Entered Mines 227 | -10/Mines | Met a Derelict bent on vengeance 308 | -10/Mines | Build established: Mutant 310 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 311 | -10/Mines | Discovered new exit (range 5) 318 | -10/Mines | Entered Exiles 318 | -10/Exiles | Found Exiles lab abandoned 881 | -10/Exiles | Discovered new exit (range 14) 920 | -10/Exiles | Entered Mines 955 | -9/Mines | Assembled infested the area 1166 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1170 | -9/Mines | Found Prototype Device 1170 | -9/Mines | Identified Exp. Sensor Array 1372 | -9/Mines | Discovered new exit (range 5) 1384 | -9/Mines | Entered Materials 1384 | -8/Materials | Accompanied by 2 allies 1384 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1389 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1942 | -8/Materials | Build established: Skirmisher 2122 | -8/Materials | Repaired Imp. Terrain Scanner 2149 | -8/Materials | Repaired Lgt. Treads 2353 | -8/Materials | Discovered new exit (range 18) 2554 | -8/Materials | Entered Factory 2554 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2640 | -7/Factory | Build established: Scavenger-Mutant 2649 | -7/Factory | Identified exit to DSF 2705 | -7/Factory | Identified exit to Lower Caves 2705 | -7/Factory | Sucked down chute 2705 | -7/Factory | Entered Waste 2706 | -7/Waste | Met a frightened Derelict 2712 | -7/Waste | Self-destructed Last Messages --------------- >>Traps(Locate) Found 5 traps in 1 array: 5x Chute Trap Map updated. 02705_ Connecting with Terminal... >>Access(Branch) Found 2 branch access points: (120,138) Lower Caves (10,15) Lower Caves Map updated. 02705_ ALERT: Suspicious activity at Terminal F019. Dispatching Investigation squad. 02705_ Triggered Chute Trap. 02705_ A hatch slides open and sucks a vortex of air into the floor. LOCATION=UNKNOWN GOAL=ESCAPE 02706_ AH-7OS(g): "Oh no, you too?! We need to get out of this place, preferably unseen. I've heard terrible stories about what compactors can do if you allow them to get too close... Maybe together we can make it." 02710_ ALERT: Foreign system detected. Charging EMP. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ?????????????############?????????????????????? | | ?????????????# #???????#?????????????? | | ?????????????# #????? #?????????????? | | ?????????????# #### ######????????? | | ?????????????# ??????? | | ?????????????# ??????? | | ?????????????# @ * ??????? | | ?????????????# ??????? | | ?????????????# ] g #### #####?????????? | | ?????????????# #?????? #?????????????? | | ?????????????# #?????????????????????? | | ?????????????############?????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 450 Propulsion Shielding 66 Evasion (%) 40 Recoil Reduction 5 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShieldFortressInitializer Manual? 0 Play Time 00:13:22 Cumulative 453.3 hours Start 2022.01.28 @ 22:58:12 End 2022.01.29 @ 01:33:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 447 Rogue 232 Adventurer 112 Explorer 103 Win Type - Total 30 Types 22/0/5/2/0/0/0/1/0 Lore% 86 Gallery% 90 Achievement% 80 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 71f0e024-f02f-4647-a516-aa458a18e942