Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.22 @ 15:34:10

Player: Tmvn

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (54)      270
Value Destroyed (1475)     1475
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (35)                 35
              TOTAL SCORE: 3640

 Bonus
-------
High Alert Combat Kills    35

 Cogmind 
---------
Core Integrity             442/550
Matter                     165/300
Energy                     224/250
System Corruption          0%
Temperature                Cool (27)
Movement                   Walking (120)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
           Ion Engine
>          --- PROPULSION (4) ---
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY (4) ------
     Small Storage Unit
           Visual Processing Unit
  Advanced Signal Interpreter
>          --- WEAPON (2) -------
     Small Laser
      Mini Grenade Launcher
>          --- INVENTORY (6) ----
     Light Ion Engine
  Improved Ion Engine
           Aluminum Leg
           Aluminum Leg
           Heat Sink
    Medium Battery (200)

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
  Improved Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY ----------
     Small Storage Unit
           Visual Processing Unit
  Advanced Signal Interpreter
>          --- WEAPON -----------
     Heavy EM Pulse Gun
  Improved Assault Rifle
>          --- INVENTORY --------
           Aluminum Leg
           Heat Sink
    Medium Battery
     Small Laser
      Mini Grenade Launcher
[Rating: 18]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
Weapon                     Improved Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Particle Cannon
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Sto Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   1   .   1   
  Utility                  2    | .   .   1   .   1   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             61   | .   2   34  15  10  
  Power                    9    | .   .   5   3   1   
    Engine                 9    | .   .   5   3   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               25   | .   .   14  7   4   
    Treads                 .    | .   .   .   .   .   
    Leg                    22   | .   .   11  7   4   
    Wheel                  3    | .   .   3   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  5    | .   1   3   1   .   
    Device                 1    | .   .   1   .   .   
    Storage                1    | .   .   .   1   .   
    Processor              3    | .   1   2   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   22   | .   1   12  4   5   
    Energy Gun             10   | .   1   3   4   2   
    Energy Cannon          1    | .   .   .   .   1   
    Ballistic Gun          9    | .   .   8   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               2    | .   .   1   .   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   
Parts Lost                 17   | .   .   8   2   7   
  Power                    3    | .   .   2   .   1   
  Propulsion               7    | .   .   3   1   3   
  Utility                  1    | .   .   1   .   .   
  Weapon                   6    | .   .   2   1   3   
  Highest Loss Streak      6    | .   .   6   1   5   
Average Slot Usage (%)     94   | .   93  94  97  84  
  Engine                   10   | .   14  10  11  7   
  Leg                      29   | .   28  26  32  33  
  Wheel                    1    | .   .   3   .   .   
  Storage                  10   | .   14  11  10  9   
  Processor                19   | .   7   20  22  18  
  Energy Gun               9    | .   14  7   10  6   
  Ballistic Gun            11   | .   14  13  11  2   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             17   | 11  11  17  17  17  
  Greatest Support         43   | 20  20  33  36  43  
  Greatest Overweight (x)  3    | .   .   3   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 6    | .   6   6   6   6   
  Average Capacity         5    | .   6   6   5   6   
  Most Carried             6    | .   6   6   6   6   
  Average Carried          4    | .   2   4   5   5   
  Final Capacity           6    | 6   6   6   6   6   
  Final Carried            6    | 6   3   6   6   6   

 Class Distribution 
--------------------
 55% | Scavenger-Mutant
 44% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Storage
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Scr Mat Mat Sto Mat 
Matter Collected           1236 | 187 21  660 319 49  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            2055 | .   21  876 839 319 
  Parts                    135  | .   4   68  50  13  
Haulers Intercepted        4    | .   .   3   1   .   
Recyclers Shooed           6    | .   .   5   1   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Sto Mat 
Combat Hostiles Destroyed  33   | .   .   12  14  7   
  Guns                     22   | .   .   8   14  .   
  Cannons                  2    | .   .   .   .   2   
  AOE                      9    | .   .   4   .   5   
Classes Destroyed          9    | .   1   6   .   2   
  Worker                   4    | .   .   3   1   .   
  Builder                  5    | .   .   3   2   .   
  Tunneler                 1    | .   .   .   .   1   
  Hauler                   4    | .   .   3   1   .   
  Recycler                 3    | .   .   1   1   1   
  Watcher                  4    | .   1   3   .   .   
  Swarmer                  2    | .   .   .   .   2   
  Grunt                    21   | .   .   7   9   5   
  Sentry                   10   | .   .   5   5   .   
Best Kill Streak           8    | .   1   8   5   8   
  Combat Bots Only         7    | .   .   4   5   7   
Max Kills in Single Turn   2    | .   1   1   1   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   .   1   .   2   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Scr  Mat  Mat  Sto  Mat  
Damage Taken               2579 | .    .    1156 754  669  
  Core                     453  | .    .    214  131  108  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         71   | 100  100  .    13   .    
Volleys Fired              161  | .    6    79   57   19   
  Largest                  2    | .    2    2    2    2    
  Hottest                  118  | .    60   79   68   118  
Shots Fired                305  | .    12   150  112  31   
  Gun                      279  | .    12   143  112  12   
  Cannon                   10   | .    .    .    .    10   
  Launcher                 16   | .    .    7    .    9    
  Special                  .    | .    .    .    .    .    
  Kinetic                  157  | .    6    91   57   3    
  Thermal                  43   | .    .    9    15   19   
  Explosive                16   | .    .    7    .    9    
  Electromagnetic          89   | .    6    43   40   .    
  Robot Hit Streak         16   | .    1    7    13   16   
  Robot Miss Streak        6    | .    5    6    3    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        2    | .    .    1    1    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    
Shots Hit Robots           192  | .    2    83   86   21   
  Core Hits                88   | .    2    39   31   16   
  Critical Hits            1    | .    .    1    .    .    
  Critical Kills           1    | .    .    1    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           4082 | .    44   1823 1222 993  
  Guns                     2592 | .    44   1236 1222 90   
  Cannons                  167  | .    .    .    .    167  
  Explosions               1323 | .    .    587  .    736  
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  1476 | .    24   753  670  29   
  Thermal                  509  | .    .    163  118  228  
  Explosive                1279 | .    .    543  .    736  
  Electromagnetic          818  | .    20   364  434  .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            102  | .    .    31   .    71   
  Projectiles              .    | .    .    .    .    .    
  Explosions               102  | .    .    31   .    71   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      180  | .    .    5    .    175  
  Shots                    6    | .    .    1    .    5    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        368  | .    .    78   54   368  
  Average Temperature      59   | .    .    19   19   183  
  Received Heat Transfer   918  | .    .    363  312  243  
  Effects                  2    | .    .    .    .    2    
    Shutdowns              1    | .    .    .    .    1    
    Energy Bleed           1    | .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              2    | .    .    1    1    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             5    | .    .    .    3    2    
  Heat Transferred         1090 | .    .    346  275  469  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Sto Mat 
Peak Influence             471  | .   37  344 471 398 
  Initial                  186  | .   .   15  144 186 
  Average                  220  | .   12  184 309 262 
Maximum Alert Level        2    | .   .   1   2   1   
  Low Security (%)         41   | .   100 51  23  8   
  Level 1                  49   | .   .   48  52  91  
  Level 2                  8    | .   .   .   23  .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          14   | .   .   4   7   3   
  Investigation            2    | .   .   .   1   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            9    | .   .   4   3   2   
  Assault                  .    | .   .   .   .   .   
  Garrison                 3    | .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       3    | .   .   1   1   1   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Sto Mat 
Distress Signals           .    | .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              54   | .   2   22  19  11  
  Peak Tracking Total      4    | .   2   4   4   4   
  Tactical Retreats        1    | .   .   .   .   1   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Sto Mat 
Traps Triggered            4    | .   .   3   1   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Scr Mat Mat Sto Mat 
Machines Disabled          10   | .   2   5   1   2   
  Max in Single Turn       2    | .   1   2   1   1   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Sto Mat 
Machines Accessed          9    | .   .   2   6   1   
  Terminals                7    | .   .   2   4   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                17   | .   .   4   11  2   
  Successful               9    | .   .   1   8   .   
  Failed                   8    | .   .   3   3   2   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                12   | .   .   4   6   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          5    | .   .   .   5   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             5    | .   .   1   4   .   
  Prototype ID Bank        1    | .   .   .   1   .   
  Open Door                2    | .   .   .   2   .   
  Transport Status         1    | .   .   .   1   .   
  Zone Layout              1    | .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   4   .   
  Scan Component           2    | .   .   .   2   .   
  Repair                   2    | .   .   .   2   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         2    | .   .   .   1   1   
  Full Trace Events        2    | .   .   .   1   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             2    | .   .   .   2   .   
  Time                     58   | .   .   .   58  .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Scr Mat Mat Sto Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Scr Mat Mat Sto Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Sto Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  
-------------              Run  | Scr Mat Mat Sto Mat 
Turns Passed               1590 | .   168 663 590 169 
Spaces Moved               812  | 1   121 328 283 79  
  Core                     1    | .   .   1   .   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     746  | 1   121 262 283 79  
  Wheels                   65   | .   .   65  .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            80   | 120 120 80  120 120 
  Average Speed            117  | 120 120 114 120 120 
  Slowest Speed            200  | 120 120 200 120 120 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       25   | 2   33  37  45  11  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        2    | .   .   1   1   .   
  Unknown Exits Taken      2    | 1   1   .   .   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          101  | .   .   50  .   51  
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      101  | .   .   50  .   51  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Sto Mat 
Total                      1140 | .   134 463 423 120 
  Wait                     68   | .   .   .   59  9   
  Move                     808  | .   120 327 282 79  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  11   | .   1   7   2   1   
  Fast Attach              25   | .   1   18  3   3   
  Attach                   12   | .   1   5   2   4   
  Detach                   3    | .   1   1   .   1   
  Swap                     24   | .   .   11  10  3   
  Drop                     28   | .   4   15  8   1   
  Fire                     161  | .   6   79  57  19  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-9/Storage
-8/Materials

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
   15 | -10/Materials | Discovered new exit (range 16)
  144 | -10/Materials | Discovered new exit (range 10)
  169 | -10/Materials | Entered another Materials area
  169 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  316 | -9/Materials  | Lost 6 parts (2p1n1u2w)
  644 | -9/Materials  | Discovered new exit (range 18)
  712 | -9/Materials  | Identified exit to Storage
  724 | -9/Materials  | Core integrity fell below 50%
  832 | -9/Materials  | Entered Storage
 1122 | -9/Storage    | Repaired Sml. Storage Unit
 1139 | -9/Storage    | Garrison activated, responded to threat
 1259 | -9/Storage    | Garrison activated, responded to threat
 1312 | -9/Storage    | Core integrity fell below 20%
 1352 | -9/Storage    | Discovered new exit (range 10)
 1405 | -9/Storage    | Repaired Imp. Aluminum Leg
 1421 | -9/Storage    | Identified exit to Materials
 1422 | -9/Storage    | Entered Materials
 1422 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1569 | -8/Materials  | Destroyed 7 combat bots
 1570 | -8/Materials  | Lost 5 parts (1p1n3w)
 1587 | -8/Materials  | Build established: Scavenger-Mutant
 1591 | -8/Materials  | Self-destructed

 Last Messages 
---------------
U-05 Engineer builds a Wall.
Destroyed Lgt. Ion Engine.
S-10 Pest destroyed.
Destroyed Lgt. Assault Rifle.
U-05 Engineer lays Concrete. <x2>
U-05 Engineer builds a Wall.
Acquired Lgt. Ion Engine.
U-05 Engineer lays Concrete. <x2>
U-05 Engineer builds a Wall.
U-05 Engineer lays Concrete. <x2>
Acquired Sml. Laser.
U-05 Engineer lays Concrete. <x7>
Acquired 9 matter.
U-05 Engineer lays Concrete. <x5>
U-05 Engineer builds a Wall.
T-07 Excavator destroyed.
U-05 Engineer builds a Wall.
The unstable cave ceiling collapses.
Aluminum Leg destroyed.
Imp. Aluminum Leg destroyed.

 Map 
-----
+----------------------------------------------------+
| ???????????????#   #?????????????????????????????? |
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| ######??#    ""         ""  """"""" #????????????? |
| ????????#  ^^"""              """"" #????????????? |
| ????????#    """        ##    """"" #????????????? |
| ????????#                     """"" #????????????? |
| ????????#    "          %     """"" #????????????? |
| ????????#   "%"         u           #????????????? |
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| ????????    ???#                       ??????????? |
| ?????????   ???#            gg             ??????? |
| ???????????????#                      k   ???????? |
| ???????????????#   ######       #+######+#???????? |
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| ???????????????#????????  #??  #?  %#????????????? |
| ????????????????????????  #??  #??  #????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           10
Terrain Scan Density       10
Evasion (%)                44

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CoreBoreRifle
  Manual?         0
Play Time         00:15:46
  Cumulative      11.8 hours
  Start           2020.09.22 @ 10:28:36
  End             2020.09.22 @ 15:34:10
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          31
  Rogue           31
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          23
Achievement%      21
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      0
Map Filters       BRIGHTNESS(90)|SATURATION(66)
Filters           BRIGHTNESS(90)|SATURATION(66)
Steam             1


RUN: 486cc022-c8be-4850-9205-c05f6f3c3b20