Cogmind - Beta 12 X3 @@@ ROGUE MODE // 2022.09.19 @ 14:37:10 Player: PlasticHeart Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (156) 780 Value Destroyed (4784) 4784 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (989) 989 TOTAL SCORE: 11433 Bonus ------- High Alert Combat Kills 246 Follower Combat Kills 622 Met Data Miner 300 Friendly Fire -179 Cogmind --------- Core Integrity 817/850 Matter 295/300 Energy 16/100 System Corruption 1% Temperature Cool (0) Movement Walking (193) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY (7) ------ Advanced Heat Sink High-capacity Storage Unit Improved Light Armor Plating Layered Medium Armor Plating Graphene Brace > --- WEAPON (2) ------- Neutron Cannon > --- INVENTORY (20) --- Scrap Engine High-capacity Matter Pod (200) Transmission Jammer Graphene Brace Improved Shield Generator Force Field Component Analysis Suite Light EM Pulse Cannon Cooled Particle Cannon Mini Assault Cannon Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg VSS Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Advanced Particle Charger Improved Medium Armor Plating Layered Medium Armor Plating Medium Reflective Plating Graphene Brace > --- WEAPON ----------- Light EM Pulse Cannon Neutron Cannon > --- INVENTORY -------- Scrap Engine High-capacity Matter Pod Transmission Jammer Improved Light Armor Plating Graphene Brace Force Field Component Analysis Suite Cooled Particle Cannon Advanced EMP Blaster Dirty Bomb Trap [Rating: 66] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Reactor Antimatter Reactor Propulsion VSS Leg Leg VSS Leg Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Flak Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Flak Gun Ballistic Cannon Gauss Cannon Launcher Advanced EMP Blaster Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Slots Evolved 8 | . . . 2 . 2 . 2 . . . . 2 Power 1 | . . . . . . . . . . . . 1 Propulsion 2 | . . . 1 . 1 . . . . . . . Utility 5 | . . . 1 . 1 . 2 . . . . 1 Weapon . | . . . . . . . . . . . . . Parts Attached 159 | 7 1 1 41 4 18 19 18 2 6 2 34 6 Power 16 | 1 . . 7 1 2 1 . . . . 4 . Engine 15 | 1 . . 7 1 2 1 . . . . 3 . Core . | . . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . 1 . Propulsion 36 | 2 . . 8 . 7 8 2 . . . 7 2 Treads . | . . . . . . . . . . . . . Leg 36 | 2 . . 8 . 7 8 2 . . . 7 2 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 55 | 2 1 1 12 2 5 4 8 2 1 . 14 3 Device 15 | 1 1 . . 1 1 . 4 . . . 6 1 Storage 5 | 1 . 1 3 . . . . . . . . . Processor 1 | . . . . . . . 1 . . . . . Hackware . | . . . . . . . . . . . . . Protection 34 | . . . 9 1 4 4 3 2 1 . 8 2 Artifact . | . . . . . . . . . . . . . Weapon 52 | 2 . . 14 1 4 6 8 . 5 2 9 1 Energy Gun . | . . . . . . . . . . . . . Energy Cannon 7 | . . . 1 . . . 1 . . . 5 . Ballistic Gun 34 | 2 . . 11 1 4 3 6 . 3 2 2 . Ballistic Cannon 1 | . . . . . . 1 . . . . . . Launcher 10 | . . . 2 . . 2 1 . 2 . 2 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 3 . . 1 . . . . 1 . Corrupted Parts 2 | . . . . . . . . . . . 2 . System Corruption 20 | . . . . . . . . . . . 20 . Parts Lost 38 | . . . 9 . . . . 2 1 . 18 8 Power 4 | . . . 2 . . . . . . . 1 1 Propulsion 11 | . . . 2 . . . . . . . 6 3 Utility 17 | . . . 4 . . . . 2 . . 8 3 Weapon 6 | . . . 1 . . . . . 1 . 3 1 Highest Loss Streak 7 | . . . 3 . . . . 1 1 . 5 7 To Critical Strikes 1 | . . . 1 . . . . . . . . . Average Slot Usage (%) 97 | . 100 100 97 100 100 98 99 99 100 85 91 92 Engine 8 | . 14 14 11 11 9 9 7 7 7 7 6 . Leg 30 | . 28 28 31 33 36 35 30 30 30 30 26 25 Device 9 | . 14 14 4 5 9 9 14 7 7 7 12 16 Storage 8 | . 14 14 11 11 9 9 7 7 7 7 7 6 Processor 3 | . . . . . . . 7 7 7 7 5 . Protection 17 | . . . 16 16 18 17 15 22 23 23 16 22 Ballistic Gun 16 | . 28 28 21 22 18 16 14 15 14 1 10 . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 100 | 13 13 18 62 63 75 78 79 82 82 78 97 100 Greatest Support 65 | 20 20 20 33 33 60 60 57 51 51 51 57 65 Greatest Overweight (x) 2 | 1 . . 2 1 1 1 1 1 1 1 2 1 Average Overweight (x) . | . . . 1 1 1 . 1 1 1 1 1 1 Largest Inventory Capacity 20 | 8 8 10 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 8 10 18 20 20 20 20 20 20 20 20 20 Most Carried 20 | 2 6 10 20 20 20 20 20 20 20 20 20 14 Average Carried 17 | 1 3 7 16 19 19 19 19 19 19 20 15 10 Final Capacity 20 | 8 8 10 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 2 6 10 20 20 20 20 20 20 20 20 10 11 Class Distribution -------------------- 53% | Mutant 45% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Storage Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Matter Collected 4425 | 306 20 207 1013 43 402 561 426 315 290 . 813 29 Remotely 69 | 69 . . . . . . . . . . . . Salvage Created 6239 | 154 48 173 2237 . 395 795 331 286 456 . 882 482 Parts 360 | 18 3 18 134 . 24 52 19 17 22 . 34 19 Haulers Intercepted 12 | . 1 . 5 . 1 4 . . . . . 1 Recyclers Shooed 6 | . . 1 2 1 2 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 54 | . . . . . . . . 17 15 . 22 . Prevented 31 | . . . . . . . . . 7 . 24 . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 110 | . . 11 36 . 6 8 6 10 11 . 16 6 Guns 86 | . . 11 31 . 6 8 3 10 7 . 10 . Cannons 4 | . . . . . . . . . . . . 4 AOE 15 | . . . 5 . . . 2 . 3 . 4 1 Classes Destroyed 16 | 2 1 1 8 . 1 . 1 . 1 . 1 . Worker 9 | . . . 6 . 1 . . . . . . 2 Builder 4 | . . . 2 . 1 . 1 . . . . . Tunneler 6 | 5 . . . . . . 1 . . . . . Hauler 12 | . 1 . 5 . 1 4 . . . . . 1 Recycler 5 | 1 . . 3 . . 1 . . . . . . Mechanic 1 | . . . 1 . . . . . . . . . Watcher 8 | . . . 4 . . 2 1 . . . . 1 Swarmer 26 | . . 11 4 . . . . 4 4 . 3 . Grunt 46 | . . . 19 . 3 1 4 2 6 . 7 4 Brawler 3 | . . . . . . . . . 1 . 2 . Duelist 4 | . . . 3 . . . . . . . 1 . Protector 1 | . . . 1 . . . . . . . . . Sentry 20 | . . . 9 . 1 6 1 1 . . 1 1 Hunter 5 | . . . . . 2 1 . 2 . . . . Programmer 5 | . . . . . . . 2 1 . . 1 1 Behemoth 1 | . . . . . . . . . . . 1 . Decomposer 1 | . . . . . . . . . 1 . . . Best Kill Streak 9 | 3 1 3 9 . 4 2 3 4 5 . 7 3 Combat Bots Only 7 | . . 3 5 . 2 2 2 4 5 . 7 2 Max Kills in Single Turn 3 | 1 1 1 2 . 1 1 2 2 2 . 3 2 Gunslinging 1 | . . . 1 . . . . . . . . . Exploded 3 | . . . 2 . . . 1 . 2 . 3 1 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Damage Taken 8079 | . . 161 1603 . 629 639 350 635 480 . 2568 1014 Core 616 | . . 22 166 . 41 74 8 22 19 . 231 33 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 87 | . . . 87 . . . . . . . . . Regen/Repaired (Parts) 596 | . . . 204 . . 392 . . . . . . Core Remaining (%) 77 | 100 . 91 . 58 . 79 . . . . 60 . Volleys Fired 407 | 18 5 25 114 1 37 46 28 22 22 . 67 22 Largest 2 | 2 2 2 2 1 2 2 2 2 2 . 2 1 Hottest 90 | 40 40 40 46 23 51 51 56 56 56 . 84 90 Shots Fired 732 | 36 10 50 215 1 74 87 49 47 37 . 104 22 Gun 647 | 36 10 50 209 1 74 82 40 47 30 . 68 . Cannon 62 | . . . . . . 4 7 . . . 29 22 Launcher 23 | . . . 6 . . 1 2 . 7 . 7 . Special . | . . . . . . . . . . . . . Kinetic 651 | 36 10 50 209 1 74 86 40 47 30 . 68 . Thermal 17 | . . . . . . . . . . . 8 9 Explosive 7 | . . . 6 . . 1 . . . . . . Electromagnetic 57 | . . . . . . . 9 . 7 . 28 13 Robot Hit Streak 25 | 6 3 7 23 5 9 25 9 8 10 . 8 15 Robot Miss Streak 11 | 2 3 2 2 . 4 2 10 8 11 . 5 2 Penetration Max 1 | . . . . . . 1 . . . . . . Secondary Targets 12 | . . 2 4 . 1 . . 1 3 . 1 . Max Gunslinging Chain 1 | . . 1 1 . 1 . . 1 1 . 1 . Capacitor 22 | . . . . . . . 7 . . . 15 . Shots Hit Robots 535 | 21 5 27 155 1 50 69 37 41 33 . 80 16 Core Hits 408 | 11 3 15 101 . 21 25 26 54 44 . 98 10 Critical Kills 3 | 1 . . 2 . . . . . . . . . Critical Parts Destroyed 4 | . . . . . 3 1 . . . . . . Critical Strikes 8 | 1 . . 2 . 3 1 . . . . 1 . Destroy 7 | 1 . . 2 . 3 1 . . . . . . Corrupt 1 | . . . . . . . . . . . 1 . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 11018 | 191 39 214 3308 17 745 1189 902 663 865 . 2152 733 Guns 7525 | 191 39 214 2273 17 745 1123 632 663 430 . 1198 . Cannons 1039 | . . . . . . 62 112 . . . 297 568 Explosions 2135 | . . . 751 . . . 158 . 435 . 657 134 Melee . | . . . . . . . . . . . . . Ramming 319 | . . . 284 . . 4 . . . . . 31 Kinetic 7587 | 191 39 214 2273 17 745 1185 632 663 430 . 1198 . Thermal 632 | . . . . . . . 85 . . . 174 373 Explosive 751 | . . . 751 . . . . . . . . . Electromagnetic 1729 | . . . . . . . 185 . 435 . 780 329 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 43 | . . . . . 2 2 6 8 8 8 43 1 Average Corruption 8 | . . . . . 2 2 4 7 8 8 16 1 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 234 | . . . . . 5 21 28 47 37 5 91 . Message Errors 66 | . . . . . 1 2 4 14 11 . 34 . Matter Fused 51 | . . . . . 1 6 8 10 6 3 17 . Heat Flow Errors 33 | . . . . . 2 5 5 4 6 1 10 . Energy Discharges 18 | . . . . . . 2 2 5 4 1 4 . Parts Rejected 3 | . . . . . . 1 . . . . 2 . Data Loss (minor) 35 | . . . . . 1 3 5 9 6 . 11 . Data Loss (major) 8 | . . . . . . 1 1 2 2 . 2 . Misfires 13 | . . . . . . 1 2 3 . . 7 . Alerts 5 | . . . . . . . 1 . 2 . 2 . Weapon Failures 2 | . . . . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 42 | . . . . . . . . . 12 . . 30 Projectiles 30 | . . . . . . . . . . . . 30 Explosions 12 | . . . . . . . . . 12 . . . Melee . | . . . . . . . . . . . . . Knockbacks 4 | . . . 3 . . 1 . . . . . . Impact 4 | . . . 3 . . 1 . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 134 | . . . . . . . . . . . 24 110 Shots 4 | . . . . . . . . . . . 2 2 Rammed . | . . . . . . . . . . . . . Targets Rammed 64 | . . . 61 . . 1 . . . . . 2 Kicked 64 | . . . 61 . . 1 . . . . . 2 Crushed . | . . . . . . . . . . . . . Highest Temperature 328 | . . . 29 . 210 280 328 209 274 208 252 52 Average Temperature 73 | . . . 7 . 82 70 112 74 103 108 75 14 Received Heat Transfer 2445 | . . . 669 . 216 198 54 63 126 . 906 213 Effects 3 | . . . . . . . 1 . 2 . . . Shutdowns 1 | . . . . . . . 1 . . . . . Interference 2 | . . . . . . . . . 2 . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 6 | . . . . . . . 1 . 1 . 2 2 Combat Hostiles 5 | . . . . . . . 1 . 1 . 2 1 Parts Fried 11 | . . . . . . . 2 . 1 . 6 2 Impact Corruptions 1 | . . . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 350 | . . . . . . . 100 . . . 150 100 Parts Sabotaged 2 | . . . . . . . . . . . 2 . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . . . . . 3 2 Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Peak Influence 768 | 30 59 312 768 294 254 263 158 . . . . 207 Initial 294 | . 19 22 121 294 110 . 91 . . . . 113 Average 286 | 16 25 167 546 285 131 121 47 . . . . 123 Maximum Alert Level 3 | . . 1 3 1 1 1 . . . . . 1 Low Security (%) 52 | 100 100 65 4 . 87 82 100 . . . . 95 Level 1 10 | . . 34 6 100 12 17 . . . . . 4 Level 2 30 | . . . 73 . . . . . . . . . Level 3 6 | . . . 14 . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 13 | . 1 . 2 1 . 3 3 . . . 1 2 Investigation 1 | . . . . 1 . . . . . . . . Extermination 3 | . . . . . . . 2 . . . . 1 Reinforcement 4 | . 1 . 1 . . . 1 . . . . 1 Assault 4 | . . . 1 . . 2 . . . . 1 . Garrison 1 | . . . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Distress Signals 8 | . 1 . 3 . . 2 . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 200 | . 4 13 55 1 10 30 12 10 17 . 34 14 Peak Tracking Total 12 | . 3 3 7 1 4 12 3 4 4 . 8 6 Tactical Retreats 13 | . . 1 3 . . . 2 . 2 . 4 1 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Traps Triggered 3 | . . . . . 1 1 . . . . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . 1 Traps Extracted . | . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . 1 Triggered 2 | . . . . . . . . 1 . . . 1 Most Traps Carried 1 | . . . . . . . . 1 1 1 1 1 Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Machines Disabled 10 | . . . 2 . . 3 4 . . . . 1 Max in Single Turn 4 | . . . 2 . . 1 4 . . . . 1 Garrison Access 2 | . . . . . . 1 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Machines Accessed 39 | . 2 . 13 1 2 10 4 1 . 4 . 2 Terminals 24 | . 2 . 10 . 2 7 2 . . . . 1 Fabricators 2 | . . . . . . . 1 . . . . 1 Repair Stations 4 | . . . 2 . . 2 . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . Garrison Access 2 | . . . . . . 1 1 . . . . . Total Hacks 122 | . 6 . 25 1 7 36 10 1 . 30 . 6 Successful 96 | . 2 . 21 1 3 26 8 1 . 30 . 4 Failed 26 | . 4 . 4 . 4 10 2 . . . . 2 Catastrophic 2 | . . . . . . 2 . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 25 | . 4 . 5 . 3 6 4 . . . . 3 Terminals 64 | . 6 . 19 . 7 20 8 . . . . 4 Fabricators 3 | . . . . . . . 1 . . . . 2 Repair Stations 19 | . . . 4 . . 15 . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . . . . Garrison Access 2 | . . . . . . 1 1 . . . . . Terminal Hacks 61 | . 1 . 11 1 3 8 5 1 . 30 . 1 Record 11 | . . . . . . . . . . 11 . . Part Schematic 16 | . . . . . . 5 . . . 11 . . Robot Schematic 5 | . . . . . . . . . . 5 . . Robot Analysis 1 | . . . 1 . . . . . . . . . Prototype ID Bank 8 | . . . 3 . 1 1 . . . 3 . . Open Door 2 | . . . . 1 . . . 1 . . . . Branch Access Points 2 | . . . . . 1 . 1 . . . . . Terminal Index 1 | . . . . . . . 1 . . . . . Alert Level 1 | . . . . . . 1 . . . . . . Unreport Threat 2 | . . . . . 1 . 1 . . . . . Locate Traps 5 | . . . 2 . . 1 1 . . . . 1 Hauler Manifests 1 | . . . 1 . . . . . . . . . Zone Layout 6 | . 1 . 4 . . . 1 . . . . . Fabricator Hacks 2 | . . . . . . . 1 . . . . 1 Build 2 | . . . . . . . 1 . . . . 1 Repair Station Hacks 17 | . . . 4 . . 13 . . . . . . Scan Component 9 | . . . 2 . . 7 . . . . . . Repair 8 | . . . 2 . . 6 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 1 . . . . . Seal Access 2 | . . . . . . 1 1 . . . . . Unauthorized Hacks 12 | . 1 . 4 . . 4 1 . . . . 2 Terminals 12 | . 1 . 4 . . 4 1 . . . . 2 Track 4 | . 1 . . . . 2 . . . . . 1 Assimilate 1 | . . . 1 . . . . . . . . . Botnet 7 | . . . 3 . . 2 1 . . . . 1 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 25 | . 2 . 11 . 2 6 3 . . . . 1 Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . 5 . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 17 | . . . 1 . . 5 . . . 11 . . Parts Built 4 | . . . . . . . 2 . . . . 2 Authchips . | . . . . . . . . . . . . . Time 175 | . . . . . . . 58 . . . . 117 Total Part Build Rating 28 | . . . . . . . 14 . . . . 14 Parts Repaired 8 | . . . 2 . . 6 . . . . . . Time 336 | . . . 102 . . 234 . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . Parts Damaged 1 | . . . 1 . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . 2 . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Total Allies 16 | . . . 1 . . 12 . . . . 3 . Largest Group 12 | . . . 1 1 . 12 4 . . . 2 . Highest-Rated Group 235 | . . . 9 8 . 235 64 . . . 96 . Highest-Rated Ally 96 | . . . 9 8 . 31 16 . . . 96 . Total Orders . | . . . . . . . . . . . . . Ally Attacks 108 | . . . . . . 67 10 . . . 31 . Total Damage 2271 | . . . . . . 932 145 . . . 1194 . Kills 20 | . . . . . . 10 1 . . . 9 . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Robot Analysis Total 1 | . . . 1 . . . . . . . . . Derelict Logs Recovered 8 | . . 2 . . . . . 3 1 . 2 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Turns Passed 14427 | 184 230 346 3766 277 609 1292 1766 1555 1262 185 2365 590 Spaces Moved 6514 | 105 176 225 1541 76 241 421 851 790 643 100 1095 250 Core 5 | 5 . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . Legs 6509 | 100 176 225 1541 76 241 421 851 790 643 100 1095 250 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 190 187 120 182 182 182 182 182 187 Average Speed 181 | 118 120 120 192 190 187 189 183 182 182 182 186 187 Slowest Speed 265 | 190 120 120 260 190 190 190 187 182 182 182 265 193 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 52 | 4 42 50 93 19 29 69 22 95 90 68 94 8 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 4 | . . 1 . 1 . . . 1 . 1 . . Known Exits Taken 3 | . . . . 1 1 . 1 . . . . . Unknown Exits Taken 9 | 1 1 1 1 . . 1 . 1 1 1 1 . Scrap Searched 11 | . . 1 . . . . . 3 3 . 4 . Spaces Dug 19 | . . . . . . 15 . . . . 2 2 Terrain Destroyed 115 | . . . 59 . . 16 9 . . . 18 13 Melee . | . . . . . . . . . . . . . Projectile 6 | . . . . . . 1 1 . . . 2 2 AOE 109 | . . . 59 . . 15 8 . . . 16 11 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Total 8387 | 132 187 261 2083 210 329 828 1021 864 697 103 1326 346 Wait 1019 | . . 5 256 120 . 316 100 49 25 . 90 58 Move 6503 | 104 175 224 1540 75 240 421 850 789 642 99 1094 250 Hop . | . . . . . . . . . . . . . Pick Up 106 | 3 5 5 39 4 14 9 9 2 1 . 9 6 Fast Attach 31 | 6 . . 4 1 3 8 1 . . 2 6 . Attach 56 | 1 . . 16 1 2 2 8 2 1 . 19 4 Detach 3 | . . . . . . . 1 . . . 2 . Swap 72 | . 1 1 21 2 13 9 9 . 5 . 9 2 Drop 89 | . 1 1 27 6 20 12 15 . 1 2 3 1 Fire 407 | 18 5 25 114 1 37 46 28 22 22 . 67 22 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick 63 | . . . 61 . . . . . . . . 2 Crush . | . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . 5 . . . . . . Rewire 32 | . . . 5 . . . . . . . 27 . Trap 1 | . . . . . . . . . . . . 1 Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: [*Fac] / [*Low]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 185 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 335 | -10/Materials | Discovered new exit (range 12) 395 | -10/Materials | Discovered new exit (range 8) 415 | -10/Materials | Entered Mines 431 | -10/Mines | Learned location of 1 exit from Materials 521 | -10/Mines | Learned location of Storage (-8) 718 | -10/Mines | Discovered new exit (range 9) 761 | -10/Mines | Entered Materials 761 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 762 | -9/Materials | Identified exit to Materials 1554 | -9/Materials | Repaired Imp. Assault Rifle 1636 | -9/Materials | Build established: Scavenger-Mutant 2298 | -9/Materials | Discovered exit to Materials (range 16) 2455 | -9/Materials | Discovered new exit (range 7) 2469 | -9/Materials | Lost 3 parts (1n2u) 3134 | -9/Materials | Repaired Imp. Assault Rifle 3198 | -9/Materials | Discovered exit to Materials (range 12) 3961 | -9/Materials | First assault squad dispatched 4527 | -9/Materials | Entered Mines 4527 | -9/Mines | Accompanied by 1 ally 4546 | -9/Mines | Discovered exit to Materials (range 11) 4572 | -9/Mines | Met a Derelict shopkeep closing up shop 4804 | -9/Mines | Entered Materials 4804 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4953 | -8/Materials | Identified exit to Storage 5183 | -8/Materials | Build established: Mutant 5413 | -8/Materials | Entered Storage 5478 | -8/Storage | Repaired Carbon-fiber Leg 5518 | -8/Storage | Repaired Carbon-fiber Leg 5574 | -8/Storage | Build established: Scavenger-Mutant 5758 | -8/Storage | Garrison activated, responded to threat 6272 | -8/Storage | Repaired Gauss Rifle 6312 | -8/Storage | Repaired Carbon-fiber Leg 6352 | -8/Storage | Repaired Reactive Plating 6391 | -8/Storage | Repaired Carbon-fiber Leg 6486 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 6593 | -8/Storage | Discovered new exit (range 16) 6612 | -8/Storage | Met a pair of Derelict thieves 6705 | -8/Storage | Entered Factory 6705 | -7/Factory | Accompanied by 4 allies 6705 | -7/Factory | Evolved 2 slots: Utility x2 6707 | -7/Factory | Found Scrap Engine 6811 | -7/Factory | Discovered new exit (range 5) 6951 | -7/Factory | Discovered new exit (range 9) 7356 | -7/Factory | Fabricated Quantum Capacitor (x2) 7553 | -7/Factory | Build established: Mutant 7905 | -7/Factory | Identified exit to Lower Caves 8471 | -7/Factory | Entered Lower Caves 8850 | -7/Lower Caves | Learned 8 Factory zone layouts 8853 | -7/Lower Caves | Encountered a Warlord checkpoint 8857 | -7/Lower Caves | Learned Factory security intel 9480 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9899 | -7/Lower Caves | Discovered new exit (range 11) 10026 | -7/Lower Caves | Entered another Lower Caves area 10091 | -7/Lower Caves | Discovered new exit (range 15) 10419 | -7/Lower Caves | Learned Factory emergency access door positions 10908 | -7/Lower Caves | Encountered a Warlord checkpoint 11263 | -7/Lower Caves | Discovered new exit (range 8) 11288 | -7/Lower Caves | Entered Data Miner 11289 | -7/Data Miner | Discovered new exit (range 6) 11324 | -7/Data Miner | Met Data Miner 11388 | -7/Data Miner | Learned location of Section 7 (-2) 11388 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 11404 | -7/Data Miner | Received God Mode back door access code from Data Miner 11473 | -7/Data Miner | Entered Proximity Caves 11710 | -6/Proximity Caves | Escorted by Enhanced Grunt 11988 | -6/Proximity Caves | Spotted B-75 Beast 12110 | -6/Proximity Caves | Learned Factory stockpile data 12340 | -6/Proximity Caves | Lost 4 parts (3n1w) 13120 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 13187 | -6/Proximity Caves | Destroyed 7 combat bots 13197 | -6/Proximity Caves | System corruption reached 10% 13241 | -6/Proximity Caves | Lost 5 parts (1n4u) 13299 | -6/Proximity Caves | System corruption reached 30% 13584 | -6/Proximity Caves | Build established: Scavenger-Mutant 13648 | -6/Proximity Caves | Destroyed B-75 Beast 13816 | -6/Proximity Caves | Discovered new exit (range 13) 13838 | -6/Proximity Caves | Entered Factory 13838 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 13871 | -6/Factory | Discovered new exit (range 11) 14082 | -6/Factory | Fabricated Graphene Brace (x2) 14175 | -6/Factory | Discovered new exit (range 15) 14428 | -6/Factory | Self-destructed Last Messages --------------- 14403_ VSS Leg destroyed. 14404_ Carbon-fiber Leg destroyed. 14406_ Antimatter Reactor destroyed. 14412_ Adv. EMP Blaster destroyed. 14413_ Dropped Dirty Bomb Trap. 14413_ Installed Dirty Bomb Trap. 14417_ K-01 Serf cleans the Construction Platform. 14417_ Imp. Medium Armor Plating destroyed. 14420_ K-01 Serf cleans the Construction Platform. 14421_ G-50 Soldier triggered Dirty Bomb Trap. 14421_ An explosion rips through the floor. 14421_ G-50 Soldier destroyed. 14421_ Construction Platform disabled. 14421_ Chain reaction triggered in Corrupted Lgt. Angular Momentum Engine. 14421_ S-27 Virus destroyed. 14421_ Door malfunctions. 14421_ K-01 Serf destroyed. 14422_ G-50 Soldier system terminally corrupted. 14426_ Destroyed VTOL Module. Map ----- +----------------------------------------------------+ | ?????????????????????????? * # """ #?? | | ??????????????????????????? ###+###+# """ #?? | | ??????????????????????????? #! !# #?? | | ????????????????????????????### # # #?? | | ??????????????????????????????# # *# #?? | | ??????????????????????????????# # # " F" #?? | | ??????????????????????????????# # # """" #?? | | ?????????????????????????????##+################?? | | #?????????????# ??# #??????? | | #?????????????### ##??# #??????? | | #???????????????# #???# ##?????? | | #???????????????# #???# + ?????? | | #???????????????# #???# ! # ?????? | | #???############# #???#! / ?????? | | #???# """" #???# #??????? | | #???# ""F" ####???# =!#??????? | | #???# #??????# #??????? | | #???# = #??????# #??????? | | ############ #??????# #??????? | | # # #?###### #??????? | | # + #?#;;;;;;g###########??????? | | # ! # #?# = !s% + ??? | | # # """" #?# =% ! #??????? | | "" # + """" * #?# %= #??????? | | "" # # """" ### """"""" #??????? | | "" # " "" # ##;@ """""""????????? | | "" # "R"" # ###% """"""?????????? | | #### """ + / """""??????????? | | ???##########+########################???????????? | | #######???# #????# """??????????????????????? | | #???# #????# """??????????????????????? | | #???# #????# """??????????????????????? | | "" #???# #????# """??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 825 Resistance: KI 20 Resistance: TH 15 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Particle Charging 25 Item Schematics ----------------- VSS Leg | -9/Materials | Scanalyzed Kinecellerator | -8/Storage | Hacked Magnetic Acceleration Cannon | -8/Storage | Hacked Imp. Particle Charger | -8/Storage | Hacked Adv. Targeting Computer | -8/Storage | Hacked Imp. EM Pulse Cannon | -8/Storage | Hacked Combat Drone Bay | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Imp. Heavy Laser | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Point Defense System | -7/Data Miner | Free Hyp. Coil Gun | -7/Data Miner | Free Hvy. Machine Gun | -7/Data Miner | Free Mass Driver | -7/Data Miner | Free Adv. Trap Scanner | -7/Data Miner | Free Robot Schematics ------------------ B-48 Gladiator | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free D-63 Destroyer | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free Fabricated ------------ Quantum Capacitor | x2 | -7/Factory | Preloaded Graphene Brace | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GreatLobotomyMicroactuators Manual? 0 Play Time 02:05:35 Cumulative 933.5 hours Start 2022.09.19 @ 12:20:24 End 2022.09.19 @ 14:37:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 486 Rogue 486 Adventurer 0 Explorer 0 Win Type - Total 68 Types 38/5/14/6/1/1/3/0/0 Lore% 87 Gallery% 89 Achievement% 76 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 28/SmallcapsLarge Map View 72x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: f1a344e9-372d-41c8-9ffb-2097f144e5f1