Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.03 @ 23:20:58 Player: Lilium Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (60) 300 Value Destroyed (1183) 1183 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3383 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 116/300 Energy 53/300 System Corruption 0% Temperature Critical (683) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Compact Battery > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Cooled Ion Engine Light Treads Ion Cannon Ion Cannon Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Compact Battery Seismic Detector Light Armor Plating > --- WEAPON ----------- Ion Cannon Ion Cannon Ion Cannon Ion Cannon > --- INVENTORY -------- Cooled Ion Engine Light Treads Improved EM Shotgun Assault Rifle [Rating: 23] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Seismic Detector Device Seismic Detector Storage Compact Battery Protection Propulsion Shielding Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 1 | . . . . 1 Weapon 2 | . . . 1 1 Parts Attached 52 | 10 15 5 15 7 Power 9 | 1 5 . 3 . Engine 9 | 1 5 . 3 . Core . | . . . . . Reactor . | . . . . . Propulsion 12 | 3 2 1 5 1 Treads 6 | . . . 5 1 Leg 5 | 3 1 1 . . Wheel . | . . . . . Hover . | . . . . . Flight 1 | . 1 . . . Utility 8 | 3 2 . 2 1 Device 4 | 3 1 . . . Storage 2 | . . . 1 1 Processor . | . . . . . Hackware . | . . . . . Protection 2 | . 1 . 1 . Artifact . | . . . . . Weapon 23 | 3 6 4 5 5 Energy Gun 5 | . 3 1 1 . Energy Cannon 7 | . . 1 1 5 Ballistic Gun 7 | 2 2 1 2 . Ballistic Cannon . | . . . . . Launcher 3 | . 1 1 1 . Special Weapon 1 | 1 . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . . 3 . Parts Lost 17 | . 3 . 3 11 Power 4 | . 2 . 1 1 Propulsion 4 | . . . 1 3 Utility 2 | . . . . 2 Weapon 7 | . 1 . 1 5 Highest Loss Streak 11 | . 1 . 2 11 To Critical Strikes . | . . . . . Average Backups 4 | 4 4 5 4 4 Power . | . . . . 1 Propulsion 1 | 1 . 1 . 1 Utility . | . 1 1 . . Weapon 2 | 1 2 2 2 2 Tool/Special . | . . . . . Unused Backups 5 | 1 4 . . . Power . | . . . . . Propulsion 2 | 1 1 . . . Utility 2 | . 2 . . . Weapon 1 | . 1 . . . Tool/Special . | . . . . . Average Slot Usage (%) 95 | . 99 100 91 73 Engine 12 | . 13 14 10 9 Treads 8 | . . . 24 18 Leg 18 | . 27 28 2 . Device 18 | . 27 14 11 5 Protection 7 | . . 14 10 5 Energy Gun 6 | . 10 1 5 4 Energy Cannon 2 | . . . 3 19 Ballistic Gun 18 | . 15 25 21 2 Launcher 1 | . 2 . 1 1 Peak Build Rating 23 | 9 10 9 14 23 Average Rating 9 | 8 8 7 11 17 On Entrance 7 | . 9 7 8 13 Avg Prop Armor Cover (%) 18 | . . . . 18 Naked Turns . | . . . . . Heaviest Build 37 | 7 11 13 22 37 Greatest Support 60 | 20 20 20 60 60 Greatest Overweight (x) 8 | . 2 . . 8 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 5 | 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 Average Carried 4 | 4 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 Final Carried 5 | 5 5 5 5 4 Class Distribution -------------------- 94% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Gunner | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 1593 | 336 553 126 504 74 Remotely . | . . . . . Salvage Created 1892 | 100 559 164 856 213 Parts 118 | 9 39 5 56 9 Haulers Intercepted 2 | . . . 2 . Recyclers Shooed 6 | . 2 . 4 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 35 | 1 13 2 17 2 Guns 19 | 1 7 . 11 . Cannons 3 | . . 1 1 1 AOE 11 | . 6 . 5 . Classes Destroyed 10 | 3 4 1 2 . Worker 9 | 1 5 . 2 1 Builder 2 | . 1 . 1 . Tunneler 4 | 2 2 . . . Hauler 2 | . . . 2 . Recycler 4 | . 2 1 . 1 Operator 1 | . . . 1 . Watcher 3 | . 1 . 2 . Swarmer 13 | . 9 . 4 . Grunt 15 | 1 4 . 8 2 Sentry 7 | . . 2 5 . Best Kill Streak 7 | 1 4 3 7 3 Combat Bots Only 5 | 1 4 2 5 1 Max Kills in Single Turn 3 | 1 3 1 3 1 Gunslinging . | . . . . . Exploded 3 | . 3 . 3 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 231 | 2 73 12 86 58 Missed 54 | . 22 2 25 5 Hits 177 | 2 51 10 61 53 Projectile 177 | 2 51 10 61 53 Critical Strikes 7 | . . . 2 5 Damage Taken 3045 | 22 578 145 1005 1295 Core 876 | . 131 13 165 567 Absorbed by Shields . | . . . . . Redirected to Shielding 41 | . . 12 29 . Regen/Repaired (Parts) 49 | . 49 . . . Core Remaining (%) 66 | 100 . 42 58 . Volleys Fired 142 | 22 53 7 49 11 Largest 4 | 2 2 2 3 4 Hottest 240 | 100 100 125 161 240 Shots Fired 311 | 34 99 14 133 31 Gun 230 | 26 88 8 104 4 Cannon 52 | . . 6 19 27 Launcher 21 | . 11 . 10 . Special 8 | 8 . . . . Kinetic 162 | 26 54 2 79 1 Thermal 112 | 8 34 12 31 27 Explosive 16 | . 11 . 5 . Electromagnetic 21 | . . . 18 3 Robot Hit Streak 11 | 6 11 5 6 7 Robot Miss Streak 6 | 3 5 2 6 4 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 165 | 13 56 9 70 17 Core Hits 100 | 6 38 5 47 4 Critical Kills 2 | . . . 2 . Critical Parts Destroyed . | . . . . . Critical Strikes 7 | . 3 . 4 . Burn 5 | . 3 . 2 . Destroy 2 | . . . 2 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3674 | 103 1148 193 1779 451 Guns 1624 | 103 479 83 889 70 Cannons 648 | . . 105 178 365 Explosions 1377 | . 669 . 708 . Melee . | . . . . . Ramming 25 | . . 5 4 16 Kinetic 1017 | 103 261 7 634 12 Thermal 1042 | . 218 181 278 365 Explosive 923 | . 669 . 254 . Electromagnetic 667 | . . . 609 58 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . 1 1 . . Average Corruption 1 | . 1 1 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 5 | . 2 3 . . Message Errors 1 | . . 1 . . Heat Flow Errors 1 | . . 1 . . Energy Discharges 1 | . 1 . . . Data Loss (minor) 1 | . . 1 . . Alerts 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage 50 | . 49 . . 1 Projectiles . | . . . . . Explosions 49 | . 49 . . . Melee 1 | . . . . 1 Knockbacks 1 | . . . . 1 Impact 1 | . . . . 1 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 304 | . 66 . 238 . Shots 15 | . 5 . 10 . Rammed 3 | . . . 2 1 Targets Rammed 4 | . . 1 2 1 Kicked 1 | . . 1 . . Crushed . | . . . . . Highest Temperature 898 | 160 155 423 421 898 Average Temperature 189 | 78 54 192 147 652 Received Heat Transfer 1056 | 12 123 54 300 567 Effects 43 | . . . 3 40 Shutdowns 6 | . . . 1 5 Energy Bleed 5 | . . . 1 4 Interference 3 | . . . . 3 Matter Decay 6 | . . . . 6 Short Circuit 5 | . . . 1 4 Damage (minor) 6 | . . . . 6 Damage (major) 7 | . . . . 7 Damage (core) 5 | . . . . 5 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Robots Corrupted 1 | . . . . 1 Combat Hostiles . | . . . . . Parts Fried 3 | . . . . 3 Impact Corruptions 1 | . . . . 1 Robots Melted 2 | . . 1 . 1 Combat Hostiles 2 | . . 1 . 1 Parts Melted 6 | . 2 2 1 1 Heat Transferred 2627 | . 851 407 777 592 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . . . 4 . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Maximum Alert Level 1 | . . . 1 . Low Security (%) 99 | 100 100 100 80 100 Level 1 . | . . . 19 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 334 | 20 146 37 334 147 Initial 141 | . . 31 7 141 Average 8 | . 70 6 136 122 Influence Increases 1211 | 35 458 45 619 54 Destroy 0b10 Robot/C 700 | 20 260 40 340 40 Destroy 0b10 Robot/NC 125 | 15 55 5 40 10 Destroy Leader 150 | . 52 . 98 . Successful Hack 10 | . 7 . 3 . Disable Machine 75 | . 15 . 60 . Destroy Structure 91 | . 54 . 33 4 Lose Combat Pursuer 60 | . 15 . 45 . Influence Decreases 1166 | 35 378 104 306 343 Entered New Map 256 | . . 49 14 193 Time Decay 740 | 35 348 55 262 40 Lost Part 170 | . 30 . 30 110 Squads Dispatched 5 | . 1 . 4 . Investigation 2 | . . . 2 . Extermination . | . . . . . Reinforcement 3 | . 1 . 2 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 5 | . 1 . 4 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 55 | 1 17 2 30 5 Peak Tracking Total 7 | 1 5 2 7 4 Tactical Retreats 4 | . 1 . 3 . Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 3 | . 2 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 5 | . 5 . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 5 | . 1 . 4 . Max in Single Turn 2 | . 1 . 2 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 9 | . 8 . 1 . Terminals 6 | . 5 . 1 . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 28 | . 24 . 4 . Successful 17 | . 13 . 4 . Failed 11 | . 11 . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 19 | . 15 . 4 . Fabricators . | . . . . . Repair Stations 2 | . 2 . . . Recycling Units 7 | . 7 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 11 | . 7 . 4 . Record 5 | . 2 . 3 . Prototype ID Bank 1 | . 1 . . . Alert Level 1 | . . . 1 . Disarm Traps 1 | . 1 . . . Recall Reinforcements 1 | . 1 . . . Zone Layout 2 | . 2 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . 2 . . . Scan Component 1 | . 1 . . . Repair 1 | . 1 . . . Recycling Unit Hacks 4 | . 4 . . . Report Inventory 2 | . 2 . . . Retrieve Components 2 | . 2 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 6 . 1 . Full Trace Events 3 | . 2 . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 1 | . 1 . . . Time 26 | . 26 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 4 | . 4 . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Active Infowar (turns) 18949 | 17019 843 463 577 47 Terrain 17725 | 16943 782 . . . Seismic 18949 | 17019 843 463 577 47 Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 19177 | 17199 843 463 577 95 Spaces Moved 2938 | 1844 498 352 224 20 Core 29 | 24 . . . 5 Treads 226 | . . . 211 15 Legs 2681 | 1820 496 352 13 . Wheels . | . . . . . Hover . | . . . . . Flight 2 | . 2 . . . Fastest Speed 50 | 50 120 120 120 50 Average Speed 122 | 119 120 120 157 190 Slowest Speed 450 | 120 210 120 160 450 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 46 | 66 77 64 24 2 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug 5 | 5 . . . . Terrain Destroyed 112 | 6 67 . 35 4 Melee . | . . . . . Projectile 10 | 6 . . . 4 AOE 102 | . 67 . 35 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 18218 | 16801 654 379 334 50 Wait 14971 | 14910 50 4 6 1 Move 2934 | 1843 497 351 223 20 Hop . | . . . . . Pick Up 37 | 12 10 4 10 1 Fast Attach 15 | 3 3 . 3 6 Attach 16 | 6 2 . 6 2 Detach . | . . . . . Swap 60 | 2 22 7 25 4 Drop 39 | 3 17 5 10 4 Fire 142 | 22 53 7 49 11 Melee . | . . . . . Ram . | . . . . . Kick 1 | . . 1 . . Crush 3 | . . . 2 1 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 139 | -11/Scrapyard | Discovered new exit (range 8) 17200 | -11/Scrapyard | Entered Materials 17201 | -10/Materials | Build established: Mutant 17393 | -10/Materials | Discovered new exit (range 16) 17674 | -10/Materials | Discovered new exit (range 14) 17816 | -10/Materials | Repaired Aluminum Leg 17866 | -10/Materials | Core integrity fell below 50% 17892 | -10/Materials | Discovered new exit (range 16) 18001 | -10/Materials | Discovered new exit (range 16) 18043 | -10/Materials | Entered Mines 18119 | -10/Mines | Learned location of Storage (-9) 18132 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 18132 | -10/Mines | Discovered new exit (range 5) 18296 | -10/Mines | Learned Materials stockpile data 18377 | -10/Mines | Discovered new exit (range 12) 18427 | -10/Mines | Discovered new exit (range 11) 18506 | -10/Mines | Entered Materials 18506 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 18972 | -9/Materials | Build established: Scavenger-Tank 19037 | -9/Materials | Discovered new exit (range 12) 19083 | -9/Materials | Entered another Materials area 19083 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 19158 | -8/Materials | Core integrity fell below 50% 19168 | -8/Materials | Core integrity fell below 20% 19178 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 19167_ Overheating: System interference. 19167_ Ion Cannon temporarily disabled. 19167_ Imp. EM Shotgun destroyed. 19168_ Overheating: Core damaged (-99). 19169_ Power failure, Hvy. Ion Engine shutdown. 19170_ Overheating: Hvy. Ion Engine damaged (-2). 19171_ Ion Cannon destroyed. 19172_ G-50 Soldier IFF system glitched. 19173_ Overheating: Matter decay (-30). 19174_ Overheating: Ion Cannon damaged (-22). 19174_ Hvy. Ion Engine destroyed. 19175_ Ion Cannon destroyed. 19176_ Overheating: Matter decay (-21). [Achievement: Physics Hates This One Trick] 19177_ Overheating: Broken Lgt. Treads damaged (-10). 19177_ Acquired Ion Cannon. 19177_ Broken Lgt. Treads destroyed. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????? ?????????????????????? | | ??????????????????????????? ?????????????????????? | | ??????????????????????????? ?????????????????????? | | ??????????????????????????? ?????????????????????? | | ??????????????????????????# #????????????????????? | | ?????????????????????????? ????????????????????? | | ?????????????????????????? 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It's Just You Loot Pinata One Hack Too Far Organ Harvest Overwhelming Part-time Mechanic Physics Hates This One Trick Power Corrupts Risk Taker Storm Trooper There's More Where That Came From Uninvited Guest Well Done Challenges ------------ None Game ------ Seed SubatomicTitaniumReplica Manual? 0 Play Time 01:20:43 Cumulative 1.3 hours Start 2026.09.03 @ 21:17:11 End 2026.09.03 @ 23:20:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 2 Achievement% 3 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f827d5fc-0428-485b-8ffc-fd79bfdcca49