Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.10 @ 17:21:00

Player: Delilah Keen

Result: Destroyed by 8J-DDN(R) with Subdweller Machine Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (23)      115
Value Destroyed (496)      496
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1291

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     275/300
Energy                     80/100
System Corruption          0%
Temperature                Cool (6)
Movement                   Core (150) Ox2
Location                   -10/Subcaves

 Parts 
-------
>            --- POWER (1) --------
                 (None)
>            --- PROPULSION (2) ---
                 (None)
>            --- UTILITY (2) ------
       Small Storage Unit
             Signal Interpreter
>            --- WEAPON (2) -------
             Beam Cannon
>            --- INVENTORY (8) ----
       Light Ion Engine
             Sensor Array
             Sensor Array
    Hardened Medium Armor Plating
  Subdweller Laser
       Light Cannon

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
     Small Storage Unit
           Signal Interpreter
>          --- WEAPON -----------
           Shock Rifle
           Beam Rifle
>          --- INVENTORY --------
     Light Ion Engine
           Sensor Array
           Sensor Array
  Hardened Medium Armor Plating
           Beam Cannon
     Light Cannon
           Grenade Launcher
           Grenade Launcher
[Rating: 11]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
Weapon                     Beam Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             29   | 6   8   12  3   
  Power                    2    | 1   .   1   .   
    Engine                 2    | 1   .   1   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               5    | 2   .   3   .   
    Treads                 5    | 2   .   3   .   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  7    | 1   3   3   .   
    Device                 4    | .   2   2   .   
    Storage                2    | 1   .   1   .   
    Processor              1    | .   1   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   15   | 2   5   5   3   
    Energy Gun             4    | 1   .   3   .   
    Energy Cannon          2    | .   1   .   1   
    Ballistic Gun          1    | 1   .   .   .   
    Ballistic Cannon       4    | .   3   1   .   
    Launcher               4    | .   1   1   2   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 7    | .   .   .   7   
  Power                    1    | .   .   .   1   
  Propulsion               2    | .   .   .   2   
  Utility                  .    | .   .   .   .   
  Weapon                   4    | .   .   .   4   
  Highest Loss Streak      6    | .   .   .   6   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     96   | .   92  98  99  
  Engine                   13   | .   14  14  13  
  Treads                   27   | .   28  27  27  
  Device                   1    | .   3   .   .   
  Storage                  13   | .   14  13  14  
  Processor                10   | .   3   14  14  
  Energy Gun               12   | .   12  11  16  
  Energy Cannon            5    | .   1   10  .   
  Ballistic Cannon         6    | .   12  5   .   
  Launcher                 2    | .   .   .   11  
Peak Build Rating          11   | 6   7   11  11  
  Average Rating           7    | 4   6   8   8   
  On Entrance              6    | .   6   7   11  
Naked Turns                .    | .   .   .   .   
Heaviest Build             14   | 11  14  14  14  
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  3    | .   .   .   3   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         7    | 6   8   7   8   
  Most Carried             8    | 4   8   8   8   
  Average Carried          7    | 2   7   7   7   
  Final Capacity           8    | 8   8   8   8   
  Final Carried            8    | 4   8   8   6   

 Class Distribution 
--------------------
 85% | Mutant
 14% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           650  | 204 174 125 147 
  Remotely                 .    | .   .   .   .   
Salvage Created            547  | .   299 30  218 
  Parts                    46   | .   18  7   21  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           2    | .   2   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      15   | .   .   .   15  
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  17   | .   4   3   10  
  Guns                     4    | .   1   .   3   
  Cannons                  2    | .   1   1   .   
  AOE                      11   | .   2   2   7   
Classes Destroyed          7    | .   4   2   1   
  Tunneler                 1    | .   .   1   .   
  Recycler                 2    | .   2   .   .   
  Operator                 1    | .   1   .   .   
  Watcher                  2    | .   2   .   .   
  Swarmer                  8    | .   .   3   5   
  Grunt                    4    | .   4   .   .   
  Subdweller               5    | .   .   .   5   
Best Kill Streak           6    | .   6   4   3   
  Combat Bots Only         4    | .   4   3   3   
Max Kills in Single Turn   3    | .   3   3   3   
  Gunslinging              1    | .   .   .   1   
  Exploded                 3    | .   2   2   3   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Hostile Shots Fired        82   | .   14  13  55  
  Missed                   24   | .   4   4   16  
Damage Taken               1034 | .   159 168 707 
  Core                     265  | .   31  88  146 
  Absorbed by Shields      .    | .   .   .   .   
  Regen/Repaired (Parts)   18   | .   18  .   .   
Core Remaining (%)         100  | 100 .   .   .   
Volleys Fired              52   | .   28  3   21  
  Largest                  2    | .   2   2   2   
  Hottest                  106  | .   75  90  106 
Shots Fired                95   | .   56  4   35  
  Gun                      56   | .   31  .   25  
  Cannon                   28   | .   25  3   .   
  Launcher                 11   | .   .   1   10  
  Special                  .    | .   .   .   .   
  Kinetic                  28   | .   28  .   .   
  Thermal                  23   | .   .   3   20  
  Explosive                11   | .   .   1   10  
  Electromagnetic          33   | .   28  .   5   
  Robot Hit Streak         7    | .   6   1   7   
  Robot Miss Streak        8    | .   8   1   3   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        1    | .   .   .   1   
    Max Gunslinging Chain  1    | .   .   .   1   
Shots Hit Robots           38   | .   26  1   11  
  Core Hits                36   | .   14  4   18  
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         1    | .   1   .   .   
    Blast                  1    | .   1   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           1774 | .   733 158 883 
  Guns                     369  | .   255 .   114 
  Cannons                  239  | .   222 17  .   
  Explosions               1153 | .   256 131 766 
  Melee                    .    | .   .   .   .   
  Ramming                  13   | .   .   10  3   
  Kinetic                  228  | .   228 .   .   
  Thermal                  358  | .   256 17  85  
  Explosive                897  | .   .   131 766 
  Electromagnetic          278  | .   249 .   29  
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            54   | .   37  17  .   
  Projectiles              18   | .   18  .   .   
  Explosions               36   | .   19  17  .   
  Melee                    .    | .   .   .   .   
Knockbacks                 4    | .   3   1   .   
  Impact                   1    | .   .   1   .   
  Kinetic                  3    | .   3   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      62   | .   36  .   26  
  Shots                    3    | .   1   .   2   
  Rammed                   4    | .   .   2   2   
Targets Rammed             4    | .   .   2   2   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        138  | .   138 70  1   
  Average Temperature      34   | .   35  38  1   
  Received Heat Transfer   165  | .   69  .   96  
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         659  | .   400 37  222 
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      4    | .   4   .   .   

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Peak Influence             174  | .   174 98  .   
  Initial                  15   | .   .   15  .   
  Average                  46   | .   74  32  .   
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          1    | .   1   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           1    | .   1   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              38   | .   14  5   19  
  Peak Tracking Total      8    | .   4   3   8   
  Tactical Retreats        1    | .   .   .   1   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            2    | .   .   2   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          2    | .   1   .   1   
  Max in Single Turn       1    | .   1   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          6    | .   5   1   .   
  Terminals                3    | .   3   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                13   | .   12  1   .   
  Successful               9    | .   8   1   .   
  Failed                   4    | .   4   .   .   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                9    | .   9   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   2   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             6    | .   5   1   .   
  Prototype ID Bank        2    | .   2   .   .   
  Open Door                1    | .   .   1   .   
  Branch Access Points     1    | .   1   .   .   
  Alert Level              1    | .   1   .   .   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   
  Scan Component           1    | .   1   .   .   
  Repair                   1    | .   1   .   .   
Recycling Unit Hacks       1    | .   1   .   .   
  Report Inventory         1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         4    | .   4   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   1   .   .   
  Time                     36   | .   36  .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -10  
-------------              Run  | Yrd  Mat  Min  Sub  
Turns Passed               2475 | 121  743  1146 465  
Spaces Moved               1370 | 69   364  686  251  
  Core                     3    | 2    .    .    1    
  Treads                   1367 | 67   364  686  250  
  Legs                     .    | .    .    .    .    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  
  Average Speed            159  | 156  160  160  160  
  Slowest Speed            200  | 160  160  160  200  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       37   | 6    40   91   11   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     2    | .    .    2    .    
  Known Exits Taken        2    | .    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    
Scrap Searched             1    | .    .    1    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          84   | .    19   8    57   
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      84   | .    19   8    57   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Total                      1562 | 79  474 731 278 
  Wait                     56   | .   47  9   .   
  Move                     1367 | 68  363 685 251 
  Hop                      .    | .   .   .   .   
  Pick Up                  25   | 5   12  7   1   
  Fast Attach              18   | 5   6   7   .   
  Attach                   8    | 1   2   2   3   
  Detach                   6    | .   4   2   .   
  Swap                     3    | .   .   3   .   
  Drop                     23   | .   12  11  .   
  Fire                     52   | .   28  3   21  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    4    | .   .   2   2   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat / *Sub)
-10/Subcaves

 History 
---------
 Turn | Location      | Event
   50 | -11/Scrapyard | Discovered new exit (range 16)
  122 | -11/Scrapyard | Entered Materials
  301 | -10/Materials | Discovered new exit (range 15)
  307 | -10/Materials | Build established: Mutant
  683 | -10/Materials | Repaired Corrupted Signal Interpreter
  744 | -10/Materials | Identified exit to Mines
  865 | -10/Materials | Entered Mines
 1195 | -10/Mines     | Learned location of Mines (-8)
 1288 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
 1587 | -10/Mines     | Learned location of Storage (-8)
 1631 | -10/Mines     | Build established: Scavenger-Mutant
 1674 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1841 | -10/Mines     | Discovered new exit (range 4)
 1846 | -10/Mines     | Identified exit to Materials
 1977 | -10/Mines     | Build established: Mutant
 1999 | -10/Mines     | Discovered new exit (range 6)
 2007 | -10/Mines     | Identified exit to Subcaves
 2011 | -10/Mines     | Entered Subcaves
 2014 | -10/Subcaves  | Core integrity fell below 50%
 2232 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Laser
 2458 | -10/Subcaves  | Ambushed by swarm of Subdwellers
 2460 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 2472 | -10/Subcaves  | Core integrity fell below 20%
 2476 | -10/Subcaves  | Destroyed by 8J-DDN(R) with Subdweller Machine Gun

 Last Messages 
---------------
02461_ D8-AIT(R) emerges from the Twisted Machinery.
02461_ Lgt. Ion Engine destroyed.
02461_ Slammed into 8J-DDN(R).
02462_ 98-CM1(R) emerges from the Twisted Machinery.
02462_ FL-0P1(R) emerges from the Twisted Machinery.
02463_ Grenade Launcher destroyed.
02463_ Lgt. Treads destroyed.
02464_ Subatomizers dissect the Sub. Optics.
02465_ FR-MDE(h) destroyed.
02468_ Lgt. Treads destroyed.
02469_ LE-W6O(R) emerges from the Twisted Machinery.
02469_ UQ-09Y(R) destroyed.
02471_ 98-CM1(R) destroyed.
02471_ Beam Rifle destroyed.
02474_ D8-AIT(R) destroyed.
02474_ LE-W6O(R) destroyed.
02474_ 8J-DDN(R) affixes Scrap Shield Fragment to Scrap Shield.
02474_ ZI-44B(R) affixes Scrap Shield Fragment to Scrap Shield.
02475_ Grenade Launcher destroyed.
02476_ Subatomizers dissect the Myomer Leg.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????   ?????????????????????????? |
| ????????????????????#   ?????????????????????????? |
| ????????????????????#   ?????????##??????????????? |
| ???????????????????##   ##??####"   ?????????????? |
| ??????????????????##     ###       % ????????????? |
| ??????????????????#       #  #  % %%%????????????? |
| ???????????????????%                ?????????????? |
| ????????????????????% %            ??????????????? |
| ?????????????????????#         %  ???????????????? |
| ??????????????###???##           ??  ????????????? |
| ??????????????   ???#%         #?   ?????????????? |
| ??????????????  #??##     %   ##" ???????????????? |
| ?????########## #?##"     =& &  ###??????????????? |
| ???###    # # # #?#;  %   %&R&& #%#??????????????? |
| ####      """   #???#    ! %R=% ""#??????????????? |
| # #       """## ##??#   !@ R%%&%""#??????????????? |
|             "# " ####  ## *R * ""#    #??????????? |
|         "   ##     #    #  &#&& ##????#??????????? |
| #   #####   #              ##??##????????????????? |
| #####??#"                  #?????????????????????? |
| ???????#"      " "               ????????????????? |
| ???????##  """ " "#    "           ??????????????? |
| ???????##""## ######""" "        ###?????????????? |
| ???????#"""####????#"" " ###  ####???????????????? |
| ######?#" ""#??????##"   #??  #??????????????????? |
|   ####### ""#???????#"  ##??   #?????????????????? |
|       ##   "#???????""  #???# ##?????????????????? |
|    !# ##   "#????????####????#???????????????????? |
|  *     ##  "#????????????????????????????????????? |
|  & !   "   "#????????????????????????????????????? |
|   &&       ###???????????????????????????????????? |
|            " #???????????????????????????????????? |
|    ###     ###???????????????????????????????????? |
| ############?????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2
Trap Extractor Capacity    6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ScanActiveSpoofer
  Manual?         0
Play Time         00:36:42
  Cumulative      9.8 hours
  Start           2024.10.10 @ 16:26:23
  End             2024.10.10 @ 17:21:00
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          9
  Rogue           9
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          9
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4408cbcd-21f7-4142-846c-2129f2e91cab