Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.07 @ 22:26:17 Player: OmnomBrains Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (90) 450 Value Destroyed (3415) 3415 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (717) 717 TOTAL SCORE: 8222 Bonus ------- High Alert Combat Kills 217 Entered Garrisons 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 9/700 Matter 296/300 Energy 350/350 System Corruption 1% Temperature Cool (39) Movement Walking (260) Ox2 Location -7/Garrison Parts ------- > --- POWER (2) -------- Light Nuclear Core Improved Deuterium Engine > --- PROPULSION (3) --- Aluminum Leg > --- UTILITY (5) ------ Advanced Heat Sink Improved Sensor Array Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (3) ------- Particle Gun Heavy Laser Autogun > --- INVENTORY (5) ---- Aluminum Leg Improved Heat Sink Relay Coupler [NC] (27) Autogun Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Small Storage Unit Improved Sensor Array Advanced Targeting Computer Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Pulse Rifle High-powered Shotgun Heavy Battle Rifle > --- INVENTORY -------- Nuclear Core Fission Core Aluminum Leg Carbon-fiber Leg Seismic Detector AWS/Thermal Datajack [Rating: 47] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Advanced Targeting Computer Device Seismic Detector Storage Small Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Heavy Battle Rifle Energy Gun AWS/Thermal Ballistic Gun Heavy Battle Rifle Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Gar Slots Evolved 6 | . . 2 . . . 2 2 . Power 1 | . . . . . . . 1 . Propulsion 1 | . . 1 . . . . . . Utility 3 | . . 1 . . . 1 1 . Weapon 1 | . . . . . . 1 . . Parts Attached 90 | 9 . 14 11 1 4 13 7 31 Power 15 | 1 . 4 1 . 1 . 2 6 Engine 7 | 1 . 3 1 . 1 . . 1 Core 8 | . . 1 . . . . 2 5 Reactor . | . . . . . . . . . Propulsion 29 | 2 . 5 3 . 3 4 3 9 Treads . | . . . . . . . . . Leg 29 | 2 . 5 3 . 3 4 3 9 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 17 | 3 . 1 . . . 4 2 7 Device 10 | 2 . . . . . 1 1 6 Storage 1 | 1 . . . . . . . . Processor 3 | . . 1 . . . 1 1 . Hackware . | . . . . . . . . . Protection 3 | . . . . . . 2 . 1 Artifact . | . . . . . . . . . Weapon 29 | 3 . 4 7 1 . 5 . 9 Energy Gun 14 | 3 . 2 3 1 . 2 . 3 Energy Cannon . | . . . . . . . . . Ballistic Gun 14 | . . 2 4 . . 3 . 5 Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 Unidentified Prototypes 1 | . . . . 1 . . . . Parts Lost 26 | . . 3 2 . . . . 21 Power 5 | . . 1 . . . . . 4 Propulsion 8 | . . 1 1 . . . . 6 Utility 3 | . . . . . . . . 3 Weapon 10 | . . 1 1 . . . . 8 Highest Loss Streak 12 | . . 3 1 . . . . 12 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 90 | . 100 88 99 95 88 88 97 83 Engine 8 | . 14 8 11 11 11 9 6 3 Core 3 | . . 2 . . . . 5 9 Leg 24 | . 28 26 32 33 33 26 23 15 Device 11 | . 14 11 11 11 11 9 7 14 Storage 8 | . 14 11 11 11 11 9 7 2 Processor 11 | . . 8 11 11 11 9 15 15 Protection 1 | . . . . . . 7 7 . Energy Gun 10 | . 28 10 9 11 11 9 7 9 Ballistic Gun 8 | . . 10 11 6 . 9 15 11 Naked Turns . | . . . . . . . . . Heaviest Build 34 | 12 12 19 20 21 23 30 34 32 Greatest Support 60 | 20 20 30 30 30 35 35 60 60 Greatest Overweight (x) 2 | . . . . . . 1 . 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 8 6 Most Carried 8 | 5 6 8 8 8 8 8 8 8 Average Carried 6 | 3 4 7 6 7 7 7 7 5 Final Capacity 8 | 8 8 8 8 8 8 8 8 5 Final Carried 8 | 4 6 4 8 8 8 8 8 4 Class Distribution -------------------- 34% | Scavenger-Mutant 31% | Scavenger-Skirmisher 17% | Mutant 7% | Scavenger-Gunner 4% | Skirmisher 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Skirmisher | -8/Materials Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Garrison Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Gar Matter Collected 2003 | 280 10 278 153 . 50 210 110 912 Remotely . | . . . . . . . . . Salvage Created 3147 | 41 73 548 180 . 377 892 110 926 Parts 178 | 5 9 31 12 . 16 52 5 48 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 4 | . 1 2 . . . 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Gar Combat Hostiles Destroyed 80 | . 5 12 4 . 9 23 3 24 Guns 80 | . 5 12 4 . 9 23 3 24 Classes Destroyed 12 | 1 1 6 . . . 2 1 1 Worker 1 | . . 1 . . . . . . Tunneler 2 | 2 . . . . . . . . Recycler 1 | . . 1 . . . . . . Operator 1 | . . . . . . 1 . . Watcher 5 | . . 2 . . . 3 . . Swarmer 30 | . 5 3 . . 3 11 . 8 Grunt 37 | . . 7 2 . 6 9 1 12 Brawler 1 | . . . . . . 1 . . Duelist 2 | . . 1 . . . . . 1 Sentry 8 | . . 1 2 . . 2 1 2 Hunter 1 | . . . . . . . . 1 Programmer 1 | . . . . . . . 1 . Best Kill Streak 7 | 1 3 4 1 . 3 7 2 6 Combat Bots Only 6 | . 3 4 1 . 3 6 2 6 Max Kills in Single Turn 2 | 1 1 2 1 . 1 1 1 2 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Gar Hostile Shots Fired 532 | . 9 76 25 . 19 59 41 303 Missed 192 | . 6 27 5 . 7 23 17 107 Damage Taken 4588 | . 26 723 295 . 156 405 209 2774 Core 1034 | . . 151 73 . 49 70 33 658 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 185 | . . 94 . . . 91 . . Core Remaining (%) 79 | 100 100 . . . 31 87 . . Volleys Fired 219 | 5 14 51 15 . . 33 8 93 Largest 3 | 2 2 2 2 . . 3 3 3 Hottest 157 | 90 90 79 89 . . 121 121 157 Shots Fired 548 | 10 28 84 29 . 26 114 24 233 Gun 548 | 10 28 84 29 . 26 114 24 233 Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 259 | . . 51 15 . . 27 16 150 Thermal 285 | 10 28 33 10 . 26 87 8 83 Explosive . | . . . . . . . . . Electromagnetic 4 | . . . 4 . . . . . Robot Hit Streak 38 | 4 3 14 17 . 11 17 14 38 Robot Miss Streak 10 | 2 9 4 2 . 2 2 4 10 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . . 2 . . . . . 2 Max Gunslinging Chain 1 | . . 1 . . . . . 1 Autonomous 104 | . . . . . 26 78 . . Shots Hit Robots 408 | 5 11 63 22 . 21 89 18 179 Core Hits 180 | 2 5 25 8 . 14 38 8 80 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . Critical Strikes 9 | . 1 1 1 . . 1 1 4 Burn 8 | . 1 1 1 . . . 1 4 Destroy 1 | . . . . . . 1 . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8096 | 72 126 958 383 . 615 2422 429 3091 Guns 8084 | 72 126 958 383 . 615 2410 429 3091 Cannons . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming 12 | . . . . . . 12 . . Kinetic 3464 | . . 599 243 . . 323 323 1976 Thermal 4595 | 72 126 359 115 . 615 2087 106 1115 Explosive . | . . . . . . . . . Electromagnetic 25 | . . . 25 . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 1 | . . . . . . . 1 1 Average Corruption 1 | . . . . . . . 1 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 13 | . . . . . . . 1 12 Message Errors 2 | . . . . . . . . 2 Matter Fused 5 | . . . . . . . . 5 Energy Discharges 2 | . . . . . . . . 2 Data Loss (minor) 3 | . . . . . . . . 3 Alerts 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed 2 | . . . . . . 2 . . Kicked 2 | . . . . . . 2 . . Crushed . | . . . . . . . . . Highest Temperature 449 | 90 90 66 108 . . 55 303 449 Average Temperature 84 | 36 37 29 38 . . 23 137 187 Received Heat Transfer 1290 | . . 153 150 . 63 144 69 711 Effects 14 | . . . . . . . 1 13 Shutdowns 4 | . . . . . . . . 4 Energy Bleed 1 | . . . . . . . 1 . Interference 3 | . . . . . . . . 3 Damage (major) 6 | . . . . . . . . 6 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 13 | . . 2 1 . 3 6 . 1 Heat Transferred 7866 | 186 385 1110 370 . 777 2775 296 1967 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Gar Peak Influence 835 | 10 170 251 146 . 141 522 294 835 Initial 205 | . 6 71 73 . . 33 189 205 Average 275 | 4 53 132 93 . 60 307 204 571 Maximum Alert Level 3 | . . 1 . . . 2 1 3 Low Security (%) 53 | 100 100 85 100 . 100 22 74 . Level 1 20 | . . 14 . . . 58 25 23 Level 2 14 | . . . . . . 18 . 37 Level 3 11 | . . . . . . . . 38 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 6 | . 1 1 . . . 2 2 . Investigation 1 | . . . . . . 1 . . Extermination 1 | . . . . . . . 1 . Reinforcement 2 | . 1 1 . . . . . . Assault 1 | . . . . . . 1 . . Garrison 1 | . . . . . . . 1 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Gar Distress Signals 5 | . 1 2 . . . 2 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 105 | . 11 20 4 . 9 28 4 29 Peak Tracking Total 9 | . 3 4 3 . 3 5 2 9 Tactical Retreats 3 | . 1 1 . . . . . 1 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Gar Traps Triggered 1 | . . . . . . . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Gar Machines Disabled 7 | . . . . . . 5 . 2 Max in Single Turn 1 | . . . . . . 1 . 1 Garrison Access 1 | . . . . . . 1 . . Garrison Relay 2 | . . . . . . . . 2 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Gar Machines Accessed 17 | . 4 2 . 1 . 7 1 2 Terminals 10 | . 3 1 . . . 4 . 2 Fabricators . | . . . . . . . . . Repair Stations 3 | . . 1 . . . 2 . . Recycling Units 2 | . 1 . . . . 1 . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 41 | . 12 7 . 1 . 17 1 3 Successful 22 | . 4 2 . 1 . 12 1 2 Failed 19 | . 8 5 . . . 5 . 1 Catastrophic 3 | . 2 1 . . . . . . Database Lockouts . | . . . . . . . . . Manual 12 | . 4 3 . 1 . 4 . . Terminals 27 | . 11 3 . . . 10 . 3 Fabricators . | . . . . . . . . . Repair Stations 10 | . . 4 . . . 6 . . Recycling Units 2 | . 1 . . . . 1 . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 13 | . 3 . . 1 . 7 . 2 Record 2 | . 1 . . . . 1 . . Prototype ID Bank 2 | . . . . . . 2 . . Branch Access Points 1 | . . . . . . 1 . . Emergency Access Points 2 | . 1 . . . . . . 1 Unreport Threat 2 | . . . . . . 2 . . Zone Layout 2 | . 1 . . . . 1 . . Security Stations 1 | . . . . . . . . 1 Derelict Proto ID Bank 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 6 | . . 2 . . . 4 . . Scan Component 4 | . . 1 . . . 3 . . Repair 2 | . . 1 . . . 1 . . Recycling Unit Hacks 2 | . 1 . . . . 1 . . Report Inventory 2 | . 1 . . . . 1 . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . Used . | . . . . . . . . . Hacking Detections 12 | . 3 1 . . . 7 . 1 Full Trace Events 2 | . 1 . . . . 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . 1 . . . 1 . . Time 70 | . . 32 . . . 38 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 10 | . . . . . . 2 . 8 Machine Destruction 10 | . . . . . . 2 . 8 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Gar Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Gar Turns Passed 4824 | 112 325 611 473 365 545 718 348 1327 Spaces Moved 3033 | 74 235 348 333 300 444 494 240 565 Core 22 | 15 . . . . . . . 7 Treads . | . . . . . . . . . Legs 3011 | 59 235 348 333 300 444 494 240 558 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 50 Average Speed 129 | 105 120 120 120 120 120 124 126 166 Slowest Speed 260 | 120 120 120 120 120 120 190 130 260 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 43 | 4 45 27 74 66 86 44 5 38 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 3 | . . . 2 . 1 . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 15 | . . . 2 . 4 9 . . Melee . | . . . . . . . . . Projectile 15 | . . . 2 . 4 9 . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Gar Total 3546 | 95 250 460 376 306 459 563 265 772 Wait 80 | . . 30 7 . 4 3 6 30 Move 3025 | 73 234 347 332 299 443 493 239 565 Hop . | . . . . . . . . . Pick Up 71 | 8 2 8 7 2 2 11 2 29 Fast Attach 13 | 3 . 3 . 1 . . 1 5 Attach 38 | 4 . 5 2 . . 7 1 19 Detach . | . . . . . . . . . Swap 45 | 2 . 6 9 . 4 6 5 13 Drop 48 | . . 10 4 4 6 8 3 13 Fire 219 | 5 14 51 15 . . 33 8 93 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 2 | . . . . . . 2 . . Crush . | . . . . . . . . . Escape Stasis 5 | . . . . . . . . 5 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 14 | -11/Scrapyard | Discovered new exit (range 15) 113 | -11/Scrapyard | Entered Materials 282 | -10/Materials | Discovered new exit (range 13) 286 | -10/Materials | Discovered new exit (range 16) 304 | -10/Materials | Build established: Mutant 424 | -10/Materials | Discovered new exit (range 8) 438 | -10/Materials | Entered another Materials area 438 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 962 | -9/Materials | Discovered new exit (range 8) 970 | -9/Materials | Lost 3 parts (1p1n1w) 1002 | -9/Materials | Repaired Hvy. Assault Rifle 1049 | -9/Materials | Entered Mines 1088 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1258 | -9/Mines | Core integrity fell below 50% 1320 | -9/Mines | Build established: Scavenger-Mutant 1411 | -9/Mines | Discovered new exit (range 9) 1517 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1517 | -9/Mines | Discovered new exit (range 5) 1522 | -9/Mines | Entered Exiles 1553 | -9/Exiles | Met 8R-AWN 1577 | -9/Exiles | Met EX-HEX 1613 | -9/Exiles | Met EX-BIN 1708 | -9/Exiles | Aligned with FarCom system 1709 | -9/Exiles | Given EX-Vault access code 1736 | -9/Exiles | Opened EX-Vault 1742 | -9/Exiles | Found Prototype Energy Gun 1742 | -9/Exiles | Identified AWS/Thermal 1772 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1789 | -9/Exiles | Exiles lab attacked by MAIN.C 1872 | -9/Exiles | Discovered new exit (range 12) 1887 | -9/Exiles | Left Exiles lab with AWS/Thermal 1887 | -9/Exiles | Entered Mines 2012 | -8/Mines | Discovered new exit (range 10) 2432 | -8/Mines | Entered Materials 2432 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2729 | -8/Materials | Build established: Scavenger-Skirmisher 2925 | -8/Materials | Repaired Carbon-fiber Leg? 2981 | -8/Materials | Discovered new exit (range 3) 3133 | -8/Materials | Discovered new exit (range 7) 3150 | -8/Materials | Entered Factory 3150 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3457 | -7/Factory | Garrison activated, responded to threat 3494 | -7/Factory | Identified exit to Garrison 3498 | -7/Factory | Entered Garrison 3518 | -7/Garrison | Learned Factory security intel 3540 | -7/Garrison | Triggered checkpoint 3681 | -7/Garrison | Garrison Relay disabled 3782 | -7/Garrison | Triggered checkpoint 3782 | -7/Garrison | Triggered checkpoint 4020 | -7/Garrison | Triggered checkpoint 4059 | -7/Garrison | Core integrity fell below 50% 4089 | -7/Garrison | Lost 12 parts (2p3n2u5w) 4101 | -7/Garrison | Core integrity fell below 20% 4250 | -7/Garrison | Triggered checkpoint 4296 | -7/Garrison | Lost 4 parts (2n2w) 4319 | -7/Garrison | Garrison Relay disabled 4528 | -7/Garrison | Discovered new exit (range 14) 4825 | -7/Garrison | Self-destructed Last Messages --------------- Factory. Overheating: System interference. Adv. Targeting Computer temporarily disabled. C-30 ARC suffers critical hit (Burn). Overheating: Imp. Deuterium Engine damaged (-39). Overheating: Lgt. Nuclear Core damaged (-20). Power failure, Lgt. Nuclear Core shutdown. Power failure, Imp. Deuterium Engine shutdown. Power failure, Lgt. Nuclear Core shutdown. C-30 ARC suffers critical hit (Burn). Overheating: Lgt. Nuclear Core damaged (-7). Overheating: Imp. Sensor Array damaged (-12). Overheating: Aluminum Leg damaged (-22). Overheating: Adv. Targeting Computer damaged (-1). C-30 ARC destroyed. Acquired 85 matter. Power failure, Lgt. Nuclear Core shutdown. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????#######????????????????????? | | ??????????????????????#"" ""#????????????????????? | | ????????????????????#### ##????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# #######????????????????????? | | ??????????????????### #?????????######???????????? | | ?????????????# #### " #?????????# #???????????? | | ?????????????# !+%* #?????????# < #???????????? | | ?????????????# #### * #?????????# #???????????? | | ??????????????????### #?????????# ###???????????? | | ????????????????????# #?????????# #?????????????? | | ????????????????????# #?????????# #?????????????? | | ????????????????????# #####?????# #?????????????? | | ????????????????????# #?????# #?????????????? | | ????????????????????#"###@#?????# #?????????????? | | ????????????????????# #?# #?????# #?????????????? | | ????????????????????# #?# #?????# #?????????????? | | ######??????????????# #?# #?????# #?????????????? | | #??????##+######+### ####### #?????????????? | | ^ =#??????# #?????????????? | | ??# #??????# #?????????????? | | ??# #??????# ######+## ##########?????????????? | | ### [#??????# ##??????# #??????????????????????? | | ? +! #??????# +???????# #??????????????????????? | | ??# #??????# #???????#hh#??????????????????????? | | ??# ######## #???????# #??????????????????????? | | ??# =## ## #???????# T#?????????????????????? | | ?##= ## ## ##??????# ##?????????????????????? | | ## %= ####+### #??????????????????????? | | = #??????????????????????? | | #??????????????????????? | | ## ## ##%= ###########??????????????????????? | | ##^^ ## ##[ #????????????????????????????????? | | ???????????????????????????????? | | #??????????????????????????????? | | #??????????????????????????????? | | #??????????????????????????????? | | ## ## ## ###??????????????????????????????? | | ## "" ## #????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 28 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 16 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RecoilImpactLattice Manual? 0 Play Time 01:03:47 Cumulative 16.6 hours Start 2024.07.07 @ 21:08:59 End 2024.07.07 @ 22:26:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 18 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0b5feb7b-6917-41bf-82dc-fa9a28da0c5e