Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.02 @ 01:54:58

Player: Exp. Geonium Core

Result: Destroyed by M Guard with Graviton Cannon

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (33)       6600
Robots Destroyed (175)     875
Value Destroyed (11314)    11314
Prototype IDs (241)        4820
Alien Tech Used (0)        0
Bonus (15677)              15677
              TOTAL SCORE: 43786

 Bonus
-------
High Alert Combat Kills    261
Follower Combat Kills      4059
Entered Garrisons          2200
Used RIF Installer         6500
Aligned with FarCom        300
Met Data Miner             300
Used Data Conduit          3000
Friendly Fire              -943

 Cogmind 
---------
Core Integrity             0/1600
Matter                     12/300
Energy                     74/100
System Corruption          8%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Command

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (4) ---
        (None)
>   --- UTILITY (18) -----
    Relay Coupler [Grunt] (12)
    Relay Coupler [Brawler] (54)
    Relay Coupler [Sentry] (27)
    Relay Coupler [Proto] (21)
    Relay Coupler [Proto] (21)
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (5) ----
    Relay Coupler [Proto] (21)
    Relay Coupler [Proto] (21)

 Peak State 
------------
>               --- POWER ------------
                Particle Reactor
>               --- PROPULSION -------
       Improved Heavy Treads
       Improved Heavy Treads
>               --- UTILITY ----------
       Advanced Heat Sink
       Advanced Heat Sink
  High-capacity Storage Unit
                Centrium Light Armor Plating
          Light Regenerative Plating
                Graphene Brace
                System Mapper
                Relay Coupler [NC]
                Relay Coupler [NC]
                Relay Coupler [Swarmer]
                Relay Coupler [Swarmer]
                Relay Coupler [Grunt]
                Relay Coupler [Brawler]
                Relay Coupler [Sentry]
                Relay Coupler [Sentry]
                Relay Coupler [Hunter]
                Relay Coupler [Behemoth]
                Relay Coupler [Proto]
>               --- WEAPON -----------
                Nova Cannon
       Advanced Remote Datajack
>               --- INVENTORY --------
                Particle Reactor
          Light Quantum Reactor
                Relay Coupler [NC]
                Relay Coupler [Sentry]
                Relay Coupler [Sentry]
                Relay Coupler [Sentry]
                Relay Coupler [Demolisher]
                Relay Coupler [Specialist]
                Relay Coupler [Behemoth]
                Relay Coupler [Behemoth]
                Relay Coupler [Proto]
                Relay Coupler [Proto]
                Relay Coupler [Proto]
                Relay Coupler [Proto]
                Dynamic Insulation System
                Smartbomb Launcher
                Fusion Bomb Launcher
       Improved Remote Datajack
       Advanced Remote Datajack
[Rating: 148]

 Favorites 
-----------
Power                      Light Quantum Reactor
  Engine                   Improved Deuterium Engine
  Power Core               Neutrino Core
  Reactor                  Light Quantum Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
  Hover Unit               Gravmag System
  Flight Unit              Field Propulsion Array
Utility                    Relay Coupler [Sentry]
  Device                   Advanced Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Melee Analysis Suite
  Hackware                 Relay Coupler [Sentry]
  Protection               Light Regenerative Plating
Weapon                     Nova Cannon
  Energy Gun               Small Laser
  Energy Cannon            Nova Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Heavy Rocket Launcher
  Special Weapon           Improved Remote Datajack
  Impact Weapon            Powered Hammer
  Slashing Weapon          Longsword +1
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  
-------                    Run  | Jun Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Res Gar Acc Com 
Slots Evolved              18   | .   .   .   .   .   4   .   .   .   2   .   .   .   .   2   .   2   .   .   .   .   .   2   .   .   .   2   .   .   .   2   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  16   | .   .   .   .   .   2   .   .   .   2   .   .   .   .   2   .   2   .   .   .   .   .   2   .   .   .   2   .   .   .   2   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             274  | .   .   .   3   5   5   20  .   6   25  2   8   .   7   9   21  6   12  .   36  1   5   7   18  9   19  1   10  2   10  .   12  8   7   
  Power                    19   | .   .   .   .   .   .   2   .   1   2   .   .   .   1   1   1   1   1   .   2   1   .   1   .   .   .   .   1   .   2   .   1   1   .   
    Engine                 6    | .   .   .   .   .   .   2   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   7    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   1   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   2   .   1   1   .   
  Propulsion               59   | .   .   .   .   2   1   7   .   1   7   1   2   .   1   3   8   1   2   .   9   .   .   3   6   2   1   .   1   .   .   .   .   .   1   
    Treads                 42   | .   .   .   .   2   1   7   .   1   7   1   2   .   .   2   4   1   2   .   5   .   .   .   3   2   1   .   1   .   .   .   .   .   .   
    Leg                    13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   4   .   .   3   3   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  110  | .   .   .   .   .   .   6   .   2   10  .   3   .   3   4   4   2   7   .   15  .   2   3   6   7   10  1   3   .   8   .   7   4   3   
    Device                 20   | .   .   .   .   .   .   3   .   1   1   .   1   .   1   .   .   1   .   .   3   .   .   2   2   .   3   .   .   .   .   .   1   1   .   
    Storage                4    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Processor              10   | .   .   .   .   .   .   .   .   .   3   .   2   .   1   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware               56   | .   .   .   .   .   .   .   .   .   3   .   .   .   1   2   3   1   7   .   4   .   2   .   3   5   6   1   2   .   5   .   5   3   3   
    Protection             20   | .   .   .   .   .   .   3   .   1   2   .   .   .   .   .   1   .   .   .   4   .   .   1   1   1   1   .   1   .   3   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   86   | .   .   .   3   3   4   5   .   2   6   1   3   .   2   1   8   2   2   .   10  .   3   .   6   .   8   .   5   2   .   .   4   3   3   
    Energy Gun             2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Energy Cannon          11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   .   1   .   2   .   1   .   1   1   .   .   1   .   .   
    Ballistic Gun          18   | .   .   .   3   3   2   4   .   1   1   .   1   .   .   .   1   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               15   | .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   2   .   .   .   .   .   1   .   1   .   2   .   2   .   .   .   1   2   1   
    Special Weapon         20   | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   2   .   1   .   2   .   4   .   2   .   .   .   2   1   2   
    Impact Weapon          4    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        14   | .   .   .   .   .   1   1   .   1   2   .   .   .   .   1   1   1   1   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 71   | .   .   .   .   .   2   1   .   3   1   1   4   4   2   6   9   1   .   .   11  1   2   .   3   .   1   .   1   .   1   .   .   1   16  
  Power                    8    | .   .   .   .   .   1   .   .   1   1   .   1   .   1   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               21   | .   .   .   .   .   .   1   .   1   .   .   1   3   .   2   6   1   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Utility                  29   | .   .   .   .   .   .   .   .   1   .   1   1   1   1   3   2   .   .   .   4   1   1   .   1   .   .   .   1   .   1   .   .   .   10  
  Weapon                   13   | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   1   .   .   .   2   .   1   .   2   .   1   .   .   .   .   .   .   1   3   
  Highest Loss Streak      16   | .   .   .   .   .   2   1   .   2   1   1   3   4   2   6   6   1   .   .   6   1   2   .   2   .   1   .   1   .   1   .   .   1   16  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     86   | .   85  85  81  85  51  95  100 96  90  91  59  65  49  72  85  60  76  88  83  100 96  99  93  89  89  82  85  90  87  81  84  85  57  
  Engine                   3    | .   14  14  14  14  5   9   9   5   5   7   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   5   5   5   5   4   5   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   5   5   5   4   4   4   4   4   4   4   1   
  Treads                   15   | .   .   .   .   14  23  35  36  36  30  30  27  20  .   1   10  12  11  11  10  .   .   .   1   15  11  9   9   9   9   8   8   8   3   
  Leg                      4    | .   28  28  28  13  .   .   .   .   .   .   .   .   .   .   3   .   .   .   2   23  23  21  18  .   .   .   .   .   .   .   .   .   .   
  Device                   5    | .   .   .   .   .   .   10  9   1   3   .   1   7   14  11  6   7   9   5   9   5   .   9   9   6   4   4   4   4   4   4   4   10  9   
  Storage                  5    | .   14  14  14  14  9   9   9   9   7   7   .   .   .   .   .   .   .   .   4   5   5   5   5   5   5   4   4   4   4   4   4   4   1   
  Processor                3    | .   .   .   .   .   .   .   .   .   6   7   7   13  13  13  12  5   5   5   6   11  11  5   1   .   .   .   .   .   .   .   .   .   .   
  Hackware                 23   | .   .   .   .   .   .   .   .   .   10  15  15  15  14  23  23  18  28  41  24  35  38  36  36  38  47  44  45  47  44  42  42  44  34  
  Protection               7    | .   .   .   .   .   .   13  18  24  10  6   .   .   .   .   5   5   5   5   7   .   .   4   4   5   4   4   6   9   9   8   11  8   3   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   5   4   5   4   5   4   5   2   .   2   4   4   4   3   2   .   
  Ballistic Gun            3    | .   14  14  16  28  8   9   9   6   .   .   .   .   .   .   4   .   .   .   .   .   .   .   1   .   2   4   .   .   .   .   .   .   .   
  Special Weapon           2    | .   .   .   .   .   .   .   .   .   5   7   1   .   .   .   .   .   .   .   .   5   4   5   2   5   4   4   3   4   4   4   3   3   1   
  Slashing Weapon          2    | .   .   .   .   .   2   8   9   8   6   .   .   .   .   5   1   1   4   5   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             96   | 12  12  12  12  12  15  31  31  43  38  40  15  3   10  7   22  17  31  30  87  69  69  81  94  96  90  69  76  76  76  76  87  85  80  
  Greatest Support         159  | 20  20  20  20  40  60  80  80  80  88  91  68  3   12  20  49  12  159 159 159 80  80  85  85  132 150 150 150 150 150 150 150 150 150 
  Greatest Overweight (x)  2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   2   1   .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | .   8   8   8   8   8   8   8   8   8   8   8   5   5   5   5   5   5   5   20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         12   | .   8   8   8   8   8   8   8   8   8   8   5   5   5   5   5   5   5   5   18  20  20  20  20  20  20  20  20  20  20  20  20  20  12  
  Most Carried             20   | .   7   7   8   8   8   8   8   8   8   8   8   5   5   5   5   5   5   5   20  20  20  20  20  20  20  20  20  20  20  19  20  20  20  
  Average Carried          11   | .   6   7   7   7   7   7   8   7   7   7   4   4   4   4   3   4   3   5   12  19  19  19  19  19  19  19  19  20  19  19  19  19  11  
  Final Capacity           20   | 8   8   8   8   8   8   8   8   8   8   8   5   5   5   5   5   5   5   5   20  20  20  20  20  20  20  20  20  20  20  20  20  20  5   
  Final Carried            20   | 6   7   7   8   8   7   8   8   8   8   8   4   5   5   5   4   5   5   5   18  20  18  20  20  19  20  19  20  20  19  19  20  20  2   

 Class Distribution 
--------------------
 46% | Botlord-Mutant
 22% | Scavenger-Mutant
 14% | Mutant
  8% | Hacker-Mutant
  7% | Bothacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
           Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
 Bothacker-Mutant | -7/Factory
 Scavenger-Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves
           Mutant | -7/Data Miner
  Derelict-Mutant | -6/Proximity Caves
    Hacker-Mutant | -6/Factory
    Hacker-Mutant | -6/Garrison
    Hacker-Mutant | -5/Factory
    Hacker-Mutant | -5/Garrison
   Botlord-Mutant | -5/Factory
   Botlord-Mutant | -5/Garrison
   Botlord-Mutant | -5/Factory
   Botlord-Mutant | -5/Garrison
   Botlord-Mutant | -4/Factory
   Botlord-Mutant | -4/Garrison
   Botlord-Mutant | -4/Factory
   Botlord-Mutant | -4/Garrison
   Botlord-Mutant | -3/Research
   Botlord-Mutant | -3/Garrison
   Botlord-Mutant | -3/Research
   Botlord-Mutant | -3/Garrison
   Botlord-Mutant | -2/Research
   Botlord-Mutant | -2/Garrison
   Botlord-Mutant | -1/Access
   Botlord-Mutant | -1/Command

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   -1   
-----------                Run  | Jun  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Low  Low  Dat  Pro  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Gar  Res  Gar  Res  Gar  Acc  Com  
Matter Collected           5413 | 200  5    6    .    108  52   157  .    50   435  291  117  24   100  130  323  .    .    .    526  .    69   232  198  28   628  .    227  94   248  .    772  380  13   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6904 | .    38   49   .    183  328  438  .    726  1136 314  160  24   67   147  267  .    .    .    852  .    50   95   446  .    806  .    351  .    72   .    188  167  .    
  Parts                    361  | .    7    6    .    20   18   39   .    34   56   17   13   3    5    15   8    .    .    .    29   .    7    4    14   .    32   .    18   .    3    .    6    7    .    
Haulers Intercepted        2    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      24   | .    .    .    .    .    .    .    .    .    .    7    14   .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  
-------                    Run  | Jun Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Res Gar Acc Com 
Combat Hostiles Destroyed  153  | .   3   3   .   8   8   14  .   15  11  7   7   .   5   2   7   .   .   .   15  .   3   1   6   .   9   .   14  .   1   .   6   8   .   
  Melee                    30   | .   .   .   .   .   1   6   .   8   5   .   .   .   1   2   1   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     45   | .   3   3   .   8   6   8   .   7   4   .   4   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Cannons                  17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   1   4   .   1   .   .   .   1   .   1   .   .   
  AOE                      56   | .   .   .   .   .   .   .   .   .   2   7   3   .   4   .   2   .   .   .   .   .   3   .   1   .   7   .   14  .   .   .   5   8   .   
Classes Destroyed          16   | .   1   .   .   2   2   2   .   .   6   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Worker                   4    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  3    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 5    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  53   | .   3   3   .   6   3   5   .   .   .   .   5   .   4   .   .   .   .   .   4   .   .   .   .   .   7   .   9   .   .   .   .   4   .   
  Cutter                   9    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   3   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    65   | .   .   .   .   2   5   1   .   15  5   7   1   .   .   .   6   .   .   .   5   .   .   1   4   .   1   .   5   .   1   .   2   4   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   11   | .   .   .   .   .   .   5   .   .   3   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Hunter                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Programmer               9    | .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   1   .   .   .   2   .   .   .   1   .   1   .   .   .   .   .   1   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           12   | .   3   3   .   6   10  9   .   8   8   4   4   1   4   3   3   .   .   .   5   .   3   1   3   .   4   .   12  .   1   .   3   5   .   
  Combat Bots Only         12   | .   3   3   .   6   8   9   .   8   3   4   4   .   4   2   3   .   .   .   5   .   3   1   3   .   4   .   12  .   1   .   3   5   .   
Max Kills in Single Turn   4    | .   1   1   .   1   1   1   .   2   2   2   2   1   2   1   1   .   .   .   1   .   3   1   1   .   4   .   4   .   1   .   1   2   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   .   .   .   .   1   2   2   .   2   .   1   .   .   .   .   .   3   .   1   .   4   .   4   .   .   .   1   2   .   
  Melee                    1    | .   .   .   .   .   1   1   .   1   1   .   .   .   1   1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Data Miner (-7/Data Miner)

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   -1   
--------                   Run   | Jun  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Low  Low  Dat  Pro  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Gar  Res  Gar  Res  Gar  Acc  Com  
Damage Taken               15860 | .    156  108  .    249  457  429  .    1102 828  193  790  508  193  494  1345 213  62   .    2638 164  88   205  862  144  265  .    259  66   168  57   529  794  2494 
  Core                     3632  | .    46   37   .    59   88   73   .    64   101  .    138  335  49   204  270  56   .    .    303  28   .    26   108  .    16   .    23   8    .    .    .    129  1471 
  Absorbed by Shields      87    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    .    .    23   .    .    .    24   .    25   .    .    
  Reduced by Siege Mode    201   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    201  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   706   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    133  23   206  .    51   .    .    .    .    .    12   .    22   7    104  .    47   98   3    
Core Remaining (%)         66    | 100  .    .    .    43   .    .    .    59   .    .    .    .    11   .    44   .    .    .    .    .    61   .    .    .    86   .    .    .    97   .    100  .    .    
Volleys Fired              487   | .    5    6    .    15   11   .    .    .    17   21   13   .    4    .    15   .    .    .    46   9    8    17   38   10   95   1    9    8    29   9    47   41   13   
  Largest                  2     | .    2    2    .    2    2    .    .    .    1    1    1    .    1    .    1    .    .    .    2    1    1    1    2    1    1    1    1    1    1    1    1    1    1    
  Hottest                  226   | .    60   60   .    40   81   .    .    .    39   39   39   .    39   .    39   .    .    .    226  113  113  113  226  113  113  7    52   7    113  7    113  113  52   
Shots Fired                650   | .    10   12   .    30   39   21   .    26   60   24   13   .    4    .    15   .    .    .    54   9    9    17   42   10   96   1    10   8    30   9    47   41   13   
  Gun                      193   | .    10   12   .    30   39   21   .    26   43   .    8    .    .    .    3    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Cannon                   170   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    39   9    2    15   29   1    55   .    1    .    9    .    5    5    .    
  Launcher                 88    | .    .    .    .    .    .    .    .    .    3    24   5    .    4    .    5    .    .    .    .    .    1    .    3    .    4    .    9    .    .    .    18   11   1    
  Special                  199   | .    .    .    .    .    .    .    .    .    14   .    .    .    .    .    7    .    .    .    15   .    6    2    10   9    36   1    .    8    21   9    24   25   12   
  Kinetic                  171   | .    5    6    .    30   28   21   .    26   43   .    8    .    .    .    3    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Thermal                  192   | .    5    6    .    .    11   .    .    .    .    .    .    .    .    .    .    .    .    .    39   9    2    15   29   1    55   .    1    .    9    .    5    5    .    
  Explosive                88    | .    .    .    .    .    .    .    .    .    3    24   5    .    4    .    5    .    .    .    .    .    1    .    3    .    4    .    9    .    .    .    18   11   1    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         52    | .    5    7    .    12   16   3    .    12   18   3    8    .    3    .    5    .    .    .    9    3    6    7    12   11   52   4    5    2    6    5    9    8    3    
  Robot Miss Streak        4     | .    .    3    .    4    1    2    .    1    2    3    1    .    1    .    2    .    .    .    2    1    .    1    2    .    2    .    1    3    1    1    2    2    2    
  Penetration Max          1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Secondary Targets        5     | .    1    1    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Autonomous               111   | .    .    .    .    .    20   21   .    26   44   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           546   | .    5    6    .    17   36   24   .    38   75   5    10   1    5    8    18   .    .    .    79   1    6    3    28   9    84   1    2    3    20   6    22   25   9    
  Core Hits                278   | .    4    4    .    12   16   14   .    17   27   16   8    1    6    3    8    .    .    .    20   .    3    2    8    .    24   .    44   .    1    .    18   18   4    
  Critical Kills           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         8     | .    .    .    .    .    2    .    .    .    1    .    .    .    .    1    .    .    .    .    3    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Burn                   2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Meltdown               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Sever                  5     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              206   | .    .    .    .    .    3    18   .    33   44   1    1    17   3    10   22   1    6    .    47   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   39    | .    .    .    .    .    .    .    .    .    .    .    .    17   3    .    19   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 166   | .    .    .    .    .    3    18   .    33   44   1    .    .    .    10   3    1    6    .    47   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            18    | .    .    .    .    .    1    1    .    .    12   .    .    1    .    2    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           25309 | .    50   65   .    158  953  1022 .    1487 3286 1054 446  123  486  453  1194 .    .    .    3400 45   176  135  1058 5    2957 .    3186 .    135  .    1502 1779 154  
  Guns                     3736  | .    48   65   .    135  844  480  .    763  1154 .    115  .    .    .    75   .    .    .    .    .    .    .    .    .    57   .    .    .    .    .    .    .    .    
  Cannons                  4873  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1316 45   .    135  856  .    2232 .    46   .    135  .    108  .    .    
  Explosions               10163 | .    .    .    .    .    .    .    .    .    387  1007 290  .    354  .    624  .    .    .    .    .    176  .    202  .    668  .    3140 .    .    .    1394 1767 154  
  Melee                    6465  | .    .    .    .    .    102  538  .    706  1745 47   41   123  132  453  495  .    .    .    2083 .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  72    | .    2    .    .    23   7    4    .    18   .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    5    .    .    .    .    .    .    .    12   .    
  Kinetic                  3469  | .    14   22   .    135  654  480  .    763  1154 .    115  .    .    .    75   .    .    .    .    .    .    .    .    .    57   .    .    .    .    .    .    .    .    
  Thermal                  5140  | .    34   43   .    .    190  .    .    .    .    .    .    .    .    .    .    .    .    .    1316 45   .    135  856  .    2232 .    46   .    135  .    108  .    .    
  Explosive                10163 | .    .    .    .    .    .    .    .    .    387  1007 290  .    354  .    624  .    .    .    .    .    176  .    202  .    668  .    3140 .    .    .    1394 1767 154  
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   703   | .    .    .    .    .    .    .    .    .    .    .    .    123  132  .    448  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 5721  | .    .    .    .    .    102  538  .    706  1745 47   .    .    .    453  47   .    .    .    2083 .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 41    | .    .    .    .    .    .    .    .    .    .    .    41   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         8     | .    .    .    .    .    .    .    .    .    2    2    2    2    5    .    .    .    .    .    3    8    8    .    1    1    1    .    2    2    2    .    2    .    7    
  Average Corruption       2     | .    .    .    .    .    .    .    .    .    2    2    2    2    2    .    .    .    .    .    2    4    8    .    1    1    1    .    1    2    2    .    2    .    3    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  93    | .    .    .    .    .    .    .    .    .    17   21   3    3    2    .    .    .    .    .    7    4    8    .    4    2    6    .    3    4    7    .    1    .    1    
    Message Errors         19    | .    .    .    .    .    .    .    .    .    1    5    1    2    1    .    .    .    .    .    1    1    1    .    2    .    2    .    .    .    2    .    .    .    .    
    Matter Fused           30    | .    .    .    .    .    .    .    .    .    7    7    .    .    .    .    .    .    .    .    3    2    3    .    2    1    .    .    .    1    2    .    1    .    1    
    Heat Flow Errors       10    | .    .    .    .    .    .    .    .    .    3    1    .    1    1    .    .    .    .    .    1    .    1    .    .    .    .    .    .    1    1    .    .    .    .    
    Energy Discharges      4     | .    .    .    .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Parts Fused            2     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Data Loss (minor)      9     | .    .    .    .    .    .    .    .    .    4    .    1    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    1    .    1    .    .    .    .    
    Data Loss (major)      9     | .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    1    .    1    .    .    .    2    .    .    2    .    .    .    .    .    
    Misfires               7     | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    1    .    1    .    .    .    .    
    Alerts                 2     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1224  | .    .    .    .    .    .    45   .    24   407  36   4    .    20   43   84   .    .    .    199  .    .    .    45   .    100  .    66   .    .    .    4    108  39   
  Projectiles              103   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    57   .    .    .    36   .    10   .    .    .    .    .    .    .    .    
  Explosions               438   | .    .    .    .    .    .    .    .    .    33   36   4    .    13   .    36   .    .    .    .    .    .    .    9    .    90   .    66   .    .    .    4    108  39   
  Melee                    683   | .    .    .    .    .    .    45   .    24   374  .    .    .    7    43   48   .    .    .    142  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      638   | .    .    .    .    .    .    .    .    .    .    75   81   .    46   .    213  .    .    .    .    .    .    .    .    .    .    .    52   .    .    .    59   63   49   
  Shots                    17    | .    .    .    .    .    .    .    .    .    .    2    4    .    2    .    4    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    2    1    1    
  Rammed                   17    | .    .    .    .    1    4    2    .    6    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    2    .    
Targets Rammed             29    | .    3    .    .    6    5    3    .    7    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    1    .    .    .    .    .    .    .    2    .    
  Kicked                   9     | .    3    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Crushed                  3     | .    .    .    .    .    1    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        329   | .    20   40   .    15   140  2    .    62   151  223  20   131  230  .    12   .    .    .    156  92   191  127  258  .    329  .    20   169  130  .    42   .    .    
  Average Temperature      69    | .    13   17   .    4    77   2    .    23   76   61   10   80   128  .    6    .    .    .    74   35   70   65   92   .    97   .    16   103  29   .    18   .    .    
  Received Heat Transfer   2975  | .    27   .    .    30   243  72   .    720  399  54   114  .    .    90   375  9    .    .    312  .    .    60   192  21   34   .    30   .    9    9    67   90   18   
  Effects                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Siege Activations          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Total Turns              57    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    57   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Longest Duration         57    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    57   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       4     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          2     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             8     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    3    .    .    .    3    .    .    .    .    .    .    .    1    .    .    
  Heat Transferred         4800  | .    75   100  .    .    555  .    .    .    .    .    .    .    .    .    .    .    .    .    1073 37   .    111  703  .    1924 .    37   .    111  .    74   .    .    
Parts Sabotaged            4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    
Parts Stolen               6     | .    .    .    .    .    .    .    .    .    .    2    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  
-------                    Run  | Jun Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Res Gar Acc Com 
Peak Influence             666  | .   100 109 .   263 324 644 313 666 580 .   .   .   .   215 371 161 445 233 306 267 306 196 261 162 354 174 643 366 317 113 242 204 119 
  Initial                  361  | .   .   39  .   .   47  213 313 203 349 .   .   .   .   63  150 147 105 233 163 160 179 151 137 136 105 174 130 361 274 105 39  144 119 
  Average                  248  | .   59  106 .   83  157 509 313 438 366 .   .   .   .   96  276 149 234 233 209 184 237 181 160 146 202 174 481 362 237 95  143 101 96  
Maximum Alert Level        2    | .   .   .   .   1   1   2   1   2   2   .   .   .   .   1   1   .   2   1   1   1   1   .   1   .   1   .   2   1   1   .   1   1   .   
  Low Security (%)         45   | .   100 100 .   94  71  .   .   .   .   .   .   .   .   98  20  100 19  .   53  83  24  100 76  100 52  100 23  .   15  100 54  98  100 
  Level 1                  39   | .   .   .   .   5   28  21  100 46  71  .   .   .   .   1   80  .   70  100 46  16  75  .   23  .   47  .   1   100 84  .   45  1   .   
  Level 2                  14   | .   .   .   .   .   .   78  .   53  28  .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   75  .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          21   | .   .   .   .   .   3   .   .   .   5   .   .   .   .   1   .   1   .   .   .   1   .   .   .   4   .   .   .   .   .   1   .   4   1   
  Investigation            5    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Extermination            4    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
  Reinforcement            9    | .   .   .   .   .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   3   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Alert ID Control Effect    85   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   7   .   2   2   3   2   17  .   7   1   6   2   8   27  .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  
---------                  Run  | Jun Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Res Gar Acc Com 
Distress Signals           12   | .   2   .   .   .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   3   1   
Communications Jammed      59   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   51  6   
  Distress Signals         57   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   51  6   
Times Spotted              378  | .   10  3   .   10  17  16  .   20  18  10  10  4   5   13  19  3   .   .   38  5   8   5   12  9   27  .   15  5   24  5   18  33  16  
  Peak Tracking Total      11   | .   8   3   .   4   8   6   .   10  4   3   5   4   4   8   8   3   .   .   7   4   6   4   3   4   4   .   10  2   7   4   4   8   11  
  Tactical Retreats        16   | .   .   .   .   .   .   2   .   3   1   .   1   .   .   2   2   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   1   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  
-------                    Run  | Jun Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Res Gar Acc Com 
Traps Triggered            21   | .   .   .   .   .   .   4   .   .   2   .   .   .   .   .   1   .   .   .   3   1   1   .   2   1   .   1   2   .   1   .   1   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  
----------                 Run  | Jun Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Res Gar Acc Com 
Machines Disabled          37   | .   .   .   .   .   .   1   .   2   2   .   .   .   .   .   2   .   6   .   4   1   2   .   4   .   4   .   .   .   3   .   4   2   .   
  Max in Single Turn       2    | .   .   .   .   .   .   1   .   1   1   .   .   .   .   .   1   .   1   .   1   1   1   .   1   .   2   .   .   .   1   .   1   1   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Garrison Relay           22   | .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   2   .   6   .   2   .   1   .   2   .   1   .   .   .   3   .   2   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  
---------                  Run  | Jun Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Res Gar Acc Com 
Machines Accessed          44   | .   .   .   2   .   1   1   1   1   1   .   1   4   .   3   1   2   2   1   1   1   1   1   2   2   1   1   2   1   2   1   .   6   1   
  Terminals                19   | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   2   .   1   .   1   .   2   .   1   .   2   .   2   .   .   4   1   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          14   | .   .   .   .   .   1   .   1   .   1   .   .   .   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   2   .   
Total Hacks                98   | .   .   .   2   .   1   2   1   1   3   .   1   28  .   8   5   4   4   1   3   1   1   1   4   4   2   1   2   1   2   1   .   10  4   
  Successful               70   | .   .   .   2   .   1   1   1   .   1   .   1   28  .   5   2   4   2   1   1   1   1   1   1   4   1   1   .   1   .   1   .   7   1   
  Failed                   28   | .   .   .   .   .   .   1   .   1   2   .   .   .   .   3   3   .   2   .   2   .   .   .   3   .   1   .   2   .   2   .   .   3   3   
    Catastrophic           5    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   27   | .   .   .   1   .   .   1   .   .   2   .   .   .   .   4   5   .   3   .   1   .   1   .   2   1   2   .   2   .   2   .   .   .   .   
  Terminals                38   | .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   5   .   4   .   3   .   1   .   4   .   2   .   2   .   2   .   .   8   4   
  Fabricators              9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   3   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          17   | .   .   .   .   .   1   .   1   .   3   .   .   .   .   1   .   1   .   1   .   1   .   1   .   2   .   1   .   1   .   1   .   2   .   
Terminal Hacks             46   | .   .   .   2   .   .   1   .   .   .   .   1   28  .   .   2   .   2   .   1   .   1   .   1   .   1   .   .   .   .   .   .   5   1   
  Record                   12   | .   .   .   1   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           9    | .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                7    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   3   1   
  Registered Components    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison Registry        5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Patrol Navigation        2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   3   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Build                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Refit                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      14   | .   .   .   .   .   1   .   1   .   1   .   .   .   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   2   .   
  Unlock Access            11   | .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   .   .   
  Seal Access              3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Unauthorized Hacks         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Prioritize             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Eject                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         25   | .   .   .   .   .   .   .   .   1   1   .   .   .   .   2   1   2   1   1   1   .   1   1   2   2   1   .   2   .   2   1   .   2   1   
  Full Trace Events        5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   9    | .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   304  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   76  .   152 .   .   .   .   .   .   .   76  .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  
------------               Run  | Jun Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Res Gar Acc Com 
Used RIF Installer         13   | .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   2   .   2   .   1   .   1   .   1   .   1   .   1   .   1   .   .   .   .   
  Coupler Efficiency       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Code Merge               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Threat Obfuscator        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Signal Jammer            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Cloak               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Robot Detection          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Alert ID Control         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Structural Interface     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              98   | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   4   .   .   .   9   .   3   1   5   6   12  1   .   2   13  4   14  16  2   
  Non-combat               12   | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   5   2   
  Combat                   86   | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   4   .   .   .   9   .   3   1   5   6   12  .   .   2   13  4   14  11  .   
Robot Hacks Applied        104  | .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   4   .   .   .   9   .   3   1   6   6   12  1   .   2   13  4   14  16  4   
  map_walls                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  drop_inventory           4    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  ignore_parts             2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  reprogram_traps          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  recall_investigation     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  map_route                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  mark_security            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  relay_feed               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  find_garrison            1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  spike_heat               5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  amplify_resonance        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  wipe_record              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  reboot_system            4    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   
  overwrite_iff            14   | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   4   3   .   
  formatsys_low            1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  formatsys_high           63   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   6   .   3   1   4   5   9   .   .   2   10  3   10  6   2   
Relay Couplers Released    95   | .   .   .   .   .   .   5   .   8   1   .   .   .   .   .   6   .   23  .   8   .   4   .   7   3   4   .   4   .   12  .   8   2   .   
  Ejected                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Machine Destruction      88   | .   .   .   .   .   .   5   .   8   1   .   .   .   .   .   6   .   23  .   8   .   4   .   7   .   4   .   .   .   12  .   8   2   .   
  Programmers              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Attached                 52   | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   3   1   7   .   4   .   2   .   3   5   6   1   2   .   5   .   5   3   3   
  Merged Code Value        81   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   65  .   16  .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             29   | .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   4   .   12  .   .   .   .   .   8   .   2   .   .   .   .   .   .   
Allies Hacked              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   -1   
--------                   Run   | Jun  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Low  Low  Dat  Pro  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Gar  Res  Gar  Res  Gar  Acc  Com  
Total Allies               113   | .    .    3    .    2    .    2    .    .    2    .    .    .    .    1    4    .    4    .    18   .    3    1    5    5    17   .    2    2    13   4    14   9    2    
  Largest Group            12    | .    .    3    3    4    3    2    .    .    2    1    .    .    .    1    1    .    4    3    10   5    8    6    7    6    12   12   12   8    8    4    4    9    2    
  Highest-Rated Group      585   | .    .    40   40   77   63   56   .    .    42   26   .    .    .    20   32   .    160  109  246  187  277  223  272  294  585  585  585  429  405  229  244  507  82   
  Highest-Rated Ally       219   | .    .    16   16   31   31   31   .    .    26   26   .    .    .    20   32   .    51   51   51   43   43   49   49   58   58   58   99   89   64   64   148  219  41   
Total Orders               6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    .    .    .    .    .    .    .    .    2    .    .    
  STAY                     3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    1    .    .    
  FOLLOW                   3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    1    .    .    
Ally Attacks               667   | .    .    .    .    42   22   7    .    .    2    .    .    .    .    4    5    .    .    .    88   7    31   21   46   19   90   .    50   24   55   16   71   67   .    
  Total Damage             21571 | .    .    .    .    440  331  64   .    .    26   .    .    .    .    62   175  .    .    .    2464 160  899  638  1384 562  3013 .    1878 650  1802 659  2560 3804 .    
  Kills                    130   | .    .    .    .    4    4    1    .    .    .    .    .    .    .    .    1    .    .    .    17   5    3    3    3    3    19   .    14   4    11   2    9    27   .    
Allies Corrupted           7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    3    .    .    .    1    .    .    .    .    1    .    
Allies Melted              2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  
-------                    Run  | Jun Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Res Gar Acc Com 
Robot Analysis Total       131  | .   .   .   .   .   .   .   .   .   .   .   .   131 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   1   .   3   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   -1   
-------------              Run   | Jun  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Low  Low  Dat  Pro  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Gar  Res  Gar  Res  Gar  Acc  Com  
Turns Passed               15522 | .    76   250  546  747  185  791  8    884  1561 1165 261  117  187  184  540  71   844  15   1109 227  255  327  778  389  981  111  461  169  572  100  790  673  148  
Spaces Moved               9181  | 1    45   195  445  494  82   423  5    392  832  699  353  130  220  210  379  93   547  10   427  165  144  215  390  183  446  58   246  96   295  50   385  365  161  
  Core                     1104  | .    .    .    .    .    .    .    .    .    .    .    352  130  220  73   120  93   57   .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    51   
  Treads                   5876  | .    .    .    .    236  82   423  5    392  832  699  1    .    .    .    114  .    490  10   402  .    .    .    33   183  446  58   246  96   295  50   385  365  33   
  Legs                     1845  | 1    45   195  445  258  .    .    .    .    .    .    .    .    .    3    .    .    .    .    17   165  144  215  357  .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    279   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    134  145  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   77    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    77   
  Fastest Speed            40    | 120  120  120  120  120  160  160  160  160  160  160  50   50   50   50   50   50   50   145  100  120  120  120  120  163  160  160  160  160  160  160  160  160  40   
  Average Speed            137   | 120  120  120  120  139  160  160  160  160  160  160  50   50   50   64   93   54   141  145  158  120  120  120  164  194  160  160  160  160  160  160  160  160  68   
  Slowest Speed            243   | 120  120  120  120  160  160  160  160  160  160  160  160  50   50   120  160  100  160  145  240  120  120  120  243  243  163  160  160  160  160  160  160  160  240  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    2    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       35    | 2    20   47   70   92   14   51   2    59   19   81   54   79   49   5    55   4    71   .    44   8    42   7    50   4    58   3    47   6    53   2    46   15   14   
  Regions Visited          33
    Branch Regions         8
  Pre-discovered Areas     28    | .    .    .    1    1    .    .    .    .    .    .    .    26   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        13    | .    .    .    .    .    1    .    1    .    .    1    .    .    1    1    .    1    .    1    .    1    .    1    .    1    .    1    .    1    .    1    .    .    .    
  Unknown Exits Taken      9     | 1    1    1    1    1    .    .    .    .    1    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Scrap Searched             11    | .    .    1    .    2    .    .    .    .    .    2    4    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 103   | .    .    .    .    .    2    3    .    8    15   34   .    3    13   2    1    1    .    .    .    6    .    12   .    1    .    .    .    .    .    .    .    2    .    
Terrain Destroyed          882   | .    .    .    .    .    17   6    .    12   50   333  11   3    37   2    6    1    .    .    7    7    7    12   52   1    11   .    84   .    2    .    103  90   28   
  Melee                    35    | .    .    .    .    .    2    3    .    8    15   .    .    3    .    2    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               75    | .    .    .    .    .    15   3    .    4    11   .    1    .    .    .    .    .    .    .    7    7    1    12   6    1    2    .    .    .    2    .    .    3    .    
  AOE                      772   | .    .    .    .    .    .    .    .    .    24   333  10   .    37   .    5    .    .    .    .    .    6    .    46   .    9    .    84   .    .    .    103  87   28   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   -1   
---------                  Run   | Jun  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Low  Low  Dat  Pro  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Gar  Res  Gar  Res  Gar  Acc  Com  
Total                      11431 | .    57   200  458  529  112  522  5    613  1011 723  419  152  286  242  509  111  607  10   728  187  224  266  496  213  646  75   303  109  379  67   532  441  199  
  Wait                     838   | .    4    .    4    7    1    23   .    167  65   .    35   3    50   .    52   5    3    .    86   4    59   25   19   2    44   15   24   1    39   8    73   12   8    
  Move                     9152  | .    45   194  444  493  82   422  5    391  831  698  352  129  219  210  378  93   546  10   426  165  143  215  389  183  445  58   245  96   290  50   384  364  157  
  Hop                      4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    2    
  Pick Up                  139   | .    1    .    3    .    1    7    .    5    7    1    4    2    .    3    2    2    4    .    33   4    4    .    9    3    19   .    3    .    3    .    8    7    4    
  Fast Attach              112   | .    .    .    1    .    3    6    .    1    8    .    4    .    4    7    9    4    5    .    21   .    1    3    6    4    4    .    4    2    6    .    4    4    1    
  Attach                   84    | .    .    .    1    2    2    6    .    5    3    1    1    .    3    2    6    2    2    .    9    .    4    1    5    1    7    1    4    .    1    .    6    4    5    
  Detach                   20    | .    .    .    .    .    .    1    .    .    1    .    .    .    3    .    4    2    .    .    2    .    1    .    1    .    1    .    2    .    .    .    1    1    .    
  Swap                     78    | .    .    .    1    3    .    8    .    .    14   1    3    .    .    .    6    .    5    .    6    1    .    3    7    4    8    .    2    .    3    .    2    .    1    
  Drop                     159   | .    .    .    4    3    4    11   .    4    21   .    6    1    .    6    2    2    6    .    8    4    4    2    15   6    20   .    3    2    4    .    7    6    8    
  Fire                     487   | .    5    6    .    15   11   .    .    .    17   21   13   .    4    .    15   .    .    .    46   9    8    17   38   10   95   1    9    8    29   9    47   41   13   
  Melee                    206   | .    .    .    .    .    3    18   .    33   44   1    1    17   3    10   22   1    6    .    47   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     8     | .    2    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Crush                    19    | .    .    .    .    1    5    3    .    7    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Escape Stasis            18    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    
  Rewire                   107   | .    .    .    .    .    .    17   .    .    .    .    .    .    .    4    .    .    30   .    43   .    .    .    1    .    3    .    7    .    2    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: Fac / Gar)
-8/Garrison (discovered 2 exits: *Mat x2)
-8/Materials
-8/Garrison (discovered 2 exits: *Fac x2)
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory
-6/Garrison (discovered 3 exits: *Fac x3)
-5/Factory
-5/Garrison (discovered 3 exits: *Fac x3)
-5/Factory
-5/Garrison (discovered 4 exits: *Fac x3 / *Fac)
-5/Factory
-5/Garrison (discovered 3 exits: *Fac x3)
-4/Factory
-4/Garrison
-4/Factory
-4/Garrison (discovered 3 exits: *Res x3)
-3/Research
-3/Garrison
-3/Research
-3/Garrison (discovered 2 exits: *Res x2)
-2/Research
-2/Garrison
-1/Access
-1/Command

 History 
---------
  Turn | Location           | Event
     1 | -11/Junkyard       | Discovered new exit (range 0)
     1 | -11/Junkyard       | Entered Materials
    60 | -10/Materials      | Discovered new exit (range 11)
    77 | -10/Materials      | Entered Mines
   135 | -10/Mines          | Learned 2 Materials zone layouts
   139 | -10/Mines          | Discovered new exit (range 7)
   214 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
   305 | -10/Mines          | Build established: Mutant
   322 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
   322 | -10/Mines          | Discovered new exit (range 5)
   327 | -10/Mines          | Entered Exiles
   327 | -10/Exiles         | Accompanied by 3 allies
   356 | -10/Exiles         | Met 8R-AWN
   377 | -10/Exiles         | Met EX-HEX
   413 | -10/Exiles         | Met EX-BIN
   427 | -10/Exiles         | Aligned with FarCom system
   428 | -10/Exiles         | Given EX-Vault access code
   458 | -10/Exiles         | Opened EX-Vault
   482 | -10/Exiles         | Found Skeleton Box
   491 | -10/Exiles         | Found AWS/Gauss
   494 | -10/Exiles         | Found Longsword +1
   522 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
   558 | -10/Exiles         | Met EX-DEC
   562 | -10/Exiles         | Learned location of Zion (-6)
   853 | -10/Exiles         | Discovered new exit (range 14)
   873 | -10/Exiles         | Stole three prototypes: Skeleton Box, AWS/Gauss, Longsword +1
   873 | -10/Exiles         | Entered Mines
   873 | -9/Mines           | Accompanied by 3 allies
   909 | -9/Mines           | Discovered new exit (range 10)
   930 | -9/Mines           | Learned location of 1 exit from Lower Caves
  1050 | -9/Mines           | Discovered new exit (range 5)
  1164 | -9/Mines           | Learned location of 1 exit from Proximity Caves
  1229 | -9/Mines           | Core integrity fell below 50%
  1620 | -9/Mines           | Entered Materials
  1620 | -8/Materials       | Accompanied by 3 allies
  1620 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
  1621 | -8/Materials       | Identified exit to Factory
  1625 | -8/Materials       | Led the pair of lost Derelicts to an unsafe place
  1728 | -8/Materials       | Garrison activated, responded to threat
  1785 | -8/Materials       | Destroyed 8 combat bots
  1805 | -8/Materials       | Identified exit to Garrison
  1805 | -8/Materials       | Entered Garrison
  1880 | -8/Garrison        | Remotely autohacked Sealed Heavy Doors
  1984 | -8/Garrison        | Triggered checkpoint
  2001 | -8/Garrison        | Destroyed 9 combat bots
  2043 | -8/Garrison        | Installed Relay Interface Framework
  2147 | -8/Garrison        | Build established: Scavenger-Mutant
  2187 | -8/Garrison        | Garrison Relay disabled
  2230 | -8/Garrison        | Triggered checkpoint
  2305 | -8/Garrison        | Discovered new exit (range 13)
  2450 | -8/Garrison        | Triggered checkpoint
  2535 | -8/Garrison        | Discovered new exit (range 12)
  2596 | -8/Garrison        | Entered Materials
  2604 | -8/Materials       | Identified exit to Garrison
  2604 | -8/Materials       | Entered Garrison
  2702 | -8/Garrison        | Triggered checkpoint
  2890 | -8/Garrison        | Triggered checkpoint
  2967 | -8/Garrison        | Discovered exit to Factory (range 12)
  2980 | -8/Garrison        | Expanded RIF knowledge: Alert ID Control
  3017 | -8/Garrison        | Garrison Relay disabled
  3178 | -8/Garrison        | Triggered checkpoint
  3196 | -8/Garrison        | Triggered checkpoint
  3230 | -8/Garrison        | Destroyed 8 combat bots
  3262 | -8/Garrison        | Discovered exit to Factory (range 10)
  3377 | -8/Garrison        | Expanded RIF knowledge: Structural Interface
  3390 | -8/Garrison        | Garrison Relay disabled
  3488 | -8/Garrison        | Entered Factory
  3488 | -7/Factory         | Evolved 2 slots: Utility x2
  3490 | -7/Factory         | FarCom data flow suspended
  4093 | -7/Factory         | Discovered new exit (range 8)
  4189 | -7/Factory         | Build established: Bothacker-Mutant
  4739 | -7/Factory         | Cargo convoy interrupted
  5049 | -7/Factory         | Entered Lower Caves
  5049 | -7/Lower Caves     | Accompanied by 1 ally
  5049 | -7/Lower Caves     | Spotted 12-6A3(f)
  5049 | -7/Lower Caves     | Spotted GB-P2B(f)
  5050 | -7/Lower Caves     | Encountered a Master Thief
  5050 | -7/Lower Caves     | Encountered a Master Thief
  5050 | -7/Lower Caves     | Identified exit to Lower Caves
  5050 | -7/Lower Caves     | Longsword +1 stolen by Master Thief
  5054 | -7/Lower Caves     | Relay Coupler [Specialist] stolen by Master Thief
  5358 | -7/Lower Caves     | Build established: Scavenger-Mutant
  5369 | -7/Lower Caves     | Learned Factory emergency access door positions
  5720 | -7/Lower Caves     | Spotted B-75 Beast
  6214 | -7/Lower Caves     | Entered another Lower Caves area
  6216 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  6216 | -7/Lower Caves     | Spotted B-75 Beast
  6259 | -7/Lower Caves     | Lost 3 parts (1p1n1w)
  6362 | -7/Lower Caves     | Spotted Z6-MLY(f)
  6362 | -7/Lower Caves     | Spotted LS-HW9(f)
  6363 | -7/Lower Caves     | Encountered a Master Thief
  6363 | -7/Lower Caves     | Encountered a Master Thief
  6363 | -7/Lower Caves     | Spotted QH-42C(f)
  6363 | -7/Lower Caves     | Mak. Spear stolen by Master Thief
  6364 | -7/Lower Caves     | Encountered a Master Thief
  6366 | -7/Lower Caves     | Remote Datajack stolen by Master Thief
  6388 | -7/Lower Caves     | Med. Treads stolen by Master Thief
  6434 | -7/Lower Caves     | Discovered new exit (range 15)
  6475 | -7/Lower Caves     | Entered Data Miner
  6475 | -7/Data Miner      | Discovered new exit (range 6)
  6485 | -7/Data Miner      | Met Data Miner
  6495 | -7/Data Miner      | Learned location of Section 7 (-2)
  6495 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  6505 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  6520 | -7/Data Miner      | Destroyed Data Miner
  6523 | -7/Data Miner      | Found Prototype Hackware
  6524 | -7/Data Miner      | Interfaced with the Data Conduit
  6526 | -7/Data Miner      | Found Prototype Hackware
  6584 | -7/Data Miner      | Build established: Mutant
  6587 | -7/Data Miner      | Core integrity fell below 50%
  6592 | -7/Data Miner      | Core integrity fell below 20%
  6592 | -7/Data Miner      | Entered Proximity Caves
  6593 | -6/Proximity Caves | Identified exit to Factory
  6594 | -6/Proximity Caves | Learned Factory terminal intel
  6615 | -6/Proximity Caves | Lost 4 parts (3n1u)
  6779 | -6/Proximity Caves | Entered Factory
  6779 | -6/Factory         | Evolved 2 slots: Utility x2
  6779 | -6/Factory         | Identified Quantum Router
  6780 | -6/Factory         | Identified System Mapper
  6781 | -6/Factory         | Loaded intel: 262 machine locations
  6782 | -6/Factory         | Loaded intel: 26 terminal locations
  6865 | -6/Factory         | Fabricated Lgt. Regenerative Plating?
  6963 | -6/Factory         | Identified exit to Garrison
  6963 | -6/Factory         | Entered Garrison
  6964 | -6/Garrison        | Loaded intel: 28 machine locations
  6968 | -6/Garrison        | Lost 6 parts (1p2n3u)
  6979 | -6/Garrison        | Expanded RIF knowledge: Threat Obfuscation
  7043 | -6/Garrison        | Build established: Hacker-Mutant
  7071 | -6/Garrison        | Garrison Relay disabled
  7082 | -6/Garrison        | Triggered checkpoint
  7214 | -6/Garrison        | Triggered checkpoint
  7303 | -6/Garrison        | Discovered new exit (range 15)
  7332 | -6/Garrison        | Triggered checkpoint
  7342 | -6/Garrison        | Discovered new exit (range 68)
  7342 | -6/Garrison        | Discovered new exit (range 36)
  7342 | -6/Garrison        | Discovered new exit (range 23)
  7350 | -6/Garrison        | Garrison Relay disabled
  7408 | -6/Garrison        | Triggered checkpoint
  7449 | -6/Garrison        | Triggered checkpoint
  7471 | -6/Garrison        | Core integrity fell below 50%
  7492 | -6/Garrison        | Expanded RIF knowledge: Code Merge
  7503 | -6/Garrison        | Entered Factory
  7503 | -5/Factory         | Evolved 2 slots: Utility x2
  7504 | -5/Factory         | Loaded intel: 249 machine locations
  7510 | -5/Factory         | Lost 6 parts (3n2u1w)
  7574 | -5/Factory         | Identified exit to Garrison
  7574 | -5/Factory         | Entered Garrison
  7574 | -5/Garrison        | Discovered recently destroyed garrison
  7575 | -5/Garrison        | Loaded intel: 28 machine locations
  7595 | -5/Garrison        | Expanded RIF knowledge: Threat Obfuscation
  7739 | -5/Garrison        | Discovered new exit (range 69)
  7739 | -5/Garrison        | Discovered new exit (range 73)
  7739 | -5/Garrison        | Discovered new exit (range 21)
  7914 | -5/Garrison        | Expanded RIF knowledge: Robot Detection
  8109 | -5/Garrison        | Found Relay Coupler [Proto]
  8111 | -5/Garrison        | Found Relay Coupler [Proto]
  8115 | -5/Garrison        | Found Relay Coupler [Proto]
  8159 | -5/Garrison        | Garrison Relay disabled
  8294 | -5/Garrison        | Garrison Relay disabled
  8323 | -5/Garrison        | Garrison Relay disabled
  8327 | -5/Garrison        | Garrison Relay disabled
  8335 | -5/Garrison        | Garrison Relay disabled
  8342 | -5/Garrison        | Garrison Relay disabled
  8418 | -5/Garrison        | Entered Factory
  8418 | -5/Factory         | Accompanied by 3 allies
  8419 | -5/Factory         | Loaded intel: 281 machine locations
  8424 | -5/Factory         | Build established: Botlord-Mutant
  8433 | -5/Factory         | Identified exit to Garrison
  8433 | -5/Factory         | Entered Garrison
  8433 | -5/Garrison        | Accompanied by 3 allies
  8434 | -5/Garrison        | Loaded intel: 33 machine locations
  8624 | -5/Garrison        | Expanded RIF knowledge: Signal Jamming
  8655 | -5/Garrison        | Garrison Relay disabled
  8689 | -5/Garrison        | Triggered checkpoint
  8700 | -5/Garrison        | Triggered checkpoint
  8804 | -5/Garrison        | Triggered checkpoint
  8849 | -5/Garrison        | Discovered new exit (range 82)
  8849 | -5/Garrison        | Discovered new exit (range 67)
  8849 | -5/Garrison        | Discovered new exit (range 113)
  8849 | -5/Garrison        | Discovered new exit (range 78)
  9039 | -5/Garrison        | Triggered checkpoint
  9073 | -5/Garrison        | Spotted B-75 Beast
  9084 | -5/Garrison        | Triggered checkpoint
  9095 | -5/Garrison        | Triggered checkpoint
  9107 | -5/Garrison        | Allies destroyed B-75 Beast
  9166 | -5/Garrison        | Lost 6 parts (1p1n4u)
  9286 | -5/Garrison        | Lost 3 parts (1p1n1w)
  9409 | -5/Garrison        | Garrison Relay disabled
  9490 | -5/Garrison        | Triggered checkpoint
  9542 | -5/Garrison        | Entered Factory
  9542 | -5/Factory         | Accompanied by 5 allies
  9543 | -5/Factory         | Loaded intel: 299 machine locations
  9769 | -5/Factory         | Identified exit to Garrison
  9769 | -5/Factory         | Entered Garrison
  9769 | -5/Garrison        | Accompanied by 5 allies
  9770 | -5/Garrison        | Loaded intel: 32 machine locations
  9787 | -5/Garrison        | Expanded RIF knowledge: Coupler Efficiency
  9810 | -5/Garrison        | Discovered new exit (range 56)
  9810 | -5/Garrison        | Discovered new exit (range 50)
  9810 | -5/Garrison        | Discovered new exit (range 29)
  9829 | -5/Garrison        | Garrison Relay disabled
  9919 | -5/Garrison        | Triggered checkpoint
  9921 | -5/Garrison        | Triggered checkpoint
  9958 | -5/Garrison        | Triggered checkpoint
 10024 | -5/Garrison        | Entered Factory
 10024 | -4/Factory         | Accompanied by 6 allies
 10024 | -4/Factory         | Evolved 2 slots: Utility x2
 10025 | -4/Factory         | Loaded intel: 294 machine locations
 10351 | -4/Factory         | Identified exit to Garrison
 10351 | -4/Factory         | Entered Garrison
 10351 | -4/Garrison        | Accompanied by 6 allies
 10352 | -4/Garrison        | Loaded intel: 29 machine locations
 10387 | -4/Garrison        | Spotted B-86 Titan
 10420 | -4/Garrison        | Triggered checkpoint
 10436 | -4/Garrison        | Garrison Relay disabled
 10579 | -4/Garrison        | Triggered checkpoint
 10585 | -4/Garrison        | Destroyed B-86 Titan
 10686 | -4/Garrison        | Triggered checkpoint
 10756 | -4/Garrison        | Discovered new exit (range 12)
 10770 | -4/Garrison        | Expanded RIF knowledge: Zone Cloak
 10924 | -4/Garrison        | Triggered checkpoint
 11030 | -4/Garrison        | Garrison Relay disabled
 11068 | -4/Garrison        | Rescued a captive Derelict
 11129 | -4/Garrison        | Entered Factory
 11129 | -4/Factory         | Accompanied by 2 allies
 11130 | -4/Factory         | Loaded intel: 281 machine locations
 11332 | -4/Factory         | Fabricated Lgt. Regenerative Plating?
 11410 | -4/Factory         | Identified exit to Garrison
 11514 | -4/Factory         | Garrison activated, responded to threat
 11518 | -4/Factory         | Entered Garrison
 11518 | -4/Garrison        | Accompanied by 5 allies
 11519 | -4/Garrison        | Loaded intel: 29 machine locations
 11559 | -4/Garrison        | Found Fusion Bomb Launcher
 11616 | -4/Garrison        | Discovered new exit (range 47)
 11616 | -4/Garrison        | Discovered new exit (range 53)
 11616 | -4/Garrison        | Discovered new exit (range 22)
 11652 | -4/Garrison        | Triggered checkpoint
 11662 | -4/Garrison        | Garrison Relay disabled
 11678 | -4/Garrison        | Triggered checkpoint
 12031 | -4/Garrison        | Triggered checkpoint
 12056 | -4/Garrison        | Triggered checkpoint
 12095 | -4/Garrison        | Triggered checkpoint
 12132 | -4/Garrison        | Triggered checkpoint
 12206 | -4/Garrison        | Found Relay Coupler [Proto]
 12211 | -4/Garrison        | Found Relay Coupler [Proto]
 12214 | -4/Garrison        | Found Relay Coupler [Proto]
 12217 | -4/Garrison        | Found Relay Coupler [Proto]
 12394 | -4/Garrison        | Triggered checkpoint
 12409 | -4/Garrison        | Expanded RIF knowledge: Patrol Navigation
 12499 | -4/Garrison        | Entered Research
 12499 | -3/Research        | Accompanied by 12 allies
 12499 | -3/Research        | Evolved 2 slots: Utility x2
 12500 | -3/Research        | Loaded intel: 98 machine locations
 12610 | -3/Research        | Identified exit to Garrison
 12610 | -3/Research        | Entered Garrison
 12610 | -3/Garrison        | Accompanied by 12 allies
 12611 | -3/Garrison        | Loaded intel: 38 machine locations
 12628 | -3/Garrison        | Triggered checkpoint
 12717 | -3/Garrison        | Triggered checkpoint
 12746 | -3/Garrison        | Destroyed 12 combat bots
 12796 | -3/Garrison        | Rewired Striker
 12802 | -3/Garrison        | Rewired Striker
 12850 | -3/Garrison        | Triggered checkpoint
 12886 | -3/Garrison        | Triggered checkpoint
 12934 | -3/Garrison        | Expanded RIF knowledge: Coupler Efficiency
 13027 | -3/Garrison        | Discovered new exit (range 12)
 13071 | -3/Garrison        | Entered Research
 13071 | -3/Research        | Accompanied by 7 allies
 13072 | -3/Research        | Loaded intel: 101 machine locations
 13240 | -3/Research        | Identified exit to Garrison
 13240 | -3/Research        | Entered Garrison
 13240 | -3/Garrison        | Accompanied by 6 allies
 13241 | -3/Garrison        | Loaded intel: 33 machine locations
 13284 | -3/Garrison        | Triggered checkpoint
 13303 | -3/Garrison        | Garrison Relay disabled
 13368 | -3/Garrison        | Triggered checkpoint
 13392 | -3/Garrison        | Triggered checkpoint
 13437 | -3/Garrison        | Discovered new exit (range 11)
 13472 | -3/Garrison        | Triggered checkpoint
 13500 | -3/Garrison        | Expanded RIF knowledge: Threat Obfuscation
 13516 | -3/Garrison        | Garrison Relay disabled
 13709 | -3/Garrison        | Garrison Relay disabled
 13749 | -3/Garrison        | Discovered new exit (range 9)
 13812 | -3/Garrison        | Entered Research
 13812 | -2/Research        | Accompanied by 1 ally
 13812 | -2/Research        | Evolved 2 slots: Utility x2
 13813 | -2/Research        | Loaded intel: 112 machine locations
 13881 | -2/Research        | Garrison activated, responded to threat
 13905 | -2/Research        | Identified exit to Garrison
 13912 | -2/Research        | Entered Garrison
 13912 | -2/Garrison        | Accompanied by 2 allies
 13913 | -2/Garrison        | Loaded intel: 33 machine locations
 14046 | -2/Garrison        | Spotted B-90 Cyclops
 14050 | -2/Garrison        | Assimilated Cyclops 9a with formatsys_high
 14055 | -2/Garrison        | Triggered checkpoint
 14109 | -2/Garrison        | Triggered checkpoint
 14167 | -2/Garrison        | Triggered checkpoint
 14223 | -2/Garrison        | Garrison Relay disabled
 14320 | -2/Garrison        | Triggered checkpoint
 14343 | -2/Garrison        | Garrison Relay disabled
 14412 | -2/Garrison        | Discovered new exit (range 12)
 14702 | -2/Garrison        | Entered Access
 14702 | -1/Access          | Accompanied by 4 allies
 14702 | -1/Access          | Evolved 2 slots: Utility x2
 14703 | -1/Access          | Loaded intel: 106 machine locations
 15117 | -1/Access          | Spotted B-99 Colossus
 15121 | -1/Access          | Assimilated Colossus 10a with formatsys_high
 15364 | -1/Access          | Discovered new exit (range 7)
 15375 | -1/Access          | Entered Command
 15376 | -1/Command         | Loaded intel: 56 machine locations
 15479 | -1/Command         | Spotted B-99 Colossus
 15496 | -1/Command         | Spotted M Guard
 15497 | -1/Command         | Spotted M Guard
 15497 | -1/Command         | Spotted Combat Programmer
 15501 | -1/Command         | Spotted Combat Programmer
 15506 | -1/Command         | Core integrity fell below 50%
 15520 | -1/Command         | Core integrity fell below 20%
 15523 | -1/Command         | Destroyed by M Guard with Graviton Cannon

 Last Messages 
---------------
15508_ Adv. Heat Sink destroyed.
15508_ Adv. Remote Datajack destroyed.
15508_ Field Propulsion Array destroyed.
15509_ P-80 Master resets M Guard, system corruption cleaned.
15509_ EMDS Slug penetrates Reinforced Barrier.
15510_ Connecting with Door Terminal...
15510_ Current location identified: Command
>>Open(Door)
Sealed Barrier opened.
15514_ Penetrated by EMDS Slug.
15514_ Relay Coupler [Specialist] destroyed.
15517_ Penetrated by EMDS Slug. <x3>
15519_ Knocked back.
15519_ Graphene Brace destroyed.
15519_ Penetrated by EMDS Slug.
15520_ Door Terminal disabled.
15521_ EMDS Slug penetrates M Guard.
15521_ Combat Programmer resets P-80 Master, system corruption cleaned.
15523_ Combat Programmer resets M Guard, system corruption cleaned.
15523_ Adv. Remote Datajack destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????#   #???????????????? |
| ?????????????????????????????#   #???????????????? |
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| ??????                    #??#   #???????????????? |
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| ??????????############# p ####         #?#???????? |
| ??????????????????????#%  ##           # #???????? |
| ??????????????????????#  @##             #####?### |
| ??""??????????????????# Yp #             #   #?#   |
| """"??????????????????# p ##            ##   ###   |
| """"??????????????????# Y                          |
| """"??????????????????#                            |
| ??"???????????????????#                            |
| ??"???????????????????#                            |
| "?"???????????????????#                            |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           90
Energy Generation          25
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       135
Additional Mass Support    9
EM Shielding               2
Armor Coverage             750
Resistance: KI             30
Resistance: TH             15
Evasion (%)                62
Targeting Accuracy         5
Melee Accuracy             10
Target Analysis            5
Armor Integrity Analysis   40
Recoil Reduction           4
Offensive Hacking          30
Defensive Hacking          25
Relay Coupler Types        10
Relay Coupler Value        390

 Item Schematics 
-----------------
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
       Biomechanical Wings | -7/Data Miner | Free
          Imp. Heavy Laser | -7/Data Miner | Free
            Linear Gravjet | -7/Data Miner | Free
             Hyp. Coil Gun | -7/Data Miner | Free
     Adv. Shield Generator | -7/Data Miner | Free
       Adv. Cooling System | -7/Data Miner | Free
   Exp. Targeting Computer | -7/Data Miner | Free

 Robot Schematics 
------------------
       G-47 Trooper | -7/Data Miner | Free
        C-17 Slicer | -7/Data Miner | Free
     B-48 Gladiator | -7/Data Miner | Free
 O-24 Administrator | -7/Data Miner | Free
       L-41 Fighter | -7/Data Miner | Free

 Fabricated
------------
 Lgt. Regenerative Plating | x1 | -6/Factory 
 Lgt. Regenerative Plating | x1 | -4/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ShieldSurgeTorch
  Manual?         0
Play Time         02:36:20
  Cumulative      437.1 hours
  Start           2023.05.01 @ 22:35:18
  End             2023.05.02 @ 01:54:58
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          471
  Rogue           471
  Adventurer      0
  Explorer        0
Win Type          -
  Total           12
  Types           8/0/3/1/0/0/0/0/0
Lore%             82
Gallery%          90
Achievement%      80
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9ec65614-4191-4592-8f85-f7ae9e5e915b