Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.22 @ 16:02:36 Player: s0lid Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (137) 685 Value Destroyed (3263) 3263 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (105) 105 TOTAL SCORE: 6833 Bonus ------- High Alert Combat Kills 105 Cogmind --------- Core Integrity 469/700 Matter 255/300 Energy 19/510 System Corruption 4% Temperature Cool (38) Movement Core (1900) Ox37 Location -7/Factory Parts ------- > --- POWER (1) -------- Heavy Deuterium Engine > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Huge Storage Unit Compact Battery Machine Analyzer Reactive Plating Improved Shield Generator > --- WEAPON (2) ------- Proton Missile Launcher > --- INVENTORY (25) --- Heavy Deuterium Engine Micro Fission Core Thermal Generator Improved Cooling System High-capacity Matter Pod (200) Seismic Detector Improved Salvage Targeting Computer Advanced Targeting Computer Core Analyzer Transmission Jammer Transmission Jammer Advanced ECM Suite Hardened Medium Armor Plating Reflective Plating Authchip [R/Combat] Authchip [R/Combat] Authchip [Storage] Tesla Rifle Beam Rifle Flak Gun Flak Gun Gauss Cannon Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Wheel Wheel Wheel Compact Wheel Cooled VTOL Module > --- UTILITY ---------- Huge Storage Unit Machine Analyzer Transmission Jammer Hardened Medium Armor Plating Reactive Plating > --- WEAPON ----------- Gatling Laser Rocket Launcher > --- INVENTORY -------- Heavy Deuterium Engine Improved Carbon-fiber Leg Combat Airjet Improved Flight Unit Thermal Generator Improved Cooling System Compact Battery Compact Battery High-capacity Matter Pod Seismic Detector Advanced Targeting Computer Transmission Jammer Hardened Medium Armor Plating Insulated Plating Improved Shield Generator Authchip [R/Combat] Authchip [R/Combat] Authchip [Storage] Beam Rifle Field Laser Heavy Assault Rifle Improved Assault Rifle Gauss Cannon Advanced EMP Blaster Rocket Launcher [Rating: 42] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Nuclear Core Propulsion Wheel Treads Armored Treads Leg Improved Carbon-fiber Leg Wheel Wheel Hover Unit Combat Airjet Flight Unit Improved Flight Unit Utility Huge Storage Unit Device Transmission Jammer Storage Huge Storage Unit Processor Machine Analyzer Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Heavy EM Shotgun Energy Cannon EM Pulse Cannon Ballistic Gun Improved Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion 3 | . . . 1 1 1 Utility 3 | . . . 1 1 1 Weapon . | . . . . . . Parts Attached 129 | 8 . 2 36 39 44 Power 9 | 1 . . 4 3 1 Engine 7 | 1 . . 4 1 1 Core 2 | . . . . 2 . Reactor . | . . . . . . Propulsion 41 | 2 . 1 14 13 11 Treads 1 | . . . . 1 . Leg 5 | . . . . 4 1 Wheel 31 | 2 . 1 12 8 8 Hover 2 | . . . 2 . . Flight 2 | . . . . . 2 Utility 43 | 2 . . 11 14 16 Device 18 | 1 . . 6 3 8 Storage 8 | 1 . . 3 3 1 Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection 16 | . . . 2 7 7 Artifact . | . . . . . . Weapon 36 | 3 . 1 7 9 16 Energy Gun 11 | 2 . . . 2 7 Energy Cannon 4 | . . . 3 1 . Ballistic Gun 13 | 1 . . 4 3 5 Ballistic Cannon . | . . . . . . Launcher 8 | . . 1 . 3 4 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 7 | . . . 1 2 4 Parts Lost 33 | . . 1 9 11 12 Power 2 | . . . 1 1 . Propulsion 21 | . . 1 6 5 9 Utility 6 | . . . 2 2 2 Weapon 4 | . . . . 3 1 Highest Loss Streak 7 | . . 1 3 5 7 To Critical Strikes . | . . . . . . Average Slot Usage (%) 94 | . 100 100 97 88 98 Engine 8 | . 14 14 10 8 6 Treads 1 | . . . . 3 . Leg 1 | . . . . 4 1 Wheel 26 | . 28 28 26 18 35 Hover 1 | . . . 5 . . Device 11 | . 14 14 14 9 9 Storage 12 | . 14 14 15 14 7 Processor 4 | . . . . 5 7 Protection 6 | . . . 2 5 11 Energy Gun 4 | . 14 8 . 4 9 Energy Cannon 5 | . . . 10 5 . Ballistic Gun 7 | . 14 14 10 5 4 Launcher 1 | . . 5 . 1 . Peak Build Rating 42 | 8 8 8 21 34 42 Average Rating 26 | 5 7 7 16 28 38 On Entrance 12 | . 8 8 8 21 29 Naked Turns . | . . . . . . Heaviest Build 120 | 12 12 14 40 112 120 Greatest Support 62 | 20 20 20 36 46 62 Greatest Overweight (x) 11 | . . 1 2 11 11 Average Overweight (x) 1 | . . . . 3 1 Largest Inventory Capacity 25 | 8 8 8 15 25 25 Average Capacity 18 | 7 8 8 8 23 25 Most Carried 25 | 8 8 8 12 25 25 Average Carried 17 | 2 7 7 8 20 24 Final Capacity 25 | 8 8 8 15 25 25 Final Carried 25 | 8 8 8 12 25 23 Class Distribution -------------------- 60% | Scavenger-Mutant 39% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 2614 | 289 . 59 725 842 699 Remotely . | . . . . . . Salvage Created 4920 | 132 . 13 1553 1832 1390 Parts 303 | 9 . . 117 104 73 Haulers Intercepted 14 | . . . 6 4 4 Recyclers Shooed 7 | . . . 2 2 3 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 72 | . . 4 27 25 16 Guns 32 | . . 4 11 8 9 Cannons 22 | . . . 16 6 . AOE 15 | . . . . 9 6 Classes Destroyed 19 | 3 . 1 7 4 4 Worker 19 | 1 . . 5 6 7 Builder 6 | . . . . 5 1 Tunneler 6 | 3 . . 1 2 . Hauler 14 | . . . 6 4 4 Recycler 9 | 1 . . 1 3 4 Mechanic 1 | . . . . . 1 Operator 3 | . . . 2 . 1 Watcher 11 | . . . 3 3 5 Swarmer 17 | . . . 11 6 . Grunt 21 | . . . 8 7 6 Brawler 1 | . . . 1 . . Duelist 1 | . . . . 1 . Protector 1 | . . . . . 1 Sentry 14 | . . . 7 6 1 Specialist 4 | . . . . 4 . Hunter 2 | . . . . . 2 Programmer 6 | . . . . . 6 Heavy 1 | . . . . 1 . Assembled 4 | . . 4 . . . Best Kill Streak 6 | 4 . 3 6 6 6 Combat Bots Only 6 | . . 3 5 6 3 Max Kills in Single Turn 6 | 1 . 1 2 2 6 Gunslinging . | . . . . . . Exploded 3 | . . . . 2 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 523 | . . 19 172 139 193 Missed 163 | . . 5 55 48 55 Damage Taken 5452 | . . 290 1334 1741 2087 Core 871 | . . 90 302 248 231 Absorbed by Shields 122 | . . . . . 122 Ignored by Resistances 114 | . . . . . 114 Regen/Repaired (Parts) 34 | . . . 34 . . Core Remaining (%) 60 | 100 . 64 24 54 . Volleys Fired 326 | 15 . 10 122 100 79 Largest 2 | 2 . 2 2 2 2 Hottest 143 | 60 . 60 86 126 143 Shots Fired 556 | 26 . 17 207 165 141 Gun 401 | 26 . 17 122 104 132 Cannon 138 | . . . 85 53 . Launcher 17 | . . . . 8 9 Special . | . . . . . . Kinetic 253 | 11 . 10 122 63 47 Thermal 179 | 15 . 7 72 12 73 Explosive 15 | . . . . 8 7 Electromagnetic 109 | . . . 13 82 14 Robot Hit Streak 16 | 7 . 8 13 16 9 Robot Miss Streak 4 | 4 . 2 4 3 4 Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 353 | 16 . 11 116 118 92 Core Hits 205 | 6 . 6 55 61 77 Critical Kills 4 | . . . 1 3 . Critical Parts Destroyed . | . . . . . . Critical Strikes 9 | . . . 1 3 5 Burn 4 | . . . . . 4 Destroy 4 | . . . 1 3 . Corrupt 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 9402 | 195 . 134 2044 2886 4143 Guns 4328 | 195 . 134 1035 1298 1666 Cannons 1926 | . . . 1009 917 . Explosions 3148 | . . . . 671 2477 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 2409 | 88 . 80 1035 693 513 Thermal 3760 | 107 . 54 785 391 2423 Explosive 1347 | . . . . 416 931 Electromagnetic 1886 | . . . 224 1386 276 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 7 | . . . 7 4 4 Average Corruption 4 | . . . 6 3 1 Corruption Purged 3 | . . . . . 3 Corruption Blocked . | . . . . . . Effects 80 | . . . 50 23 7 Message Errors 29 | . . . 17 9 3 Matter Fused 12 | . . . 5 6 1 Heat Flow Errors 8 | . . . 6 2 . Energy Discharges 11 | . . . 7 3 1 Parts Fused 2 | . . . 2 . . Data Loss (minor) 7 | . . . 5 1 1 Data Loss (major) 3 | . . . 1 1 1 Misfires 2 | . . . 1 1 . Alerts 3 | . . . 3 . . Weapon Failures 3 | . . . 3 . . Overload Shots . | . . . . . . Overflow Damage 331 | . . . 25 78 228 Projectiles 78 | . . . 25 53 . Explosions 253 | . . . . 25 228 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 598 | . . . . 210 388 Shots 12 | . . . . 6 6 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 396 | . . 20 278 149 396 Average Temperature 72 | . . 20 70 37 92 Received Heat Transfer 957 | . . . 324 279 354 Effects 3 | . . . 1 . 2 Energy Bleed 1 | . . . . . 1 Interference 1 | . . . 1 . . Matter Decay 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted 2 | . . . . 2 . Combat Hostiles 2 | . . . . 2 . Parts Fried 8 | . . . . 8 . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 9 | . . . . . 9 Heat Transferred 5642 | 250 . 125 1665 496 3106 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . . . . 4 . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Peak Influence 548 | 25 31 12 418 476 548 Initial 216 | . 16 12 . 123 216 Average 237 | 5 16 3 239 286 238 Maximum Alert Level 2 | . . . 2 2 2 Low Security (%) 32 | 100 100 100 34 15 33 Level 1 61 | . . . 60 76 61 Level 2 5 | . . . 5 8 4 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 13 | . . . 3 5 5 Investigation 2 | . . . 1 . 1 Extermination 3 | . . . . . 3 Reinforcement 8 | . . . 2 5 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 4 | . . . 2 2 . Communications Jammed 33 | . . . . . 33 Distress Signals 32 | . . . . . 32 Times Spotted 147 | . 1 23 50 33 40 Peak Tracking Total 19 | . 1 19 5 8 11 Tactical Retreats 11 | . . 1 8 2 . Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 4 | . . . 1 2 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . 1 . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 16 | . . . 1 2 13 Max in Single Turn 7 | . . . 1 1 7 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 23 | . 1 . 10 3 9 Terminals 16 | . 1 . 9 2 4 Fabricators 1 | . . . . . 1 Repair Stations 4 | . . . 1 1 2 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . . 2 Total Hacks 57 | . 3 . 28 6 20 Successful 30 | . 3 . 18 3 6 Failed 27 | . . . 10 3 14 Catastrophic 7 | . . . 4 . 3 Database Lockouts . | . . . . . . Manual 29 | . . . 18 3 8 Terminals 45 | . 3 . 26 5 11 Fabricators 1 | . . . . . 1 Repair Stations 6 | . . . 2 1 3 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 5 | . . . . . 5 Terminal Hacks 16 | . 3 . 10 2 1 Prototype ID Bank 4 | . 1 . 2 1 . Alert Level 1 | . . . 1 . . Unreport Threat 2 | . . . 2 . . Locate Traps 6 | . . . 4 1 1 Dispatch Records 1 | . 1 . . . . Registered Components 1 | . 1 . . . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . . . 2 . 1 Scan Component 2 | . . . 1 . 1 Repair 1 | . . . 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . . 1 Seal Access 1 | . . . . . 1 Unauthorized Hacks 10 | . . . 6 1 3 Terminals 10 | . . . 6 1 3 Track 1 | . . . . . 1 Botnet 6 | . . . 5 . 1 Operators 3 | . . . 1 1 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 19 | . . . 8 3 8 Full Trace Events 2 | . . . 1 . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 26 | . . . 26 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 4 | . . . . . 4 Programmers 4 | . . . . . 4 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 5568 | 126 48 199 1696 1725 1774 Spaces Moved 3719 | 80 56 192 1305 823 1263 Core 3 | 3 . . . . . Treads 9 | . . . . 9 . Legs 122 | . . . . 122 . Wheels 3415 | 77 56 192 1135 692 1263 Hover 170 | . . . 170 . . Flight . | . . . . . . Fastest Speed 50 | 50 80 80 71 85 99 Average Speed 110 | 78 80 80 84 165 109 Slowest Speed 570 | 80 80 95 110 570 245 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 40 | 5 11 44 83 62 36 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . 2 . . . Spaces Dug . | . . . . . . Terrain Destroyed 162 | . . . . 80 82 Melee . | . . . . . . Projectile . | . . . . . . AOE 162 | . . . . 80 82 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 4623 | 113 59 219 1694 1024 1514 Wait 294 | 2 . 14 187 18 73 Move 3714 | 79 55 191 1304 822 1263 Hop . | . . . . . . Pick Up 74 | 9 2 1 21 19 22 Fast Attach 43 | 6 . 1 9 17 10 Attach 25 | 1 . 1 6 7 10 Detach 10 | . . . . 7 3 Swap 61 | 1 . . 21 15 24 Drop 76 | . 2 1 24 19 30 Fire 326 | 15 . 10 122 100 79 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: Sto / [*Low]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 127 | -11/Scrapyard | Entered Materials 151 | -10/Materials | Discovered new exit (range 11) 175 | -10/Materials | Entered Mines 185 | -10/Mines | Assembled infested the area 291 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 314 | -10/Mines | Build established: Mutant 367 | -10/Mines | Discovered new exit (range 9) 374 | -10/Mines | Entered Materials 374 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 691 | -9/Materials | Lost 3 parts (2n1u) 906 | -9/Materials | Discovered new exit (range 15) 944 | -9/Materials | Build established: Scavenger-Mutant 975 | -9/Materials | Core integrity fell below 50% 1010 | -9/Materials | Lost 3 parts (2n1u) 1494 | -9/Materials | Repaired Wheel 1974 | -9/Materials | Discovered new exit (range 16) 2018 | -9/Materials | Build established: Mutant 2070 | -9/Materials | Entered another Materials area 2070 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2287 | -8/Materials | Lost 5 parts (3n1u1w) 2544 | -8/Materials | Lost 4 parts (1p1n1u1w) 3316 | -8/Materials | Discovered new exit (range 10) 3371 | -8/Materials | Build established: Scavenger-Mutant 3586 | -8/Materials | Discovered new exit (range 9) 3753 | -8/Materials | Discovered new exit (range 7) 3795 | -8/Materials | Entered Factory 3795 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3796 | -7/Factory | Identified exit to Storage 5308 | -7/Factory | Discovered new exit (range 7) 5540 | -7/Factory | Cargo convoy interrupted 5569 | -7/Factory | Self-destructed Last Messages --------------- 05562_ Destroyed Shock Rifle. 05562_ Hvy. Particle Gun destroyed. 05562_ Destroyed Hvy. Particle Gun. 05562_ Destroyed Lgt. Ion Engine. 05562_ M-28 Smith destroyed. 05562_ Destroyed Com. Wheel. 05562_ K-01 Serf collects debris. 05562_ Penetrated by Slug. 05563_ P-60 Hacker resets X-62 Marksman, system corruption cleaned. 05564_ Penetrated by Slug. 05564_ Wheel destroyed. 05565_ Slug penetrates X-62 Marksman. 05566_ U-05 Engineer builds a Wall. 05566_ K-01 Serf collects debris. 05567_ U-05 Engineer lays Concrete. 05567_ Slug penetrates Wall. 05568_ U-05 Engineer lays Concrete. 05568_ Wheel destroyed. 05569_ U-05 Engineer lays Concrete. 05569_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ? o "" "" """ #????????????? | | T" "" "" """ #????????????? | | ? ""F"" #????????????? | | ? """ #????????????? | | ?? ############????????????? | | ??? " #??????????????????????? | | ??? ""#??????????????????????? | | ?? T"#???"""?"""????????????? | | ?? """#???"""?"""????????????? | | ?? "" #???"""?"""????????????? | | ?????### ##??????????????????????? | | ???????# ############????????????? | | ??????# ! #????????????? | | ??????# # #????????????? | | ??????#### # #????????????? | | ?????????# # #????????????? | | ###+####??# # !!! #????????????? | | #??## # !! #????????????? | | #???# %* + !! #?""""???"""?? | | #???# # #?""""???"T"?? | | #???# # #?""""???"?"?? | | " ""#???? ######## """"" #?""""???????? | | " ""#???? #??????# t """"" #????????????? | | " ""#???# #?###### """ #?""""?""""??? | | S#???# #?# ; u #?""""?""""??? | | " ""#???# ^ ###;;;; @ #######+#?""""?""""??? | | " ""#???# ^ # !!x p #??# #?""""?""""??? | | " ""#???#^ #=%!p =#??# #???????? ??? | | #???# ^ ^# !%x x ## #??????? ???? | | #+########## ^ # ! ;## #######+###### | | # x ! | | # %* k | | # =% | | = # r | | %! # % % % | | #+########## #[ k k #####+###### | | #?# #####r# #=%*= | | #?# ^ #!""! | | """ """ #?# ^% #%"T | | """ """ #?# k + "" | | """ """ #?# % r # """ | | #?# # """ | | """ """ [#?####+#############+######### """ | | """ """ #?# # #### #???# | | """ """ #?# ###??# #???# """ """ | | #?# #????# #???# """ """ | | #?# #????# #???# """ """ | | #?# = #????# #???# | | #######+##?# #????#] #???#########??? | | ??????# #??# #????#]! #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 18 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Armor Coverage 375 Resistance: KI 20 Resistance: EM 15 Evasion (%) 50 Recoil Reduction 1 Authchip Count 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PlatingDiametricCloak Manual? 0 Play Time 01:04:49 Cumulative 202.3 hours Start 2024.09.21 @ 22:12:29 End 2024.09.22 @ 16:02:36 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 203 Rogue 203 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 59 Achievement% 44 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cc0ab555-7d1a-4380-911c-47d710667ad3