Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.18 @ 22:34:10

Player: aloola

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (22)       4400
Robots Destroyed (54)      270
Value Destroyed (1390)     1390
Prototype IDs (47)         940
Alien Tech Used (0)        0
Bonus (4939)               4939
              TOTAL SCORE: 16439

 Bonus
-------
Follower Combat Kills      156
Entered Garrisons          200
Entered DSFs               1000
Aligned with FarCom        300
Met Data Miner             300
Win                        3000
Friendly Fire              -17

 Cogmind 
---------
Core Integrity             1307/1600
Matter                     80/300
Energy                     45/100
System Corruption          3%
Temperature                Cool (3)
Movement                   Flying (30)
Location                   To Epsilon Eridani

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (7) ---
               Backup Propulsion VII
      Improved Surge Thruster
>              --- UTILITY (13) -----
      Advanced Visual Processing Unit
      Improved Signal Interpreter
      Advanced Signal Interpreter
      Improved Targeting Computer
      Improved Targeting Computer
               Backup Plating VII
               Hacking Suite
               Hacking Suite
               System Shield
>              --- WEAPON (3) -------
                   (None)
>              --- INVENTORY (5) ----
      Improved Cesium-ion Thruster
  Experimental Coolant Injector
      Advanced Hardlight Generator
      Enhanced Nova Cannon
         Heavy Pick

 Peak State 
------------
>              --- POWER ------------
         Micro Fission Core
         Light Quantum Reactor
>              --- PROPULSION -------
      Improved Surge Thruster
      Improved Surge Thruster
               Q-thruster
      Improved Diametric Drive
        Cooled Impulse Thruster
               Impulse Thruster Array
>              --- UTILITY ----------
  Experimental Coolant Injector
         Small Storage Unit
      Advanced Visual Processing Unit
      Improved Signal Interpreter
      Advanced Signal Interpreter
      Improved Terrain Scanner
      Advanced Terrain Scan Processor
               Hacking Suite
               Hacking Suite
               Hacking Suite
      Advanced Hacking Suite
>              --- WEAPON -----------
      Enhanced Nova Cannon
          Mini Assault Cannon
>              --- INVENTORY --------
               Cesium-ion Thruster
      Improved Cesium-ion Thruster
      Improved Surge Thruster
      Improved Surge Thruster
      Advanced Cryofiber Web
               ECM Suite
      Advanced Hardlight Generator
               Phase Gun
[Rating: 128]

 Favorites 
-----------
Power                      Enhanced Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Enhanced Nuclear Core
  Reactor                  Light Quantum Reactor
Propulsion                 Improved Surge Thruster
  Wheel                    Wheel
  Hover Unit               Backup Propulsion VII
  Flight Unit              Improved Surge Thruster
Utility                    Hacking Suite
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Layered Medium Armor Plating
Weapon                     Mini Assault Cannon
  Energy Gun               Improved Medium Laser
  Energy Cannon            Advanced Plasma Cannon
  Ballistic Gun            Precision Assault Rifle
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Heavy Rocket Launcher
  Piercing Weapon          Heavy Pick

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -3  -3  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac DSF Res Gar Res DSF Res Acc 
Slots Evolved              18   | .   .   .   2   .   .   .   2   2   2   .   .   .   .   2   2   .   2   .   .   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               5    | .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Utility                  11   | .   .   .   2   .   .   .   1   .   2   .   .   .   .   1   2   .   1   .   .   .   .   2   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Parts Attached             143  | 8   7   2   9   .   .   1   27  8   3   3   2   .   10  16  3   5   6   2   2   .   16  13  
  Power                    19   | 2   .   1   2   .   .   .   7   2   .   .   .   .   .   2   .   .   .   .   1   .   1   1   
    Engine                 13   | 2   .   1   2   .   .   .   7   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   5    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   1   .   .   1   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               26   | 2   2   .   2   .   .   .   4   1   1   .   .   .   .   .   .   4   2   .   1   .   2   5   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  7    | 2   2   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Flight                 18   | .   .   .   .   .   .   .   3   1   1   .   .   .   .   .   .   4   2   .   1   .   2   4   
  Utility                  57   | 1   2   1   3   .   .   1   6   3   2   1   1   .   8   9   3   1   3   1   .   .   7   4   
    Device                 30   | .   1   .   2   .   .   1   3   2   .   .   1   .   5   6   2   1   1   .   .   .   5   .   
    Storage                4    | 1   1   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              10   | .   .   1   .   .   .   .   2   .   2   .   .   .   1   .   1   .   1   .   .   .   .   2   
    Hackware               5    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   1   
    Protection             8    | .   .   .   .   .   .   .   .   .   .   1   .   .   2   3   .   .   .   1   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   41   | 3   3   .   2   .   .   .   10  2   .   2   1   .   2   5   .   .   1   1   .   .   6   3   
    Energy Gun             12   | 1   2   .   2   .   .   .   3   1   .   .   .   .   .   2   .   .   .   .   .   .   1   .   
    Energy Cannon          10   | .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   .   1   .   .   .   3   3   
    Ballistic Gun          5    | 2   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       9    | .   1   .   .   .   .   .   5   .   .   .   .   .   1   1   .   .   .   .   .   .   1   .   
    Launcher               4    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   .   .   1   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  14   | .   .   .   1   .   .   .   6   2   1   .   .   .   .   .   .   .   1   .   1   .   2   .   
Parts Lost                 22   | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   2   .   1   1   15  
  Power                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   
  Propulsion               8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   7   
  Utility                  7    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   5   
  Weapon                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   1   
  Highest Loss Streak      11   | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   2   .   1   1   11  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     85   | .   100 100 100 100 100 100 91  75  79  80  80  80  80  81  79  82  76  75  72  76  87  79  
  Engine                   4    | .   14  14  11  11  11  11  8   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     3    | .   .   .   .   .   .   .   .   3   6   6   6   6   6   5   5   5   4   3   .   4   4   3   
  Wheel                    6    | .   28  28  22  22  22  22  5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   13   | .   .   .   .   .   .   .   21  15  13  13  13  13  13  11  10  10  27  23  23  23  25  18  
  Device                   7    | .   14  13  11  11  11  11  9   6   6   3   3   6   4   6   5   9   4   1   .   .   5   6   
  Storage                  7    | .   14  14  11  11  11  11  9   7   6   6   6   6   6   5   5   5   4   4   4   4   4   3   
  Processor                16   | .   .   .   11  11  11  11  12  15  25  26  26  26  26  23  21  21  19  19  19  19  17  22  
  Hackware                 7    | .   .   .   10  11  11  11  9   7   6   6   6   6   6   5   5   5   4   9   9   9   16  15  
  Protection               1    | .   .   .   .   .   .   .   .   .   .   3   2   .   1   3   10  9   .   2   4   4   1   .   
  Energy Gun               6    | .   14  14  18  22  22  22  9   4   .   .   .   .   .   8   .   .   .   .   .   .   2   .   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   .   .   3   6   6   6   1   5   5   3   3   .   .   .   2   
  Ballistic Gun            1    | .   10  .   .   .   .   .   2   2   6   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         5    | .   3   14  3   .   .   .   4   7   6   6   6   6   5   4   5   5   4   4   4   4   3   3   
Peak Build Rating          128  | 7   8   8   16  16  19  21  36  66  75  76  76  74  79  91  92  92  81  85  84  84  128 124 
  Average Rating           60   | 5   7   8   14  16  17  20  29  62  73  75  74  74  77  88  91  90  71  80  79  82  114 102 
  On Entrance              54   | .   7   8   8   16  16  19  21  31  66  75  76  74  74  78  88  92  73  80  74  84  80  115 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             52   | 14  21  21  20  20  20  20  27  24  22  35  35  28  37  49  52  52  27  35  29  29  47  45  
  Greatest Support         56   | 26  26  20  20  20  20  20  36  55  56  56  56  56  56  56  56  56  34  40  41  39  46  46  
  Greatest Overweight (x)  7    | .   1   1   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   7   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  10  8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   
  Average Capacity         8    | 7   8   10  10  10  10  10  8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   7   
  Most Carried             10   | 8   10  10  10  10  10  10  10  8   8   8   8   8   8   8   6   8   8   8   8   7   8   8   
  Average Carried          8    | 5   8   10  9   10  9   9   8   7   7   8   8   8   8   7   5   5   7   7   7   7   7   6   
  Final Capacity           10   | 8   10  10  10  10  10  10  8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   5   
  Final Carried            10   | 8   10  10  10  10  10  10  8   8   8   8   8   8   8   7   5   7   8   7   7   7   8   5   

 Class Distribution 
--------------------
 32% | Scout
 22% | Mutant
 10% | Scavenger-Scout
  7% | Hacker-Scout
  7% | Scavenger-Mutant
  7% | Scavenger-Sprinter
  5% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
     Scavenger-Mutant | -9/Materials
     Scavenger-Mutant | -9/Mines
     Scavenger-Mutant | -9/Exiles
 Scavenger-Skirmisher | -8/Mines
   Scavenger-Sprinter | -8/Materials
                Scout | -7/Factory
                Scout | -6/Factory
                Scout | -6/Lower Caves
               Mutant | -6/Lower Caves
               Mutant | -6/Data Miner
                Scout | -5/Proximity Caves
                Scout | -5/Factory
                Scout | -4/Factory
                Scout | -4/DSF
      Scavenger-Scout | -3/Research
   Scavenger-Sprinter | -3/Garrison
     Scavenger-Mutant | -3/Research
   Scavenger-Sprinter | -3/DSF
         Hacker-Scout | -2/Research
         Hacker-Scout | -1/Access

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -3  -3  -3  -3  -2  -1  
-----------                Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac DSF Res Gar Res DSF Res Acc 
Matter Collected           2265 | 289 114 62  118 .   .   10  304 162 205 230 50  .   66  261 .   57  .   4   .   .   262 71  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1897 | 35  144 60  185 .   .   .   401 153 195 45  .   .   96  259 .   .   .   .   .   .   258 66  
  Parts                    126  | 8   18  9   11  .   .   .   26  9   11  .   .   .   5   16  .   .   .   .   .   .   6   7   
Haulers Intercepted        4    | .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Recyclers Shooed           4    | .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Prevented                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -3  -3  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac DSF Res Gar Res DSF Res Acc 
Combat Hostiles Destroyed  24   | .   3   4   2   .   .   .   1   3   .   3   .   .   3   4   .   .   .   .   .   .   .   1   
  Guns                     8    | .   3   2   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  10   | .   .   1   .   .   .   .   1   1   .   2   .   .   1   3   .   .   .   .   .   .   .   1   
  AOE                      6    | .   .   1   .   .   .   .   .   1   .   1   .   .   2   1   .   .   .   .   .   .   .   .   
Classes Destroyed          13   | 1   4   1   1   .   .   .   1   2   .   1   .   .   1   1   .   .   .   .   .   .   .   .   
  Worker                   2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Builder                  2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 4    | 2   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   4    | .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recycler                 7    | .   .   .   1   .   .   .   4   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Operator                 3    | .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  8    | .   2   .   .   .   .   .   2   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Swarmer                  11   | .   3   3   2   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    4    | .   .   1   .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   2    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Programmer               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   1   
Best Kill Streak           4    | 1   4   4   2   .   .   .   2   3   2   2   .   .   3   2   .   .   .   .   .   .   1   1   
  Combat Bots Only         4    | .   3   4   2   .   .   .   1   3   .   2   .   .   3   2   .   .   .   .   .   .   .   1   
Max Kills in Single Turn   1    | 1   1   1   1   .   .   .   1   1   1   1   .   .   1   1   .   .   .   .   .   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   1   .   .   .   .   .   1   .   1   .   .   1   1   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -6   -5   -5   -4   -4   -3   -3   -3   -3   -2   -1   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Fac  DSF  Res  Gar  Res  DSF  Res  Acc  
Hostile Shots Fired        387  | .    23   9    8    .    .    .    2    9    .    46   .    .    55   47   1    6    .    32   .    18   8    123  
  Missed                   161  | .    4    3    3    .    .    .    1    6    .    24   .    .    26   16   .    4    .    8    .    8    1    57   
Damage Taken               4198 | 30   172  102  45   .    .    .    15   59   .    160  .    .    550  771  69   103  .    440  4    261  244  1173 
  Core                     749  | 30   25   23   .    .    .    .    15   .    .    6    .    .    129  20   .    4    .    .    .    78   126  293  
  Absorbed by Shields      215  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    124  .    91   .    .    
Core Remaining (%)         90   | 88   .    68   .    .    .    100  97   100  .    .    .    .    84   98   .    99   .    .    .    94   91   81   
Volleys Fired              229  | 3    17   8    10   .    .    .    38   18   38   9    .    .    6    26   2    .    6    2    .    .    27   19   
  Largest                  3    | 2    2    2    2    .    .    .    2    2    2    2    .    .    2    3    1    .    1    2    .    .    2    2    
  Hottest                  244  | 60   75   75   112  .    .    .    112  103  76   138  .    .    146  244  98   .    98   137  .    .    208  168  
Shots Fired                360  | 6    34   16   20   .    .    .    62   24   48   15   .    .    12   55   2    .    6    3    .    .    33   24   
  Gun                      179  | 6    31   8    13   .    .    .    40   13   29   .    .    .    .    25   .    .    .    .    .    .    14   .    
  Cannon                   173  | .    3    8    7    .    .    .    22   11   19   13   .    .    8    29   2    .    6    2    .    .    19   24   
  Launcher                 8    | .    .    .    .    .    .    .    .    .    .    2    .    .    4    1    .    .    .    1    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  164  | 3    17   8    7    .    .    .    27   12   48   9    .    .    2    22   .    .    .    .    .    .    4    5    
  Thermal                  133  | .    .    .    6    .    .    .    35   .    .    4    .    .    6    24   2    .    6    2    .    .    29   19   
  Explosive                8    | .    .    .    .    .    .    .    .    .    .    2    .    .    4    1    .    .    .    1    .    .    .    .    
  Electromagnetic          55   | 3    17   8    7    .    .    .    .    12   .    .    .    .    .    8    .    .    .    .    .    .    .    .    
  Robot Hit Streak         18   | 2    5    8    14   .    .    .    4    7    18   8    .    .    7    14   2    .    .    3    .    .    6    4    
  Robot Miss Streak        4    | 1    2    2    3    .    .    .    4    1    1    1    .    .    2    3    .    .    .    .    .    .    1    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           192  | 3    20   11   11   .    .    .    26   16   27   10   .    .    8    37   2    .    .    1    .    .    11   9    
  Core Hits                83   | 3    8    4    5    .    .    .    11   9    10   3    .    .    9    13   .    .    .    .    .    .    6    2    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         3    | .    .    .    .    .    .    .    1    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
    Burn                   1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  2    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5299 | 69   358  196  212  .    .    .    490  456  585  331  .    .    479  1352 65   .    .    54   13   .    308  331  
  Guns                     2196 | 38   274  105  107  .    .    .    353  185  467  .    .    .    .    433  .    .    .    .    .    .    234  .    
  Cannons                  2050 | .    37   67   105  .    .    .    137  156  118  225  .    .    157  546  65   .    .    33   .    .    73   331  
  Explosions               1039 | 31   47   24   .    .    .    .    .    115  .    106  .    .    322  373  .    .    .    21   .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  14   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   .    1    .    
  Kinetic                  2043 | 11   153  67   105  .    .    .    171  177  585  130  .    .    28   479  .    .    .    .    .    .    31   106  
  Thermal                  2197 | 31   47   24   34   .    .    .    319  115  .    95   .    .    129  804  65   .    .    33   .    .    276  225  
  Explosive                452  | .    .    .    .    .    .    .    .    .    .    106  .    .    322  3    .    .    .    21   .    .    .    .    
  Electromagnetic          593  | 27   158  105  73   .    .    .    .    164  .    .    .    .    .    66   .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    1    1    5    .    3    
  Average Corruption       3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    1    1    2    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  26   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   .    .    .    .    1    .    .    5    
    Message Errors         7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    2    
    Matter Fused           8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    1    
    Heat Flow Errors       3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    1    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Data Loss (minor)      5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Misfires               1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            145  | .    .    .    .    .    .    .    .    1    .    45   .    .    .    76   .    .    .    .    .    .    .    23   
  Projectiles              66   | .    .    .    .    .    .    .    .    1    .    11   .    .    .    31   .    .    .    .    .    .    .    23   
  Explosions               79   | .    .    .    .    .    .    .    .    .    .    34   .    .    .    45   .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 18   | .    .    2    2    .    .    .    .    5    1    .    .    .    .    6    .    .    .    .    1    .    .    1    
  Impact                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Kinetic                  17   | .    .    2    2    .    .    .    .    5    1    .    .    .    .    6    .    .    .    .    .    .    .    1    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      201  | 30   23   21   .    .    .    .    .    .    .    .    .    .    .    123  .    .    .    .    4    .    .    .    
  Shots                    5    | 1    1    1    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
  Rammed                   8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    3    .    
Targets Rammed             8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    3    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        593  | 12   30   99   126  .    .    .    148  263  72   203  .    .    419  403  66   .    157  69   222  44   373  593  
  Average Temperature      90   | 12   13   35   34   .    .    .    28   106  23   93   .    .    240  138  35   .    52   33   38   33   81   127  
  Received Heat Transfer   261  | .    .    33   12   .    .    .    .    9    .    .    .    .    45   54   .    .    .    27   .    .    18   63   
  Effects                  18   | .    .    .    .    .    .    .    .    1    .    .    .    .    1    8    .    .    .    .    .    .    1    7    
    Shutdowns              5    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    3    
    Energy Bleed           5    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    2    .    .    .    .    .    .    .    2    
    Interference           8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    1    2    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    2    .    
  Heat Transferred         3061 | 50   100  .    74   .    .    .    777  150  .    150  .    .    200  881  100  .    .    24   .    .    370  185  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5    | 1    1    1    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -3  -3  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac DSF Res Gar Res DSF Res Acc 
Peak Influence             290  | 10  99  197 227 88  .   .   111 136 70  .   .   .   .   243 130 96  186 248 143 107 122 290 
  Initial                  147  | .   6   38  76  88  .   .   .   18  14  .   .   .   .   44  119 91  54  147 128 107 54  44  
  Average                  62   | 3   50  79  157 88  .   .   27  32  26  .   .   .   .   70  125 90  70  177 128 103 74  102 
Maximum Alert Level        1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   1   
  Low Security (%)         96   | 100 100 100 82  100 .   100 100 100 100 .   .   .   .   84  100 100 100 80  100 100 100 90  
  Level 1                  3    | .   .   .   17  .   .   .   .   .   .   .   .   .   .   15  .   .   .   20  .   .   .   9   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          15   | .   2   .   .   .   .   .   1   1   .   .   .   .   .   3   .   1   1   .   .   1   2   3   
  Investigation            4    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Extermination            6    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   1   .   .   .   1   1   
  Reinforcement            5    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -3  -3  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac DSF Res Gar Res DSF Res Acc 
Distress Signals           6    | .   2   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              134  | .   9   11  7   .   .   .   8   6   3   4   3   .   6   13  2   5   4   4   1   3   7   38  
  Peak Tracking Total      18   | .   3   5   3   .   .   .   2   3   1   3   4   .   4   4   1   5   5   6   1   3   6   18  
  Tactical Retreats        29   | .   .   1   1   .   .   .   2   .   .   2   1   .   3   5   1   1   2   1   .   .   1   8   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -3  -3  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac DSF Res Gar Res DSF Res Acc 
Traps Triggered            9    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   3   .   2   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -3  -3  -3  -3  -2  -1  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac DSF Res Gar Res DSF Res Acc 
Machines Disabled          12   | .   .   .   .   .   .   .   2   3   2   .   .   .   .   3   .   .   .   .   .   .   .   2   
  Max in Single Turn       3    | .   .   .   .   .   .   .   1   1   1   .   .   .   .   3   .   .   .   .   .   .   .   1   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -3  -3  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac DSF Res Gar Res DSF Res Acc 
Machines Accessed          54   | .   5   1   2   .   1   .   8   4   5   1   .   4   .   2   4   .   4   .   4   .   6   3   
  Terminals                33   | .   3   1   2   .   .   .   6   3   3   .   .   .   .   1   2   .   2   .   3   .   4   3   
  Fabricators              4    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Recycling Units          4    | .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   1   .   1   .   .   .   
Total Hacks                142  | .   8   1   7   .   1   .   22  8   12  1   .   33  .   2   10  .   5   .   7   .   19  6   
  Successful               83   | .   3   .   3   .   1   .   9   4   4   1   .   33  .   2   6   .   2   .   3   .   10  2   
  Failed                   59   | .   5   1   4   .   .   .   13  4   8   .   .   .   .   .   4   .   3   .   4   .   9   4   
    Catastrophic           8    | .   1   1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   .   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   42   | .   5   1   6   .   1   .   11  .   1   .   .   .   .   1   4   .   .   .   1   .   10  1   
  Terminals                84   | .   5   1   7   .   .   .   18  6   10  .   .   .   .   1   6   .   2   .   6   .   16  6   
  Fabricators              6    | .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   2   .   .   .   .   .   1   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Recycling Units          7    | .   3   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Scanalyzers              4    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   1   .   1   .   .   .   
Terminal Hacks             66   | .   .   .   3   .   1   .   6   3   2   1   .   33  .   1   4   .   1   .   2   .   7   2   
  Record                   12   | .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   1   .   
  Part Schematic           12   | .   .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          7    | .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Open DSF                 4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   .   .   1   .   .   .   
  Level Access Points      3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Branch Access Points     3    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Emergency Access Points  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   
  Terminal Index           5    | .   .   .   1   .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   1   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              8    | .   .   .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   .   .   3   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Network Status           3    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       5    | .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Report Inventory         4    | .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Scanalyzer                 3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         3    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Monitor                2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Watchers               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         39   | .   4   1   2   .   .   .   6   4   4   .   .   .   .   1   1   .   4   .   3   .   6   3   
  Full Trace Events        3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Hackware Fried         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   13   | .   .   .   .   .   .   .   .   .   .   .   .   12  .   .   1   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -3  -3  -3  -3  -2  -1  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac DSF Res Gar Res DSF Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -3  -3  -3  -3  -2  -1  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac DSF Res Gar Res DSF Res Acc 
Total Allies               3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            3    | .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      74   | .   .   74  31  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  EXPLORE                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  RETURN                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Ally Attacks               30   | .   .   23  7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             403  | .   .   298 105 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    8    | .   .   6   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -3  -3  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac DSF Res Gar Res DSF Res Acc 
Robot Analysis Total       1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   2   .   .   .   .   .   .   .   1   1   .   2   .   .   .   .   .   .   .   .   .   
Drone Launches             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Drone Recoveries         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -6   -5   -5   -4   -4   -3   -3   -3   -3   -2   -1   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Fac  DSF  Res  Gar  Res  DSF  Res  Acc  
Turns Passed               9093  | 90   637  634  283  8    176  119  1258 769  871  441  134  38   342  1111 267  190  328  65   208  18   608  498  
Spaces Moved               10054 | 60   396  626  269  10   217  145  1190 713  1127 575  335  98   454  968  383  49   343  80   324  32   795  865  
  Core                     3     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   1946  | 59   396  626  269  10   217  145  224  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   8105  | .    .    .    .    .    .    .    966  713  1127 575  335  98   454  968  383  49   343  80   322  32   795  865  
  Fastest Speed            7     | 50   80   80   80   80   80   80   32   32   39   39   39   39   39   39   39   39   16   11   7    14   19   17   
  Average Speed            43    | 89   91   83   80   80   80   80   45   38   39   39   39   39   39   39   39   42   18   21   23   17   20   25   
  Slowest Speed            400   | 90   95   95   80   80   80   80   179  39   39   39   39   39   39   39   39   71   22   22   400  21   83   92   
  Overloaded Moves         103   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   1    16   .    73   
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            78    | .    .    .    .    .    .    .    13   3    18   1    .    .    .    5    .    .    2    .    5    1    8    22   
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       36    | 4    63   94   18   4    61   30   51   13   24   58   58   79   70   20   7    48   19   21   10   48   21   26   
  Regions Visited          22
    Branch Regions         8
  Pre-discovered Areas     4     | .    .    3    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        17    | .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    1    .    1    .    1    .    
  Unknown Exits Taken      2     | 1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             10    | .    .    2    .    .    .    1    .    .    .    2    3    .    2    .    .    .    .    .    .    .    .    .    
Spaces Dug                 43    | .    .    .    .    .    .    .    6    .    3    1    .    .    .    4    .    .    6    .    .    .    17   6    
Terrain Destroyed          159   | 3    2    4    .    .    .    .    11   3    6    13   .    .    13   47   .    .    6    24   .    .    17   10   
  Melee                    2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Projectile               63    | .    .    .    .    .    .    .    11   3    6    2    .    .    2    8    .    .    6    .    .    .    15   10   
  AOE                      94    | 3    2    4    .    .    .    .    .    .    .    11   .    .    11   39   .    .    .    24   .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -6   -5   -5   -4   -4   -3   -3   -3   -3   -2   -1   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Fac  DSF  Res  Gar  Res  DSF  Res  Acc  
Total                      14303 | 87   638  721  318  9    221  147  1838 1177 1497 774  336  97   601  1645 498  218  602  124  433  42   1184 1096 
  Wait                     3760  | 4    204  86   21   .    .    .    572  427  331  187  .    .    131  633  95   158  240  10   105  .    341  215  
  Move                     9888  | 59   395  625  268  9    216  144  1166 706  1092 572  334  97   453  957  382  48   339  79   314  29   782  822  
  Hop                      67    | .    .    .    .    .    .    .    10   3    16   1    .    .    .    5    .    .    2    .    4    1    5    20   
  Pick Up                  63    | 10   7    .    4    .    1    1    5    8    9    1    .    .    .    3    .    4    1    .    2    .    6    1    
  Fast Attach              34    | 6    1    .    .    .    .    .    5    1    1    .    .    .    1    4    1    1    3    .    .    .    4    6    
  Attach                   36    | .    2    .    2    .    .    .    7    2    1    .    .    .    .    1    2    4    3    2    1    .    2    7    
  Detach                   23    | .    .    .    .    .    .    .    9    .    .    .    .    .    1    .    1    2    5    1    .    .    .    4    
  Swap                     73    | 2    4    2    7    .    .    1    15   5    1    3    2    .    9    11   .    .    .    .    1    .    10   .    
  Drop                     64    | 3    8    .    6    .    4    1    11   7    8    1    .    .    .    5    .    1    3    .    1    .    3    2    
  Fire                     229   | 3    17   8    10   .    .    .    38   18   38   9    .    .    6    26   2    .    6    2    .    .    27   19   
  Melee                    2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Ram                      7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    2    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            57    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    .    30   .    12   .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Min / Sto)
-9/Mines
-9/Exiles
-8/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory
-4/Factory (discovered 4 exits: *Upp x2 / Arm / DSF)
-4/DSF
-3/Research (discovered 2 exits: *Tes / Gar)
-3/Garrison
-3/Research
-3/DSF
-2/Research (discovered 3 exits: *Acc x3)
-1/Access
To Epsilon Eridani

 History 
---------
 Turn | Location           | Event
   24 | -11/Scrapyard      | Discovered new exit (range 15)
   91 | -11/Scrapyard      | Entered Materials
  313 | -10/Materials      | Build established: Mutant
  351 | -10/Materials      | Discovered new exit (range 12)
  728 | -10/Materials      | Entered Mines
  779 | -10/Mines          | Learned location of Zion (-7)
  991 | -10/Mines          | Escorted by a lone wolf Derelict
 1011 | -10/Mines          | Learned location of Storage (-9)
 1158 | -10/Mines          | Discovered new exit (range 14)
 1223 | -10/Mines          | Discovered new exit (range 6)
 1289 | -10/Mines          | Found a hidden stash of uninstalled traps
 1334 | -10/Mines          | Identified exit to Materials
 1362 | -10/Mines          | Entered Materials
 1362 | -9/Materials       | Accompanied by 1 ally
 1362 | -9/Materials       | Evolved 2 slots: Utility x2
 1376 | -9/Materials       | Identified exit to Mines
 1376 | -9/Materials       | Identified exit to Storage
 1645 | -9/Materials       | Entered Mines
 1650 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
 1650 | -9/Mines           | Discovered new exit (range 5)
 1652 | -9/Mines           | Identified exit to Exiles
 1653 | -9/Mines           | Entered Exiles
 1673 | -9/Exiles          | Met 8R-AWN
 1687 | -9/Exiles          | Met EX-HEX
 1709 | -9/Exiles          | Met EX-BIN
 1720 | -9/Exiles          | Aligned with FarCom system
 1721 | -9/Exiles          | Given EX-Vault access code
 1740 | -9/Exiles          | Build established: Scavenger-Mutant
 1741 | -9/Exiles          | Opened EX-Vault
 1750 | -9/Exiles          | Found Flying Fortress v7
 1768 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
 1790 | -9/Exiles          | Met EX-DEC
 1819 | -9/Exiles          | Discovered new exit (range 12)
 1829 | -9/Exiles          | Identified exit to Mines
 1829 | -9/Exiles          | Left Exiles lab with Flying Fortress v7
 1829 | -9/Exiles          | Entered Mines
 1904 | -8/Mines           | Discovered new exit (range 7)
 1909 | -8/Mines           | Identified exit to Materials
 1948 | -8/Mines           | Entered Materials
 1948 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 2134 | -8/Materials       | Build established: Scavenger-Skirmisher
 2982 | -8/Materials       | Build established: Scavenger-Sprinter
 3179 | -8/Materials       | Discovered new exit (range 7)
 3179 | -8/Materials       | Identified exit to Factory
 3206 | -8/Materials       | Entered Factory
 3206 | -7/Factory         | Evolved 2 slots: Propulsion x2
 3699 | -7/Factory         | Discovered new exit (range 12)
 3703 | -7/Factory         | Identified exit to Factory
 3909 | -7/Factory         | Build established: Scout
 3975 | -7/Factory         | Entered another Factory area
 3975 | -6/Factory         | Evolved 2 slots: Utility x2
 4140 | -6/Factory         | Discovered new exit (range 7)
 4142 | -6/Factory         | Identified exit to Lower Caves
 4249 | -6/Factory         | Discovered exit to Lower Caves (range 15)
 4846 | -6/Factory         | Entered Lower Caves
 4848 | -6/Lower Caves     | Encountered a Warlord checkpoint
 4850 | -6/Lower Caves     | Learned location of 1 exit from Factory
 5054 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 5121 | -6/Lower Caves     | Spotted B-75 Beast
 5231 | -6/Lower Caves     | Discovered new exit (range 9)
 5234 | -6/Lower Caves     | Identified exit to Lower Caves
 5287 | -6/Lower Caves     | Entered another Lower Caves area
 5305 | -6/Lower Caves     | Encountered a Warlord checkpoint
 5339 | -6/Lower Caves     | Discovered new exit (range 8)
 5343 | -6/Lower Caves     | Identified exit to Factory
 5367 | -6/Lower Caves     | Learned Factory emergency access door positions
 5377 | -6/Lower Caves     | Build established: Mutant
 5409 | -6/Lower Caves     | Discovered new exit (range 10)
 5414 | -6/Lower Caves     | Identified exit to Data Miner
 5421 | -6/Lower Caves     | Entered Data Miner
 5421 | -6/Data Miner      | Discovered new exit (range 6)
 5425 | -6/Data Miner      | Identified exit to Proximity Caves
 5429 | -6/Data Miner      | Met Data Miner
 5443 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 5443 | -6/Data Miner      | Learned location of Section 7 (-2)
 5450 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 5459 | -6/Data Miner      | Entered Proximity Caves
 5480 | -5/Proximity Caves | Learned Factory garrison access intel
 5642 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 5782 | -5/Proximity Caves | Discovered exit to Factory (range 19)
 5790 | -5/Proximity Caves | Learned Factory garrison access intel
 5801 | -5/Proximity Caves | Entered Factory
 5801 | -5/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 5802 | -5/Factory         | Identified exit to Factory
 5804 | -5/Factory         | Loaded intel: 4 garrison access locations
 5850 | -5/Factory         | Identified exit to DSF
 5930 | -5/Factory         | Spotted B-75 Beast
 5979 | -5/Factory         | Build established: Scout
 6912 | -5/Factory         | Entered another Factory area
 6912 | -4/Factory         | Evolved 2 slots: Utility x2
 6913 | -4/Factory         | Loaded intel: 4 garrison access locations
 6975 | -4/Factory         | Identified exit to DSF
 7043 | -4/Factory         | Identified exit to Upper Caves
 7043 | -4/Factory         | Identified exit to Armory
 7179 | -4/Factory         | Entered DSF
 7346 | -4/DSF             | Discovered new exit (range 19)
 7354 | -4/DSF             | Identified exit to Research
 7357 | -4/DSF             | Additional patrols routed to DSF
 7369 | -4/DSF             | Entered Research
 7369 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 7633 | -3/Research        | Spotted B-86 Titan
 7638 | -3/Research        | Found Prototype Processor
 7638 | -3/Research        | Identified Exp. Signal Interpreter
 7654 | -3/Research        | Discovered new exit (range 18)
 7661 | -3/Research        | Identified exit to Testing
 7664 | -3/Research        | Spotted B-86 Titan
 7686 | -3/Research        | Build established: Scavenger-Scout
 7697 | -3/Research        | Identified exit to Garrison
 7697 | -3/Research        | Entered Garrison
 7714 | -3/Garrison        | Spotted B-86 Titan
 7759 | -3/Garrison        | Discovered new exit (range 12)
 7762 | -3/Garrison        | Identified exit to Research
 7762 | -3/Garrison        | Entered Research
 7900 | -3/Research        | Identified exit to DSF
 7970 | -3/Research        | Entered DSF
 7973 | -3/DSF             | Discovered new exit (range 20)
 7982 | -3/DSF             | Additional patrols routed to DSF
 7988 | -3/DSF             | Identified exit to Research
 7988 | -3/DSF             | Entered Research
 7988 | -2/Research        | Evolved 2 slots: Power x1, Propulsion x1
 8052 | -2/Research        | Identified exit to Access
 8265 | -2/Research        | Spotted B-90 Cyclops
 8422 | -2/Research        | Spotted B-90 Cyclops
 8596 | -2/Research        | Entered Access
 8596 | -1/Access          | Evolved 2 slots: Utility x2
 8976 | -1/Access          | Identified exit to Surface
 8976 | -1/Access          | Adv. Hacking Suite fried by hacking feedback
 9013 | -1/Access          | Lost 11 parts (1p5n5u)
 9020 | -1/Access          | Spotted B-99 Colossus
 9029 | -1/Access          | Spotted B-99 Colossus
 9029 | -1/Access          | Spotted B-99 Colossus
 9060 | -1/Access          | Lost 3 parts (1p1n1w)
 9094 | ***                | Escaped!

 Last Messages 
---------------
09033_ Slug penetrates Wall.
09038_ Dropped Sml. Storage Unit.
09050_ O-24 Administrator: "IFF HANDSHAKE
  FAILED. SECURING TERMINAL."
09058_ System corrupted: Matter fused (-9).
09073_ Repair Station disabled.
09073_ Backup Plating VII tumbles out of repair
  station.
09075_ Backup Propulsion VII tumbles out of
  repair station.
09075_ ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal A012.
09078_ Acquired Backup Propulsion VII.
09079_ K-01 Serf collects debris. <x2>
09083_ Acquired Backup Plating VII.
09087_ Q<,,<C2O7PH3JPO2BIAAU=CFGW SQ
09092_ Connecting with Terminal...
>>Open(Door)
Sealed Barrier opened.
09093_ The Access Shell folds into the floor.

 Map 
-----
+----------------------------------------------------+
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| ???????????????????#          #?#   ## #####    ## |
| ???????????????????#          #?#   ## Y           |
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| ???????????????????#    "@    #?????#         #??? |
| ???????????????????#          #?????#      !! #??? |
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| ??????????                                         |
| ???????                                            |
| ????????########################################## |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           60
Coolant Potential          120
Energy Generation          35
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       210
ECM Strength               1
Armor Coverage             450
Evasion (%)                66
Targeting Accuracy         12
Offensive Hacking          44
Defensive Hacking          10

 Item Schematics 
-----------------
            Combat Drone Bay | -6/Data Miner | Free
   Lgt. Regenerative Plating | -6/Data Miner | Free
 Cld. Nuclear Pulse Thruster | -6/Data Miner | Free
              Exp. Heat Sink | -6/Data Miner | Free
          Imp. KE Penetrator | -6/Data Miner | Free
            Impulse Thruster | -6/Data Miner | Free
         Adv. Thermal Shield | -6/Data Miner | Free
                     Railgun | -6/Data Miner | Free
         Imp. Linear Gravjet | -6/Data Miner | Free
             Hardcell Cannon | -6/Data Miner | Free
              Antigrav Array | -6/Data Miner | Free
            Adv. Force Field | -6/Data Miner | Free
            Imp. VTOL Module | -4/Factory    | Scanalyzed

 Robot Schematics 
------------------
 M-22 Extractor | -6/Data Miner | Free
     S-27 Virus | -6/Data Miner | Free
  A-15 Conveyor | -6/Data Miner | Free
 B-48 Gladiator | -6/Data Miner | Free
 M-36 Artificer | -6/Data Miner | Free
 L-61 Swordsman | -6/Data Miner | Free
 A-27 Freighter | -6/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Slippery One
Speed Demon

 Challenges 
------------
None

 Game 
------
Seed              AmuletAssembledRouter
  Manual?         0
Play Time         03:09:19
  Cumulative      50.3 hours
  Start           2025.02.17 @ 22:06:44
  End             2025.02.18 @ 22:34:10
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          26
  Rogue           26
  Adventurer      0
  Explorer        0
Win Type          0
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             33
Gallery%          36
Achievement%      29
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Cog
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2215053a-7b9c-4211-a3c1-f0f8e6dc5ea9