Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.13 @ 19:15:34 Player: reason Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (261) 1305 Value Destroyed (13503) 13503 Prototype IDs (29) 580 Alien Tech Used (2) 400 Bonus (5752) 5752 TOTAL SCORE: 29040 Bonus ------- High Alert Combat Kills 2147 Follower Combat Kills 105 Used Core Reset Matrix 3000 Scanned by Researcher 500 Cogmind --------- Core Integrity 372/1600 Matter 300/300 Energy 100/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (17) ----- Improved Targeting Computer Experimental Target Analyzer Experimental Armor Integrity Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Medium Treads Centrium Heavy Treads Advanced Salvage Targeting Computer Peak State ------------ > --- POWER ------------ Reinforced Antimatter Reactor Improved Quantum Reactor > --- PROPULSION ------- Biometal Medium Treads Centrium Heavy Treads > --- UTILITY ---------- Experimental Heat Sink Medium Storage Unit Medium Storage Unit Medium Storage Unit Experimental Energy Well Enhanced Optical Array Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Experimental Target Analyzer Experimental Armor Integrity Analyzer Advanced Weapon Cycler Layered Medium Armor Plating Centrium Medium Armor Plating Centrium Heavy Armor Plating Advanced Component Analysis Suite > --- WEAPON ----------- Enhanced Quantum Rifle Heavy Proton Cannon Mini Smartbomb Launcher > --- INVENTORY -------- Particle Reactor Medium Treads Biometal Medium Treads Advanced Heavy Treads Experimental Cooling System Improved Stasis Canceller Heavy Armor Plating System Restoration Module Compact HERF Cannon Enhanced Nova Cannon Sigix Terminator [Rating: 173] Favorites ----------- Power Enhanced Fission Core Engine Ion Engine Power Core Enhanced Fission Core Reactor Graviton Reactor Propulsion Armored Medium Treads Treads Armored Medium Treads Utility Medium Storage Unit Device Quantum Capacitor Storage Medium Storage Unit Processor Improved Targeting Computer Protection Layered Light Armor Plating Weapon Mini Assault Cannon Energy Gun Arc Projector Energy Cannon Compact HERF Cannon Ballistic Gun Minigun Ballistic Cannon Mini Assault Cannon Launcher Mini Smartbomb Launcher Special Weapon Guided Remote Datajack Slashing Weapon Power Sword Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Res Tes Res Qua Acc Slots Evolved 18 | . . 2 . 2 2 2 2 2 . . 2 . 2 . 2 Power 1 | . . . . . . . . 1 . . . . . . . Propulsion 1 | . . . . . . . 1 . . . . . . . . Utility 15 | . . 1 . 2 2 2 1 1 . . 2 . 2 . 2 Weapon 1 | . . 1 . . . . . . . . . . . . . Parts Attached 247 | 5 8 10 1 26 17 14 35 17 1 6 6 33 19 14 35 Power 31 | 1 2 3 . 4 2 1 2 3 . . . 6 . 1 6 Engine 13 | 1 2 3 . 4 1 1 . 1 . . . . . . . Core 6 | . . . . . 1 . 2 1 . . . . . . 2 Reactor 12 | . . . . . . . . 1 . . . 6 . 1 4 Propulsion 35 | 2 1 2 . 5 1 3 9 1 1 . 1 3 1 2 3 Treads 35 | 2 1 2 . 5 1 3 9 1 1 . 1 3 1 2 3 Leg . | . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 114 | 1 2 2 . 8 4 8 18 8 . 4 5 14 16 8 16 Device 50 | . . 1 . 1 3 1 4 3 . 4 1 8 11 4 9 Storage 15 | 1 1 1 . 1 1 2 1 . . . 1 2 2 1 1 Processor 20 | . 1 . . 4 . 4 3 . . . 1 1 3 1 2 Hackware . | . . . . . . . . . . . . . . . . Protection 29 | . . . . 2 . 1 10 5 . . 2 3 . 2 4 Artifact . | . . . . . . . . . . . . . . . . Weapon 67 | 1 3 3 1 9 10 2 6 5 . 2 . 10 2 3 10 Energy Gun 19 | 1 . 1 1 2 5 . 1 1 . 1 . 3 . 1 2 Energy Cannon 22 | . . . . 1 . 1 3 3 . 1 . 6 2 1 4 Ballistic Gun 9 | . 2 1 . 5 1 . . . . . . . . . . Ballistic Cannon 5 | . . 1 . . 2 1 1 . . . . . . . . Launcher 7 | . 1 . . 1 2 . . . . . . . . 1 2 Special Weapon 2 | . . . . . . . . . . . . 1 . . 1 Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . 1 1 . . . . . . . Unidentified Prototypes 25 | . . . . 1 1 1 1 3 . . . 11 3 4 . Parts Lost 68 | . 1 1 . 4 4 3 3 1 . 3 . 6 3 3 36 Power 8 | . . . . . 1 . 1 . . . . . . 1 5 Propulsion 5 | . . . . . . 1 . . . . . . . . 4 Utility 26 | . . . . . 1 1 1 . . 1 . 2 1 . 19 Weapon 29 | . 1 1 . 4 2 1 1 1 . 2 . 4 2 2 8 Highest Loss Streak 27 | . 1 1 . 1 3 2 1 1 . 2 . 4 3 1 27 Average Slot Usage (%) 91 | . 96 98 100 98 99 92 97 91 87 78 84 83 87 90 83 Engine 2 | . 14 11 11 9 2 6 . . . . . . . . . Core 2 | . . . . . 4 . 4 5 5 5 4 . . . . Reactor 3 | . . . . . . . . 1 5 5 4 8 8 7 5 Treads 13 | . 27 22 22 18 15 12 16 15 13 10 9 9 8 8 7 Device 9 | . . 3 . 3 12 2 3 11 15 15 14 18 16 14 12 Storage 15 | . 14 18 22 18 16 17 14 15 15 15 19 14 13 13 15 Processor 19 | . 13 11 11 20 23 29 25 12 10 10 14 13 23 26 23 Protection 5 | . . . . 3 . 1 12 13 10 10 8 3 4 6 7 Energy Gun 2 | . 4 4 11 3 4 1 1 5 . . 4 2 . . . Energy Cannon 3 | . . . . 3 . 2 4 5 5 5 4 4 7 7 5 Ballistic Gun 2 | . 15 5 . 14 8 . . . . . . . . . . Ballistic Cannon 3 | . . 10 11 3 7 16 6 1 . . . . . . . Launcher 1 | . 6 11 11 1 1 . . . . . . . . 2 3 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 132 | 9 17 30 28 37 46 62 73 94 90 91 99 118 119 120 132 Greatest Support 115 | 40 40 40 40 42 40 50 84 84 97 97 100 105 105 115 115 Greatest Overweight (x) 6 | . . . . . 1 2 1 1 1 . . 1 1 1 6 Average Overweight (x) . | . . . . . . 1 . . . . . . . . . Largest Inventory Capacity 16 | 6 8 12 12 12 12 12 16 16 16 16 16 16 16 16 16 Average Capacity 13 | 5 7 10 12 12 12 12 14 16 16 16 16 16 16 16 15 Most Carried 16 | 4 8 12 12 12 12 12 16 16 16 16 16 16 16 16 16 Average Carried 13 | 2 7 10 11 11 10 11 13 15 15 14 14 15 15 15 11 Final Capacity 16 | 6 8 12 12 12 12 12 16 16 16 16 16 16 16 16 4 Final Carried 16 | 4 8 12 12 12 11 12 16 16 16 14 16 16 16 15 4 Class Distribution -------------------- 42% | Mutant 33% | Scavenger-Mutant 8% | Gunner 6% | Skirmisher 5% | Tank 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Tank | -8/Materials Skirmisher | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Scavenger-Mutant | -3/Research Scavenger-Mutant | -3/Testing Scavenger-Mutant | -2/Research Scavenger-Mutant | -2/Quarantine Scavenger-Mutant | -1/Access Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ----------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Res Tes Res Qua Acc Matter Collected 5476 | 233 131 340 38 769 749 363 696 415 10 108 70 375 190 267 722 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 12296 | . 487 536 86 1165 682 399 721 511 . 395 369 2505 773 778 2889 Parts 595 | . 31 37 9 74 44 22 28 27 . 17 9 112 36 46 103 Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed 3 | . . 1 . 2 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . . . . 5 . . . . . Prevented 12 | . . . . . . . . . . 12 . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Res Tes Res Qua Acc Combat Hostiles Destroyed 223 | . 13 14 3 29 17 12 16 7 . 8 4 30 11 13 46 Melee 1 | . . . . . . . . . . 1 . . . . . Guns 43 | . 8 7 . 17 8 1 . 1 . . . . . . 1 Cannons 113 | . . 4 . 8 9 11 14 3 . 5 1 14 8 8 28 AOE 29 | . 5 3 3 4 . . . 1 . . . . . 3 10 Classes Destroyed 16 | . 3 4 . 4 1 . . . . . . 1 1 1 1 Worker 12 | . . 1 . 2 1 . 1 2 . . . . 2 1 2 Builder 5 | . . 1 . . 1 1 . . . . . 1 1 . . Recycler 4 | . . 1 . 1 . . . . . . . 1 . . 1 Operator 2 | . . . . 1 1 . . . . . . . . . . Watcher 12 | . 1 . . 2 1 2 . 2 . . . 1 2 . 1 Swarmer 54 | . 3 3 . 10 7 4 5 . . 5 . 4 . 5 8 Grunt 84 | . 10 9 3 9 7 3 4 . . 3 3 11 . 4 18 Brawler 3 | . . . . 1 . . . . . . . . . . 2 Duelist 4 | . . . . 1 . 1 . . . . . . . . 2 Protector 1 | . . . . . . . . . . . . . . . 1 Researcher 3 | . . . . . . . . . . . . 2 . 1 . Sentry 22 | . . 2 . 7 1 . 2 1 . . 1 2 1 . 5 Hunter 23 | . . . . 1 . . 3 4 . . . 8 2 . 5 Programmer 27 | . . . . . 2 4 2 2 . . . 4 6 2 5 Q-Series 3 | . . . . . . . . . . . . . 2 1 . Alpha 7 1 | . . . . . . . . . . . . . . 1 . Protovariant P 1 | . . . . . . . . . . . . 1 . . . Best Kill Streak 14 | . 5 6 3 9 4 4 5 5 . 8 3 7 4 6 14 Combat Bots Only 13 | . 5 5 3 9 4 4 5 2 . 8 3 5 2 5 13 Max Kills in Single Turn 4 | . 2 2 3 2 2 2 2 4 . 1 1 1 2 1 3 Gunslinging 1 | . . . . 1 1 . . . . . . . . . . Exploded 3 | . 2 1 3 1 . . . 1 . . . . . 1 3 Melee 1 | . . . . . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Res Tes Res Qua Acc Damage Taken 20024 | . 360 454 12 1329 1144 574 1327 720 . 798 216 2991 1225 1616 7258 Core 2438 | . 33 73 . 212 102 81 155 19 . 99 . 175 158 103 1228 Absorbed by Shields . | . . . . . . . . . . . . . . . . Core Remaining (%) 84 | 100 86 . 81 61 85 90 84 . . 89 . 86 . 82 . Volleys Fired 823 | . 33 40 2 88 46 35 39 38 . 33 18 144 89 58 160 Largest 3 | . 2 2 3 3 3 3 3 3 . 1 1 2 1 1 2 Hottest 214 | . 60 91 105 144 159 159 203 203 . 110 110 207 113 113 214 Shots Fired 1188 | . 49 74 6 204 133 70 77 51 . 33 18 146 89 58 180 Gun 360 | . 48 34 2 151 68 8 8 20 . . . 3 . . 18 Cannon 787 | . . 36 2 48 65 62 69 31 . 33 18 143 86 49 145 Launcher 36 | . 1 4 2 5 . . . . . . . . . 9 15 Special 5 | . . . . . . . . . . . . . 3 . 2 Kinetic 428 | . 39 53 2 145 100 56 31 2 . . . . . . . Thermal 316 | . . 17 2 34 16 14 27 19 . . . 21 47 2 117 Explosive 35 | . 1 4 2 5 . . . . . . . . . 9 14 Electromagnetic 404 | . 9 . . 20 17 . 19 30 . 33 18 125 39 47 47 Robot Hit Streak 40 | . 15 7 2 14 8 7 12 6 . 3 12 13 28 15 40 Robot Miss Streak 6 | . 2 4 1 6 5 4 5 6 . 5 6 4 2 3 2 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 6 | . 1 . . 2 3 . . . . . . . . . . Max Gunslinging Chain 2 | . 1 . . 1 2 . . . . . . . . . . Capacitor 246 | . . . . . . . . 28 . 33 18 140 27 . . Shots Hit Robots 823 | . 38 46 2 133 73 44 61 29 2 16 14 96 80 40 149 Core Hits 429 | . 24 25 7 62 33 24 29 19 . 7 3 43 25 30 98 Critical Hits 64 | . . . . 1 9 1 5 1 . 2 1 2 12 8 22 Critical Kills 19 | . . . . . 4 . 2 1 . 1 . 1 2 1 7 Critical Parts Destroyed 39 | . . . . 1 5 1 3 . . 1 1 1 10 2 14 Melee Attacks 8 | . . . . . . . 5 . 2 1 . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 5 | . . . . . . . 5 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 33614 | . 488 1005 146 2975 1601 1417 1609 1392 . 569 483 3903 3863 2384 11779 Guns 3802 | . 344 357 10 1636 694 98 18 157 . . . 42 . . 446 Cannons 20891 | . . 349 . 760 907 1149 1591 654 . 567 483 3794 3595 1317 5725 Explosions 8851 | . 144 299 136 579 . 170 . 581 . . . . 268 1067 5607 Melee . | . . . . . . . . . . . . . . . . Ramming 70 | . . . . . . . . . . 2 . 67 . . 1 Kinetic 5092 | . 245 507 . 1727 1203 941 469 . . . . . . . . Thermal 13594 | . 88 199 10 444 187 306 785 493 . . . 761 2466 379 7476 Explosive 4955 | . 56 299 136 434 . . . 516 . . . . . 787 2727 Electromagnetic 9903 | . 99 . . 370 211 170 355 383 . 567 483 3075 1397 1218 1575 Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 19 | . . . . . 5 5 5 6 1 . . 19 3 16 11 Average Corruption 6 | . . . . . 4 2 3 2 1 . . 14 2 7 9 Corruption Purged 27 | . . . . . . . . 5 1 . . 16 2 2 1 Effects 220 | . . . . . 33 20 11 6 1 . . 88 4 16 41 Message Errors 36 | . . . . . 4 6 1 1 1 . . 13 . 4 6 Matter Fused 39 | . . . . . 9 4 4 1 . . . 10 1 5 5 Heat Flow Errors 18 | . . . . . 1 1 2 . . . . 11 . 1 2 Energy Discharges 24 | . . . . . 3 2 1 . . . . 12 2 3 1 Parts Rejected 2 | . . . . . 1 . . . . . . 1 . . . Data Loss (minor) 24 | . . . . . 5 7 2 1 . . . 4 1 . 4 Data Loss (major) 7 | . . . . . 4 . . . . . . 1 . . 2 Misfires 7 | . . . . . 1 . . 1 . . . 4 . . 1 Misdirections 14 | . . . . . . . . . . . . 11 . . 3 Targeting Errors 38 | . . . . . 5 . 1 2 . . . 16 . 3 11 Weapon Failures 11 | . . . . . . . . . . . . 5 . . 6 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 1251 | . 24 9 . 26 17 23 1 62 . 5 23 98 201 138 624 Projectiles 703 | . . 6 . 14 17 23 1 62 . 5 23 98 155 5 294 Explosions 548 | . 24 3 . 12 . . . . . . . . 46 133 330 Melee . | . . . . . . . . . . . . . . . . Knockbacks 17 | . . 1 . 1 7 7 1 . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic 16 | . . 1 . 1 6 7 1 . . . . . . . . Secondary 1 | . . . . . 1 . . . . . . . . . . Self-Inflicted Damage 326 | . 28 . . 39 . 38 . 43 . . . . . 99 79 Shots 8 | . 1 . . 1 . 2 . 1 . . . . . 2 1 Rammed 14 | . . . . . . . . . . 1 . 11 . . 2 Targets Rammed 15 | . . . . . . . . . . 2 . 11 . . 2 Kicked . | . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . 1 . . . . . Highest Temperature 681 | . 73 222 78 372 483 335 681 382 . 372 196 394 286 156 376 Average Temperature 113 | . 23 62 43 97 122 115 155 118 . 158 98 105 114 93 114 Received Heat Transfer 2448 | . 162 216 6 369 213 135 201 9 . 96 51 81 63 63 783 Effects 29 | . . . . 1 5 5 11 2 . 1 . 1 1 . 2 Shutdowns 6 | . . . . . 2 . 2 . . . . 1 . . 1 Energy Bleed 5 | . . . . . 1 . 2 1 . . . . 1 . . Interference 4 | . . . . . 1 3 . . . . . . . . . Matter Decay 7 | . . . . . 1 . 3 1 . 1 . . . . 1 Short Circuit 2 | . . . . . . . 2 . . . . . . . . Damage (minor) 5 | . . . . 1 . 2 2 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 35 | . . . . . . . 2 2 . 2 3 15 3 2 6 Combat Hostiles 35 | . . . . . . . 2 2 . 2 3 15 3 2 6 Parts Fried 87 | . . . . . 1 2 4 4 . 7 5 35 12 5 12 Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . . 1 . . 1 Combat Hostiles 2 | . . . . . . . . . . . . 1 . . 1 Parts Melted 24 | . 1 1 . 1 1 . 2 1 . . . 7 4 . 6 Heat Transferred 10240 | . 50 518 25 770 407 435 900 458 . . . 592 1815 274 3996 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . 1 . . 2 . . . 1 . . . . 1 2 . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Res Tes Res Qua Acc Peak Influence 1718 | . 261 513 191 601 529 404 179 312 . . 277 512 379 624 1718 Initial 288 | . . 83 121 74 231 218 . 85 . . 162 155 288 188 284 Average 273 | . 155 258 135 246 316 187 110 152 . . 210 273 258 270 975 Maximum Alert Level 5 | . 1 2 . 2 2 2 . 1 . . 1 2 1 2 5 Low Security (%) 45 | 100 83 42 100 48 3 38 100 78 . . 54 23 31 27 . Level 1 42 | . 16 40 . 33 72 60 . 21 . . 45 68 68 64 32 Level 2 7 | . . 17 . 18 23 . . . . . . 8 . 8 15 Level 3 . | . . . . . . . . . . . . . . . 3 Level 4 1 | . . . . . . . . . . . . . . . 24 Level 5 1 | . . . . . . . . . . . . . . . 23 High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 53 | . 2 2 . 5 6 4 3 3 . . . 9 4 3 12 Investigation 5 | . 1 . . . 2 . . . . . . . . . 2 Extermination 18 | . . . . . 2 3 2 1 . . . 2 3 2 3 Reinforcement 21 | . 1 2 . 2 2 1 1 2 . . . 5 1 1 3 Assault 1 | . . . . . . . . . . . . . . . 1 Garrison 8 | . . . . 3 . . . . . . . 2 . . 3 Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 5 | . . 1 . . . . 1 1 . . . . . . 2 Haulers Reinforced 2 | . . . . . . . . . . . . . . 1 1 Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Res Tes Res Qua Acc Distress Signals 13 | . . 2 . 7 2 1 . . . . . 1 . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 330 | . 14 24 5 46 26 24 25 12 . 14 5 42 17 21 55 Peak Tracking Total 10 | . 3 5 3 7 5 4 5 3 . 6 3 4 4 5 10 Tactical Retreats 15 | . 1 1 . 2 . 1 1 . . 4 . 3 . 1 1 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Res Tes Res Qua Acc Traps Triggered 18 | . . . . . 4 3 5 2 . . . 1 . 1 2 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 2 | . 1 . . 1 . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ---------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Res Tes Res Qua Acc Machines Disabled 35 | . . 1 . 1 8 5 3 4 . . . 2 1 4 6 Max in Single Turn 5 | . . 1 . 1 2 4 1 4 . . . 1 1 2 5 Garrison Access 1 | . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Res Tes Res Qua Acc Machines Accessed 36 | . 5 1 1 4 4 5 4 1 . . . 4 3 3 1 Terminals 24 | . 3 1 1 4 4 2 1 . . . . 2 2 3 1 Fabricators 1 | . . . . . . . 1 . . . . . . . . Repair Stations 5 | . 1 . . . . 2 1 . . . . 1 . . . Recycling Units 2 | . 1 . . . . 1 . . . . . . . . . Scanalyzers 4 | . . . . . . . 1 1 . . . 1 1 . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 79 | . 11 1 3 8 9 11 13 2 . . . 9 6 4 2 Successful 32 | . 6 1 1 2 2 4 7 . . . . 2 3 2 2 Failed 47 | . 5 . 2 6 7 7 6 2 . . . 7 3 2 . Catastrophic 7 | . . . . . 2 2 . . . . . 1 2 . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 42 | . 8 1 3 8 9 4 2 . . . . 2 3 2 . Terminals 48 | . 7 1 3 8 9 4 2 . . . . 5 3 4 2 Fabricators 2 | . . . . . . . 2 . . . . . . . . Repair Stations 16 | . 3 . . . . 4 7 . . . . 2 . . . Recycling Units 4 | . 1 . . . . 3 . . . . . . . . . Scanalyzers 9 | . . . . . . . 2 2 . . . 2 3 . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 6 | . . . . 1 . 1 . . . . . 1 . 1 2 Record 3 | . . . . . . . . . . . . 1 . . 2 Open Door 1 | . . . . . . . . . . . . . . 1 . Level Access Points 1 | . . . . 1 . . . . . . . . . . . Unreport Threat 1 | . . . . . . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . . . . . Build 1 | . . . . . . . 1 . . . . . . . . Repair Station Hacks 8 | . 2 . . . . 2 4 . . . . . . . . Scan Component 4 | . 1 . . . . 1 2 . . . . . . . . Repair 4 | . 1 . . . . 1 2 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 5 | . . . . . . . 2 . . . . 1 2 . . Insert Component 3 | . . . . . . . 1 . . . . 1 1 . . Analyze 2 | . . . . . . . 1 . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 12 | . 4 1 1 1 2 1 . . . . . . 1 1 . Terminals 11 | . 3 1 1 1 2 1 . . . . . . 1 1 . Track 1 | . 1 . . . . . . . . . . . . . . Botnet 10 | . 2 1 1 1 2 1 . . . . . . 1 1 . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 1 . . . . . . . . . . Used 2 | . . . . 1 1 . . . . . . . . . . Hacking Detections 27 | . 3 . 1 2 4 4 3 1 . . . 4 3 2 . Full Trace Events 1 | . . . . . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built 3 | . . . . . . . 3 . . . . . . . . Matter 285 | . . . . . . . 285 . . . . . . . . Time 152 | . . . . . . . 152 . . . . . . . . Total Robot Build Rating 15 | . . . . . . . 15 . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 1 . . . . . 1 . . Parts Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 4 | . 1 . . . . 1 2 . . . . . . . . Time 170 | . 26 . . . . 38 106 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . 1 . . . . 1 1 . . Part Schematics Acquired 2 | . . . . . . . 1 . . . . . 1 . . Parts Damaged 1 | . . . . . . . . . . . . . 1 . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------------ Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Res Tes Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . 2 . . . . . . . . Non-combat 2 | . . . . . . . 2 . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied 3 | . . . . . . . 3 . . . . . . . . find_chute 3 | . . . . . . . 3 . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . . . . . . . 2 Robots Rewired 2 | . . . . . . . . . . . . 1 1 . . Allies Hacked 2 | . . . . . . . . . . . . . 2 . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Res Tes Res Qua Acc Total Allies 5 | . . . . . . . 3 . . . . 1 1 . . Largest Group 3 | . . . . . . . 3 . . . . 1 1 . . Highest-Rated Group 87 | . . . . . . . 87 . . . . 47 64 . . Highest-Rated Ally 64 | . . . . . . . 29 . . . . 47 64 . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 17 | . . . . . . . 10 . . . . 5 2 . . Total Damage 366 | . . . . . . . 172 . . . . 99 95 . . Kills 2 | . . . . . . . 1 . . . . 1 . . . Allies Corrupted 1 | . . . . . . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Res Tes Res Qua Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Res Tes Res Qua Acc Turns Passed 14559 | 68 779 436 150 1285 1255 1602 1590 1246 1300 244 280 1377 1135 816 996 Spaces Moved 7065 | 40 399 171 89 575 586 749 776 627 728 113 141 688 575 411 397 Core 17 | 8 . . . . . . . . . . . . . . 9 Treads 7048 | 32 399 171 89 575 586 749 776 627 728 113 141 688 575 411 388 Legs . | . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 157 170 177 158 170 165 165 152 152 145 152 50 Average Speed 167 | 138 160 160 160 158 173 185 162 175 177 165 161 158 164 165 159 Slowest Speed 350 | 160 160 160 160 170 190 210 190 190 186 165 165 172 165 172 350 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 27 | 4 52 16 28 45 15 28 20 11 80 16 3 60 16 42 8 Regions Visited 15 Branch Regions 5 Pre-discovered Areas 1 | . 1 . . . . . . . . . . . . . . Known Exits Taken 7 | . 1 1 1 1 1 1 1 . . . . . . . . Unknown Exits Taken 8 | 1 . . . . . . . 1 1 1 1 1 1 1 . Scrap Searched 4 | . . . . . . . . . 4 . . . . . . Spaces Dug 7 | . . . 7 . . . . . . . . . . . . Terrain Destroyed 480 | . 14 18 14 47 7 10 3 27 . . . 3 15 82 240 Melee . | . . . . . . . . . . . . . . . . Projectile 29 | . . . . . 7 10 3 1 . . . 3 1 . 4 AOE 451 | . 14 18 14 47 . . . 26 . . . . 14 82 236 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Res Tes Res Qua Acc Total 9080 | 53 503 261 92 796 727 908 1014 762 736 168 198 967 734 518 643 Wait 451 | . 36 13 . 60 50 72 103 26 . 10 11 36 20 8 6 Move 7050 | 39 398 170 88 574 585 748 775 626 727 112 140 687 574 410 397 Hop . | . . . . . . . . . . . . . . . . Pick Up 291 | 9 18 17 1 28 17 24 41 27 3 3 12 30 19 14 28 Fast Attach . | . . . . . . . . . . . . . . . . Attach 126 | 5 4 2 1 7 7 8 18 7 1 3 3 15 8 8 29 Detach 2 | . . . . . . . . . . . . . . . 2 Swap 124 | . 4 8 . 19 10 6 18 10 . 3 3 19 11 7 6 Drop 185 | . 10 11 . 20 12 15 15 28 3 1 11 20 13 13 13 Fire 823 | . 33 40 2 88 46 35 39 38 . 33 18 144 89 58 160 Melee 8 | . . . . . . . 5 . 2 1 . . . . . Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush 15 | . . . . . . . . . . 2 . 11 . . 2 Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 5 | . . . . . . . . . . . . 5 . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -3/Testing -2/Research -2/Quarantine -1/Access History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 774 | -10/Materials | Discovered new exit (range 3) 822 | -10/Materials | Repaired Lgt. Treads 847 | -10/Materials | Identified exit to Materials 848 | -10/Materials | Entered another Materials area 848 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1168 | -9/Materials | Discovered new exit (range 9) 1270 | -9/Materials | Identified exit to Mines 1284 | -9/Materials | Entered Mines 1399 | -9/Mines | Discovered new exit (range 6) 1432 | -9/Mines | Identified exit to Materials 1434 | -9/Mines | Entered Materials 1434 | -8/Materials | Evolved 2 slots: Utility x2 1585 | -8/Materials | Build established: Scavenger-Mutant 2078 | -8/Materials | Garrison activated, responded to threat 2405 | -8/Materials | Destroyed 9 combat bots 2592 | -8/Materials | Identified exit to Factory 2719 | -8/Materials | Entered Factory 2719 | -7/Factory | Evolved 2 slots: Utility x2 3022 | -7/Factory | Build established: Skirmisher 3704 | -7/Factory | Lost 3 parts (1p1u1w) 3890 | -7/Factory | Discovered new exit (range 11) 3963 | -7/Factory | Identified exit to Factory 3974 | -7/Factory | Entered another Factory area 3974 | -6/Factory | Evolved 2 slots: Utility x2 4039 | -6/Factory | Repaired Arm. Treads 4199 | -6/Factory | Build established: Gunner 4645 | -6/Factory | Build established: Mutant 5390 | -6/Factory | Discovered new exit (range 19) 5561 | -6/Factory | Identified exit to Factory 5576 | -6/Factory | Entered another Factory area 5576 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5909 | -5/Factory | Fabricated G-50 Soldier (x3) 5980 | -5/Factory | Repaired Med. Storage Unit 6155 | -5/Factory | Repaired Ion Burst Cannon 6592 | -5/Factory | Spotted B-75 Beast 7098 | -5/Factory | Discovered new exit (range 5) 7100 | -5/Factory | Build established: Tank 7129 | -5/Factory | Identified exit to Factory 7166 | -5/Factory | Entered another Factory area 7166 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 7443 | -4/Factory | Spotted B-86 Titan 7626 | -4/Factory | Found Quantum Capacitor 7710 | -4/Factory | Build established: Scavenger-Tank 8033 | -4/Factory | Found Prototype Device 8042 | -4/Factory | Identified EM Disruption Field 8051 | -4/Factory | Found EM Disruption Field 8243 | -4/Factory | Discovered new exit (range 13) 8401 | -4/Factory | Build established: Mutant 8412 | -4/Factory | Entered Upper Caves 8883 | -4/Upper Caves | Learned 4 Research zone layouts 9684 | -4/Upper Caves | Discovered new exit (range 6) 9712 | -4/Upper Caves | Entered another Upper Caves area 9818 | -4/Upper Caves | Destroyed 8 combat bots 9946 | -4/Upper Caves | Discovered new exit (range 5) 9956 | -4/Upper Caves | Entered Research 9956 | -3/Research | Evolved 2 slots: Utility x2 10136 | -3/Research | Discovered new exit (range 8) 10236 | -3/Research | Entered Testing 10236 | -3/Testing | Spotted PP-LQ21C8F8XV 10239 | -3/Testing | Scanned by Researcher 10251 | -3/Testing | Build established: Scavenger-Mutant 10271 | -3/Testing | System corruption reached 10% 10302 | -3/Testing | Destroyed PP-LQ21C8F8XV 10326 | -3/Testing | Lost 4 parts (1u3w) 10380 | -3/Testing | Found Prototype Special Weapon 10381 | -3/Testing | Identified Gui. Remote Datajack 10391 | -3/Testing | Found Prototype Processor 10590 | -3/Testing | Found Prototype Launcher 10817 | -3/Testing | Identified Mni. Smartbomb Launcher 10876 | -3/Testing | Spotted Striker 11238 | -3/Testing | Found Prototype Device 11243 | -3/Testing | Identified Exp. Thermal Defense Suite 11369 | -3/Testing | Found Prototype Protection 11370 | -3/Testing | Identified Centrium Heavy Armor Plating 11421 | -3/Testing | Garrison activated, responded to threat 11565 | -3/Testing | Discovered new exit (range 9) 11613 | -3/Testing | Entered Research 11613 | -2/Research | Evolved 2 slots: Utility x2 12134 | -2/Research | Identified Exp. Target Analyzer 12269 | -2/Research | Spotted B-90 Cyclops 12440 | -2/Research | Lost 3 parts (1u2w) 12467 | -2/Research | Found Prototype Processor 12731 | -2/Research | Discovered new exit (range 6) 12746 | -2/Research | Found Mni. Smartbomb Launcher 12748 | -2/Research | Entered Quarantine 12960 | -2/Quarantine | Spotted Alpha 7 13006 | -2/Quarantine | System corruption reached 10% 13012 | -2/Quarantine | Destroyed Alpha 7 13028 | -2/Quarantine | Found Prototype Energy Gun 13114 | -2/Quarantine | Identified Enh. Gamma Rifle 13119 | -2/Quarantine | Found Alien Artifact 13122 | -2/Quarantine | Identified Core Reset Matrix 13122 | -2/Quarantine | Used Core Reset Matrix 13126 | -2/Quarantine | Detected hypermatrix surge 13126 | -2/Quarantine | Sensed 16 artifacts in vicinity 13195 | -2/Quarantine | Found Sigix Terminator 13243 | -2/Quarantine | Identified Exp. Armor Integrity Analyzer 13473 | -2/Quarantine | Discovered new exit (range 18) 13564 | -2/Quarantine | Entered Access 13564 | -1/Access | Evolved 2 slots: Utility x2 14003 | -1/Access | Destroyed 13 combat bots 14011 | -1/Access | Lost 6 parts (1p1n3u1w) 14066 | -1/Access | System corruption reached 10% 14081 | -1/Access | Fired Sigix Terminator 14102 | -1/Access | Destroyed 8 combat bots 14444 | -1/Access | Destroyed 8 combat bots 14556 | -1/Access | Core integrity fell below 50% 14560 | -1/Access | Emitted hypermatrix ping 14560 | -1/Access | Self-destructed Last Messages --------------- 14555_ Penetrated by Slug. 14555_ Slug penetrates Wall. 14555_ Enh. Optical Array destroyed. 14556_ Dropped Med. Storage Unit. 14557_ Slug penetrates Wall. 14557_ Slug penetrates R-10 Processor. 14557_ Penetrated by Slug. 14557_ Exp. Energy Well destroyed. 14557_ Penetrated by Slug. 14557_ Imp. Targeting Computer destroyed. 14557_ Penetrated by Slug. 14559_ R-10 Processor inserts Hvy. Armor Plating into recycling unit. 14559_ Penetrated by Slug. 14559_ Q945-t suffers critical hit. 14559_ Penetrated by Slug. 14559_ Slug penetrates H-88 Terminator. 14559_ Penetrated by Slug. 14559_ Slug penetrates Wall. 14560_ Emitted hypermatrix ping. [Achievement: 20k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????? ???????????????????????? | | ??????????????????? ???????????????????????? | | ??????????????????# #??????????????????????? | | ??????????????????# #??????????????????????? | | ??????????????????# h #??????????????????????? | | ??????????????????# h + ?????????????????????? | | ??????????????????# # ?????????????????????? | | ??????????????????# # ?????????????????????? | | ??????????????????# # ?????????????????????? | | ??????????????????#u #??????????????????????? | | ??????????????????# #??????????????????????? | | ??????????????????# #??????????????????????? | | ??????????????????# #??????????????????????? | | ??????????????????# % #??????????????????????? | | ??????????????????# #??????????????????????? | | ??????????????????# ########???????????????? | | ??????????????????# % @ #????############ | | ??????????????????# #????# | | ??????????????????# #????# | | ??????????????????# #????# | | ??????????????????# R #????# | | ??????????????????# %ggg = #????# "" | | ??????????????????# %% % !!! #????#=!! 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"" #??# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 116 Coolant Potential 100 Energy Generation 53 Energy Capacity 1580 Matter Stores 300 Matter Capacity 500 Sight Range 22 Robot Scan Range 13 Terrain Scan Range 16 Terrain Scan Density 60 Armor Coverage 1050 Resistance: EX 50 Resistance: EM 50 Propulsion Shielding 66 Weapon Cycling 25 Evasion (%) 50 Targeting Accuracy 20 Melee Accuracy 8 Target Analysis 12 Armor Integrity Analysis 90 Recoil Reduction 3 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ G-50 Soldier | x3 | -5/Factory | Preloaded Alien Tech Used ----------------- Core Reset Matrix Sigix Terminator Achievements -------------- 20k Club A New Friend Alien Roots Alien Tech Hard Hitter Ooh, Shiny! Rockin' Loadout Challenges ------------ None Game ------ Seed BehemothCoreSpear Manual? 0 Play Time 03:35:32 Cumulative 39.0 hours Start 2021.05.13 @ 14:55:23 End 2021.05.13 @ 19:15:34 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 49 Rogue 49 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 41 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e12f2c2c-a711-4d99-8f82-5b58c385abc1