Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.03 @ 12:24:45 Player: Oozyorphan Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (100) 500 Value Destroyed (3314) 3314 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (283) 283 TOTAL SCORE: 7517 Bonus ------- High Alert Combat Kills 599 Follower Combat Kills 33 Friendly Fire -349 Cogmind --------- Core Integrity 0/850 Matter 86/300 Energy 100/100 System Corruption 1% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Large Matter Pod Advanced Targeting Computer Improved Recalibrator > --- WEAPON ----------- Plasma Cannon Heavy Ion Cannon Advanced Assault Cannon Mini Grenade Launcher > --- INVENTORY -------- Improved Deuterium Engine Improved Titanium Leg Focal Shield Pulse Rifle Thermic Laser Thermic Laser Gauss Rifle Flak Gun [Rating: 48] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Recalibrator Storage Large Storage Unit Processor Advanced Targeting Computer Protection Core Shielding Weapon Mini Grenade Launcher Energy Gun Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Slots Evolved 8 | . . . 2 . 2 2 2 Power 2 | . . . . . 1 . 1 Propulsion 2 | . . . 2 . . . . Utility 2 | . . . . . . 2 . Weapon 2 | . . . . . 1 . 1 Parts Attached 70 | 5 2 4 1 7 10 26 15 Power 16 | 1 . 1 . 3 3 6 2 Engine 14 | 1 . 1 . 3 3 4 2 Core 2 | . . . . . . 2 . Reactor . | . . . . . . . . Propulsion 21 | 2 . 1 1 4 1 8 4 Treads . | . . . . . . . . Leg 20 | 2 . 1 1 4 1 8 3 Wheel 1 | . . . . . . . 1 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 11 | 1 . 1 . . 2 5 2 Device 5 | . . . . . . 4 1 Storage 3 | 1 . . . . 1 . 1 Processor 1 | . . . . . . 1 . Hackware . | . . . . . . . . Protection 2 | . . 1 . . 1 . . Artifact . | . . . . . . . . Weapon 22 | 1 2 1 . . 4 7 7 Energy Gun 8 | 1 2 . . . 2 . 3 Energy Cannon 3 | . . . . . . 3 . Ballistic Gun 4 | . . . . . . 1 3 Ballistic Cannon 3 | . . . . . 1 1 1 Launcher 4 | . . 1 . . 1 2 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . Parts Lost 46 | . . . 3 1 1 17 24 Power 7 | . . . 1 . . 2 4 Propulsion 18 | . . . 2 1 1 8 6 Utility 7 | . . . . . . 3 4 Weapon 14 | . . . . . . 4 10 Highest Loss Streak 24 | . . . 2 1 1 4 24 To Critical Strikes 1 | . . . . 1 . . . Average Slot Usage (%) 89 | . 78 93 73 87 99 87 91 Engine 13 | . 14 14 10 11 18 10 18 Core 1 | . . . . . . 3 . Leg 26 | . 28 28 19 31 35 25 22 Device 5 | . . . . . . 11 6 Storage 9 | . 14 14 11 11 9 7 11 Processor 2 | . . . . . . 2 6 Protection 4 | . . 7 11 11 9 1 . Energy Gun 6 | . 21 26 11 11 6 2 1 Energy Cannon 5 | . . . . . . 8 10 Ballistic Cannon 2 | . . . . . 2 2 5 Launcher 7 | . . 1 11 11 17 6 5 Naked Turns . | . . . . . . . . Heaviest Build 76 | 9 12 15 15 17 47 58 76 Greatest Support 80 | 20 20 20 23 40 40 80 50 Greatest Overweight (x) 16 | 1 . . 1 1 1 16 3 Average Overweight (x) . | . . . . . . 1 1 Largest Inventory Capacity 15 | 8 8 8 8 8 15 15 15 Average Capacity 12 | 6 8 8 8 8 11 15 14 Most Carried 10 | 3 2 3 5 7 6 9 10 Average Carried 4 | 1 1 1 3 3 3 5 7 Final Capacity 15 | 8 8 8 8 8 15 15 5 Final Carried 9 | 2 1 2 4 4 5 9 . Class Distribution -------------------- 25% | Scavenger-Bomber 22% | Mutant 20% | Scavenger-Tank 9% | Tank 6% | Gunner 6% | Scavenger-Gunner 4% | Scavenger-Mutant 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Tank | -8/Materials Scavenger-Bomber | -7/Factory Scavenger-Bomber | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Matter Collected 1976 | 250 . 40 71 211 257 891 256 Remotely . | . . . . . . . . Salvage Created 2900 | . . 142 100 533 492 1132 501 Parts 177 | . . 4 3 39 30 63 38 Haulers Intercepted 1 | . . . . . 1 . . Recyclers Shooed 4 | . . . . 2 . 2 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Combat Hostiles Destroyed 66 | . . 5 4 13 12 23 9 Guns 13 | . . 5 . 1 1 4 2 Cannons 15 | . . . . . . 11 4 AOE 35 | . . . 4 12 11 6 2 Classes Destroyed 13 | . . 2 2 3 4 2 . Worker 10 | . . . . 1 2 5 2 Builder 10 | . . . . . 1 2 7 Tunneler 3 | . . . . . 1 1 1 Hauler 1 | . . . . . 1 . . Recycler 2 | . . . . 2 . . . Mechanic 1 | . . . . . . 1 . Watcher 5 | . . . . 1 2 2 . Swarmer 10 | . . 3 . 3 . 4 . Grunt 38 | . . 2 1 7 11 10 7 Brawler 4 | . . . 1 . . 2 1 Sentry 12 | . . . 2 3 2 5 . Hunter 2 | . . . . . 1 1 . Programmer 2 | . . . . . . 1 1 Best Kill Streak 12 | . . 3 3 6 6 12 10 Combat Bots Only 7 | . . 3 3 6 4 7 3 Max Kills in Single Turn 6 | . . 1 1 6 3 3 3 Gunslinging . | . . . . . . . . Exploded 6 | . . . 1 6 2 1 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Hostile Shots Fired 577 | . . 40 17 12 31 335 142 Missed 163 | . . 14 5 . 12 117 15 Damage Taken 5797 | . . 296 207 258 419 2319 2298 Core 1445 | . . 108 . 56 64 350 867 Absorbed by Shields 368 | . . . . . . 368 . Redirected to Shielding 21 | . . 1 . 13 7 . . Ignored by Resistances 125 | . . . . . . . 125 Core Remaining (%) 76 | 100 . 56 . 86 88 50 . Volleys Fired 185 | . 7 18 11 12 23 83 31 Largest 4 | . 2 2 2 2 3 3 4 Hottest 223 | . 90 100 83 83 135 189 223 Shots Fired 433 | . 9 36 22 24 53 189 100 Gun 179 | . 9 36 11 12 16 48 47 Cannon 165 | . . . . . 8 117 40 Launcher 89 | . . . 11 12 29 24 13 Special . | . . . . . . . . Kinetic 95 | . . . . . 8 50 37 Thermal 234 | . 9 36 11 12 1 115 50 Explosive 89 | . . . 11 12 29 24 13 Electromagnetic 15 | . . . . . 15 . . Robot Hit Streak 13 | . . 4 12 7 7 13 6 Robot Miss Streak 7 | . . 5 2 4 3 7 6 Penetration Max 1 | . . . . . . 1 1 Secondary Targets . | . . . . . . . . Shots Hit Robots 225 | . . 21 18 12 35 91 48 Core Hits 192 | . . 8 9 27 41 55 52 Critical Kills 3 | . . . . . . 2 1 Critical Parts Destroyed . | . . . . . . . . Critical Strikes 13 | . . 3 1 2 . 5 2 Burn 8 | . . 3 1 2 . 1 1 Meltdown 3 | . . . . . . 2 1 Blast 2 | . . . . . . 2 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9352 | . . 273 505 1081 2127 3208 2158 Guns 1594 | . . 273 111 74 184 477 475 Cannons 2440 | . . . . . 171 1763 506 Explosions 5240 | . . . 394 978 1772 948 1148 Melee . | . . . . . . . . Ramming 78 | . . . . 29 . 20 29 Kinetic 1237 | . . . . . 171 660 406 Thermal 2649 | . . 273 111 74 36 1580 575 Explosive 5204 | . . . 394 978 1736 948 1148 Electromagnetic 184 | . . . . . 184 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . . . . 2 1 Average Corruption 1 | . . . . . . 1 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 5 | . . . . . . 5 . Message Errors 1 | . . . . . . 1 . Energy Discharges 1 | . . . . . . 1 . Parts Fused 1 | . . . . . . 1 . Data Loss (minor) 1 | . . . . . . 1 . Data Loss (major) 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 81 | . . . . 38 2 34 7 Projectiles 12 | . . . . . . 12 . Explosions 69 | . . . . 38 2 22 7 Melee . | . . . . . . . . Knockbacks 4 | . . . . . 1 2 1 Impact . | . . . . . . . . Kinetic 4 | . . . . . 1 2 1 Secondary . | . . . . . . . . Self-Inflicted Damage 706 | . . . 26 100 116 253 211 Shots 23 | . . . 1 3 5 8 6 Rammed 1 | . . . . . . . 1 Targets Rammed 10 | . . . . 3 . 1 6 Kicked 9 | . . . . 3 . 1 5 Crushed . | . . . . . . . . Highest Temperature 813 | . 60 447 54 54 302 749 813 Average Temperature 207 | . 31 177 28 20 116 191 386 Received Heat Transfer 1593 | . . 168 60 51 153 606 555 Effects 116 | . . 2 . . 1 17 96 Shutdowns 34 | . . 2 . . . 10 22 Energy Bleed 10 | . . . . . 1 1 8 Interference 11 | . . . . . . 2 9 Matter Decay 12 | . . . . . . 2 10 Short Circuit 7 | . . . . . . . 7 Damage (minor) 10 | . . . . . . . 10 Damage (major) 30 | . . . . . . 1 29 Damage (core) 2 | . . . . . . 1 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 3 | . . . . . . 2 1 Combat Hostiles 3 | . . . . . . 2 1 Parts Melted 17 | . . 6 . 1 . 8 2 Heat Transferred 5913 | . . 1036 407 370 50 2806 1244 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . . 1 1 . Alert | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Peak Influence 835 | . . 135 196 723 822 835 535 Initial 396 | . . . 52 82 304 297 396 Average 455 | . . 81 102 451 530 629 420 Maximum Alert Level 3 | . . . . 3 3 3 2 Low Security (%) 20 | 100 100 100 100 16 . . . Level 1 14 | . . . . 29 22 1 41 Level 2 44 | . . . . 31 69 54 58 Level 3 20 | . . . . 22 8 43 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 18 | . . . . 1 2 8 7 Investigation 1 | . . . . 1 . . . Extermination 1 | . . . . . . 1 . Reinforcement 9 | . . . . . 2 3 4 Assault 2 | . . . . . . 1 1 Garrison 5 | . . . . . . 3 2 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 4 | . . . . . 1 1 2 Haulers Reinforced 3 | . . . . . . 1 2 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Distress Signals 7 | . . . . 1 2 2 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 89 | . . 5 4 10 17 32 21 Peak Tracking Total 7 | . . 2 3 3 4 5 7 Tactical Retreats 2 | . . . . . . 2 . Traps | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Traps Triggered 2 | . . . . 1 . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Machines Disabled 28 | . . 1 . 4 . 15 8 Max in Single Turn 5 | . . 1 . 1 . 5 3 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Machines Accessed 1 | . . . 1 . . . . Terminals 1 | . . . 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 1 | . . . 1 . . . . Successful 1 | . . . 1 . . . . Failed . | . . . . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 1 | . . . 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 1 | . . . 1 . . . . Record 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 1 | . . . 1 . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Total Allies 4 | . . . . 4 . . . Largest Group 4 | . . . . 4 4 . . Highest-Rated Group 32 | . . . . 32 32 . . Highest-Rated Ally 8 | . . . . 8 8 . . Total Orders . | . . . . . . . . Ally Attacks 27 | . . . . 13 14 . . Total Damage 128 | . . . . 96 32 . . Kills 3 | . . . . 2 1 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Turns Passed 3866 | 53 132 321 218 396 486 1566 694 Spaces Moved 1948 | 37 94 215 136 256 271 657 282 Core 20 | 6 . . . . . 12 2 Treads . | . . . . . . . . Legs 1926 | 31 94 215 136 256 271 645 278 Wheels 2 | . . . . . . . 2 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 130 95 Average Speed 159 | 114 120 120 133 132 144 188 191 Slowest Speed 850 | 120 120 120 190 190 190 850 270 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 25 | 3 16 55 18 46 39 20 9 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 4 | . . . . . . 4 . Terrain Destroyed 697 | . . . 56 136 237 214 54 Melee . | . . . . . . . . Projectile 11 | . . . . . 1 6 4 AOE 686 | . . . 56 136 236 208 50 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Total 2340 | 48 104 243 150 288 324 820 363 Wait 28 | . . . . . . 8 20 Move 1941 | 36 93 214 135 255 270 656 282 Hop . | . . . . . . . . Pick Up 73 | 7 1 4 3 8 12 32 6 Fast Attach . | . . . . . . . . Attach 67 | 5 2 4 1 6 10 24 15 Detach 2 | . . 1 . . 1 . . Swap 3 | . . . . 1 . 2 . Drop 26 | . 1 2 . 3 8 9 3 Fire 185 | . 7 18 11 12 23 83 31 Melee . | . . . . . . . . Ram 1 | . . . . . . . 1 Kick 9 | . . . . 3 . 1 5 Crush . | . . . . . . . . Escape Stasis 5 | . . . . . . 5 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 54 | -11/Scrapyard | Entered Materials 159 | -10/Materials | Discovered new exit (range 8) 186 | -10/Materials | Entered Mines 305 | -10/Mines | Build established: Mutant 472 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 492 | -10/Mines | Discovered new exit (range 13) 496 | -10/Mines | Learned location of Storage (-9) 507 | -10/Mines | Entered Materials 507 | -9/Materials | Evolved 2 slots: Propulsion x2 508 | -9/Materials | Identified exit to Storage 725 | -9/Materials | Entered Storage 802 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1116 | -9/Storage | Discovered new exit (range 5) 1121 | -9/Storage | Entered Materials 1121 | -8/Materials | Accompanied by 4 allies 1121 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1351 | -8/Materials | Lost 4 allies 1414 | -8/Materials | Build established: Scavenger-Tank 1575 | -8/Materials | Discovered new exit (range 16) 1607 | -8/Materials | Entered Factory 1607 | -7/Factory | Evolved 2 slots: Utility x2 2057 | -7/Factory | Lost 3 parts (2n1u) 2202 | -7/Factory | Build established: Tank 2251 | -7/Factory | Garrison activated, responded to threat 2305 | -7/Factory | Lost 3 parts (1u2w) 2407 | -7/Factory | First assault squad dispatched 2433 | -7/Factory | Lost 3 parts (1p2w) 2553 | -7/Factory | Destroyed 7 combat bots 2562 | -7/Factory | Lost 4 parts (4n) 3043 | -7/Factory | Build established: Scavenger-Bomber 3144 | -7/Factory | Discovered new exit (range 15) 3173 | -7/Factory | Entered another Factory area 3173 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 3523 | -6/Factory | First assault squad dispatched 3735 | -6/Factory | Garrison activated, responded to threat 3850 | -6/Factory | Core integrity fell below 50% 3861 | -6/Factory | Core integrity fell below 20% 3867 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Gauss Rifle destroyed. Broken Focal Shield destroyed. Adv. Targeting Computer broken. Overheating: Short circuit. Slug penetrates Wall. Pulse Rifle broken. Overheating: Short circuit. U-05 Engineer forms the Earth. Slammed into G-67 Veteran. Acquired 52 matter. Wheel destroyed. Broken Pulse Rifle destroyed. Critical hit (Burn: +37). Overheating: Energy bleed (-10). R-10 Processor collects Terrain Scan Processor. Slug penetrates Wall. R-10 Processor collects Lgt. Angular Momentum Engine. Slug penetrates Wall. R-10 Processor collects Carbon-fiber Leg. Map ----- +----------------------------------------------------+ | """ """ # # "" """ ##?????????? | | " "" "" # + "" "" #??????????? | | " "" "" # # #??????????? | | # # "" """ #??????????? | | " """ """ + + "" """ #??????????? | | """ """ # ##### " " """ +??????????? | | " """ """ # ## ## """ """ #??????????? | | " "" "" # #### #??????????? | | " "" "" ##/#######??#T """ """ ###??????????? | | ? ???????##### """ """ #????????????? | | ????????? 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"""""" #!#! ##?????? #????????????? | | ????????# # #####?????? #????????????? | | ????????# # #==# #????? ?????????????? | | ?????????####+#+####### #@ #=#????? ?????????????? | | ????????????# |%hgg# ##???????????????????? | | ????????????# #####g#R###????????????????????? | | ????????????# ? ???# #g####?????????????????????? | | ??????????????? ????###+###??????????????????????? | | ?????????????? ???? = % #?????????????????????? | | ????????????? ????#% #?????????????????????? | | ????????????#?????#* #?????????????????????? | | ??????????????????#= " * ?????????????????????? | | ??????????????????# ! %!##????????????????????? | | ??????????????????# "+?????????????????????? | | ??????????????????+ " " %#????????????????????? | | ????????????????? # """" ##????????????????????? | | ????????????????? # #?????????????????????? | | ???????????????? ?##########?????????????????????? | | ??????????????? ????????? ?????????????????????? | | ?????????????????????????? ?????????????????????? | | ??????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 38 Energy Capacity 670 Matter Stores 300 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: EM 15 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dramatic Entrance Quick And Dirty Significant Disruption Challenges ------------ None Game ------ Seed DeuteriumWardroneSystem Manual? 0 Play Time 00:31:43 Cumulative 3.3 hours Start 2024.07.03 @ 10:56:39 End 2024.07.03 @ 12:24:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 13 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 57e454f1-3b54-4875-8ff7-5536b682cf83