Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.09 @ 17:18:41

Player: Demise

Result: Destroyed by 8R-AWN with 8R-AWN's Boregun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (92)      460
Value Destroyed (1595)     1595
Prototype IDs (28)         560
Alien Tech Used (0)        0
Bonus (-259)               -259
              TOTAL SCORE: 3856

 Bonus
-------
Follower Combat Kills      60
Aligned with FarCom        300
Friendly Fire              -619

 Cogmind 
---------
Core Integrity             0/400
Matter                     17/300
Energy                     280/280
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (210) Ox2
Location                   -9/Exiles

 Parts 
-------
>          --- POWER (1) --------
     Heavy Ion Engine
>          --- PROPULSION (2) ---
   Armored Treads
   Armored Treads
>          --- UTILITY (4) ------
           Humpback
>          --- WEAPON (2) -------
  Improved Assault Rifle
  Improved Assault Rifle
>          --- INVENTORY (24) ---
     Light Angular Momentum Engine
  Improved Assault Rifle
           Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
          Heavy Ion Engine
>               --- PROPULSION -------
        Armored Treads
        Armored Treads
>               --- UTILITY ----------
          Large Storage Unit
          Large Storage Unit
          Large Storage Unit
  High-capacity Storage Unit
>               --- WEAPON -----------
          Light Assault Rifle
       Improved Assault Rifle
>               --- INVENTORY --------
          Light Angular Momentum Engine
                Fission Core
        Armored Treads
        Armored Treads
                Cooling System
         Medium Storage Unit
                Humpback
                Humpback
         Medium Battery
  High-capacity Matter Pod
   Experimental Sensor Array
       Improved Terrain Scanner
                Modified TNC
          Light Armor Plating
                Hacking Suite
                Trap Reconfigurator
       Improved Assault Rifle
       Improved Assault Rifle
       Improved Assault Rifle
       Improved Assault Rifle
                XL Autogun Array
                EMP Blaster
                Grenade Launcher
                Datajack
                Mining Laser
[Rating: 27]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Seismic Analyzer
  Protection               Light Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Slots Evolved              2    | .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             74   | 3   19  7   31  4   10  
  Power                    7    | .   2   3   2   .   .   
    Engine                 6    | .   2   2   2   .   .   
    Core                   1    | .   .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               17   | 2   4   3   8   .   .   
    Treads                 15   | 2   3   2   8   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  2    | .   1   1   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  22   | 1   4   .   11  1   5   
    Device                 4    | .   .   .   2   1   1   
    Storage                11   | 1   4   .   3   .   3   
    Processor              1    | .   .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             6    | .   .   .   5   .   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   28   | .   9   1   10  3   5   
    Energy Gun             8    | .   5   .   3   .   .   
    Energy Cannon          2    | .   .   .   2   .   .   
    Ballistic Gun          13   | .   3   .   4   2   4   
    Ballistic Cannon       1    | .   .   1   .   .   .   
    Launcher               3    | .   1   .   .   1   1   
    Special Weapon         1    | .   .   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 15   | .   6   1   3   2   3   
  Power                    2    | .   2   .   .   .   .   
  Propulsion               2    | .   2   .   .   .   .   
  Utility                  4    | .   .   .   1   1   2   
  Weapon                   7    | .   2   1   2   1   1   
  Highest Loss Streak      4    | .   4   1   1   2   2   
Average Slot Usage (%)     98   | .   98  99  99  98  94  
  Engine                   11   | .   13  7   11  11  11  
  Treads                   22   | .   25  12  22  22  22  
  Wheel                    1    | .   1   15  .   .   .   
  Device                   4    | .   .   .   10  10  1   
  Storage                  27   | .   28  28  22  22  35  
  Protection               4    | .   .   .   10  11  1   
  Energy Gun               7    | .   15  3   7   .   .   
  Ballistic Gun            14   | .   11  14  10  21  21  
  Ballistic Cannon         1    | .   .   10  1   .   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             99   | 17  42  43  66  66  99  
  Greatest Support         40   | 40  40  40  40  40  40  
  Greatest Overweight (x)  2    | .   2   2   1   1   2   
  Average Overweight (x)   1    | .   .   1   1   1   1   
Largest Inventory Capacity 30   | 8   16  16  18  18  30  
  Average Capacity         17   | 7   14  16  17  18  28  
  Most Carried             30   | 8   16  16  18  18  30  
  Average Carried          16   | 7   13  15  16  17  19  
  Final Capacity           24   | 8   16  16  18  18  24  
  Final Carried            18   | 8   16  16  17  18  3   

 Class Distribution 
--------------------
 65% | Mutant
 17% | Scavenger-Mutant
 16% | Hauler-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
    Hauler-Mutant | -9/Exiles

 Resources                      | -11  -10  -10  -9   -9   -9   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  
Matter Collected           1773 | 257  645  162  589  110  10   
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            2422 | 187  618  249  1263 67   38   
  Parts                    171  | 21   60   16   61   13   .    
Haulers Intercepted        6    | .    2    .    4    .    .    
Recyclers Shooed           1    | .    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Combat Hostiles Destroyed  59   | .   19  9   25  4   2   
  Guns                     37   | .   12  7   16  2   .   
  Cannons                  8    | .   .   2   6   .   .   
  AOE                      14   | .   7   .   3   2   2   
Classes Destroyed          12   | 3   6   1   2   .   .   
  Worker                   6    | 2   2   .   1   1   .   
  Builder                  3    | .   1   .   1   1   .   
  Tunneler                 5    | 5   .   .   .   .   .   
  Hauler                   6    | .   2   .   4   .   .   
  Recycler                 2    | 1   .   1   .   .   .   
  Operator                 3    | .   3   .   .   .   .   
  Watcher                  4    | .   3   .   1   .   .   
  Swarmer                  28   | .   14  6   4   4   .   
  Grunt                    23   | .   5   2   16  .   .   
  Duelist                  2    | .   .   .   2   .   .   
  Sentry                   3    | .   .   .   3   .   .   
  Assembled                7    | .   .   1   .   .   6   
Best Kill Streak           6    | 4   6   3   6   4   2   
  Combat Bots Only         6    | .   5   3   6   4   2   
Max Kills in Single Turn   4    | 1   3   1   2   2   4   
  Gunslinging              1    | .   1   .   .   .   .   
  Exploded                 2    | .   2   .   1   2   2   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  
Damage Taken               4272 | .    927  496  1732 69   1048 
  Core                     618  | .    127  88   187  18   198  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         57   | 100  .    14   .    .    .    
Volleys Fired              234  | 11   54   31   95   7    36   
  Largest                  2    | 2    2    2    2    2    2    
  Hottest                  105  | 70   80   60   105  53   46   
Shots Fired                449  | 22   105  60   180  12   70   
  Gun                      391  | 22   102  44   144  11   68   
  Cannon                   51   | .    .    16   35   .    .    
  Launcher                 6    | .    3    .    .    1    2    
  Special                  1    | .    .    .    1    .    .    
  Kinetic                  287  | 11   43   47   107  11   68   
  Thermal                  99   | 11   30   13   45   .    .    
  Explosive                6    | .    3    .    .    1    2    
  Electromagnetic          57   | .    29   .    28   .    .    
  Robot Hit Streak         13   | 6    8    5    13   7    12   
  Robot Miss Streak        6    | 5    6    5    2    1    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        13   | .    6    2    5    .    .    
    Max Gunslinging Chain  1    | .    1    1    1    .    .    
Shots Hit Robots           309  | 9    59   32   146  8    55   
  Core Hits                147  | 9    38   19   49   8    24   
  Critical Hits            1    | .    .    .    .    .    1    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           5788 | 120  1382 383  2620 200  1083 
  Guns                     3907 | 120  786  231  1890 109  771  
  Cannons                  615  | .    .    152  463  .    .    
  Explosions               1234 | .    596  .    267  91   280  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  32   | .    .    .    .    .    32   
  Kinetic                  2919 | 57   310  299  1373 109  771  
  Thermal                  1346 | 63   377  84   822  .    .    
  Explosive                759  | .    388  .    .    91   280  
  Electromagnetic          732  | .    307  .    425  .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            98   | .    98   .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               98   | .    98   .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 7    | .    .    3    2    .    2    
  Impact                   2    | .    .    .    .    .    2    
  Kinetic                  5    | .    .    3    2    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      297  | .    146  .    119  32   .    
  Shots                    8    | .    3    .    4    1    .    
  Rammed                   5    | .    .    .    .    .    5    
Targets Rammed             5    | .    .    .    .    .    5    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        156  | 47   156  60   24   4    .    
  Average Temperature      27   | 21   38   26   8    3    .    
  Received Heat Transfer   969  | .    138  111  720  .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              5    | .    .    .    5    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             3    | .    .    1    2    .    .    
  Heat Transferred         2723 | 185  866  175  1497 .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      7    | .    2    .    5    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Peak Influence             338  | 40  197 232 338 212 .   
  Initial                  127  | .   26  35  12  127 .   
  Average                  99   | 21  73  109 156 71  .   
Maximum Alert Level        1    | .   .   1   1   1   .   
  Low Security (%)         88   | 100 100 90  71  85  .   
  Level 1                  11   | .   .   9   28  14  .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          2    | .   2   .   .   .   .   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   2   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Scr Mat Min Mat Min Exi 
Distress Signals           3    | .   3   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              90   | .   33  11  36  4   6   
  Peak Tracking Total      6    | .   6   3   4   4   6   
  Tactical Retreats        7    | .   1   1   3   .   2   

 Traps                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  
----------                 Run  | Scr Mat Min Mat Min Exi 
Machines Disabled          9    | .   2   .   3   1   3   
  Max in Single Turn       2    | .   1   .   2   1   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Scr Mat Min Mat Min Exi 
Machines Accessed          18   | .   9   1   6   .   2   
  Terminals                11   | .   6   1   4   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   
  Recycling Units          4    | .   2   .   2   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                61   | .   36  5   18  .   2   
  Successful               37   | .   21  3   11  .   2   
  Failed                   23   | .   14  2   7   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   
  Manual                   31   | .   20  3   7   .   1   
  Terminals                42   | .   25  5   12  .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          8    | .   8   .   .   .   .   
  Recycling Units          9    | .   3   .   6   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             15   | .   6   3   4   .   2   
  Record                   1    | .   .   .   .   .   1   
  Part Schematic           1    | .   .   1   .   .   .   
  Robot Analysis           2    | .   1   1   .   .   .   
  Prototype ID Bank        2    | .   2   .   .   .   .   
  Branch Access Points     2    | .   1   .   1   .   .   
  Locate Traps             4    | .   2   .   2   .   .   
  Registered Components    1    | .   .   .   1   .   .   
  Zone Layout              1    | .   .   1   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       6    | .   6   .   .   .   .   
  Scan Component           3    | .   3   .   .   .   .   
  Repair                   3    | .   3   .   .   .   .   
Recycling Unit Hacks       5    | .   3   .   2   .   .   
  Report Inventory         4    | .   2   .   2   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         11   | .   6   .   5   .   .   
  Terminals                11   | .   6   .   5   .   .   
    Assimilate             1    | .   1   .   .   .   .   
    Botnet                 7    | .   3   .   4   .   .   
    Operators              3    | .   2   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         12   | .   6   1   5   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             3    | .   3   .   .   .   .   
  Time                     78   | .   78  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     9    | .   9   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  
------------               Run  | Scr Mat Min Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  
--------                   Run  | Scr Mat Min Mat Min Exi 
Total Allies               4    | .   1   .   .   3   .   
  Largest Group            3    | .   1   1   .   3   3   
  Highest-Rated Group      40   | .   10  10  .   40  40  
  Highest-Rated Ally       16   | .   10  10  .   16  16  
Total Orders               6    | .   2   .   .   2   2   
  STAY                     3    | .   1   .   .   1   1   
  FOLLOW                   3    | .   1   .   .   1   1   
Ally Attacks               16   | .   .   .   .   10  6   
  Total Damage             135  | .   .   .   .   130 5   
  Kills                    2    | .   .   .   .   2   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Robot Analysis Total       2    | .   1   1   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  
Turns Passed               6710 | 121  2301 616  1529 989  1154 
Spaces Moved               3169 | 49   1126 389  628  499  478  
  Core                     .    | .    .    .    .    .    .    
  Treads                   2633 | 34   916  78   628  499  478  
  Legs                     15   | 15   .    .    .    .    .    
  Wheels                   521  | .    210  311  .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            110  | 120  120  110  180  190  190  
  Average Speed            172  | 147  160  127  180  190  209  
  Slowest Speed            210  | 160  180  200  190  190  210  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       60   | 3    99   57   52   85   67   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    .    .    1    1    
  Known Exits Taken        2    | .    1    .    1    .    .    
  Unknown Exits Taken      3    | 1    .    1    .    1    .    
Scrap Searched             1    | .    .    .    .    1    .    
Spaces Dug                 1    | .    .    .    1    .    .    
Terrain Destroyed          64   | .    39   .    13   6    6    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               1    | .    .    .    1    .    .    
  AOE                      63   | .    39   .    12   6    6    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  
Total                      4016 | 82   1520 460  857  528  569  
  Wait                     381  | 6    278  22   59   14   2    
  Move                     3164 | 48   1125 388  627  498  478  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  63   | 8    24   3    14   4    10   
  Fast Attach              19   | 1    7    5    5    .    1    
  Attach                   19   | 2    4    1    6    2    4    
  Detach                   4    | .    .    1    1    .    2    
  Swap                     36   | .    8    1    20   2    5    
  Drop                     91   | 6    20   8    30   1    26   
  Fire                     234  | 11   54   31   95   7    36   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    5    | .    .    .    .    .    5    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines
-9/Materials (discovered 4 exits: [*Mat x2] / *Min / Sto)
-9/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-9/Exiles (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 3)
  122 | -11/Scrapyard | Entered Materials
  312 | -10/Materials | Build established: Mutant
  354 | -10/Materials | Repaired Lgt. Treads
  381 | -10/Materials | Repaired Med. Laser
  409 | -10/Materials | Repaired Lgt. Treads
  425 | -10/Materials | Discovered new exit (range 16)
  508 | -10/Materials | Discovered new exit (range 10)
 1127 | -10/Materials | Central database locked down
 1401 | -10/Materials | Discovered new exit (range 14)
 1695 | -10/Materials | Discovered new exit (range 10)
 2049 | -10/Materials | Identified exit to Mines
 2109 | -10/Materials | Core integrity fell below 50%
 2134 | -10/Materials | Discovered new exit (range 15)
 2148 | -10/Materials | Lost 4 parts (1p2n1w)
 2423 | -10/Materials | Entered Mines
 2423 | -10/Mines     | Accompanied by 1 ally
 2623 | -10/Mines     | Discovered new exit (range 9)
 2791 | -10/Mines     | Assembled infested the area
 2796 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 2866 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
 3022 | -10/Mines     | Core integrity fell below 20%
 3039 | -10/Mines     | Entered Materials
 3039 | -9/Materials  | Evolved 2 slots: Utility x2
 3357 | -9/Materials  | Build established: Scavenger-Mutant
 3597 | -9/Materials  | Discovered new exit (range 3)
 4211 | -9/Materials  | Discovered new exit (range 15)
 4484 | -9/Materials  | Identified exit to Mines
 4484 | -9/Materials  | Identified exit to Storage
 4535 | -9/Materials  | Build established: Mutant
 4568 | -9/Materials  | Entered Mines
 4575 | -9/Mines      | Met a Derelict bent on vengeance
 4691 | -9/Mines      | Discovered new exit (range 7)
 4823 | -9/Mines      | Core integrity fell below 50%
 4958 | -9/Mines      | Discovered new exit (range 9)
 4983 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 5023 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 5023 | -9/Mines      | Discovered new exit (range 5)
 5207 | -9/Mines      | Learned 4 Materials zone layouts
 5215 | -9/Mines      | Learned 8 Materials zone layouts
 5221 | -9/Mines      | Learned location of Storage (-9)
 5402 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 5406 | -9/Mines      | Found Prototype Device
 5557 | -9/Mines      | Entered Exiles
 5557 | -9/Exiles     | Accompanied by 3 allies
 5586 | -9/Exiles     | Discovered new exit (range 15)
 5641 | -9/Exiles     | Met 8R-AWN
 5698 | -9/Exiles     | Met EX-HEX
 5815 | -9/Exiles     | Met EX-DEC
 5849 | -9/Exiles     | Learned location of Zion (-6)
 5897 | -9/Exiles     | Build established: Hauler-Mutant
 6017 | -9/Exiles     | Met EX-BIN
 6046 | -9/Exiles     | Aligned with FarCom system
 6048 | -9/Exiles     | Given EX-Vault access code
 6097 | -9/Exiles     | Opened EX-Vault
 6109 | -9/Exiles     | Found Trap Reconfigurator
 6114 | -9/Exiles     | Found XL Autogun Array
 6118 | -9/Exiles     | Found Modified TNC
 6163 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 6555 | -9/Exiles     | Attacked by the Exiles
 6676 | -9/Exiles     | Core integrity fell below 20%
 6711 | -9/Exiles     | Destroyed by 8R-AWN with 8R-AWN's Boregun

 Last Messages 
---------------
06690_ HV Slug penetrates Earth.
06694_ HV Slug penetrates Machine.
06694_ Machine disabled.
06694_ HV Slug penetrates Wall. <x3>
06699_ Penetrated by HV Slug.
06699_ HV Slug penetrates Machine.
06699_ Penetrated by HV Slug.
06699_ HV Slug penetrates Machine.
06702_ Slammed into 8R-AWN.
06702_ 8R-AWN knocked back.
06703_ HV Slug penetrates Earth. <x2>
06703_ HV Slug penetrates Wall. <x2>
06704_ Slammed into 8R-AWN. <x2>
06706_ 8R-AWN knocked back.
06707_ Penetrated by HV Slug.
06707_ HV Slug penetrates Wall.
06707_ Penetrated by HV Slug.
06707_ HV Slug penetrates Wall.
06708_ Slammed into 8R-AWN. <x2>
06711_ Penetrated by HV Slug.

 Map 
-----
+----------------------------------------------------+
|             """#?????????????????????????????????? |
|             """#?????????????????????????????????? |
|             """##????????????????????????????????? |
|             """""????????????????????????????????? |
|             """##????????????????????????????????? |
| "       "X" """"?????????????????????????????????? |
| "       """    #?????????????????????????????????? |
| "     """""""""#?????????????????????????????????? |
| "    ###########?????????????????????????????????? |
| "    #???????????????????????????????????????????? |
|      #???????????????????????????????????????????? |
|      ##??????????????????????????????????????????? |
|       ##???##########????????????????????????????? |
|        #####"""""""""##??????????????????????????? |
|             " """ """"##??????????????????????#??? |
|               ""   "   #?????????????????????????? |
|                "    """#?????????????????????????? |
|                     "a"#???????????#####?????????? |
|                     " "##?????????##"  #?????????? |
|                       ""###???????#"   #?????????? |
| """                     ""#??????##"   ##???#????? |
| ##"""                    "#????###= *=[ ###??????? |
| ?#####" "                 ##???# [%[%=!   ######## |
| ?????##                    ##### *= !%     #""""## |
| ??????#"  "              g  ;##*                   |
| ?????##""                @          ##             |
| ??####""""                         ####            |
| ###"""                             #?#"""""####    |
| """"                          #"  ##?#######??#### |
|                              ######??????????????# |
|                             ##???????????????????? |
|                            ##????????????????????? |
|      ""        ""          #????????????????#????? |
| #  ##" " "    " #         ;#?????????????????????? |
| #  ######""" """#        ###?????????????????????? |
| #  #????###""""#;# #    ;#???????????????????????? |
| #  ####???##########   # #???????????????????????# |
|     "!#????????????#######???????????????????????? |
| "    !#??????????????????????????????????????????? |
| "    "#??????????????????????????????????????????? |
| !!""!"#??????????????????????????????????????????? |
| #######??????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       60
Armor Coverage             150
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
 Hcp. Storage Unit | -10/Mines | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BiomechanicalLayeredStripper
  Manual?         0
Play Time         00:47:41
  Cumulative      24.2 hours
  Start           2020.10.09 @ 16:32:42
  End             2020.10.09 @ 17:18:41
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          19
  Rogue           19
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             35
Gallery%          36
Achievement%      48
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Terminus
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b1a05346-dbb3-4931-acec-2727c2135b7c