Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.11.03 @ 15:29:33 Player: thomas Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (79) 395 Value Destroyed (2137) 2137 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (433) 433 TOTAL SCORE: 4825 Bonus ------- Follower Combat Kills 133 Met Imprinter 300 Cogmind --------- Core Integrity 0/400 Matter 280/300 Energy 100/100 System Corruption 0% Temperature Warm (165) Movement Core (200) Ox3 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Coolant Injector Medium Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Experimental Sensor Array Signal Interpreter Makeshift Transmission Jammer Advanced ECM Suite Hacking Suite System Shield Hacking Drone Bay (1/1) Advanced Beam Rifle Chainsword Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Medium Storage Unit Hardened Light Armor Plating Hacking Drone Bay > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY -------- Experimental Sensor Array Signal Interpreter Makeshift Transmission Jammer Advanced ECM Suite Hacking Suite System Shield System Shield Particle Gun EMP Blaster Chainsword [Rating: 35] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Utility Cooling System Device Cooling System Storage Large Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 65 | . 15 7 33 3 4 3 Power 5 | . 1 . 4 . . . Engine 5 | . 1 . 4 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 20 | . 3 4 11 . 1 1 Treads 5 | . . . 3 . 1 1 Leg 12 | . 3 2 7 . . . Wheel 3 | . . 2 1 . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 17 | . 4 . 8 1 3 1 Device 6 | . 1 . 1 . 3 1 Storage 3 | . 2 . 1 . . . Processor 1 | . 1 . . . . . Hackware . | . . . . . . . Protection 7 | . . . 6 1 . . Artifact . | . . . . . . . Weapon 23 | . 7 3 10 2 . 1 Energy Gun 14 | . 5 1 7 1 . . Energy Cannon 1 | . . . 1 . . . Ballistic Gun . | . . . . . . . Ballistic Cannon . | . . . . . . . Launcher 8 | . 2 2 2 1 . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . Parts Lost 13 | . . 1 4 1 . 7 Power 2 | . . . 1 . . 1 Propulsion 3 | . . . . . . 3 Utility 2 | . . . . 1 . 1 Weapon 6 | . . 1 3 . . 2 Highest Loss Streak 7 | . . 1 1 1 . 7 Average Slot Usage (%) 99 | . 99 99 99 99 100 92 Engine 11 | . 14 14 10 11 11 10 Treads 14 | . . . 9 33 33 28 Leg 13 | . 28 19 15 . . . Wheel 3 | . . 8 7 . . . Device 10 | . 11 14 11 4 10 11 Storage 11 | . 14 14 10 11 11 11 Protection 7 | . . . 11 17 11 9 Energy Gun 21 | . 25 25 17 17 22 20 Energy Cannon 1 | . . . 4 . . . Naked Turns . | . . . . . . . Heaviest Build 41 | 14 33 33 41 32 33 29 Greatest Support 66 | 20 20 20 66 66 66 66 Greatest Overweight (x) 3 | . 1 3 3 . . 1 Average Overweight (x) . | . . 2 1 . . . Largest Inventory Capacity 15 | . 15 15 15 10 10 10 Average Capacity 12 | . 13 15 13 10 10 10 Most Carried 15 | . 15 15 15 10 10 10 Average Carried 12 | . 12 14 13 9 9 9 Final Capacity 15 | 8 15 15 10 10 10 10 Final Carried 15 | 6 15 15 10 9 10 9 Class Distribution -------------------- 77% | Mutant 22% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 1015 | 200 217 95 390 41 40 32 Remotely . | . . . . . . . Salvage Created 2471 | . 564 109 1553 65 . 180 Parts 168 | . 51 8 99 7 . 3 Haulers Intercepted 3 | . 2 . 1 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 4 | . . . . . . 4 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 65 | . 16 5 36 4 . 4 Guns 39 | . 10 3 22 3 . 1 Cannons 8 | . . . 8 . . . AOE 17 | . 6 2 6 1 . 2 Classes Destroyed 10 | . 7 . 2 . . 1 Worker 3 | . 1 1 1 . . . Tunneler 2 | . 1 . 1 . . . Hauler 3 | . 2 . 1 . . . Operator 5 | . 2 . 3 . . . Watcher 1 | . 1 . . . . . Swarmer 20 | . 6 3 6 4 . 1 Grunt 31 | . 10 2 18 . . 1 Brawler 1 | . . . . . . 1 Duelist 3 | . . . 2 . . 1 Sentry 10 | . . . 10 . . . Best Kill Streak 4 | . 4 3 3 4 . 4 Combat Bots Only 4 | . 4 3 3 4 . 4 Max Kills in Single Turn 3 | . 3 2 2 2 . 1 Gunslinging . | . . . . . . . Exploded 3 | . 3 2 2 1 . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 3186 | . 306 205 1160 96 . 1419 Core 482 | . 61 7 88 14 . 312 Absorbed by Shields . | . . . . . . . Core Remaining (%) 86 | 100 . 72 . . . . Volleys Fired 172 | . 52 11 85 6 . 18 Largest 2 | . 2 2 2 2 . 2 Hottest 130 | . 130 130 130 122 . 122 Shots Fired 335 | . 104 20 165 11 . 35 Gun 285 | . 100 17 130 7 . 31 Cannon 29 | . . . 29 . . . Launcher 21 | . 4 3 6 4 . 4 Special . | . . . . . . . Kinetic 9 | . 9 . . . . . Thermal 276 | . 91 17 130 7 . 31 Explosive 17 | . 4 3 6 . . 4 Electromagnetic 33 | . . . 29 4 . . Robot Hit Streak 22 | . 11 5 22 3 . 7 Robot Miss Streak 12 | . 12 2 3 2 . 2 Penetration Max . | . . . . . . . Secondary Targets 1 | . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 202 | . 57 12 105 6 . 22 Core Hits 105 | . 28 7 54 5 . 11 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 11 | . 1 . 8 . . 2 Burn 10 | . 1 . 7 . . 2 Corrupt 1 | . . . 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4817 | . 1150 470 2152 140 . 905 Guns 2968 | . 866 199 1403 100 . 400 Cannons 402 | . . . 402 . . . Explosions 1447 | . 284 271 347 40 . 505 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 63 | . 63 . . . . . Thermal 3102 | . 803 352 1447 100 . 400 Explosive 1210 | . 284 118 303 . . 505 Electromagnetic 442 | . . . 402 40 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . 1 1 1 . Average Corruption 1 | . . . 1 1 1 . Corruption Purged . | . . . . . . . Effects 8 | . . . 6 2 . . Message Errors 2 | . . . 2 . . . Energy Discharges 2 | . . . 1 1 . . Data Loss (minor) 4 | . . . 3 1 . . Overload Shots . | . . . . . . . Overflow Damage 135 | . 6 62 . . . 67 Projectiles . | . . . . . . . Explosions 135 | . 6 62 . . . 67 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 435 | . 19 132 80 . . 204 Shots 11 | . 1 4 2 . . 4 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 413 | . 120 25 413 69 . 199 Average Temperature 69 | . 19 9 89 38 . 129 Received Heat Transfer 942 | . 96 15 462 . . 369 Effects 3 | . . . 3 . . . Energy Bleed 2 | . . . 2 . . . Short Circuit 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . 1 . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 12 | . 1 1 8 . . 2 Heat Transferred 7391 | . 1961 644 3713 185 . 888 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . 1 1 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 385 | . 222 228 385 138 . . Initial 58 | . . 53 10 58 . . Average 127 | . 82 133 159 110 . . Maximum Alert Level 1 | . 1 1 1 . . . Low Security (%) 79 | . 96 98 61 100 . . Level 1 20 | . 3 1 38 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 11 | . 5 . 5 . . 1 Investigation 5 | . 4 . 1 . . . Extermination . | . . . . . . . Reinforcement 5 | . 1 . 4 . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 5 | . 1 . 4 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 111 | . 32 5 59 4 . 11 Peak Tracking Total 10 | . 4 3 5 4 . 10 Tactical Retreats 6 | . 1 . 3 . . 2 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered 4 | . 3 . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled 6 | . 1 3 1 . . 1 Max in Single Turn 3 | . 1 3 1 . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 21 | . 9 . 12 . . . Terminals 16 | . 7 . 9 . . . Fabricators . | . . . . . . . Repair Stations 2 | . 1 . 1 . . . Recycling Units 1 | . 1 . . . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Total Hacks 85 | . 28 . 57 . . . Successful 56 | . 17 . 39 . . . Failed 28 | . 10 . 18 . . . Catastrophic 3 | . 2 . 1 . . . Database Lockouts 1 | . 1 . . . . . Manual 32 | . 9 . 21 . 2 . Terminals 63 | . 25 . 38 . . . Fabricators . | . . . . . . . Repair Stations 4 | . 2 . 2 . . . Recycling Units 1 | . 1 . . . . . Scanalyzers 17 | . . . 17 . . . Garrison Access . | . . . . . . . Terminal Hacks 28 | . 13 . 15 . . . Record 2 | . 2 . . . . . Robot Analysis 3 | . 2 . 1 . . . Prototype ID Bank 2 | . 1 . 1 . . . Emergency Access Points 1 | . 1 . . . . . Terminal Index 1 | . 1 . . . . . Alert Level 3 | . . . 3 . . . Unreport Threat 5 | . 1 . 4 . . . Locate Traps 5 | . 3 . 2 . . . Dispatch Records 2 | . . . 2 . . . Transport Status 1 | . . . 1 . . . Reinforcement Status 1 | . 1 . . . . . Hauler Manifests 2 | . 1 . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . 2 . 2 . . . Scan Component 2 | . 1 . 1 . . . Repair 2 | . 1 . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 17 | . . . 17 . . . Insert Component 8 | . . . 8 . . . Analyze 9 | . . . 9 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 7 | . 2 . 5 . . . Terminals 6 | . 1 . 5 . . . Track 1 | . . . 1 . . . Botnet 5 | . 1 . 4 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Tunnel 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . 1 . 1 . . . Used . | . . . . . . . Hacking Detections 17 | . 7 . 10 . . . Full Trace Events 3 | . 2 . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 23 | . . . 8 . 15 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . 1 . 1 . . . Time 168 | . 32 . 136 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 8 | . . . 8 . . . Part Schematics Acquired 8 | . . . 8 . . . Parts Damaged 2 | . . . 2 . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 2 | . . . . . 2 . Largest Group 2 | . . . . . 2 2 Highest-Rated Group 53 | . . . . . 53 53 Highest-Rated Ally 28 | . . . . . 28 28 Total Orders . | . . . . . . . Ally Attacks 7 | . . . . . . 7 Total Damage 173 | . . . . . . 173 Kills 3 | . . . . . . 3 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total 3 | . 2 . 1 . . . Derelict Logs Recovered 1 | . . . . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 6879 | . 1605 559 2381 313 1839 182 Spaces Moved 3846 | 1 778 359 1167 199 1257 85 Core . | . . . . . . . Treads 1917 | . . . 376 199 1257 85 Legs 1148 | 1 778 91 278 . . . Wheels 781 | . . 268 513 . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 120 | 120 120 125 120 145 145 145 Average Speed 151 | 120 171 141 148 145 145 145 Slowest Speed 330 | 120 190 330 225 145 145 225 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 60 | 2 97 66 98 58 86 15 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 4 | . 1 . . 1 2 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 5 | . . 2 . . 3 . Spaces Dug . | . . . . . . . Terrain Destroyed 111 | . 21 24 38 6 . 22 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 111 | . 21 24 38 6 . 22 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 4595 | . 946 387 1666 212 1277 107 Wait 404 | . 72 7 321 3 . 1 Move 3840 | . 777 358 1166 198 1256 85 Hop . | . . . . . . . Pick Up 47 | . 15 2 22 1 7 . Fast Attach 15 | . 4 . 8 . 3 . Attach 9 | . . 1 6 1 . 1 Detach 3 | . 1 . 1 . 1 . Swap 42 | . 11 6 20 2 1 2 Drop 63 | . 14 2 37 1 9 . Fire 172 | . 52 11 85 6 . 18 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat / [*Exi]) -9/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 273 | -10/Materials | Discovered new exit (range 16) 310 | -10/Materials | Build established: Mutant 650 | -10/Materials | Repaired Particle Gun 691 | -10/Materials | Discovered new exit (range 5) 753 | -10/Materials | Central database locked down 806 | -10/Materials | Discovered new exit (range 9) 1123 | -10/Materials | Discovered new exit (range 16) 1146 | -10/Materials | Discovered new exit (range 5) 1606 | -10/Materials | Entered Mines 1755 | -10/Mines | Assembled infested the area 1842 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1845 | -10/Mines | Found Prototype Device 1919 | -10/Mines | Discovered new exit (range 7) 2059 | -10/Mines | Discovered new exit (range 5) 2165 | -10/Mines | Entered Materials 2165 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2430 | -9/Materials | Identified Exp. Sensor Array 2528 | -9/Materials | Build established: Scavenger-Mutant 2650 | -9/Materials | Repaired Broken Exp. Sensor Array 2699 | -9/Materials | Discovered new exit (range 8) 2985 | -9/Materials | Discovered new exit (range 10) 3497 | -9/Materials | Discovered new exit (range 14) 3849 | -9/Materials | Discovered new exit (range 16) 4071 | -9/Materials | Build established: Mutant 4546 | -9/Materials | Entered Mines 4695 | -9/Mines | Learned location of Storage (-8) 4808 | -9/Mines | Found a hidden stash of uninstalled traps 4847 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4859 | -9/Mines | Entered Zion 4915 | -7/Zion | System corruption cleaned by Quarantine Array 4965 | -7/Zion | Learned location of Warlord (-4) 5060 | -7/Zion | Learned location of Armory (-3) 5153 | -7/Zion | Received a hallucinogenic algorithm 5450 | -7/Zion | Given the Hacking Drone Bay 5495 | -7/Zion | Found Prototype Device 5495 | -7/Zion | Identified Hacking Drone Bay 5562 | -7/Zion | Visited the Megawrench Repair Shop 5562 | -7/Zion | Megawrench repaired 5 parts 6586 | -7/Zion | Gained Derelict followers 6611 | -7/Zion | Discovered new exit (range 9) 6698 | -7/Zion | Entered Proximity Caves 6698 | -6/Proximity Caves | Accompanied by 2 allies 6810 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 6871 | -6/Proximity Caves | Core integrity fell below 50% 6877 | -6/Proximity Caves | Core integrity fell below 20% 6880 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06851_ G-50 Soldier critical meltdown. 06851_ Adv. Heat Sink melted. 06852_ Adv. Treads destroyed. 06859_ Adv. Treads severed. 06860_ Critical hit (Burn: +37). 06865_ Adv. Treads destroyed. 06865_ Hrd. Light Armor Plating destroyed. 06869_ Adv. Treads destroyed. 06870_ L-41 Fighter destroyed. 06871_ Acquired 23 matter. 06872_ Deuterium Engine destroyed. 06874_ Acquired 9 matter. 06874_ Critical hit (Burn: +37). 06876_ B-48 Gladiator destroyed. 06876_ Machine disabled. 06879_ Destroyed Lgt. Angular Momentum Engine. 06879_ Imp. Grenade Launcher destroyed. 06879_ Destroyed Imp. Grenade Launcher. 06879_ Adv. Beam Rifle destroyed. 06879_ Destroyed Adv. Beam Rifle. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???#######??############?????????????????????????? | | #### #### ## ####??????????????????????? | | ## #??????????????????????? | | ### ## #??????????????????????? | | ##?## ## #####???????????????????? | | ##??# ## ## # ###?????????????????? | | #??# ## ##????????????????? | | #?## ### #????????????????? | | #?# ## ##???????????????? | | ### #### ### % ## #??????????? | | ## ##?#### @ #???????????? | | #????## ## g ##???????????? | | #?????# #"" " g ####????????????? | | ##?????# #" %%= #???????????????? | | #????? #l * ##???????????????? | | #???? #g #????????????????? | | # #???### #" ##????????????????? | | # ##?????#### #""""# ##?????????????????? | | # ###?????????## ####### ##??????????????????? | | ## ##????????????? ??????? #???????????????????? | | ## #?????????????? ???????###???????????????????? | | #?????????????? ?????????????????????????????? | | #?????????????? ?????????????????????????????? | | % #?????????????? ?????????????????????????????? | | ##?????????????? ?????????????????????????????? | | ##?????????????????????????????????????????????? | | ###????????????????????????????????????????????? | | #????????????????????????????????????????????? | | ##????????????????????????????????????????????? | | ####?????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ## ## #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Coolant Potential 65 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 300 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- Exp. Sensor Array | -9/Materials | Scanalyzed Hacking Suite | -9/Materials | Scanalyzed Signal Interpreter | -9/Materials | Scanalyzed System Shield | -9/Materials | Scanalyzed Katana | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Adv. Treads | -9/Materials | Scanalyzed EMP Blaster | -9/Materials | Scanalyzed Powered Hammer | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Energy Filter | -7/Zion | Archive Imp. Thermal Generator | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Field Propulsion Drive | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Mak. Hacking Suite | -7/Zion | Archive Focal Shield | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Imp. Launcher Guidance Computer | -7/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PhasingExperimentalPurifier Manual? 0 Play Time 01:14:31 Cumulative 35.2 hours Start 2021.11.03 @ 12:47:47 End 2021.11.03 @ 15:29:33 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 49 Rogue 29 Adventurer 17 Explorer 3 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0 Lore% 26 Gallery% 32 Achievement% 40 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters SATURATION(65) Filters SATURATION(65) Steam 1 RUN: bd9eda45-17b3-47d6-be6a-d36dae29ba9a