Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.26 @ 14:08:35 Player: Jezoensis Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (66) 330 Value Destroyed (1848) 1848 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (914) 914 TOTAL SCORE: 8152 Bonus ------- High Alert Combat Kills 8 Follower Combat Kills 21 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Friendly Fire -115 Cogmind --------- Core Integrity 1000/1000 Matter 202/300 Energy 510/510 System Corruption 0% Temperature Cool (0) Movement Walking (187) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Enhanced Nuclear Core Fission Core > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg VSS Leg Improved Carbon-fiber Leg > --- UTILITY (8) ------ Large Storage Unit Structural Scanner Machine Analyzer Advanced Visual Processing Unit Hardened Light Armor Plating Hardened Light Armor Plating Hacking Suite Improved System Shield > --- WEAPON (3) ------- Antimatter Cannon Katana Spear > --- INVENTORY (15) --- Improved Deuterium Engine Carbon-fiber Leg Improved Titanium Leg High-capacity Storage Unit Matter Compressor (141) Microactuators Actuator Array ECM Suite Improved Reaction Control System Long-range Missile Launcher Improved Datajack Powered Hammer Katana Axe Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg VSS Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Structural Scanner Machine Analyzer Advanced Visual Processing Unit Hardened Light Armor Plating Hardened Light Armor Plating Hacking Suite Improved System Shield > --- WEAPON ----------- Antimatter Cannon Katana Spear > --- INVENTORY -------- Improved Deuterium Engine Carbon-fiber Leg Improved Titanium Leg High-capacity Storage Unit Matter Compressor Microactuators Actuator Array ECM Suite Improved Reaction Control System Long-range Missile Launcher Improved Datajack Powered Hammer Katana Axe [Rating: 60] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Structural Scanner Device Structural Scanner Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Katana Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Cannon Antimatter Cannon Launcher Rocket Launcher Impact Weapon Heavy Mace Slashing Weapon Katana Piercing Weapon Spear Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Slots Evolved 10 | . . . . . 4 . . 2 2 2 Power 1 | . . . . . . . . . 1 . Propulsion 2 | . . . . . 1 . . 1 . . Utility 6 | . . . . . 2 . . 1 1 2 Weapon 1 | . . . . . 1 . . . . . Parts Attached 123 | 8 13 2 1 2 23 2 23 13 32 4 Power 10 | 1 1 . 1 . 1 1 2 . 3 . Engine 4 | 1 . . 1 . . . 1 . 1 . Core 6 | . 1 . . . 1 1 1 . 2 . Reactor . | . . . . . . . . . . . Propulsion 30 | 2 . . . . 3 . 8 4 13 . Treads . | . . . . . . . . . . . Leg 30 | 2 . . . . 3 . 8 4 13 . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 54 | 2 5 2 . . 12 1 10 8 11 3 Device 30 | 2 3 2 . . 5 1 7 4 5 1 Storage 4 | . 2 . . . 2 . . . . . Processor 5 | . . . . . 3 . . 2 . . Hackware 6 | . . . . . 2 . 2 . 2 . Protection 9 | . . . . . . . 1 2 4 2 Artifact . | . . . . . . . . . . . Weapon 29 | 3 7 . . 2 7 . 3 1 5 1 Energy Gun 10 | 3 5 . . 2 . . . . . . Energy Cannon 2 | . . . . . 2 . . . . . Ballistic Gun . | . . . . . . . . . . . Ballistic Cannon 4 | . . . . . 1 . 1 . 1 1 Launcher 5 | . 2 . . . 1 . 1 . 1 . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . Slashing Weapon 4 | . . . . . 2 . 1 . 1 . Piercing Weapon 3 | . . . . . . . . 1 2 . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . 1 . 2 . Corrupted Parts 1 | . . . . . 1 . . . . . System Corruption 7 | . . . . . 7 . . . . . Parts Lost 13 | . 2 . . . 4 . 3 2 2 . Power 3 | . 1 . . . 1 . 1 . . . Propulsion 3 | . . . . . 1 . . . 2 . Utility 4 | . 1 . . . . . 1 2 . . Weapon 3 | . . . . . 2 . 1 . . . Highest Loss Streak 3 | . 1 . . . 3 . 2 1 1 . To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 98 | . 99 100 100 100 91 100 99 98 99 99 Engine 5 | . 6 . 6 14 1 . 1 7 9 . Core 4 | . 7 14 7 . 6 9 7 . 3 11 Leg 27 | . 28 28 28 28 23 27 26 30 26 23 Device 10 | . 15 14 14 14 12 9 5 10 8 6 Storage 9 | . 12 14 14 14 8 9 9 7 6 5 Processor 8 | . . . . . 9 9 9 8 16 11 Hackware 4 | . . . . . 4 9 11 5 2 11 Protection 1 | . . . . . . . . 2 4 8 Energy Gun 8 | . 27 28 28 28 3 . . . . . Impact Weapon 4 | . . . . . 5 9 9 7 4 . Slashing Weapon 7 | . . . . . 10 18 17 7 7 9 Piercing Weapon 2 | . . . . . . . . 6 5 5 Naked Turns . | . . . . . . . . . . . Heaviest Build 61 | 9 20 20 20 20 35 33 36 39 53 61 Greatest Support 61 | 20 20 20 20 20 36 36 40 52 61 60 Greatest Overweight (x) 1 | . . . . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 5 10 10 10 10 15 15 15 15 15 15 Average Capacity 13 | 5 9 10 10 10 13 15 15 15 15 15 Most Carried 15 | 4 10 10 10 10 15 15 15 15 15 14 Average Carried 12 | 2 8 10 9 9 12 15 14 14 14 13 Final Capacity 15 | 5 10 10 10 10 15 15 15 15 15 15 Final Carried 15 | 4 10 10 10 10 15 15 15 15 15 14 Class Distribution -------------------- 31% | Mutant 26% | Assassin 12% | Scavenger-Assassin 10% | Scavenger-Mutant 8% | Infiltrator-Assassin 6% | Hacker-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Assassin | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Assassin | -8/Materials Assassin | -7/Factory Assassin | -6/Factory Hacker-Assassin | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 ----------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Matter Collected 1786 | 280 208 14 32 10 226 98 337 125 456 . Remotely . | . . . . . . . . . . . Salvage Created 2187 | 158 311 . . . 363 98 411 261 585 . Parts 151 | 11 38 . . . 22 4 29 16 31 . Haulers Intercepted 3 | . 1 . . . . . 1 1 . . Recyclers Shooed 2 | . 2 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Combat Hostiles Destroyed 43 | . 9 . . . 10 2 8 4 10 . Melee 22 | . . . . . 4 2 5 4 7 . Guns 5 | . 5 . . . . . . . . . Cannons 4 | . . . . . 3 . 1 . . . AOE 11 | . 4 . . . 2 . 2 . 3 . Classes Destroyed 13 | 2 6 . . . 1 . 3 1 . . Worker 4 | . . . . . . . 1 1 2 . Builder 5 | . 1 . . . . . 3 . 1 . Tunneler 4 | 4 . . . . . . . . . . Hauler 3 | . 1 . . . . . 1 1 . . Recycler 3 | 1 . . . . 1 . . . 1 . Operator 2 | . 1 . . . . . 1 . . . Watcher 2 | . 2 . . . . . . . . . Swarmer 11 | . 3 . . . 4 . 1 . 3 . Grunt 26 | . 6 . . . 5 2 4 3 6 . Duelist 1 | . . . . . 1 . . . . . Sentry 2 | . . . . . . . 2 . . . Hunter 1 | . . . . . . . 1 . . . Programmer 2 | . . . . . . . . 1 1 . Best Kill Streak 7 | 5 4 . . . 5 2 7 2 4 . Combat Bots Only 4 | . 3 . . . 4 2 4 2 3 . Max Kills in Single Turn 3 | 1 2 . . . 1 1 3 1 2 . Gunslinging . | . . . . . . . . . . . Exploded 2 | . 2 . . . 1 . 1 . 2 . Melee 1 | . . . . . 1 1 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Damage Taken 2258 | . 318 155 . . 454 51 569 184 527 . Core 431 | . 70 65 . . 64 . 159 34 39 . Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 79 | 100 . . . 46 . . 59 95 95 . Volleys Fired 82 | 15 28 3 . 1 23 . 6 . 3 3 Largest 3 | 2 2 2 . 2 3 . 1 . 1 1 Hottest 148 | 100 100 80 . 80 148 . 44 . 36 40 Shots Fired 154 | 29 51 6 . 2 54 . 6 . 3 3 Gun 106 | 29 43 6 . 2 26 . . . . . Cannon 26 | . . . . . 20 . 3 . . 3 Launcher 22 | . 8 . . . 8 . 3 . 3 . Special . | . . . . . . . . . . . Kinetic 10 | . . . . . 4 . 3 . . 3 Thermal 84 | 29 39 . . . 16 . . . . . Explosive 22 | . 8 . . . 8 . 3 . 3 . Electromagnetic 38 | . 4 6 . 2 26 . . . . . Robot Hit Streak 8 | 8 7 4 . 1 5 . 6 . . . Robot Miss Streak 5 | 2 5 1 . 1 2 . 3 . 5 . Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 176 | 22 28 4 . 1 41 3 33 15 28 1 Core Hits 101 | 6 22 . . . 17 2 24 8 22 . Critical Kills 1 | . . . . . . . . . 1 . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 12 | 2 2 . . . . . 3 3 2 . Burn 4 | 2 2 . . . . . . . . . Smash 1 | . . . . . . . . . 1 . Sever 4 | . . . . . . . 3 1 . . Impale 3 | . . . . . . . . 2 1 . Melee Attacks 166 | . . . . . 8 6 43 41 63 5 Impact 18 | . . . . . 1 1 7 3 6 . Slashing 96 | . . . . . 7 5 36 18 27 3 Piercing 52 | . . . . . . . . 20 30 2 Sneak Attacks 13 | . . . . . . . 4 2 6 1 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 17 | . . . . . 1 1 5 3 7 . Damage Inflicted 6100 | 273 806 212 . 13 1059 120 1627 522 1406 62 Guns 915 | 273 360 61 . 13 208 . . . . . Cannons 267 | . . . . . 215 . 52 . . . Explosions 1803 | . 446 151 . . 408 . 506 . 292 . Melee 3094 | . . . . . 228 120 1069 522 1093 62 Ramming 21 | . . . . . . . . . 21 . Kinetic 104 | . . . . . 52 . 52 . . . Thermal 914 | 273 327 151 . . 163 . . . . . Explosive 1652 | . 446 . . . 408 . 506 . 292 . Electromagnetic 315 | . 33 61 . 13 208 . . . . . Impact 483 | . . . . . . 58 187 36 202 . Slashing 1411 | . . . . . 228 62 882 88 151 . Piercing 1200 | . . . . . . . . 398 740 62 Highest Corruption 7 | . . . . . 7 7 7 . 2 . Average Corruption 5 | . . . . . 7 7 7 . 1 . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 41 | . . . . . 8 6 23 . 4 . Message Errors 13 | . . . . . 2 1 9 . 1 . Matter Fused 8 | . . . . . . 1 6 . 1 . Heat Flow Errors 2 | . . . . . 1 . 1 . . . Energy Discharges 9 | . . . . . 2 2 5 . . . Data Loss (minor) 5 | . . . . . 2 1 1 . 1 . Data Loss (major) 3 | . . . . . . 1 1 . 1 . Misfires 1 | . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 336 | . 46 57 . . 16 . 67 . 118 32 Projectiles 3 | . . . . . . . 3 . . . Explosions 103 | . 46 57 . . . . . . . . Melee 230 | . . . . . 16 . 64 . 118 32 Knockbacks 3 | . . . . . . . 2 . 1 . Impact 2 | . . . . . . . 1 . 1 . Kinetic . | . . . . . . . . . . . Secondary 1 | . . . . . . . 1 . . . Self-Inflicted Damage 167 | . 64 65 . . 38 . . . . . Shots 4 | . 2 1 . . 1 . . . . . Rammed . | . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . 1 . Kicked 1 | . . . . . . . . . 1 . Crushed . | . . . . . . . . . . . Highest Temperature 352 | 222 180 36 . 18 352 . 215 . . 24 Average Temperature 95 | 83 71 21 . 12 162 . 92 . . 11 Received Heat Transfer 846 | . 108 . . . 216 27 225 90 180 . Effects 2 | . . . . . 2 . . . . . Energy Bleed 2 | . . . . . 2 . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . Parts Fried 1 | . 1 . . . . . . . . . Impact Corruptions 6 | . . . . . . . 2 . 4 . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | 2 . . . . . . . . . . Heat Transferred 2494 | 962 1086 150 . . 296 . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Peak Influence 415 | 25 415 206 . . 286 95 284 157 225 86 Initial 104 | . 16 104 . . . 55 46 13 76 63 Average 114 | 10 213 141 . . 141 71 105 64 136 66 Maximum Alert Level 2 | . 2 1 . . 1 . 1 . 1 . Low Security (%) 82 | 100 39 66 . 100 87 100 92 100 76 100 Level 1 15 | . 47 33 . . 12 . 7 . 23 . Level 2 1 | . 12 . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 12 | . 2 . . . 1 . 1 3 4 1 Investigation 4 | . . . . . 1 . . 2 1 . Extermination 2 | . . . . . . . . 1 1 . Reinforcement 6 | . 2 . . . . . 1 . 2 1 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 3 | . . . . . . . 1 . 1 1 Haulers Reinforced 1 | . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Distress Signals 3 | . 1 . . . . . . 2 . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 73 | . 15 3 . . 11 2 13 11 17 1 Peak Tracking Total 5 | . 4 3 . . 4 2 5 3 3 1 Tactical Retreats 5 | . . . . . . . 1 1 3 . Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Traps Triggered 2 | . . . . . . . . 1 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 ---------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Machines Disabled 3 | . 1 . . . 2 . . . . . Max in Single Turn 1 | . 1 . . . 1 . . . . . Garrison Access 2 | . . . . . . . 1 1 . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Machines Accessed 28 | . 5 . 1 . 3 . 7 6 6 . Terminals 18 | . 5 . . . 2 . 5 2 4 . Fabricators 3 | . . . . . . . . 2 1 . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . . . . . . . . 1 1 . Scanalyzers 1 | . . . . . . . 1 . . . Garrison Access 3 | . . . . . 1 . 1 1 . . Total Hacks 83 | . 13 . 1 . 10 . 30 11 18 . Successful 46 | . 7 . 1 . 4 . 16 8 10 . Failed 35 | . 5 . . . 6 . 13 3 8 . Catastrophic 7 | . . . . . 1 . 3 . 3 . Database Lockouts 2 | . 1 . . . . . 1 . . . Manual 58 | . 10 . 1 . 9 . 22 6 10 . Terminals 68 | . 13 . . . 9 . 27 5 14 . Fabricators 6 | . . . . . . . . 4 2 . Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . . . . . . . . 1 2 . Scanalyzers 2 | . . . . . . . 2 . . . Garrison Access 3 | . . . . . 1 . 1 1 . . Terminal Hacks 19 | . 4 . 1 . 1 . 10 . 3 . Part Schematic 3 | . 1 . . . . . 2 . . . Robot Analysis 2 | . 1 . . . . . 1 . . . Prototype ID Bank 1 | . . . . . . . 1 . . . Open DSF 1 | . . . . . . . . . 1 . Level Access Points 1 | . . . . . . . 1 . . . Branch Access Points 1 | . . . . . . . 1 . . . Machine Index 1 | . . . . . . . . . 1 . Terminal Index 3 | . 1 . . . 1 . 1 . . . Unreport Threat 1 | . . . . . . . 1 . . . Locate Traps 2 | . 1 . . . . . 1 . . . Recall Investigation 1 | . . . . . . . . . 1 . Zone Layout 1 | . . . . . . . 1 . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . Fabricator Hacks 5 | . . . . . . . . 3 2 . Network Status 1 | . . . . . . . . 1 . . Load Schematic 2 | . . . . . . . . 1 1 . Build 2 | . . . . . . . . 1 1 . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 2 | . . . . . . . 2 . . . Insert Component 1 | . . . . . . . 1 . . . Analyze 1 | . . . . . . . 1 . . . Garrison Access Hacks 3 | . . . . . 1 . 1 1 . . Unlock Access 1 | . . . . . 1 . . . . . Seal Access 2 | . . . . . . . 1 1 . . Unauthorized Hacks 17 | . 3 . . . 2 . 3 4 5 . Terminals 15 | . 3 . . . 2 . 3 3 4 . Track 1 | . 1 . . . . . . . . . Assimilate 4 | . . . . . 1 . 1 1 1 . Botnet 8 | . 2 . . . 1 . 2 1 2 . Operators 2 | . . . . . . . . 1 1 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . . . . . . . . 1 1 . Recyclers 2 | . . . . . . . . 1 1 . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . Used 1 | . . . . . . . 1 . . . Hacking Detections 24 | . 5 . . . 3 . 6 5 5 . Full Trace Events 3 | . . . . . 1 . . 1 1 . Feedback Events 1 | . . . . . . . . 1 . . Hackware Fried 1 | . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 4 | . 1 . . . . . 3 . . . Parts Built 2 | . . . . . . . . 1 1 . Authchips . | . . . . . . . . . . . Time 109 | . . . . . . . . 36 73 . Total Part Build Rating 6 | . . . . . . . . 3 3 . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 ------------ Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Used RIF Installer 1 | . . . . . . 1 . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Total Allies 5 | . . 2 . . 1 . . 1 1 . Largest Group 2 | . . 2 2 . 1 1 1 1 1 1 Highest-Rated Group 45 | . . 45 37 . 10 10 10 26 26 26 Highest-Rated Ally 31 | . . 31 23 . 10 10 10 26 26 26 Total Orders 10 | . . . . . . 2 . 8 . . STAY 5 | . . . . . . 1 . 4 . . FOLLOW 5 | . . . . . . 1 . 4 . . Ally Attacks 3 | . . 3 . . . . . . . . Total Damage 62 | . . 62 . . . . . . . . Kills 3 | . . 3 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Robot Analysis Total 2 | . 1 . . . . . 1 . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 ------------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Turns Passed 4579 | 95 580 108 303 292 489 143 657 749 1072 91 Spaces Moved 3261 | 40 385 78 249 237 292 108 437 608 771 56 Core 18 | 18 . . . . . . . . . . Treads . | . . . . . . . . . . . Legs 3243 | 22 385 78 249 237 292 108 437 608 771 56 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 110 100 107 112 Average Speed 113 | 88 120 120 120 120 120 120 112 104 110 121 Slowest Speed 187 | 120 120 120 120 120 120 120 120 105 115 187 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 33 | 4 70 20 64 52 23 42 43 23 26 2 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . . . Known Exits Taken 2 | . . . . . 1 . 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 . . . 1 1 . Scrap Searched 3 | . . . . 3 . . . . . . Spaces Dug 49 | . 6 . . . . . 6 14 18 5 Terrain Destroyed 173 | . 43 12 . . 25 . 35 14 38 6 Melee 41 | . . . . . . . 6 14 18 3 Projectile 3 | . . . . . . . . . . 3 AOE 129 | . 43 12 . . 25 . 29 . 20 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Total 3791 | 67 453 85 253 243 375 116 548 670 913 68 Wait 67 | . 5 3 . . 4 2 21 1 31 . Move 3250 | 39 384 77 248 236 291 106 436 607 770 56 Hop . | . . . . . . . . . . . Pick Up 69 | 5 12 . 2 2 15 1 13 6 12 1 Fast Attach 34 | 6 4 . . . 9 . 4 5 6 . Attach 35 | 1 4 . . 2 7 . 7 4 8 2 Detach 15 | . 2 . . . 5 . 4 2 2 . Swap 54 | 1 5 2 1 . 7 2 12 4 18 2 Drop 58 | . 9 . 2 2 8 2 13 7 15 . Fire 82 | 15 28 3 . 1 23 . 6 . 3 3 Melee 126 | . . . . . 6 3 32 34 47 4 Ram . | . . . . . . . . . . . Kick 1 | . . . . . . . . . 1 . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -8/Garrison -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 14) 96 | -11/Scrapyard | Entered Materials 251 | -10/Materials | Discovered new exit (range 9) 302 | -10/Materials | Build established: Mutant 529 | -10/Materials | Discovered new exit (range 14) 588 | -10/Materials | Central database locked down 676 | -10/Materials | Entered Mines 676 | -10/Mines | Discovered new exit (range 11) 677 | -10/Mines | Learned location of Storage (-9) 686 | -10/Mines | Met a Derelict bent on vengeance 749 | -10/Mines | Core integrity fell below 50% 771 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 771 | -10/Mines | Discovered new exit (range 5) 784 | -10/Mines | Entered Exiles 784 | -10/Exiles | Accompanied by 2 allies 813 | -10/Exiles | Met 8R-AWN 814 | -10/Exiles | Led the pair of lost Derelicts to a safe place 831 | -10/Exiles | Met EX-HEX 902 | -10/Exiles | Met EX-BIN 915 | -10/Exiles | Aligned with FarCom system 916 | -10/Exiles | Given EX-Vault access code 944 | -10/Exiles | Opened EX-Vault 952 | -10/Exiles | Found Skeleton Box 976 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1015 | -10/Exiles | Met EX-DEC 1077 | -10/Exiles | Discovered new exit (range 10) 1087 | -10/Exiles | Left Exiles lab with Skeleton Box 1087 | -10/Exiles | Entered Mines 1365 | -9/Mines | Discovered new exit (range 12) 1379 | -9/Mines | Entered Materials 1379 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1514 | -8/Materials | Lost 3 parts (1p2w) 1593 | -8/Materials | Identified exit to Garrison 1868 | -8/Materials | Entered Garrison 1868 | -8/Garrison | Accompanied by 1 ally 1876 | -8/Garrison | Installed Relay Interface Framework 1940 | -8/Garrison | Triggered checkpoint 2000 | -8/Garrison | Discovered new exit (range 8) 2011 | -8/Garrison | Entered Materials 2011 | -8/Materials | Accompanied by 1 ally 2536 | -8/Materials | Central database locked down 2608 | -8/Materials | Identified exit to Factory 2668 | -8/Materials | Entered Factory 2668 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2881 | -7/Factory | Build established: Assassin 3229 | -7/Factory | Discovered new exit (range 18) 3273 | -7/Factory | Hacking Suite fried by hacking feedback 3309 | -7/Factory | Fabricated Machine Analyzer? 3417 | -7/Factory | Entered another Factory area 3417 | -6/Factory | Accompanied by 1 ally 3417 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3458 | -6/Factory | Identified exit to DSF 4200 | -6/Factory | Build established: Infiltrator-Assassin 4349 | -6/Factory | Fabricated Actuator Array (x1) 4436 | -6/Factory | Discovered new exit (range 11) 4489 | -6/Factory | Entered another Factory area 4489 | -5/Factory | Accompanied by 1 ally 4489 | -5/Factory | Evolved 2 slots: Utility x2 4580 | -5/Factory | Self-destructed Last Messages --------------- 04452_ Dropped Missile Launcher. 04452_ Acquired Lrn. Missile Launcher. 04489_ >> Machine Analyzer network decryption results: 04489_ DSF Access x1 PARAMETERS=UTILITY+2 LOCATION=UNKNOWN GOAL=ESCAPE 04489_ Receiving FarCom transmissions... 04491_ Administrator 5a reveals location of Ambush Trap. 04517_ >> Machine Analyzer network decryption results: 04517_ Fabricator x1 04520_ Acquired Microactuators. 04562_ Sneak attack on U-05 Engineer. 04562_ Destroyed Unknown Special Weapon. 04563_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 04578_ >> Machine Analyzer network decryption results: 04578_ Terminal x1 04579_ ALERT: All DSF locations entering lockdown mode. 04579_ Slug penetrates Reinforced Barrier. 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Y + ??"""???T"? | | ????????????????????????? # ??"""???""? | | ????????????????????????? # ????????""? | | ???????????????????????? # ??"""???""? | | ????????????????????????## ### ??"""???""? | | ????????????????????????## ##????"""????"? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 30 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 300 Weapon Shielding 66 Evasion (%) 59 Offensive Hacking 20 Defensive Hacking 12 Item Schematics ----------------- ECM Suite | -10/Materials | Hacked Machine Analyzer | -8/Materials | Hacked Actuator Array | -8/Materials | Hacked VSS Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Machine Analyzer | x1 | -7/Factory Actuator Array | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HoverDamperMeganuke Manual? 0 Play Time 01:25:35 Cumulative 533.9 hours Start 2022.03.26 @ 12:44:45 End 2022.03.26 @ 14:08:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 258 Rogue 131 Adventurer 125 Explorer 2 Win Type - Total 46 Types 39/3/2/0/1/0/0/0/1 Lore% 65 Gallery% 81 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d8dc476b-2066-43fd-b334-24bd559bf406