Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.01 @ 16:58:44 Player: Dicaso9 Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (60) 300 Value Destroyed (1558) 1558 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 7818 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/1300 Matter 251/300 Energy 65/100 System Corruption 12% Temperature Cool (9) Movement Treading (170) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- Armored Heavy Treads > --- UTILITY (10) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Target Analyzer Peak State ------------ > --- POWER ------------ Fission Core Micro Fission Core > --- PROPULSION ------- Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System > --- UTILITY ---------- Enhanced Optical Array Advanced ECM Suite Improved Point Defense System Improved Hacking Suite > --- WEAPON ----------- Lance > --- INVENTORY -------- Improved Antigrav System Improved VTOL Module Improved Target Analyzer Disruptor Cannon [Rating: 75] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Enhanced Nuclear Core Reactor Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Myomer Leg Hover Unit Improved Hover Unit Flight Unit Xenon Bombardment Thruster Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Large Storage Unit Processor Targeting Computer Hackware Improved Hacking Suite Protection Hardened Light Armor Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Machine Gun Launcher Improved Proton Missile Launcher Special Weapon Remote Datajack Impact Weapon Power Maul Slashing Weapon Katana Piercing Weapon Lance Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Res Slots Evolved 14 | . . 2 2 2 2 2 . 2 2 Power 1 | . . . . 1 . . . . . Propulsion 5 | . . 1 1 . . 1 . . 2 Utility 8 | . . 1 1 1 2 1 . 2 . Weapon . | . . . . . . . . . . Parts Attached 117 | 7 5 18 10 10 35 1 2 18 11 Power 16 | . 1 1 1 2 7 . . 3 1 Engine 6 | . 1 1 1 1 2 . . . . Core 8 | . . . . 1 4 . . 3 . Reactor 2 | . . . . . 1 . . . 1 Propulsion 38 | 2 . 5 4 2 12 . . 8 5 Treads 12 | 2 . 4 . 2 3 . . . 1 Leg 1 | . . . . . . . . 1 . Wheel . | . . . . . . . . . . Hover 17 | . . 1 4 . 5 . . 7 . Flight 8 | . . . . . 4 . . . 4 Utility 36 | 3 2 5 4 1 12 . 1 4 4 Device 11 | 1 . . 2 . 5 . . 2 1 Storage 4 | 2 1 1 . . . . . . . Processor 9 | . . . 1 1 4 . . . 3 Hackware 2 | . . . . . 1 . . 1 . Protection 10 | . 1 4 1 . 2 . 1 1 . Artifact . | . . . . . . . . . . Weapon 27 | 2 2 7 1 5 4 1 1 3 1 Energy Gun 7 | 2 1 2 . 2 . . . . . Energy Cannon 4 | . . 1 1 . . . . 1 1 Ballistic Gun 4 | . . 1 . 1 1 . . 1 . Ballistic Cannon . | . . . . . . . . . . Launcher 4 | . 1 1 . . 1 1 . . . Special Weapon 2 | . . 1 . 1 . . . . . Impact Weapon 2 | . . . . 1 1 . . . . Slashing Weapon 1 | . . 1 . . . . . . . Piercing Weapon 2 | . . . . . . . 1 1 . Special Melee Weapon 1 | . . . . . 1 . . . . Unidentified Prototypes 5 | . . . . 1 3 . . . 1 Corrupted Parts 1 | . . . . . . . . 1 . System Corruption 1 | . . . . . . . . 1 . Parts Lost 44 | . . 3 4 . 8 . 7 14 8 Power 3 | . . 1 1 . . . . . 1 Propulsion 23 | . . . 2 . 6 . 4 7 4 Utility 11 | . . . . . 2 . 3 5 1 Weapon 7 | . . 2 1 . . . . 2 2 Highest Loss Streak 10 | . . 1 4 . 4 . 7 10 5 To Critical Strikes . | . . . . . . . . . . Average Backups 12 | 3 8 18 15 14 10 1 2 3 1 Power . | 1 1 1 . . 1 . . . . Propulsion 3 | 1 2 6 6 2 1 1 1 1 . Utility 3 | . 1 7 5 4 1 . . 1 1 Weapon 4 | . 3 4 4 6 5 . . . . Tool/Special . | . . . . . . . . . . Unused Backups 26 | . 4 5 1 5 10 . . . 1 Power 4 | . . 1 . . 3 . . . . Propulsion 9 | . 4 2 . 2 1 . . . . Utility 8 | . . 1 1 2 3 . . . 1 Weapon 5 | . . 1 . 1 3 . . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 85 | . 100 99 86 86 90 79 70 32 10 Engine 6 | . 14 10 7 5 4 . . . . Core 2 | . . . . 4 5 9 9 2 . Treads 20 | . 28 32 7 24 14 . . . . Hover 2 | . . . 27 . 1 23 17 8 . Flight 2 | . . . . . 8 . . . 4 Device 9 | . 12 . 14 15 16 17 13 1 . Storage 6 | . 14 11 9 7 3 . . . . Processor 8 | . . . 7 13 17 11 9 5 3 Hackware 1 | . . . . . 3 5 5 5 . Protection 6 | . 1 21 3 . 2 . 2 1 . Energy Gun 7 | . 27 12 2 6 . . . . . Energy Cannon 1 | . . 4 . . . . . . . Ballistic Gun 1 | . . . . 1 4 . . 1 . Special Weapon 1 | . . 2 7 3 . . . . . Impact Weapon 1 | . . . . . 4 5 2 . . Peak Build Rating 75 | 8 10 24 26 43 61 62 68 75 47 Average Rating 33 | 4 9 22 23 36 52 61 53 37 15 On Entrance 22 | . 8 10 19 16 43 48 62 11 6 Naked Turns 14 | . . . . . . . . . 14 Heaviest Build 65 | 10 33 62 55 47 65 29 31 24 16 Greatest Support 88 | 40 40 60 80 88 88 32 32 60 32 Greatest Overweight (x) 4 | . . 1 1 1 2 . 4 3 3 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 20 20 15 15 5 5 5 5 Average Capacity 13 | 7 10 19 16 15 11 5 5 5 5 Most Carried 20 | 8 14 20 19 15 15 3 3 5 5 Average Carried 12 | 4 8 18 15 14 10 1 2 3 1 Final Capacity 20 | 8 15 20 15 15 5 5 5 5 5 Final Carried 20 | 7 14 20 15 15 4 1 3 3 1 Class Distribution -------------------- 53% | Mutant 18% | Skirmisher 11% | Assassin 8% | Infiltrator-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scout | -8/Materials Skirmisher | -7/Factory Assassin | -6/Factory Infiltrator-Ninja | -5/Factory Infiltrator-Ninja | -5/DSF Mutant | -4/Factory Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Res Matter Collected 1944 | 270 79 314 . 292 592 . 6 277 114 Remotely . | . . . . . . . . . . Salvage Created 1768 | 115 200 629 . 158 522 . . 144 . Parts 100 | 11 15 39 . 8 20 . . 7 . Haulers Intercepted 1 | . . . . . 1 . . . . Recyclers Shooed 1 | . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Res Combat Hostiles Destroyed 41 | . 7 17 . 1 11 . . 5 . Melee 8 | . . 1 . . 2 . . 5 . Guns 11 | . 4 4 . . 3 . . . . Cannons 5 | . . 5 . . . . . . . AOE 13 | . 3 7 . . 3 . . . . Classes Destroyed 13 | 2 3 3 . 3 2 . . . . Worker 3 | . . . . 1 2 . . . . Builder 4 | . . 2 . . 2 . . . . Tunneler 5 | 3 . . . 2 . . . . . Hauler 1 | . . . . . 1 . . . . Recycler 1 | 1 . . . . . . . . . Mechanic 1 | . . . . 1 . . . . . Operator 1 | . . . . . 1 . . . . Watcher 3 | . 1 1 . . 1 . . . . Swarmer 19 | . 3 9 . . 3 . . 4 . Grunt 13 | . 4 3 . . 6 . . . . Duelist 1 | . . 1 . . . . . . . Sentry 5 | . . 4 . . 1 . . . . Programmer 3 | . . . . 1 1 . . 1 . Best Kill Streak 5 | 3 4 5 . 2 5 . . 3 . Combat Bots Only 5 | . 3 5 . 1 5 . . 3 . Max Kills in Single Turn 3 | 1 2 3 . 1 1 . . 1 . Gunslinging . | . . . . . . . . . . Exploded 2 | . 2 2 . . 1 . . . . Melee 1 | . . 1 . . 1 . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Res Hostile Shots Fired 918 | . 30 135 28 14 303 . 28 225 155 Missed 340 | . 13 34 11 2 110 . 11 94 65 Hits 578 | . 17 101 17 12 193 . 17 131 90 Melee 18 | . . 7 1 . . . 10 . . Projectile 560 | . 17 94 16 12 193 . 7 131 90 AOE 3 | . . . . . . . 2 1 . Critical Strikes 21 | . . 3 . . 3 . 7 3 5 Damage Taken 9848 | 30 253 1412 275 184 2451 . 867 2379 1997 Core 3455 | . 37 150 77 16 325 . 399 1146 1305 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 243 | . . . . . . . 141 102 . Regen/Repaired (Parts) 91 | . . . . . 91 . . . . Core Remaining (%) 68 | 100 85 62 86 97 61 . 60 . . Volleys Fired 154 | 6 16 71 6 24 28 . . 2 1 Largest 2 | 2 2 2 1 2 2 . . 1 1 Hottest 126 | 80 80 100 100 126 64 . . 81 113 Shots Fired 258 | 12 28 117 6 38 54 . . 2 1 Gun 192 | 12 27 76 . 28 48 . . 1 . Cannon 26 | . . 23 1 . . . . 1 1 Launcher 10 | . 1 4 . . 5 . . . . Special 30 | . . 14 5 10 1 . . . . Kinetic 50 | . . . . 1 48 . . 1 . Thermal 128 | . 7 87 6 27 . . . . 1 Explosive 10 | . 1 4 . . 5 . . . . Electromagnetic 59 | 12 20 26 . . . . . 1 . Robot Hit Streak 18 | 5 9 18 . 11 8 . . 1 2 Robot Miss Streak 4 | 1 1 4 . 2 3 . . 1 . Penetration Max 1 | . . . . . 1 . . . . Secondary Targets 3 | . 1 . . . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . . Shots Hit Robots 204 | 9 19 81 . 29 57 . . 8 1 Core Hits 90 | 4 12 34 . 5 24 . . 8 3 Critical Kills 3 | . . . . . 3 . . . . Critical Parts Destroyed 2 | . . . . . 2 . . . . Critical Strikes 8 | . . . . 2 6 . . . . Burn 2 | . . . . 2 . . . . . Destroy 1 | . . . . . 1 . . . . Smash 5 | . . . . . 5 . . . . Melee Attacks 83 | . . 13 . 2 55 1 1 11 . Impact 58 | . . . . 2 55 1 . . . Slashing 13 | . . 13 . . . . . . . Piercing 12 | . . . . . . . 1 11 . Sneak Attacks 8 | . . . . 2 6 . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5806 | 139 504 1783 . 529 2502 . . 282 67 Guns 1963 | 119 253 601 . 356 616 . . 18 . Cannons 343 | . . 295 . . . . . . 48 Explosions 1389 | 20 251 518 . . 600 . . . . Melee 1931 | . . 225 . 159 1286 . . 261 . Ramming 36 | . . . . 14 . . . 3 19 Kinetic 657 | . . . . 23 616 . . 18 . Thermal 1306 | 20 171 734 . 333 . . . . 48 Explosive 1224 | . 127 497 . . 600 . . . . Electromagnetic 652 | 119 206 327 . . . . . . . Impact 1445 | . . . . 159 1286 . . . . Slashing 225 | . . 225 . . . . . . . Piercing 261 | . . . . . . . . 261 . Highest Corruption 12 | . 1 . 7 2 2 . . 9 12 Average Corruption 2 | . 1 . 7 1 1 . . 6 6 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 30 | . 2 . 1 2 11 . . 8 6 Message Errors 8 | . . . 1 . 6 . . 1 . Matter Fused 5 | . 1 . . . 2 . . . 2 Heat Flow Errors 5 | . 1 . . 1 1 . . 2 . Energy Discharges 5 | . . . . 1 . . . 2 2 Parts Rejected 2 | . . . . . . . . 1 1 Data Loss (minor) 2 | . . . . . . . . 1 1 Data Loss (major) 1 | . . . . . . . . 1 . Alerts 2 | . . . . . 2 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 515 | . 7 27 . 97 384 . . . . Projectiles 22 | . . 22 . . . . . . . Explosions 47 | . 7 5 . . 35 . . . . Melee 446 | . . . . 97 349 . . . . Knockbacks 3 | . . . . . 3 . . . . Impact 3 | . . . . . 3 . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 179 | 31 76 62 . . . . . 1 9 Shots 6 | 1 2 3 . . . . . . . Rammed 8 | . . . . 1 . . . 1 6 Targets Rammed 8 | . . . . 1 . . . 1 6 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 380 | 21 155 380 107 343 231 . . 212 20 Average Temperature 104 | 9 51 127 56 103 90 . . 65 15 Received Heat Transfer 1296 | . 84 315 135 . 591 . . 45 126 Effects 8 | . . 3 . 5 . . . . . Shutdowns 2 | . . . . 2 . . . . . Energy Bleed 1 | . . 1 . . . . . . . Interference 4 | . . 1 . 3 . . . . . Matter Decay 1 | . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 4 | . . . . . 4 . . . . Combat Hostiles 3 | . . . . . 3 . . . . Parts Fried 8 | . . 2 . . 6 . . . . Impact Corruptions 19 | . . . . 5 14 . . . . Robots Melted 1 | . . . . 1 . . . . . Combat Hostiles 1 | . . . . 1 . . . . . Parts Melted 7 | . . 4 . 3 . . . . . Heat Transferred 2801 | 50 300 1600 . 814 . . . . 37 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 5 | 1 3 1 . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Res Maximum Alert Level 1 | . . . . . 1 . . 1 1 Low Security (%) 95 | 100 100 100 100 100 90 100 100 98 55 Level 1 4 | . . . . . 9 . . 1 44 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 265 | 5 95 143 95 31 262 2 15 200 265 Initial 105 | . . 4 35 24 . . 2 7 105 Average 39 | 1 37 49 28 2 48 . 3 39 140 Influence Increases 2504 | 20 224 619 125 51 746 5 30 399 285 Destroy 0b10 Robot/C 820 | . 140 340 . 20 220 . . 100 . Destroy 0b10 Robot/NC 120 | 20 5 40 . 20 35 . . . . Destroy Leader 188 | . 32 82 . 10 54 . . 10 . Successful Hack 99 | . 14 24 . . 58 3 . . . Disable Machine 45 | . . 15 . . 30 . . . . Destroy Structure 107 | . 18 43 5 1 34 2 . 4 . Partial Spotted 60 | . . . . . 30 . . 30 . Lose Combat Pursuer 1065 | . 15 75 120 . 285 . 30 255 285 Influence Decreases 2294 | 20 213 546 154 106 746 2 18 214 275 Entered New Map 191 | . . 7 49 31 . . 1 8 95 Time Decay 1391 | 20 168 425 65 75 394 2 . 142 100 Lost Part 272 | . . 20 40 . 51 . 17 64 80 Purge Threat 440 | . 45 94 . . 301 . . . . Squads Dispatched 16 | . 1 . . 1 6 . 1 3 4 Investigation 1 | . . . . . 1 . . . . Extermination 7 | . . . . 1 3 . . 2 1 Reinforcement 7 | . 1 . . . 1 . 1 1 3 Assault . | . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Res Distress Signals 15 | . 3 1 1 . 3 . . 5 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 196 | . 11 27 12 4 53 . 7 43 39 Peak Tracking Total 17 | . 4 5 12 2 9 . 5 17 17 Tactical Retreats 25 | . 1 3 3 . 9 . 1 4 4 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Res Traps Triggered 2 | . . . . . . . 1 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Res Machines Disabled 3 | . . 1 . . 2 . . . . Max in Single Turn 1 | . . 1 . . 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Res Machines Accessed 28 | . 3 9 . 2 12 1 . . 1 Terminals 19 | . 3 7 . 1 7 1 . . . Fabricators 1 | . . . . . 1 . . . . Repair Stations 2 | . . 1 . . 1 . . . . Recycling Units 2 | . . . . 1 1 . . . . Scanalyzers 2 | . . 1 . . 1 . . . . Garrison Access 2 | . . . . . 1 . . . 1 Total Hacks 86 | . 8 36 . 6 34 1 . . 1 Successful 47 | . 4 21 . 2 19 1 . . . Failed 39 | . 4 15 . 4 15 . . . 1 Catastrophic 8 | . 1 2 . . 4 . . . 1 Database Lockouts . | . . . . . . . . . . Manual 25 | . 2 11 . . 12 . . . . Terminals 58 | . 8 22 . 3 24 1 . . . Fabricators 2 | . . . . . 2 . . . . Repair Stations 4 | . . 2 . . 2 . . . . Recycling Units 5 | . . . . 3 2 . . . . Scanalyzers 15 | . . 12 . . 3 . . . . Garrison Access 2 | . . . . . 1 . . . 1 Terminal Hacks 25 | . 4 9 . . 11 1 . . . Record 1 | . 1 . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . Open DSF 1 | . . . . . . 1 . . . Level Access Points 2 | . . 1 . . 1 . . . . Emergency Access Points 1 | . . . . . 1 . . . . Terminal Index 1 | . . 1 . . . . . . . Repair Station Index 1 | . . 1 . . . . . . . Alert Level 8 | . 1 3 . . 4 . . . . Unreport Threat 5 | . 1 1 . . 3 . . . . Maintenance Status 1 | . . 1 . . . . . . . Recall Investigation 1 | . . . . . 1 . . . . Registered Components 1 | . . 1 . . . . . . . Zone Layout 1 | . . . . . 1 . . . . Fabricator Hacks 2 | . . . . . 2 . . . . Load Schematic 1 | . . . . . 1 . . . . Build 1 | . . . . . 1 . . . . Repair Station Hacks 3 | . . 1 . . 2 . . . . Scan Component 2 | . . 1 . . 1 . . . . Repair 1 | . . . . . 1 . . . . Recycling Unit Hacks 4 | . . . . 2 2 . . . . Process 3 | . . . . 1 2 . . . . Retrieve Matter 1 | . . . . 1 . . . . . Scanalyzer 13 | . . 11 . . 2 . . . . Insert Component 6 | . . 5 . . 1 . . . . Analyze 7 | . . 6 . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . Used 1 | . . . . . 1 . . . . Hacking Detections 24 | . 2 8 . 2 11 . . . 1 Full Trace Events 2 | . 1 . . . 1 . . . . Feedback Events 1 | . 1 . . . . . . . . Corruption 1 | . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 6 | . . 5 . . 1 . . . . Parts Built 2 | . . . . . 2 . . . . Authchips . | . . . . . . . . . . Time 20 | . . . . . 20 . . . . Total Part Build Rating 4 | . . . . . 4 . . . . Parts Repaired 1 | . . . . . 1 . . . . Time 44 | . . . . . 44 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 22 | . . . . 22 . . . . . Retrieved Matter 22 | . . . . 22 . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 6 | . . 5 . . 1 . . . . Part Schematics Acquired 6 | . . 5 . . 1 . . . . Parts Damaged 2 | . . 2 . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Res Used RIF Installer . | . . . . . . . . . . Robots Hacked 4 | . . . . 3 1 . . . . Non-combat 4 | . . . . 3 1 . . . . Combat . | . . . . . . . . . . Robot Hacks Applied 9 | . . . . 8 1 . . . . parse_system 1 | . . . . 1 . . . . . no_distress 6 | . . . . 5 1 . . . . find_chute 1 | . . . . 1 . . . . . find_station 1 | . . . . 1 . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Res Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Res Active Infowar (turns) 3700 | 6 453 25 160 1001 1578 47 76 162 192 Optics 1166 | . . . . . 691 47 76 160 192 Sensors 2263 | . . . 160 1001 1002 47 53 . . Terrain 2385 | 6 453 25 153 862 886 . . . . Traps 842 | . . . . . 842 . . . . Machine Analysis 291 | . . . . . 291 . . . . Triangulation 584 | . . . . . 476 47 61 . . ECM 85 | . . . . . 83 . . 2 . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Res Turns Passed 5563 | 129 502 1469 190 1001 1578 47 76 365 206 Spaces Moved 3963 | 65 241 580 188 519 1357 72 115 414 412 Core 391 | 11 . . . . . . 14 158 208 Treads 1754 | 54 241 580 12 504 363 . . . . Legs 58 | . . . . . . . . 58 . Wheels . | . . . . . . . . . . Hover 615 | . . . 176 15 55 72 101 196 . Flight 1145 | . . . . . 939 . . 2 204 Fastest Speed 27 | 50 160 160 48 116 29 45 45 35 27 Average Speed 106 | 141 160 188 60 167 80 45 55 67 42 Slowest Speed 250 | 160 160 250 170 250 250 45 250 200 200 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins 2 | . . . . . 2 . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 30 | 5 42 60 21 13 44 3 79 16 21 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . . 1 . . 1 1 . . . Unknown Exits Taken 5 | 1 1 . 1 1 . . . 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug 39 | . . 13 5 . 18 1 . 2 . Terrain Destroyed 129 | 7 17 50 5 . 47 1 . 2 . Melee 29 | . . 8 . . 18 1 . 2 . Projectile 12 | . . 5 5 . 2 . . . . AOE 88 | 7 17 37 . . 27 . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Res Total 4897 | 91 331 791 247 613 1694 84 125 476 445 Wait 332 | . 48 59 30 30 139 9 2 13 2 Move 3954 | 64 240 579 187 518 1356 71 114 413 412 Hop . | . . . . . . . . . . Pick Up 111 | 13 14 23 3 11 26 . 4 8 9 Fast Attach 35 | . . 1 . 6 18 . . 9 1 Attach 57 | 7 1 6 5 1 13 3 1 9 11 Detach 7 | 1 . . 2 . 3 . . 1 . Swap 66 | . 5 23 8 8 17 . 1 4 . Drop 90 | . 7 16 6 12 39 . 2 5 3 Fire 154 | 6 16 71 6 24 28 . . 2 1 Melee 83 | . . 13 . 2 55 1 1 11 . Ram 7 | . . . . . . . . 1 6 Kick . | . . . . . . . . . . Crush 1 | . . . . 1 . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Sto]) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -5/DSF -4/Factory -3/Research (discovered 1 exit: [*Tes]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 130 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 448 | -10/Materials | Discovered new exit (range 7) 632 | -10/Materials | Entered another Materials area 632 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 981 | -9/Materials | Identified exit to Materials 2101 | -9/Materials | Entered another Materials area 2101 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2228 | -8/Materials | Discovered new exit (range 8) 2291 | -8/Materials | Entered Factory 2291 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2309 | -7/Factory | Lost 4 parts (1p2n1w) 2357 | -7/Factory | Discovered new exit (range 13) 2887 | -7/Factory | Build established: Skirmisher 2931 | -7/Factory | Discovered new exit (range 15) 3292 | -7/Factory | Entered another Factory area 3292 | -6/Factory | Evolved 2 slots: Utility x2 3531 | -6/Factory | Build established: Assassin 3553 | -6/Factory | Garrison activated, responded to threat 3649 | -6/Factory | Lost 4 parts (3n1u) 3841 | -6/Factory | Build established: Skirmisher 4236 | -6/Factory | Build established: Assassin 4569 | -6/Factory | Identified exit to Factory 4617 | -6/Factory | Repaired Power Maul 4648 | -6/Factory | Spotted B-75 Beast 4733 | -6/Factory | Fabricated Imp. Hover Unit (x2) 4870 | -6/Factory | Entered another Factory area 4870 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4899 | -5/Factory | Lost 3 parts (2n1u) 4917 | -5/Factory | Identified exit to DSF 4917 | -5/Factory | Entered DSF 4922 | -5/DSF | Discovered new exit (range 19) 4957 | -5/DSF | Additional patrols routed to DSF 4993 | -5/DSF | Entered Factory 4993 | -4/Factory | Evolved 2 slots: Utility x2 5013 | -4/Factory | Lost 7 parts (4n3u) 5300 | -4/Factory | Core integrity fell below 50% 5318 | -4/Factory | Build established: Mutant 5332 | -4/Factory | Core integrity fell below 20% 5348 | -4/Factory | Lost 10 parts (6n3u1w) 5352 | -4/Factory | Discovered new exit (range 11) 5358 | -4/Factory | Entered Research 5358 | -3/Research | Evolved 2 slots: Propulsion x2 5429 | -3/Research | Spotted B-86 Titan 5438 | -3/Research | Core integrity fell below 50% 5496 | -3/Research | Core integrity fell below 20% 5533 | -3/Research | Lost 5 parts (1p4n) 5551 | -3/Research | System corruption reached 10% 5558 | -3/Research | Discovered new exit (range 13) 5564 | -3/Research | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 05508_ K-01 Serf cleans the Garrison Access. 05518_ System corrupted: Matter fused (-5). 05528_ K-01 Serf cleans the Repair Station. 05529_ K-01 Serf cleans the Catalytron. 05532_ K-01 Serf cleans the Repair Station. 05536_ K-01 Serf cleans the Catalytron. 05546_ Slammed into R-10 Processor. 05550_ Enh. Optical Array destroyed. 05550_ System corrupted by crushing effect (+4). [Achievement: System Compromised] 05551_ ALERT: Security rotation in progress. 05551_ Slammed into K-01 Serf. 05553_ Slammed into R-10 Processor. 05556_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 05558_ EXIT=FOUND 05559_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal R017. 05563_ System corrupted: Energy discharge (-20). 05563_ Acquired Arm. Heavy Treads. Map ----- +----------------------------------------------------+ | ???????????????????????????????????+? #?? | | ???????????????????????????????????# +?? | | ???????????????????????????????????# #?? | | ???????????????????????????????????# """" #?? | | ???????????????????????????????????# """" #?? | | ???????????????????????????????????# """" ### | | ???????????????????????????????????# """" | | ???????????????????????????????????# | | ???????????????????????????????????# | | ???????????????????????????????????# | | ???????????????????????????????????## ########+### | | ??????????????????????????????????????# #= | | ?????????????????????????????######???# # | | ????????????????????????????# #???# # | | ???????????????????????????? #???# """"" # | | ???????????????????????????? < ????# """"" # | | ????????????????????????????? ????# """"" # | | ????????????????????????????? ????# ## | | ?????????????????????????????# #????# #? | | ?????????????????????????????# #????#####/#####? | | ?????????????????????????????# #????????# #????? | | ?????????????????????????????# #????????# #????? | | ?????????????????????????????# #????????# #????? | | ?????????????????????????????# #????????# #????? | | ??????????????????????######## ######???# #????? | | ??????????????????????# =@! + #???# #????? | | ??????????????????????# =!! # #???# #????? | | ??????????????????????# =! # #???# #????? | | ??????????????????????# ## ### #???# #????? | | ??????????????????????# Y ## #?# ##### #????? | | ??????????????????????# ## #?# ##T## ####?? | | ??????????????????????##### ### #?# +?? | | ??????????????????????????###?# #?# ##########?? | | ??????????????????????????????# #?# #??????????? | | ??????????????????????????????# #?# #??????????? | | ??????????????????????????????? ??# #??????????? | | ??????????????????????????????? ??# #??????????? | | ???????????????????????????????+??# #??????????? | | ??????????????????????????????????# #??????????? | | ??????????????????????????????????# #??????????? | | ??????????????????????????????????# ??????????? | | ??????????????????????????????????+ ??????????? | | ??????????????????????????????????# ??????????? | | ??????????????????????????????????## ##??????????? | | ???????????????????????????????????? ????????????? | | ???????????????????????????????????? ????????????? | | ???????????????????????????????????? ????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 60 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 85 ECM Strength 2 Armor Coverage 600 Propulsion Shielding 66 Point Defense Rating 160 Evasion (%) 64 Targeting Accuracy 5 Recoil Reduction 4 Offensive Hacking 22 Item Schematics ----------------- Lgt. Deuterium Engine | -9/Materials | Scanalyzed Hrd. Light Armor Plating | -9/Materials | Scanalyzed Katana | -9/Materials | Scanalyzed Imp. Hover Unit | -9/Materials | Scanalyzed Imp. Terrain Scanner | -9/Materials | Scanalyzed Imp. VTOL Module | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Hover Unit | x2 | -6/Factory Repaired ---------- Power Maul | 35% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Close Call Crack Shot Dynamic Key Everything Is Under Control GoHome() I Spy It's Just You Just What I Needed Part-time Mechanic Please Form A Line Power Corrupts System Compromised Troublemaker Challenges ------------ None Game ------ Seed EnhancedLinkedJammer Manual? 0 Play Time 02:06:06 Cumulative 3.0 hours Start 2025.08.01 @ 11:08:11 End 2025.08.01 @ 16:58:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 8 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 45363896-87d4-4204-a0ef-928a5c6a9183