Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.18 @ 23:44:31 Player: AcidicNickel Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (57) 285 Value Destroyed (2528) 2528 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1714) 1714 TOTAL SCORE: 8847 Bonus ------- High Alert Combat Kills 285 Follower Combat Kills 939 Met Imprinter 300 Was Imprinted 300 Friendly Fire -110 Cogmind --------- Core Integrity 0/1000 Matter 98/300 Energy 266/500 System Corruption 27% Temperature Critical (752) Movement Treading (320) Ox2 Location -5/Factory Parts ------- > --- POWER (3) -------- Reinforced Deuterium Engine Reinforced Fission Core > --- PROPULSION (5) --- Improved Medium Treads Zionite Composite Leg I > --- UTILITY (6) ------ Large Storage Unit Improved Medium Armor Plating Experimental Thermal Shield > --- WEAPON (3) ------- Heavy Machine Gun Mass Driver > --- INVENTORY (15) --- Large Storage Unit Matter Filter Improved Medium Armor Plating Gatling Laser Wave Gun Proton Cannon Advanced Plasma Cannon Barrage Gun Gauss Rifle KE Penetrator Heavy Flak Cannon Mini Grenade Launcher Enhanced Flamer Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Antimatter Reactor Zionite Heavy DM Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Zionite Composite Leg I Enhanced Flexi-carbon Leg > --- UTILITY ---------- Improved Coolant Injector Large Storage Unit Terrain Scan Processor Improved Heavy Armor Plating Experimental Thermal Shield > --- WEAPON ----------- Wave Gun Heavy Machine Gun Mass Driver > --- INVENTORY -------- Reinforced Deuterium Engine Improved Medium Treads Field Propulsion Drive Large Storage Unit Triangulator Matter Filter Gatling Laser Wave Gun Proton Cannon Advanced Plasma Cannon Barrage Gun KE Penetrator Heavy Flak Cannon Mini Grenade Launcher Enhanced Flamer [Rating: 98] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Improved Medium Treads Leg Aluminum Leg Wheel Wheel Flight Unit Field Propulsion Drive Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Terrain Scan Processor Protection Improved Heavy Armor Plating Weapon Advanced Assault Cannon Energy Gun Riot Gun Energy Cannon Neutron Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Special Weapon Plasma Cutter Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Slots Evolved 10 | . . . 2 . . . 6 2 Power 2 | . . . . . . . 1 1 Propulsion 3 | . . . 1 . . . 2 . Utility 4 | . . . 1 . . . 2 1 Weapon 1 | . . . . . . . 1 . Parts Attached 92 | 6 7 2 7 . 4 19 18 29 Power 20 | 1 . 1 1 . . 4 5 8 Engine 8 | 1 . 1 1 . . 2 1 2 Core 7 | . . . . . . 2 3 2 Reactor 5 | . . . . . . . 1 4 Propulsion 23 | 2 2 . 3 . . 6 3 7 Treads 5 | . . . . . . 2 . 3 Leg 15 | 2 . . 3 . . 4 3 3 Wheel 2 | . 2 . . . . . . . Hover . | . . . . . . . . . Flight 1 | . . . . . . . . 1 Utility 22 | 1 3 1 1 . . 3 4 9 Device 14 | . 2 1 1 . . 1 3 6 Storage 2 | 1 1 . . . . . . . Processor 1 | . . . . . . . 1 . Hackware . | . . . . . . . . . Protection 5 | . . . . . . 2 . 3 Artifact . | . . . . . . . . . Weapon 27 | 2 2 . 2 . 4 6 6 5 Energy Gun 8 | 2 . . . . 2 2 1 1 Energy Cannon 1 | . . . . . . 1 . . Ballistic Gun 11 | . 2 . 1 . 2 2 2 2 Ballistic Cannon 6 | . . . . . . 1 3 2 Launcher . | . . . . . . . . . Special Weapon 1 | . . . 1 . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 9 | . . 1 . . . 3 1 4 Parts Lost 37 | . . 1 . . . 12 2 22 Power 7 | . . . . . . 2 . 5 Propulsion 12 | . . 1 . . . 3 2 6 Utility 9 | . . . . . . 3 . 6 Weapon 9 | . . . . . . 4 . 5 Highest Loss Streak 10 | . . 1 . . . 8 1 10 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 95 | . 96 99 99 100 100 87 92 91 Engine 7 | . 14 14 11 11 11 7 1 1 Core 3 | . . . . . . 1 10 7 Reactor 1 | . . . . . . . 1 5 Leg 27 | . 12 . 32 33 33 27 26 25 Wheel 2 | . 16 27 . . . . . . Device 17 | . 10 14 21 22 22 11 18 15 Storage 9 | . 14 14 11 11 11 11 6 5 Processor 1 | . . . . . . . 5 4 Protection 1 | . . . . . . 6 . 3 Energy Gun 10 | . 20 . . . 18 14 1 . Ballistic Gun 5 | . 8 28 20 22 3 2 1 4 Ballistic Cannon 4 | . . . . . . . 16 9 Peak Build Rating 98 | 6 8 16 19 18 26 46 72 98 Average Rating 41 | 4 7 13 18 18 24 29 66 84 On Entrance 22 | . 6 8 15 18 18 26 46 69 Naked Turns . | . . . . . . . . . Heaviest Build 95 | 14 30 30 31 31 34 55 66 95 Greatest Support 112 | 20 26 26 30 30 30 71 106 112 Greatest Overweight (x) 8 | 1 1 2 1 1 1 8 . 1 Average Overweight (x) . | . . 1 . 1 1 . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 12 15 15 15 15 15 15 15 Most Carried 15 | 6 11 15 14 14 15 15 15 15 Average Carried 13 | 4 8 14 13 14 14 14 14 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 Final Carried 15 | 6 11 15 14 14 15 14 15 13 Class Distribution -------------------- 61% | Mutant 16% | Scavenger-Tank 14% | Messiah-Tank 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Messiah-Tank | -5/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Matter Collected 2605 | 223 125 75 59 . 117 397 323 1286 Remotely . | . . . . . . . . . Salvage Created 2116 | . 230 121 59 . . 347 155 1204 Parts 105 | . 20 6 4 . . 15 5 55 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 39 | . . . . . . 39 . . Prevented 5 | . . . . . . 5 . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Combat Hostiles Destroyed 50 | . 8 3 1 . . 9 3 26 Guns 27 | . 8 3 1 . . 4 . 11 Cannons 17 | . . . . . . 2 3 12 AOE 6 | . . . . . . 3 . 3 Classes Destroyed 13 | . 5 1 1 . . 1 . 5 Worker 1 | . . . . . . . . 1 Builder 2 | . 1 . . . . . . 1 Recycler 1 | . . . . . . . . 1 Operator 1 | . 1 . . . . . . . Watcher 2 | . 1 . . . . . . 1 Swarmer 15 | . 6 . . . . 4 . 5 Grunt 14 | . 2 2 . . . 3 2 5 Brawler 5 | . . . . . . 2 . 3 Sentry 5 | . . . 1 . . . 1 3 Demolisher 1 | . . 1 . . . . . . Hunter 1 | . . . . . . . . 1 Programmer 8 | . . . . . . . . 8 Behemoth 1 | . . . . . . . . 1 Best Kill Streak 5 | . 5 2 1 . . 4 2 5 Combat Bots Only 5 | . 3 2 1 . . 4 2 5 Max Kills in Single Turn 3 | . 2 1 1 . . 2 1 3 Gunslinging 1 | . 1 . . . . . . . Exploded 3 | . . . . . . 2 . 3 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Hostile Shots Fired 429 | . 35 25 8 . . 93 23 245 Missed 111 | . 7 12 2 . . 21 8 61 Damage Taken 7145 | . 275 281 87 . . 1940 260 4302 Core 1600 | . 76 105 32 . . 360 9 1018 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 163 | . . . . . . . . 163 Ignored by Resistances 492 | . . . . . . . 45 447 Regen/Repaired (Parts) 110 | . . . . . . . . 110 Core Remaining (%) 56 | 100 . 27 . . . 2 98 . Volleys Fired 195 | . 27 14 8 . 1 39 12 94 Largest 3 | . 2 2 2 . 2 2 3 3 Hottest 168 | . 100 40 40 . 110 165 144 168 Shots Fired 465 | . 54 28 13 . 2 65 36 267 Gun 269 | . 54 28 9 . 2 51 . 125 Cannon 192 | . . . . . . 14 36 142 Launcher . | . . . . . . . . . Special 4 | . . . 4 . . . . . Kinetic 342 | . 12 28 9 . . 22 36 235 Thermal 105 | . 42 . 4 . . 27 . 32 Explosive . | . . . . . . . . . Electromagnetic 18 | . . . . . 2 16 . . Robot Hit Streak 11 | . 10 11 2 . . 10 2 7 Robot Miss Streak 6 | . 6 2 1 . . 3 5 6 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 2 | . 2 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 247 | . 34 20 5 . . 42 9 137 Core Hits 120 | . 15 7 2 . 2 28 6 60 Critical Kills 1 | . 1 . . . . . . . Critical Parts Destroyed 2 | . . . . . . . . 2 Critical Strikes 17 | . 4 . . . . . 1 12 Burn 5 | . 3 . . . . . . 2 Destroy 3 | . 1 . . . . . . 2 Blast 9 | . . . . . . . 1 8 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6897 | . 470 262 60 . 50 1347 292 4416 Guns 3329 | . 469 262 60 . 50 609 . 1879 Cannons 2764 | . . . . . . 306 292 2166 Explosions 803 | . . . . . . 432 . 371 Melee . | . . . . . . . . . Ramming 1 | . 1 . . . . . . . Kinetic 4557 | . 133 262 60 . . 278 292 3532 Thermal 2086 | . 336 . . . . 866 . 884 Explosive . | . . . . . . . . . Electromagnetic 253 | . . . . . 50 203 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 27 | . . . . . . 10 1 27 Average Corruption 5 | . . . . . . 9 1 5 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 56 | . . . . . . 24 2 30 Message Errors 13 | . . . . . . 6 . 7 Matter Fused 12 | . . . . . . 5 1 6 Heat Flow Errors 5 | . . . . . . 1 . 4 Energy Discharges 8 | . . . . . . 3 1 4 Parts Fused 1 | . . . . . . 1 . . Data Loss (minor) 4 | . . . . . . 2 . 2 Data Loss (major) 3 | . . . . . . . . 3 Misfires 2 | . . . . . . 2 . . Misdirections 1 | . . . . . . 1 . . Weapon Failures 7 | . . . . . . 3 . 4 Overload Shots . | . . . . . . . . . Overflow Damage 63 | . . . . . . 30 . 33 Projectiles 63 | . . . . . . 30 . 33 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 13 | . . . . . . . 1 12 Impact . | . . . . . . . . . Kinetic 13 | . . . . . . . 1 12 Secondary . | . . . . . . . . . Self-Inflicted Damage 268 | . . . . . . 135 . 133 Shots 6 | . . . . . . 3 . 3 Rammed 1 | . 1 . . . . . . . Targets Rammed 1 | . 1 . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 884 | . 241 8 . . 39 596 317 884 Average Temperature 163 | . 101 2 . . 24 247 110 159 Received Heat Transfer 1084 | . 81 81 27 . . 273 63 559 Effects 69 | . . . . . . 26 . 43 Shutdowns 18 | . . . . . . 5 . 13 Energy Bleed 9 | . . . . . . 4 . 5 Interference 2 | . . . . . . 2 . . Matter Decay 9 | . . . . . . 3 . 6 Short Circuit 4 | . . . . . . 2 . 2 Damage (minor) 2 | . . . . . . 1 . 1 Damage (major) 19 | . . . . . . 7 . 12 Damage (core) 6 | . . . . . . 2 . 4 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . 2 . . . . . . 1 Heat Transferred 2992 | . 1221 . . . . 646 . 1125 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . . . . 3 . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Peak Influence 746 | . 262 134 111 43 . . 415 746 Initial 415 | . . 49 52 43 . . 415 101 Average 249 | . 102 63 88 43 . . 302 338 Maximum Alert Level 3 | . 1 . . . . . 2 3 Low Security (%) 44 | 100 94 100 100 100 . . 26 18 Level 1 31 | . 5 . . . . . 31 50 Level 2 22 | . . . . . . . 41 27 Level 3 1 | . . . . . . . . 3 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 7 | . . . . . . 1 2 4 Investigation 1 | . . . . . . . 1 . Extermination 4 | . . . . . . . 1 3 Reinforcement . | . . . . . . . . . Assault 2 | . . . . . . 1 . 1 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered 1 | . . . . . . . 1 . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Distress Signals 4 | . 1 . . . . . . 3 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 91 | . 18 3 1 . . 19 10 40 Peak Tracking Total 7 | . 5 2 1 . . 7 4 6 Tactical Retreats 5 | . 2 . . . . 2 . 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Traps Triggered 1 | . . . . . . . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . . . . 2 Most Traps Carried 4 | . . 4 2 2 2 . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Machines Disabled 14 | . . 1 . . . 1 1 11 Max in Single Turn 4 | . . 1 . . . 1 1 4 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Machines Accessed 10 | . 2 . 3 . . . 1 4 Terminals 5 | . 2 . 2 . . . . 1 Fabricators 1 | . . . . . . . 1 . Repair Stations 1 | . . . . . . . . 1 Recycling Units 1 | . . . . . . . . 1 Scanalyzers 2 | . . . 1 . . . . 1 Garrison Access . | . . . . . . . . . Total Hacks 21 | . 3 . 6 . . . 2 10 Successful 17 | . 2 . 6 . . . 2 7 Failed 4 | . 1 . . . . . . 3 Catastrophic 1 | . 1 . . . . . . . Database Lockouts . | . . . . . . . . . Manual 12 | . . . . . 3 . 7 2 Terminals 8 | . 3 . 4 . . . . 1 Fabricators 2 | . . . . . . . 2 . Repair Stations 5 | . . . . . . . . 5 Recycling Units 2 | . . . . . . . . 2 Scanalyzers 4 | . . . 2 . . . . 2 Garrison Access . | . . . . . . . . . Terminal Hacks 7 | . 2 . 4 . . . . 1 Prototype ID Bank 1 | . . . 1 . . . . . Open DSF 1 | . . . . . . . . 1 Branch Access Points 1 | . . . 1 . . . . . Emergency Access Points 1 | . 1 . . . . . . . Alert Level 1 | . . . 1 . . . . . Maintenance Status 1 | . . . 1 . . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks 2 | . . . . . . . 2 . Load Schematic 1 | . . . . . . . 1 . Build 1 | . . . . . . . 1 . Repair Station Hacks 2 | . . . . . . . . 2 Scan Component 1 | . . . . . . . . 1 Repair 1 | . . . . . . . . 1 Recycling Unit Hacks 2 | . . . . . . . . 2 Report Inventory 1 | . . . . . . . . 1 Retrieve Components 1 | . . . . . . . . 1 Scanalyzer 4 | . . . 2 . . . . 2 Insert Component 2 | . . . 1 . . . . 1 Analyze 2 | . . . 1 . . . . 1 Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . Used . | . . . . . . . . . Hacking Detections 4 | . 1 . . . . . 1 2 Full Trace Events 1 | . . . . . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time 116 | . . . . . . . 116 . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 17 | . . . 1 . 15 . . 1 Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . . . . 1 Time 25 | . . . . . . . . 25 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 1 | . . . . . . . . 1 Parts Scanalyzed 2 | . . . 1 . . . . 1 Part Schematics Acquired 2 | . . . 1 . . . . 1 Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Total Allies 14 | . . . . . 10 . 2 2 Largest Group 10 | . . . . . 10 10 2 4 Highest-Rated Group 459 | . . . . . 459 459 170 340 Highest-Rated Ally 96 | . . . . . 96 96 85 85 Zionite Dispatches 2 | . . . . . . . 1 1 Heavy 2 | . . . . . . . 1 1 Total Orders . | . . . . . . . . . Ally Attacks 125 | . . . . . . 85 20 20 Total Damage 4940 | . . . . . . 2306 1362 1272 Kills 37 | . . . . . . 17 7 13 Allies Corrupted 1 | . . . . . . . . 1 Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . . 3 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Zionite Intel Received 1 | . . . . . . . 1 . Branch Access 1 | . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Turns Passed 7556 | 82 423 312 287 46 2882 962 845 1717 Spaces Moved 4248 | 58 266 243 139 23 1489 437 550 1043 Core 30 | 15 . . . . . 15 . . Treads 34 | . . . . . . 11 . 23 Legs 3757 | 43 82 . 139 23 1489 411 550 1020 Wheels 427 | . 184 243 . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 105 105 120 190 190 120 120 117 Average Speed 150 | 111 110 105 176 190 190 169 120 121 Slowest Speed 450 | 120 190 110 190 190 190 450 120 240 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 31 | 3 38 36 13 12 88 55 13 28 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 2 . . . Known Exits Taken 2 | . . . 1 . . . 1 . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . . Scrap Searched 3 | . . . . . 2 1 . . Spaces Dug 5 | . . . . . . . 5 . Terrain Destroyed 98 | . . . . . . 24 12 62 Melee . | . . . . . . . . . Projectile 50 | . . . . . . 4 12 34 AOE 48 | . . . . . . 20 . 28 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Total 5019 | 75 340 272 162 26 1543 592 708 1301 Wait 356 | . 27 . 7 4 32 75 112 99 Move 4240 | 57 265 242 138 22 1488 436 549 1043 Hop . | . . . . . . . . . Pick Up 89 | 12 9 9 2 . 9 15 10 23 Fast Attach 11 | . . . . . . 3 3 5 Attach 46 | 6 1 . 3 . . 12 5 19 Detach 2 | . . . . . . . . 2 Swap 35 | . 6 2 4 . 4 4 10 5 Drop 44 | . 4 5 . . 9 8 7 11 Fire 195 | . 27 14 8 . 1 39 12 94 Melee . | . . . . . . . . . Ram 1 | . 1 . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / Low x2) -5/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 83 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 366 | -10/Materials | Discovered new exit (range 9) 368 | -10/Materials | Discovered new exit (range 18) 466 | -10/Materials | Discovered new exit (range 16) 506 | -10/Materials | Entered Mines 521 | -10/Mines | Assembled infested the area 521 | -10/Mines | Found a hidden stash of uninstalled traps 579 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 582 | -10/Mines | Found Prototype Device 583 | -10/Mines | Identified Exp. Sensor Array 615 | -10/Mines | Learned 2 Materials zone layouts 738 | -10/Mines | Discovered new exit (range 10) 793 | -10/Mines | Core integrity fell below 50% 818 | -10/Mines | Entered Materials 818 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 819 | -9/Materials | Identified exit to Mines 1105 | -9/Materials | Entered Mines 1138 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1151 | -9/Mines | Entered Zion 1351 | -7/Zion | Learned Factory trap positions 1785 | -7/Zion | Learned location of Armory (-3) 1942 | -7/Zion | Learned Factory stockpile data 2068 | -7/Zion | Met Imprinter 2106 | -7/Zion | Imprinted 2108 | -7/Zion | Declared Zion's savior 2304 | -7/Zion | Found GAL Module 2583 | -7/Zion | Learned Factory terminal intel 3060 | -7/Zion | Given A8's code to call for help 3178 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3184 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3956 | -7/Zion | Learned location of 1 exit from Factory 3973 | -7/Zion | Discovered new exit (range 12) 3982 | -7/Zion | Gained Derelict followers 4033 | -7/Zion | Entered Proximity Caves 4033 | -6/Proximity Caves | Accompanied by 10 allies 4236 | -6/Proximity Caves | Spotter reported a threat 4308 | -6/Proximity Caves | Spotted B-75 Beast 4318 | -6/Proximity Caves | Allies destroyed B-75 Beast 4344 | -6/Proximity Caves | Spotter reported a threat 4488 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4519 | -6/Proximity Caves | Lost 3 allies 4524 | -6/Proximity Caves | Learned 8 Factory zone layouts 4536 | -6/Proximity Caves | Lost 8 parts (1p3n2u2w) 4587 | -6/Proximity Caves | System corruption reached 10% 4811 | -6/Proximity Caves | Discovered new exit (range 15) 4871 | -6/Proximity Caves | Core integrity fell below 50% 4900 | -6/Proximity Caves | Core integrity fell below 20% 4948 | -6/Proximity Caves | Found Prototype Device 4948 | -6/Proximity Caves | Identified Exp. Thermal Shield 4995 | -6/Proximity Caves | Entered Factory 4995 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 4996 | -6/Factory | Identified exit to Lower Caves 4997 | -6/Factory | Identified exit to Factory 4998 | -6/Factory | Loaded intel: 72 trap records 5000 | -6/Factory | Loaded intel: 26 terminal locations 5057 | -6/Factory | Zion Heavy squad teleported in 5345 | -6/Factory | Search patrols dispatched 5489 | -6/Factory | Build established: Scavenger-Tank 5748 | -6/Factory | Retrieved Zion intel report: Branch Access 5840 | -6/Factory | Entered another Factory area 5840 | -5/Factory | Accompanied by 2 allies 5840 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5914 | -5/Factory | Zion Heavy squad teleported in 6262 | -5/Factory | Found Prototype Protection 6262 | -5/Factory | Identified Zio. Weapon Casing 6550 | -5/Factory | Build established: Messiah-Tank 6611 | -5/Factory | Repaired Flexi-carbon Leg 6691 | -5/Factory | Spotted B-75 Beast 6742 | -5/Factory | Destroyed B-75 Beast 6771 | -5/Factory | Lost 5 parts (1p1n1u2w) 6832 | -5/Factory | Cargo convoy interrupted 7289 | -5/Factory | Terminal network hard line cut 7340 | -5/Factory | First assault squad dispatched 7412 | -5/Factory | System corruption reached 10% 7457 | -5/Factory | Lost 10 parts (3p4n3u) 7547 | -5/Factory | Core integrity fell below 50% 7550 | -5/Factory | Core integrity fell below 20% 7557 | -5/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- Overheating: Lrg. Storage Unit damaged (-62). System corrupted: Component data lost. K-01 Serf collects debris. Imp. Treads destroyed. Power failure, Rnf. Deuterium Engine shutdown. Overheating: Core damaged (-200). U-05 Engineer builds a Door. Overheating: Core damaged (-150). G-67 Veteran knocked back. K-01 Serf collects debris. Overheating: Core damaged (-200). Power failure, Rnf. Fission Core shutdown. Overheating: Core damaged (-140). U-05 Engineer builds a Wall. Overheating: Energy bleed (-46). Wave Gun destroyed. Power failure, Rnf. Deuterium Engine shutdown. Mass Driver broken. Overheating: Short circuit. U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | #########????????????????????????????????????????? | | #?#########??????????????????????????????? | | #? #??????????????????????????????? | | #"""" #??????????????????????????????? | | #"""" #??????????????????????????????? | | ? #"""" #??????????????????????????????? | | ### #"""" #??????????????????????????????? | | # #"""" #?? ???????????????????????????? | | # #"""" #?? ???????????????????????????? | | # + !#?? ???????????????????????????? | | # ###########?? ???????????????????????????? | | +## #???????????? ???????????????????????????? | | ######??????? ???????????????????????????? | | #####+########??????? ???????????????????????????? | | ##??????#%#??????????????????????????? | | ""%% % ##??????#"#?????? ######???????????? | | "" ##??????# ##???? ???????????? | | "F "" % ##??????# ##??# ??????????? | | """ """ ##?????## ##??# ??????????? | | "" """ #########k##### #???????????? | | "" #########u########## #???????????? | | "" + !k% ! %* u +???????????? | | # %!g #???????????? | | # = % !k[ #???????????? | | + % % @ #???????????? | | ################ #???????????? | | ######+#####################% k #???######### | | ###### #######?############# #???#!# | | ?????? ??#####???# =%% ######"[ """" | | ?????????????????# | ##"##"#==" " | | ?????????????????# %!![%*"|[* [ | | ?????????????????# ######!###"!! | | ?##############??# ####### #????###?## ! ! | | ?# ! #??# # ###+######????# # | | ?# #??# + # ! #????### """" | | ?# #### #"" # #??????# """" | | ?# / #"" # #??????# """" | | + """ """ ##### ##?"" # * #??????# """" | | # """ """ #???# #??"" # #??????# | | # """ """ #???# #???" # !!! #??????####### | | + #???# #??????# !!! #????????????? | | ## """ """ *#???# #??????# !! #????????????? | | ?# """ """ #####+######?# #????????????? | | ?# """ """ # ?##########????????????? | | ?# # """" """" ?#?????????????????????? | | ##"####+#+##### """" """" #?????????????????????? | | # """" """" #?????????????????????? | | # """" """" !#?????????????????????? | | # """" """" #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Coolant Potential 80 Energy Generation 58 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 85 Additional Mass Support 12 Armor Coverage 600 Resistance: TH 30 Weapon Shielding 100 Evasion (%) 55 Recoil Reduction 2 Matter Filtering 30 Item Schematics ----------------- Lgt. Ion Engine | -9/Materials | Scanalyzed Dynamic Insulation System | -7/Zion | Archive Adv. System Restoration Module | -7/Zion | Archive Arc Projector | -7/Zion | Archive Imp. Kinecellerator | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Chainsword | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive Hyp. Gauss Rifle | -7/Zion | Archive Energy Filter | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Hvy. Flak Cannon | -5/Factory | Scanalyzed Robot Schematics ------------------ O-24 Administrator | -7/Zion | Archive K-01 Serf | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Help From High Places I'm Back, Baby! Please Form A Line Robot Respite Significant Disruption The One Challenges ------------ None Game ------ Seed SuspensionRemoteInverter Manual? 0 Play Time 01:10:30 Cumulative 9.5 hours Start 2025.02.18 @ 22:36:05 End 2025.02.18 @ 23:44:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 10 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 18 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam SD RUN: 63472607-0ff9-4da0-90ef-8bf80d34dca2