Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 19:42:55

Player: BoomBlip

Result: Destroyed by H-77 Assassin with Coil Gun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (10)       2000
Robots Destroyed (85)      425
Value Destroyed (3685)     3685
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (1697)               1697
              TOTAL SCORE: 10887

 Bonus
-------
High Alert Combat Kills    497
Entered Garrisons          200
Used RIF Installer         500
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/1150
Matter                     59/300
Energy                     98/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (10) -----
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
     Light Fission Core
           Neutrino Core
           Relay Coupler [Grunt] (26)
  Improved Spread Laser
           Remote Datajack

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
         Cooled Fission Core
>               --- PROPULSION -------
                Flexi-carbon Leg
                Wheel
                Wheel
        Compact Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
                Huge Storage Unit
       Advanced Salvage Targeting Computer
                Targeting Computer
                Targeting Computer
       Advanced Targeting Computer
                Target Analyzer
                Target Analyzer
          Heavy Reactive Plating
>               --- WEAPON -----------
          Heavy Neutron Cannon
                KE Penetrator
          Heavy Gauss Cannon
>               --- INVENTORY --------
       Improved Deuterium Engine
          Micro Nuclear Core
          Light Angular Momentum Engine
          Light Angular Momentum Engine
          Light Fission Core
          Light Fission Core
                Neutrino Core
         Cooled Fission Core
                Gravmag System
       Improved Kinecellerator
       Improved Kinecellerator
                Relay Coupler [Swarmer]
                Relay Coupler [Grunt]
                Relay Coupler [Sentry]
          Heavy EM Shotgun
                Tesla Rifle
                Gatling Laser
       Improved Spread Laser
          Heavy Disruptor Cannon
       Enhanced Gauss Cannon
  Hypervelocity Mass Driver
                Remote Datajack
          Heavy Hammer
          Heavy Hammer
[Rating: 81]

 Favorites 
-----------
Power                      Particle Reactor
  Engine                   Light Angular Momentum Engine
  Power Core               Cooled Fission Core
  Reactor                  Particle Reactor
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Compact Wheel
  Hover Unit               Gravmag System
Utility                    Huge Storage Unit
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Processor                Target Analyzer
  Protection               Improved Core Shielding
Weapon                     Magnetic Acceleration Cannon
  Energy Gun               Gatling Laser
  Energy Cannon            Heavy Neutron Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Proton Missile Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Heavy Hammer

 Build                          | -11 -10 -9  -9  -8  -7  -7  -6  -6  -5  -4  
-------                    Run  | Yrd Mat Mat Min Mat Fac DSF Fac Gar Fac Fac 
Slots Evolved              12   | .   .   2   .   2   2   .   2   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   1   1   .   .   .   .   .   
  Utility                  8    | .   .   2   .   1   1   .   1   .   2   1   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   .   
Parts Attached             145  | .   4   18  1   13  4   9   5   48  18  25  
  Power                    22   | .   1   5   .   3   .   .   .   6   1   6   
    Engine                 15   | .   1   5   .   3   .   .   .   4   .   2   
    Core                   5    | .   .   .   .   .   .   .   .   1   1   3   
    Reactor                2    | .   .   .   .   .   .   .   .   1   .   1   
  Propulsion               39   | .   .   3   .   5   2   5   .   12  4   8   
    Treads                 1    | .   .   .   .   .   .   .   .   1   .   .   
    Leg                    10   | .   .   .   .   1   .   .   .   8   1   .   
    Wheel                  25   | .   .   3   .   4   2   5   .   2   3   6   
    Hover                  3    | .   .   .   .   .   .   .   .   1   .   2   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  40   | .   1   5   1   2   2   3   3   12  6   5   
    Device                 17   | .   1   1   .   1   1   2   2   8   .   1   
    Storage                5    | .   .   1   1   .   .   .   .   .   2   1   
    Processor              10   | .   .   3   .   .   .   .   .   3   4   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             8    | .   .   .   .   1   1   1   1   1   .   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   44   | .   2   5   .   3   .   1   2   18  7   6   
    Energy Gun             11   | .   .   .   .   3   .   .   .   7   .   1   
    Energy Cannon          4    | .   .   1   .   .   .   .   .   .   1   2   
    Ballistic Gun          13   | .   2   4   .   .   .   1   1   2   3   .   
    Ballistic Cannon       10   | .   .   .   .   .   .   .   1   5   1   3   
    Launcher               2    | .   .   .   .   .   .   .   .   2   .   .   
    Special Weapon         3    | .   .   .   .   .   .   .   .   2   1   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   1   1   .   .   .   1   1   
Parts Lost                 62   | .   2   2   .   8   .   .   .   32  3   15  
  Power                    8    | .   1   1   .   1   .   .   .   2   .   3   
  Propulsion               23   | .   .   1   .   4   .   .   .   10  2   6   
  Utility                  19   | .   1   .   .   2   .   .   .   12  1   3   
  Weapon                   12   | .   .   .   .   1   .   .   .   8   .   3   
  Highest Loss Streak      14   | .   1   1   .   7   .   .   .   11  1   14  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     80   | .   85  95  100 85  90  92  91  80  66  70  
  Engine                   4    | .   13  10  11  8   7   7   6   2   .   3   
  Core                     1    | .   .   .   .   .   .   .   .   .   2   4   
  Reactor                  1    | .   .   .   .   .   .   .   .   3   2   .   
  Leg                      7    | .   28  2   .   .   .   .   .   14  2   2   
  Wheel                    11   | .   .   19  22  18  30  30  26  6   6   11  
  Device                   9    | .   1   9   11  7   9   9   7   17  3   .   
  Storage                  7    | .   14  11  11  9   7   7   6   6   5   9   
  Processor                11   | .   .   19  22  18  15  7   4   2   16  21  
  Protection               4    | .   .   .   .   5   3   12  19  5   .   2   
  Energy Gun               3    | .   5   .   .   5   15  10  6   4   5   .   
  Energy Cannon            1    | .   .   7   .   .   .   .   .   .   .   3   
  Ballistic Gun            6    | .   21  14  22  12  .   4   6   3   2   4   
  Ballistic Cannon         4    | .   .   .   .   .   .   .   5   8   .   3   
Naked Turns                143  | .   .   .   .   .   .   .   .   .   .   143 
Heaviest Build             225  | 11  14  32  91  97  105 113 128 135 202 225 
  Greatest Support         64   | 20  20  26  26  36  46  64  64  64  36  52  
  Greatest Overweight (x)  34   | .   .   1   3   8   2   2   1   34  12  13  
  Average Overweight (x)   2    | .   .   .   2   2   2   1   1   1   4   2   
Largest Inventory Capacity 25   | .   8   15  25  25  25  25  25  25  25  25  
  Average Capacity         22   | .   8   12  24  25  25  25  25  25  25  20  
  Most Carried             25   | .   8   15  19  24  23  25  25  25  25  25  
  Average Carried          20   | .   7   10  16  20  21  23  24  23  24  19  
  Final Capacity           25   | 8   8   15  25  25  25  25  25  25  25  5   
  Final Carried            25   | 6   8   15  19  24  22  25  25  25  24  5   

 Class Distribution 
--------------------
 44% | Scavenger-Gunner
 22% | Scavenger-Mutant
 20% | Mutant
 10% | Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
           Mutant | -7/DSF
             Tank | -6/Factory
 Scavenger-Gunner | -6/Garrison
 Scavenger-Gunner | -5/Factory
 Scavenger-Gunner | -4/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   -7   -6   -6   -5   -4   
-----------                Run  | Yrd  Mat  Mat  Min  Mat  Fac  DSF  Fac  Gar  Fac  Fac  
Matter Collected           2824 | 200  84   247  20   89   .    63   76   1541 372  132  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3599 | .    176  431  .    509  .    .    70   1528 716  169  
  Parts                    170  | .    13   27   .    27   .    .    3    49   31   20   
Haulers Intercepted        3    | .    1    1    .    .    .    .    .    .    1    .    
Recyclers Shooed           3    | .    .    .    .    .    .    .    .    .    .    3    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -6  -6  -5  -4  
-------                    Run  | Yrd Mat Mat Min Mat Fac DSF Fac Gar Fac Fac 
Combat Hostiles Destroyed  59   | .   5   7   .   6   .   .   1   34  4   2   
  Guns                     29   | .   5   3   .   5   .   .   1   11  3   1   
  Cannons                  25   | .   .   4   .   .   .   .   .   19  1   1   
  AOE                      4    | .   .   .   .   1   .   .   .   3   .   .   
Classes Destroyed          12   | .   3   4   .   2   .   .   .   2   1   .   
  Worker                   7    | .   .   1   .   1   .   .   .   .   3   2   
  Builder                  11   | .   .   2   .   4   .   .   .   .   3   2   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   1   .   
  Hauler                   3    | .   1   1   .   .   .   .   .   .   1   .   
  Recycler                 3    | .   .   .   .   1   .   .   .   .   2   .   
  Watcher                  1    | .   .   .   .   .   .   .   .   1   .   .   
  Swarmer                  6    | .   3   .   .   .   .   .   .   3   .   .   
  Grunt                    30   | .   2   5   .   5   .   .   .   18  .   .   
  Duelist                  4    | .   .   1   .   .   .   .   .   3   .   .   
  Sentry                   7    | .   .   1   .   .   .   .   1   5   .   .   
  Hunter                   4    | .   .   .   .   1   .   .   .   1   2   .   
  Programmer               8    | .   .   .   .   .   .   .   .   4   2   2   
Best Kill Streak           7    | .   3   2   .   7   .   .   1   6   5   2   
  Combat Bots Only         6    | .   3   2   .   5   .   .   1   6   2   2   
Max Kills in Single Turn   3    | .   2   1   .   3   .   .   1   2   1   1   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   1   .   .   .   1   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -7   -6   -6   -5   -4   
--------                   Run   | Yrd  Mat  Mat  Min  Mat  Fac  DSF  Fac  Gar  Fac  Fac  
Hostile Shots Fired        903   | .    28   53   3    83   .    .    54   425  60   197  
  Missed                   263   | .    10   11   1    20   .    .    31   130  15   45   
Damage Taken               10271 | .    289  572  15   1104 .    .    171  4081 857  3182 
  Core                     2434  | .    62   173  15   342  .    .    18   428  239  1157 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  92    | .    .    .    .    .    .    .    5    87   .    .    
Core Remaining (%)         69    | 100  75   .    53   37   .    100  .    47   76   .    
Volleys Fired              255   | .    21   41   3    23   .    .    6    120  21   20   
  Largest                  3     | .    2    2    2    2    .    .    3    3    3    3    
  Hottest                  229   | .    60   83   43   113  .    .    123  229  151  204  
Shots Fired                583   | .    42   81   6    44   .    .    18   305  48   39   
  Gun                      360   | .    42   47   6    44   .    .    12   164  27   18   
  Cannon                   212   | .    .    34   .    .    .    .    6    137  14   21   
  Launcher                 4     | .    .    .    .    .    .    .    .    4    .    .    
  Special                  7     | .    .    .    .    .    .    .    .    .    7    .    
  Kinetic                  404   | .    38   47   6    33   .    .    12   212  27   29   
  Thermal                  115   | .    4    34   .    1    .    .    .    55   15   6    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          58    | .    .    .    .    10   .    .    6    38   .    4    
  Robot Hit Streak         16    | .    4    12   2    10   .    .    3    16   8    11   
  Robot Miss Streak        7     | .    5    2    3    6    .    .    2    7    3    3    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    1    .    
  Secondary Targets        5     | .    1    .    .    3    .    .    .    1    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    1    .    .    .    1    .    .    
Shots Hit Robots           387   | .    22   57   2    36   .    .    10   197  44   19   
  Core Hits                200   | .    9    19   .    26   .    .    5    109  23   9    
  Critical Kills           4     | .    .    1    .    .    .    .    .    .    3    .    
  Critical Parts Destroyed 4     | .    .    .    .    1    .    .    .    1    2    .    
  Critical Strikes         21    | .    .    1    .    1    .    .    .    12   5    2    
    Burn                   1     | .    .    .    .    .    .    .    .    1    .    .    
    Destroy                6     | .    .    1    .    1    .    .    .    2    2    .    
    Blast                  11    | .    .    .    .    .    .    .    .    9    .    2    
    Smash                  3     | .    .    .    .    .    .    .    .    .    3    .    
Melee Attacks              8     | .    .    .    .    .    .    .    .    .    8    .    
  Impact                   8     | .    .    .    .    .    .    .    .    .    8    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            7     | .    .    .    .    .    .    .    .    .    7    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9862  | .    213  826  30   698  .    .    152  5599 1627 717  
  Guns                     4298  | .    213  352  30   476  .    .    120  2312 537  258  
  Cannons                  4009  | .    .    474  .    .    .    .    32   2689 399  415  
  Explosions               905   | .    .    .    .    222  .    .    .    598  85   .    
  Melee                    606   | .    .    .    .    .    .    .    .    .    606  .    
  Ramming                  44    | .    .    .    .    .    .    .    .    .    .    44   
  Kinetic                  5583  | .    181  352  30   316  .    .    60   3579 537  528  
  Thermal                  2580  | .    32   474  .    238  .    .    .    1259 484  93   
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          1049  | .    .    .    .    144  .    .    92   761  .    52   
  Impact                   606   | .    .    .    .    .    .    .    .    .    606  .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         10    | .    .    .    .    .    .    .    .    1    10   3    
  Average Corruption       2     | .    .    .    .    .    .    .    .    1    4    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  10    | .    .    .    .    .    .    .    .    .    7    3    
    Message Errors         4     | .    .    .    .    .    .    .    .    .    3    1    
    Matter Fused           1     | .    .    .    .    .    .    .    .    .    1    .    
    Energy Discharges      4     | .    .    .    .    .    .    .    .    .    2    2    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            410   | .    .    .    .    .    .    .    .    31   379  .    
  Projectiles              31    | .    .    .    .    .    .    .    .    31   .    .    
  Explosions               55    | .    .    .    .    .    .    .    .    .    55   .    
  Melee                    324   | .    .    .    .    .    .    .    .    .    324  .    
Knockbacks                 36    | .    .    .    .    .    .    .    .    30   1    5    
  Impact                   1     | .    .    .    .    .    .    .    .    .    1    .    
  Kinetic                  34    | .    .    .    .    .    .    .    .    30   .    4    
  Secondary                1     | .    .    .    .    .    .    .    .    .    .    1    
Self-Inflicted Damage      173   | .    .    .    .    .    .    .    .    78   75   20   
  Shots                    5     | .    .    .    .    .    .    .    .    4    1    .    
  Rammed                   8     | .    .    .    .    .    .    .    .    .    .    8    
Targets Rammed             8     | .    .    .    .    .    .    .    .    .    .    8    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        836   | .    6    224  .    79   .    .    318  255  118  836  
  Average Temperature      130   | .    5    84   .    31   .    .    158  60   43   407  
  Received Heat Transfer   2563  | .    48   222  .    423  .    .    48   1281 .    541  
  Effects                  38    | .    .    .    .    .    .    .    1    .    .    37   
    Shutdowns              11    | .    .    .    .    .    .    .    1    .    .    10   
    Energy Bleed           5     | .    .    .    .    .    .    .    .    .    .    5    
    Interference           6     | .    .    .    .    .    .    .    .    .    .    6    
    Matter Decay           2     | .    .    .    .    .    .    .    .    .    .    2    
    Short Circuit          4     | .    .    .    .    .    .    .    .    .    .    4    
    Damage (minor)         2     | .    .    .    .    .    .    .    .    .    .    2    
    Damage (major)         7     | .    .    .    .    .    .    .    .    .    .    7    
    Damage (core)          1     | .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    1    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    1    .    .    
  Parts Fried              15    | .    .    .    .    .    .    .    2    3    10   .    
  Impact Corruptions       8     | .    .    .    .    .    .    .    .    .    8    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4     | .    .    .    .    2    .    .    .    2    .    .    
  Heat Transferred         3897  | .    75   999  .    337  .    .    .    1886 600  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    .    .    .    2    .    .    .    2    .    .    

 Alert                          | -11  -10  -9   -9   -8   -7   -7   -6   -6   -5   -4   
-------                    Run  | Yrd  Mat  Mat  Min  Mat  Fac  DSF  Fac  Gar  Fac  Fac  
Peak Influence             1143 | .    152  278  45   167  71   53   61   1143 662  277  
  Initial                  599  | .    .    63   45   9    71   53   .    42   599  257  
  Average                  379  | .    87   155  44   69   71   3    35   635  538  168  
Maximum Alert Level        4    | .    .    1    .    .    .    .    .    4    2    1    
  Low Security (%)         39   | .    100  75   100  100  100  100  100  7    .    56   
  Level 1                  13   | .    .    24   .    .    .    .    .    11   .    43   
  Level 2                  29   | .    .    .    .    .    .    .    .    35   100  .    
  Level 3                  15   | .    .    .    .    .    .    .    .    40   .    .    
  Level 4                  1    | .    .    .    .    .    .    .    .    4    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          10   | .    1    1    .    1    .    .    .    .    2    5    
  Investigation            3    | .    .    1    .    .    .    .    .    .    1    1    
  Extermination            2    | .    .    .    .    .    .    .    .    .    1    1    
  Reinforcement            5    | .    1    .    .    1    .    .    .    .    .    3    
  Assault                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    .    1    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -6  -6  -5  -4  
---------                  Run  | Yrd Mat Mat Min Mat Fac DSF Fac Gar Fac Fac 
Distress Signals           7    | .   .   .   .   2   .   .   .   3   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              117  | .   8   11  4   19  .   2   1   39  8   25  
  Peak Tracking Total      16   | .   4   4   4   9   .   2   1   8   2   16  
  Tactical Retreats        9    | .   1   2   .   .   .   .   .   1   .   5   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -6  -6  -5  -4  
-------                    Run  | Yrd Mat Mat Min Mat Fac DSF Fac Gar Fac Fac 
Traps Triggered            8    | .   .   1   .   1   .   1   .   2   1   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -6  -6  -5  -4  
----------                 Run  | Yrd Mat Mat Min Mat Fac DSF Fac Gar Fac Fac 
Machines Disabled          14   | .   .   .   .   .   .   .   .   8   4   2   
  Max in Single Turn       2    | .   .   .   .   .   .   .   .   1   2   1   
  Garrison Relay           3    | .   .   .   .   .   .   .   .   3   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -6  -6  -5  -4  
---------                  Run  | Yrd Mat Mat Min Mat Fac DSF Fac Gar Fac Fac 
Machines Accessed          13   | .   2   3   1   2   1   .   1   .   .   3   
  Terminals                10   | .   2   3   .   1   1   .   .   .   .   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   
Total Hacks                25   | .   4   8   1   4   1   .   1   .   .   6   
  Successful               12   | .   1   3   1   3   1   .   1   .   .   2   
  Failed                   13   | .   3   5   .   1   .   .   .   .   .   4   
    Catastrophic           3    | .   .   .   .   1   .   .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   21   | .   4   8   .   2   .   .   .   .   1   6   
  Terminals                21   | .   4   8   .   2   1   .   .   .   .   6   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   2   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   
Terminal Hacks             5    | .   .   1   1   .   1   .   .   .   .   2   
  Open Door                1    | .   .   .   1   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   1   .   .   .   .   .   
  Branch Access Points     1    | .   .   1   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   .   .   .   .   2   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   2   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   1   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   1   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         4    | .   1   2   .   1   .   .   .   .   .   .   
  Terminals                4    | .   1   2   .   1   .   .   .   .   .   .   
    Botnet                 4    | .   1   2   .   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         10   | .   2   2   .   2   1   .   .   .   .   3   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   .   3   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -6  -6  -5  -4  
------------               Run  | Yrd Mat Mat Min Mat Fac DSF Fac Gar Fac Fac 
Used RIF Installer         1    | .   .   .   .   .   .   .   .   1   .   .   
Robots Hacked              2    | .   .   .   .   .   .   .   .   .   2   .   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   1   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   1   .   
Robot Hacks Applied        2    | .   .   .   .   .   .   .   .   .   2   .   
  parse_system             2    | .   .   .   .   .   .   .   .   .   2   .   
Relay Couplers Released    16   | .   .   .   .   .   .   .   .   16  .   .   
  Machine Destruction      13   | .   .   .   .   .   .   .   .   13  .   .   
  Programmers              3    | .   .   .   .   .   .   .   .   3   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -6  -6  -5  -4  
--------                   Run  | Yrd Mat Mat Min Mat Fac DSF Fac Gar Fac Fac 
Total Allies               1    | .   .   .   1   .   .   .   .   .   .   .   
  Largest Group            1    | .   .   .   1   .   .   .   .   .   .   .   
  Highest-Rated Group      31   | .   .   .   31  .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   31  .   .   .   .   .   .   .   
Total Orders               10   | .   .   .   .   .   .   10  .   .   .   .   
  ROAM                     9    | .   .   .   .   .   .   9   .   .   .   .   
  EXPLORE                  1    | .   .   .   .   .   .   1   .   .   .   .   
Ally Attacks               12   | .   .   .   3   .   .   9   .   .   .   .   
  Total Damage             20   | .   .   .   20  .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -6  -6  -5  -4  
-------                    Run  | Yrd Mat Mat Min Mat Fac DSF Fac Gar Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   .   .   .   .   
Drone Launches             16   | .   .   .   .   .   .   16  .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   -6   -6   -5   -4   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Fac  DSF  Fac  Gar  Fac  Fac  
Turns Passed               5722 | .    227  473  297  260  72   216  174  2200 892  911  
Spaces Moved               2894 | 1    133  286  214  123  59   157  121  779  334  687  
  Core                     270  | .    .    .    .    .    .    .    .    4    .    266  
  Treads                   107  | .    .    .    .    .    .    .    .    41   66   .    
  Legs                     564  | 1    133  26   .    1    .    .    .    403  .    .    
  Wheels                   1901 | .    .    260  214  122  59   157  121  331  268  369  
  Hover                    52   | .    .    .    .    .    .    .    .    .    .    52   
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 120  120  80   105  116  115  110  115  115  116  50   
  Average Speed            158  | 120  120  101  133  131  115  115  115  221  230  115  
  Slowest Speed            1750 | 120  120  120  135  680  115  120  115  1750 560  295  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       29   | 1    26   30   40   16   4    98   5    67   12   23   
  Regions Visited          10
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    1    .    .    1    .    1    .    .    .    
  Unknown Exits Taken      5    | 1    1    .    1    1    .    .    .    .    1    .    
Scrap Searched             1    | .    .    .    1    .    .    .    .    .    .    .    
Spaces Dug                 3    | .    .    .    .    .    .    .    .    .    1    2    
Terrain Destroyed          98   | .    .    .    .    7    .    .    2    38   38   13   
  Melee                    1    | .    .    .    .    .    .    .    .    .    1    .    
  Projectile               42   | .    .    .    .    .    .    .    2    25   2    13   
  AOE                      55   | .    .    .    .    7    .    .    .    13   35   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -7   -6   -6   -5   -4   
---------                  Run  | Yrd  Mat  Mat  Min  Mat  Fac  DSF  Fac  Gar  Fac  Fac  
Total                      3546 | .    165  394  221  178  63   194  145  1000 411  775  
  Wait                     74   | .    .    32   .    9    .    9    .    6    3    15   
  Move                     2883 | .    132  285  213  122  58   156  120  777  333  687  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  74   | .    4    10   3    8    .    9    6    20   11   3    
  Fast Attach              62   | .    3    4    .    7    1    4    3    17   11   12   
  Attach                   42   | .    .    7    .    4    3    2    1    16   .    9    
  Detach                   3    | .    .    .    .    .    1    .    .    1    .    1    
  Swap                     41   | .    1    7    1    2    .    3    1    15   7    4    
  Drop                     81   | .    4    8    1    3    .    11   8    13   17   16   
  Fire                     255  | .    21   41   3    23   .    .    6    120  21   20   
  Melee                    8    | .    .    .    .    .    .    .    .    .    8    .    
  Ram                      8    | .    .    .    .    .    .    .    .    .    .    8    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            13   | .    .    .    .    .    .    .    .    13   .    .    
  Rewire                   2    | .    .    .    .    .    .    .    .    2    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 3 exits: *Mat / *Min x2)
-9/Mines
-8/Materials
-7/Factory
-7/DSF
-6/Factory
-6/Garrison (discovered 2 exits: *Fac x2)
-5/Factory
-4/Factory

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  196 | -10/Materials | Discovered new exit (range 9)
  228 | -10/Materials | Entered another Materials area
  228 | -9/Materials  | Evolved 2 slots: Utility x2
  557 | -9/Materials  | Build established: Scavenger-Mutant
  587 | -9/Materials  | Discovered new exit (range 8)
  597 | -9/Materials  | Identified exit to Mines
  701 | -9/Materials  | Entered Mines
  852 | -9/Mines      | Received a Mining Laser from a helpful Derelict
  910 | -9/Mines      | Found the Drone Emporium
  917 | -9/Mines      | Found Prototype Device
  926 | -9/Mines      | Build established: Mutant
  980 | -9/Mines      | Discovered new exit (range 10)
  998 | -9/Mines      | Entered Materials
  998 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1178 | -8/Materials  | Lost 7 parts (1p3n2u1w)
 1242 | -8/Materials  | Discovered new exit (range 12)
 1250 | -8/Materials  | Core integrity fell below 50%
 1258 | -8/Materials  | Entered Factory
 1258 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1260 | -7/Factory    | Identified Bomb Drone Bay
 1311 | -7/Factory    | Build established: Scavenger-Mutant
 1330 | -7/Factory    | Identified exit to DSF
 1330 | -7/Factory    | Entered DSF
 1350 | -7/DSF        | Additional patrols routed to DSF
 1350 | -7/DSF        | Discovered new exit (range 38)
 1378 | -7/DSF        | Lost 4 allies
 1546 | -7/DSF        | Entered Factory
 1546 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 1719 | -6/Factory    | Identified exit to Garrison
 1720 | -6/Factory    | Entered Garrison
 1754 | -6/Garrison   | Triggered checkpoint
 1835 | -6/Garrison   | Installed Relay Interface Framework
 1850 | -6/Garrison   | Garrison Relay disabled
 1872 | -6/Garrison   | Triggered checkpoint
 1874 | -6/Garrison   | Build established: Tank
 2153 | -6/Garrison   | Lost 7 parts (2n3u2w)
 2286 | -6/Garrison   | Triggered checkpoint
 2380 | -6/Garrison   | Lost 11 parts (1p3n4u3w)
 2723 | -6/Garrison   | Build established: Scavenger-Gunner
 2769 | -6/Garrison   | Lost 3 parts (1p2u)
 2866 | -6/Garrison   | Triggered checkpoint
 2874 | -6/Garrison   | Discovered new exit (range 13)
 3082 | -6/Garrison   | Triggered checkpoint
 3202 | -6/Garrison   | Garrison Relay disabled
 3414 | -6/Garrison   | Triggered checkpoint
 3510 | -6/Garrison   | Garrison Relay disabled
 3599 | -6/Garrison   | Discovered new exit (range 15)
 3661 | -6/Garrison   | Core integrity fell below 50%
 3694 | -6/Garrison   | Lost 9 parts (4n3u2w)
 3920 | -6/Garrison   | Entered Factory
 3920 | -5/Factory    | Evolved 2 slots: Utility x2
 4492 | -5/Factory    | Build established: Scavenger-Mutant
 4586 | -5/Factory    | Spotted B-75 Beast
 4771 | -5/Factory    | Discovered new exit (range 14)
 4808 | -5/Factory    | System corruption reached 10%
 4812 | -5/Factory    | Entered another Factory area
 4812 | -4/Factory    | Evolved 2 slots: Power x1, Utility x1
 4915 | -4/Factory    | Build established: Scavenger-Gunner
 5318 | -4/Factory    | Found Hvy. Reactive Plating
 5518 | -4/Factory    | Released all parts (10)
 5522 | -4/Factory    | Core integrity fell below 50%
 5547 | -4/Factory    | Lost 14 parts (3p5n3u3w)
 5586 | -4/Factory    | Core integrity fell below 20%
 5723 | -4/Factory    | Destroyed by H-77 Assassin with Coil Gun

 Last Messages 
---------------
Purged threat record, alert level lowered.
>>Alert(Purge)
No threats on record.
05661_ Slammed into K-01 Serf.
05662_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
05663_ Triggered Alarm Trap.
05663_ An alarm sounds.
05663_ ALERT: Alarm triggered, dispatching investigation squad.
05674_ System corrupted: Energy discharge (-28).
05676_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  F005.
05676_ K-01 Serf cleans the Matter Pump.
05693_ Slug penetrates Wall. <x2>
05699_ Slammed into W-44 Eye.
05704_ Penetrated by Slug.
05706_ Slug penetrates Wall. <x2>
05708_ Slammed into K-01 Serf.
05708_ K-01 Serf destroyed.
05709_ Acquired 30 matter.
05709_ Slug penetrates Wall. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           79
Energy Generation          37
Energy Capacity            575
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           16
Terrain Scan Density       85
Armor Coverage             900
Resistance: KI             40
Core Shielding             30
Phase Shifting             5
Evasion (%)                55
Targeting Accuracy         18
Melee Accuracy             5
Target Analysis            7
Recoil Reduction           1
Kinecelleration            40
Salvage Targeting          3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BottomlessSwordCompactor
  Manual?         0
Play Time         00:55:03
  Cumulative      96.4 hours
  Start           2024.04.07 @ 18:50:48
  End             2024.04.07 @ 19:42:55
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          145
  Rogue           133
  Adventurer      10
  Explorer        2
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             26
Gallery%          56
Achievement%      41
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              36/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9b67bc41-ec46-4c6f-b51b-86a2c22e1bd6