Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.13 @ 17:42:04 Player: Cordans Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (22) 110 Value Destroyed (612) 612 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1642 Bonus ------- None Cogmind --------- Core Integrity 216/400 Matter 235/300 Energy 265/265 System Corruption 11% Temperature Cool (0) Movement Rolling (90) Location -9/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Wheel Compact Wheel > --- UTILITY (3) ------ Medium Storage Unit > --- WEAPON (3) ------- Beam Rifle > --- INVENTORY (10) --- Reinforced Ion Engine Heavy Ion Engine Faulty Heavy Ion Engine Heat Sink ECM Suite Heavy EM Pulse Gun Beam Rifle Faulty Advanced Beam Cannon Plasma Cutter Maul Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- Medium Storage Unit Signal Interpreter Core Shielding > --- WEAPON ----------- Beam Rifle Autogun Mini Grenade Launcher > --- INVENTORY -------- Reinforced Ion Engine Heavy Ion Engine Heavy Ion Engine Heat Sink ECM Suite Heavy EM Pulse Gun Beam Rifle Advanced Beam Cannon Plasma Cutter Maul [Rating: 15] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Compact Wheel Treads Light Treads Wheel Compact Wheel Utility Core Shielding Device Seismic Detector Storage Medium Storage Unit Processor Signal Interpreter Protection Core Shielding Weapon Assault Rifle Energy Gun Beam Rifle Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 1 | . . 1 Weapon 1 | . . 1 Parts Attached 29 | 6 4 19 Power 5 | 1 . 4 Engine 5 | 1 . 4 Core . | . . . Reactor . | . . . Propulsion 7 | 2 2 3 Treads 2 | 2 . . Leg . | . . . Wheel 5 | . 2 3 Hover . | . . . Flight . | . . . Utility 7 | 1 2 4 Device 2 | . 1 1 Storage 2 | 1 . 1 Processor 1 | . . 1 Hackware . | . . . Protection 2 | . 1 1 Artifact . | . . . Weapon 10 | 2 . 8 Energy Gun 3 | 1 . 2 Energy Cannon . | . . . Ballistic Gun 5 | 1 . 4 Ballistic Cannon . | . . . Launcher 2 | . . 2 Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 10 | . . 10 Power 2 | . . 2 Propulsion . | . . . Utility 2 | . . 2 Weapon 6 | . . 6 Highest Loss Streak 5 | . . 5 To Critical Strikes . | . . . Average Slot Usage (%) 91 | . 90 92 Engine 10 | . 14 8 Treads 3 | . 11 . Wheel 19 | . 16 21 Device 2 | . 3 2 Storage 12 | . 14 11 Processor 5 | . . 8 Protection 7 | . 2 9 Energy Gun 10 | . 14 9 Ballistic Gun 14 | . 14 14 Launcher 4 | . . 6 Naked Turns . | . . . Heaviest Build 25 | 14 15 25 Greatest Support 40 | 40 40 32 Greatest Overweight (x) 4 | 3 4 1 Average Overweight (x) . | . . . Largest Inventory Capacity 10 | 8 8 10 Average Capacity 9 | 7 8 9 Most Carried 10 | 2 8 10 Average Carried 5 | 1 5 5 Final Capacity 10 | 8 8 10 Final Carried 10 | 2 7 10 Class Distribution -------------------- 49% | Mutant 44% | Tank 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 693 | 213 56 424 Remotely . | . . . Salvage Created 617 | . 104 513 Parts 38 | . 4 34 Haulers Intercepted 1 | . . 1 Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 14 | . 2 12 Guns 9 | . 2 7 AOE 5 | . . 5 Classes Destroyed 8 | . 1 7 Worker 1 | . . 1 Builder 2 | . . 2 Hauler 1 | . . 1 Watcher 4 | . . 4 Swarmer 3 | . . 3 Grunt 7 | . 2 5 Duelist 2 | . . 2 Sentry 2 | . . 2 Best Kill Streak 4 | . 2 4 Combat Bots Only 4 | . 2 4 Max Kills in Single Turn 3 | . 1 3 Gunslinging 1 | . . 1 Exploded 2 | . . 2 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 99 | . 15 84 Missed 30 | . 6 24 Damage Taken 1165 | . 93 1072 Core 184 | . . 184 Absorbed by Shields . | . . . Redirected to Shielding 40 | . . 40 Regen/Repaired (Parts) 57 | . . 57 Core Remaining (%) 100 | 100 100 . Volleys Fired 43 | . 6 37 Largest 3 | . 2 3 Hottest 119 | . 60 119 Shots Fired 112 | . 12 100 Gun 100 | . 12 88 Cannon . | . . . Launcher 12 | . . 12 Special . | . . . Kinetic 73 | . 6 67 Thermal 17 | . . 17 Explosive 12 | . . 12 Electromagnetic 10 | . 6 4 Robot Hit Streak 6 | . 5 6 Robot Miss Streak 8 | . 3 8 Penetration Max . | . . . Secondary Targets 2 | . . 2 Max Gunslinging Chain 1 | . . 1 Shots Hit Robots 47 | . 7 40 Core Hits 36 | . 3 33 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1211 | . 153 1058 Guns 560 | . 103 457 Cannons . | . . . Explosions 651 | . 50 601 Melee . | . . . Ramming . | . . . Kinetic 394 | . 55 339 Thermal 124 | . 50 74 Explosive 601 | . . 601 Electromagnetic 92 | . 48 44 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 11 | . . 11 Average Corruption 8 | . . 8 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 1 | . . 1 Energy Discharges 1 | . . 1 Overload Shots . | . . . Overflow Damage 1 | . . 1 Projectiles . | . . . Explosions 1 | . . 1 Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 119 | . . 119 Shots 3 | . . 3 Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 90 | . 18 90 Average Temperature 30 | . 15 31 Received Heat Transfer 192 | . 18 174 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 235 | . 50 185 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 1 | . 1 . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Peak Influence 317 | . 89 317 Initial . | . . . Average 114 | . 46 163 Maximum Alert Level 1 | . . 1 Low Security (%) 75 | 100 100 59 Level 1 24 | . . 40 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 3 | . . 3 Investigation . | . . . Extermination . | . . . Reinforcement 3 | . . 3 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded 1 | . . 1 Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 29 | . 6 23 Peak Tracking Total 7 | . 3 7 Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 1 | . . 1 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 7 | . 1 6 Max in Single Turn 2 | . 1 2 Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 8 | . 4 4 Terminals 3 | . 2 1 Fabricators . | . . . Repair Stations 1 | . . 1 Recycling Units 3 | . 2 1 Scanalyzers 1 | . . 1 Garrison Access . | . . . Total Hacks 29 | . 10 19 Successful 18 | . 4 14 Failed 11 | . 6 5 Catastrophic 1 | . . 1 Database Lockouts . | . . . Manual . | . . . Terminals 7 | . 5 2 Fabricators . | . . . Repair Stations 12 | . . 12 Recycling Units 6 | . 5 1 Scanalyzers 4 | . . 4 Garrison Access . | . . . Terminal Hacks 2 | . 1 1 Hauler Manifests 1 | . 1 . Zone Layout 1 | . . 1 Fabricator Hacks . | . . . Repair Station Hacks 10 | . . 10 Scan Component 5 | . . 5 Repair 5 | . . 5 Recycling Unit Hacks 4 | . 3 1 Report Inventory 3 | . 2 1 Retrieve Components 1 | . 1 . Scanalyzer 2 | . . 2 Insert Component 1 | . . 1 Analyze 1 | . . 1 Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 7 | . 4 3 Full Trace Events 3 | . 1 2 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired 1 | . . 1 Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 5 | . . 5 Time 136 | . . 136 Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components 3 | . 3 . Parts Scanalyzed 1 | . . 1 Part Schematics Acquired 1 | . . 1 Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 1290 | 86 421 783 Spaces Moved 971 | 48 307 616 Core 12 | 11 1 . Treads 128 | 37 91 . Legs . | . . . Wheels 831 | . 215 616 Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 100 90 Average Speed 103 | 151 118 92 Slowest Speed 250 | 200 250 115 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered 2 | . . 2 Exploration Rate (%) 28 | 5 40 39 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug 22 | . . 22 Terrain Destroyed 91 | . 3 88 Melee . | . . . Projectile . | . . . AOE 91 | . 3 88 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 1181 | 61 356 764 Wait 77 | . 23 54 Move 967 | 47 306 614 Hop . | . . . Pick Up 43 | 8 10 25 Fast Attach . | . . . Attach 29 | 6 4 19 Detach 8 | . 3 5 Swap . | . . . Drop 12 | . 4 8 Fire 43 | . 6 37 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis 2 | . . 2 Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 87 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 310 | -10/Materials | Discovered new exit (range 9) 508 | -10/Materials | Entered another Materials area 508 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 585 | -9/Materials | Repaired EM Pulse Gun 585 | -9/Materials | Repaired Ion Engine 585 | -9/Materials | Repaired Assault Rifle 611 | -9/Materials | Repaired Com. Wheel 756 | -9/Materials | Lost 5 parts (1p4w) 844 | -9/Materials | Repaired Mni. Grenade Launcher 1151 | -9/Materials | Build established: Tank 1203 | -9/Materials | Discovered new exit (range 7) 1267 | -9/Materials | Crushed by falling debris 1290 | -9/Materials | Crushed by falling debris 1291 | -9/Materials | System corruption reached 10% 1291 | -9/Materials | Self-destructed Last Messages --------------- 01267_ Signal Interpreter destroyed. 01267_ System corrupted by crushing effect (+3). 01267_ Autogun destroyed. 01267_ System corrupted by crushing effect (+4). 01279_ System corrupted: Energy discharge (-58). 01279_ Connecting with Scanalyzer... [Achievement: Safety First] >>Insert(Prototype Engine) Scanning Faulty Hvy. Ion Engine... Ready to analyze. >>Scanalyze Scanning: Faulty Hvy. Ion Engine... Schematic downloaded. Schematics can be used at fabricators to build something. View all schematics in possession via the status screen. 01290_ The unstable cave ceiling collapses. 01290_ Crushed by falling debris. 01290_ Core Shielding destroyed. 01290_ System corrupted by crushing effect (+3). [Achievement: System Compromised] Map ----- +----------------------------------------------------+ | ????????###?????????????????????????????????????? | | ???###### #+###+###+# ????????????????????????? | | ???# !!=# + "?????????????????????????? | | ???# """ # #???????????????????????????? | | #### "T" + #???????????????????????????? | | ! ## # +???????????????????????????? | | !!# # ## #???????????????????????????? | | # # #??????????????????????????????? | | ######## #??????????????????????????????? | | #??????????????????????????????? | | #??????????????????????????????? | | " ! """ #########??????????????????????? | | "R" # #??????????????????????? | | ! 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"""" #?????????????? | | ????# # % """ #?????????????? | | # ##????############## """" #?????????????? | | # #?????????########?## """ #?????????????? | | # #?????????# #??# #?????????????? | | # #?????????# #??# #?#???????????? | | # #?????????# #??# # #???????????? | | # #?????????# ###########+## #???????????? | | # #?????????# # #???????????? | | # #?????????# + < #???????????? | | # #?????????# """ # #???????????? | | # #?????????#] """ #### ### #####???????????? | | # #?????????# """ #? ## #???????????????? | | # #?????????# """ ### ## #???????????????? | | # #?????????# """ #?###### #???????????????? | | # #?????????# ? #??????# #???????????????? | | # ########?????############ #???????????????? | | # # #???????# # #???????????????? | | # """ #???????#""" # #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Core Shielding 20 Evasion (%) 42 Recoil Reduction 2 Item Schematics ----------------- Hvy. Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Safety First System Compromised Challenges ------------ None Game ------ Seed BeamCannonTerminator Manual? 0 Play Time 00:17:06 Cumulative 2.4 hours Start 2024.04.13 @ 08:13:00 End 2024.04.13 @ 17:42:04 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 5 Achievement% 6 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 96% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 64f70795-ebc7-4d2b-973b-956896be98cc