Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.02.15 @ 16:55:09 Player: ICDT Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (72) 360 Value Destroyed (1825) 1825 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5485 Bonus ------- None Cogmind --------- Core Integrity 850/850 Matter 272/300 Energy 300/300 System Corruption 0% Temperature Cool (0) Movement Treading (247) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Angular Momentum Engine > --- PROPULSION (4) --- Armored Treads Armored Treads Armored Treads Medium Treads > --- UTILITY (6) ------ Huge Storage Unit Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Improved Shield Generator > --- WEAPON (4) ------- Improved Assault Rifle Minigun Gauss Rifle Gauss Cannon > --- INVENTORY (25) --- Cooled Ion Engine Cooled Ion Engine Improved Deuterium Engine Light Treads Light Treads Improved Treads Armored Treads Armored Treads Improved Sensor Array Improved Signal Interpreter Improved Terrain Scanner Improved Terrain Scan Processor Core Analyzer Kinecellerator Utility Shielding Medium Armor Plating Improved Medium Armor Plating Hardlight Generator Hacking Suite Improved Assault Rifle Minigun Light Cannon Assault Cannon Missile Launcher Datajack Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Medium Treads > --- UTILITY ---------- Huge Storage Unit Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Improved Shield Generator > --- WEAPON ----------- Improved Assault Rifle Minigun Gauss Rifle Gauss Cannon > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Improved Deuterium Engine Light Treads Light Treads Improved Treads Armored Treads Armored Treads Improved Sensor Array Improved Signal Interpreter Improved Terrain Scanner Improved Terrain Scan Processor Core Analyzer Kinecellerator Utility Shielding Medium Armor Plating Improved Medium Armor Plating Hardlight Generator Hacking Suite Improved Assault Rifle Minigun Light Cannon Assault Cannon Missile Launcher Datajack [Rating: 54] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Armored Treads Treads Armored Treads Utility Huge Storage Unit Device Improved Sensor Array Storage Huge Storage Unit Processor Visual Processing Unit Protection Weapon Shielding Weapon Assault Rifle Energy Gun Precision Shock Rifle Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility 4 | . . . . 1 1 2 Weapon 2 | . . . . 1 1 . Parts Attached 53 | 7 4 1 15 12 9 5 Power 7 | 1 . 1 1 2 1 1 Engine 7 | 1 . 1 1 2 1 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 17 | 2 . . 11 1 2 1 Treads 17 | 2 . . 11 1 2 1 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 12 | 2 2 . 1 2 3 2 Device 5 | 1 . . . 1 3 . Storage 2 | 1 1 . . . . . Processor 3 | . . . . 1 . 2 Hackware . | . . . . . . . Protection 2 | . 1 . 1 . . . Artifact . | . . . . . . . Weapon 17 | 2 2 . 2 7 3 1 Energy Gun 1 | . . . . 1 . . Energy Cannon . | . . . . . . . Ballistic Gun 13 | 2 2 . 2 4 3 . Ballistic Cannon 3 | . . . . 2 . 1 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . . 3 . . Parts Lost . | . . . . . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon . | . . . . . . . Highest Loss Streak . | . . . . . . . To Critical Strikes . | . . . . . . . Average Backups 21 | 1 11 24 24 24 24 24 Power 1 | 1 1 2 2 2 2 2 Propulsion 2 | . . 2 1 4 4 5 Utility 11 | . 6 14 14 12 11 10 Weapon 4 | . 3 5 6 5 5 5 Tool/Special . | . . . . . . . Unused Backups 48 | . . 1 8 14 5 20 Power 6 | . . 1 . 3 . 2 Propulsion 3 | . . . . . 1 2 Utility 28 | . . . 6 7 4 11 Weapon 10 | . . . 2 4 . 4 Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 99 | . 100 100 99 99 99 99 Engine 10 | . 14 14 11 9 6 6 Treads 32 | . 28 28 43 36 30 26 Device 5 | . 1 . . 2 15 13 Storage 10 | . 14 14 11 9 7 6 Processor 4 | . . . . 9 7 19 Protection 7 | . 12 14 11 6 . . Ballistic Gun 23 | . 28 28 22 18 22 20 Ballistic Cannon 3 | . . . . 8 7 6 Peak Build Rating 54 | 7 10 11 26 36 43 54 Average Rating 24 | 4 7 10 16 33 41 52 On Entrance 18 | . 7 10 11 26 34 43 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 115 | 14 90 92 103 109 110 115 Greatest Support 88 | 40 40 40 80 80 80 88 Greatest Overweight (x) 4 | 4 2 2 1 1 1 1 Average Overweight (x) 1 | . . 2 1 1 1 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 Average Capacity 23 | 7 19 25 25 25 25 25 Most Carried 25 | 5 25 25 25 25 25 25 Average Carried 21 | 1 12 25 24 24 24 24 Final Capacity 25 | 8 25 25 25 25 25 25 Final Carried 25 | 1 25 25 25 25 25 25 Class Distribution -------------------- 39% | Mutant 28% | Skirmisher 21% | Tank 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Tank | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Matter Collected 2155 | 282 178 10 460 647 478 100 Remotely 84 | 84 . . . . . . Salvage Created 2686 | 87 275 . 953 724 549 98 Parts 162 | 3 29 . 55 44 28 3 Haulers Intercepted 9 | . . . 3 4 1 1 Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 45 | . 7 . 17 11 10 . Guns 38 | . 7 . 17 7 7 . Cannons 7 | . . . . 4 3 . Classes Destroyed 12 | 1 5 . 4 1 1 . Worker 8 | . 1 . 1 5 1 . Builder 3 | . 1 . . 1 1 . Hauler 9 | . . . 3 4 1 1 Recycler 2 | 1 1 . . . . . Watcher 5 | . 1 . 2 2 . . Swarmer 12 | . 6 . 3 3 . . Grunt 16 | . . . 10 2 4 . Brawler 2 | . . . 1 . 1 . Sentry 8 | . . . 3 4 1 . Hunter 4 | . . . . 2 2 . Programmer 2 | . . . . . 2 . Subdweller 1 | . 1 . . . . . Best Kill Streak 9 | 1 4 . 4 9 3 1 Combat Bots Only 5 | . 3 . 3 5 3 . Max Kills in Single Turn 2 | 1 1 . 2 2 1 1 Gunslinging 1 | . . . 1 . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Hostile Shots Fired 227 | . 34 . 66 64 63 . Missed 63 | . 11 . 12 22 18 . Hits 164 | . 23 . 54 42 45 . Projectile 164 | . 23 . 54 42 45 . Critical Strikes 3 | . . . . 1 2 . Damage Taken 1185 | . 141 . 484 268 292 . Core 156 | . 38 . 61 33 24 . Absorbed by Shields 139 | . . . . 52 87 . Redirected to Shielding 31 | . 12 . 19 . . . Ignored by Resistances 470 | . 46 . 168 136 120 . Core Remaining (%) 91 | 100 . 84 84 94 96 . Volleys Fired 156 | 3 22 . 57 46 24 4 Largest 4 | 2 2 . 2 3 4 4 Hottest 116 | 40 40 . 43 83 113 116 Shots Fired 415 | 6 44 1 114 138 96 16 Gun 341 | 6 44 1 114 92 72 12 Cannon 74 | . . . . 46 24 4 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 415 | 6 44 1 114 138 96 16 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 30 | 5 18 . 20 17 30 25 Robot Miss Streak 3 | . 1 . 2 3 2 . Penetration Max . | . . . . . . . Secondary Targets 2 | . . . 2 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 304 | 5 33 . 88 99 72 7 Core Hits 121 | 3 13 . 38 36 28 3 Critical Kills 1 | . 1 . . . . . Critical Parts Destroyed 2 | . . . 1 . 1 . Critical Strikes 6 | . 1 . 1 3 1 . Destroy 3 | . 1 . 1 . 1 . Blast 3 | . . . . 3 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4603 | 59 408 . 1222 1603 1176 135 Guns 3669 | 59 408 . 1194 1012 889 107 Cannons 906 | . . . . 591 287 28 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 28 | . . . 28 . . . Kinetic 4575 | 59 408 . 1194 1603 1176 135 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . 1 1 . . 1 . Average Corruption 1 | . 1 1 . . 1 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 20 | . 9 9 . . 2 . Message Errors 4 | . 2 2 . . . . Matter Fused 3 | . 1 1 . . 1 . Heat Flow Errors 2 | . 1 1 . . . . Energy Discharges 3 | . 2 1 . . . . Parts Fused 1 | . . 1 . . . . Data Loss (minor) 4 | . 2 1 . . 1 . Data Loss (major) 1 | . 1 . . . . . Misfires 1 | . . 1 . . . . Alerts 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 14 | . . . . . 14 . Projectiles 14 | . . . . . 14 . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 5 | . . . . 4 1 . Impact . | . . . . . . . Kinetic 5 | . . . . 4 1 . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 1 | . . . 1 . . . Targets Rammed 1 | . . . 1 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 247 | . 247 86 18 128 72 54 Average Temperature 29 | . 130 47 8 26 25 29 Received Heat Transfer 469 | . . . 288 59 122 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 198 | 5 100 . 198 139 83 9 Initial 45 | . . . . 45 . . Average 26 | 1 14 . 84 35 15 . Influence Increases 1398 | 5 212 . 471 389 305 16 Destroy 0b10 Robot/C 880 | . 120 . 340 220 200 . Destroy 0b10 Robot/NC 135 | 5 20 . 30 60 15 5 Destroy Leader 236 | . 22 . 80 82 52 . Successful Hack 17 | . 4 . 5 . 8 . Disable Machine 54 | . . . . 18 27 9 Destroy Structure 16 | . 1 . 1 9 3 2 Lose Combat Pursuer 60 | . 45 . 15 . . . Influence Decreases 1398 | 5 212 . 343 517 305 16 Entered New Map 83 | . . . . 83 . . Time Decay 1315 | 5 212 . 343 434 305 16 Squads Dispatched 5 | . . . . . 4 1 Investigation 2 | . . . . . 2 . Extermination 3 | . . . . . 2 1 Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Distress Signals 6 | . 2 . 3 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 57 | . 9 . 22 14 12 . Peak Tracking Total 4 | . 3 . 4 4 3 . Tactical Retreats 3 | . 2 . 1 . . . Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Traps Triggered 2 | . 1 . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 3 | . 3 . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Disabled 7 | . 1 . . 2 3 1 Max in Single Turn 1 | . 1 . . 1 1 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Accessed 12 | . 3 . 2 4 2 1 Terminals 10 | . 3 . 2 3 1 1 Fabricators 1 | . . . . . 1 . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . 1 . . Garrison Access . | . . . . . . . Total Hacks 34 | . 10 . 10 10 3 1 Successful 17 | . 5 . 5 4 3 . Failed 17 | . 5 . 5 6 . 1 Catastrophic 2 | . . . 1 1 . . Database Lockouts . | . . . . . . . Manual 8 | . 1 . 5 1 1 . Terminals 29 | . 10 . 10 7 1 1 Fabricators 2 | . . . . . 2 . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 3 | . . . . 3 . . Garrison Access . | . . . . . . . Terminal Hacks 13 | . 5 . 5 2 1 . Robot Analysis 1 | . . . . 1 . . Prototype ID Bank 1 | . 1 . . . . . Level Access Points 1 | . . . . . 1 . Alert Level 1 | . 1 . . . . . Disarm Traps 1 | . 1 . . . . . Dispatch Records 1 | . . . 1 . . . Maintenance Status 1 | . . . 1 . . . Assault Status 1 | . . . . 1 . . Hauler Manifests 1 | . . . 1 . . . Registered Components 1 | . 1 . . . . . Registered Prototypes 1 | . . . 1 . . . Zone Layout 2 | . 1 . 1 . . . Fabricator Hacks 2 | . . . . . 2 . Load Schematic 1 | . . . . . 1 . Build 1 | . . . . . 1 . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . . . 2 . . Insert Component 1 | . . . . 1 . . Analyze 1 | . . . . 1 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 11 | . 3 . 2 4 1 1 Full Trace Events 2 | . . . . 1 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . Parts Built 2 | . . . . . 2 . Authchips . | . . . . . . . Time 73 | . . . . . 73 . Total Part Build Rating 6 | . . . . . 6 . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . Part Schematics Acquired 1 | . . . . 1 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Active Infowar (turns) 2756 | . . . . 1206 1217 333 Optics 2756 | . . . . 1206 1217 333 Sensors 1550 | . . . . . 1217 333 Robot Analysis Total 1 | . . . . 1 . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Turns Passed 5613 | 57 1259 739 802 1206 1217 333 Spaces Moved 1724 | 27 441 223 235 388 346 64 Core 11 | 11 . . . . . . Treads 1713 | 16 441 223 235 388 346 64 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 320 240 247 247 247 Average Speed 250 | 130 233 320 240 249 247 247 Slowest Speed 320 | 250 320 320 250 250 247 247 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 28 | 3 70 48 29 40 9 1 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 8 | . . . . 5 2 1 Melee . | . . . . . . . Projectile 8 | . . . . 5 2 1 AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Total 2736 | 44 629 251 371 550 660 231 Wait 657 | . 135 27 29 51 265 150 Move 1718 | 26 440 222 234 387 345 64 Hop . | . . . . . . . Pick Up 81 | 8 25 . 13 25 6 4 Fast Attach 4 | . . . 1 1 2 . Attach 17 | 7 . . 2 4 2 2 Detach . | . . . . . . . Swap 33 | . 4 1 12 8 5 3 Drop 69 | . 3 1 22 28 11 4 Fire 156 | 3 22 . 57 46 24 4 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . . . 1 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 2 exits: *Mat / [*Sub]) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 251 | -10/Materials | Discovered new exit (range 10) 309 | -10/Materials | Build established: Mutant 365 | -10/Materials | Discovered new exit (range 16) 501 | -10/Materials | Discovered new exit (range 7) 558 | -10/Materials | Derelicts attacked the area 1317 | -10/Materials | Entered Mines 1367 | -10/Mines | Met a Derelict bent on vengeance 1583 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1762 | -10/Mines | Learned 4 Materials zone layouts 1970 | -10/Mines | Discovered new exit (range 12) 2002 | -10/Mines | Discovered new exit (range 9) 2056 | -10/Mines | Entered Materials 2056 | -9/Materials | Evolved 2 slots: Propulsion x2 2057 | -9/Materials | Identified exit to Mines 2487 | -9/Materials | Build established: Scavenger-Mutant 2755 | -9/Materials | Discovered new exit (range 10) 2858 | -9/Materials | Entered another Materials area 2858 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3139 | -8/Materials | Build established: Tank 3159 | -8/Materials | Discovered new exit (range 11) 3253 | -8/Materials | Discovered new exit (range 11) 4064 | -8/Materials | Entered Factory 4064 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4333 | -7/Factory | Build established: Skirmisher 4352 | -7/Factory | Identified exit to Factory 4666 | -7/Factory | Fabricated Arm. Treads (x2) 5281 | -7/Factory | Entered another Factory area 5281 | -6/Factory | Evolved 2 slots: Utility x2 5614 | -6/Factory | Self-destructed Last Messages --------------- 05341_ Slug penetrates Wall. 05341_ TF Node disabled. 05341_ Imp. Sensor Array tumbles out of TF Node. 05341_ Imp. Signal Interpreter tumbles out of TF Node. 05343_ K-01 Serf collects debris. 05362_ Acquired Imp. Signal Interpreter. 05368_ Dropped Imp. Melee Analysis Suite. 05368_ Acquired Imp. Sensor Array. 05382_ Dropped Assault Cannon. 05383_ Dropped Missile Launcher. 05384_ Acquired Assault Cannon. 05417_ Slug penetrates A-15 Conveyor. 05420_ A-15 Conveyor destroyed. 05431_ Acquired 98 matter. 05438_ Dropped Lgt. Treads. 05440_ Acquired 2 matter. 05610_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 7Y. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????s?????????????????????????????????? | | ????????????????ss???????????????????????????????? | | ????????????????????????########?????#######?????? | | ????????????????????????#@ #?????# #?????? | | ????????????????????????#== #?????# #?????? | | ????????????????????????#== #?????# #?????? | | ????????????????????????#== = #?????# #?????? | | ????????????????????????# ]#?????# #?????? | | ????????????????????????# #?????# #?????? | | ???# ???????????????####;###?????# #?????? | | ???# ############ ##?????# ##????? | | ???# ! *= ! ;####### T#????? | | ???# ############ # #????? | | ???# ?????????????????## ##????? | | ???????????????????????????# #?????? | | ???????????????????????????# #?????? | | ???????????????????????????# #?????? | | ????????????????????????####+####+##########?????? | | ????????????????????????# #?????? | | ????????????????????????# ! #?????? | | ????????????????????????# #?????? | | ????????????????????????# """"""" """"""" #?????? | | ????????????????????????# """"""" """"""" #?????? | | ????????????????????????# """"""" """"""" #?????? | | ????????????????????????# """"""" """"""" ?#?????? | | ????????????????????????# ??????????? | | ????????????????????????#??###########???????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 33 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Arm. Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Arm. Treads | x2 | -7/Factory Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ICDT Manual? 1 Play Time 00:55:31 Cumulative 17.6 hours Start 2026.02.15 @ 12:33:41 End 2026.02.15 @ 16:55:09 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 26 Rogue 0 Adventurer 26 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 14 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2ca6e409-96bc-4c5a-99ed-dc7d111fd987