Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.22 @ 16:38:22 Player: Sebsebeleb Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (18) 3600 Robots Destroyed (133) 665 Value Destroyed (4477) 4477 Prototype IDs (47) 940 Alien Tech Used (0) 0 Bonus (1815) 1815 TOTAL SCORE: 14497 Bonus ------- High Alert Combat Kills 176 Follower Combat Kills 1143 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -404 Cogmind --------- Core Integrity 0/1150 Matter 121/300 Energy 32/100 System Corruption 28% Temperature Cool (0) Movement Treading (160) Location -4/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Enhanced Armored Medium Treads Enhanced Armored Medium Treads Enhanced Armored Medium Treads > --- UTILITY (8) ------ Medium Storage Unit Gravity Neutralizer Advanced Melee Analysis Suite Improved Target Analyzer Improved System Restoration Module > --- WEAPON (4) ------- Advanced Variable Charge Gun > --- INVENTORY (10) --- Improved System Restoration Module Advanced Variable Charge Gun Advanced Variable Charge Gun Peak State ------------ > --- POWER ------------ Light Neutrino Core Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Large Storage Unit Gravity Neutralizer Triangulator Advanced Signal Interpreter Graphene Brace Advanced System Shield Advanced Drone Bay > --- WEAPON ----------- Plasma Rifle Plasma Rifle KE Penetrator Scythe > --- INVENTORY -------- Light Antimatter Reactor Light Antimatter Reactor Myomer Leg Improved Gravmag System Improved Antigrav System Improved Gyrokinetic Inverter Medium Storage Unit Matter Filter Advanced Actuator Array Advanced Actuator Array Zionite Weapon Casing Hacking Drone Bay Advanced Datajack [Rating: 112] Favorites ----------- Power Light Nuclear Core Engine Heavy Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Combat Airjet Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Combat Airjet Flight Unit Cooled VTOL Module Utility Improved Sensor Array Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Zionite Weapon Casing Weapon Katana Energy Gun Beamcaster Energy Cannon Compact Ion Cannon Ballistic Gun KE Penetrator Ballistic Cannon Mini Assault Cannon Launcher EMP Blaster Special Weapon Remote Datajack Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Arm Slots Evolved 12 | . . . 2 . 2 2 . . . . 2 . . . . 2 2 . Power 1 | . . . . . . 1 . . . . . . . . . . . . Propulsion 3 | . . . . . 1 1 . . . . . . . . . . 1 . Utility 6 | . . . 2 . 1 . . . . . 2 . . . . . 1 . Weapon 2 | . . . . . . . . . . . . . . . . 2 . . Parts Attached 296 | 6 4 11 6 25 23 65 4 . 6 17 33 1 . . 2 26 51 16 Power 32 | 1 . 2 . 4 1 7 . . . 2 5 . . . 1 3 6 . Engine 14 | 1 . 2 . 4 1 3 . . . . 2 . . . . 1 . . Core 12 | . . . . . . 4 . . . 2 3 . . . . 2 1 . Reactor 6 | . . . . . . . . . . . . . . . 1 . 5 . Propulsion 77 | 2 . 6 1 8 5 16 . . 3 4 7 . . . . 7 15 3 Treads 13 | . . 4 1 2 . 2 . . . 1 . . . . . . . 3 Leg 27 | . . 2 . 5 4 2 . . . . . . . . . . 14 . Wheel 4 | 2 . . . . . 2 . . . . . . . . . . . . Hover 22 | . . . . . 1 10 . . 2 . 4 . . . . 5 . . Flight 11 | . . . . 1 . . . . 1 3 3 . . . . 2 1 . Utility 101 | 1 1 . 4 2 7 20 3 . . 5 14 1 . . 1 11 21 10 Device 63 | . . . 2 . 3 11 2 . . 4 9 . . . 1 10 16 5 Storage 10 | 1 . . 1 . 1 1 . . . . 1 . . . . . 2 3 Processor 12 | . 1 . . . 2 4 . . . . 3 . . . . . . 2 Hackware 5 | . . . 1 . . . 1 . . . 1 1 . . . 1 . . Protection 11 | . . . . 2 1 4 . . . 1 . . . . . . 3 . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 86 | 2 3 3 1 11 10 22 1 . 3 6 7 . . . . 5 9 3 Energy Gun 32 | 1 2 1 . 4 6 8 . . . 4 . . . . . . 4 2 Energy Cannon 7 | . . . . . 1 2 . . . . 2 . . . . 1 . 1 Ballistic Gun 10 | 1 . 1 1 2 1 1 . . . . 1 . . . . 1 1 . Ballistic Cannon 1 | . . . . . . . . . . . 1 . . . . . . . Launcher 9 | . . 1 . 4 1 1 . . 1 . . . . . . . 1 . Special Weapon 6 | . 1 . . 1 . 1 1 . 1 . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 18 | . . . . . 1 6 . . 1 2 3 . . . . 3 2 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon 3 | . . . . . . 3 . . . . . . . . . . . . Unidentified Prototypes 28 | . . . 1 4 4 3 . . 3 2 3 . . . . 2 3 3 Corrupted Parts 3 | . . 2 . . . . . . . . . . . . . . 1 . System Corruption 23 | . . 15 . . . . . . . . . . . . . . 8 . Parts Lost 82 | . . 4 1 4 3 16 . . 1 7 4 . . . 1 15 23 3 Power 14 | . . 1 . . 1 2 . . . 2 . . . . . 3 5 . Propulsion 40 | . . 3 . 2 . 9 . . . 4 3 . . . . 7 11 1 Utility 18 | . . . . 2 2 2 . . . 1 1 . . . 1 3 4 2 Weapon 10 | . . . 1 . . 3 . . 1 . . . . . . 2 3 . Highest Loss Streak 15 | . . 2 1 2 2 12 . . 1 7 2 . . . 1 7 15 3 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 97 99 100 98 98 84 100 100 99 75 93 93 93 93 92 82 83 42 Engine 5 | . 14 13 11 10 8 3 7 7 7 1 5 6 6 6 4 . . . Core 3 | . . . . . . 6 7 7 7 4 5 6 6 6 6 3 2 . Treads 4 | . . 12 22 16 . . . . . 4 2 . . . . . . 7 Leg 5 | . . 9 . 4 26 7 . . . . . . . . . . 20 . Hover 10 | . . . . . . 14 30 30 29 7 12 26 26 26 26 15 1 . Flight 2 | . . . . . . . . . . 7 7 . . . . 3 1 4 Device 13 | . . . 11 5 15 10 13 7 7 8 19 20 20 20 19 18 19 18 Storage 6 | . 14 14 11 11 9 4 7 7 7 3 5 6 6 6 6 4 4 . Processor 12 | . 11 14 11 11 10 17 15 15 15 15 13 13 13 13 13 7 4 8 Hackware 5 | . . . 11 11 5 . 1 7 7 7 6 6 6 6 6 5 4 . Protection 1 | . . . . 5 2 . . . . 2 . . . . . . 2 . Energy Gun 5 | . 15 13 11 11 14 4 . . . 2 . . . . . . 5 . Ballistic Gun 1 | . 10 4 11 4 . . . . . . . . . . . 3 . . Launcher 1 | . . 9 . 5 1 . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . 1 3 7 7 6 5 3 6 6 6 6 10 7 . Naked Turns 138 | . . . . . . 97 . . . . . . . . . . 41 . Heaviest Build 73 | 13 16 22 38 40 40 52 40 36 36 36 43 35 35 35 41 49 73 17 Greatest Support 122 | 26 26 42 42 42 53 57 36 36 36 36 48 48 48 48 48 48 122 105 Greatest Overweight (x) 8 | . . . . 2 1 1 1 . . 5 8 . . . . 2 1 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 10 10 10 10 10 10 15 10 Average Capacity 11 | 6 8 8 13 15 15 11 15 15 15 9 9 10 10 10 10 9 13 5 Most Carried 15 | 6 8 8 15 15 15 15 15 15 15 15 10 10 10 10 10 10 15 5 Average Carried 11 | 3 7 7 12 14 14 10 14 15 14 8 9 9 10 10 10 9 11 4 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 15 5 10 10 10 10 10 5 5 10 Final Carried 15 | 6 8 8 15 15 15 15 15 15 15 5 10 10 10 10 10 5 5 3 Class Distribution -------------------- 43% | Scavenger-Mutant 38% | Mutant 13% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Gladiator | -6/Factory Gladiator | -6/Lower Caves Gladiator | -6/Lower Caves Gladiator | -6/Data Miner Gladiator | -5/Proximity Caves Mutant | -5/Factory Scavenger-Mutant | -4/Factory Mutant | -4/Armory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ----------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Arm Matter Collected 3470 | 214 62 239 109 448 297 706 68 5 15 184 322 10 . . 20 227 544 . Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 6080 | . 39 40 206 1483 604 1066 . 11 . 190 650 . . . 458 331 974 28 Parts 297 | . 4 7 20 82 30 54 . 3 . 10 11 . . . 13 16 44 3 Haulers Intercepted 18 | . . . 1 5 2 2 . . . 1 5 . . . . . 2 . Recyclers Shooed 3 | . . . . 2 . . . . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 31 | . . . . . . . 2 . . 13 . 1 . . 15 . . . Prevented 3 | . . . . . . . . . . . . 3 . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Arm Combat Hostiles Destroyed 96 | . . 13 6 23 10 14 . 1 . 4 1 . . . 7 5 11 1 Melee 26 | . . . . . . 4 . 1 . 1 1 . . . 7 4 8 . Guns 48 | . . 6 6 13 9 6 . . . 3 . . . . . 1 3 1 Cannons 2 | . . . . . . 2 . . . . . . . . . . . . AOE 19 | . . 7 . 10 1 1 . . . . . . . . . . . . Classes Destroyed 20 | . 2 3 2 5 1 4 . 1 . . 1 . . . . 1 . . Worker 9 | . . . . 2 . 3 . . . . 3 . . . . 1 . . Builder 1 | . . . . 1 . . . . . . . . . . . . . . Tunneler 1 | . . . . . . 1 . . . . . . . . . . . . Hauler 18 | . . . 1 5 2 2 . . . 1 5 . . . . . 2 . Recycler 2 | . . . . . . 2 . . . . . . . . . . . . Mechanic 2 | . . . . 1 . . . . . . . . . . . . 1 . Operator 1 | . 1 . . . . . . . . . . . . . . . . . Drone 1 | . . . . . . . . . . . 1 . . . . . . . Watcher 12 | . 1 . 2 2 . 4 . . . . 1 . . . . 2 . . Swarmer 19 | . . 2 5 4 . 3 . . . 4 . . . . . . . 1 Saboteur 1 | . . . . . . . . . . . . . . . . 1 . . Grunt 25 | . . 1 . 10 3 3 . . . . . . . . 5 . 3 . Brawler 2 | . . . . . . 1 . . . . . . . . 1 . . . Duelist 1 | . . . . 1 . . . . . . . . . . . . . . Protector 1 | . . . . 1 . . . . . . . . . . . . . . Sentry 18 | . . . 1 7 6 1 . . . . . . . . 1 2 . . Hunter 6 | . . . . . 1 1 . . . . . . . . . . 4 . Programmer 12 | . . . . . . 5 . . . . 1 . . . . 2 4 . Thief 1 | . . . . . . . . 1 . . . . . . . . . . Assembled 10 | . . 10 . . . . . . . . . . . . . . . . Thug 1 | . . . . 1 . . . . . . . . . . . . . . Best Kill Streak 9 | . 1 5 3 9 3 4 . 1 . 4 3 . . . 4 2 4 1 Combat Bots Only 5 | . . 5 3 5 3 3 . 1 . 4 1 . . . 4 2 4 1 Max Kills in Single Turn 5 | . 1 2 2 5 1 1 . 1 . 1 1 . . . 1 1 1 1 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . Exploded 4 | . . 2 . 4 1 1 . . . . . . . . . . . . Melee 1 | . . . . . . 1 . 1 . 1 1 . . . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Arm Damage Taken 13735 | . 12 788 209 1003 814 1987 . 18 . 771 371 . . . 544 2248 4193 777 Core 3172 | . 12 131 36 268 76 342 . 18 . 240 47 . . . 97 742 1034 129 Absorbed by Shields 138 | . . . . . . 138 . . . . . . . . . . . . Redirected to Shielding 317 | . . . . 53 . . . . . 85 . . . . . . 179 . Regen/Repaired (Parts) 289 | . . . . 113 . . . . . . 39 . . . . . 137 . Core Remaining (%) 53 | 100 . 42 . 24 86 . . . . 14 . . . . 83 25 . . Volleys Fired 253 | . 6 25 11 68 35 58 2 2 . 10 10 . . . . 10 15 1 Largest 3 | . 2 2 2 2 2 2 1 1 . 2 2 . . . . 2 3 1 Hottest 183 | . 60 130 100 150 122 150 5 5 . 40 180 . . . . 131 183 80 Shots Fired 428 | . 12 41 21 123 65 82 2 2 . 18 20 . . . . 12 29 1 Gun 348 | . 11 31 21 95 63 63 . . . 18 6 . . . . 10 29 1 Cannon 29 | . . . . . . 13 . . . . 14 . . . . 2 . . Launcher 44 | . . 10 . 27 2 5 . . . . . . . . . . . . Special 7 | . 1 . . 1 . 1 2 2 . . . . . . . . . . Kinetic 84 | . 5 1 10 32 11 3 . . . . 3 . . . . 10 9 . Thermal 282 | . 7 30 11 57 46 73 . . . 18 17 . . . . 2 20 1 Explosive 16 | . . 10 . . 1 5 . . . . . . . . . . . . Electromagnetic 41 | . . . . 34 7 . . . . . . . . . . . . . Robot Hit Streak 17 | . 3 6 6 17 15 17 2 1 . 6 8 . . . . 4 6 . Robot Miss Streak 14 | . 2 14 2 5 7 4 . 1 . 2 3 . . . . 2 3 1 Penetration Max 1 | . . . . . . . . . . . 1 . . . . . . . Secondary Targets 3 | . . . 2 . . . . . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . 1 . . . . . . . . Shots Hit Robots 432 | . 7 27 13 76 36 107 2 3 . 21 30 . . . 13 33 64 . Core Hits 233 | . 3 41 10 59 20 39 . 1 . 5 9 . . . 8 10 27 1 Critical Kills 1 | . . . . . . . . . . . . . . . . . 1 . Critical Parts Destroyed 2 | . . . . . 1 . . . . . 1 . . . . . . . Critical Strikes 33 | . . . . 5 2 8 . . . 2 3 . . . 1 5 7 . Burn 17 | . . . . 5 1 8 . . . 2 . . . . . . 1 . Destroy 3 | . . . . . 1 . . . . . 1 . . . . . 1 . Sever 13 | . . . . . . . . . . . 2 . . . 1 5 5 . Melee Attacks 267 | . . . . . 15 74 . 2 . 9 34 . . . 13 44 76 . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 245 | . . . . . 15 52 . 2 . 9 34 . . . 13 44 76 . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 47 | . . . . . . 31 . . . 1 8 . . . 1 3 3 . Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 . . . Follow-up Attacks 25 | . . . . . . . . . . 1 . . . . . 11 13 . Damage Inflicted 14434 | . 75 776 272 2858 767 3072 . 67 . 519 1911 . . . 756 1228 2113 20 Guns 4496 | . 73 256 272 1277 625 1020 . . . 284 145 . . . . 109 415 20 Cannons 394 | . . . . . . 242 . . . . 152 . . . . . . . Explosions 2675 | . . 503 . 1581 142 449 . . . . . . . . . . . . Melee 6836 | . . . . . . 1361 . 67 . 235 1603 . . . 756 1119 1695 . Ramming 31 | . . 17 . . . . . . . . 11 . . . . . 3 . Kinetic 1041 | . 40 27 107 371 137 31 . . . . 87 . . . . 109 132 . Thermal 4188 | . 35 229 165 1295 436 1231 . . . 284 210 . . . . . 283 20 Explosive 1031 | . . 503 . . 79 449 . . . . . . . . . . . . Electromagnetic 1307 | . . . . 1192 115 . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 6836 | . . . . . . 1361 . 67 . 235 1603 . . . 756 1119 1695 . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 28 | . . 17 . 4 . 5 5 . . . 1 1 1 1 1 15 24 28 Average Corruption 6 | . . 4 . 3 . 2 4 . . . 1 1 1 1 1 6 18 24 Corruption Purged 21 | . . . . . . . 5 . . . . . . . . 15 . 1 Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 128 | . . 11 . 12 . 25 4 . . . 1 2 4 2 5 7 45 10 Message Errors 35 | . . 3 . 4 . 5 2 . . . 1 1 . 1 1 3 11 3 Matter Fused 29 | . . 2 . 6 . 10 . . . . . . . . . 1 8 2 Heat Flow Errors 14 | . . 1 . 1 . 2 . . . . . . 1 . 3 2 4 . Energy Discharges 13 | . . 1 . . . 4 . . . . . . 2 . 1 1 3 1 Parts Rejected 2 | . . . . . . . . . . . . . . . . . 2 . Data Loss (minor) 16 | . . 2 . . . 1 . . . . . 1 . . . . 10 2 Data Loss (major) 6 | . . . . 1 . . . . . . . . 1 . . . 4 . Misfires 3 | . . 1 . . . 1 . . . . . . . . . . 1 . Alerts 5 | . . 1 . . . 1 2 . . . . . . 1 . . . . Misdirections 3 | . . . . . . . . . . . . . . . . . 1 2 Weapon Failures 2 | . . . . . . 1 . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 1015 | . . 32 . 16 . 344 . . . 18 459 . . . 18 113 15 . Projectiles . | . . . . . . . . . . . . . . . . . . . Explosions 186 | . . 32 . 16 . 138 . . . . . . . . . . . . Melee 829 | . . . . . . 206 . . . 18 459 . . . 18 113 15 . Knockbacks . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 634 | . . 121 . 131 48 329 . . . . 5 . . . . . . . Shots 19 | . . 3 . 8 2 6 . . . . . . . . . . . . Rammed 3 | . . 1 . . . . . . . . 2 . . . . . . . Targets Rammed 5 | . . 2 . . . . . . . . 2 . . . . . 1 . Kicked 2 | . . 1 . . . . . . . . . . . . . . 1 . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 400 | . 20 245 108 400 177 333 . . . . 282 . 122 . 196 117 315 3 Average Temperature 90 | . 20 69 38 95 37 128 . . . . 106 . 65 . 73 57 105 3 Received Heat Transfer 1522 | . 6 26 36 303 144 361 . . . 90 42 . . . 288 111 69 46 Effects 4 | . . . . 3 . . . . . . . . . . . . 1 . Energy Bleed 1 | . . . . . . . . . . . . . . . . . 1 . Interference 1 | . . . . 1 . . . . . . . . . . . . . . Short Circuit 2 | . . . . 2 . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 7 | . . . . 7 . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . . . . . . Parts Melted 20 | . . . . 6 2 6 . . . 2 . . . . . . 4 . Heat Transferred 8734 | . 100 280 296 2687 888 2785 . . . 703 333 . . . . . 625 37 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . 2 . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . . . . 8 . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Arm Peak Influence 717 | . 55 150 182 717 546 466 . . . . 337 . . . . 147 318 177 Initial 255 | . . 21 46 . 255 203 . . . . 81 . . . . . 71 132 Average 194 | . 33 103 67 273 419 304 . . . . 160 . . . . 41 147 152 Maximum Alert Level 3 | . . . . 3 2 2 . . . . 1 . . . . . 1 . Low Security (%) 58 | 100 100 100 100 57 . 1 . . . . 65 . . . . 100 79 100 Level 1 31 | . . . . 7 39 92 . . . . 34 . . . . . 20 . Level 2 8 | . . . . 24 60 6 . . . . . . . . . . . . Level 3 1 | . . . . 10 . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 42 | . 2 1 1 8 4 9 . . . . 10 . . . . 2 5 . Investigation 8 | . . 1 . 2 . . . . . . 5 . . . . . . . Extermination 11 | . . . . . . 4 . . . . 4 . . . . 2 1 . Reinforcement 13 | . 2 . 1 1 1 3 . . . . 1 . . . . . 4 . Assault 3 | . . . . 2 . 1 . . . . . . . . . . . . Garrison 7 | . . . . 3 3 1 . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . 1 . . Construction Impeded 3 | . . . . 1 . 1 . . . . 1 . . . . . . . Haulers Reinforced 2 | . . . . . . 1 . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . 1 . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Arm Distress Signals 8 | . . . 1 1 1 2 . . . . . . . . . 1 . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 249 | . 7 18 13 34 18 32 . 1 . 14 19 . . . 10 26 43 14 Peak Tracking Total 12 | . 5 4 3 7 4 5 . 1 . 5 7 . . . 7 11 12 12 Tactical Retreats 23 | . 1 2 . . . 4 . . . 4 3 . . . 2 4 3 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Arm Traps Triggered 13 | . . . . 5 . 3 . . . . 3 . . . . . 2 . Indirectly 1 | . . . . 1 . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . 2 . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Arm Machines Disabled 14 | . . 1 . 3 . 5 . . . . 4 . . . . 1 . . Max in Single Turn 5 | . . 1 . 1 . 5 . . . . 1 . . . . 1 . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Arm Machines Accessed 48 | . 1 2 7 9 2 6 . . . . 9 . . 3 . 5 4 . Terminals 21 | . 1 1 7 6 2 3 . . . . 1 . . . . . . . Fabricators 5 | . . . . . . 2 . . . . 2 . . . . 1 . . Repair Stations 4 | . . . . 1 . . . . . . 1 . . . . . 2 . Recycling Units 10 | . . . . 2 . 1 . . . . 3 . . . . 3 1 . Scanalyzers 2 | . . . . . . . . . . . 1 . . . . . 1 . Garrison Access 2 | . . . . . . . . . . . 1 . . . . 1 . . Total Hacks 143 | . 4 4 18 28 6 13 . . . . 22 . . 21 . 12 15 . Successful 85 | . 2 4 4 17 2 5 . . . . 16 . . 21 . 4 10 . Failed 58 | . 2 . 14 11 4 8 . . . . 6 . . . . 8 5 . Catastrophic 12 | . . . 5 1 1 2 . . . . . . . . . 1 2 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 71 | . 3 2 14 4 6 2 . . . 1 15 . . . . 22 2 . Terminals 53 | . 4 3 18 14 6 6 . . . . 2 . . . . . . . Fabricators 12 | . . . . . . 6 . . . . 5 . . . . 1 . . Repair Stations 16 | . . . . 9 . . . . . . 2 . . . . . 5 . Recycling Units 26 | . . . . 5 . 1 . . . . 7 . . . . 9 4 . Scanalyzers 10 | . . . . . . . . . . . 4 . . . . . 6 . Garrison Access 4 | . . . . . . . . . . . 2 . . . . 2 . . Terminal Hacks 35 | . 1 2 2 5 1 2 . . . . 1 . . 21 . . . . Record 2 | . . . . 1 . . . . . . . . . 1 . . . . Part Schematic 11 | . . . . . . . . . . . . . . 11 . . . . Robot Schematic 6 | . . . . . . . . . . . . . . 6 . . . . Prototype ID Bank 4 | . . . . 1 . . . . . . . . . 3 . . . . Open Door 4 | . . 1 . 3 . . . . . . . . . . . . . . Open DSF 3 | . . . . . . 2 . . . . 1 . . . . . . . Branch Access Points 2 | . 1 . . . 1 . . . . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 8 | . . . . . . 3 . . . . 4 . . . . 1 . . Network Status 2 | . . . . . . 2 . . . . . . . . . . . . Load Schematic 3 | . . . . . . . . . . . 2 . . . . 1 . . Build 3 | . . . . . . 1 . . . . 2 . . . . . . . Repair Station Hacks 13 | . . . . 7 . . . . . . 2 . . . . . 4 . Scan Component 8 | . . . . 4 . . . . . . 1 . . . . . 3 . Repair 5 | . . . . 3 . . . . . . 1 . . . . . 1 . Recycling Unit Hacks 8 | . . . . 3 . . . . . . 2 . . . . 1 2 . Process 1 | . . . . 1 . . . . . . . . . . . . . . Report Inventory 6 | . . . . 2 . . . . . . 2 . . . . 1 1 . Retrieve Components 1 | . . . . . . . . . . . . . . . . . 1 . Scanalyzer 6 | . . . . . . . . . . . 2 . . . . . 4 . Insert Component 3 | . . . . . . . . . . . 1 . . . . . 2 . Analyze 3 | . . . . . . . . . . . 1 . . . . . 2 . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 15 | . 1 2 2 2 1 . . . . . 5 . . . . 2 . . Terminals 6 | . 1 2 2 . 1 . . . . . . . . . . . . . Track 2 | . . 1 1 . . . . . . . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . . . . . . . Operators 3 | . . 1 1 . 1 . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . 1 . . . . . . . Report 1 | . . . . . . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . . . . 2 . . . . . . 3 . . . . 1 . . Monitor 1 | . . . . . . . . . . . 1 . . . . . . . Reject 3 | . . . . . . . . . . . 2 . . . . 1 . . Tunnel 2 | . . . . 2 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . 1 . . . . 1 . . Reprogram 2 | . . . . . . . . . . . 1 . . . . 1 . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 33 | . 1 1 7 4 2 6 . . . . 6 . . . . 4 2 . Full Trace Events 3 | . . . . . . . . . . . 3 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . . 3 . . . . 6 . . . . Robots Built 3 | . . . . . . 3 . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 134 | . . . . . . 134 . . . . . . . . . . . . Total Robot Build Rating 12 | . . . . . . 12 . . . . . . . . . . . . Part Schematics Acquired 38 | . . . . . . . . . 14 . 1 . . 11 . 11 1 . Parts Built 3 | . . . . . . . . . . . 3 . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 148 | . . . . . . . . . . . 148 . . . . . . . Total Part Build Rating 16 | . . . . . . . . . . . 16 . . . . . . . Parts Repaired 5 | . . . . 3 . . . . . . 1 . . . . . 1 . Time 180 | . . . . 117 . . . . . . 19 . . . . . 44 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter 261 | . . . . 261 . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . . . . . . . . 3 . Parts Scanalyzed 3 | . . . . . . . . . . . 1 . . . . . 2 . Part Schematics Acquired 2 | . . . . . . . . . . . 1 . . . . . 1 . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------------ Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Arm Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked 13 | . . . . . . 11 2 . . . . . . . . . . . Non-combat 12 | . . . . . . 10 2 . . . . . . . . . . . Combat 1 | . . . . . . 1 . . . . . . . . . . . . Robot Hacks Applied 24 | . . . . . . 22 2 . . . . . . . . . . . parse_system 4 | . . . . . . 2 2 . . . . . . . . . . . no_distress 8 | . . . . . . 8 . . . . . . . . . . . . find_chute 7 | . . . . . . 7 . . . . . . . . . . . . find_fabricator 1 | . . . . . . 1 . . . . . . . . . . . . find_dsf 1 | . . . . . . 1 . . . . . . . . . . . . find_recycling 2 | . . . . . . 2 . . . . . . . . . . . . find_station 1 | . . . . . . 1 . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Arm Total Allies 23 | . . 1 . 2 . 3 . . 4 2 3 . . . 1 5 2 . Largest Group 4 | . . 1 . 2 . 3 . . 4 4 4 . . . 1 3 2 . Highest-Rated Group 206 | . . 31 . 62 . 90 . . 153 192 192 . . . 96 84 206 . Highest-Rated Ally 103 | . . 31 . 31 . 30 . . 39 96 96 . . . 96 31 103 . Zionite Dispatches 5 | . . . . . . . . . . . . . . . . 4 1 . Heavy 1 | . . . . . . . . . . . . . . . . . 1 . Recon 1 | . . . . . . . . . . . . . . . . 1 . . Fire 1 | . . . . . . . . . . . . . . . . 1 . . Demo 1 | . . . . . . . . . . . . . . . . 1 . . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . 1 . . Total Orders 19 | . . . . . . . . . . 1 7 . . . . 2 9 . FOLLOW 1 | . . . . . . . . . . . 1 . . . . . . . EXPLORE 13 | . . . . . . . . . . 1 3 . . . . 2 7 . RETURN 5 | . . . . . . . . . . . 3 . . . . . 2 . Ally Attacks 138 | . . 2 . 29 . 20 . . . 5 61 . . . 3 11 7 . Total Damage 4053 | . . 42 . 382 . 542 . . . 228 1851 . . . 141 310 557 . Kills 46 | . . 1 . 9 . 5 . . . 3 18 . . . 1 5 4 . Allies Corrupted 2 | . . 1 . . . . . . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Arm Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . 2 . . . . 1 2 . 2 . 2 . . 2 . . . Drone Launches 19 | . . . . . . . . . . 1 7 . . . . 2 9 . Drone Recoveries 13 | . . . . . . . . . . . 5 . . . . 1 7 . Zionite Intel Received 4 | . . . . . . . . . . . 2 . . . . 2 . . Component Stockpiles 1 | . . . . . . . . . . . 1 . . . . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . 1 . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . 1 . . Depthwide Sectors/-1 1 | . . . . . . . . . . . 1 . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Arm Turns Passed 13293 | 52 158 690 763 1290 732 2092 316 327 507 868 2063 201 300 55 424 1092 1177 186 Spaces Moved 11106 | 41 127 466 413 524 417 1323 315 663 942 1143 1509 279 442 81 551 838 834 198 Core 243 | 1 . . . . . 142 . . . . . . . . . . 81 19 Treads 1374 | . . 170 413 452 . 10 . . . 22 302 . . . . . . 5 Legs 1536 | . . 170 . 72 417 301 . . . . . . . . . . 576 . Wheels 452 | 40 127 126 . . . 159 . . . . . . . . . . . . Hover 6255 | . . . . . . 711 315 663 942 391 1144 279 442 81 551 736 . . Flight 1246 | . . . . . . . . . . 730 63 . . . . 102 177 174 Fastest Speed 22 | 50 90 90 152 152 120 48 48 48 48 48 49 68 68 68 68 32 22 25 Average Speed 88 | 88 90 124 152 159 127 82 90 48 48 60 108 68 68 68 68 95 94 64 Slowest Speed 555 | 90 90 160 152 260 190 190 108 48 48 360 555 68 68 68 68 220 190 160 Overloaded Moves 96 | . . . . . . . . . . 77 . . . . . 10 6 3 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . . . . . . . . . . 3 . Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . 2 . . Exploration Rate (%) 48 | 3 27 85 38 59 29 23 54 80 88 86 37 58 67 70 65 22 20 18 Regions Visited 18 Branch Regions 11 Pre-discovered Areas 9 | . . 1 . 2 . . . . . 1 4 . . . 1 . . . Known Exits Taken 15 | . 1 1 1 1 . 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 3 | 1 . . . . 1 . . . . . . . . . . . 1 . Scrap Searched 16 | . . 1 . . . . 3 1 3 2 . 2 2 . 2 . . . Spaces Dug 66 | . . . . . 10 31 . . . . 10 . . . . 7 8 . Terrain Destroyed 189 | . . 78 . 27 19 37 . . . . 11 . . . . 9 8 . Melee 31 | . . . . . 10 . . . . . 8 . . . . 5 8 . Projectile 9 | . . . . . . 2 . . . . 3 . . . . 4 . . AOE 149 | . . 78 . 27 9 35 . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Arm Total 13738 | 53 158 537 528 850 525 2148 344 667 995 1287 1840 290 441 80 573 1066 1101 255 Wait 1511 | 1 14 19 82 209 7 546 21 1 40 98 208 8 . . 7 139 81 30 Move 11083 | 40 126 465 412 523 416 1322 314 662 941 1142 1508 278 441 80 550 837 828 198 Hop 2 | . . . . . . . . . . . . . . . . . 2 . Pick Up 138 | 6 4 7 10 11 9 27 1 . 2 4 14 1 . . . 9 31 2 Fast Attach 122 | 6 3 4 2 9 9 19 . . 4 5 16 1 . . 2 13 20 9 Attach 86 | . . 4 2 5 3 15 1 . . 9 7 . . . . 8 25 7 Detach 40 | . . 1 1 2 2 6 . . . 5 5 . . . . 1 12 5 Swap 90 | . 1 3 3 11 11 31 3 . 3 3 10 . . . . 5 6 . Drop 135 | . 4 7 5 12 18 20 . . 5 3 19 2 . . 1 12 24 3 Fire 253 | . 6 25 11 68 35 58 2 2 . 10 10 . . . . 10 15 1 Melee 234 | . . . . . 15 74 . 2 . 8 34 . . . 13 32 56 . Ram 3 | . . 1 . . . . . . . . 2 . . . . . . . Kick 2 | . . 1 . . . . . . . . . . . . . . 1 . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 37 | . . . . . . 30 . . . . 7 . . . . . . . Rewire 2 | . . . . . . . 2 . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Sto) -9/Storage -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -4/Factory -4/Armory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 14) 53 | -11/Scrapyard | Entered Materials 67 | -10/Materials | Identified exit to Mines 211 | -10/Materials | Entered Mines 226 | -10/Mines | Assembled infested the area 256 | -10/Mines | Received a Mining Laser from a helpful Derelict 300 | -10/Mines | Build established: Mutant 302 | -10/Mines | Learned location of Storage (-9) 469 | -10/Mines | Core integrity fell below 50% 634 | -10/Mines | Learned 2 Materials zone layouts 660 | -10/Mines | Discovered new exit (range 9) 669 | -10/Mines | Met a Derelict shopkeep closing up shop 700 | -10/Mines | Identified exit to Materials 835 | -10/Mines | System corruption reached 10% 901 | -10/Mines | Entered Materials 901 | -9/Materials | Evolved 2 slots: Utility x2 1206 | -9/Materials | Build established: Scavenger-Mutant 1592 | -9/Materials | Discovered new exit (range 11) 1606 | -9/Materials | Identified exit to Materials 1627 | -9/Materials | Discovered new exit (range 15) 1652 | -9/Materials | Identified exit to Storage 1664 | -9/Materials | Entered Storage 2360 | -9/Storage | Met a pair of Derelict thieves 2620 | -9/Storage | Garrison activated, responded to threat 2633 | -9/Storage | Core integrity fell below 50% 2785 | -9/Storage | Discovered exit to Materials (range 15) 2857 | -9/Storage | Repaired Sensor Array 2911 | -9/Storage | Repaired Broken Carbon-fiber Leg 2950 | -9/Storage | Repaired Carbon-fiber Leg 2954 | -9/Storage | Entered Materials 2954 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3111 | -8/Materials | Garrison activated, responded to threat 3367 | -8/Materials | Build established: Mutant 3622 | -8/Materials | Discovered new exit (range 20) 3686 | -8/Materials | Entered Factory 3686 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3823 | -7/Factory | Build established: Scavenger-Mutant 4060 | -7/Factory | Garrison activated, responded to threat 4154 | -7/Factory | Released all parts (5) 4185 | -7/Factory | Lost 12 parts (2p6n2u2w) 4338 | -7/Factory | Fabricated L-41 Fighter? 4342 | -7/Factory | Build established: Mutant 4410 | -7/Factory | P-60 Hacker assimilated allied Fighter 4a 4754 | -7/Factory | Build established: Scavenger-Mutant 5143 | -7/Factory | Build established: Mutant 5504 | -7/Factory | Discovered new exit (range 15) 5578 | -7/Factory | Identified exit to Lower Caves 5778 | -7/Factory | Entered Lower Caves 6085 | -7/Lower Caves | Discovered new exit (range 5) 6086 | -7/Lower Caves | Build established: Scavenger-Mutant 6092 | -7/Lower Caves | Learned 12 Factory zone layouts 6094 | -7/Lower Caves | Identified exit to Lower Caves 6094 | -7/Lower Caves | Entered another Lower Caves area 6098 | -7/Lower Caves | Core integrity fell below 50% 6110 | -7/Lower Caves | Spotted B-75 Beast 6216 | -7/Lower Caves | Encountered a Warlord checkpoint 6219 | -7/Lower Caves | Discovered new exit (range 9) 6222 | -7/Lower Caves | Identified exit to Factory 6321 | -7/Lower Caves | Learned 8 Factory zone layouts 6419 | -7/Lower Caves | Discovered new exit (range 3) 6420 | -7/Lower Caves | Identified exit to Zion 6421 | -7/Lower Caves | Entered Zion 6590 | -7/Zion | Given A8's code to call for help 6604 | -7/Zion | Found Prototype Launcher 6604 | -7/Zion | Identified Gui. Missile Launcher 6644 | -7/Zion | Imprinted 6646 | -7/Zion | Declared Zion's savior 6688 | -7/Zion | Given the Hacking Drone Bay 6693 | -7/Zion | Found Prototype Device 6886 | -7/Zion | Discovered new exit (range 11) 6891 | -7/Zion | Identified exit to Proximity Caves 6928 | -7/Zion | Entered Proximity Caves 6928 | -6/Proximity Caves | Accompanied by 4 allies 7183 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 7185 | -6/Proximity Caves | Lost 7 parts (2p4n1u) 7398 | -6/Proximity Caves | Core integrity fell below 20% 7438 | -6/Proximity Caves | Build established: Mutant 7482 | -6/Proximity Caves | Identified Hacking Drone Bay 7589 | -6/Proximity Caves | Enhanced Grunt warped into view, answering call for help 7591 | -6/Proximity Caves | Enhanced Grunt warped into view, answering call for help 7754 | -6/Proximity Caves | Discovered exit to Factory (range 12) 7796 | -6/Proximity Caves | Entered Factory 7796 | -6/Factory | Accompanied by 2 allies 7796 | -6/Factory | Evolved 2 slots: Utility x2 7797 | -6/Factory | Identified exit to Lower Caves 7797 | -6/Factory | Identified exit to Factory 7838 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 7883 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 7936 | -6/Factory | Build established: Scavenger-Mutant 8080 | -6/Factory | Fabricated Mapping Drone Bay? 8631 | -6/Factory | Fabricated Spk. Medium Treads (x2) 8720 | -6/Factory | Build established: Mutant 8880 | -6/Factory | Found Prototype Processor 8880 | -6/Factory | Identified Exp. Targeting Computer 9006 | -6/Factory | Repaired Lgt. Nuclear Core 9050 | -6/Factory | Terminal network hard line cut 9294 | -6/Factory | Build established: Gladiator 9859 | -6/Factory | Entered Lower Caves 9931 | -6/Lower Caves | Learned Factory trap positions 10011 | -6/Lower Caves | Identified exit to Lower Caves 10038 | -6/Lower Caves | Encountered a Warlord checkpoint 10060 | -6/Lower Caves | Entered another Lower Caves area 10352 | -6/Lower Caves | Discovered new exit (range 14) 10360 | -6/Lower Caves | Identified exit to Data Miner 10360 | -6/Lower Caves | Entered Data Miner 10360 | -6/Data Miner | Discovered new exit (range 6) 10363 | -6/Data Miner | Identified exit to Proximity Caves 10373 | -6/Data Miner | Met Data Miner 10400 | -6/Data Miner | Received God Mode back door access code from Data Miner 10415 | -6/Data Miner | Entered Proximity Caves 10662 | -5/Proximity Caves | Learned location of Armory (-4) 10671 | -5/Proximity Caves | Learned 12 Factory zone layouts 10721 | -5/Proximity Caves | Escorted by Enhanced Grunt 10721 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 10834 | -5/Proximity Caves | Discovered exit to Factory (range 8) 10839 | -5/Proximity Caves | Entered Factory 10839 | -5/Factory | Evolved 2 slots: Weapon x2 10840 | -5/Factory | Identified exit to Upper Caves 10841 | -5/Factory | Identified exit to Factory 10842 | -5/Factory | Loaded intel: 85 trap records 10966 | -5/Factory | Zion Kinetic Resupply teleported in 11125 | -5/Factory | Build established: Mutant 11274 | -5/Factory | Crushed by falling debris 11274 | -5/Factory | System corruption reached 10% 11305 | -5/Factory | Lost 3 parts (1n2u) 11660 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 11661 | -5/Factory | Zion Fire squad teleported in 11773 | -5/Factory | Crushed by falling debris 11799 | -5/Factory | Cargo convoy interrupted 11813 | -5/Factory | Incoming assault squad redirected 11824 | -5/Factory | Core integrity fell below 50% 11832 | -5/Factory | Zion Demo squad teleported in 11863 | -5/Factory | Lost 7 parts (1p3n1u2w) 11874 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 11875 | -5/Factory | Zion Recon squad teleported in 11931 | -5/Factory | Entered another Factory area 11931 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11944 | -4/Factory | Zion Heavy squad teleported in 12016 | -4/Factory | Found Prototype Launcher 12016 | -4/Factory | Identified Com. Tesla Bomb Launcher 12025 | -4/Factory | System corruption reached 10% 12103 | -4/Factory | Repaired Greatsword? 12124 | -4/Factory | Found Prototype Protection 12124 | -4/Factory | Identified Zio. Weapon Casing 12361 | -4/Factory | Found Zio. Weapon Casing 12666 | -4/Factory | Lost 3 parts (1p1n1u) 12700 | -4/Factory | Build established: Scavenger-Mutant 12951 | -4/Factory | Lost 4 parts (1p2n1u) 13025 | -4/Factory | Core integrity fell below 50% 13026 | -4/Factory | Spotted B-86 Titan 13031 | -4/Factory | Released all parts (5) 13061 | -4/Factory | Lost 15 parts (2p8n2u3w) 13068 | -4/Factory | Core integrity fell below 20% 13105 | -4/Factory | Discovered new exit (range 11) 13108 | -4/Factory | Entered Armory 13294 | -4/Armory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 13187_ Acquired Prototype Treads. 13187_ Identified Enh. Armored Medium Treads. 13188_ Dropped Seismic Detector. 13198_ Dropped Adv. Recalibrator. 13202_ Acquired Enh. Armored Medium Treads. 13208_ System corrupted: Matter fused (-6). 13232_ JQ 13248_ System corrupted: Matter fused (-8). 13250_ Door malfunctions. 13264_ System corrupted: Component data lost. 13266_ W-44 Eye sends out distress signal. 13279_ NCO:GMQLV>6ZIWOQCC5TNUPJJTU3F 13281_ Adv. Transmission Jammer destroyed. 13281_ W-44 Eye sends out distress signal. 13282_ Adv. Heat Sink destroyed. 13285_ Adv. Surge Thruster destroyed. 13289_ Critical hit (Burn: +50). 13293_ S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | ????????????# == #### ##### #????????????????????? | | ????????????# == + #?????????????????? ? | | ????????????#!=! # #?????????????????? ? | | ????????????# == # #?????????????????? ? | | ????????????# # #?????????????????? # | | ????????????# # ######????????????? # | | ????????????#/#### """ # #????????????? # | | ????????????# ##"" """ # [ #????????????# # | | ????????????# ##" """ # ][ #????????????# # | | ????????????# ##"F """ # [ #????????????# # | | ????????????# ##"" """ + ]] ############## # | | ????????????# #### ^ # ]] # # # | | ############# # ] # # # | | # # ? # # | | # # "????" # # | | ^ ##+### "????" + # | | !!! ## #?# "????" # # | | ###### !!! ## #?# "????" # # | | ###### ## #?# """""" # # | | # # ## #?# # # | | # # ######## #?# # # | | # # #??????# #?# ## # | | / + #??????# #?# ## # | | # # g #??????# #?#####+###+##### # | | # ####### p bb ######## #?????# #?# #???# # | | ######?????# gb s @ #?????# #?# #???# # | | #??????????# ##s% ### #????## ### #???# # | | ###### ## #?# ###### ## ##### # | | ## #?# # | | ###################?########### ########## | | ????????????????????????????????????#####????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 37 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 110 Cloak Strength 2 Additional Mass Support 12 Armor Coverage 150 Weapon Shielding 100 Phase Shifting 10 Evasion (%) 65 Melee Accuracy 8 Target Analysis 6 Recoil Reduction 3 Matter Filtering 50 Offensive Hacking 12 Defensive Hacking 14 Item Schematics ----------------- Imp. Trap Scanner | -7/Zion | Archive Matter Filter | -7/Zion | Archive Force Field | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Adv. Drone Bay | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Mak. Flight Unit | -7/Zion | Archive Spk. Medium Treads | -7/Zion | Archive Mapping Drone Bay | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Power Sword | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Imp. System Restoration Module | -7/Zion | Archive Mak. Hammer | -7/Zion | Archive Actuator Array | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Ionic Axe | -6/Data Miner | Free Centrium Wheel | -6/Data Miner | Free Adv. Coolant Injector | -6/Data Miner | Free Railgun | -6/Data Miner | Free Phase Gun | -6/Data Miner | Free Adv. Force Field | -6/Data Miner | Free Adv. Corruption Screen | -6/Data Miner | Free Imp. Airjet | -5/Factory | Z-intel Impact Mace | -5/Factory | Z-intel Com. Ion Cannon | -5/Factory | Z-intel Enh. Flexi-carbon Leg | -5/Factory | Z-intel Cld. Plasma Cannon | -5/Factory | Z-intel Enh. Fission Core | -5/Factory | Z-intel Cld. Plasma Rifle | -5/Factory | Z-intel Imp. KE Penetrator | -5/Factory | Z-intel Imp. Lightning Gun | -5/Factory | Z-intel Kinetic Spear | -5/Factory | Z-intel Fusion Reactor | -5/Factory | Z-intel Adv. Actuator Array | -4/Factory | Scanalyzed Robot Schematics ------------------ M-28 Smith | -7/Zion | Archive K-01 Serf | -7/Zion | Archive H-55 Commando | -7/Zion | Archive H-66 Slayer | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free Fabricated ------------ L-41 Fighter | x3 | -7/Factory | Preloaded Mapping Drone Bay | x1 | -6/Factory Spk. Medium Treads | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Deadly Force Ooh, Shiny! The One Challenges ------------ None Game ------ Seed UtilityLegMegatreads Manual? 0 Play Time 05:11:01 Cumulative 59.4 hours Start 2022.03.19 @ 21:31:45 End 2022.03.22 @ 16:38:22 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 43 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 20/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 75fbd16e-53b4-4628-b20b-c6b0c9d5fc0c