Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.06 @ 16:44:16 Player: ILikeVoltron Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (28) 140 Value Destroyed (457) 457 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2097 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 147/300 Energy 100/100 System Corruption 0% Temperature Cool (12) Movement Core (750) Ox14 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Light Treads > --- UTILITY (3) ------ High-capacity Storage Unit Advanced Targeting Computer > --- WEAPON (3) ------- Grenade Launcher > --- INVENTORY (20) --- Thermal Generator Medium Matter Pod (100) Improved Terrain Scanner Makeshift Terrain Scan Processor Seismic Detector Target Analyzer Weapon Shielding Light Armor Plating Mining Laser GAL Module Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Visual Processing Unit Improved Terrain Scanner > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle Grenade Launcher > --- INVENTORY -------- Light Ion Engine Aluminum Leg Makeshift Leg Thermal Generator Medium Matter Pod Improved Signal Interpreter Makeshift Terrain Scan Processor Seismic Detector Advanced Targeting Computer Target Analyzer Weapon Shielding Light Armor Plating Light Armor Plating Light Armor Plating EM Pulse Gun Light Assault Rifle Light Assault Rifle Mining Laser Mace GAL Module [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Visual Processing Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Weapon Shielding Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Impact Weapon Mace Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon 1 | . . 1 . . . Parts Attached 42 | 3 13 10 . 1 15 Power 3 | . 2 . . . 1 Engine 3 | . 2 . . . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 11 | . 6 2 . . 3 Treads 3 | . . 2 . . 1 Leg 8 | . 6 . . . 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 15 | 2 2 5 . 1 5 Device 6 | 2 1 2 . . 1 Storage 3 | . 1 1 . 1 . Processor 3 | . . 1 . . 2 Hackware . | . . . . . . Protection 3 | . . 1 . . 2 Artifact . | . . . . . . Weapon 13 | 1 3 3 . . 6 Energy Gun 1 | . . . . . 1 Energy Cannon . | . . . . . . Ballistic Gun 9 | 1 3 2 . . 3 Ballistic Cannon . | . . . . . . Launcher 2 | . . 1 . . 1 Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 19 | . 5 . . . 14 Power 4 | . 2 . . . 2 Propulsion 4 | . 1 . . . 3 Utility 3 | . . . . . 3 Weapon 8 | . 2 . . . 6 Highest Loss Streak 14 | . 2 . . . 14 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 95 100 100 100 96 Engine 10 | . 11 11 11 11 10 Treads 18 | . . 22 22 22 20 Leg 4 | . 27 . . . . Device 5 | . 14 6 . . 9 Storage 11 | . 14 11 11 11 11 Processor 9 | . . 9 11 11 10 Protection 6 | . . 6 11 11 . Ballistic Gun 23 | . 26 29 22 22 20 Launcher 8 | . . 3 11 11 10 Peak Build Rating 16 | 9 10 11 11 14 16 Average Rating 12 | 6 9 10 11 12 15 On Entrance 9 | 6 9 7 11 11 14 Naked Turns . | . . . . . . Heaviest Build 51 | 12 19 31 31 51 51 Greatest Support 40 | 20 20 40 40 40 40 Greatest Overweight (x) 2 | . 1 . . 1 2 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 20 | 8 10 15 15 20 20 Average Capacity 16 | 8 9 13 15 18 20 Most Carried 20 | 8 10 14 14 20 20 Average Carried 16 | 6 9 11 14 18 19 Final Capacity 20 | 8 10 15 15 20 20 Final Carried 20 | 8 10 14 14 20 10 Class Distribution -------------------- 58% | Tank 21% | Skirmisher 12% | Mutant 3% | Scavenger-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Tank | -7/Zion Skirmisher | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 948 | 368 349 48 . 183 . Remotely . | . . . . . . Salvage Created 808 | 180 520 54 . . 54 Parts 60 | 18 36 6 . . . Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 16 | . 12 3 . . 1 Guns 16 | . 12 3 . . 1 Classes Destroyed 8 | 3 4 . . . 1 Worker 3 | 2 1 . . . . Builder 1 | . 1 . . . . Tunneler 3 | 3 . . . . . Recycler 2 | 1 1 . . . . Watcher 3 | . 2 1 . . . Swarmer 8 | . 5 3 . . . Grunt 7 | . 7 . . . . Duelist 1 | . . . . . 1 Best Kill Streak 6 | 3 6 3 . . 1 Combat Bots Only 3 | . 3 3 . . 1 Max Kills in Single Turn 1 | 1 1 1 . . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 289 | . 104 7 1 . 177 Missed 91 | . 38 1 . . 52 Damage Taken 2387 | . 711 50 12 . 1614 Core 495 | . 92 6 . . 397 Absorbed by Shields . | . . . . . . Redirected to Shielding 3 | . . . 3 . . Core Remaining (%) 81 | 100 63 . . . . Volleys Fired 119 | 21 63 19 . . 16 Largest 3 | 2 2 3 . . 3 Hottest 80 | 40 40 60 . . 80 Shots Fired 216 | 42 116 34 . . 24 Gun 205 | 42 116 25 . . 22 Cannon . | . . . . . . Launcher 11 | . . 9 . . 2 Special . | . . . . . . Kinetic 203 | 42 116 25 . . 20 Thermal . | . . . . . . Explosive 11 | . . 9 . . 2 Electromagnetic 2 | . . . . . 2 Robot Hit Streak 21 | 3 7 4 . . 21 Robot Miss Streak 4 | 4 3 2 . . 2 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 131 | 23 72 13 . . 23 Core Hits 52 | 10 31 5 . . 6 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 1 | . 1 . . . . Destroy 1 | . 1 . . . . Melee Attacks 2 | . . . . . 2 Impact 2 | . . . . . 2 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1353 | 218 772 131 . . 232 Guns 1265 | 218 772 117 . . 158 Cannons . | . . . . . . Explosions 54 | . . 14 . . 40 Melee 34 | . . . . . 34 Ramming . | . . . . . . Kinetic 1253 | 218 772 117 . . 146 Thermal . | . . . . . . Explosive 54 | . . 14 . . 40 Electromagnetic 12 | . . . . . 12 Impact 34 | . . . . . 34 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . 1 . . . . Average Corruption 1 | . 1 . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 4 | . 4 . . . . Message Errors 1 | . 1 . . . . Heat Flow Errors 2 | . 2 . . . . Parts Rejected 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 8 | . . . . . 8 Projectiles . | . . . . . . Explosions . | . . . . . . Melee 8 | . . . . . 8 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 58 | . . 3 . . 55 Shots 3 | . . 1 . . 2 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 281 | . 281 14 . . 75 Average Temperature 49 | . 57 10 . . 38 Received Heat Transfer 438 | . 204 . . . 234 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 1 | . . . . . 1 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 393 | 30 393 219 100 . . Initial 96 | . 19 96 85 . . Average 150 | 13 175 170 88 . . Maximum Alert Level 1 | . 1 1 . . . Low Security (%) 66 | 100 54 68 100 . . Level 1 33 | . 45 31 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 3 . . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 3 | . 3 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 2 | . 2 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 35 | . 24 4 4 . 3 Peak Tracking Total 9 | . 6 3 9 . 3 Tactical Retreats 5 | . 5 . . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 1 | . . 1 . . . Terminals 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 3 | . . 3 . . . Successful 2 | . . 2 . . . Failed 1 | . . 1 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 3 | . . 3 . . . Terminals 3 | . . 3 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . . 1 . . . Alert Level 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 1 | . . 1 . . . Terminals 1 | . . 1 . . . Track 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . . 1 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 3 | . . . . 3 . Largest Group 3 | . . . . 3 3 Highest-Rated Group 82 | . . . . 82 82 Highest-Rated Ally 31 | . . . . 31 31 Total Orders . | . . . . . . Ally Attacks 6 | . . . . . 6 Total Damage 69 | . . . . . 69 Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . 1 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3150 | 124 431 319 8 1537 731 Spaces Moved 1402 | 47 194 158 5 721 277 Core . | . . . . . . Treads 1159 | . . 158 5 721 275 Legs 243 | 47 194 . . . 2 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 160 160 160 240 Average Speed 195 | 120 122 160 160 210 240 Slowest Speed 280 | 120 190 160 160 240 280 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 5 46 12 6 78 36 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . . . 3 . Spaces Dug 6 | . . 6 . . . Terrain Destroyed 75 | . . 65 . . 10 Melee . | . . . . . . Projectile . | . . . . . . AOE 75 | . . 65 . . 10 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 1621 | 75 284 198 5 741 318 Wait 21 | 1 5 4 1 5 5 Move 1397 | 46 193 157 4 720 277 Hop . | . . . . . . Pick Up 20 | 3 2 5 . 10 . Fast Attach 10 | 1 5 2 . . 2 Attach 13 | . 1 3 . . 9 Detach 3 | . 1 2 . . . Swap 19 | 2 7 5 . 1 4 Drop 14 | 1 7 1 . 5 . Fire 119 | 21 63 19 . . 16 Melee 2 | . . . . . 2 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 3 | . . . . . 3 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 3) 125 | -11/Scrapyard | Entered Materials 291 | -10/Materials | Discovered new exit (range 14) 301 | -10/Materials | Build established: Mutant 532 | -10/Materials | Discovered new exit (range 13) 556 | -10/Materials | Entered another Materials area 556 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 635 | -9/Materials | Discovered new exit (range 8) 875 | -9/Materials | Entered Mines 876 | -9/Mines | Assembled infested the area 876 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 881 | -9/Mines | Assisted by a Guerilla fighting off Assembled 883 | -9/Mines | Entered Zion 940 | -7/Zion | Build established: Tank 1051 | -7/Zion | Learned Factory terminal intel 1206 | -7/Zion | Gained Derelict followers 2193 | -7/Zion | Found GAL Module 2383 | -7/Zion | Discovered new exit (range 12) 2420 | -7/Zion | Entered Proximity Caves 2420 | -6/Proximity Caves | Accompanied by 3 allies 2444 | -6/Proximity Caves | Learned Factory terminal intel 2753 | -6/Proximity Caves | Build established: Skirmisher 2845 | -6/Proximity Caves | Spotted B-75 Beast 3077 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3121 | -6/Proximity Caves | Core integrity fell below 50% 3133 | -6/Proximity Caves | Core integrity fell below 20% 3151 | -6/Proximity Caves | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 03106_ Lgt. Assault Rifle destroyed. 03107_ Lgt. Armor Plating destroyed. 03108_ Lgt. Treads destroyed. 03112_ Ion Engine destroyed. 03114_ Lgt. Assault Rifle destroyed. 03114_ Lgt. Armor Plating destroyed. 03115_ Destroyed Carbon-fiber Leg. 03115_ L-41 Fighter system corrupted by crushing effect. 03116_ L-41 Fighter destroyed. 03120_ Mace destroyed. 03127_ Destroyed Carbon-fiber Leg. 03127_ Aluminum Leg destroyed. 03129_ L-41 Fighter destroyed. 03132_ Lgt. Ion Engine destroyed. 03133_ Acquired Lgt. Treads. 03138_ Lgt. Assault Rifle destroyed. 03138_ Imp. Signal Interpreter destroyed. 03141_ Acquired Lgt. Assault Rifle. 03148_ Lgt. Assault Rifle destroyed. 03148_ Mak. Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????? ??????????????????????????????????????????? | | ????? ??????????????????????????????????????????? | | ??? ?????????????????????????????????????????? | | ?? ????????????????????????????????????????? | | ? #????????????????????????????????????????? | | #?????????????##??????????????????????????? | | #?????????#?? ?#????????????????????????? | | #???????????? #????????#?????????????????? | | #????????????? ##?????????????????????????? | | ###??????? ????#? #####?????????????????????? | | ###?????## ???????? ??????????????????????? | | ?####???## ???????? ?? ??? ????????????????? | | ??# ##??# #?????#? ????? ??????????????????? | | ??# ##?# ######## ???????? ????????????????? | | #?# #?# ## ??????????????????????????? | | ### #???# #????????????? ?????????????? | | #?#?# #???????????????? ??????????? | | #?### #??????????##????????????????? | | ### #??## ##????????# ##???????????????? | | ?## #??# ######### #???????????????? | | ## ### # # #???????????????? | | # #??# ## #???????????????? | | ##??# ## %@ ##???????????????? | | ##### ## Y% #######????????????????? | | #??# ## ???#??????????????????? | | #### #??# # # ??????????????????????? | | #??# ###?# # # # ?????????????????????? | | ??### ###??# ####### ????????????????????? | | ????# #???## ##?########## ??? ??????????????? | | #???## #?#?# # ###???#?#???? ????????????????? | | ##### ###### #???#???????? ??????????????? | | # #??#????#???? ????????????? | | # #????????????? ??????????? | | #### ####### ??????? ?? $??????????? | | #??####?????## # ????? ?? ??????????? | | ##????#???????############### #?????????????????? | | ????#????????????????????????????????????????????? | | ???????#?????#?#?????????????????????????????????? | | ?#??????????#????????????????????????????????????? | | ????????#????????????????????????????????????????? | | ????#????????????????#???????????????????????????? | | ???#?#?????????#?????????????????????????????????? | | ???#?????????????????????????????????????????????? | | ??????????????#??????????????????????????????????? | | ?#?????????#?????????????????????????????????????? | | #????????????????????????????????????????????????? | | ???????????????#?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AlertGuidanceThrower Manual? 0 Play Time 00:26:32 Cumulative 162.3 hours Start 2024.09.06 @ 14:35:08 End 2024.09.06 @ 16:44:16 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 293 Rogue 289 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 46 Achievement% 34 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 130x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: a929a8cb-abea-4a11-b92d-4151c93de3f6