Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.29 @ 02:31:56 Player: sentrybuster Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (174) 870 Value Destroyed (5799) 5799 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (485) 485 TOTAL SCORE: 13174 Bonus ------- High Alert Combat Kills 427 Follower Combat Kills 210 Friendly Fire -152 Cogmind --------- Core Integrity 505/1150 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Enhanced Nuclear Core Phasing AFG Disruptor Cannon Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Power Amplifier Advanced Heat Sink Large Storage Unit Advanced Signal Interpreter Experimental Terrain Scan Processor Advanced Melee Analysis Suite Precision Energy Filter Hardened Heavy Armor Plating > --- WEAPON ----------- Heavy Riot Gun Proton Cannon Phasing Sabre > --- INVENTORY -------- Enhanced Nuclear Core Enhanced Nuclear Core Enhanced Nuclear Core Armored Medium Treads Experimental Terrain Scan Processor EM Shield Phasing AFG Long-range Proton Cannon Advanced EMP Blaster Ripper [Rating: 83] Favorites ----------- Power Cold Fusion Reactor Engine Improved Deuterium Engine Power Core Enhanced Nuclear Core Reactor Cold Fusion Reactor Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Wheel Compact Wheel Hover Unit Cooled Aerolev Unit Utility Advanced Signal Interpreter Device Advanced Sensor Array Storage Large Battery Processor Advanced Signal Interpreter Protection Hardened Heavy Armor Plating Weapon Chainsword Energy Gun Shock Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Advanced EMP Blaster Slashing Weapon Chainsword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Ext Fac Slots Evolved 12 | . . 2 2 . 2 . . . . 2 2 . 2 Power . | . . . . . . . . . . . . . . Propulsion 2 | . . 1 1 . . . . . . . . . . Utility 8 | . . 1 1 . 1 . . . . 2 2 . 1 Weapon 2 | . . . . . 1 . . . . . . . 1 Parts Attached 178 | 5 15 9 20 17 23 9 14 5 10 33 3 8 7 Power 16 | 1 1 1 3 2 . 1 1 . 2 3 . . 1 Engine 9 | 1 1 1 2 . . 1 . . 1 2 . . . Core 4 | . . . 1 1 . . . . . 1 . . 1 Reactor 3 | . . . . 1 . . 1 . 1 . . . . Propulsion 34 | 1 3 3 2 5 4 2 4 . 2 6 . 1 1 Treads 4 | . . . . 2 1 . 1 . . . . . . Leg 28 | 1 3 3 2 2 3 1 3 . 2 6 . 1 1 Wheel 1 | . . . . . . 1 . . . . . . . Hover 1 | . . . . 1 . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 70 | 1 5 2 9 3 9 3 7 2 6 17 2 3 1 Device 37 | . 3 . 4 2 7 2 4 2 2 7 2 1 1 Storage 9 | 1 2 . 1 . . 1 . . 1 3 . . . Processor 9 | . . . 1 1 2 . . . . 4 . 1 . Hackware . | . . . . . . . . . . . . . . Protection 15 | . . 2 3 . . . 3 . 3 3 . 1 . Artifact . | . . . . . . . . . . . . . . Weapon 58 | 2 6 3 6 7 10 3 2 3 . 7 1 4 4 Energy Gun 24 | 2 5 1 1 4 4 2 . 1 . 3 . 1 . Energy Cannon 13 | . . 1 3 2 2 . . . . . 1 2 2 Ballistic Gun 3 | . 1 1 1 . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 10 | . . . . 1 3 1 1 1 . 2 . 1 . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 6 | . . . 1 . 1 . . 1 . 1 . . 2 Piercing Weapon 2 | . . . . . . . 1 . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . 1 7 1 . . 1 . 2 2 . . Parts Lost 56 | . 5 5 5 2 4 2 5 . . 13 . 12 3 Power 6 | . 1 1 1 . . . 1 . . 2 . . . Propulsion 17 | . . 1 2 1 2 1 . . . 5 . 4 1 Utility 12 | . . 1 . . 1 . 2 . . 3 . 5 . Weapon 21 | . 4 2 2 1 1 1 2 . . 3 . 3 2 Highest Loss Streak 12 | . 3 2 3 1 1 2 5 . . 12 . 9 2 Average Slot Usage (%) 90 | . 96 85 88 97 98 95 95 97 93 86 83 90 12 Engine 3 | . 14 10 6 3 . 2 4 . 4 . . . . Reactor 3 | . . . . 5 7 4 1 7 2 3 . . . Treads 1 | . . . . 7 5 . 5 . . . . . . Leg 25 | . 27 30 28 26 24 23 23 30 30 24 23 22 3 Device 9 | . 11 11 9 9 9 7 8 15 5 9 6 12 . Storage 12 | . 14 11 14 18 15 15 15 15 8 6 5 4 . Processor 9 | . . . 1 9 12 15 12 7 7 14 17 20 . Protection 2 | . . 7 8 . . . . . 8 6 5 4 . Energy Gun 8 | . 23 12 2 . 12 14 5 3 7 5 3 4 . Energy Cannon 2 | . . . 12 9 1 . . . . . 1 3 . Launcher 2 | . . . . 7 1 . 4 3 7 3 5 1 . Slashing Weapon 4 | . . . 1 . 4 7 7 8 7 2 5 4 4 Naked Turns 32 | . . . . . . . . . . . . 8 24 Heaviest Build 71 | 10 24 26 31 36 41 39 44 46 63 64 71 71 25 Greatest Support 74 | 10 20 36 52 42 57 49 64 64 74 74 70 70 15 Greatest Overweight (x) 2 | 2 1 . 1 1 1 . . . . 1 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 14 | 6 14 8 8 8 8 10 10 10 10 10 10 10 4 Average Capacity 8 | 5 7 8 8 8 8 8 10 10 10 9 10 9 4 Most Carried 10 | 5 8 7 8 8 8 10 10 10 10 10 10 10 4 Average Carried 8 | 2 5 6 7 7 7 7 9 9 10 8 9 9 2 Final Capacity 10 | 6 8 8 8 8 8 10 10 10 10 10 10 4 4 Final Carried 10 | 5 6 7 8 8 8 10 8 10 10 9 10 4 3 Class Distribution -------------------- 59% | Mutant 29% | Scavenger-Mutant 6% | Derelict-Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Derelict-Assassin | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Extension Mutant | -4/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 ----------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Ext Fac Matter Collected 2177 | 192 125 114 221 130 330 105 184 69 145 367 20 120 55 Remotely . | . . . . . . . . . . . . . . Salvage Created 8229 | . 415 515 680 1191 1362 260 707 . 559 1486 117 780 157 Parts 373 | . 34 35 28 50 63 8 19 . 17 75 2 39 3 Haulers Intercepted 8 | . 1 1 1 1 2 . . . . 1 1 . . Recyclers Shooed 8 | . . . . . 1 . . . . 5 . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . 2 5 3 1 . . . . Prevented 27 | . . . . . . 2 11 . 14 . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Ext Fac Combat Hostiles Destroyed 126 | . 13 11 12 19 18 2 13 . 8 16 . 12 2 Melee 15 | . . . . . 4 . 2 . . 5 . 2 2 Guns 28 | . 10 10 1 . 1 . 2 . . 3 . 1 . Cannons 20 | . . . 9 7 1 . . . . . . 3 . AOE 43 | . 3 1 2 9 8 1 7 . 6 1 . 5 . Classes Destroyed 15 | . 6 2 2 1 1 1 1 . . . . 1 . Worker 10 | . . . 1 2 1 . . . . 6 . . . Builder 6 | . 1 . . . 1 . . . . 4 . . . Hauler 8 | . 1 1 1 1 2 . . . . 1 1 . . Recycler 7 | . . . . 2 2 . . . . 2 . 1 . Minesweeper 2 | . . . . . . 1 1 . . . . . . Operator 5 | . 1 . 1 1 . . . . . . 1 1 . Watcher 9 | . 1 1 2 . 4 . . . . 1 . . . Swarmer 34 | . 9 3 4 3 3 1 2 . . 3 . 6 . Grunt 53 | . 4 4 2 11 8 . 7 . 8 6 . 2 1 Duelist 4 | . . 1 . . . . 2 . . 1 . . . Sentry 24 | . . 3 5 5 3 1 2 . . 2 . 2 1 Hunter 3 | . . . 1 . . . . . . 2 . . . Programmer 7 | . . . . . 4 . . . . 2 . 1 . Behemoth 1 | . . . . . . . . . . . . 1 . Thief 1 | . . . . . . . 1 . . . . . . Best Kill Streak 11 | . 6 3 6 11 4 2 5 . 4 9 1 6 1 Combat Bots Only 6 | . 5 2 4 6 3 2 5 . 4 5 . 5 1 Max Kills in Single Turn 4 | . 2 1 1 3 4 1 2 . 4 4 1 2 1 Gunslinging 1 | . 1 . . . . . . . . . . . . Exploded 4 | . 2 1 1 2 3 1 2 . 4 1 . 2 . Melee 1 | . . . . . 1 . 1 . . 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Ext Fac Damage Taken 9833 | . 452 604 584 390 995 312 702 . 493 2667 . 1668 966 Core 2034 | . 47 116 58 71 136 44 111 . 51 428 . 327 645 Absorbed by Shields 207 | . . . . . . . . . . . . 207 . Core Remaining (%) 70 | 100 81 71 . 76 . . . . 51 49 . 67 . Volleys Fired 383 | . 42 77 46 45 39 24 24 . 10 43 . 27 6 Largest 3 | . 2 2 2 2 3 2 2 . 2 2 . 2 1 Hottest 158 | . 80 80 126 126 158 95 95 . 81 96 . 141 81 Shots Fired 539 | . 76 90 68 60 73 28 33 . 16 50 . 39 6 Gun 327 | . 76 90 7 . 55 25 21 . 7 34 . 12 . Cannon 149 | . . . 61 49 11 . . . . . . 22 6 Launcher 63 | . . . . 11 7 3 12 . 9 16 . 5 . Special . | . . . . . . . . . . . . . . Kinetic 20 | . 8 12 . . . . . . . . . . . Thermal 23 | . 14 . 9 . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic 496 | . 54 78 59 60 73 28 33 . 16 50 . 39 6 Robot Hit Streak 20 | . 9 9 10 20 14 3 4 . 8 10 . 8 6 Robot Miss Streak 5 | . 3 4 2 2 5 4 3 . 2 4 . 2 1 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . Capacitor 6 | . . . . . . . . . . . . . 6 Shots Hit Robots 394 | . 39 57 49 39 68 14 26 . 10 39 2 32 19 Core Hits 249 | . 22 22 21 31 41 7 20 . 15 35 1 29 5 Critical Hits 10 | . . . 2 1 2 . . . . 1 . 3 1 Critical Kills 4 | . . . 1 . 1 . . . . 1 . 1 . Critical Parts Destroyed 5 | . . . 1 1 1 . . . . . . 1 1 Melee Attacks 83 | . . . 1 . 10 . 15 . . 27 2 9 19 Impact . | . . . . . . . . . . . . . . Slashing 56 | . . . 1 . 10 . 11 . . 4 2 9 19 Piercing 27 | . . . . . . . 4 . . 23 . . . Sneak Attacks 9 | . . . . . 1 . 2 . . 3 2 1 . Combat Hostiles 3 | . . . . . . . 2 . . 1 . . . Follow-up Attacks 1 | . . . . . . . 1 . . . . . . Damage Inflicted 14733 | . 643 789 1347 2108 2011 488 1448 . 870 2483 288 1485 773 Guns 3226 | . 472 719 73 . 895 196 230 . 68 415 . 158 . Cannons 2804 | . . . 1075 964 201 . . . . . . 487 77 Explosions 6085 | . 171 63 167 1144 549 292 822 . 802 1462 . 484 129 Melee 2593 | . . . 32 . 366 . 396 . . 591 288 356 564 Ramming 25 | . . 7 . . . . . . . 15 . . 3 Kinetic 103 | . 25 78 . . . . . . . . . . . Thermal 1423 | . 244 63 281 164 112 152 119 . . 120 . 39 129 Explosive 101 | . . . . 101 . . . . . . . . . Electromagnetic 10488 | . 374 641 1034 1843 1533 336 933 . 870 1757 . 1090 77 Impact . | . . . . . . . . . . . . . . Slashing 2037 | . . . 32 . 366 . 263 . . 168 288 356 564 Piercing 556 | . . . . . . . 133 . . 423 . . . Highest Corruption 12 | . . . . . 1 1 3 3 1 12 . 1 . Average Corruption 2 | . . . . . 1 1 1 3 1 9 . 1 . Corruption Purged . | . . . . . . . . . . . . . . Effects 58 | . . . . . 5 4 7 3 1 38 . . . Message Errors 15 | . . . . . 3 2 2 1 . 7 . . . Matter Fused 10 | . . . . . . . 3 1 . 6 . . . Heat Flow Errors 3 | . . . . . . . . . . 3 . . . Energy Discharges 6 | . . . . . . 1 1 1 . 3 . . . Parts Rejected 3 | . . . . . . . . . . 3 . . . Data Loss (minor) 8 | . . . . . 1 1 1 . 1 4 . . . Data Loss (major) 1 | . . . . . . . . . . 1 . . . Misfires 1 | . . . . . . . . . . 1 . . . Misdirections 3 | . . . . . . . . . . 3 . . . Targeting Errors 5 | . . . . . 1 . . . . 4 . . . Weapon Failures 3 | . . . . . . . . . . 3 . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 612 | . . . 26 54 54 1 184 . 3 101 153 . 36 Projectiles 72 | . . . 26 24 22 . . . . . . . . Explosions 111 | . . . . 30 . 1 51 . 3 26 . . . Melee 429 | . . . . . 32 . 133 . . 75 153 . 36 Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 554 | . 25 26 32 . 36 . 154 . 122 87 . 23 49 Shots 24 | . 1 1 1 . 2 . 5 . 7 5 . 1 1 Rammed 3 | . . 2 . . . . . . . . . . 1 Targets Rammed 8 | . . 5 . . . . . . . 2 . . 1 Kicked 5 | . . 3 . . . . . . . 2 . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 362 | . 84 111 220 111 150 24 48 . 128 278 . 362 192 Average Temperature 56 | . 31 25 54 34 38 8 23 . 54 70 . 142 87 Received Heat Transfer 1947 | . 66 156 99 162 219 90 54 . 138 564 . 192 207 Effects 2 | . . . . . . . . . . . . 2 . Shutdowns 1 | . . . . . . . . . . . . 1 . Energy Bleed 1 | . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 23 | . . 1 . 3 5 1 3 . 2 7 . 1 . Combat Hostiles 20 | . . . . 3 4 1 2 . 2 7 . 1 . Parts Fried 74 | . 1 4 13 16 15 1 4 . 7 8 . 5 . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 2 | . . . 2 . . . . . . . . . . Heat Transferred 1684 | . 275 50 459 200 150 100 150 . . 150 . 50 100 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 27 | . 4 2 3 4 3 2 3 . . 4 . 1 1 Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Ext Fac Peak Influence 872 | . 387 325 374 872 585 . . . . 309 120 463 353 Initial 362 | . . 107 106 157 362 . . . . . 104 58 174 Average 269 | . 186 191 234 562 445 . . . . 115 110 247 214 Maximum Alert Level 3 | . 1 1 1 3 2 . . . . 1 . 2 1 Low Security (%) 44 | 100 50 65 37 12 . . . . . 75 100 46 65 Level 1 30 | . 49 34 62 13 23 . . . . 24 . 34 34 Level 2 20 | . . . . 32 76 . . . . . . 19 . Level 3 4 | . . . . 42 . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 31 | . 1 2 4 6 5 . 1 . . 7 2 2 1 Investigation 5 | . . . . 1 1 . . . . 1 1 1 . Extermination 5 | . . . . . 3 . . . . 1 . . 1 Reinforcement 16 | . 1 2 1 5 1 . . . . 4 1 1 . Assault 1 | . . . . . . . 1 . . . . . . Garrison 4 | . . . 3 . . . . . . 1 . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 5 | . . . . 2 . . . . . 2 . 1 . Haulers Reinforced 3 | . . . . . 1 . . . . 2 . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Ext Fac Distress Signals 13 | . 3 1 . 1 1 . . . . 2 . 4 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 219 | . 22 16 21 28 24 4 16 . 11 34 1 29 13 Peak Tracking Total 11 | . 5 4 4 6 5 3 5 . 4 11 1 7 7 Tactical Retreats 31 | . 3 1 2 8 . 2 5 . . 4 . 2 4 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Ext Fac Traps Triggered 8 | . 1 . . 2 1 . . . . 4 . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused 5 | . . . . . . . 3 . . 2 . . . Traps Extracted . | . . . . . . . . . . . . . . Installed 5 | . . . . . . . 3 . . 2 . . . Triggered 7 | . . . . 2 . . 3 . . 2 . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 ---------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Ext Fac Machines Disabled 19 | . 1 1 1 8 . . 1 . . 3 . 4 . Max in Single Turn 2 | . 1 1 1 2 . . 1 . . 2 . 2 . Garrison Access 2 | . . . . . . . . . . 1 1 . . Energy Cycler 1 | . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Ext Fac Machines Accessed 36 | . 5 5 2 5 4 . . . . 8 3 4 . Terminals 25 | . 5 4 2 4 1 . . . . 3 2 4 . Fabricators 2 | . . . . . . . . . . 2 . . . Repair Stations 1 | . . . . . 1 . . . . . . . . Recycling Units 4 | . . 1 . 1 . . . . . 2 . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . Garrison Access 3 | . . . . . 1 . . . . 1 1 . . Total Hacks 107 | . 12 14 15 12 15 . . . . 25 5 9 . Successful 59 | . 6 11 8 6 9 . . . . 14 2 3 . Failed 48 | . 6 3 7 6 6 . . . . 11 3 6 . Catastrophic 5 | . 1 . . . 1 . . . . 2 1 . . Database Lockouts . | . . . . . . . . . . . . . . Manual 40 | . 5 8 8 1 3 . . 1 . 8 3 3 . Terminals 77 | . 12 12 15 9 4 . . . . 13 3 9 . Fabricators 6 | . . . . . . . . . . 6 . . . Repair Stations 3 | . . . . . 3 . . . . . . . . Recycling Units 10 | . . 2 . 3 . . . . . 5 . . . Scanalyzers 7 | . . . . . 7 . . . . . . . . Garrison Access 4 | . . . . . 1 . . . . 1 2 . . Terminal Hacks 34 | . 4 5 7 5 3 . . . . 7 1 2 . Robot Analysis 3 | . . . 3 . . . . . . . . . . Prototype ID Bank 4 | . 1 . 1 1 . . . . . 1 . . . Open Door 4 | . . . . 2 . . . . . . 1 1 . Terminal Index 1 | . 1 . . . . . . . . . . . . Alert Level 4 | . . 1 1 1 . . . . . 1 . . . Unreport Threat 1 | . . . . . . . . . . 1 . . . Locate Traps 6 | . 1 2 . . 1 . . . . 1 . 1 . Dispatch Records 1 | . . . . . . . . . . 1 . . . Hauler Manifests 4 | . . 1 . 1 1 . . . . 1 . . . Zone Layout 6 | . 1 1 2 . 1 . . . . 1 . . . Fabricator Hacks 2 | . . . . . . . . . . 2 . . . Load Schematic 1 | . . . . . . . . . . 1 . . . Build 1 | . . . . . . . . . . 1 . . . Repair Station Hacks 1 | . . . . . 1 . . . . . . . . Scan Component 1 | . . . . . 1 . . . . . . . . Recycling Unit Hacks 2 | . . 1 . . . . . . . 1 . . . Retrieve Components 2 | . . 1 . . . . . . . 1 . . . Scanalyzer 4 | . . . . . 4 . . . . . . . . Insert Component 3 | . . . . . 3 . . . . . . . . Analyze 1 | . . . . . 1 . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . 1 1 . . Seal Access 2 | . . . . . . . . . . 1 1 . . Unauthorized Hacks 14 | . 2 5 1 1 1 . . . . 3 . 1 . Terminals 13 | . 2 5 1 1 1 . . . . 2 . 1 . Track 8 | . 1 3 1 1 . . . . . 1 . 1 . Assimilate 1 | . . . . . . . . . . 1 . . . Botnet 3 | . 1 1 . . 1 . . . . . . . . Operators 1 | . . 1 . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . 1 . . . Prioritize 1 | . . . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . Used 1 | . 1 . . . . . . . . . . . . Hacking Detections 29 | . 5 3 2 4 4 . . . . 5 2 4 . Full Trace Events 5 | . 1 . . 1 1 . . . . . 1 1 . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . Parts Built 1 | . . . . . . . . . . 1 . . . Matter 219 | . . . . . . . . . . 219 . . . Time 116 | . . . . . . . . . . 116 . . . Total Part Build Rating 3 | . . . . . . . . . . 3 . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 11 | . . 9 . . . . . . . 2 . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 ------------ Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Ext Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . 1 . . . . 2 . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Ext Fac Total Allies 5 | . . . . . . . 1 . . 1 . 3 . Largest Group 3 | . . . . . . . 1 . . 1 . 3 . Highest-Rated Group 218 | . . . . . . . 30 . . 10 . 218 . Highest-Rated Ally 156 | . . . . . . . 30 . . 10 . 156 . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 36 | . . . . . . . 2 . . . . 34 . Total Damage 1111 | . . . . . . . 60 . . . . 1051 . Kills 7 | . . . . . . . . . . . . 7 . Allies Corrupted 1 | . . . . . . . 1 . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Ext Fac Robot Analysis Total 3 | . . . 3 . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . 1 2 2 . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 ------------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Ext Fac Turns Passed 10537 | 59 555 749 796 685 1413 1463 940 853 449 1539 230 468 338 Spaces Moved 6845 | 45 334 405 457 424 855 1100 626 640 312 961 179 268 239 Core 112 | 14 . . . . . . . . . 6 . 16 76 Treads 99 | . . . . 1 98 . . . . . . . . Legs 6634 | 31 334 405 457 423 757 1100 626 640 312 955 179 252 163 Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 123 123 126 126 130 130 50 120 50 50 Average Speed 125 | 104 120 120 122 123 138 126 126 130 130 125 122 119 100 Slowest Speed 180 | 150 150 120 150 180 180 126 130 130 130 155 150 150 150 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 42 | 4 52 44 33 58 24 94 81 76 55 23 7 41 6 Regions Visited 13 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 9 | . . . 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 4 | 1 1 1 . . . . . . . . . 1 . Scrap Searched 13 | . . . . . . 4 2 3 4 . . . . Spaces Dug 17 | . . . . 2 1 . 4 . . 10 . . . Terrain Destroyed 180 | . 11 7 18 24 4 5 23 . . 60 . 21 7 Melee 15 | . . . . . 1 . 4 . . 10 . . . Projectile . | . . . . . . . . . . . . . . AOE 165 | . 11 7 18 24 3 5 19 . . 50 . 21 7 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Ext Fac Total 8090 | 54 414 576 622 524 997 1147 723 662 337 1184 187 361 302 Wait 412 | . 10 79 80 19 60 5 13 3 . 85 . 37 21 Move 6832 | 44 333 404 456 423 854 1099 625 639 311 960 178 267 239 Hop . | . . . . . . . . . . . . . . Pick Up 62 | 5 5 . 4 5 3 5 4 7 . 16 2 1 5 Fast Attach 95 | 5 6 8 13 13 10 3 5 3 5 18 3 3 . Attach 35 | . 6 1 1 1 2 1 4 . . 10 . 2 7 Detach 20 | . 3 2 4 . . 1 3 1 . 3 . 1 2 Swap 48 | . 3 . 6 3 11 5 5 2 5 5 . 3 . Drop 80 | . 6 . 10 15 8 4 6 7 6 13 2 1 2 Fire 383 | . 42 77 46 45 39 24 24 . 10 43 . 27 6 Melee 82 | . . . 1 . 10 . 14 . . 27 2 9 19 Ram 1 | . . . . . . . . . . . . . 1 Kick 7 | . . 5 . . . . . . . 2 . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 28 | . . . 1 . . . 17 . . . . 10 . Trap 5 | . . . . . . . 3 . . 2 . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac / *Sto x2) -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) -5/Factory (discovered 2 exits: Upp / *Ext) -5/Extension -4/Factory (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 14) 60 | -11/Scrapyard | Entered Materials 165 | -10/Materials | Discovered new exit (range 8) 269 | -10/Materials | Discovered new exit (range 3) 366 | -10/Materials | Discovered new exit (range 9) 468 | -10/Materials | Lost 3 parts (1p2w) 517 | -10/Materials | Discovered new exit (range 14) 537 | -10/Materials | Build established: Mutant 615 | -10/Materials | Entered another Materials area 615 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 969 | -9/Materials | Discovered new exit (range 16) 1103 | -9/Materials | Build established: Scavenger-Mutant 1348 | -9/Materials | Discovered new exit (range 12) 1364 | -9/Materials | Entered another Materials area 1364 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1370 | -8/Materials | Discovered new exit (range 16) 1669 | -8/Materials | Discovered new exit (range 3) 1801 | -8/Materials | Garrison activated, responded to threat 1835 | -8/Materials | Lost 3 parts (1p1n1w) 1838 | -8/Materials | Discovered new exit (range 16) 2122 | -8/Materials | Identified exit to Storage 2160 | -8/Materials | Entered Storage 2645 | -8/Storage | Discovered new exit (range 9) 2843 | -8/Storage | Identified exit to Factory 2845 | -8/Storage | Entered Factory 2845 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2905 | -7/Factory | Build established: Mutant 3191 | -7/Factory | Found Prototype Launcher 3191 | -7/Factory | Identified Rocket Array 4239 | -7/Factory | Discovered new exit (range 8) 4247 | -7/Factory | Identified exit to Lower Caves 4258 | -7/Factory | Entered Lower Caves 4483 | -7/Lower Caves | Learned location of 1 exit from Factory 4779 | -7/Lower Caves | Encountered a Warlord checkpoint 5191 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5707 | -7/Lower Caves | Discovered new exit (range 12) 5719 | -7/Lower Caves | Identified exit to Lower Caves 5721 | -7/Lower Caves | Entered another Lower Caves area 5721 | -7/Lower Caves | Discovered new exit (range 6) 5969 | -7/Lower Caves | Learned Factory terminal intel 6071 | -7/Lower Caves | Learned 8 Factory zone layouts 6376 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6431 | -7/Lower Caves | Lost 5 parts (1p2u2w) 6455 | -7/Lower Caves | Spotted B-75 Beast 6553 | -7/Lower Caves | Encountered a Warlord checkpoint 6650 | -7/Lower Caves | Discovered new exit (range 9) 6659 | -7/Lower Caves | Identified exit to Zion 6661 | -7/Lower Caves | Entered Zion 6690 | -7/Zion | Given A8's code to call for help 6741 | -7/Zion | Discovered new exit (range 15) 6759 | -7/Zion | Identified exit to Proximity Caves 6830 | -7/Zion | System corruption cleaned by Quarantine Array 6892 | -7/Zion | Identified exit to Deep Caves 6924 | -7/Zion | Learned Factory stockpile data 7073 | -7/Zion | Visited the Megawrench Repair Shop 7076 | -7/Zion | Megawrench repaired 11 parts 7133 | -7/Zion | Found Prototype Device 7133 | -7/Zion | Identified Phasing AFG 7255 | -7/Zion | Found CR-A16's Pointy Stick 7323 | -7/Zion | Received a visual enhancement algorithm 7514 | -7/Zion | Entered Proximity Caves 7955 | -6/Proximity Caves | Discovered new exit (range 8) 7961 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7961 | -6/Proximity Caves | Identified exit to Factory 7963 | -6/Proximity Caves | Entered Factory 7963 | -6/Factory | Evolved 2 slots: Utility x2 7964 | -6/Factory | Identified exit to Factory 7967 | -6/Factory | Loaded intel: 20 terminal locations 8116 | -6/Factory | Fabricated Adv. EMP Blaster (x1) 8135 | -6/Factory | Discovered new exit (range 17) 8161 | -6/Factory | Identified exit to Lower Caves 8599 | -6/Factory | Build established: Derelict-Assassin 8874 | -6/Factory | System corruption reached 10% 8932 | -6/Factory | Lost 12 parts (2p5n3u2w) 9046 | -6/Factory | Garrison activated, responded to threat 9233 | -6/Factory | Build established: Scavenger-Mutant 9291 | -6/Factory | Found Prototype Processor 9291 | -6/Factory | Identified Exp. Terrain Scan Processor 9300 | -6/Factory | Found Exp. Terrain Scan Processor 9437 | -6/Factory | Discovered exit to Factory (range 15) 9497 | -6/Factory | Core integrity fell below 50% 9502 | -6/Factory | Entered another Factory area 9502 | -5/Factory | Evolved 2 slots: Utility x2 9503 | -5/Factory | Identified exit to Upper Caves 9722 | -5/Factory | Discovered new exit (range 9) 9731 | -5/Factory | Identified exit to Extension 9732 | -5/Factory | Entered Extension 9823 | -5/Extension | Rescued A7 9948 | -5/Extension | Energy Cycler disabled 9949 | -5/Extension | Rescued a captive Derelict 9949 | -5/Extension | Rescued a captive Derelict 9953 | -5/Extension | Rescued a captive Derelict 9962 | -5/Extension | Rescued a captive Derelict 10138 | -5/Extension | Spotted B-75 Beast 10162 | -5/Extension | Destroyed B-75 Beast 10162 | -5/Extension | Spotted B-75 Beast 10183 | -5/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 10188 | -5/Extension | Discovered new exit (range 16) 10192 | -5/Extension | Released all parts (8) 10200 | -5/Extension | Entered Factory 10200 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 10222 | -4/Factory | Lost 9 parts (4n3u2w) 10371 | -4/Factory | Found Quantum Capacitor 10443 | -4/Factory | Discovered new exit (range 10) 10484 | -4/Factory | Build established: Mutant 10521 | -4/Factory | Core integrity fell below 50% 10538 | -4/Factory | Self-destructed Last Messages --------------- 10371_ Acquired Quantum Capacitor. 10421_ Chain reaction triggered in Lgt. Antimatter Reactor. 10422_ Carbon-fiber Leg destroyed. 10425_ Enh. Nuclear Core severed. 10425_ Acquired Enh. Nuclear Core. 10426_ Dropped Quantum Capacitor. 10432_ Slammed into G-67 Veteran. 10440_ Ripper destroyed. 10443_ EXIT=FOUND 10444_ Penetrated by Slug. 10450_ ALERT: Rogue bot located, Programmers report to Factory Zone 4Q. 10454_ Acquired Falx. 10483_ Penetrated by Slug. 10488_ Y-64 Sentinel destroyed. 10491_ Acquired 55 matter. 10516_ Destroyed Adv. Heat Sink. 10522_ G-67 Veteran suffers critical hit. 10522_ Destroyed Flexi-carbon Leg. 10531_ G-67 Veteran destroyed. 10537_ Falx destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ????????????????????????######## | | ????????????????????????# # | | ?????????????????????#p## """# | | ?????????????????????# /@ """# | | ?????????????????? ?####p """# | | ????????????????? ????# # | | ????????????? ????# %! # | | ????????????? #######+#### | | ?????????? ? % #? | | ?????????? #? | | ?????????? """ """ #? | | ?????????+? """"" """"" #? | | ?????????# """"" """"" #? | | ?????????# #? | | ?????????# #? | | ??????????# "" "" !! #? | | ??????????# "F "" !! #? | | ??????????# """"" !! #? | | ??????????# #? | | ??????????# ] ! #? | | ??????????# #####+######? | | ??????????# # #???? | | ??????????+ + #???? | | ??????????# # #???? | | ??????????# #??######???? | | ?????######## #???????????? | | ?????# # #???????????? | | ?????# # # #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 21 Energy Capacity 590 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 18 Terrain Scan Density 1010 Power Amplification 30 Armor Coverage 600 Propulsion Shielding 66 Melee Speed Boost 20 Evasion (%) 50 Melee Accuracy 8 Target Analysis 6 Recoil Reduction 1 Energy Filtering 50 Item Schematics ----------------- Adv. EMP Blaster | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. EMP Blaster | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BackupAutogunArmor Manual? 0 Play Time 01:16:10 Cumulative 244.0 hours Start 2021.05.29 @ 01:01:48 End 2021.05.29 @ 02:31:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 338 Rogue 334 Adventurer 0 Explorer 4 Win Type - Total 5 Types 4/0/0/1/0/0/0/0/0 Lore% 78 Gallery% 87 Achievement% 61 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 9eecf4f8-2f14-4960-abce-487232cde53f