Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.22 @ 18:32:53

Player: KeepAwake2

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (11)       2200
Robots Destroyed (266)     1330
Value Destroyed (9702)     9702
Prototype IDs (37)         740
Alien Tech Used (0)        0
Bonus (2176)               2176
              TOTAL SCORE: 18648

 Bonus
-------
High Alert Combat Kills    1776
Follower Combat Kills      202
Met Data Miner             300
Friendly Fire              -102

 Cogmind 
---------
Core Integrity             0/1000
Matter                     265/300
Energy                     692/700
System Corruption          38%
Temperature                Cool (288)
Movement                   Flying (37)
Location                   -5/Factory

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (5) ---
        Combat Airjet
               Xenon Bombardment Thruster
               Xenon Bombardment Thruster
>              --- UTILITY (5) ------
      Improved Energy Well
      Improved Signal Interpreter
      Advanced Hacking Suite
      Improved System Shield
>              --- WEAPON (5) -------
                   (None)
>              --- INVENTORY (4) ----
               Triangulator
         Light Regenerative Plating
  Experimental Thermal Shield

 Peak State 
------------
>              --- POWER ------------
               Neutrino Core
         Light Neutrino Core
>              --- PROPULSION -------
        Combat Airjet
               Gyrokinetic Inverter
        Cooled Gravmag System
        Cooled Gravmag System
        Cooled Gravmag System
>              --- UTILITY ----------
         Large Storage Unit
               Triangulator
      Enhanced Optical Array
      Improved Signal Interpreter
  Experimental Thermal Shield
>              --- WEAPON -----------
         Heavy Proton Cannon
       Compact Ion Cannon
               KE Penetrator
               Magnetic Acceleration Cannon
         Heavy Shock Bomb Launcher
>              --- INVENTORY --------
        Combat Airjet
        Cooled Gravmag System
      Advanced Power Amplifier
        Medium Storage Unit
      Improved Energy Well
               Matter Compressor
    Long-range Sensor Array
      Improved Weapon Cycler
      Improved Maneuvering Thrusters
       Compact Ion Cannon
[Rating: 101]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Carbon-fiber Leg
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Hover Unit               Combat Airjet
  Flight Unit              Xenon Bombardment Thruster
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Hacking Suite
  Protection               Layered Medium Armor Plating
Weapon                     Autogun
  Energy Gun               Heavy Laser
  Energy Cannon            Proton Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Antimatter Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Mace
  Slashing Weapon          Great Axe
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac 
Slots Evolved              10   | .   .   2   .   2   2   .   .   .   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               3    | .   .   2   .   .   1   .   .   .   .   .   .   
  Utility                  3    | .   .   .   .   1   .   .   .   .   .   1   1   
  Weapon                   3    | .   .   .   .   1   1   .   .   .   .   .   1   
Parts Attached             334  | 7   2   50  5   54  42  9   14  .   14  50  87  
  Power                    43   | 2   1   4   .   6   6   2   .   .   1   9   12  
    Engine                 21   | 2   1   4   .   1   4   1   .   .   .   6   2   
    Core                   21   | .   .   .   .   5   2   1   .   .   .   3   10  
    Reactor                1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               106  | 2   .   20  3   20  12  .   6   .   6   12  25  
    Treads                 2    | .   .   .   .   .   2   .   .   .   .   .   .   
    Leg                    85   | 2   .   20  3   20  10  .   6   .   6   12  6   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  17   | .   .   .   .   .   .   .   .   .   .   .   17  
    Flight                 2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Utility                  75   | 1   1   7   .   11  8   3   2   .   3   16  23  
    Device                 29   | .   .   .   .   2   4   1   .   .   2   10  10  
    Storage                17   | 1   .   3   .   4   .   .   .   .   .   3   6   
    Processor              8    | .   .   2   .   .   2   1   .   .   .   1   2   
    Hackware               8    | .   .   2   .   1   .   .   .   .   .   2   3   
    Protection             13   | .   1   .   .   4   2   1   2   .   1   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   110  | 2   .   19  2   17  16  4   6   .   4   13  27  
    Energy Gun             16   | .   .   2   .   2   3   2   2   .   1   1   3   
    Energy Cannon          15   | .   .   1   .   .   1   .   1   .   .   3   9   
    Ballistic Gun          47   | 2   .   10  1   9   8   1   2   .   2   2   10  
    Ballistic Cannon       10   | .   .   .   .   3   .   .   .   .   .   6   1   
    Launcher               10   | .   .   2   1   3   1   .   1   .   .   1   1   
    Special Weapon         6    | .   .   3   .   .   2   .   .   .   .   .   1   
    Impact Weapon          1    | .   .   1   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   1   1   .   .   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Unidentified Prototypes  16   | .   .   3   .   1   2   .   .   .   .   4   6   
Parts Lost                 83   | .   .   5   .   5   15  3   5   .   1   12  37  
  Power                    9    | .   .   .   .   .   2   1   .   .   .   3   3   
  Propulsion               28   | .   .   3   .   2   7   1   3   .   .   3   9   
  Utility                  12   | .   .   1   .   .   2   1   .   .   1   2   5   
  Weapon                   34   | .   .   1   .   3   4   .   2   .   .   4   20  
  Highest Loss Streak      11   | .   .   4   .   1   6   2   2   .   1   6   11  
Average Slot Usage (%)     94   | .   97  95  100 98  85  90  94  92  97  93  95  
  Engine                   5    | .   14  11  11  2   6   6   7   7   2   4   1   
  Core                     2    | .   .   .   .   6   .   .   .   .   .   4   9   
  Leg                      29   | .   28  40  44  34  24  30  33  30  35  30  10  
  Hover                    2    | .   .   .   .   .   .   .   .   .   .   .   17  
  Device                   2    | .   .   .   .   2   2   1   .   .   1   4   5   
  Storage                  8    | .   14  11  11  9   7   7   7   7   7   7   5   
  Processor                6    | .   .   6   .   .   5   10  10  7   7   6   8   
  Hackware                 3    | .   .   2   11  9   .   .   .   .   .   5   5   
  Protection               2    | .   11  1   .   5   5   1   3   7   5   .   1   
  Energy Gun               2    | .   .   .   .   2   3   4   .   7   4   2   1   
  Energy Cannon            3    | .   .   5   .   .   3   .   1   7   3   3   9   
  Ballistic Gun            14   | .   28  12  21  20  13  21  18  15  17  4   6   
  Ballistic Cannon         2    | .   .   .   .   2   1   .   .   .   .   10  4   
  Slashing Weapon          1    | .   .   .   .   .   3   1   5   .   3   2   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             90   | 13  14  31  30  44  50  48  52  52  54  75  90  
  Greatest Support         110  | 20  20  40  43  72  85  69  73  63  88  103 110 
  Greatest Overweight (x)  3    | 1   .   1   .   1   2   .   .   .   .   1   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 16   | 6   6   10  10  16  10  10  10  10  10  10  16  
  Average Capacity         9    | 5   6   9   10  10  10  10  10  10  10  10  10  
  Most Carried             11   | 2   4   10  10  10  10  10  10  10  10  10  11  
  Average Carried          9    | 1   2   8   9   9   8   10  9   10  9   9   9   
  Final Capacity           10   | 6   6   10  10  10  10  10  10  10  10  10  4   
  Final Carried            10   | 2   3   8   10  9   10  10  10  10  10  10  3   

 Class Distribution 
--------------------
 25% | Scavenger-Mutant
 14% | Mutant
 12% | Scavenger-Tank
  8% | Scavenger-Skirmisher
  8% | Tank
  8% | Scavenger-Gunner
  6% | Machinist-Gunner
  3% | Hacker-Gunner
  3% | Machinist-Mutant
  3% | Gunner

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -9/Materials
               Mutant | -9/Mines
                 Tank | -8/Materials
               Gunner | -7/Factory
     Machinist-Gunner | -7/Lower Caves
     Scavenger-Gunner | -7/Lower Caves
       Scavenger-Tank | -7/Data Miner
       Scavenger-Tank | -6/Proximity Caves
 Scavenger-Skirmisher | -6/Factory
       Scavenger-Tank | -5/Factory

 Resources                       | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -5   
-----------                Run   | Scr  Mat  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  
Matter Collected           10103 | 234  212  1018 270  1573 1352 454  265  .    338  1580 2807 
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            11042 | .    251  1421 232  1828 1428 531  344  .    331  1470 3206 
  Parts                    554   | .    16   108  19   108  75   16   8    .    20   51   133  
Haulers Intercepted        9     | .    .    3    .    .    1    .    .    .    .    1    4    
Recyclers Shooed           10    | .    .    1    .    2    1    .    .    .    .    4    2    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      38    | .    .    .    .    .    .    12   9    .    17   .    .    
  Prevented                6     | .    .    .    .    .    .    .    2    .    4    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac 
Combat Hostiles Destroyed  208  | .   7   33  9   29  29  9   6   .   8   29  49  
  Melee                    2    | .   .   .   .   .   1   .   .   .   .   1   .   
  Guns                     95   | .   7   16  9   19  17  9   3   .   4   3   8   
  Cannons                  79   | .   .   13  .   5   7   .   .   .   4   25  25  
  AOE                      27   | .   .   3   .   5   4   .   3   .   .   .   12  
Classes Destroyed          16   | .   4   5   .   1   1   1   2   .   .   1   1   
  Worker                   10   | .   .   1   .   2   3   .   .   .   .   1   3   
  Builder                  12   | .   .   2   .   5   3   .   .   .   .   1   1   
  Hauler                   9    | .   .   3   .   .   1   .   .   .   .   1   4   
  Recycler                 15   | .   1   .   .   6   2   .   .   .   .   4   2   
  Operator                 3    | .   .   2   .   1   .   .   .   .   .   .   .   
  Watcher                  9    | .   1   3   .   3   1   .   .   .   .   .   1   
  Swarmer                  57   | .   6   10  6   3   6   7   .   .   6   3   10  
  Grunt                    88   | .   1   19  3   15  11  .   4   .   1   18  16  
  Brawler                  3    | .   .   .   .   .   .   .   1   .   .   1   1   
  Duelist                  2    | .   .   .   .   .   .   .   .   .   .   1   1   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   29   | .   .   4   .   9   4   1   .   .   .   2   9   
  Hunter                   10   | .   .   .   .   2   1   .   .   .   .   2   5   
  Programmer               15   | .   .   .   .   .   7   .   .   .   .   2   6   
  Behemoth                 2    | .   .   .   .   .   .   .   1   .   1   .   .   
  Mutant                   1    | .   .   .   .   .   .   1   .   .   .   .   .   
Best Kill Streak           11   | .   5   5   3   11  6   2   4   .   2   10  6   
  Combat Bots Only         10   | .   4   5   3   4   4   2   4   .   2   10  6   
Max Kills in Single Turn   5    | .   1   3   1   3   5   1   2   .   1   1   5   
  Gunslinging              1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   1   .   2   2   .   2   .   .   .   5   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -5   
--------                   Run   | Scr  Mat  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  
Damage Taken               18939 | .    232  1555 219  2120 2696 796  378  .    1168 2956 6819 
  Core                     2378  | .    18   310  24   300  152  64   34   .    123  339  1014 
  Absorbed by Shields      859   | .    .    .    .    .    .    .    .    .    .    198  661  
Core Remaining (%)         59    | 100  92   .    16   45   .    .    .    .    46   60   .    
Volleys Fired              651   | .    26   110  17   104  77   26   14   .    24   99   154  
  Largest                  5     | .    2    2    2    3    4    4    3    .    4    4    5    
  Hottest                  347   | .    40   100  46   168  190  143  130  .    180  230  347  
Shots Fired                1697  | .    52   196  34   295  229  82   36   .    73   279  421  
  Gun                      1124  | .    52   146  34   252  178  82   25   .    58   86   211  
  Cannon                   518   | .    .    31   .    33   42   .    7    .    15   192  198  
  Launcher                 32    | .    .    4    .    10   6    .    4    .    .    1    7    
  Special                  23    | .    .    15   .    .    3    .    .    .    .    .    5    
  Kinetic                  1341  | .    52   146  34   266  169  69   25   .    46   242  292  
  Thermal                  209   | .    .    46   .    19   54   13   .    .    7    26   44   
  Explosive                24    | .    .    4    .    10   6    .    4    .    .    .    .    
  Electromagnetic          123   | .    .    .    .    .    .    .    7    .    20   11   85   
  Robot Hit Streak         19    | .    3    19   3    13   17   10   14   .    12   19   13   
  Robot Miss Streak        9     | .    4    5    2    5    6    8    3    .    6    9    8    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        4     | .    .    .    .    2    1    .    1    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    1    1    .    1    .    .    .    .    
Shots Hit Robots           1078  | .    23   119  14   201  165  51   29   .    48   178  250  
  Core Hits                555   | .    11   62   12   97   101  24   21   .    24   92   111  
  Critical Hits            25    | .    1    3    .    1    1    .    .    .    .    5    14   
  Critical Kills           12    | .    .    3    .    1    .    .    .    .    .    2    6    
  Critical Parts Destroyed 12    | .    1    .    .    .    1    .    .    .    .    3    7    
Melee Attacks              76    | .    .    12   .    .    10   8    3    .    38   3    2    
  Impact                   12    | .    .    12   .    .    .    .    .    .    .    .    .    
  Slashing                 62    | .    .    .    .    .    10   8    3    .    38   3    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2     | .    .    .    .    .    2    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           28052 | .    297  2203 255  3486 4520 1488 977  .    883  5465 8478 
  Guns                     11288 | .    297  1342 251  2334 2162 681  278  .    678  1372 1893 
  Cannons                  10391 | .    .    412  .    480  912  .    108  .    205  3967 4307 
  Explosions               4524  | .    .    262  .    670  1012 .    318  .    .    27   2235 
  Melee                    1767  | .    .    172  .    .    423  807  273  .    .    92   .    
  Ramming                  58    | .    .    15   4    2    11   .    .    .    .    7    19   
  Kinetic                  15979 | .    297  1342 251  2569 1816 492  278  .    557  4663 3714 
  Thermal                  4968  | .    .    412  .    245  1537 189  .    .    101  489  1995 
  Explosive                2190  | .    .    262  .    670  733  .    318  .    .    .    207  
  Electromagnetic          3090  | .    .    .    .    .    .    .    108  .    225  214  2543 
  Impact                   172   | .    .    172  .    .    .    .    .    .    .    .    .    
  Slashing                 1595  | .    .    .    .    .    423  807  273  .    .    92   .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         38    | .    .    16   16   .    2    2    2    2    6    2    38   
  Average Corruption       4     | .    .    16   16   .    1    2    2    2    2    1    7    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  247   | .    .    38   46   .    12   12   10   1    28   16   84   
    Message Errors         51    | .    .    4    7    .    3    3    3    .    11   10   10   
    Matter Fused           30    | .    .    7    8    .    .    .    .    .    1    .    14   
    Heat Flow Errors       31    | .    .    3    6    .    .    4    2    .    3    2    11   
    Energy Discharges      27    | .    .    3    4    .    2    1    2    1    4    2    8    
    Data Loss (minor)      22    | .    .    2    2    .    4    3    2    .    3    .    6    
    Data Loss (major)      11    | .    .    5    4    .    .    .    .    .    1    .    1    
    Misfires               1     | .    .    .    1    .    .    .    .    .    .    .    .    
    Alerts                 3     | .    .    1    1    .    .    .    .    .    .    .    1    
    Misdirections          22    | .    .    5    6    .    .    .    .    .    .    .    11   
    Targeting Errors       43    | .    .    8    6    .    3    1    1    .    5    2    17   
    Weapon Failures        6     | .    .    .    1    .    .    .    .    .    .    .    5    
Overload Shots             19    | .    .    .    .    .    19   .    .    .    .    .    .    
  Effects                  1     | .    .    .    .    .    1    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    1    .    .    .    .    .    .    
Overflow Damage            973   | .    .    10   .    9    209  296  54   .    1    210  184  
  Projectiles              277   | .    .    .    .    .    51   .    .    .    1    190  35   
  Explosions               237   | .    .    .    .    9    79   .    .    .    .    .    149  
  Melee                    459   | .    .    10   .    .    79   296  54   .    .    20   .    
Knockbacks                 68    | .    .    .    .    8    16   .    .    .    .    36   8    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  63    | .    .    .    .    8    14   .    .    .    .    33   8    
  Secondary                5     | .    .    .    .    .    2    .    .    .    .    3    .    
Self-Inflicted Damage      566   | .    .    2    2    47   135  .    .    .    .    .    380  
  Shots                    11    | .    .    .    .    2    2    .    .    .    .    .    7    
  Rammed                   5     | .    .    2    1    .    .    .    .    .    .    .    2    
Targets Rammed             14    | .    .    4    1    1    3    .    .    .    .    3    2    
  Kicked                   9     | .    .    2    .    1    3    .    .    .    .    3    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        576   | .    .    412  238  331  413  300  242  .    402  576  545  
  Average Temperature      113   | .    .    47   77   77   120  101  79   .    158  95   142  
  Received Heat Transfer   3694  | .    6    390  63   756  639  126  135  .    99   929  551  
  Effects                  45    | .    .    1    .    5    4    .    .    .    2    5    28   
    Shutdowns              12    | .    .    1    .    .    2    .    .    .    1    2    6    
    Energy Bleed           9     | .    .    .    .    1    1    .    .    .    1    .    6    
    Interference           15    | .    .    .    .    4    .    .    .    .    .    1    10   
    Matter Decay           2     | .    .    .    .    .    1    .    .    .    .    1    .    
    Short Circuit          4     | .    .    .    .    .    .    .    .    .    .    1    3    
    Damage (major)         3     | .    .    .    .    .    .    .    .    .    .    .    3    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           4     | .    .    .    .    .    .    .    .    .    .    .    4    
  Combat Hostiles          4     | .    .    .    .    .    .    .    .    .    .    .    4    
  Parts Fried              18    | .    .    1    .    .    .    .    1    .    .    .    16   
  Impact Corruptions       3     | .    .    2    .    .    .    .    .    .    .    1    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             13    | .    .    1    .    .    6    .    2    .    .    3    1    
  Heat Transferred         6264  | .    .    740  .    481  1838 370  .    .    185  744  1906 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    .    .    .    .    .    .    .    .    .    .    4    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -5   
-------                    Run  | Scr  Mat  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  
Peak Influence             1851 | .    261  359  240  669  979  .    .    .    .    727  1851 
  Initial                  286  | .    .    .    105  56   286  .    .    .    .    .    182  
  Average                  408  | .    89   203  126  313  482  .    .    .    .    316  804  
Maximum Alert Level        5    | .    1    1    1    2    3    .    .    .    .    3    5    
  Low Security (%)         27   | 100  81   44   86   28   .    .    .    .    .    35   1    
  Level 1                  32   | .    18   55   13   39   52   .    .    .    .    26   3    
  Level 2                  25   | .    .    .    .    32   19   .    .    .    .    33   51   
  Level 3                  11   | .    .    .    .    .    27   .    .    .    .    4    27   
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  3    | .    .    .    .    .    .    .    .    .    .    .    14   
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          44   | .    .    5    .    5    11   .    .    .    .    7    16   
  Investigation            11   | .    .    2    .    1    2    .    .    .    .    3    3    
  Extermination            12   | .    .    .    .    .    6    .    .    .    .    2    4    
  Reinforcement            15   | .    .    3    .    4    1    .    .    .    .    2    5    
  Assault                  5    | .    .    .    .    .    1    .    .    .    .    .    4    
  Garrison                 1    | .    .    .    .    .    1    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       6    | .    .    .    .    1    .    .    .    .    .    2    3    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    1    

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  
---------                  Run  | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac 
Distress Signals           15   | .   1   6   .   3   1   .   .   .   .   .   4   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              345  | .   13  63  12  47  44  11  9   .   12  46  88  
  Peak Tracking Total      13   | .   4   8   3   5   6   3   4   .   4   7   13  
  Tactical Retreats        32   | .   2   4   1   2   2   1   .   .   .   13  7   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac 
Traps Triggered            2    | .   .   .   .   2   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   1   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   1   .   .   2   .   .   .   1   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  
----------                 Run  | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac 
Machines Disabled          42   | .   2   3   .   2   17  1   .   .   .   4   13  
  Max in Single Turn       14   | .   1   1   .   1   14  1   .   .   .   1   6   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   .   .   .   1   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  
---------                  Run  | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac 
Machines Accessed          72   | .   6   13  .   11  17  1   .   4   .   9   11  
  Terminals                34   | .   4   9   .   6   5   .   .   .   .   5   5   
  Fabricators              6    | .   .   .   .   .   4   .   .   .   .   .   2   
  Repair Stations          9    | .   .   1   .   2   3   .   .   .   .   2   1   
  Recycling Units          8    | .   2   2   .   1   1   .   .   .   .   1   1   
  Scanalyzers              7    | .   .   1   .   1   3   .   .   .   .   1   1   
  Garrison Access          3    | .   .   .   .   1   1   .   .   .   .   .   1   
Total Hacks                239  | .   17  48  .   38  41  1   .   27  .   41  26  
  Successful               160  | .   11  38  .   28  21  1   .   27  .   22  12  
  Failed                   79   | .   6   10  .   10  20  .   .   .   .   19  14  
    Catastrophic           11   | .   .   .   .   1   4   .   .   .   .   2   4   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   3    | .   .   1   .   .   .   .   .   .   .   .   2   
  Terminals                109  | .   15  26  .   20  12  .   .   .   .   28  8   
  Fabricators              19   | .   .   .   .   .   11  .   .   .   .   .   8   
  Repair Stations          26   | .   .   3   .   6   8   .   .   .   .   6   3   
  Recycling Units          21   | .   2   11  .   3   1   .   .   .   .   3   1   
  Scanalyzers              31   | .   .   8   .   7   8   .   .   .   .   4   4   
  Garrison Access          5    | .   .   .   .   2   1   .   .   .   .   .   2   
Terminal Hacks             89   | .   9   19  .   12  5   1   .   27  .   14  2   
  Record                   22   | .   2   3   .   2   .   1   .   11  .   2   1   
  Part Schematic           6    | .   .   .   .   .   .   .   .   6   .   .   .   
  Robot Schematic          7    | .   .   .   .   .   .   .   .   7   .   .   .   
  Robot Analysis           3    | .   1   .   .   2   .   .   .   .   .   .   .   
  Prototype ID Bank        8    | .   1   2   .   1   .   .   .   3   .   1   .   
  Level Access Points      1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Terminal Index           2    | .   .   1   .   .   1   .   .   .   .   .   .   
  Scanalyzer Index         1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Alert Level              15   | .   2   6   .   1   1   .   .   .   .   4   1   
  Unreport Threat          5    | .   1   2   .   .   .   .   .   .   .   2   .   
  Locate Traps             2    | .   .   .   .   .   .   .   .   .   .   2   .   
  Dispatch Records         2    | .   1   1   .   .   .   .   .   .   .   .   .   
  Investigation Status     1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Hauler Manifests         6    | .   1   2   .   1   1   .   .   .   .   1   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Zone Layout              5    | .   .   1   .   3   1   .   .   .   .   .   .   
Fabricator Hacks           10   | .   .   .   .   .   5   .   .   .   .   .   5   
  Load Schematic           6    | .   .   .   .   .   3   .   .   .   .   .   3   
  Build                    4    | .   .   .   .   .   2   .   .   .   .   .   2   
Repair Station Hacks       15   | .   .   1   .   5   4   .   .   .   .   3   2   
  Scan Component           10   | .   .   1   .   3   3   .   .   .   .   2   1   
  Repair                   5    | .   .   .   .   2   1   .   .   .   .   1   1   
Recycling Unit Hacks       18   | .   2   9   .   3   1   .   .   .   .   2   1   
  Process                  2    | .   .   2   .   .   .   .   .   .   .   .   .   
  Report Inventory         11   | .   2   5   .   2   .   .   .   .   .   1   1   
  Retrieve Matter          2    | .   .   2   .   .   .   .   .   .   .   .   .   
  Retrieve Components      3    | .   .   .   .   1   1   .   .   .   .   1   .   
Scanalyzer                 26   | .   .   8   .   7   6   .   .   .   .   3   2   
  Insert Component         12   | .   .   4   .   3   3   .   .   .   .   1   1   
  Analyze                  14   | .   .   4   .   4   3   .   .   .   .   2   1   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   1   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Terminals                1    | .   .   1   .   .   .   .   .   .   .   .   .   
    Operators              1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   1   .   .   .   .   .   .   .   .   .   
Hacking Detections         54   | .   4   11  .   5   16  .   .   .   .   8   10  
  Full Trace Events        12   | .   .   4   .   .   2   .   .   .   .   3   3   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   .   7   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   17   | .   .   4   .   3   3   .   .   6   .   .   1   
  Parts Built              6    | .   .   .   .   .   4   .   .   .   .   .   2   
    Matter                 723  | .   .   .   .   .   336 .   .   .   .   .   387 
    Time                   371  | .   .   .   .   .   168 .   .   .   .   .   203 
  Total Part Build Rating  22   | .   .   .   .   .   16  .   .   .   .   .   6   
Parts Repaired             5    | .   .   .   .   2   1   .   .   .   .   1   1   
  Time                     165  | .   .   .   .   70  44  .   .   .   .   16  35  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          431  | .   .   431 .   .   .   .   .   .   .   .   .   
  Retrieved Matter         541  | .   .   541 .   .   .   .   .   .   .   .   .   
  Retrieved Components     13   | .   .   .   .   10  .   .   .   .   .   3   .   
Parts Scanalyzed           11   | .   .   4   .   3   3   .   .   .   .   1   .   
  Part Schematics Acquired 11   | .   .   4   .   3   3   .   .   .   .   .   1   
  Parts Damaged            1    | .   .   .   .   .   1   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  
------------               Run  | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   .   .   1   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   .   .   1   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   .   3   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  
--------                   Run  | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac 
Total Allies               4    | .   .   .   .   .   .   3   .   .   1   .   .   
  Largest Group            3    | .   .   .   .   .   .   3   3   .   1   1   .   
  Highest-Rated Group      94   | .   .   .   .   .   .   93  93  .   94  94  .   
  Highest-Rated Ally       94   | .   .   .   .   .   .   31  31  .   94  94  .   
Total Orders               2    | .   .   .   .   .   .   .   2   .   .   .   .   
  STAY                     1    | .   .   .   .   .   .   .   1   .   .   .   .   
  FOLLOW                   1    | .   .   .   .   .   .   .   1   .   .   .   .   
Ally Attacks               41   | .   .   .   .   .   .   .   15  .   23  3   .   
  Total Damage             1476 | .   .   .   .   .   .   .   276 .   830 370 .   
  Kills                    6    | .   .   .   .   .   .   .   2   .   4   .   .   
Allies Corrupted           1    | .   .   .   .   .   .   .   1   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac 
Robot Analysis Total       3    | .   1   .   .   2   .   .   .   .   .   .   .   
Derelict Logs Recovered    8    | .   .   .   2   .   .   2   2   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Guards                   1    | .   .   .   .   .   .   .   .   .   .   .   1   

 Exploration                     | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -5   
-------------              Run   | Scr  Mat  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  
Turns Passed               17002 | 73   403  2246 794  2168 2309 1454 1313 92   1340 2097 2713 
Spaces Moved               11379 | 51   262  1256 579  1266 1212 1059 1023 77   919  1263 2412 
  Core                     3     | 3    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   14    | .    .    .    .    .    14   .    .    .    .    .    .    
  Legs                     9549  | 48   262  1256 579  1266 1198 1059 1023 77   919  1263 599  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    1800  | .    .    .    .    .    .    .    .    .    .    .    1800 
  Flight                   13    | .    .    .    .    .    .    .    .    .    .    .    13   
  Fastest Speed            37    | 50   120  120  120  120  120  120  120  120  120  120  37   
  Average Speed            112   | 121  120  123  120  122  135  120  120  120  122  123  70   
  Slowest Speed            320   | 150  120  150  120  150  200  120  120  120  124  150  320  
  Overloaded Moves         70    | .    .    .    .    .    .    .    .    .    .    .    70   
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       4     | .    .    1    .    .    .    .    .    .    1    .    2    
Exploration Rate (%)       62    | 4    48   82   84   82   27   99   99   68   90   25   47   
  Regions Visited          11
    Branch Regions         5
  Pre-discovered Areas     2     | .    .    .    1    .    .    .    .    1    .    .    .    
  Known Exits Taken        8     | .    .    1    1    1    .    1    1    1    1    1    .    
  Unknown Exits Taken      3     | 1    1    .    .    .    1    .    .    .    .    .    .    
Scrap Searched             13    | .    .    .    2    .    .    3    5    .    3    .    .    
Spaces Dug                 69    | .    .    15   .    .    .    .    .    .    38   10   6    
Terrain Destroyed          528   | .    .    35   .    63   148  .    30   .    38   70   144  
  Melee                    38    | .    .    .    .    .    .    .    .    .    38   .    .    
  Projectile               128   | .    .    15   .    .    3    .    1    .    .    70   39   
  AOE                      362   | .    .    20   .    63   145  .    29   .    .    .    105  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -5   
---------                  Run   | Scr  Mat  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  
Total                      14120 | 58   298  1717 651  1683 1691 1177 1076 76   1022 1573 3098 
  Wait                     1332  | .    5    243  38   207  313  47   8    .    13   103  355  
  Move                     11367 | 50   261  1254 578  1265 1211 1058 1022 76   918  1262 2412 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  105   | 1    3    14   5    17   14   .    5    .    2    19   25   
  Fast Attach              142   | 6    .    9    .    10   22   6    9    .    8    26   46   
  Attach                   51    | .    1    4    .    10   8    .    2    .    1    9    16   
  Detach                   14    | .    .    1    .    4    1    1    .    .    .    2    5    
  Swap                     141   | 1    1    37   5    34   12   3    3    .    5    15   25   
  Drop                     201   | .    1    28   6    31   20   4    10   .    13   32   56   
  Fire                     651   | .    26   110  17   104  77   26   14   .    24   99   154  
  Melee                    76    | .    .    12   .    .    10   8    3    .    38   3    2    
  Ram                      2     | .    .    .    .    .    .    .    .    .    .    .    2    
  Kick                     12    | .    .    4    1    1    3    .    .    .    .    3    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            1     | .    .    1    .    .    .    .    .    .    .    .    .    
  Rewire                   24    | .    .    .    .    .    .    24   .    .    .    .    .    
  Trap                     1     | .    .    .    1    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 5 exits: *Mat x2 / *Min x2 / [*Sto])
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 5 exits: *Fac x4 / *Low)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-5/Factory (discovered 3 exits: *Fac x2 / *Upp)

 History 
---------
  Turn | Location           | Event
    34 | -11/Scrapyard      | Discovered new exit (range 14)
    74 | -11/Scrapyard      | Entered Materials
   236 | -10/Materials      | Discovered new exit (range 16)
   305 | -10/Materials      | Build established: Mutant
   441 | -10/Materials      | Discovered new exit (range 16)
   477 | -10/Materials      | Entered another Materials area
   477 | -9/Materials       | Evolved 2 slots: Propulsion x2
   962 | -9/Materials       | Build established: Scavenger-Mutant
  1343 | -9/Materials       | Discovered new exit (range 16)
  1434 | -9/Materials       | Identified exit to Mines
  2020 | -9/Materials       | Discovered new exit (range 4)
  2023 | -9/Materials       | Identified exit to Materials
  2130 | -9/Materials       | Crushed by falling debris
  2131 | -9/Materials       | Core integrity fell below 50%
  2131 | -9/Materials       | System corruption reached 10%
  2161 | -9/Materials       | Lost 4 parts (2n1u1w)
  2386 | -9/Materials       | Discovered new exit (range 16)
  2560 | -9/Materials       | Discovered exit to Mines (range 4)
  2604 | -9/Materials       | Discovered exit to Materials (range 12)
  2723 | -9/Materials       | Entered Mines
  2731 | -9/Mines           | Met a Derelict bent on vengeance
  2792 | -9/Mines           | Discovered exit to Materials (range 12)
  2968 | -9/Mines           | Found a hidden stash of uninstalled traps
  3085 | -9/Mines           | Learned location of 1 exit from Materials
  3123 | -9/Mines           | Build established: Mutant
  3181 | -9/Mines           | Discovered exit to Materials (range 9)
  3233 | -9/Mines           | Core integrity fell below 20%
  3278 | -9/Mines           | Excavation squad dispatched
  3278 | -9/Mines           | A large section of the Mines collapsed
  3517 | -9/Mines           | Entered Materials
  3517 | -8/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  3518 | -8/Materials       | Identified exit to Factory
  3786 | -8/Materials       | Repaired Imp. Aluminum Leg
  3942 | -8/Materials       | Build established: Hacker-Gunner
  4221 | -8/Materials       | Discovered exit to Factory (range 14)
  4379 | -8/Materials       | Build established: Scavenger-Gunner
  4804 | -8/Materials       | Repaired Titanium Leg
  5291 | -8/Materials       | Build established: Tank
  5512 | -8/Materials       | Core integrity fell below 50%
  5558 | -8/Materials       | Discovered exit to Factory (range 13)
  5685 | -8/Materials       | Entered Factory
  5685 | -7/Factory         | Evolved 2 slots: Propulsion x1, Weapon x1
  5756 | -7/Factory         | Garrison activated, responded to threat
  6244 | -7/Factory         | Lost 6 parts (1p3n1u1w)
  6391 | -7/Factory         | Repaired Imp. Carbon-fiber Leg
  6501 | -7/Factory         | Build established: Gunner
  6817 | -7/Factory         | Identified exit to Factory
  7632 | -7/Factory         | Build established: Scavenger-Gunner
  7646 | -7/Factory         | Fabricated Imp. Carbon-fiber Leg (x2)
  7713 | -7/Factory         | First assault squad dispatched
  7739 | -7/Factory         | Fabricated Imp. Carbon-fiber Leg (x2)
  7968 | -7/Factory         | Discovered new exit (range 11)
  7994 | -7/Factory         | Entered Lower Caves
  8296 | -7/Lower Caves     | Build established: Machinist-Mutant
  8569 | -7/Lower Caves     | Learned Factory emergency access door positions
  8620 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  8661 | -7/Lower Caves     | Build established: Machinist-Gunner
  8714 | -7/Lower Caves     | Discovered new exit (range 13)
  8728 | -7/Lower Caves     | Identified exit to Lower Caves
  9027 | -7/Lower Caves     | Attacked by a delusional Derelict stockpiling Unaware
  9448 | -7/Lower Caves     | Entered another Lower Caves area
  9448 | -7/Lower Caves     | Accompanied by 3 allies
  9487 | -7/Lower Caves     | Discovered exit to Factory (range 8)
  9812 | -7/Lower Caves     | Build established: Scavenger-Gunner
 10446 | -7/Lower Caves     | Build established: Scavenger-Mutant
 10461 | -7/Lower Caves     | Spotted B-75 Beast
 10606 | -7/Lower Caves     | Destroyed B-75 Beast
 10650 | -7/Lower Caves     | Discovered new exit (range 13)
 10663 | -7/Lower Caves     | Identified exit to Data Miner
 10683 | -7/Lower Caves     | Learned 4 Factory zone layouts
 10761 | -7/Lower Caves     | Entered Data Miner
 10761 | -7/Data Miner      | Discovered new exit (range 6)
 10769 | -7/Data Miner      | Identified exit to Proximity Caves
 10784 | -7/Data Miner      | Met Data Miner
 10815 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 10815 | -7/Data Miner      | Learned location of Section 7 (-2)
 10825 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 10853 | -7/Data Miner      | Entered Proximity Caves
 10945 | -6/Proximity Caves | Escorted by Enhanced Grunt
 11408 | -6/Proximity Caves | Learned 12 Factory zone layouts
 11439 | -6/Proximity Caves | Learned Factory emergency access door positions
 11550 | -6/Proximity Caves | Build established: Scavenger-Tank
 11766 | -6/Proximity Caves | Discovered exit to Factory (range 7)
 11846 | -6/Proximity Caves | Spotted B-75 Beast
 11861 | -6/Proximity Caves | Crushed by falling debris
 11865 | -6/Proximity Caves | Core integrity fell below 50%
 11867 | -6/Proximity Caves | Destroyed B-75 Beast
 12193 | -6/Proximity Caves | Entered Factory
 12193 | -6/Factory         | Accompanied by 1 ally
 12193 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
 12194 | -6/Factory         | Identified exit to Lower Caves
 12195 | -6/Factory         | Identified exit to Factory
 12240 | -6/Factory         | Build established: Scavenger-Mutant
 12445 | -6/Factory         | Repaired Flexi-carbon Leg
 12474 | -6/Factory         | Incoming investigation squad redirected
 12670 | -6/Factory         | Found Prototype Device
 12671 | -6/Factory         | Identified Exp. Thermal Shield
 13140 | -6/Factory         | Destroyed 10 combat bots
 13148 | -6/Factory         | Lost 3 parts (2n1u)
 13247 | -6/Factory         | Build established: Scavenger-Skirmisher
 13628 | -6/Factory         | Lost 6 parts (2p1n1u2w)
 14262 | -6/Factory         | Spotted B-75 Beast
 14290 | -6/Factory         | Entered another Factory area
 14290 | -5/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 14326 | -5/Factory         | Discovered new exit (range 9)
 15102 | -5/Factory         | Build established: Scavenger-Mutant
 15278 | -5/Factory         | Discovered new exit (range 4)
 15565 | -5/Factory         | Lost 3 parts (3w)
 15620 | -5/Factory         | Lost 3 parts (1p2w)
 15820 | -5/Factory         | Identified exit to Factory
 15891 | -5/Factory         | Build established: Scavenger-Skirmisher
 16004 | -5/Factory         | Discovered new exit (range 3)
 16005 | -5/Factory         | Identified exit to Upper Caves
 16390 | -5/Factory         | First assault squad dispatched
 16448 | -5/Factory         | Fabricated Lgt. Regenerative Plating (x1)
 16499 | -5/Factory         | Fabricated Lrg. Storage Unit?
 16519 | -5/Factory         | Crushed by falling debris
 16519 | -5/Factory         | System corruption reached 10%
 16524 | -5/Factory         | Crushed by falling debris
 16555 | -5/Factory         | Lost 3 parts (1n2u)
 16595 | -5/Factory         | Local fabrication network quarantined
 16711 | -5/Factory         | Incoming assault squad redirected
 16745 | -5/Factory         | Core integrity fell below 50%
 16760 | -5/Factory         | Repaired Broken Triangulator?
 16808 | -5/Factory         | Lost 7 parts (3n4w)
 16951 | -5/Factory         | System corruption reached 30%
 16981 | -5/Factory         | Core integrity fell below 20%
 17003 | -5/Factory         | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
Dropped Med. Storage Unit.
Slammed into P-70 Sage.
Slug penetrates Wall. <x2>
Slug penetrates Door.
Penetrated by Slug.
B ATWWSPS/R9/Y66B3ZP
Gyrokinetic Inverter destroyed.
ALERT: Significant disruption in Zone 1D, assault forces dispatched.
Critical hit.
Com. Ion Cannon destroyed.
Acquired Xenon Bombardment Thruster.
Adv. Power Amplifier destroyed.
Acquired Xenon Bombardment Thruster.
C-30 ARC bursts open, deploying its payload.
G-67 Veteran unfolds itself.
L-41 Fighter unfolds itself. <x2>
I-47 Archangel unfolds itself.
System corrupted: Slammed into ceiling.
Mic. Fission Core destroyed.
System corrupted: Heat flow error (+298).

 Map 
-----
+----------------------------------------------------+
|             ??????????#G   """ #?????????????????? |
|             ???########""  """ #?????????????????? |
|             ???       #""  """ #?????????????????? |
|             ??""""""" #!=!     #?????????????????? |
|             ? """" "" # !      #?????????????????? |
|             # """" "" #        #?????????????????? |
|             # """" "" #/##+####################### |
|             ?         #                          ^ |
|             # """" "" #                   !!=      |
|             # """" "" "                   = *      |
|             # """"  ""#                   !*=      |
|             # """"  "%#                            |
|             #        "##   ####################### |
|             # """     ##   #?????????????????###?? |
|             # """     ##   #??????????############ |
|             # """     "    ############ """"       |
|             #         ##   #          # "F "       |
|             #        !##   #          # !          |
|             ######"#####  t#  """ """ # !          |
|             #          #  R#  """ """ #            |
|             #          #   #  """ """ #     ""     |
|             #          #   #          #   """""    |
|             #          #   #  """ """ #   """""    |
|             #          #   #  """ """ #          ! |
|             #     " "" +   +  """ """ #            |
|             #     " "" # @ #          #            |
|             #     """" #   #  """ """ #            |
|             #     """" #   #  """ """ ########+#+# |
|             #     """" #   #  """ """ +          # |
|             #     """" #   #         ^######     # |
|             #     """" #   #*         #????#     # |
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|             # """""" #       ##            /     # |
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|             ??????????#     #########??????#       |
|             ??????????#                         "" |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           71
Energy Generation          42
Energy Capacity            950
Matter Stores              300
Matter Capacity            350
Sight Range                22
Robot Scan Range           20
Terrain Scan Density       10
Power Amplification        30
EM Shielding               2
Armor Coverage             225
Resistance: TH             30
Resistance: EX             25
Propulsion Shielding       66
Weapon Shielding           33
Weapon Cycling             15
Evasion (%)                62
Targeting Accuracy         6
Recoil Reduction           2
Offensive Hacking          28
Defensive Hacking          12

 Item Schematics 
-----------------
                Mining Laser | -9/Materials  | Scanalyzed
           Lrg. Storage Unit | -9/Materials  | Scanalyzed
          Imp. Assault Rifle | -9/Materials  | Scanalyzed
            Grenade Launcher | -9/Materials  | Scanalyzed
                Titanium Leg | -8/Materials  | Scanalyzed
           Imp. Aluminum Leg | -8/Materials  | Scanalyzed
                 Flak Cannon | -8/Materials  | Scanalyzed
       Imp. Carbon-fiber Leg | -7/Factory    | Scanalyzed
            Cld. Pulse Rifle | -7/Factory    | Scanalyzed
     Adv. Signal Interpreter | -7/Factory    | Scanalyzed
            Combat Drone Bay | -7/Data Miner | Free
   Lgt. Regenerative Plating | -7/Data Miner | Free
       Exp. Flexi-carbon Leg | -7/Data Miner | Free
        Exp. Terrain Scanner | -7/Data Miner | Free
 Tactical Coordination Suite | -7/Data Miner | Free
    Exp. Transmission Jammer | -7/Data Miner | Free
       Enh. Flexi-carbon Leg | -5/Factory    | Scanalyzed

 Robot Schematics 
------------------
     S-27 Virus | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
   G-67 Veteran | -7/Data Miner | Free
 X-72 Disruptor | -7/Data Miner | Free
      P-70 Sage | -7/Data Miner | Free
     I-36 Angel | -7/Data Miner | Free
 I-47 Archangel | -7/Data Miner | Free

 Fabricated
------------
     Imp. Carbon-fiber Leg | x2 | -7/Factory 
     Imp. Carbon-fiber Leg | x2 | -7/Factory 
 Lgt. Regenerative Plating | x1 | -5/Factory 
         Lrg. Storage Unit | x1 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Party Time
Quick And Dirty
Sniper
True Hacker

 Challenges 
------------
None

 Game 
------
Seed              AlphaHardenedMediator
  Manual?         0
Play Time         05:57:07
  Cumulative      64.4 hours
  Start           2021.12.19 @ 12:25:05
  End             2021.12.22 @ 18:32:53
Sessions          11
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          17
  Rogue           17
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             31
Gallery%          40
Achievement%      27
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 06fbda97-d155-48c0-a570-e0342bb2f6cd