Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.22 @ 18:32:53 Player: KeepAwake2 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (266) 1330 Value Destroyed (9702) 9702 Prototype IDs (37) 740 Alien Tech Used (0) 0 Bonus (2176) 2176 TOTAL SCORE: 18648 Bonus ------- High Alert Combat Kills 1776 Follower Combat Kills 202 Met Data Miner 300 Friendly Fire -102 Cogmind --------- Core Integrity 0/1000 Matter 265/300 Energy 692/700 System Corruption 38% Temperature Cool (288) Movement Flying (37) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Combat Airjet Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY (5) ------ Improved Energy Well Improved Signal Interpreter Advanced Hacking Suite Improved System Shield > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Triangulator Light Regenerative Plating Experimental Thermal Shield Peak State ------------ > --- POWER ------------ Neutrino Core Light Neutrino Core > --- PROPULSION ------- Combat Airjet Gyrokinetic Inverter Cooled Gravmag System Cooled Gravmag System Cooled Gravmag System > --- UTILITY ---------- Large Storage Unit Triangulator Enhanced Optical Array Improved Signal Interpreter Experimental Thermal Shield > --- WEAPON ----------- Heavy Proton Cannon Compact Ion Cannon KE Penetrator Magnetic Acceleration Cannon Heavy Shock Bomb Launcher > --- INVENTORY -------- Combat Airjet Cooled Gravmag System Advanced Power Amplifier Medium Storage Unit Improved Energy Well Matter Compressor Long-range Sensor Array Improved Weapon Cycler Improved Maneuvering Thrusters Compact Ion Cannon [Rating: 101] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Hover Unit Combat Airjet Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon Autogun Energy Gun Heavy Laser Energy Cannon Proton Cannon Ballistic Gun Autogun Ballistic Cannon Antimatter Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Mace Slashing Weapon Great Axe Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Slots Evolved 10 | . . 2 . 2 2 . . . . 2 2 Power 1 | . . . . . . . . . . 1 . Propulsion 3 | . . 2 . . 1 . . . . . . Utility 3 | . . . . 1 . . . . . 1 1 Weapon 3 | . . . . 1 1 . . . . . 1 Parts Attached 334 | 7 2 50 5 54 42 9 14 . 14 50 87 Power 43 | 2 1 4 . 6 6 2 . . 1 9 12 Engine 21 | 2 1 4 . 1 4 1 . . . 6 2 Core 21 | . . . . 5 2 1 . . . 3 10 Reactor 1 | . . . . . . . . . 1 . . Propulsion 106 | 2 . 20 3 20 12 . 6 . 6 12 25 Treads 2 | . . . . . 2 . . . . . . Leg 85 | 2 . 20 3 20 10 . 6 . 6 12 6 Wheel . | . . . . . . . . . . . . Hover 17 | . . . . . . . . . . . 17 Flight 2 | . . . . . . . . . . . 2 Utility 75 | 1 1 7 . 11 8 3 2 . 3 16 23 Device 29 | . . . . 2 4 1 . . 2 10 10 Storage 17 | 1 . 3 . 4 . . . . . 3 6 Processor 8 | . . 2 . . 2 1 . . . 1 2 Hackware 8 | . . 2 . 1 . . . . . 2 3 Protection 13 | . 1 . . 4 2 1 2 . 1 . 2 Artifact . | . . . . . . . . . . . . Weapon 110 | 2 . 19 2 17 16 4 6 . 4 13 27 Energy Gun 16 | . . 2 . 2 3 2 2 . 1 1 3 Energy Cannon 15 | . . 1 . . 1 . 1 . . 3 9 Ballistic Gun 47 | 2 . 10 1 9 8 1 2 . 2 2 10 Ballistic Cannon 10 | . . . . 3 . . . . . 6 1 Launcher 10 | . . 2 1 3 1 . 1 . . 1 1 Special Weapon 6 | . . 3 . . 2 . . . . . 1 Impact Weapon 1 | . . 1 . . . . . . . . . Slashing Weapon 3 | . . . . . 1 1 . . 1 . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . . . . 2 Unidentified Prototypes 16 | . . 3 . 1 2 . . . . 4 6 Parts Lost 83 | . . 5 . 5 15 3 5 . 1 12 37 Power 9 | . . . . . 2 1 . . . 3 3 Propulsion 28 | . . 3 . 2 7 1 3 . . 3 9 Utility 12 | . . 1 . . 2 1 . . 1 2 5 Weapon 34 | . . 1 . 3 4 . 2 . . 4 20 Highest Loss Streak 11 | . . 4 . 1 6 2 2 . 1 6 11 Average Slot Usage (%) 94 | . 97 95 100 98 85 90 94 92 97 93 95 Engine 5 | . 14 11 11 2 6 6 7 7 2 4 1 Core 2 | . . . . 6 . . . . . 4 9 Leg 29 | . 28 40 44 34 24 30 33 30 35 30 10 Hover 2 | . . . . . . . . . . . 17 Device 2 | . . . . 2 2 1 . . 1 4 5 Storage 8 | . 14 11 11 9 7 7 7 7 7 7 5 Processor 6 | . . 6 . . 5 10 10 7 7 6 8 Hackware 3 | . . 2 11 9 . . . . . 5 5 Protection 2 | . 11 1 . 5 5 1 3 7 5 . 1 Energy Gun 2 | . . . . 2 3 4 . 7 4 2 1 Energy Cannon 3 | . . 5 . . 3 . 1 7 3 3 9 Ballistic Gun 14 | . 28 12 21 20 13 21 18 15 17 4 6 Ballistic Cannon 2 | . . . . 2 1 . . . . 10 4 Slashing Weapon 1 | . . . . . 3 1 5 . 3 2 . Naked Turns . | . . . . . . . . . . . . Heaviest Build 90 | 13 14 31 30 44 50 48 52 52 54 75 90 Greatest Support 110 | 20 20 40 43 72 85 69 73 63 88 103 110 Greatest Overweight (x) 3 | 1 . 1 . 1 2 . . . . 1 3 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 16 | 6 6 10 10 16 10 10 10 10 10 10 16 Average Capacity 9 | 5 6 9 10 10 10 10 10 10 10 10 10 Most Carried 11 | 2 4 10 10 10 10 10 10 10 10 10 11 Average Carried 9 | 1 2 8 9 9 8 10 9 10 9 9 9 Final Capacity 10 | 6 6 10 10 10 10 10 10 10 10 10 4 Final Carried 10 | 2 3 8 10 9 10 10 10 10 10 10 3 Class Distribution -------------------- 25% | Scavenger-Mutant 14% | Mutant 12% | Scavenger-Tank 8% | Scavenger-Skirmisher 8% | Tank 8% | Scavenger-Gunner 6% | Machinist-Gunner 3% | Hacker-Gunner 3% | Machinist-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Tank | -8/Materials Gunner | -7/Factory Machinist-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Tank | -7/Data Miner Scavenger-Tank | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Matter Collected 10103 | 234 212 1018 270 1573 1352 454 265 . 338 1580 2807 Remotely . | . . . . . . . . . . . . Salvage Created 11042 | . 251 1421 232 1828 1428 531 344 . 331 1470 3206 Parts 554 | . 16 108 19 108 75 16 8 . 20 51 133 Haulers Intercepted 9 | . . 3 . . 1 . . . . 1 4 Recyclers Shooed 10 | . . 1 . 2 1 . . . . 4 2 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 38 | . . . . . . 12 9 . 17 . . Prevented 6 | . . . . . . . 2 . 4 . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Combat Hostiles Destroyed 208 | . 7 33 9 29 29 9 6 . 8 29 49 Melee 2 | . . . . . 1 . . . . 1 . Guns 95 | . 7 16 9 19 17 9 3 . 4 3 8 Cannons 79 | . . 13 . 5 7 . . . 4 25 25 AOE 27 | . . 3 . 5 4 . 3 . . . 12 Classes Destroyed 16 | . 4 5 . 1 1 1 2 . . 1 1 Worker 10 | . . 1 . 2 3 . . . . 1 3 Builder 12 | . . 2 . 5 3 . . . . 1 1 Hauler 9 | . . 3 . . 1 . . . . 1 4 Recycler 15 | . 1 . . 6 2 . . . . 4 2 Operator 3 | . . 2 . 1 . . . . . . . Watcher 9 | . 1 3 . 3 1 . . . . . 1 Swarmer 57 | . 6 10 6 3 6 7 . . 6 3 10 Grunt 88 | . 1 19 3 15 11 . 4 . 1 18 16 Brawler 3 | . . . . . . . 1 . . 1 1 Duelist 2 | . . . . . . . . . . 1 1 Protector 1 | . . . . . . . . . . . 1 Sentry 29 | . . 4 . 9 4 1 . . . 2 9 Hunter 10 | . . . . 2 1 . . . . 2 5 Programmer 15 | . . . . . 7 . . . . 2 6 Behemoth 2 | . . . . . . . 1 . 1 . . Mutant 1 | . . . . . . 1 . . . . . Best Kill Streak 11 | . 5 5 3 11 6 2 4 . 2 10 6 Combat Bots Only 10 | . 4 5 3 4 4 2 4 . 2 10 6 Max Kills in Single Turn 5 | . 1 3 1 3 5 1 2 . 1 1 5 Gunslinging 1 | . . . . 1 . . . . . . . Exploded 5 | . . 1 . 2 2 . 2 . . . 5 Melee 1 | . . . . . 1 . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Damage Taken 18939 | . 232 1555 219 2120 2696 796 378 . 1168 2956 6819 Core 2378 | . 18 310 24 300 152 64 34 . 123 339 1014 Absorbed by Shields 859 | . . . . . . . . . . 198 661 Core Remaining (%) 59 | 100 92 . 16 45 . . . . 46 60 . Volleys Fired 651 | . 26 110 17 104 77 26 14 . 24 99 154 Largest 5 | . 2 2 2 3 4 4 3 . 4 4 5 Hottest 347 | . 40 100 46 168 190 143 130 . 180 230 347 Shots Fired 1697 | . 52 196 34 295 229 82 36 . 73 279 421 Gun 1124 | . 52 146 34 252 178 82 25 . 58 86 211 Cannon 518 | . . 31 . 33 42 . 7 . 15 192 198 Launcher 32 | . . 4 . 10 6 . 4 . . 1 7 Special 23 | . . 15 . . 3 . . . . . 5 Kinetic 1341 | . 52 146 34 266 169 69 25 . 46 242 292 Thermal 209 | . . 46 . 19 54 13 . . 7 26 44 Explosive 24 | . . 4 . 10 6 . 4 . . . . Electromagnetic 123 | . . . . . . . 7 . 20 11 85 Robot Hit Streak 19 | . 3 19 3 13 17 10 14 . 12 19 13 Robot Miss Streak 9 | . 4 5 2 5 6 8 3 . 6 9 8 Penetration Max 1 | . . . . . . . . . . . 1 Secondary Targets 4 | . . . . 2 1 . 1 . . . . Max Gunslinging Chain 1 | . . . . 1 1 . 1 . . . . Shots Hit Robots 1078 | . 23 119 14 201 165 51 29 . 48 178 250 Core Hits 555 | . 11 62 12 97 101 24 21 . 24 92 111 Critical Hits 25 | . 1 3 . 1 1 . . . . 5 14 Critical Kills 12 | . . 3 . 1 . . . . . 2 6 Critical Parts Destroyed 12 | . 1 . . . 1 . . . . 3 7 Melee Attacks 76 | . . 12 . . 10 8 3 . 38 3 2 Impact 12 | . . 12 . . . . . . . . . Slashing 62 | . . . . . 10 8 3 . 38 3 . Piercing . | . . . . . . . . . . . . Sneak Attacks 2 | . . . . . 2 . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 28052 | . 297 2203 255 3486 4520 1488 977 . 883 5465 8478 Guns 11288 | . 297 1342 251 2334 2162 681 278 . 678 1372 1893 Cannons 10391 | . . 412 . 480 912 . 108 . 205 3967 4307 Explosions 4524 | . . 262 . 670 1012 . 318 . . 27 2235 Melee 1767 | . . 172 . . 423 807 273 . . 92 . Ramming 58 | . . 15 4 2 11 . . . . 7 19 Kinetic 15979 | . 297 1342 251 2569 1816 492 278 . 557 4663 3714 Thermal 4968 | . . 412 . 245 1537 189 . . 101 489 1995 Explosive 2190 | . . 262 . 670 733 . 318 . . . 207 Electromagnetic 3090 | . . . . . . . 108 . 225 214 2543 Impact 172 | . . 172 . . . . . . . . . Slashing 1595 | . . . . . 423 807 273 . . 92 . Piercing . | . . . . . . . . . . . . Highest Corruption 38 | . . 16 16 . 2 2 2 2 6 2 38 Average Corruption 4 | . . 16 16 . 1 2 2 2 2 1 7 Corruption Purged . | . . . . . . . . . . . . Effects 247 | . . 38 46 . 12 12 10 1 28 16 84 Message Errors 51 | . . 4 7 . 3 3 3 . 11 10 10 Matter Fused 30 | . . 7 8 . . . . . 1 . 14 Heat Flow Errors 31 | . . 3 6 . . 4 2 . 3 2 11 Energy Discharges 27 | . . 3 4 . 2 1 2 1 4 2 8 Data Loss (minor) 22 | . . 2 2 . 4 3 2 . 3 . 6 Data Loss (major) 11 | . . 5 4 . . . . . 1 . 1 Misfires 1 | . . . 1 . . . . . . . . Alerts 3 | . . 1 1 . . . . . . . 1 Misdirections 22 | . . 5 6 . . . . . . . 11 Targeting Errors 43 | . . 8 6 . 3 1 1 . 5 2 17 Weapon Failures 6 | . . . 1 . . . . . . . 5 Overload Shots 19 | . . . . . 19 . . . . . . Effects 1 | . . . . . 1 . . . . . . Energy Bleed 1 | . . . . . 1 . . . . . . Overflow Damage 973 | . . 10 . 9 209 296 54 . 1 210 184 Projectiles 277 | . . . . . 51 . . . 1 190 35 Explosions 237 | . . . . 9 79 . . . . . 149 Melee 459 | . . 10 . . 79 296 54 . . 20 . Knockbacks 68 | . . . . 8 16 . . . . 36 8 Impact . | . . . . . . . . . . . . Kinetic 63 | . . . . 8 14 . . . . 33 8 Secondary 5 | . . . . . 2 . . . . 3 . Self-Inflicted Damage 566 | . . 2 2 47 135 . . . . . 380 Shots 11 | . . . . 2 2 . . . . . 7 Rammed 5 | . . 2 1 . . . . . . . 2 Targets Rammed 14 | . . 4 1 1 3 . . . . 3 2 Kicked 9 | . . 2 . 1 3 . . . . 3 . Crushed . | . . . . . . . . . . . . Highest Temperature 576 | . . 412 238 331 413 300 242 . 402 576 545 Average Temperature 113 | . . 47 77 77 120 101 79 . 158 95 142 Received Heat Transfer 3694 | . 6 390 63 756 639 126 135 . 99 929 551 Effects 45 | . . 1 . 5 4 . . . 2 5 28 Shutdowns 12 | . . 1 . . 2 . . . 1 2 6 Energy Bleed 9 | . . . . 1 1 . . . 1 . 6 Interference 15 | . . . . 4 . . . . . 1 10 Matter Decay 2 | . . . . . 1 . . . . 1 . Short Circuit 4 | . . . . . . . . . . 1 3 Damage (major) 3 | . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . . . . 4 Combat Hostiles 4 | . . . . . . . . . . . 4 Parts Fried 18 | . . 1 . . . . 1 . . . 16 Impact Corruptions 3 | . . 2 . . . . . . . 1 . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 13 | . . 1 . . 6 . 2 . . 3 1 Heat Transferred 6264 | . . 740 . 481 1838 370 . . 185 744 1906 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . . . . 4 Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Peak Influence 1851 | . 261 359 240 669 979 . . . . 727 1851 Initial 286 | . . . 105 56 286 . . . . . 182 Average 408 | . 89 203 126 313 482 . . . . 316 804 Maximum Alert Level 5 | . 1 1 1 2 3 . . . . 3 5 Low Security (%) 27 | 100 81 44 86 28 . . . . . 35 1 Level 1 32 | . 18 55 13 39 52 . . . . 26 3 Level 2 25 | . . . . 32 19 . . . . 33 51 Level 3 11 | . . . . . 27 . . . . 4 27 Level 4 . | . . . . . . . . . . . . Level 5 3 | . . . . . . . . . . . 14 High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 44 | . . 5 . 5 11 . . . . 7 16 Investigation 11 | . . 2 . 1 2 . . . . 3 3 Extermination 12 | . . . . . 6 . . . . 2 4 Reinforcement 15 | . . 3 . 4 1 . . . . 2 5 Assault 5 | . . . . . 1 . . . . . 4 Garrison 1 | . . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 6 | . . . . 1 . . . . . 2 3 Haulers Reinforced 1 | . . . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Distress Signals 15 | . 1 6 . 3 1 . . . . . 4 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 345 | . 13 63 12 47 44 11 9 . 12 46 88 Peak Tracking Total 13 | . 4 8 3 5 6 3 4 . 4 7 13 Tactical Retreats 32 | . 2 4 1 2 2 1 . . . 13 7 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Traps Triggered 2 | . . . . 2 . . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused 1 | . . . 1 . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed 1 | . . . 1 . . . . . . . . Triggered 4 | . . . 1 . . 2 . . . 1 . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Machines Disabled 42 | . 2 3 . 2 17 1 . . . 4 13 Max in Single Turn 14 | . 1 1 . 1 14 1 . . . 1 6 Garrison Access 1 | . . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . 1 Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Machines Accessed 72 | . 6 13 . 11 17 1 . 4 . 9 11 Terminals 34 | . 4 9 . 6 5 . . . . 5 5 Fabricators 6 | . . . . . 4 . . . . . 2 Repair Stations 9 | . . 1 . 2 3 . . . . 2 1 Recycling Units 8 | . 2 2 . 1 1 . . . . 1 1 Scanalyzers 7 | . . 1 . 1 3 . . . . 1 1 Garrison Access 3 | . . . . 1 1 . . . . . 1 Total Hacks 239 | . 17 48 . 38 41 1 . 27 . 41 26 Successful 160 | . 11 38 . 28 21 1 . 27 . 22 12 Failed 79 | . 6 10 . 10 20 . . . . 19 14 Catastrophic 11 | . . . . 1 4 . . . . 2 4 Database Lockouts . | . . . . . . . . . . . . Manual 3 | . . 1 . . . . . . . . 2 Terminals 109 | . 15 26 . 20 12 . . . . 28 8 Fabricators 19 | . . . . . 11 . . . . . 8 Repair Stations 26 | . . 3 . 6 8 . . . . 6 3 Recycling Units 21 | . 2 11 . 3 1 . . . . 3 1 Scanalyzers 31 | . . 8 . 7 8 . . . . 4 4 Garrison Access 5 | . . . . 2 1 . . . . . 2 Terminal Hacks 89 | . 9 19 . 12 5 1 . 27 . 14 2 Record 22 | . 2 3 . 2 . 1 . 11 . 2 1 Part Schematic 6 | . . . . . . . . 6 . . . Robot Schematic 7 | . . . . . . . . 7 . . . Robot Analysis 3 | . 1 . . 2 . . . . . . . Prototype ID Bank 8 | . 1 2 . 1 . . . 3 . 1 . Level Access Points 1 | . . . . . 1 . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . Terminal Index 2 | . . 1 . . 1 . . . . . . Scanalyzer Index 1 | . . 1 . . . . . . . . . Alert Level 15 | . 2 6 . 1 1 . . . . 4 1 Unreport Threat 5 | . 1 2 . . . . . . . 2 . Locate Traps 2 | . . . . . . . . . . 2 . Dispatch Records 2 | . 1 1 . . . . . . . . . Investigation Status 1 | . . . . . . . . . . 1 . Hauler Manifests 6 | . 1 2 . 1 1 . . . . 1 . Registered Prototypes 1 | . . . . . . . . . . 1 . Zone Layout 5 | . . 1 . 3 1 . . . . . . Fabricator Hacks 10 | . . . . . 5 . . . . . 5 Load Schematic 6 | . . . . . 3 . . . . . 3 Build 4 | . . . . . 2 . . . . . 2 Repair Station Hacks 15 | . . 1 . 5 4 . . . . 3 2 Scan Component 10 | . . 1 . 3 3 . . . . 2 1 Repair 5 | . . . . 2 1 . . . . 1 1 Recycling Unit Hacks 18 | . 2 9 . 3 1 . . . . 2 1 Process 2 | . . 2 . . . . . . . . . Report Inventory 11 | . 2 5 . 2 . . . . . 1 1 Retrieve Matter 2 | . . 2 . . . . . . . . . Retrieve Components 3 | . . . . 1 1 . . . . 1 . Scanalyzer 26 | . . 8 . 7 6 . . . . 3 2 Insert Component 12 | . . 4 . 3 3 . . . . 1 1 Analyze 14 | . . 4 . 4 3 . . . . 2 1 Garrison Access Hacks 1 | . . . . 1 . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . Unauthorized Hacks 1 | . . 1 . . . . . . . . . Terminals 1 | . . 1 . . . . . . . . . Operators 1 | . . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . Used 1 | . . 1 . . . . . . . . . Hacking Detections 54 | . 4 11 . 5 16 . . . . 8 10 Full Trace Events 12 | . . 4 . . 2 . . . . 3 3 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . 7 . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 17 | . . 4 . 3 3 . . 6 . . 1 Parts Built 6 | . . . . . 4 . . . . . 2 Matter 723 | . . . . . 336 . . . . . 387 Time 371 | . . . . . 168 . . . . . 203 Total Part Build Rating 22 | . . . . . 16 . . . . . 6 Parts Repaired 5 | . . . . 2 1 . . . . 1 1 Time 165 | . . . . 70 44 . . . . 16 35 Parts Recycled . | . . . . . . . . . . . . Recycled Matter 431 | . . 431 . . . . . . . . . Retrieved Matter 541 | . . 541 . . . . . . . . . Retrieved Components 13 | . . . . 10 . . . . . 3 . Parts Scanalyzed 11 | . . 4 . 3 3 . . . . 1 . Part Schematics Acquired 11 | . . 4 . 3 3 . . . . . 1 Parts Damaged 1 | . . . . . 1 . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . . . 1 parse_system 1 | . . . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired 3 | . . . . . . 3 . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Total Allies 4 | . . . . . . 3 . . 1 . . Largest Group 3 | . . . . . . 3 3 . 1 1 . Highest-Rated Group 94 | . . . . . . 93 93 . 94 94 . Highest-Rated Ally 94 | . . . . . . 31 31 . 94 94 . Total Orders 2 | . . . . . . . 2 . . . . STAY 1 | . . . . . . . 1 . . . . FOLLOW 1 | . . . . . . . 1 . . . . Ally Attacks 41 | . . . . . . . 15 . 23 3 . Total Damage 1476 | . . . . . . . 276 . 830 370 . Kills 6 | . . . . . . . 2 . 4 . . Allies Corrupted 1 | . . . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Robot Analysis Total 3 | . 1 . . 2 . . . . . . . Derelict Logs Recovered 8 | . . . 2 . . 2 2 . 2 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Decoded 0b10 Intel 1 | . . . . . . . . . . . 1 Guards 1 | . . . . . . . . . . . 1 Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Turns Passed 17002 | 73 403 2246 794 2168 2309 1454 1313 92 1340 2097 2713 Spaces Moved 11379 | 51 262 1256 579 1266 1212 1059 1023 77 919 1263 2412 Core 3 | 3 . . . . . . . . . . . Treads 14 | . . . . . 14 . . . . . . Legs 9549 | 48 262 1256 579 1266 1198 1059 1023 77 919 1263 599 Wheels . | . . . . . . . . . . . . Hover 1800 | . . . . . . . . . . . 1800 Flight 13 | . . . . . . . . . . . 13 Fastest Speed 37 | 50 120 120 120 120 120 120 120 120 120 120 37 Average Speed 112 | 121 120 123 120 122 135 120 120 120 122 123 70 Slowest Speed 320 | 150 120 150 120 150 200 120 120 120 124 150 320 Overloaded Moves 70 | . . . . . . . . . . . 70 Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 4 | . . 1 . . . . . . 1 . 2 Exploration Rate (%) 62 | 4 48 82 84 82 27 99 99 68 90 25 47 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 2 | . . . 1 . . . . 1 . . . Known Exits Taken 8 | . . 1 1 1 . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 . . . 1 . . . . . . Scrap Searched 13 | . . . 2 . . 3 5 . 3 . . Spaces Dug 69 | . . 15 . . . . . . 38 10 6 Terrain Destroyed 528 | . . 35 . 63 148 . 30 . 38 70 144 Melee 38 | . . . . . . . . . 38 . . Projectile 128 | . . 15 . . 3 . 1 . . 70 39 AOE 362 | . . 20 . 63 145 . 29 . . . 105 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Total 14120 | 58 298 1717 651 1683 1691 1177 1076 76 1022 1573 3098 Wait 1332 | . 5 243 38 207 313 47 8 . 13 103 355 Move 11367 | 50 261 1254 578 1265 1211 1058 1022 76 918 1262 2412 Hop . | . . . . . . . . . . . . Pick Up 105 | 1 3 14 5 17 14 . 5 . 2 19 25 Fast Attach 142 | 6 . 9 . 10 22 6 9 . 8 26 46 Attach 51 | . 1 4 . 10 8 . 2 . 1 9 16 Detach 14 | . . 1 . 4 1 1 . . . 2 5 Swap 141 | 1 1 37 5 34 12 3 3 . 5 15 25 Drop 201 | . 1 28 6 31 20 4 10 . 13 32 56 Fire 651 | . 26 110 17 104 77 26 14 . 24 99 154 Melee 76 | . . 12 . . 10 8 3 . 38 3 2 Ram 2 | . . . . . . . . . . . 2 Kick 12 | . . 4 1 1 3 . . . . 3 . Crush . | . . . . . . . . . . . . Escape Stasis 1 | . . 1 . . . . . . . . . Rewire 24 | . . . . . . 24 . . . . . Trap 1 | . . . 1 . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 5 exits: *Mat x2 / *Min x2 / [*Sto]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac x4 / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -5/Factory (discovered 3 exits: *Fac x2 / *Upp) History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 14) 74 | -11/Scrapyard | Entered Materials 236 | -10/Materials | Discovered new exit (range 16) 305 | -10/Materials | Build established: Mutant 441 | -10/Materials | Discovered new exit (range 16) 477 | -10/Materials | Entered another Materials area 477 | -9/Materials | Evolved 2 slots: Propulsion x2 962 | -9/Materials | Build established: Scavenger-Mutant 1343 | -9/Materials | Discovered new exit (range 16) 1434 | -9/Materials | Identified exit to Mines 2020 | -9/Materials | Discovered new exit (range 4) 2023 | -9/Materials | Identified exit to Materials 2130 | -9/Materials | Crushed by falling debris 2131 | -9/Materials | Core integrity fell below 50% 2131 | -9/Materials | System corruption reached 10% 2161 | -9/Materials | Lost 4 parts (2n1u1w) 2386 | -9/Materials | Discovered new exit (range 16) 2560 | -9/Materials | Discovered exit to Mines (range 4) 2604 | -9/Materials | Discovered exit to Materials (range 12) 2723 | -9/Materials | Entered Mines 2731 | -9/Mines | Met a Derelict bent on vengeance 2792 | -9/Mines | Discovered exit to Materials (range 12) 2968 | -9/Mines | Found a hidden stash of uninstalled traps 3085 | -9/Mines | Learned location of 1 exit from Materials 3123 | -9/Mines | Build established: Mutant 3181 | -9/Mines | Discovered exit to Materials (range 9) 3233 | -9/Mines | Core integrity fell below 20% 3278 | -9/Mines | Excavation squad dispatched 3278 | -9/Mines | A large section of the Mines collapsed 3517 | -9/Mines | Entered Materials 3517 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3518 | -8/Materials | Identified exit to Factory 3786 | -8/Materials | Repaired Imp. Aluminum Leg 3942 | -8/Materials | Build established: Hacker-Gunner 4221 | -8/Materials | Discovered exit to Factory (range 14) 4379 | -8/Materials | Build established: Scavenger-Gunner 4804 | -8/Materials | Repaired Titanium Leg 5291 | -8/Materials | Build established: Tank 5512 | -8/Materials | Core integrity fell below 50% 5558 | -8/Materials | Discovered exit to Factory (range 13) 5685 | -8/Materials | Entered Factory 5685 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5756 | -7/Factory | Garrison activated, responded to threat 6244 | -7/Factory | Lost 6 parts (1p3n1u1w) 6391 | -7/Factory | Repaired Imp. Carbon-fiber Leg 6501 | -7/Factory | Build established: Gunner 6817 | -7/Factory | Identified exit to Factory 7632 | -7/Factory | Build established: Scavenger-Gunner 7646 | -7/Factory | Fabricated Imp. Carbon-fiber Leg (x2) 7713 | -7/Factory | First assault squad dispatched 7739 | -7/Factory | Fabricated Imp. Carbon-fiber Leg (x2) 7968 | -7/Factory | Discovered new exit (range 11) 7994 | -7/Factory | Entered Lower Caves 8296 | -7/Lower Caves | Build established: Machinist-Mutant 8569 | -7/Lower Caves | Learned Factory emergency access door positions 8620 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8661 | -7/Lower Caves | Build established: Machinist-Gunner 8714 | -7/Lower Caves | Discovered new exit (range 13) 8728 | -7/Lower Caves | Identified exit to Lower Caves 9027 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 9448 | -7/Lower Caves | Entered another Lower Caves area 9448 | -7/Lower Caves | Accompanied by 3 allies 9487 | -7/Lower Caves | Discovered exit to Factory (range 8) 9812 | -7/Lower Caves | Build established: Scavenger-Gunner 10446 | -7/Lower Caves | Build established: Scavenger-Mutant 10461 | -7/Lower Caves | Spotted B-75 Beast 10606 | -7/Lower Caves | Destroyed B-75 Beast 10650 | -7/Lower Caves | Discovered new exit (range 13) 10663 | -7/Lower Caves | Identified exit to Data Miner 10683 | -7/Lower Caves | Learned 4 Factory zone layouts 10761 | -7/Lower Caves | Entered Data Miner 10761 | -7/Data Miner | Discovered new exit (range 6) 10769 | -7/Data Miner | Identified exit to Proximity Caves 10784 | -7/Data Miner | Met Data Miner 10815 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 10815 | -7/Data Miner | Learned location of Section 7 (-2) 10825 | -7/Data Miner | Received God Mode back door access code from Data Miner 10853 | -7/Data Miner | Entered Proximity Caves 10945 | -6/Proximity Caves | Escorted by Enhanced Grunt 11408 | -6/Proximity Caves | Learned 12 Factory zone layouts 11439 | -6/Proximity Caves | Learned Factory emergency access door positions 11550 | -6/Proximity Caves | Build established: Scavenger-Tank 11766 | -6/Proximity Caves | Discovered exit to Factory (range 7) 11846 | -6/Proximity Caves | Spotted B-75 Beast 11861 | -6/Proximity Caves | Crushed by falling debris 11865 | -6/Proximity Caves | Core integrity fell below 50% 11867 | -6/Proximity Caves | Destroyed B-75 Beast 12193 | -6/Proximity Caves | Entered Factory 12193 | -6/Factory | Accompanied by 1 ally 12193 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 12194 | -6/Factory | Identified exit to Lower Caves 12195 | -6/Factory | Identified exit to Factory 12240 | -6/Factory | Build established: Scavenger-Mutant 12445 | -6/Factory | Repaired Flexi-carbon Leg 12474 | -6/Factory | Incoming investigation squad redirected 12670 | -6/Factory | Found Prototype Device 12671 | -6/Factory | Identified Exp. Thermal Shield 13140 | -6/Factory | Destroyed 10 combat bots 13148 | -6/Factory | Lost 3 parts (2n1u) 13247 | -6/Factory | Build established: Scavenger-Skirmisher 13628 | -6/Factory | Lost 6 parts (2p1n1u2w) 14262 | -6/Factory | Spotted B-75 Beast 14290 | -6/Factory | Entered another Factory area 14290 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 14326 | -5/Factory | Discovered new exit (range 9) 15102 | -5/Factory | Build established: Scavenger-Mutant 15278 | -5/Factory | Discovered new exit (range 4) 15565 | -5/Factory | Lost 3 parts (3w) 15620 | -5/Factory | Lost 3 parts (1p2w) 15820 | -5/Factory | Identified exit to Factory 15891 | -5/Factory | Build established: Scavenger-Skirmisher 16004 | -5/Factory | Discovered new exit (range 3) 16005 | -5/Factory | Identified exit to Upper Caves 16390 | -5/Factory | First assault squad dispatched 16448 | -5/Factory | Fabricated Lgt. Regenerative Plating (x1) 16499 | -5/Factory | Fabricated Lrg. Storage Unit? 16519 | -5/Factory | Crushed by falling debris 16519 | -5/Factory | System corruption reached 10% 16524 | -5/Factory | Crushed by falling debris 16555 | -5/Factory | Lost 3 parts (1n2u) 16595 | -5/Factory | Local fabrication network quarantined 16711 | -5/Factory | Incoming assault squad redirected 16745 | -5/Factory | Core integrity fell below 50% 16760 | -5/Factory | Repaired Broken Triangulator? 16808 | -5/Factory | Lost 7 parts (3n4w) 16951 | -5/Factory | System corruption reached 30% 16981 | -5/Factory | Core integrity fell below 20% 17003 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Dropped Med. Storage Unit. Slammed into P-70 Sage. Slug penetrates Wall. Slug penetrates Door. Penetrated by Slug. B ATWWSPS/R9/Y66B3ZP Gyrokinetic Inverter destroyed. ALERT: Significant disruption in Zone 1D, assault forces dispatched. Critical hit. Com. Ion Cannon destroyed. Acquired Xenon Bombardment Thruster. Adv. Power Amplifier destroyed. Acquired Xenon Bombardment Thruster. C-30 ARC bursts open, deploying its payload. G-67 Veteran unfolds itself. L-41 Fighter unfolds itself. I-47 Archangel unfolds itself. System corrupted: Slammed into ceiling. Mic. Fission Core destroyed. System corrupted: Heat flow error (+298). Map ----- +----------------------------------------------------+ | ??????????#G """ #?????????????????? | | ???########"" """ #?????????????????? | | ??? #"" """ #?????????????????? | | ??""""""" #!=! #?????????????????? | | ? """" "" # ! #?????????????????? | | # """" "" # #?????????????????? | | # """" "" #/##+####################### | | ? # ^ | | # """" "" # !!= | | # """" "" " = * | | # """" ""# !*= | | # """" "%# | | # "## ####################### | | # """ ## #?????????????????###?? | | # """ ## #??????????############ | | # """ " ############ """" | | # ## # # "F " | | # !## # # ! | | ######"##### t# """ """ # ! | | # # R# """ """ # | | # # # """ """ # "" | | # # # # """"" | | # # # """ """ # """"" | | # # # """ """ # ! | | # " "" + + """ """ # | | # " "" # @ # # | | # """" # # """ """ # | | # """" # # """ """ ########+#+# | | # """" # # """ """ + # | | # """" # # ^###### # | | # """" # #* #????# # | | # # ################# # | | # ! # g#??# # # | | # # #??# ] # # | | ############ #??# # # | | # """""" #?# #??# # # | | # """""" ### gg#### # # | | # """""" # ## / # | | # """""" # ## # # | | # # ## !!! # # | | # + / !! # # | | # # ## !! # # | | # # ## ! # | | # # ## # | | ?########## ################ | | ??????????# #??????????????# "" | | ??????????# #??????????????# """" | | ??????????# #??????????????# """" | | ??????????# #########??????# | | ??????????# "" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 42 Energy Capacity 950 Matter Stores 300 Matter Capacity 350 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Power Amplification 30 EM Shielding 2 Armor Coverage 225 Resistance: TH 30 Resistance: EX 25 Propulsion Shielding 66 Weapon Shielding 33 Weapon Cycling 15 Evasion (%) 62 Targeting Accuracy 6 Recoil Reduction 2 Offensive Hacking 28 Defensive Hacking 12 Item Schematics ----------------- Mining Laser | -9/Materials | Scanalyzed Lrg. Storage Unit | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Titanium Leg | -8/Materials | Scanalyzed Imp. Aluminum Leg | -8/Materials | Scanalyzed Flak Cannon | -8/Materials | Scanalyzed Imp. Carbon-fiber Leg | -7/Factory | Scanalyzed Cld. Pulse Rifle | -7/Factory | Scanalyzed Adv. Signal Interpreter | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Enh. Flexi-carbon Leg | -5/Factory | Scanalyzed Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Imp. Carbon-fiber Leg | x2 | -7/Factory Imp. Carbon-fiber Leg | x2 | -7/Factory Lgt. Regenerative Plating | x1 | -5/Factory Lrg. Storage Unit | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Party Time Quick And Dirty Sniper True Hacker Challenges ------------ None Game ------ Seed AlphaHardenedMediator Manual? 0 Play Time 05:57:07 Cumulative 64.4 hours Start 2021.12.19 @ 12:25:05 End 2021.12.22 @ 18:32:53 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 40 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 06fbda97-d155-48c0-a570-e0342bb2f6cd