Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.17 @ 23:10:41

Player: kaj

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (9)        1800
Robots Destroyed (91)      455
Value Destroyed (3396)     3396
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (1171)               1171
              TOTAL SCORE: 9442

 Bonus
-------
Follower Combat Kills      571
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/1000
Matter                     265/300
Energy                     99/100
System Corruption          20%
Temperature                Cool (30)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (5) ---
                    (None)
>               --- UTILITY (6) ------
                Targeting Computer
                Targeting Computer
                Targeting Computer
       Improved Target Analyzer
>               --- WEAPON (4) -------
                    (None)
>               --- INVENTORY (5) ----
  High-capacity Storage Unit
  High-capacity Matter Pod (200)
                Gauss Rifle
       Enhanced Gauss Cannon
     Long-range Missile Launcher

 Peak State 
------------
>               --- POWER ------------
          Light Angular Momentum Engine
          Micro Fission Core
>               --- PROPULSION -------
         Medium Treads
                Carbon-fiber Leg
                Wheel
        Compact Wheel
        Compact Wheel
>               --- UTILITY ----------
       Advanced Heat Sink
       Advanced Heat Sink
          Large Storage Unit
       Improved Target Analyzer
                Thermal Shield
       Advanced Shield Generator
>               --- WEAPON -----------
                Flak Gun
          Heavy Machine Gun
  Hypervelocity Coil Gun
                Power Maul
>               --- INVENTORY --------
          Light Angular Momentum Engine
          Light Antimatter Reactor
       Advanced Heat Sink
       Advanced Heat Sink
       Advanced Energy Well
  High-capacity Matter Pod
                Phasing AFG
                Thermic Laser
          Heavy Missile Launcher
                Signal Generator
[Rating: 72]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Improved Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Power Maul
  Slashing Weapon          Ripper

 Build                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Ext Fac 
Slots Evolved              10   | .   .   .   2   .   .   .   6   .   2   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   
  Propulsion               3    | .   .   .   .   .   .   .   2   .   1   
  Utility                  4    | .   .   .   .   .   .   .   3   .   1   
  Weapon                   2    | .   .   .   2   .   .   .   .   .   .   
Parts Attached             145  | .   19  9   8   6   2   17  20  24  40  
  Power                    13   | .   2   2   1   .   .   2   1   2   3   
    Engine                 10   | .   2   2   1   .   .   2   1   1   1   
    Core                   2    | .   .   .   .   .   .   .   .   1   1   
    Reactor                1    | .   .   .   .   .   .   .   .   .   1   
  Propulsion               47   | .   7   3   2   1   .   4   12  8   10  
    Treads                 13   | .   1   .   2   1   .   2   2   2   3   
    Leg                    14   | .   3   .   .   .   .   .   7   1   3   
    Wheel                  20   | .   3   3   .   .   .   2   3   5   4   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  25   | .   3   1   1   .   .   2   2   5   11  
    Device                 13   | .   2   .   .   .   .   .   2   2   7   
    Storage                2    | .   1   .   .   .   .   1   .   .   .   
    Processor              6    | .   .   .   1   .   .   1   .   .   4   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             4    | .   .   1   .   .   .   .   .   3   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   60   | .   7   3   4   5   2   9   5   9   16  
    Energy Gun             4    | .   3   .   .   .   .   .   .   .   1   
    Energy Cannon          3    | .   .   .   .   .   .   .   .   2   1   
    Ballistic Gun          26   | .   4   2   2   1   .   2   3   6   6   
    Ballistic Cannon       10   | .   .   .   2   3   1   4   .   .   .   
    Launcher               12   | .   .   1   .   1   .   2   1   1   6   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   .   1   .   1   .   1   
    Slashing Weapon        2    | .   .   .   .   .   .   1   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   1   1   .   .   
  Corrupted Parts          2    | .   .   .   .   .   .   .   1   1   .   
    System Corruption      15   | .   .   .   .   .   .   .   9   6   .   
Parts Lost                 73   | .   8   5   .   .   .   9   7   9   35  
  Power                    9    | .   1   1   .   .   .   1   .   2   4   
  Propulsion               25   | .   4   2   .   .   .   2   4   3   10  
  Utility                  12   | .   1   1   .   .   .   .   .   2   8   
  Weapon                   27   | .   2   1   .   .   .   6   3   2   13  
  Highest Loss Streak      11   | .   8   2   .   .   .   7   4   5   11  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   1   .   
Average Slot Usage (%)     93   | .   92  96  98  100 100 94  78  85  87  
  Engine                   10   | .   14  13  10  11  11  10  13  6   4   
  Treads                   13   | .   4   11  12  22  22  17  .   3   7   
  Leg                      3    | .   13  .   .   .   .   .   9   2   2   
  Wheel                    6    | .   6   16  9   .   .   4   14  16  10  
  Device                   5    | .   10  8   .   .   .   .   2   13  13  
  Storage                  10   | .   14  14  11  11  11  11  6   6   4   
  Processor                6    | .   .   .   1   11  11  11  6   1   4   
  Protection               2    | .   .   4   9   .   .   .   .   4   8   
  Energy Gun               2    | .   12  .   .   .   .   .   .   .   .   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   3   7   
  Ballistic Gun            17   | .   14  26  26  20  22  16  14  12  5   
  Ballistic Cannon         10   | .   .   .   11  21  21  20  .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             84   | 11  26  28  38  37  35  40  49  82  84  
  Greatest Support         70   | 20  26  26  43  43  43  43  70  42  42  
  Greatest Overweight (x)  8    | .   8   2   1   .   .   1   2   4   5   
  Average Overweight (x)   .    | .   1   1   .   .   .   .   .   1   1   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | 8   10  15  15  15  15  15  15  15  14  
  Most Carried             15   | 6   9   15  15  15  15  15  14  15  15  
  Average Carried          12   | 6   7   12  14  14  14  13  11  11  13  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  5   
  Final Carried            15   | 6   9   15  15  15  15  11  11  14  5   

 Class Distribution 
--------------------
 43% | Gunner
 27% | Mutant
 12% | Scavenger-Mutant
 11% | Scavenger-Tank
  3% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
             Tank | -9/Materials
           Gunner | -9/Mines
           Gunner | -7/Zion
           Gunner | -6/Proximity Caves
 Scavenger-Mutant | -6/Factory
 Scavenger-Mutant | -6/Extension
   Scavenger-Tank | -5/Factory

 Resources                      | -11 -10 -10 -9  -9  -7  -6  -6  -6  -5  
-----------                Run  | Yrd Mat Min Mat Min Zio Pro Fac Ext Fac 
Matter Collected           2897 | 200 199 297 45  219 20  480 268 506 663 
  Remotely                 253  | .   81  172 .   .   .   .   .   .   .   
Salvage Created            2918 | .   490 204 42  127 .   310 400 458 887 
  Parts                    173  | .   29  6   3   22  .   17  27  17  52  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      22   | .   .   .   .   .   .   22  .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Ext Fac 
Combat Hostiles Destroyed  79   | .   12  5   1   12  .   13  12  6   18  
  Melee                    3    | .   .   .   .   .   .   1   1   1   .   
  Guns                     30   | .   12  5   1   1   .   1   5   2   3   
  Cannons                  20   | .   .   .   .   2   .   8   .   1   9   
  AOE                      25   | .   .   .   .   9   .   3   6   2   5   
Classes Destroyed          17   | .   5   1   1   .   .   4   4   .   2   
  Worker                   1    | .   .   .   .   .   .   .   1   .   .   
  Builder                  6    | .   .   .   .   .   .   .   1   1   4   
  Tunneler                 1    | .   1   .   .   .   .   .   .   .   .   
  Recycler                 3    | .   1   1   .   .   .   .   .   1   .   
  Mechanic                 1    | .   .   .   .   .   .   .   1   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   1   
  Watcher                  2    | .   2   .   .   .   .   .   .   .   .   
  Swarmer                  22   | .   5   .   .   10  .   3   4   .   .   
  Grunt                    31   | .   7   2   .   2   .   2   5   5   8   
  Brawler                  4    | .   .   .   .   .   .   2   .   1   1   
  Duelist                  1    | .   .   .   .   .   .   1   .   .   .   
  Protector                1    | .   .   .   .   .   .   1   .   .   .   
  Sentry                   6    | .   .   .   1   .   .   2   2   .   1   
  Demolisher               1    | .   .   .   .   .   .   .   1   .   .   
  Hunter                   4    | .   .   .   .   .   .   2   .   .   2   
  Programmer               6    | .   .   .   .   .   .   .   .   .   6   
  Assembled                3    | .   .   3   .   .   .   .   .   .   .   
Best Kill Streak           10   | .   3   2   1   7   .   4   10  3   5   
  Combat Bots Only         7    | .   3   2   1   7   .   4   7   2   4   
Max Kills in Single Turn   3    | .   1   1   1   2   .   2   2   2   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   .   2   2   2   2   
  Melee                    1    | .   .   .   .   .   .   1   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -7   -6   -6   -6   -5   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Ext  Fac  
Hostile Shots Fired        867   | .    120  45   4    37   .    204  112  53   292  
  Missed                   273   | .    29   18   1    11   .    75   36   9    94   
Damage Taken               9509  | .    852  506  47   292  .    1608 1253 926  4025 
  Core                     1908  | .    162  78   .    40   .    336  181  103  1008 
  Absorbed by Shields      189   | .    .    .    .    .    .    .    .    .    189  
  Ignored by Resistances   243   | .    .    .    .    .    .    .    .    3    240  
Core Remaining (%)         44    | 100  .    4    .    .    .    6    .    66   .    
Volleys Fired              238   | .    63   30   2    13   .    39   26   16   49   
  Largest                  4     | .    2    2    4    4    .    4    2    4    4    
  Hottest                  240   | .    100  40   110  125  .    125  56   240  240  
Shots Fired                499   | .    117  59   8    23   .    80   44   41   127  
  Gun                      323   | .    117  58   4    10   .    13   38   24   59   
  Cannon                   139   | .    .    .    4    6    .    56   .    15   58   
  Launcher                 37    | .    .    1    .    7    .    11   6    2    10   
  Special                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  298   | .    30   58   8    16   .    69   38   24   55   
  Thermal                  164   | .    87   .    .    .    .    .    .    15   62   
  Explosive                37    | .    .    1    .    7    .    11   6    2    10   
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         16    | .    6    7    4    2    .    8    14   4    16   
  Robot Miss Streak        10    | .    4    5    1    3    .    3    4    9    10   
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1     | .    1    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    
Shots Hit Robots           322   | .    71   38   4    8    .    52   37   30   82   
  Core Hits                252   | .    31   18   2    14   .    43   50   23   71   
  Critical Kills           3     | .    .    .    .    .    .    .    1    1    1    
  Critical Parts Destroyed 4     | .    .    .    .    .    .    .    .    1    3    
  Critical Strikes         12    | .    4    .    .    .    .    1    1    2    4    
    Burn                   4     | .    4    .    .    .    .    .    .    .    .    
    Meltdown               1     | .    .    .    .    .    .    .    .    .    1    
    Destroy                4     | .    .    .    .    .    .    .    1    .    3    
    Blast                  1     | .    .    .    .    .    .    1    .    .    .    
    Smash                  2     | .    .    .    .    .    .    .    .    2    .    
Melee Attacks              26    | .    .    .    .    .    1    5    7    12   1    
  Impact                   11    | .    .    .    .    .    1    .    1    8    1    
  Slashing                 15    | .    .    .    .    .    .    5    6    4    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            3     | .    .    .    .    .    .    .    2    1    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        4     | .    .    .    .    .    .    .    .    4    .    
Damage Inflicted           10246 | .    836  361  51   651  .    1863 1595 1097 3792 
  Guns                     2825  | .    836  299  19   29   .    68   590  273  711  
  Cannons                  2447  | .    .    .    32   34   .    634  .    191  1556 
  Explosions               4209  | .    .    62   .    588  .    980  780  316  1483 
  Melee                    765   | .    .    .    .    .    .    181  225  317  42   
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2842  | .    153  299  51   63   .    702  590  273  711  
  Thermal                  2618  | .    683  .    .    .    .    .    .    379  1556 
  Explosive                4021  | .    .    62   .    588  .    980  780  128  1483 
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    
  Impact                   365   | .    .    .    .    .    .    .    89   234  42   
  Slashing                 400   | .    .    .    .    .    .    181  136  83   .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         30    | .    .    .    .    .    .    .    9    30   19   
  Average Corruption       13    | .    .    .    .    .    .    .    9    21   9    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  51    | .    .    .    .    .    .    .    .    23   28   
    Message Errors         6     | .    .    .    .    .    .    .    .    3    3    
    Matter Fused           15    | .    .    .    .    .    .    .    .    4    11   
    Heat Flow Errors       4     | .    .    .    .    .    .    .    .    3    1    
    Energy Discharges      6     | .    .    .    .    .    .    .    .    3    3    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    2    .    
    Data Loss (minor)      4     | .    .    .    .    .    .    .    .    2    2    
    Data Loss (major)      2     | .    .    .    .    .    .    .    .    1    1    
    Misfires               4     | .    .    .    .    .    .    .    .    2    2    
    Misdirections          2     | .    .    .    .    .    .    .    .    .    2    
    Weapon Failures        6     | .    .    .    .    .    .    .    .    3    3    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            195   | .    .    .    .    .    .    26   4    35   130  
  Projectiles              90    | .    .    .    .    .    .    2    .    .    88   
  Explosions               66    | .    .    .    .    .    .    20   4    .    42   
  Melee                    39    | .    .    .    .    .    .    4    .    35   .    
Knockbacks                 8     | .    .    .    .    .    .    6    1    .    1    
  Impact                   2     | .    .    .    .    .    .    .    1    .    1    
  Kinetic                  6     | .    .    .    .    .    .    6    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      339   | .    .    .    .    65   .    .    .    48   226  
  Shots                    11    | .    .    .    .    3    .    .    .    1    7    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        330   | .    174  27   111  114  .    330  15   257  272  
  Average Temperature      66    | .    51   10   57   49   .    99   7    61   72   
  Received Heat Transfer   1414  | .    207  60   9    27   .    60   327  237  487  
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    1    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    1    
  Parts Melted             11    | .    5    .    .    .    .    1    .    1    4    
  Heat Transferred         4709  | .    2198 .    .    .    .    .    .    400  2111 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Ext Fac 
Peak Influence             398  | .   233 89  31  377 .   .   257 283 398 
  Initial                  77   | .   .   24  .   12  .   .   47  77  30  
  Average                  146  | .   93  33  14  278 .   .   121 180 241 
Maximum Alert Level        1    | .   1   .   .   1   .   .   1   1   1   
  Low Security (%)         66   | 100 93  100 100 26  .   .   83  63  20  
  Level 1                  33   | .   6   .   .   73  .   .   16  36  79  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          16   | .   3   1   .   .   .   1   4   2   5   
  Investigation            5    | .   1   .   .   .   .   .   1   2   1   
  Extermination            2    | .   .   .   .   .   .   .   .   .   2   
  Reinforcement            4    | .   2   .   .   .   .   .   1   .   1   
  Assault                  3    | .   .   1   .   .   .   1   .   .   1   
  Garrison                 2    | .   .   .   .   .   .   .   2   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro Fac Ext Fac 
Distress Signals           4    | .   4   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              148  | .   29  12  1   14  .   22  14  14  42  
  Peak Tracking Total      11   | .   6   3   1   8   .   5   7   5   11  
  Tactical Retreats        10   | .   2   4   .   1   .   1   .   .   2   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Ext Fac 
Traps Triggered            3    | .   2   .   .   .   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  -6  -6  -5  
----------                 Run  | Yrd Mat Min Mat Min Zio Pro Fac Ext Fac 
Machines Disabled          10   | .   .   .   .   2   .   .   1   2   5   
  Max in Single Turn       2    | .   .   .   .   1   .   .   1   2   2   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro Fac Ext Fac 
Machines Accessed          12   | .   5   .   .   .   .   .   3   2   2   
  Terminals                10   | .   5   .   .   .   .   .   2   2   1   
  Fabricators              2    | .   .   .   .   .   .   .   1   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                27   | .   13  .   .   .   .   .   5   4   5   
  Successful               10   | .   4   .   .   .   .   .   4   .   2   
  Failed                   17   | .   9   .   .   .   .   .   1   4   3   
    Catastrophic           7    | .   4   .   .   .   .   .   1   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   38   | .   11  .   .   .   8   .   4   10  5   
  Terminals                21   | .   13  .   .   .   .   .   2   4   2   
  Fabricators              6    | .   .   .   .   .   .   .   3   .   3   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             7    | .   4   .   .   .   .   .   2   .   1   
  Robot Analysis           2    | .   2   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   1   .   .   
  Open DSF                 2    | .   .   .   .   .   .   .   1   .   1   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   2   .   1   
  Load Schematic           2    | .   .   .   .   .   .   .   1   .   1   
  Build                    1    | .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   1   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         10   | .   5   .   .   .   .   .   1   2   2   
  Full Trace Events        5    | .   1   .   .   .   .   .   1   2   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   3   .   .   .   .   
  Robots Built             3    | .   .   .   .   .   .   .   3   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   67   | .   .   .   .   .   .   .   67  .   .   
  Total Robot Build Rating 12   | .   .   .   .   .   .   .   12  .   .   
Part Schematics Acquired   15   | .   .   .   .   .   15  .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  -6  -6  -5  
------------               Run  | Yrd Mat Min Mat Min Zio Pro Fac Ext Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   .   4   
  Programmers              4    | .   .   .   .   .   .   .   .   .   4   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -7   -6   -6   -6   -5   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Ext  Fac  
Total Allies               16   | .    .    1    .    .    6    .    3    2    4    
  Largest Group            6    | .    .    1    1    .    6    4    3    2    4    
  Highest-Rated Group      349  | .    .    31   31   .    349  271  60   62   112  
  Highest-Rated Ally       96   | .    .    31   31   .    96   96   20   31   28   
Zionite Dispatches         1    | .    .    .    .    .    .    .    .    .    1    
  Fire                     1    | .    .    .    .    .    .    .    .    .    1    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    
Ally Attacks               113  | .    .    25   3    .    .    46   5    24   10   
  Total Damage             2356 | .    .    312  63   .    .    1399 46   415  121  
  Kills                    22   | .    .    6    .    .    .    10   1    2    3    
Allies Corrupted           1    | .    .    .    .    .    .    1    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Ext Fac 
Robot Analysis Total       2    | .   2   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   1   .   .   .   3   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     1    | .   .   .   .   .   .   .   .   1   .   
  Branch Access            1    | .   .   .   .   .   .   .   .   1   .   

 Exploration                    | -11  -10  -10  -9   -9   -7   -6   -6   -6   -5   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Ext  Fac  
Turns Passed               7289 | 2    1127 845  117  529  2004 810  428  421  1006 
Spaces Moved               4378 | 2    641  592  66   298  1220 463  255  251  590  
  Core                     152  | .    67   .    .    .    .    .    .    .    85   
  Treads                   1866 | .    .    .    33   298  1220 315  .    .    .    
  Legs                     354  | 2    287  .    .    .    .    .    64   1    .    
  Wheels                   2006 | .    287  592  33   .    .    148  191  250  505  
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 120  90   95   105  160  160  95   95   95   50   
  Average Speed            133  | 120  124  108  132  160  160  142  106  111  113  
  Slowest Speed            450  | 120  450  110  160  160  160  250  190  190  155  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       46   | 2    83   93   8    49   92   70   8    40   18   
  Regions Visited          9
    Branch Regions         5
  Pre-discovered Areas     2    | .    .    .    .    .    1    1    .    .    .    
  Known Exits Taken        3    | .    .    .    1    1    1    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    .    .    .    1    1    1    .    
Scrap Searched             6    | .    .    .    .    1    4    1    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          283  | .    .    6    .    56   .    60   18   37   106  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               21   | .    .    .    .    .    .    .    1    10   10   
  AOE                      262  | .    .    6    .    56   .    60   17   27   96   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   -6   -6   -6   -5   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Ext  Fac  
Total                      5375 | 1    862  747  94   335  1271 545  358  340  822  
  Wait                     428  | .    118  99   .    .    43   8    35   16   109  
  Move                     4369 | 1    640  591  65   297  1219 462  254  250  590  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  97   | .    13   13   8    9    3    7    13   15   16   
  Fast Attach              27   | .    4    2    3    1    .    1    .    4    12   
  Attach                   66   | .    7    4    2    1    .    9    14   12   17   
  Detach                   5    | .    .    .    2    .    .    .    2    1    .    
  Swap                     52   | .    8    3    3    4    2    7    6    8    11   
  Drop                     64   | .    9    5    9    10   3    7    2    2    17   
  Fire                     238  | .    63   30   2    13   .    39   26   16   49   
  Melee                    21   | .    .    .    .    .    1    5    6    8    1    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            8    | .    .    .    .    .    .    .    .    8    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-10/Mines
-9/Materials
-9/Mines (discovered 2 exits: *Mat / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory
-6/Extension (discovered 2 exits: *Fac / Cet)
-5/Factory

 History 
---------
 Turn | Location           | Event
    1 | -11/Scrapyard      | Discovered new exit (range 1)
    3 | -11/Scrapyard      | Entered Materials
  356 | -10/Materials      | Build established: Mutant
  367 | -10/Materials      | Discovered new exit (range 14)
  582 | -10/Materials      | Core integrity fell below 50%
  631 | -10/Materials      | Lost 8 parts (1p4n1u2w)
  781 | -10/Materials      | Discovered new exit (range 4)
 1063 | -10/Materials      | Discovered new exit (range 11)
 1130 | -10/Materials      | Entered Mines
 1134 | -10/Mines          | Met a Derelict bent on vengeance
 1239 | -10/Mines          | Discovered new exit (range 6)
 1532 | -10/Mines          | Assembled infested the area
 1537 | -10/Mines          | Assisted by a Guerilla fighting off Assembled
 1548 | -10/Mines          | Learned Materials stockpile data
 1611 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
 1621 | -10/Mines          | Core integrity fell below 20%
 1675 | -10/Mines          | Met a Derelict testing a Signal Generator
 1680 | -10/Mines          | Found Signal Generator
 1975 | -10/Mines          | Entered Materials
 1975 | -9/Materials       | Accompanied by 1 ally
 1975 | -9/Materials       | Evolved 2 slots: Weapon x2
 2013 | -9/Materials       | Discovered new exit (range 16)
 2077 | -9/Materials       | Identified exit to Mines
 2092 | -9/Materials       | Entered Mines
 2123 | -9/Mines           | Destroyed 7 combat bots
 2372 | -9/Mines           | Build established: Gunner
 2482 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 2487 | -9/Mines           | Identified exit to Zion
 2568 | -9/Mines           | Discovered new exit (range 10)
 2580 | -9/Mines           | Identified exit to Materials
 2621 | -9/Mines           | Entered Zion
 2657 | -7/Zion            | Received a hallucinogenic algorithm
 2978 | -7/Zion            | Learned location of Quarantine (-2)
 3093 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
 3325 | -7/Zion            | Given A8's code to call for help
 3675 | -7/Zion            | Imprinted
 3677 | -7/Zion            | Declared Zion's savior
 3940 | -7/Zion            | Found Prototype Device
 4008 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
 4009 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
 4601 | -7/Zion            | Discovered new exit (range 14)
 4624 | -7/Zion            | Identified exit to Proximity Caves
 4625 | -7/Zion            | Entered Proximity Caves
 4625 | -6/Proximity Caves | Accompanied by 4 allies
 4627 | -6/Proximity Caves | Learned Factory security intel
 4645 | -6/Proximity Caves | Learned Factory stockpile data
 4757 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 4801 | -6/Proximity Caves | Lost 3 allies
 4895 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 5238 | -6/Proximity Caves | Core integrity fell below 50%
 5285 | -6/Proximity Caves | Core integrity fell below 20%
 5306 | -6/Proximity Caves | Lost 7 parts (1p2n4w)
 5407 | -6/Proximity Caves | Discovered new exit (range 6)
 5435 | -6/Proximity Caves | Entered Factory
 5435 | -6/Factory         | Evolved 6 slots: Power x1, Propulsion x2, Utility x3
 5440 | -6/Factory         | Identified Phasing AFG
 5680 | -6/Factory         | Garrison activated, responded to threat
 5719 | -6/Factory         | Lost 3 parts (2n1w)
 5722 | -6/Factory         | Fabricated B-48 Gladiator?
 5826 | -6/Factory         | Lost 3 allies
 5858 | -6/Factory         | Discovered new exit (range 5)
 5863 | -6/Factory         | Entered Extension
 5864 | -6/Extension       | Lost 4 parts (2n2w)
 5865 | -6/Extension       | Destroyed 7 combat bots
 5911 | -6/Extension       | Energy Cycler disabled
 5911 | -6/Extension       | Rescued a captive Derelict
 5913 | -6/Extension       | Rescued a captive Derelict
 5916 | -6/Extension       | Rescued a captive Derelict
 5920 | -6/Extension       | Rescued a captive Derelict
 5924 | -6/Extension       | Rescued a captive Derelict
 5926 | -6/Extension       | System corruption reached 10%
 5970 | -6/Extension       | Lost 5 parts (1p3n1u)
 6143 | -6/Extension       | Retrieved Zion intel report: Branch Access
 6143 | -6/Extension       | Identified exit to Cetus
 6253 | -6/Extension       | Extracted ID and sensor layout for unrecognized location from A7's data core
 6263 | -6/Extension       | Discovered new exit (range 15)
 6267 | -6/Extension       | System corruption reached 30%
 6284 | -6/Extension       | Entered Factory
 6284 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 6422 | -5/Factory         | Build established: Scavenger-Tank
 6467 | -5/Factory         | Crushed by falling debris
 6836 | -5/Factory         | System corruption reached 10%
 6884 | -5/Factory         | Lost 6 parts (2n1u3w)
 6991 | -5/Factory         | Lost 8 parts (1p2n2u3w)
 7063 | -5/Factory         | Zion Fire squad teleported in
 7066 | -5/Factory         | P-70 Sage assimilated allied K4-NIW(i)
 7076 | -5/Factory         | P-70 Sage assimilated allied 9D-A2M(i)
 7117 | -5/Factory         | Lost 4 parts (2n2w)
 7215 | -5/Factory         | Cargo convoy interrupted
 7225 | -5/Factory         | Core integrity fell below 50%
 7230 | -5/Factory         | Core integrity fell below 20%
 7264 | -5/Factory         | Lost 11 parts (2p2n3u4w)
 7290 | -5/Factory         | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
07234_ Penetrated by Slug.
07234_ Slug penetrates Fusion Modulator.
07235_ System corrupted: Substantial component data lost.
07250_ System corrupted: Energy discharge (-30).
07253_ Acquired Flexi-carbon Leg.
07254_ Dropped Flexi-carbon Leg.
07273_ Acquired Com. Wheel.
07277_ Acquired Hcp. Storage Unit.
07280_ Dropped Adv. Energy Well.
07284_ Assembly Bed disabled.
07287_ Acquired Lrn. Missile Launcher.
07288_ C-30 ARC: "LOCATED POTENTIAL SOURCE OF ANOMALOUS SIGNAL.
  NEUTRALIZING."
07288_ C-30 ARC bursts open, deploying its payload.
07288_ G-67 Veteran unfolds itself.
07288_ B-60 Warrior unfolds itself.
07288_ G-50 Soldier unfolds itself. <x2>
07288_ E-15 Imp unfolds itself.
07290_ Lgt. Antimatter Reactor destroyed.
07290_ Com. Wheel destroyed.

 Map 
-----
+----------------------------------------------------+
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| ????????????????????#          bg%w            #   |
| ????????????????????# R    ^    g#########     #   |
| ????????????????????#    @       #???????#     #   |
| ????????????????????# *          #???????#   % #   |
| ????????????????????#!     //    +???????#  *! #   |
| ????????????????????#*!    /e    #???????#   !!#   |
| ????????????????????#  k         #???????#   !=+!  |
| ????????????????????#   p    ]   #???????#     #   |
| ?????????????????######+#+########???????#    |#   |
| ?????????????????#            #??????????#    %##  |
| ?????????????????#            #??????????#         |
| ?????????????????#  """" """" #??????????#         |
| ?????????????????#  """" """" #??????????#         |
| ?????????????????#  """" """" #??????????#     &   |
| ?????????????????#  """" """" #??????????#         |
| ?????????????????#            ###################  |
| ?????????????????#  """" """" ##                #  |
| ?????????????????#  """" """" ##      %%        #  |
| ?????????????????#  """" """" ##              % #  |
| ?????????????????#  """" """" ## """""""""     %#  |
| ?????????????????#            ##                "  |
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| ?????????????????????#    #????#                #  |
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| ?????????????????????#    #######################  |
| ?????????????????????#    #    #????????????????#  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           79
Energy Generation          28
Energy Capacity            430
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             600
Resistance: TH             20
Evasion (%)                55
Targeting Accuracy         15
Target Analysis            6
Recoil Reduction           2

 Item Schematics 
-----------------
        Imp. Shield Generator | -7/Zion | Archive
                  Energy Well | -7/Zion | Archive
               Adv. ECM Suite | -7/Zion | Archive
       Med. Insulated Plating | -7/Zion | Archive
              Arm. Huge Wheel | -7/Zion | Archive
                 Focal Shield | -7/Zion | Archive
             Hvy. Flak Cannon | -7/Zion | Archive
 Imp. Shock Absorption System | -7/Zion | Archive
                   Hvy. Laser | -7/Zion | Archive
       Field Propulsion Drive | -7/Zion | Archive
                Plasma Cannon | -7/Zion | Archive
                  Force Field | -7/Zion | Archive
            Mak. Shrapnel Gun | -7/Zion | Archive
       Nuclear Pulse Thruster | -7/Zion | Archive
      Tiamat Missile Launcher | -7/Zion | Archive

 Robot Schematics 
------------------
 A-02 Transporter | -7/Zion | Archive
    Y-54 Guardian | -7/Zion | Archive
   B-48 Gladiator | -7/Zion | Archive

 Fabricated
------------
 B-48 Gladiator | x3 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GhostExperimentalShearcannon
  Manual?         0
Play Time         01:10:33
  Cumulative      158.8 hours
  Start           2024.05.17 @ 21:56:41
  End             2024.05.17 @ 23:10:41
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          242
  Rogue           242
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             46
Gallery%          57
Achievement%      44
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          1%
Tactical HUD      1
Map Filters       SATURATION(75)
Filters           LOW_CONTRAST(23,23,23)
Steam             1


RUN: 8235362c-1df7-42c9-852c-a3ebbb16c79e