Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.29 @ 01:54:10 Player: Telecrab Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (122) 610 Value Destroyed (4051) 4051 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (1262) 1262 TOTAL SCORE: 10183 Bonus ------- High Alert Combat Kills 262 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 279/300 Energy 100/100 System Corruption 10% Temperature Cool (28) Movement Walking (190) Ox2 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Titanium Leg > --- UTILITY (6) ------ High-capacity Storage Unit Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON (2) ------- Hypervelocity Gauss Cannon > --- INVENTORY (12) --- Small Matter Pod (50) Large Matter Pod (150) Particle Charger Improved Medium Armor Plating Makeshift Hacking Suite Component Analysis Suite System Backup Module Field Lobotomy Kit Makeshift Spear Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Signal Interpreter Advanced Targeting Computer Target Analyzer Core Analyzer Improved Medium Armor Plating > --- WEAPON ----------- Gauss Rifle Makeshift Spear > --- INVENTORY -------- Light Deuterium Engine Carbon-fiber Leg Improved Carbon-fiber Leg High-capacity Battery Small Matter Pod Large Matter Pod Particle Charger Component Analysis Suite System Backup Module System Backup Module Proton Missile Launcher Field Lobotomy Kit [Rating: 48] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility High-capacity Storage Unit Device Integration Mediator Storage High-capacity Storage Unit Processor Signal Interpreter Protection Medium Reactive Plating Weapon Makeshift Spear Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Hypervelocity Gauss Cannon Launcher Proton Missile Launcher Special Weapon Field Lobotomy Kit Slashing Weapon Axe Piercing Weapon Makeshift Spear Build | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Gar Fac Low Zio Pro Slots Evolved 6 | . . 2 . . . 2 . 2 . . . Power . | . . . . . . . . . . . . Propulsion 2 | . . . . . . 1 . 1 . . . Utility 4 | . . 2 . . . 1 . 1 . . . Weapon . | . . . . . . . . . . . . Parts Attached 199 | 6 23 16 15 4 15 11 8 81 12 1 7 Power 17 | 1 4 2 1 . . . . 8 1 . . Engine 14 | 1 4 1 1 . . . . 7 . . . Core 3 | . . 1 . . . . . 1 1 . . Reactor . | . . . . . . . . . . . . Propulsion 59 | 2 10 6 6 . 2 1 2 26 1 . 3 Treads . | . . . . . . . . . . . . Leg 59 | 2 10 6 6 . 2 1 2 26 1 . 3 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 75 | 1 5 4 4 4 6 9 1 30 8 1 2 Device 32 | . . 2 2 3 2 5 . 14 2 1 1 Storage 3 | 1 1 . . 1 . . . . . . . Processor 8 | . 1 1 . . . 1 . 3 2 . . Hackware . | . . . . . . . . . . . . Protection 32 | . 3 1 2 . 4 3 1 13 4 . 1 Artifact . | . . . . . . . . . . . . Weapon 48 | 2 4 4 4 . 7 1 5 17 2 . 2 Energy Gun 10 | . 2 . 1 . . . . 5 2 . . Energy Cannon 3 | . . . . . . 1 1 1 . . . Ballistic Gun 14 | 2 1 4 1 . . . . 6 . . . Ballistic Cannon 1 | . . . . . . . . . . . 1 Launcher 7 | . . . . . 3 . 2 1 . . 1 Special Weapon 1 | . . . . . 1 . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 3 | . 1 . 1 . . . . 1 . . . Piercing Weapon 9 | . . . 1 . 3 . 2 3 . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . Parts Lost 40 | . 4 4 1 . . . 1 18 2 1 9 Power 7 | . 1 1 . . . . . 3 1 . 1 Propulsion 11 | . . . . . . . . 6 1 . 4 Utility 12 | . 1 2 . . . . 1 5 . . 3 Weapon 10 | . 2 1 1 . . . . 4 . 1 1 Highest Loss Streak 6 | . 2 2 1 . . . 1 6 2 1 4 Average Slot Usage (%) 97 | . 97 86 99 100 100 97 100 97 95 98 92 Engine 8 | . 14 8 11 11 11 9 9 5 2 . . Core 1 | . . 1 . . . . . 1 4 7 4 Leg 26 | . 28 22 22 22 22 27 27 29 26 30 29 Device 6 | . . 5 13 15 12 15 1 3 5 6 4 Storage 9 | . 14 11 11 11 11 9 9 7 7 7 7 Processor 18 | . 6 17 11 11 11 11 18 27 30 30 29 Protection 6 | . 5 . 8 6 9 6 16 4 1 . 2 Energy Gun 6 | . 10 2 2 11 11 4 . 4 . 13 3 Ballistic Gun 4 | . 15 15 15 . . . . 2 . . . Launcher 2 | . . . . . 9 . 7 2 . . 2 Piercing Weapon 3 | . . . 1 11 1 9 8 5 6 . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 82 | 10 42 44 50 50 75 71 81 82 50 50 63 Greatest Support 71 | 20 20 20 25 25 25 35 35 71 61 58 58 Greatest Overweight (x) 3 | 1 2 2 2 1 2 2 2 2 1 . 3 Average Overweight (x) . | . 1 1 1 1 1 1 1 . . . . Largest Inventory Capacity 14 | 6 14 12 12 12 12 12 12 12 12 12 12 Average Capacity 11 | 5 11 12 12 12 12 12 12 12 12 12 12 Most Carried 12 | 5 12 12 12 12 12 12 12 12 12 11 12 Average Carried 11 | 1 9 11 11 11 11 10 11 11 11 11 11 Final Capacity 12 | 6 12 12 12 12 12 12 12 12 12 12 12 Final Carried 12 | . 12 12 12 12 12 11 12 9 11 11 9 Class Distribution -------------------- 70% | Scavenger-Mutant 23% | Mutant 4% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Assassin | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Resources | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -5 ----------- Run | Scr Mat Mat Min Exi Min Mat Gar Fac Low Zio Pro Matter Collected 3517 | 210 676 159 143 12 189 . 277 1176 246 . 429 Remotely . | . . . . . . . . . . . . Salvage Created 5557 | . 1125 333 285 . 317 . 591 2059 173 . 674 Parts 300 | . 50 25 16 . 24 . 24 126 8 . 27 Haulers Intercepted 3 | . 1 . . . . . . 2 . . . Recyclers Shooed 9 | . 6 1 1 . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 28 | . . . . . . . . . 5 . 23 Prevented 5 | . . . . . . . . . . . 5 Kills | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Gar Fac Low Zio Pro Combat Hostiles Destroyed 99 | . 16 10 7 . 10 . 12 33 2 . 9 Melee 19 | . . . 2 . 3 . 4 8 2 . . Guns 51 | . 16 10 5 . 1 . . 19 . . . Cannons 6 | . . . . . . . . . . . 6 AOE 23 | . . . . . 6 . 8 6 . . 3 Classes Destroyed 16 | . 7 2 1 . . . . 4 . . 2 Worker 3 | . 1 . . . . . . 2 . . . Builder 3 | . . . 2 . . . . 1 . . . Hauler 3 | . 1 . . . . . . 2 . . . Recycler 7 | . 3 . . . . . . 4 . . . Carrier 1 | . . . . . . . . . . . 1 Minesweeper 1 | . . . . . . . . . . . 1 Mechanic 1 | . 1 . . . . . . . . . . Operator 2 | . 2 . . . . . . . . . . Watcher 2 | . 1 . . . . . . 1 . . . Swarmer 27 | . . 3 3 . 7 . 2 7 . . 5 Grunt 48 | . 16 6 3 . 2 . 10 8 . . 3 Brawler 4 | . . 1 1 . 1 . . . . . 1 Duelist 2 | . . . . . . . . 2 . . . Sentry 6 | . . . . . . . . 5 1 . . Hunter 5 | . . . . . . . . 4 1 . . Programmer 7 | . . . . . . . . 7 . . . Best Kill Streak 6 | . 6 6 3 . 3 . 3 6 1 . 3 Combat Bots Only 6 | . 4 6 3 . 3 . 3 5 1 . 3 Max Kills in Single Turn 3 | . 1 1 1 . 2 . 1 2 1 . 3 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . . . . 2 . 1 1 . . 3 Melee 1 | . . . 1 . 1 . 1 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -5 -------- Run | Scr Mat Mat Min Exi Min Mat Gar Fac Low Zio Pro Damage Taken 7296 | . 678 459 432 . 186 . 473 3555 281 89 1143 Core 1048 | . 81 107 29 . 27 . 92 475 33 . 204 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 77 | 100 67 . . . 59 . 83 . . . . Volleys Fired 413 | . 96 33 26 . 17 . 31 162 1 . 47 Largest 2 | . 2 2 2 . 2 . 1 2 2 . 2 Hottest 124 | . 60 70 40 . 79 . 68 124 100 . 111 Shots Fired 604 | . 176 53 44 . 19 . 31 226 2 . 53 Gun 498 | . 176 53 44 . 7 . . 207 2 . 9 Cannon 51 | . . . . . . . 3 8 . . 40 Launcher 54 | . . . . . 11 . 28 11 . . 4 Special 1 | . . . . . 1 . . . . . . Kinetic 351 | . 106 44 42 . . . . 119 . . 40 Thermal 27 | . 6 9 2 . 7 . 3 . . . . Explosive . | . . . . . . . . . . . . Electromagnetic 225 | . 64 . . . 11 . 28 107 2 . 13 Robot Hit Streak 14 | . 14 7 12 . 4 . 4 12 8 . 11 Robot Miss Streak 5 | . 4 2 3 . 3 . 3 3 . . 5 Penetration Max 1 | . . . . . . . . 1 . . . Secondary Targets 2 | . 1 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . Shots Hit Robots 437 | . 114 37 35 . 12 . 20 171 10 . 38 Core Hits 238 | . 46 17 16 . 14 . 23 92 5 . 25 Critical Hits 35 | . 1 . 2 . 1 . 1 14 1 . 15 Critical Kills 19 | . 1 . 1 . 1 . . 7 1 . 8 Critical Parts Destroyed 16 | . . . 1 . . . 1 7 . . 7 Melee Attacks 84 | . . . 8 . 6 . 20 41 9 . . Impact . | . . . . . . . . . . . . Slashing 11 | . . . 6 . . . . . 5 . . Piercing 73 | . . . 2 . 6 . 20 41 4 . . Sneak Attacks 2 | . . . 1 . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 9249 | . 1467 329 517 . 527 . 1011 4132 328 . 938 Guns 4742 | . 1422 329 253 . 53 . . 2496 51 . 138 Cannons 483 | . . . . . . . 21 29 . . 433 Explosions 2191 | . 45 . . . 361 . 611 807 . . 367 Melee 1828 | . . . 259 . 113 . 379 800 277 . . Ramming 5 | . . . 5 . . . . . . . . Kinetic 3522 | . 758 231 242 . . . . 1858 . . 433 Thermal 989 | . 83 98 11 . 83 . 118 519 . . 77 Explosive . | . . . . . . . . . . . . Electromagnetic 2905 | . 626 . . . 331 . 514 955 51 . 428 Impact . | . . . . . . . . . . . . Slashing 276 | . . . 122 . . . . . 154 . . Piercing 1552 | . . . 137 . 113 . 379 800 123 . . Highest Corruption 10 | . 2 . . . . . . 8 8 5 10 Average Corruption 5 | . 2 . . . . . . 5 6 2 9 Corruption Purged 12 | . . . . . . . . 5 3 4 . Effects 97 | . 1 . . . . . . 59 26 4 7 Message Errors 22 | . . . . . . . . 14 7 . 1 Matter Fused 16 | . . . . . . . . 7 7 2 . Heat Flow Errors 12 | . . . . . . . . 8 2 2 . Energy Discharges 13 | . . . . . . . . 8 4 . 1 Parts Rejected 3 | . . . . . . . . 1 1 . 1 Data Loss (minor) 11 | . 1 . . . . . . 6 2 . 2 Data Loss (major) 5 | . . . . . . . . 2 3 . . Misfires 2 | . . . . . . . . 2 . . . Targeting Errors 12 | . . . . . . . . 10 . . 2 Weapon Failures 1 | . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 360 | . 61 . 12 . . . 30 227 . . 30 Projectiles . | . . . . . . . . . . . . Explosions 241 | . 61 . . . . . 11 139 . . 30 Melee 119 | . . . 12 . . . 19 88 . . . Knockbacks 2 | . . . . . . . . . . . 2 Impact . | . . . . . . . . . . . . Kinetic 2 | . . . . . . . . . . . 2 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 415 | . 39 . . . 33 . 47 272 . . 24 Shots 12 | . 1 . . . 2 . 3 5 . . 1 Rammed . | . . . . . . . . . . . . Targets Rammed 2 | . . 1 1 . . . . . . . . Kicked 2 | . . 1 1 . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 457 | . 142 94 14 . 44 . 132 457 210 182 80 Average Temperature 69 | . 39 25 7 . 19 . 26 132 77 82 25 Received Heat Transfer 1824 | . 354 216 135 . 27 . 198 639 36 . 219 Effects 14 | . . . . . . . . 14 . . . Shutdowns 1 | . . . . . . . . 1 . . . Interference 6 | . . . . . . . . 6 . . . Damage (minor) 1 | . . . . . . . . 1 . . . Damage (major) 6 | . . . . . . . . 6 . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 6 | . 1 . . . 1 . 1 3 . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 1294 | . 161 296 25 . 175 . 237 300 . . 100 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 11 | . 1 . . . 1 . 5 2 . . 2 Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Gar Fac Low Zio Pro Peak Influence 767 | . 140 251 182 . 195 103 545 767 . . . Initial 285 | . . 46 97 . . 76 2 285 . . . Average 177 | . 71 186 60 . 42 81 361 342 . . . Maximum Alert Level 3 | . . 1 . . . . 2 3 . . . Low Security (%) 69 | 100 100 35 100 . 100 100 22 29 . . . Level 1 17 | . . 64 . . . . 28 42 . . . Level 2 10 | . . . . . . . 49 20 . . . Level 3 2 | . . . . . . . . 8 . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 22 | . 6 2 . . . . . 14 . . . Investigation 5 | . 4 1 . . . . . . . . . Extermination 6 | . . . . . . . . 6 . . . Reinforcement 10 | . 2 1 . . . . . 7 . . . Assault 1 | . . . . . . . . 1 . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . Haulers Reinforced 2 | . . . . . . . . 2 . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Gar Fac Low Zio Pro Distress Signals 7 | . 2 3 . . . . . 2 . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 169 | . 29 15 15 . 10 . 18 55 6 5 16 Peak Tracking Total 7 | . 3 5 3 . 4 . 7 5 4 4 5 Tactical Retreats 26 | . 4 . 4 . 2 . 7 6 . 1 2 Traps | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Gar Fac Low Zio Pro Traps Triggered 18 | . 3 . . . . . 6 9 . . . Indirectly 2 | . . . . . . . . 2 . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -5 ---------- Run | Scr Mat Mat Min Exi Min Mat Gar Fac Low Zio Pro Machines Disabled 12 | . 3 . . . 1 . 3 5 . . . Max in Single Turn 3 | . 1 . . . 1 . 2 3 . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Gar Fac Low Zio Pro Machines Accessed 27 | . 6 . 1 5 1 4 . 6 3 . 1 Terminals 16 | . 6 . . . 1 2 . 5 1 . 1 Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . . . . . . 1 . 1 . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . Total Hacks 106 | . 22 . 1 50 2 11 . 16 3 . 1 Successful 89 | . 14 . 1 50 . 10 . 10 3 . 1 Failed 17 | . 8 . . . 2 1 . 6 . . . Catastrophic 2 | . 1 . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 31 | . 12 . 2 4 4 2 . 7 . . . Terminals 46 | . 22 . . . 2 6 . 14 1 . 1 Fabricators . | . . . . . . . . . . . . Repair Stations 6 | . . . . . . 4 . 2 . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . Terminal Hacks 73 | . 10 . 1 50 . 3 . 5 3 . 1 Record 53 | . . . . 49 . . . 1 2 . 1 Prototype ID Bank 2 | . . . . . . 2 . . . . . Open Door 2 | . . . 1 . . . . . 1 . . Emergency Access Points 1 | . 1 . . . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . Dispatch Records 4 | . 3 . . . . . . 1 . . . Transport Status 2 | . 1 . . . . . . 1 . . . Garrison Status 1 | . . . . . . . . 1 . . . Coupling Status 1 | . 1 . . . . . . . . . . Hauler Manifests 2 | . 1 . . . . . . 1 . . . Zone Layout 2 | . 1 . . . . 1 . . . . . EX-Prototype ID Bank 1 | . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 6 | . . . . . . 4 . 2 . . . Scan Component 3 | . . . . . . 2 . 1 . . . Repair 3 | . . . . . . 2 . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . Unlock Access 1 | . . . . . . 1 . . . . . Unauthorized Hacks 9 | . 4 . . . . 2 . 3 . . . Terminals 9 | . 4 . . . . 2 . 3 . . . Track 9 | . 4 . . . . 2 . 3 . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 14 | . 5 . . . 1 4 . 4 . . . Full Trace Events 2 | . 2 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 3 | . . . . . . 2 . 1 . . . Time 114 | . . . . . . 76 . 38 . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -5 ------------ Run | Scr Mat Mat Min Exi Min Mat Gar Fac Low Zio Pro Used RIF Installer 1 | . . . . . . . 1 . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -5 -------- Run | Scr Mat Mat Min Exi Min Mat Gar Fac Low Zio Pro Total Allies 1 | . . . . . 1 . . . . . . Largest Group 1 | . . . . . 1 . . . . . . Highest-Rated Group 9 | . . . . . 9 . . . . . . Highest-Rated Ally 9 | . . . . . 9 . . . . . . Total Orders 2 | . . . . . 2 . . . . . . TUNNEL 2 | . . . . . 2 . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Field Lobotomies 1 | . . . . . 1 . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Gar Fac Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . 2 . . . . . 1 . 2 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -5 ------------- Run | Scr Mat Mat Min Exi Min Mat Gar Fac Low Zio Pro Turns Passed 13094 | 42 1803 277 1631 1304 1542 424 836 2952 1007 352 924 Spaces Moved 7259 | 30 772 101 938 862 763 193 365 1617 754 293 571 Core 12 | 12 . . . . . . . . . . . Treads . | . . . . . . . . . . . . Legs 7247 | 18 772 101 938 862 763 193 365 1617 754 293 571 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 150 150 150 150 150 150 120 120 120 120 Average Speed 148 | 103 168 152 156 150 178 154 178 135 125 120 130 Slowest Speed 210 | 120 180 180 180 150 180 180 180 180 150 120 210 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 56 | 3 94 15 99 94 99 13 61 34 90 14 67 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 4 | . . . 1 1 . . . . . . 2 Known Exits Taken 9 | . 1 1 1 1 1 1 . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . Scrap Searched 9 | . . . 2 . 1 . . . 5 . 1 Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 62 | . 7 . . . 4 . 8 38 . . 5 Melee . | . . . . . . . . . . . . Projectile 1 | . . . . . . . . 1 . . . AOE 61 | . 7 . . . 4 . 8 37 . . 5 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Gar Fac Low Zio Pro Total 8867 | 41 1107 181 1052 874 910 315 492 2107 796 293 699 Wait 711 | . 177 14 46 . 106 104 35 151 13 . 65 Move 7249 | 29 771 100 937 861 762 193 364 1616 753 292 571 Hop . | . . . . . . . . . . . . Pick Up 92 | 6 22 8 6 4 1 5 2 27 7 . 4 Fast Attach 25 | . 2 2 2 . . . . 17 2 . . Attach 44 | 6 3 7 1 . . 4 1 17 2 . 3 Detach 2 | . . 2 . . . . . . . . . Swap 130 | . 18 7 12 4 15 7 7 47 8 1 4 Drop 86 | . 18 7 13 5 3 2 2 29 2 . 5 Fire 413 | . 96 33 26 . 17 . 31 162 1 . 47 Melee 83 | . . . 8 . 6 . 20 41 8 . . Ram . | . . . . . . . . . . . . Kick 2 | . . 1 1 . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 30 | . . . . . . . 30 . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: [*Fac] / *Low) -7/Lower Caves (discovered 3 exits: *Low / *Dat / *Zio) -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 43 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 498 | -10/Materials | Discovered new exit (range 6) 994 | -10/Materials | Discovered new exit (range 9) 1018 | -10/Materials | Identified exit to Materials 1453 | -10/Materials | Discovered exit to Materials (range 16) 1817 | -10/Materials | Discovered exit to Materials (range 7) 1846 | -10/Materials | Entered another Materials area 1846 | -9/Materials | Evolved 2 slots: Utility x2 2035 | -9/Materials | Met 8R-AWN 2109 | -9/Materials | Discovered new exit (range 5) 2120 | -9/Materials | Identified exit to Mines 2123 | -9/Materials | Entered Mines 2125 | -9/Mines | Met a Derelict bent on vengeance 2126 | -9/Mines | Followed 8R-AWN into the Mines 2189 | -9/Mines | Build established: Scavenger-Mutant 2290 | -9/Mines | Learned Materials stockpile data 2435 | -9/Mines | Discovered new exit (range 5) 2441 | -9/Mines | Identified exit to Exiles 2626 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2630 | -9/Mines | Found Prototype Device 2795 | -9/Mines | Learned location of Zion (-6) 3202 | -9/Mines | Discovered new exit (range 10) 3214 | -9/Mines | Identified exit to Materials 3224 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3229 | -9/Mines | Found Powered Armor 3256 | -9/Mines | Identified Exp. Sensor Array 3372 | -9/Mines | Discovered exit to Materials (range 5) 3534 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3754 | -9/Mines | Entered Exiles 3777 | -9/Exiles | Discovered new exit (range 14) 3795 | -9/Exiles | Identified exit to Mines 3828 | -9/Exiles | Welcomed by 8R-AWN 3855 | -9/Exiles | Met EX-HEX 3879 | -9/Exiles | Learned about 8R-AWN's background 4050 | -9/Exiles | Met EX-DEC 4109 | -9/Exiles | Visited The Gauntlet 4354 | -9/Exiles | Met EX-BIN 4408 | -9/Exiles | Aligned with FarCom system 4410 | -9/Exiles | Given EX-Vault access code 4498 | -9/Exiles | Opened EX-Vault 4509 | -9/Exiles | Found Prototype Storage 4513 | -9/Exiles | Identified Superbattery 4520 | -9/Exiles | Found Field Lobotomy Kit 4558 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4923 | -9/Exiles | Discovered exit to Mines (range 14) 5058 | -9/Exiles | Left Exiles lab with Field Lobotomy Kit 5058 | -9/Exiles | Entered Mines 5542 | -8/Mines | Discovered exit to Materials (range 7) 6433 | -8/Mines | Assimilated T-07 Excavator with FLK Orb 6546 | -8/Mines | Discovered exit to Materials (range 3) 6600 | -8/Mines | Entered Materials 6600 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6655 | -8/Materials | Repaired Integration Mediator 6701 | -8/Materials | Repaired Med. Reactive Plating 7024 | -8/Materials | Identified exit to Garrison 7024 | -8/Materials | Entered Garrison 7089 | -8/Garrison | Triggered checkpoint 7173 | -8/Garrison | Triggered checkpoint 7180 | -8/Garrison | Triggered checkpoint 7227 | -8/Garrison | Build established: Mutant 7437 | -8/Garrison | Triggered checkpoint 7529 | -8/Garrison | Discovered new exit (range 9) 7542 | -8/Garrison | Identified exit to Factory 7600 | -8/Garrison | Build established: Scavenger-Mutant 7651 | -8/Garrison | Discovered exit to Factory (range 8) 7817 | -8/Garrison | Discovered exit to Factory (range 12) 7853 | -8/Garrison | Installed Relay Interface Framework 7860 | -8/Garrison | Entered Factory 7860 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8431 | -7/Factory | Lost 3 parts (1p2u) 8531 | -7/Factory | Repaired Carbon-fiber Leg? 8698 | -7/Factory | Build established: Mutant 8820 | -7/Factory | Discovered new exit (range 15) 9193 | -7/Factory | Build established: Scavenger-Mutant 10660 | -7/Factory | First assault squad dispatched 10673 | -7/Factory | Core integrity fell below 50% 10747 | -7/Factory | Discovered new exit (range 8) 10797 | -7/Factory | Lost 6 parts (1p2n1u2w) 10809 | -7/Factory | Identified exit to Lower Caves 10812 | -7/Factory | Entered Lower Caves 11131 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 11145 | -7/Lower Caves | Identified exit to Data Miner 11184 | -7/Lower Caves | Discovered new exit (range 9) 11195 | -7/Lower Caves | Identified exit to Lower Caves 11479 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 11801 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 11818 | -7/Lower Caves | Identified exit to Zion 11819 | -7/Lower Caves | Entered Zion 11904 | -6/Zion | Given A8's code to call for help 11948 | -6/Zion | Discovered new exit (range 10) 11958 | -6/Zion | Identified exit to Proximity Caves 12080 | -6/Zion | System corruption cleaned by Quarantine Array 12085 | -6/Zion | RIF detected upon attempting to enter Zion 12085 | -6/Zion | Attacked by Zionites 12085 | -6/Zion | Spotted 3C-YY6(B) 12085 | -6/Zion | Spotted IK-2YJ(B) 12171 | -6/Zion | Entered Proximity Caves 12185 | -5/Proximity Caves | Learned location of Warlord (-5) 12960 | -5/Proximity Caves | Core integrity fell below 20% 12993 | -5/Proximity Caves | System corruption reached 10% 13023 | -5/Proximity Caves | Lost 3 parts (1n2u) 13095 | -5/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- Acquired 65 matter. Acquired 26 matter. Extracted 2 energy. Acquired Hcp. Battery. Hvy. Mace fries itself beyond repair. System corrupted: Energy discharge (-28). N LY Aluminum Leg destroyed. Dropped Hcp. Battery. System corrupted: Hvy. Shock Bomb Launcher targeting data glitched. System corrupted: Hvy. Shock Bomb Launcher rejected. Extracted 87 energy. G-50 Soldier suffers critical hit. Destroyed Carbon-fiber Leg. Mak. Salvage Targeting Computer destroyed. Extracted 1 energy. Carbon-fiber Leg destroyed. Imp. Carbon-fiber Leg destroyed. Extracted 1 energy. Map ----- +----------------------------------------------------+ | ### ### ## ##??????????????????????????????? | | ## ### ### #??????????????????????? | | #### ###### #??????????????????????? | | #??# #????# = #??????????????????????? | | #??# ????## ## #######??????????????????????? | | #??###?????# #?###????????????????????????????? | | ##?????????#[ ##???????????????????????????????? | | #????????# == ####???????????????????????????? | | #??????# #???????????????????????????? | | # ???## ???????????????????????????? | | #######???# ?????????????????????????? | | #???????? ## ???????????????????????? | | ##??####### #### #?????????????????????? | | ####### ####??# #?????????????????????? | | ##???# # ##?????????????????????? | | ##??# ## ##??????????????????????? | | #### ### ##???????????????????????? | | """" ## #####????????????????????????? | | """""" ## ##??????????????????????????? | | """""# ######?????????????????????? | | " "## #?????????????????????? | | "" "## ## ### #?????????????????????? | | " "## # ### ##?### ## #?????????????????????? | | # #?###????# ## #?????????????????????? | | ##????????# ## ####### #???????????? | | ###?????????# @] g #??????????? | | ##???????????## g g#?????????? | | #?????????????# ###### g ???????? | | ?????????????# #???????????????????? | | ### ????????????? ##???????????????????? | | ??# ????????????# ##????????????????????? | | ?????# ?????????????######?????????????????????? | | ?????####????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 Armor Coverage 625 Resistance: KI 30 Evasion (%) 40 Targeting Accuracy 8 Target Analysis 5 Core Analysis 6 Energy Filtering 30 Salvage Targeting 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Preemptive Strike Challenges ------------ None Game ------ Seed TargetContainmentAirjet Manual? 0 Play Time 02:42:41 Cumulative 19.5 hours Start 2021.07.28 @ 23:00:27 End 2021.07.29 @ 01:54:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 19 Achievement% 14 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 08fc267b-5f8a-495c-a6e9-61093175c96e