Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.10 @ 16:21:38 Player: Vorpal Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (49) 245 Value Destroyed (1413) 1413 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (73) 73 TOTAL SCORE: 2831 Bonus ------- High Alert Combat Kills 73 Cogmind --------- Core Integrity 10/400 Matter 436/500 Energy 98/100 System Corruption 0% Temperature Cool (40) Movement Walking (125) Location -9/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Improved Aluminum Leg Titanium Leg > --- UTILITY (3) ------ Large Storage Unit High-capacity Matter Pod Signal Interpreter > --- WEAPON (3) ------- Katana > --- INVENTORY (15) --- Improved Ion Engine Light Nuclear Core Titanium Leg Titanium Leg Cooling System Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Utility Shielding Utility Shielding Light Armor Plating Heavy EM Pulse Gun Rocket Launcher Katana Katana Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Titanium Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit High-capacity Matter Pod Utility Shielding > --- WEAPON ----------- Assault Cannon Assault Cannon Katana > --- INVENTORY -------- Ion Engine Light Nuclear Core Titanium Leg Titanium Leg Cooling System Signal Interpreter Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Utility Shielding Light Armor Plating Heavy EM Pulse Gun Rocket Launcher Katana Katana [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Storage Large Storage Unit Processor Signal Interpreter Protection Utility Shielding Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Slashing Weapon Katana Build | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion . | . . . . Utility 1 | . . 1 . Weapon 1 | . . 1 . Parts Attached 33 | 4 10 17 2 Power 7 | 1 2 3 1 Engine 7 | 1 2 3 1 Core . | . . . . Reactor . | . . . . Propulsion 11 | . 5 5 1 Treads 3 | . . 3 . Leg 8 | . 5 2 1 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 5 | 1 2 2 . Device . | . . . . Storage 3 | 1 2 . . Processor 1 | . . 1 . Hackware . | . . . . Protection 1 | . . 1 . Artifact . | . . . . Weapon 10 | 2 1 7 . Energy Gun 2 | 1 1 . . Energy Cannon . | . . . . Ballistic Gun 4 | 1 . 3 . Ballistic Cannon 3 | . . 3 . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon 1 | . . 1 . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 5 | . 2 . 3 Power 2 | . 1 . 1 Propulsion . | . . . . Utility . | . . . . Weapon 3 | . 1 . 2 Highest Loss Streak 2 | . 1 . 2 To Critical Strikes . | . . . . Average Slot Usage (%) 98 | . 99 99 94 Engine 11 | . 14 11 9 Treads 6 | . . 13 . Leg 17 | . 28 8 20 Storage 23 | . 27 22 22 Processor 3 | . . 2 11 Protection 4 | . . 8 . Energy Gun 6 | . 14 5 . Ballistic Gun 11 | . 14 16 . Ballistic Cannon 8 | . . 8 19 Slashing Weapon 3 | . . 2 11 Naked Turns . | . . . . Heaviest Build 42 | 12 33 42 41 Greatest Support 40 | 3 20 40 34 Greatest Overweight (x) 3 | 3 1 2 2 Average Overweight (x) . | 2 . . 1 Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 14 | 7 14 15 15 Most Carried 15 | 8 12 15 15 Average Carried 12 | 6 10 12 14 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 8 11 15 15 Class Distribution -------------------- 66% | Mutant 33% | Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Mutant | -9/Mines Resources | -11 -10 -9 -9 ----------- Run | Yrd Mat Mat Min Matter Collected 1380 | 240 428 570 142 Remotely . | . . . . Salvage Created 1710 | . 557 941 212 Parts 100 | . 29 64 7 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Combat Hostiles Destroyed 45 | . 10 24 11 Melee 2 | . . . 2 Guns 28 | . 10 18 . Cannons 15 | . . 6 9 Classes Destroyed 10 | . 4 4 2 Worker 1 | . 1 . . Tunneler 1 | . 1 . . Recycler 1 | . . 1 . Operator 1 | . . 1 . Watcher 6 | . 3 3 . Swarmer 7 | . . 7 . Grunt 23 | . 10 10 3 Duelist 2 | . . . 2 Sentry 7 | . . 7 . Assembled 6 | . . . 6 Best Kill Streak 6 | . 4 6 6 Combat Bots Only 6 | . 4 6 6 Max Kills in Single Turn 2 | . 1 2 1 Gunslinging . | . . . . Exploded . | . . . . Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Hostile Shots Fired 239 | . 50 122 67 Missed 61 | . 16 32 13 Damage Taken 2271 | . 373 1068 830 Core 486 | . 96 244 146 Absorbed by Shields . | . . . . Redirected to Shielding 12 | . . 12 . Core Remaining (%) 80 | 100 61 . . Volleys Fired 140 | . 46 72 22 Largest 3 | . 2 3 2 Hottest 90 | . 70 90 88 Shots Fired 313 | . 91 194 28 Gun 231 | . 91 140 . Cannon 82 | . . 54 28 Launcher . | . . . . Special . | . . . . Kinetic 232 | . 46 158 28 Thermal 41 | . 5 36 . Explosive . | . . . . Electromagnetic 40 | . 40 . . Robot Hit Streak 13 | . 9 13 4 Robot Miss Streak 5 | . 3 5 5 Penetration Max . | . . . . Secondary Targets 7 | . 2 5 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 195 | . 50 116 29 Core Hits 81 | . 23 45 13 Critical Kills . | . . . . Critical Parts Destroyed 1 | . 1 . . Critical Strikes 12 | . 4 2 6 Burn 5 | . 3 2 . Destroy 1 | . 1 . . Blast 2 | . . . 2 Sever 4 | . . . 4 Melee Attacks 21 | . . . 21 Impact . | . . . . Slashing 21 | . . . 21 Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3331 | . 736 1773 822 Guns 1763 | . 736 1027 . Cannons 1167 | . . 730 437 Explosions . | . . . . Melee 385 | . . . 385 Ramming 16 | . . 16 . Kinetic 2192 | . 323 1432 437 Thermal 376 | . 51 325 . Explosive . | . . . . Electromagnetic 362 | . 362 . . Impact . | . . . . Slashing 385 | . . . 385 Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 32 | . . 20 12 Projectiles 20 | . . 20 . Explosions . | . . . . Melee 12 | . . . 12 Knockbacks 5 | . . 3 2 Impact . | . . . . Kinetic 5 | . . 3 2 Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 4 | . . 4 . Targets Rammed 4 | . . 4 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 294 | . 66 294 82 Average Temperature 52 | . 21 69 30 Received Heat Transfer 980 | . 207 369 404 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 4 | . 2 2 . Heat Transferred 1480 | . 370 1110 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Peak Influence 564 | . 188 564 308 Initial 219 | . . 62 219 Average 229 | . 88 331 250 Maximum Alert Level 2 | . . 2 1 Low Security (%) 51 | 100 100 29 22 Level 1 31 | . . 31 77 Level 2 17 | . . 38 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 7 | . 4 3 . Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 6 | . 3 3 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . 1 . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Distress Signals 8 | . 2 6 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 79 | . 17 40 22 Peak Tracking Total 11 | . 5 7 11 Tactical Retreats 4 | . 2 1 1 Traps | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Yrd Mat Mat Min Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Machines Accessed 1 | . . 1 . Terminals 1 | . . 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 1 | . . 1 . Successful 1 | . . 1 . Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 1 | . . 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 1 | . . 1 . Reinforcement Status 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . 1 . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Yrd Mat Mat Min Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . . 1 Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Yrd Mat Mat Min Turns Passed 2291 | 83 674 1019 515 Spaces Moved 889 | 45 253 405 186 Core 45 | 45 . . . Treads 261 | . . 261 . Legs 583 | . 253 144 186 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 130 125 Average Speed 182 | 153 187 172 205 Slowest Speed 270 | 200 190 270 270 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 39 | 4 44 51 59 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 13 | . . 8 5 Melee . | . . . . Projectile 13 | . . 8 5 AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Total 1258 | 60 361 578 259 Wait 110 | . 37 46 27 Move 886 | 44 252 404 186 Hop . | . . . . Pick Up 42 | 12 12 17 1 Fast Attach 7 | . . 6 1 Attach 12 | 4 5 2 1 Detach . | . . . . Swap 14 | . 5 9 . Drop 22 | . 4 18 . Fire 140 | . 46 72 22 Melee 21 | . . . 21 Ram . | . . . . Kick . | . . . . Crush 4 | . . 4 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min / *Sto) -9/Mines (discovered 2 exits: *Mat x2) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 14) 84 | -11/Scrapyard | Entered Materials 296 | -10/Materials | Discovered new exit (range 16) 313 | -10/Materials | Build established: Mutant 692 | -10/Materials | Discovered new exit (range 4) 758 | -10/Materials | Entered another Materials area 758 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 974 | -9/Materials | Discovered new exit (range 14) 1058 | -9/Materials | Build established: Tank 1491 | -9/Materials | Discovered new exit (range 16) 1565 | -9/Materials | Identified exit to Materials 1608 | -9/Materials | Core integrity fell below 50% 1714 | -9/Materials | Discovered new exit (range 15) 1745 | -9/Materials | Identified exit to Storage 1775 | -9/Materials | Identified exit to Mines 1777 | -9/Materials | Entered Mines 1791 | -9/Mines | Learned Materials garrison access intel 1824 | -9/Mines | Build established: Mutant 1893 | -9/Mines | Discovered exit to Materials (range 9) 1997 | -9/Mines | Discovered exit to Materials (range 3) 2116 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2187 | -9/Mines | Core integrity fell below 20% 2251 | -9/Mines | Assembled infested the area 2292 | -9/Mines | Self-destructed Last Messages --------------- Acquired 2 matter. Acquired 5 matter. Acquired 18 matter. Acquired 20 matter. Acquired Imp. Aluminum Leg. ALERT: Infestation in the mines, dispatching Demolisher response squad. Acquired 1 matter. Destroyed Asb. Hover Unit. as-07666 destroyed. as-09199 destroyed. Ion Engine destroyed. as-02955 suffers critical hit (Blast). Destroyed Asb. Hover Unit. as-02955 destroyed. Knocked back. as-71201 destroyed. as-81160 destroyed. as-32800 destroyed. Assault Cannon destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ???????????????#?????????????????? | | ?????????????? #?????????????????? | | ??????????????a#?????????????????? | | ????????????? ??????????????????? | | ????????#####a???????????????????? | | ????????#" %a????????????????????? | | ?????????#aa#????????????????????? | | ?????????# a#????????????????????? | | ????######aa#????????????????????? | | ????# aa#????????????????????? | | ???## @ #?####???????????????? | | ???#;= ######## ##??????????????? | | ???## #????## #??????????????? | | ????# ##???# #???#######????? | | ????# #???# #???## ##???? | | ????# !=##???# #???# ! #???? | | ????# * ##?## ##### #???? | | ????# ### ##??? | | ????# % ## ##?? | | ???# # ## ###### ##? | | ???# #### ## ###??## ## | | ???# ##??# ## #???## # | | ???# #??? #### #????# # | | ???## #???###??? #????## | | ????#### #?????????? ?????## | | ???????## #?????????? ?????## | | ????????## ??????????? ?????## | | ?????????## ###?????????? #?????# | | ??????????###????????????? #?????# | | ??????????????????????????##?????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Utility Shielding 33 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FieldVariableLaser Manual? 0 Play Time 00:24:28 Cumulative 6.9 hours Start 2024.04.10 @ 15:58:58 End 2024.04.10 @ 16:21:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 12 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Tallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4a128db7-0cfa-4a4e-aa37-8b7aabbdd34e