Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.11.08 @ 03:50:07 Player: Keen Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (15) 75 Value Destroyed (298) 298 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1533 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 92/300 Energy 80/100 System Corruption 4% Temperature Cool (0) Movement Core (150) Ox2 Location -9/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Small Storage Unit Structural Scanner Visual Processing Unit > --- WEAPON (2) ------- Faulty Advanced Beam Rifle > --- INVENTORY (8) ---- Ion Engine Improved Ion Engine Heavy Ion Engine Small Storage Unit Hacking Suite Peak State ------------ > --- POWER ------------ Heavy Ion Engine Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg > --- UTILITY ---------- Small Storage Unit Structural Scanner Visual Processing Unit > --- WEAPON ----------- EM Pulse Gun Heavy EM Pulse Gun > --- INVENTORY -------- Ion Engine Improved Ion Engine Heavy Ion Engine Small Storage Unit Hacking Suite [Rating: 15] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Structural Scanner Storage Small Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power 1 | . . . 1 Propulsion . | . . . . Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 18 | 7 2 . 9 Power 5 | 2 . . 3 Engine 5 | 2 . . 3 Core . | . . . . Reactor . | . . . . Propulsion 4 | 2 . . 2 Treads 1 | . . . 1 Leg 1 | . . . 1 Wheel 2 | 2 . . . Hover . | . . . . Flight . | . . . . Utility 4 | 1 1 . 2 Device 1 | . 1 . . Storage 1 | 1 . . . Processor 1 | . . . 1 Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 5 | 2 1 . 2 Energy Gun 3 | 1 . . 2 Energy Cannon . | . . . . Ballistic Gun 1 | 1 . . . Ballistic Cannon . | . . . . Launcher 1 | . 1 . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 11 | . . 1 10 Power 2 | . . . 2 Propulsion 4 | . . . 4 Utility 1 | . . . 1 Weapon 4 | . . 1 3 Highest Loss Streak 4 | . . 1 4 To Critical Strikes . | . . . . Average Backups 4 | 1 4 5 6 Power 1 | . 2 2 2 Propulsion . | . 1 1 . Utility 1 | . . 1 1 Weapon . | . . 1 1 Tool/Special . | . . . . Unused Backups 4 | . . . 4 Power 2 | . . . 2 Propulsion . | . . . . Utility 2 | . . . 2 Weapon . | . . . . Tool/Special . | . . . . Average Slot Usage (%) 85 | . 92 95 77 Engine 15 | . 14 14 16 Treads 1 | . . . 2 Leg 1 | . . . 3 Wheel 20 | . 28 28 14 Device 10 | . 7 14 11 Storage 12 | . 14 14 11 Processor 2 | . . . 5 Protection 2 | . . . 4 Energy Gun 1 | . 4 . 1 Ballistic Gun 10 | . 14 14 7 Launcher 4 | . 9 10 . Peak Build Rating 15 | 6 7 7 15 Average Rating 7 | 3 6 6 10 On Entrance 4 | . 6 7 6 Avg Prop Armor Cover (%) 12 | . . . 12 Naked Turns . | . . . . Heaviest Build 27 | 14 16 16 27 Greatest Support 26 | 26 26 26 26 Greatest Overweight (x) 3 | 3 . . 2 Average Overweight (x) . | 1 . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 6 8 8 8 Most Carried 8 | 3 5 5 8 Average Carried 4 | 1 4 5 6 Final Capacity 8 | 8 8 8 8 Final Carried 5 | 3 5 5 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 346 | 159 102 25 60 Remotely . | . . . . Salvage Created 367 | 45 217 25 80 Parts 34 | 6 18 3 7 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 9 | . 5 . 4 Guns 6 | . 2 . 4 AOE 3 | . 3 . . Classes Destroyed 7 | 2 4 . 1 Worker 1 | 1 . . . Builder 1 | . 1 . . Tunneler 2 | 1 . 1 . Operator 1 | . 1 . . Watcher 1 | . 1 . . Swarmer 4 | . . . 4 Grunt 5 | . 5 . . Best Kill Streak 4 | 1 4 1 4 Combat Bots Only 4 | . 4 . 4 Max Kills in Single Turn 2 | 1 1 1 2 Gunslinging 1 | . . . 1 Exploded 1 | . 1 . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 203 | . 21 2 180 Missed 56 | . 10 . 46 Hits 147 | . 11 2 134 Projectile 147 | . 11 2 134 Critical Strikes 2 | . . . 2 Damage Taken 1444 | . 145 27 1272 Core 473 | . 55 15 403 Absorbed by Shields . | . . . . Core Remaining (%) 86 | 100 . 72 . Volleys Fired 54 | 11 22 1 20 Largest 2 | 2 2 1 2 Hottest 85 | 60 60 20 85 Shots Fired 76 | 22 30 1 23 Gun 69 | 22 23 1 23 Cannon . | . . . . Launcher 7 | . 7 . . Special . | . . . . Kinetic 51 | 11 22 1 17 Thermal . | . . . . Explosive 7 | . 7 . . Electromagnetic 18 | 11 1 . 6 Robot Hit Streak 5 | 4 5 3 3 Robot Miss Streak 4 | 4 1 . 4 Penetration Max . | . . . . Secondary Targets 2 | . . . 2 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 37 | 9 15 1 12 Core Hits 22 | 2 14 1 5 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . . 1 Critical Strikes 2 | . . . 2 Destroy 1 | . . . 1 Corrupt 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 693 | 109 430 15 139 Guns 454 | 109 194 15 136 Cannons . | . . . . Explosions 236 | . 236 . . Melee . | . . . . Ramming 3 | . . . 3 Kinetic 326 | 45 176 15 90 Thermal . | . . . . Explosive 236 | . 236 . . Electromagnetic 128 | 64 18 . 46 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 1 | . . . 1 Shots . | . . . . Rammed 4 | . . . 4 Targets Rammed 4 | . . . 4 Kicked . | . . . . Crushed . | . . . . Highest Temperature 117 | . 2 . 117 Average Temperature 38 | . 2 . 43 Received Heat Transfer 312 | . 81 15 216 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 147 | 5 147 49 105 Initial 49 | . . 49 5 Average 24 | . 54 21 24 Influence Increases 402 | 10 192 20 180 Destroy 0b10 Robot/C 180 | . 100 . 80 Destroy 0b10 Robot/NC 30 | 10 15 5 . Destroy Leader 42 | . 32 . 10 Disable Machine 15 | . . . 15 Destroy Structure 45 | . 45 . . Partial Spotted 15 | . . . 15 Lose Combat Pursuer 75 | . . 15 60 Influence Decreases 402 | 10 65 132 195 Entered New Map 88 | . . 78 10 Time Decay 210 | 10 65 45 90 Lost Part 104 | . . 9 95 Squads Dispatched 3 | . 1 . 2 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement 2 | . 1 . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 2 | . 1 . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 33 | . 11 2 20 Peak Tracking Total 8 | . 5 2 8 Tactical Retreats 3 | . . 1 2 Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered 1 | . . . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 5 | . 2 . 3 Terminals 4 | . 2 . 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 13 | . 6 . 7 Successful 4 | . 2 . 2 Failed 9 | . 4 . 5 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 5 | . . . 5 Terminals 12 | . 6 . 6 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 3 | . 2 . 1 Record 1 | . 1 . . Prototype ID Bank 1 | . 1 . . Alert Level 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 1 | . . . 1 Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . . 1 Mask 1 | . . . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 2 . 3 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Active Infowar (turns) 592 | . 94 136 362 Optics 177 | . . . 177 Structural 592 | . 94 136 362 Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 887 | 202 187 136 362 Spaces Moved 671 | 127 141 149 254 Core 87 | 82 . . 5 Treads 41 | . . . 41 Legs 10 | . . . 10 Wheels 533 | 45 141 149 198 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 90 90 90 Average Speed 105 | 120 90 90 116 Slowest Speed 260 | 200 90 90 260 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 24 | 5 31 30 31 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 46 | . 46 . . Melee . | . . . . Projectile . | . . . . AOE 46 | . 46 . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 761 | 150 169 149 293 Wait 5 | 2 3 . . Move 668 | 126 140 148 254 Hop . | . . . . Pick Up 8 | 3 2 . 3 Fast Attach 12 | 6 1 . 5 Attach 3 | . . . 3 Detach . | . . . . Swap 5 | 2 1 . 2 Drop 2 | . . . 2 Fire 54 | 11 22 1 20 Melee . | . . . . Ram 1 | . . . 1 Kick . | . . . . Crush 3 | . . . 3 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials (discovered 1 exit: [*Min]) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 203 | -11/Scrapyard | Entered Materials 270 | -10/Materials | Discovered new exit (range 15) 317 | -10/Materials | Build established: Mutant 341 | -10/Materials | Discovered new exit (range 13) 390 | -10/Materials | Entered Mines 424 | -10/Mines | Discovered new exit (range 10) 431 | -10/Mines | Learned location of Storage (-8) 526 | -10/Mines | Entered Materials 526 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 773 | -9/Materials | Discovered new exit (range 15) 803 | -9/Materials | Core integrity fell below 50% 804 | -9/Materials | Lost 4 parts (2n2w) 850 | -9/Materials | Core integrity fell below 20% 878 | -9/Materials | Lost 3 parts (2p1w) 888 | -9/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- Acquired 20 matter. W-16 Scout sends out distress signal. Acquired Lgt. Treads. Different forms of propulsion may not be used simultaneously, Aluminum Leg automatically deactivated. EM Pulse Gun destroyed. Slammed into S-10 Pest. Hvy. Ion Engine destroyed. Slammed into S-10 Pest. Critical hit (Burn: +37). Hvy. Ion Engine destroyed. K-01 Serf cleans the Nuclear Reactor. K-01 Serf collects debris. K-01 Serf cleans the Recycling Unit. Lgt. Treads destroyed. Aluminum Leg destroyed. Acquired Prototype Energy Gun. Faulty parts cannot be repaired, or fixed via Recalibrator. Identified Adv. Beam Rifle. Faulty integration triggers system corruption (+4). 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