Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.29 @ 23:33:09 // Halloween2020/ForbiddenLore

Player: CrossedViper

Result: Destroyed by as-03495 with Assembled Heavy Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (25)      125
Value Destroyed (637)      637
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (84)                 84
              TOTAL SCORE: 1906

 Bonus
-------
Aligned with FarCom        300
Friendly Fire              -216

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (300) Ox5
Location                   -10/Exiles

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (2) ------
  Large Storage Unit
>       --- WEAPON (2) -------
        Mining Claw
>       --- INVENTORY (10) ---
  Light Nuclear Core
  Light Treads
        Aluminum Leg
        Aluminum Leg
        Aluminum Leg
        Aluminum Leg
  Small Laser
        Beam Cannon
        Grenade Launcher

 Peak State 
------------
>        --- POWER ------------
         Ion Engine
>        --- PROPULSION -------
         Aluminum Leg
         Aluminum Leg
>        --- UTILITY ----------
   Small Storage Unit
  Medium Armor Plating
>        --- WEAPON -----------
         Particle Gun
         Particle Gun
>        --- INVENTORY --------
         Ion Engine
   Light Treads
   Light Treads
  Medium Armor Plating
  Medium Armor Plating
         Assault Rifle
[Rating: 10]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Protection               Medium Armor Plating
Weapon                     Beam Cannon
  Energy Gun               Particle Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             25   | .   17  6   2   
  Power                    3    | .   2   1   .   
    Engine                 3    | .   2   1   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               6    | .   4   2   .   
    Treads                 .    | .   .   .   .   
    Leg                    6    | .   4   2   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  5    | .   3   1   1   
    Device                 1    | .   .   1   .   
    Storage                1    | .   1   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             3    | .   2   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   11   | .   8   2   1   
    Energy Gun             3    | .   3   .   .   
    Energy Cannon          1    | .   1   .   .   
    Ballistic Gun          4    | .   3   1   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               2    | .   1   1   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        1    | .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 9    | .   3   .   6   
  Power                    1    | .   .   .   1   
  Propulsion               2    | .   .   .   2   
  Utility                  3    | .   1   .   2   
  Weapon                   3    | .   2   .   1   
  Highest Loss Streak      6    | .   2   .   6   
Average Slot Usage (%)     98   | .   98  100 98  
  Engine                   13   | .   13  14  13  
  Leg                      27   | .   28  28  27  
  Device                   4    | .   .   6   13  
  Storage                  14   | .   14  14  14  
  Protection               8    | .   13  7   .   
  Energy Gun               6    | .   12  .   .   
  Energy Cannon            10   | .   7   14  13  
  Ballistic Gun            10   | .   8   13  13  
Naked Turns                .    | .   .   .   .   
Heaviest Build             34   | 12  34  34  27  
  Greatest Support         20   | 20  20  20  20  
  Greatest Overweight (x)  1    | .   1   1   1   
  Average Overweight (x)   .    | .   .   1   1   
Largest Inventory Capacity 10   | .   10  10  10  
  Average Capacity         8    | .   7   10  10  
  Most Carried             10   | .   9   10  10  
  Average Carried          7    | .   5   9   9   
  Final Capacity           10   | 6   10  10  10  
  Final Carried            10   | 6   8   10  9   

 Class Distribution 
--------------------
 65% | Mutant
 34% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -10/Exiles

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Scr Mat Min Exi 
Matter Collected           567  | 200 191 176 .   
  Remotely                 .    | .   .   .   .   
Salvage Created            689  | .   378 311 .   
  Parts                    42   | .   20  22  .   
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Combat Hostiles Destroyed  23   | .   11  12  .   
  Guns                     10   | .   7   3   .   
  Cannons                  7    | .   1   6   .   
  AOE                      6    | .   3   3   .   
Classes Destroyed          4    | .   4   .   .   
  Tunneler                 1    | .   1   .   .   
  Hauler                   1    | .   1   .   .   
  Swarmer                  9    | .   3   6   .   
  Grunt                    14   | .   8   6   .   
Best Kill Streak           5    | .   3   5   .   
  Combat Bots Only         5    | .   3   5   .   
Max Kills in Single Turn   2    | .   1   2   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   1   2   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -10  
--------                   Run  | Scr  Mat  Min  Exi  
Damage Taken               1379 | .    363  439  577  
  Core                     251  | .    32   71   148  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              64   | .    38   26   .    
  Largest                  2    | .    2    2    .    
  Hottest                  130  | .    130  80   .    
Shots Fired                109  | .    59   50   .    
  Gun                      73   | .    49   24   .    
  Cannon                   31   | .    7    24   .    
  Launcher                 5    | .    3    2    .    
  Special                  .    | .    .    .    .    
  Kinetic                  32   | .    8    24   .    
  Thermal                  72   | .    48   24   .    
  Explosive                5    | .    3    2    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         9    | .    7    9    .    
  Robot Miss Streak        4    | .    3    4    .    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           75   | .    38   30   7    
  Core Hits                37   | .    19   18   .    
  Critical Hits            .    | .    .    .    .    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
Melee Attacks              7    | .    .    .    7    
  Impact                   .    | .    .    .    .    
  Slashing                 7    | .    .    .    7    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            1    | .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1580 | .    775  593  212  
  Guns                     683  | .    533  150  .    
  Cannons                  364  | .    51   313  .    
  Explosions               321  | .    191  130  .    
  Melee                    212  | .    .    .    212  
  Ramming                  .    | .    .    .    .    
  Kinetic                  189  | .    39   150  .    
  Thermal                  858  | .    545  313  .    
  Explosive                321  | .    191  130  .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 212  | .    .    .    212  
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            15   | .    .    15   .    
  Projectiles              15   | .    .    15   .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      20   | .    20   .    .    
  Shots                    1    | .    1    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        462  | .    462  249  1    
  Average Temperature      138  | .    151  110  1    
  Received Heat Transfer   331  | .    120  171  40   
  Effects                  4    | .    3    1    .    
    Shutdowns              1    | .    1    .    .    
    Energy Bleed           1    | .    .    1    .    
    Interference           2    | .    2    .    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             2    | .    1    1    .    
  Heat Transferred         1924 | .    1258 666  .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Peak Influence             312  | .   250 312 .   
  Initial                  7    | .   .   7   .   
  Average                  128  | .   95  188 .   
Maximum Alert Level        1    | .   1   1   .   
  Low Security (%)         81   | .   98  51  .   
  Level 1                  18   | .   1   48  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   3   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   3   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Scr Mat Min Exi 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              44   | .   28  12  4   
  Peak Tracking Total      9    | .   4   3   9   
  Tactical Retreats        5    | .   5   .   .   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Traps Triggered            3    | .   3   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Scr Mat Min Exi 
Machines Disabled          2    | .   1   1   .   
  Max in Single Turn       1    | .   1   1   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Scr Mat Min Exi 
Machines Accessed          4    | .   2   .   2   
  Terminals                2    | .   2   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                5    | .   3   .   2   
  Successful               3    | .   1   .   2   
  Failed                   2    | .   2   .   .   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   4    | .   3   .   1   
  Terminals                3    | .   3   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             3    | .   1   .   2   
  Record                   1    | .   .   .   1   
  Branch Access Points     1    | .   1   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         2    | .   2   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Scr Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Scr Mat Min Exi 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -10 
-------------              Run  | Scr Mat Min Exi 
Turns Passed               1634 | .   829 464 341 
Spaces Moved               915  | 1   451 250 213 
  Core                     .    | .   .   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     915  | 1   451 250 213 
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            120  | 120 120 150 150 
  Average Speed            148  | 120 147 150 150 
  Slowest Speed            150  | 120 150 150 150 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       47   | 2   87  51  49  
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     1    | .   .   .   1   
  Known Exits Taken        1    | .   1   .   .   
  Unknown Exits Taken      2    | 1   .   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 5    | .   5   .   .   
Terrain Destroyed          33   | .   20  13  .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      33   | .   20  13  .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -10 
---------                  Run  | Scr Mat Min Exi 
Total                      1065 | .   553 290 222 
  Wait                     30   | .   27  3   .   
  Move                     912  | .   450 249 213 
  Hop                      .    | .   .   .   .   
  Pick Up                  14   | .   12  2   .   
  Fast Attach              8    | .   7   1   .   
  Attach                   4    | .   3   .   1   
  Detach                   .    | .   .   .   .   
  Swap                     13   | .   7   5   1   
  Drop                     13   | .   9   4   .   
  Fire                     64   | .   38  26  .   
  Melee                    7    | .   .   .   7   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / *Min x2)
-10/Mines
-10/Exiles (discovered 2 exits: Min x2)

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
   19 | -10/Materials | Discovered new exit (range 8)
  306 | -10/Materials | Build established: Mutant
  369 | -10/Materials | Discovered new exit (range 8)
  483 | -10/Materials | Identified exit to Mines
  555 | -10/Materials | Discovered new exit (range 10)
  830 | -10/Materials | Entered Mines
  962 | -10/Mines     | Learned Materials non-interactive machine intel
 1249 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1249 | -10/Mines     | Discovered new exit (range 5)
 1294 | -10/Mines     | Entered Exiles
 1295 | -10/Exiles    | Identified exit to Mines
 1330 | -10/Exiles    | Met 8R-AWN
 1357 | -10/Exiles    | Met EX-HEX
 1362 | -10/Exiles    | Build established: Scavenger-Mutant
 1423 | -10/Exiles    | Learned location of Zion (-6)
 1447 | -10/Exiles    | Met EX-BIN
 1468 | -10/Exiles    | Aligned with FarCom system
 1470 | -10/Exiles    | Given EX-Vault access code
 1504 | -10/Exiles    | Opened EX-Vault
 1539 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1615 | -10/Exiles    | Attacked by the Exiles
 1628 | -10/Exiles    | Core integrity fell below 50%
 1635 | -10/Exiles    | Core integrity fell below 20%
 1635 | -10/Exiles    | Destroyed by as-03495 with Assembled Heavy Rifle

 Last Messages 
---------------
01628_ HV Slug penetrates Wall.
01628_ Penetrated by HV Slug.
01628_ HV Slug penetrates Wall.
01629_ Aluminum Leg destroyed.
01630_ Penetrated by HV Slug.
01630_ Critical hit.
01630_ HV Slug penetrates Wall.
01630_ HV Slug penetrates Machine.
01630_ Machine disabled.
01632_ Aluminum Leg destroyed.
01632_ Penetrated by HV Slug.
01632_ Critical hit.
01632_ HV Slug penetrates Wall.
01632_ Penetrated by HV Slug.
01632_ HV Slug penetrates Wall.
01632_ Med. Armor Plating destroyed.
01634_ Penetrated by HV Slug.
01634_ HV Slug penetrates Wall.
01634_ Penetrated by HV Slug.
01634_ HV Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                40

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BladeSingularityImmobilizer
  Manual?         0
Play Time         00:09:12
  Cumulative      116.0 hours
  Start           2020.11.29 @ 23:25:30
  End             2020.11.29 @ 23:33:09
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Halloween2020/ForbiddenLore
Game No.          122
  Rogue           115
  Adventurer      0
  Explorer        7
Win Type          -
  Total           1
  Types           0/0/1/0/0/0/0/0/0
Lore%             55
Gallery%          82
Achievement%      64
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 57704fbc-8984-40df-98b4-3f2c11e84759