Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.07.25 @ 20:49:32 Player: BakkieSloot Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (162) 810 Value Destroyed (6135) 6135 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (867) 867 TOTAL SCORE: 11672 Bonus ------- High Alert Combat Kills 667 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 58/300 Energy 15/100 System Corruption 22% Temperature Cool (0) Movement Core (200) Ox3 Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Core Analyzer Matter Filter > --- WEAPON (3) ------- Arc Projector Arc Projector > --- INVENTORY (5) ---- Arc Projector Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Wheel > --- UTILITY ---------- Advanced Visual Processing Unit Advanced Targeting Computer Core Analyzer Heart of Steel > --- WEAPON ----------- Makeshift Shrapnel Gun Advanced Assault Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Authchip [Storage] EM Pulse Cannon Flak Gun [Rating: 49] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Advanced Targeting Computer Device Structural Scanner Storage Large Battery Processor Advanced Targeting Computer Hackware Authchip [Storage] Protection Layered Light Armor Plating Weapon Advanced Assault Cannon Energy Gun Shock Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Flak Gun Ballistic Cannon Advanced Assault Cannon Launcher Missile Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Fac Slots Evolved 8 | . . 2 2 . . 2 . . 2 Power 2 | . . . . . . 1 . . 1 Propulsion 1 | . . . 1 . . . . . . Utility 4 | . . 2 1 . . . . . 1 Weapon 1 | . . . . . . 1 . . . Parts Attached 130 | 6 13 18 21 7 16 27 6 2 14 Power 18 | 1 1 2 2 1 2 6 2 . 1 Engine 12 | 1 1 2 1 1 . 3 2 . 1 Core 6 | . . . 1 . 2 3 . . . Reactor . | . . . . . . . . . . Propulsion 31 | 2 5 3 6 3 4 5 1 . 2 Treads 5 | . . . . . . 4 1 . . Leg 20 | . 2 3 6 3 4 1 . . 1 Wheel 6 | 2 3 . . . . . . . 1 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 26 | . 2 5 6 1 3 4 1 1 3 Device 9 | . 1 1 2 1 2 . . . 2 Storage 1 | . . 1 . . . . . . . Processor 9 | . 1 1 2 . 1 3 1 . . Hackware 1 | . . . . . . . . . 1 Protection 6 | . . 2 2 . . 1 . 1 . Artifact . | . . . . . . . . . . Weapon 55 | 3 5 8 7 2 7 12 2 1 8 Energy Gun 10 | 2 2 . 1 . . 1 1 . 3 Energy Cannon 8 | . . 3 1 . . 2 . 1 1 Ballistic Gun 14 | 1 2 3 . . 2 3 1 . 2 Ballistic Cannon 14 | . . . 4 1 3 5 . . 1 Launcher 7 | . . 2 1 1 2 1 . . . Special Weapon 2 | . 1 . . . . . . . 1 Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . 1 Corrupted Parts 4 | . . . . . . . . . 4 System Corruption 20 | . . . . . . . . . 20 Parts Lost 24 | . . 1 2 3 . 2 . . 16 Power 4 | . . . . . . 1 . . 3 Propulsion 7 | . . . 1 2 . . . . 4 Utility 6 | . . 1 1 1 . 1 . . 2 Weapon 7 | . . . . . . . . . 7 Highest Loss Streak 11 | . . 1 1 3 . 1 . . 11 To Critical Strikes 1 | . . . . . . . . . 1 Average Slot Usage (%) 91 | . 86 96 97 95 99 97 84 99 55 Engine 7 | . 14 11 3 3 1 4 8 15 4 Core 3 | . . . 5 5 7 9 . . . Treads 6 | . . . . . . 11 18 23 6 Leg 13 | . 6 22 26 24 26 11 . . . Wheel 1 | . 11 . . . . . . . 1 Device 6 | . 13 8 14 7 9 5 . . 2 Processor 23 | . 13 16 18 27 27 29 30 30 20 Protection 5 | . . 10 10 9 9 1 7 6 2 Energy Gun 2 | . 13 . . . . 2 3 6 . Energy Cannon 2 | . . 6 4 . . 1 . . 1 Ballistic Gun 7 | . 12 14 1 . 2 6 6 7 6 Ballistic Cannon 6 | . . . 11 17 14 7 8 7 6 Launcher 1 | . . . . . . 3 . . . Naked Turns . | . . . . . . . . . . Heaviest Build 40 | 7 10 23 29 20 21 40 40 32 32 Greatest Support 84 | 26 26 26 54 54 40 84 84 84 84 Greatest Overweight (x) 8 | . 3 . . 1 . 1 . . 8 Average Overweight (x) . | . . . . . . . . . 1 Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 4 5 5 5 5 5 5 5 5 Average Carried 3 | 2 1 4 4 3 4 4 3 4 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 3 4 5 4 3 5 4 2 5 1 Class Distribution -------------------- 43% | Mutant 22% | Gunner 12% | Scavenger-Skirmisher 10% | Scavenger-Mutant 9% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Skirmisher | -7/Factory Mutant | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -6/Factory Resources | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Fac Matter Collected 3945 | 217 177 503 714 203 678 958 294 15 186 Remotely . | . . . . . . . . . . Salvage Created 4968 | . 312 1133 939 211 882 1030 309 . 152 Parts 283 | . 14 77 52 12 46 56 17 . 9 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . 14 . . Prevented 3 | . . . . . . . 3 . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Fac Combat Hostiles Destroyed 135 | . 7 30 21 10 27 25 9 . 6 Guns 46 | . 7 15 2 . 3 13 3 . 3 Cannons 72 | . . 10 17 6 19 11 6 . 3 AOE 17 | . . 5 2 4 5 1 . . . Classes Destroyed 13 | . 2 4 3 . 1 2 . . 1 Worker 4 | . . 2 1 . . 1 . . . Builder 2 | . . 1 . . . . . . 1 Recycler 1 | . . . . . . 1 . . . Drone 1 | . . . . . . . . . 1 Watcher 21 | . 2 3 5 . 4 7 . . . Swarmer 20 | . . 8 . 4 2 6 . . . Grunt 72 | . 7 13 12 6 16 10 7 . 1 Brawler 5 | . . . 3 . 1 1 . . . Duelist 3 | . . . 1 . 2 . . . . Protector 1 | . . . . . 1 . . . . Sentry 20 | . . 9 3 . 4 4 . . . Hunter 9 | . . . 2 . 1 1 2 . 3 Programmer 4 | . . . . . . 3 . . 1 Best Kill Streak 10 | . 3 6 6 10 9 5 4 . 3 Combat Bots Only 10 | . 3 5 6 10 9 4 4 . 2 Max Kills in Single Turn 3 | . 1 3 1 2 2 2 1 . 1 Gunslinging 1 | . . 1 . . . . . . . Exploded 2 | . . 2 1 2 2 1 . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Fac Damage Taken 6643 | . 140 829 1174 482 622 858 358 . 2180 Core 1790 | . 33 164 329 68 71 123 149 . 853 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 328 | . . 44 . . 284 . . . . Core Remaining (%) 64 | 100 86 59 . . 14 . . 61 . Volleys Fired 349 | . 23 71 67 16 60 60 18 . 34 Largest 3 | . 2 2 2 2 2 3 3 . 3 Hottest 171 | . 150 79 104 88 88 171 171 . 139 Shots Fired 709 | . 46 137 124 32 114 145 50 . 61 Gun 297 | . 44 93 11 . 14 71 27 . 37 Cannon 394 | . . 37 111 30 96 74 23 . 23 Launcher 15 | . . 7 2 2 4 . . . . Special 3 | . 2 . . . . . . . 1 Kinetic 521 | . 20 93 81 30 110 108 36 . 43 Thermal 92 | . 26 . 30 . . 19 5 . 12 Explosive 15 | . . 7 2 2 4 . . . . Electromagnetic 81 | . . 37 11 . . 18 9 . 6 Robot Hit Streak 39 | . 15 39 39 17 22 34 9 . 11 Robot Miss Streak 4 | . 1 2 2 1 2 4 3 . 3 Penetration Max . | . . . . . . . . . . Secondary Targets 4 | . 1 3 . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . Shots Hit Robots 569 | . 39 107 99 22 88 118 43 . 53 Core Hits 381 | . 17 52 46 19 57 106 49 . 35 Critical Kills 2 | . 1 1 . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 24 | . 3 2 3 . 6 8 2 . . Burn 2 | . 2 . . . . . . . . Destroy 2 | . 1 1 . . . . . . . Blast 18 | . . . 3 . 6 7 2 . . Corrupt 2 | . . 1 . . . 1 . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 13666 | . 464 2426 2547 832 2573 2921 887 . 1016 Guns 4326 | . 440 915 147 . 288 1422 479 . 635 Cannons 7486 | . . 783 2107 504 1853 1462 408 . 369 Explosions 1818 | . . 728 293 328 432 37 . . . Melee . | . . . . . . . . . . Ramming 12 | . . . . . . . . . 12 Kinetic 8565 | . 176 915 1476 504 2141 2006 657 . 690 Thermal 1782 | . 288 86 549 . . 528 122 . 209 Explosive 1695 | . . 642 293 328 432 . . . . Electromagnetic 1612 | . . 783 229 . . 387 108 . 105 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 22 | . . . . . . . . . 22 Average Corruption 6 | . . . . . . . . . 6 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 10 | . . . . . . . . . 10 Message Errors 4 | . . . . . . . . . 4 Matter Fused 1 | . . . . . . . . . 1 Energy Discharges 2 | . . . . . . . . . 2 Parts Rejected 1 | . . . . . . . . . 1 Misdirections 2 | . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 83 | . . 2 17 2 27 35 . . . Projectiles 76 | . . . 17 . 27 32 . . . Explosions 7 | . . 2 . 2 . 3 . . . Melee . | . . . . . . . . . . Knockbacks 34 | . . . 14 2 13 2 . . 3 Impact 1 | . . . . . . . . . 1 Kinetic 31 | . . . 12 2 13 2 . . 2 Secondary 2 | . . . 2 . . . . . . Self-Inflicted Damage 81 | . . 23 . 32 . 20 . . 6 Shots 3 | . . 1 . 1 . 1 . . . Rammed 2 | . . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . . 2 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 648 | . 264 198 533 544 24 556 648 . 285 Average Temperature 129 | . 71 53 161 283 9 114 230 . 81 Received Heat Transfer 2979 | . 102 474 603 315 441 330 99 . 615 Effects 55 | . . . 18 8 . 9 20 . . Shutdowns 13 | . . . 4 2 . 4 3 . . Energy Bleed 6 | . . . 3 1 . 1 1 . . Interference 5 | . . . 2 3 . . . . . Matter Decay 4 | . . . 2 1 . . 1 . . Short Circuit 8 | . . . . . . 3 5 . . Damage (minor) 4 | . . . 1 1 . 1 1 . . Damage (major) 12 | . . . 4 . . . 8 . . Damage (core) 3 | . . . 2 . . . 1 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 5 | . . 2 1 . . . . . 2 Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . 2 . . . . . . . . Heat Transferred 3066 | . 975 200 888 . . 496 100 . 407 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . 2 . . . 1 . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Fac Peak Influence 757 | . 120 757 736 622 704 486 . . 91 Initial 421 | . . 43 200 421 261 274 . . . Average 314 | . 62 449 391 539 446 319 . . 26 Maximum Alert Level 3 | . . 3 3 2 3 2 . . . Low Security (%) 24 | 100 100 8 . . . 1 . . 100 Level 1 41 | . . 26 57 . 44 80 . . . Level 2 30 | . . 58 38 100 49 17 . . . Level 3 2 | . . 6 3 . 5 . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 20 | . 1 2 3 . 4 7 . . 3 Investigation 7 | . 1 1 1 . 1 3 . . . Extermination 4 | . . . . . . 3 . . 1 Reinforcement 6 | . . 1 . . 2 1 . . 2 Assault 1 | . . . . . 1 . . . . Garrison 2 | . . . 2 . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Fac Distress Signals 10 | . . 4 2 . 3 1 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 183 | . 10 36 30 10 34 38 10 . 15 Peak Tracking Total 7 | . 2 6 6 7 5 5 4 . 4 Tactical Retreats 9 | . . . 1 . 1 2 1 . 4 Traps | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Fac Traps Triggered 10 | . 3 . 1 . . 3 . . 3 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Fac Machines Disabled 8 | . . 2 3 . 1 2 . . . Max in Single Turn 1 | . . 1 1 . 1 1 . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Fac Machines Accessed 34 | . 6 11 2 . 7 7 . 1 . Terminals 17 | . 4 7 . . 4 2 . . . Fabricators 1 | . . . . . . 1 . . . Repair Stations 5 | . 1 1 1 . 2 . . . . Recycling Units 5 | . 1 2 . . . 2 . . . Scanalyzers 4 | . . 1 . . 1 2 . . . Garrison Access 1 | . . . 1 . . . . . . Total Hacks 67 | . 9 26 3 . 13 15 . 1 . Successful 57 | . 8 24 2 . 12 10 . 1 . Failed 10 | . 1 2 1 . 1 5 . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 34 | . 6 19 . . 6 3 . . . Fabricators 2 | . . . . . . 2 . . . Repair Stations 11 | . 2 3 1 . 5 . . . . Recycling Units 9 | . 1 2 . . . 6 . . . Scanalyzers 8 | . . 2 . . 2 4 . . . Garrison Access 2 | . . . 2 . . . . . . Terminal Hacks 33 | . 6 18 . . 6 2 . 1 . Record 21 | . 5 14 . . 2 . . . . Robot Analysis 1 | . 1 . . . . . . . . Open Door 1 | . . . . . . . . 1 . Open DSF 2 | . . . . . . 2 . . . Emergency Access Points 1 | . . . . . 1 . . . . Alert Level 2 | . . 1 . . 1 . . . . Locate Traps 1 | . . . . . 1 . . . . Dispatch Records 2 | . . 2 . . . . . . . Maintenance Status 1 | . . 1 . . . . . . . Zone Layout 1 | . . . . . 1 . . . . Fabricator Hacks 1 | . . . . . . 1 . . . Build 1 | . . . . . . 1 . . . Repair Station Hacks 7 | . 1 2 . . 4 . . . . Scan Component 4 | . 1 1 . . 2 . . . . Repair 3 | . . 1 . . 2 . . . . Recycling Unit Hacks 8 | . 1 2 . . . 5 . . . Process 1 | . . . . . . 1 . . . Report Inventory 5 | . 1 2 . . . 2 . . . Retrieve Matter 1 | . . . . . . 1 . . . Retrieve Components 1 | . . . . . . 1 . . . Scanalyzer 6 | . . 2 . . 2 2 . . . Insert Component 3 | . . 1 . . 1 1 . . . Analyze 3 | . . 1 . . 1 1 . . . Garrison Access Hacks 2 | . . . 2 . . . . . . Unlock Access 1 | . . . 1 . . . . . . Coupler Status 1 | . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 17 | . 2 7 2 . 3 3 . . . Full Trace Events 4 | . . 2 . . 1 1 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . 1 . . . 1 . . . Parts Built 2 | . . . . . . 2 . . . Authchips . | . . . . . . . . . . Time 95 | . . . . . . 95 . . . Total Part Build Rating 10 | . . . . . . 10 . . . Parts Repaired 3 | . . 1 . . 2 . . . . Time 92 | . . 16 . . 76 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 11 | . . . . . . 11 . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 10 | . . . . . . 10 . . . Parts Scanalyzed 3 | . . 1 . . 1 1 . . . Part Schematics Acquired 2 | . . 1 . . . 1 . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Gar Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Fac Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 1 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Fac Turns Passed 7832 | 48 715 1227 741 203 940 1933 711 605 709 Spaces Moved 4678 | 38 506 773 385 117 529 1138 392 362 438 Core 230 | 3 85 . . . . . . . 142 Treads 1340 | . . . . . . 456 392 362 130 Legs 2592 | . 106 773 385 117 529 682 . . . Wheels 516 | 35 315 . . . . . . . 166 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 90 120 120 120 120 120 160 160 50 Average Speed 130 | 86 116 120 120 121 120 136 160 160 124 Slowest Speed 450 | 90 200 120 120 190 120 190 160 160 450 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 43 | 3 89 81 32 31 47 27 64 53 11 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 4 | . . . 1 . 1 1 1 . . Unknown Exits Taken 4 | 1 1 1 . . . . . 1 . Scrap Searched 2 | . . . . . . . 1 1 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 147 | . 1 54 15 9 51 10 3 . 4 Melee . | . . . . . . . . . . Projectile 33 | . 1 . 8 1 10 6 3 . 4 AOE 114 | . . 54 7 8 41 4 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Fac Total 5763 | 52 587 938 544 145 721 1397 439 388 552 Wait 399 | 1 20 45 34 . 87 132 14 19 47 Move 4670 | 37 505 772 385 116 528 1137 391 361 438 Hop . | . . . . . . . . . . Pick Up 111 | 8 17 16 17 4 16 15 4 3 11 Fast Attach 24 | . . 4 5 . 1 13 . 1 . Attach 53 | 5 8 2 8 3 3 5 6 . 13 Detach 2 | . . . 1 . . . . . 1 Swap 53 | 1 5 12 8 4 12 9 . 1 1 Drop 100 | . 9 16 19 2 14 26 6 3 5 Fire 349 | . 23 71 67 16 60 60 18 . 34 Melee . | . . . . . . . . . . Ram 2 | . . . . . . . . . 2 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -8/Garrison -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 14) 49 | -11/Scrapyard | Entered Materials 88 | -10/Materials | Discovered new exit (range 15) 222 | -10/Materials | Discovered new exit (range 15) 317 | -10/Materials | Discovered new exit (range 9) 327 | -10/Materials | Build established: Mutant 569 | -10/Materials | Discovered new exit (range 4) 764 | -10/Materials | Entered another Materials area 764 | -9/Materials | Evolved 2 slots: Utility x2 1250 | -9/Materials | Discovered new exit (range 12) 1395 | -9/Materials | Repaired Lgt. EM Pulse Cannon 1465 | -9/Materials | Discovered new exit (range 10) 1941 | -9/Materials | Discovered new exit (range 15) 1991 | -9/Materials | Entered another Materials area 1991 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2294 | -8/Materials | Core integrity fell below 50% 2554 | -8/Materials | Garrison activated, responded to threat 2732 | -8/Materials | Identified exit to Garrison 2732 | -8/Materials | Entered Garrison 2788 | -8/Garrison | Triggered checkpoint 2864 | -8/Garrison | Destroyed 10 combat bots 2870 | -8/Garrison | Lost 3 parts (2n1u) 2911 | -8/Garrison | Discovered new exit (range 17) 2933 | -8/Garrison | Identified exit to Materials 2935 | -8/Garrison | Entered Materials 3031 | -8/Materials | Repaired Assault Cannon 3170 | -8/Materials | Build established: Scavenger-Mutant 3300 | -8/Materials | Repaired Assault Cannon 3332 | -8/Materials | Core integrity fell below 20% 3735 | -8/Materials | First assault squad dispatched 3808 | -8/Materials | Discovered new exit (range 14) 3842 | -8/Materials | Destroyed 9 combat bots 3864 | -8/Materials | Identified exit to Factory 3875 | -8/Materials | Entered Factory 3875 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 4075 | -7/Factory | Build established: Scavenger-Skirmisher 4084 | -7/Factory | Fabricated Imp. Thermal Generator (x2) 4863 | -7/Factory | Build established: Skirmisher 5654 | -7/Factory | Build established: Gunner 5786 | -7/Factory | Discovered new exit (range 11) 5807 | -7/Factory | Identified exit to Lower Caves 5808 | -7/Factory | Entered Lower Caves 5902 | -7/Lower Caves | Identified exit to Lower Caves 6215 | -7/Lower Caves | Build established: Mutant 6519 | -7/Lower Caves | Entered another Lower Caves area 6572 | -7/Lower Caves | Build established: Gunner 6572 | -7/Lower Caves | Discovered new exit (range 13) 6634 | -7/Lower Caves | Encountered a Warlord checkpoint 6682 | -7/Lower Caves | Found Prototype Device 7124 | -7/Lower Caves | Entered Factory 7124 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7384 | -6/Factory | Identified Heart of Steel 7397 | -6/Factory | Lost 5 parts (2p3n) 7517 | -6/Factory | Discovered new exit (range 7) 7684 | -6/Factory | Core integrity fell below 50% 7708 | -6/Factory | System corruption reached 10% 7719 | -6/Factory | Core integrity fell below 20% 7769 | -6/Factory | Lost 11 parts (1p1n2u7w) 7819 | -6/Factory | Build established: Mutant 7833 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 07765_ Acquired 6 matter. 07786_ System corrupted: Energy discharge (-33). 07789_ Fabricator completes L-41 Fighter. 07789_ Slammed into L-41 Fighter. 07789_ L-41 Fighter knocked back. 07805_ System corrupted: Carbon-fiber Leg rejected. 07806_ Slammed into K-01 Serf. 07806_ Core Analyzer broken. 07806_ Destabilizing: Short circuit. 07810_ R-10 Processor collects Carbon-fiber Leg. 07812_ P-60 Hacker resets R-10 Processor, system corruption cleaned. 07822_ Acquired Matter Filter. 07824_ J%MFLYK/=MUU6LYRO26KEXU1LN4Q,& =K #DYU 07824_ Discarded Adv. Visual Processing Unit. 07824_ Discarded Authchip [Storage]. 07826_ Acquired Arc Projector. 07827_ Subcomponent Replicator disabled. 07827_ Acquired Arc Projector. 07832_ Dropped Corrupted Structural Scanner. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | #????????# #????????????????????????????? | | #????????# #????????????????????????????? | | #????????# #????????????????????????????? | | #????????#^ #????????????????????????????? | | #????????# #????????????????????????????? | | #????????# #????????????????????????????? | | #????????# #????????????????????????????? | | #????????# #????????????????????????????? | | ######????????# ##########+####??????????????? | | #???????# #??????????????? | | #???????# #??????????????? | | #???????# #??????????????? | | #???????# #??????????????? | | #???????# #??????????????? | | #???????# ###/##### #??????????????? | | ######### #! #?????????????????????? | | ## # p""" #?????????????????????? | | ## # """ #?????????????????????? | | / # "" #?????????????????????? | | ## # "" #?????????????????????? | | ## # "" #?????????????????????? | | ## ### # #?????????????????????? | | ##/##### #?# # #?????????????????????? | | #?# # #?????????????????????? | | #?# # #?????????????????????? | | #?# # !@ +?????????????????????? | | #?# # [[[ #?????????????????????? | | #?# # [[[ #?????????????????????? | | ##############?? ########?????????????????????? | | ???????????????? #????????????????????????????? | | ?????????????????##??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 24 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 85 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 13 Core Analysis 6 Recoil Reduction 3 Matter Filtering 30 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Imp. Medium Laser | -9/Materials | Scanalyzed Imp. Spread Laser | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Thermal Generator | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 10k Club I Spy Oops Significant Disruption System Compromised Challenges ------------ None Game ------ Seed ExperimentalEnergyDriver Manual? 0 Play Time 01:21:08 Cumulative 6.9 hours Start 2022.07.24 @ 12:16:03 End 2022.07.25 @ 20:49:32 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 8 Rogue 0 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 15 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: de11a305-2c67-49de-8281-5013f7c5aa3d