Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.10 @ 10:39:56 Player: ZLD1 Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (74) 370 Value Destroyed (2322) 2322 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (311) 311 TOTAL SCORE: 7443 Bonus ------- High Alert Combat Kills 11 Registered with UFD 300 Cogmind --------- Core Integrity 571/1000 Matter 300/300 Energy 71/100 System Corruption 12% Temperature Cool (0) Movement Core (250) Ox4 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Small Storage Unit Visual Processing Unit Improved Terrain Scan Processor Core Analyzer > --- WEAPON (5) ------- Heavy Hammer Heavy Flail Heavy Flail > --- INVENTORY (8) ---- Flexi-carbon Leg Gravmag Array Transmission Jammer Improved Light Armor Plating Point Defense System Faulty Thunder Hammer Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Small Storage Unit Visual Processing Unit Signal Interpreter Core Analyzer Kinecellerator Transmission Jammer Reflective Plating > --- WEAPON ----------- Heavy Hammer Thunder Hammer Axe Greatsword > --- INVENTORY -------- Light Nuclear Core Carbon-fiber Leg Flexi-carbon Leg Gravmag Array Weight Redist. System Improved Terrain Scan Processor Heavy Flail [Rating: 64] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Utility Small Storage Unit Device Transmission Jammer Storage Small Storage Unit Processor Signal Interpreter Protection Reflective Plating Weapon Heavy Hammer Energy Gun Small Laser Ballistic Gun Light Assault Rifle Impact Weapon Heavy Hammer Slashing Weapon Axe Build | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Fac Slots Evolved 10 | . . 2 . 2 . . . 4 2 Power . | . . . . . . . . . . Propulsion 2 | . . 1 . . . . . 1 . Utility 5 | . . 1 . 1 . . . 2 1 Weapon 3 | . . . . 1 . . . 1 1 Parts Attached 90 | 7 7 11 1 7 7 . 10 9 31 Power 13 | 2 1 2 1 . 1 . 2 . 4 Engine 8 | 2 1 2 1 . . . . . 2 Core 5 | . . . . . 1 . 2 . 2 Reactor . | . . . . . . . . . . Propulsion 29 | 2 . 7 . 2 3 . 2 1 12 Treads 1 | . . . . . 1 . . . . Leg 21 | 2 . 2 . . 2 . 2 1 12 Wheel . | . . . . . . . . . . Hover 7 | . . 5 . 2 . . . . . Flight . | . . . . . . . . . . Utility 23 | 1 2 2 . 3 . . 5 2 8 Device 11 | . 1 . . 1 . . 4 1 4 Storage 2 | 1 . . . . . . . . 1 Processor 4 | . 1 1 . . . . . . 2 Hackware . | . . . . . . . . . . Protection 6 | . . 1 . 2 . . 1 1 1 Artifact . | . . . . . . . . . . Weapon 25 | 2 4 . . 2 3 . 1 6 7 Energy Gun 4 | 2 . . . 2 . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 4 | . 2 . . . 1 . . 1 . Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 13 | . 2 . . . 2 . 1 1 7 Slashing Weapon 4 | . . . . . . . . 4 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . 1 . 2 . . . 1 1 Corrupted Parts 2 | . . 1 . . 1 . . . . System Corruption 20 | . . 11 . . 9 . . . . Parts Lost 26 | . 1 . 1 1 6 . . . 17 Power 4 | . . . 1 . . . . . 3 Propulsion 9 | . 1 . . . 3 . . . 5 Utility 7 | . . . . 1 1 . . . 5 Weapon 6 | . . . . . 2 . . . 4 Highest Loss Streak 11 | . 1 . 1 1 4 . . . 11 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 89 | . 89 89 98 89 84 84 92 88 87 Engine 3 | . 14 11 9 9 3 . . . 2 Core 5 | . . . . . 5 9 9 6 1 Treads 2 | . . . . . 7 9 3 . . Leg 19 | . 20 20 . . 10 18 21 20 22 Hover 2 | . . 3 33 27 3 . . . . Device 4 | . . . . . . . 4 12 8 Storage 8 | . 14 11 11 9 9 9 9 6 4 Processor 17 | . 11 20 22 18 18 18 18 13 18 Protection 1 | . . . . 7 5 . . 5 1 Energy Gun 1 | . 14 . . . . . . . . Ballistic Gun 1 | . 8 . . . 2 3 . . . Impact Weapon 19 | . 5 22 22 18 19 18 26 12 14 Slashing Weapon 1 | . . . . . . . . 8 6 Peak Build Rating 64 | 6 9 18 18 21 21 19 28 47 64 Average Rating 24 | 4 6 14 16 17 17 16 21 40 50 On Entrance 17 | . 6 9 18 16 20 19 15 28 47 Naked Turns . | . . . . . . . . . . Heaviest Build 37 | 12 14 19 19 21 25 22 22 31 37 Greatest Support 80 | 20 20 33 21 28 22 20 43 63 80 Greatest Overweight (x) 6 | . 1 2 . . 6 1 1 . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 8 8 7 Most Carried 8 | 4 8 8 8 8 8 7 8 8 8 Average Carried 7 | . 5 7 7 7 7 6 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 Final Carried 8 | 1 8 8 7 8 6 7 8 8 7 Class Distribution -------------------- 47% | Mutant 47% | Scavenger-Mutant 5% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -8/Recycling Scavenger-Mutant | -8/Scraptown Mutant | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Fac Matter Collected 1302 | 146 208 131 10 55 102 38 164 . 448 Remotely . | . . . . . . . . . . Salvage Created 2700 | . 400 425 67 442 504 71 . . 791 Parts 127 | . 32 24 2 10 21 1 . . 37 Haulers Intercepted 3 | . . 2 . 1 . . . . . Recyclers Shooed 2 | . . 1 . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Fac Combat Hostiles Destroyed 59 | . 12 10 3 8 11 . . . 15 Melee 32 | . . 7 2 4 4 . . . 15 Guns 11 | . 11 . . . . . . . . Classes Destroyed 11 | . 6 2 . 1 1 . . . 1 Worker 2 | . 1 . 1 . . . . . . Builder 2 | . 1 . . . . . . . 1 Hauler 3 | . . 2 . 1 . . . . . Recycler 2 | . 1 . . . . 1 . . . Watcher 6 | . 2 1 . 1 . . . . 2 Swarmer 18 | . 9 3 3 . . . . . 3 Grunt 26 | . 3 3 . 6 4 . . . 10 Duelist 1 | . . . . . 1 . . . . Sentry 11 | . . 4 . 1 6 . . . . Hunter 1 | . . . . 1 . . . . . Programmer 2 | . . . . . . . . . 2 Best Kill Streak 5 | . 4 4 3 3 5 1 . . 5 Combat Bots Only 5 | . 3 4 3 3 5 . . . 4 Max Kills in Single Turn 2 | . 2 1 1 1 1 1 . . 1 Gunslinging 1 | . 1 . . . . . . . . Exploded . | . . . . . . . . . . Melee 1 | . . 1 1 1 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Fac Hostile Shots Fired 482 | . 68 48 36 35 50 . . . 245 Missed 154 | . 22 17 11 11 16 . . . 77 Damage Taken 4720 | . 443 373 196 358 524 . . . 2826 Core 797 | . 137 72 54 32 73 . . . 429 Absorbed by Shields . | . . . . . . . . . . Ignored by Resistances 50 | . . . . . . . . . 50 Regen/Repaired (Parts) 274 | . . . . . . . . 129 145 Core Remaining (%) 78 | 100 45 . 68 . . . 80 100 . Volleys Fired 46 | . 39 . . . 7 . . . . Largest 2 | . 2 . . . 1 . . . . Hottest 80 | . 80 . . . 28 . . . . Shots Fired 86 | . 78 . . . 7 1 . . . Gun 86 | . 78 . . . 7 1 . . . Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 22 | . 14 . . . 7 1 . . . Thermal 64 | . 64 . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 6 | . 6 . . . . 2 . . . Robot Miss Streak 5 | . 5 . . . . . . . . Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 199 | . 44 32 7 23 34 2 . . 57 Core Hits 65 | . 20 8 1 6 6 . . . 24 Critical Kills 7 | . . 2 1 1 . . . . 3 Critical Parts Destroyed 12 | . . 2 1 2 4 . . . 3 Critical Strikes 27 | . . 4 2 3 4 . . . 14 Smash 19 | . . 4 2 3 4 . . . 6 Sever 8 | . . . . . . . . . 8 Melee Attacks 233 | . 7 37 9 30 58 1 . . 91 Impact 187 | . 7 37 9 30 58 1 . . 45 Slashing 46 | . . . . . . . . . 46 Piercing . | . . . . . . . . . . Sneak Attacks 11 | . 1 4 1 3 1 1 . . . Combat Hostiles 1 | . . . . 1 . . . . . Follow-up Attacks 44 | . . 6 . 1 9 . . . 28 Damage Inflicted 7013 | . 656 1169 378 1112 1203 95 . . 2400 Guns 425 | . 425 . . . . . . . . Cannons . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 6588 | . 231 1169 378 1112 1203 95 . . 2400 Ramming . | . . . . . . . . . . Kinetic 97 | . 97 . . . . . . . . Thermal 328 | . 328 . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact 5238 | . 231 1169 378 1112 1203 95 . . 1050 Slashing 1350 | . . . . . . . . . 1350 Piercing . | . . . . . . . . . . Highest Corruption 12 | . . 11 11 . 9 9 9 . 12 Average Corruption 6 | . . 11 11 . 9 9 5 . 5 Corruption Purged 4 | . . . . . . . 4 . . Corruption Blocked . | . . . . . . . . . . Effects 129 | . . 6 6 . 16 6 75 . 20 Message Errors 25 | . . 1 1 . 5 . 15 . 3 Matter Fused 34 | . . 3 1 . 4 2 18 . 6 Heat Flow Errors 14 | . . 1 1 . 2 1 7 . 2 Energy Discharges 19 | . . . . . 2 . 12 . 5 Parts Rejected 1 | . . . . . 1 . . . . Parts Fused 2 | . . . . . . . 2 . . Data Loss (minor) 25 | . . 1 2 . 2 1 17 . 2 Data Loss (major) 6 | . . . 1 . . 1 3 . 1 Misfires 1 | . . . . . . 1 . . . Alerts 2 | . . . . . . . 1 . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 1288 | . 9 164 193 253 333 65 . . 271 Projectiles 12 | . . . . . . . . . 12 Explosions . | . . . . . . . . . . Melee 1276 | . 9 164 193 253 333 65 . . 259 Knockbacks 30 | . . 3 1 8 7 . . . 11 Impact 24 | . . 3 1 7 4 . . . 9 Kinetic . | . . . . . . . . . . Secondary 6 | . . . . 1 3 . . . 2 Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 268 | . 162 126 195 . 254 268 253 . 207 Average Temperature 77 | . 50 60 104 . 127 143 93 . 94 Received Heat Transfer 1128 | . 60 162 . 162 207 . . . 537 Effects 1 | . . . . . 1 . . . . Energy Bleed 1 | . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 21 | . 1 5 2 5 7 . . . 1 Combat Hostiles 16 | . 1 3 1 4 7 . . . . Parts Fried 29 | . 1 8 2 5 6 2 . . 5 Impact Corruptions 56 | . 1 12 7 10 14 1 . . 11 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 750 | . 750 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Fac Peak Influence 410 | . 287 331 166 368 410 101 . 22 242 Initial 155 | . . 68 106 54 155 81 . . . Average 132 | . 143 184 144 191 271 92 . 11 92 Maximum Alert Level 2 | . 1 1 . 1 2 . . . 1 Low Security (%) 72 | 100 74 49 100 52 16 100 . 100 91 Level 1 25 | . 25 50 . 47 64 . . . 8 Level 2 2 | . . . . . 18 . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 17 | . 2 4 . 2 4 . . 3 2 Investigation 7 | . . 2 . . 4 . . . 1 Extermination 2 | . . . . . . . . 1 1 Reinforcement 8 | . 2 2 . 2 . . . 2 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 --------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Fac Distress Signals 8 | . 2 3 . 1 1 1 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 113 | . 20 15 8 14 12 . . 2 42 Peak Tracking Total 10 | . 4 3 8 5 6 . . 1 10 Tactical Retreats 13 | . . 2 2 1 . . . . 8 Traps | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Fac Traps Triggered 6 | . 1 2 . . 2 . . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Fac Machines Disabled 1 | . . . . . . 1 . . . Max in Single Turn 1 | . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 --------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Fac Machines Accessed 22 | . 2 1 . 1 5 2 6 3 2 Terminals 11 | . 2 1 . 1 5 . . 2 . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . . . . . 1 1 Recycling Units 1 | . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 90 | . 6 3 . 2 15 21 33 7 3 Successful 76 | . 4 3 . . 7 21 33 5 3 Failed 14 | . 2 . . 2 8 . . 2 . Catastrophic 1 | . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . Manual 7 | . . . . . 4 . . . 3 Terminals 29 | . 6 3 . 2 15 . . 3 . Fabricators . | . . . . . . . . . . Repair Stations 6 | . . . . . . . . 4 2 Recycling Units 1 | . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 69 | . 4 3 . . 7 21 33 1 . Record 60 | . 1 1 . . 3 21 33 1 . Prototype ID Bank 1 | . . . . . 1 . . . . Open Door 1 | . . . . . 1 . . . . Branch Access Points 1 | . . . . . 1 . . . . Emergency Access Points 1 | . 1 . . . . . . . . Alert Level 1 | . . . . . 1 . . . . Locate Traps 1 | . . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Zone Layout 2 | . 1 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 6 | . . . . . . . . 4 2 Scan Component 3 | . . . . . . . . 2 1 Repair 3 | . . . . . . . . 2 1 Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . . . 1 Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . Fedlink 1 | . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 12 | . 2 1 . 1 5 . . 2 1 Full Trace Events 5 | . 1 1 . . 3 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 3 | . . . . . . . . 2 1 Time 96 | . . . . . . . . 70 26 Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Fac Total Allies 3 | . . . 3 . . . . . . Largest Group 3 | . . . 3 . . . . . . Highest-Rated Group 40 | . . . 40 . . . . . . Highest-Rated Ally 16 | . . . 16 . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 8 | . . . 8 . . . . . . Total Damage 57 | . . . 57 . . . . . . Kills 1 | . . . 1 . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Fac Turns Passed 7403 | 69 724 586 146 251 520 188 3334 584 1001 Spaces Moved 4770 | 52 417 410 229 244 205 130 2186 369 528 Core 12 | 10 . . . . 2 . . . . Treads 38 | . . . . . 38 . . . . Legs 4117 | 42 417 324 . . 121 130 2186 369 528 Wheels . | . . . . . . . . . . Hover 603 | . . 86 229 244 44 . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 52 52 52 52 120 120 122 122 Average Speed 128 | 106 131 107 52 52 172 142 146 122 125 Slowest Speed 350 | 120 190 200 52 52 350 190 190 123 130 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 39 | 3 71 48 50 24 39 35 95 10 15 Regions Visited 9 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 8 | . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . Scrap Searched 6 | . . . 1 . . . 5 . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 --------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Fac Total 5608 | 65 508 498 239 321 277 131 2313 499 757 Wait 423 | . 19 34 1 29 10 . 103 112 115 Move 4761 | 51 416 409 228 243 204 129 2185 368 528 Hop . | . . . . . . . . . . Pick Up 55 | 7 13 3 . 8 2 . 6 4 12 Fast Attach 33 | . 2 7 . 1 3 . 4 6 10 Attach 26 | 6 1 . 1 4 4 . 3 3 4 Detach 3 | . . . . 1 . 1 1 . . Swap 31 | 1 4 4 . 2 . . 3 . 17 Drop 54 | . 7 10 . 6 . . 8 6 17 Fire 46 | . 39 . . . 7 . . . . Melee 176 | . 7 31 9 27 47 1 . . 54 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines -8/Materials -8/Storage -8/Recycling -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -5/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 222 | -10/Materials | Discovered new exit (range 7) 304 | -10/Materials | Build established: Mutant 564 | -10/Materials | Discovered new exit (range 16) 588 | -10/Materials | Identified exit to Materials 733 | -10/Materials | Core integrity fell below 50% 759 | -10/Materials | Discovered exit to Materials (range 6) 794 | -10/Materials | Entered another Materials area 794 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1038 | -9/Materials | Discovered new exit (range 17) 1108 | -9/Materials | Discovered new exit (range 13) 1131 | -9/Materials | Identified exit to Materials 1196 | -9/Materials | Discovered new exit (range 4) 1203 | -9/Materials | Identified exit to Mines 1205 | -9/Materials | System corruption reached 10% 1380 | -9/Materials | Entered Mines 1473 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1486 | -9/Mines | Assembled infested the area 1491 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1511 | -9/Mines | Learned 2 Materials zone layouts 1523 | -9/Mines | Discovered exit to Materials (range 4) 1526 | -9/Mines | Entered Materials 1526 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1527 | -8/Materials | Identified exit to Storage 1777 | -8/Materials | Entered Storage 1784 | -8/Storage | Identified exit to Recycling 1883 | -8/Storage | Lost 4 parts (3n1w) 2283 | -8/Storage | Build established: Scavenger-Mutant 2289 | -8/Storage | Used back door to open Recycling access 2297 | -8/Storage | Entered Recycling 2298 | -8/Recycling | Met a Zionite searching for Scraptown 2436 | -8/Recycling | Scanned before Scraplab entrance 2475 | -8/Recycling | Discovered new exit (range 4) 2478 | -8/Recycling | Identified exit to Scraptown 2485 | -8/Recycling | Entered Scraptown 3047 | -8/Scraptown | Discovered new exit (range 7) 3070 | -8/Scraptown | Identified exit to Factory 3283 | -8/Scraptown | Visited SPCMW 3359 | -8/Scraptown | Visited Awakened 3443 | -8/Scraptown | Visited Fellowship of the Rings 3500 | -8/Scraptown | Visited UFD Registry 3500 | -8/Scraptown | Registered with UFD as "Boltbox" 3536 | -8/Scraptown | Visited Cave Peace 3806 | -8/Scraptown | Visited Bundlers 4003 | -8/Scraptown | Visited Assassins FH 4098 | -8/Scraptown | Visited Botcube Research 4176 | -8/Scraptown | Visited Curators Association 4296 | -8/Scraptown | Visited Chapter 10 4372 | -8/Scraptown | Visited Junk Repository 4443 | -8/Scraptown | Visited Junk Repository 4601 | -8/Scraptown | Discovered exit to Factory (range 3) 4642 | -8/Scraptown | Visited Observation Area 4719 | -8/Scraptown | Visited DA-N13 Charitable Foundation 4725 | -8/Scraptown | Found DCF Scrap (31 items) 4764 | -8/Scraptown | Visited Abandonware Association 4778 | -8/Scraptown | Learned abandonware demo "KABOOM.EXE" 4964 | -8/Scraptown | Visited Scrap Suit Storage 5028 | -8/Scraptown | Build established: Mutant 5819 | -8/Scraptown | Entered Factory 5819 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 5996 | -6/Factory | Repaired Axe 6030 | -6/Factory | Repaired Hvy. Hammer 6246 | -6/Factory | Discovered new exit (range 9) 6256 | -6/Factory | Identified exit to Factory 6403 | -6/Factory | Entered another Factory area 6403 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6790 | -5/Factory | Lost 3 parts (1n1u1w) 6860 | -5/Factory | Build established: Scavenger-Mutant 7256 | -5/Factory | Build established: Scavenger-Assassin 7273 | -5/Factory | Repaired Sml. Storage Unit 7336 | -5/Factory | Cargo convoy interrupted 7374 | -5/Factory | System corruption reached 10% 7404 | -5/Factory | Self-destructed Last Messages --------------- 07386_ Wall collapses. 07387_ Penetrated by Slug. 07387_ Signal Interpreter destroyed. 07391_ System corrupted: Matter fused (-9). 07392_ Hvy. Flail follow-up attack on P-70 Sage. 07395_ Slug penetrates Fusion Modulator. 07395_ Slug penetrates Wall. 07395_ Imp. Titanium Leg destroyed. 07395_ Slug penetrates Wall. 07400_ Penetrated by Slug. 07401_ P-70 Sage knocked back. 07402_ P-70 Sage destroyed. 07402_ U-05 Engineer destroyed. 07402_ Hvy. Flail destroyed. 07402_ U-05 Engineer builds a Door. 07402_ Imp. Titanium Leg destroyed. 07402_ Penetrated by Slug. 07403_ U-05 Engineer builds a Wall. 07403_ Penetrated by Slug. 07404_ Imp. Titanium Leg destroyed. Map ----- +----------------------------------------------------+ | ????????????????#####?############?## ####### #### | | ??????????? ???? ? ? ## #### ###?### #### | | ???????????????? ??? ## ""? #?## ####### #### | | ?????????????????? ??? ?#? """ #### ####### #### | | ???????????????? ? ? ?## """ #### #######%#### | | ?????????????????? ?"? ???#? ?#?## #######"#### | | ????????????????????"?? ??## """ #### ####### #### | | ???????????????????"?" ""?## """ #### #####?# #?## | | ?????????????????? ? """## """ ####%####### #### | | ???????????????????"?? ?"#? #### ##""###/#### | | ?????????????????" ""? ?"?##? #### ##" =* | | ?????????????????????? ?" ## ####%##" "" | | ???????????????????? ?? ## !% %" !%|* " | | ???????????????????###+#?#?#+##+### " [ = =" | | ?????????????????????# ?#### " =*! | | ?????????????????????# ##### ### " | | ?????????????????????# ##### ?## [ " | | ?????????????????????# ? ?### "" | | ?????????????????????# #?### #### #"""""""### | | ???????????????????? # #?### #### " # | | ?????????????????????# ##### #?## # """" # | | ?????????????????????# ;# ## ##?# #? """" # | | ?????????????????????# h;;;;#/;###% ##? """" # | | ?????????????????????# ;! !%### ## ??""" ?# | | ?????????????????????# ;% *; h ##? ? # | | ?????????????????????# @;= x ##" ##? ? ? | | ?????????????????????# ;h ;### ##?? ???# | | ?????????????????????# #;;;% ;### #?######?#?# | | ?????????????????????# # ; h% ] ;#?# #?#########? | | ?????????????????????#?## ;;;;;;;##?# ###??# ?? | | ????????????????????????## #?##^####??? ? | | ??????????????????????????## #####??#/#?#### ?? ? | | ????????????????????????????##??????? ??? ? ? ??? | | ?????????????????????????????????????""??????????? | | ?????????????????????????????????????""??????????? | | ?????????????????????????????????????""??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 110 Jamming Range 12 Additional Mass Support 6 EM Shielding 2 Armor Coverage 225 Resistance: TH 10 Evasion (%) 55 Core Analysis 6 Recoil Reduction 1 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Brute Force Party Time Challenges ------------ None Game ------ Seed OmegaThunderShovel Manual? 0 Play Time 01:14:49 Cumulative 59.0 hours Start 2025.02.09 @ 19:20:26 End 2025.02.10 @ 10:39:56 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 134 Rogue 134 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 40 Achievement% 33 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 28/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6804a29c-6760-47fc-91d1-fcd810d873ae