Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.27 @ 21:54:33

Player: Bathcat

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (108)     540
Value Destroyed (2985)     2985
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (411)                411
              TOTAL SCORE: 7376

 Bonus
-------
High Alert Combat Kills    411

 Cogmind 
---------
Core Integrity             0/850
Matter                     75/300
Energy                     130/170
System Corruption          0%
Temperature                Cool (18)
Movement                   Core (250) Ox4
Location                   -6/Extension

 Parts 
-------
>          --- POWER (2) --------
     Light Antimatter Reactor
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (5) ------
           Launcher Guidance Computer
           Transmission Jammer
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (4) ----
  Improved Ion Engine
    Medium Storage Unit
           Shock Rifle
           Gauss Cannon

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
>          --- PROPULSION -------
           Gravmag System
           Gravmag System
    Cooled Airjet
>          --- UTILITY ----------
     Large Storage Unit
  Improved Sensor Array
           Launcher Guidance Computer
           Transmission Jammer
           Thermal Shield
>          --- WEAPON -----------
           Shock Rifle
           Shock Rifle
     Heavy Missile Launcher
>          --- INVENTORY --------
  Improved Ion Engine
  Improved Ion Engine
     Light Deuterium Engine
  Improved Titanium Leg
    Medium Storage Unit
           Gauss Cannon
     Heavy Missile Launcher
     Heavy Missile Launcher
[Rating: 44]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Hover Unit               Gravmag System
  Flight Unit              Improved VTOL Module
Utility                    Medium Storage Unit
  Device                   Improved Sensor Array
  Storage                  Medium Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Shock Rifle
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Ext 
Slots Evolved              8    | .   .   2   .   2   2   2   .   
  Power                    1    | .   .   .   .   .   .   1   .   
  Propulsion               2    | .   .   1   .   .   .   1   .   
  Utility                  3    | .   .   1   .   1   1   .   .   
  Weapon                   2    | .   .   .   .   1   1   .   .   
Parts Attached             99   | .   6   16  5   32  30  3   7   
  Power                    18   | .   .   5   .   5   4   3   1   
    Engine                 11   | .   .   5   .   .   3   3   .   
    Core                   6    | .   .   .   .   5   1   .   .   
    Reactor                1    | .   .   .   .   .   .   .   1   
  Propulsion               21   | .   2   2   .   8   8   .   1   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    15   | .   2   2   .   8   2   .   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  4    | .   .   .   .   .   4   .   .   
    Flight                 2    | .   .   .   .   .   2   .   .   
  Utility                  21   | .   2   4   .   6   8   .   1   
    Device                 9    | .   .   1   .   3   4   .   1   
    Storage                6    | .   2   1   .   1   2   .   .   
    Processor              3    | .   .   .   .   1   2   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             3    | .   .   2   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   39   | .   2   5   5   13  10  .   4   
    Energy Gun             6    | .   .   1   .   3   2   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          15   | .   2   3   2   4   4   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   1   .   .   
    Launcher               15   | .   .   1   2   6   2   .   4   
    Special Weapon         2    | .   .   .   1   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   2   .   .   
Parts Lost                 44   | .   .   1   .   15  16  .   12  
  Power                    5    | .   .   .   .   2   2   .   1   
  Propulsion               15   | .   .   .   .   7   4   .   4   
  Utility                  7    | .   .   .   .   1   3   .   3   
  Weapon                   17   | .   .   1   .   5   7   .   4   
  Highest Loss Streak      9    | .   .   1   .   7   9   .   9   
Average Slot Usage (%)     81   | .   99  99  100 91  69  73  47  
  Engine                   6    | .   14  11  11  .   4   6   2   
  Core                     2    | .   .   .   .   8   1   .   .   
  Leg                      17   | .   28  33  33  22  6   .   2   
  Hover                    3    | .   .   .   .   .   6   20  8   
  Device                   7    | .   .   .   .   9   10  20  11  
  Storage                  16   | .   27  22  22  18  13  6   5   
  Processor                2    | .   .   .   .   6   2   6   6   
  Protection               3    | .   .   10  11  2   2   .   .   
  Energy Gun               5    | .   .   8   .   4   6   13  4   
  Ballistic Gun            13   | .   28  13  17  17  9   .   .   
  Launcher                 1    | .   .   .   2   2   .   .   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             49   | 12  20  31  29  42  49  35  35  
  Greatest Support         35   | 20  20  30  30  35  35  35  35  
  Greatest Overweight (x)  15   | .   .   1   .   2   15  .   5   
  Average Overweight (x)   .    | .   .   .   .   .   2   .   .   
Largest Inventory Capacity 18   | 6   10  12  12  14  18  10  10  
  Average Capacity         12   | 6   9   11  12  13  13  10  9   
  Most Carried             14   | 6   10  12  12  14  14  10  10  
  Average Carried          10   | 6   8   10  11  11  11  9   7   
  Final Capacity           14   | 6   10  12  12  14  10  10  4   
  Final Carried            13   | 6   10  12  12  13  10  10  4   

 Class Distribution 
--------------------
 42% | Scavenger-Mutant
 38% | Mutant
 16% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -9/Materials
     Scavenger-Mutant | -9/Mines
 Scavenger-Skirmisher | -8/Materials
               Mutant | -7/Factory
     Scavenger-Mutant | -6/Factory
               Mutant | -6/Extension

 Resources                      | -11  -10  -9   -9   -8   -7   -6   -6   
-----------                Run  | Scr  Mat  Mat  Min  Mat  Fac  Fac  Ext  
Matter Collected           2112 | 268  154  263  158  704  460  .    105  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            3037 | 163  413  480  148  1105 468  .    260  
  Parts                    201  | 13   23   29   8    77   32   .    19   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    
Recyclers Shooed           5    | .    1    .    .    .    2    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Ext 
Combat Hostiles Destroyed  69   | .   8   10  6   35  6   .   4   
  Melee                    1    | .   .   .   .   .   .   .   1   
  Guns                     31   | .   8   7   .   14  2   .   .   
  Cannons                  1    | .   .   .   .   .   1   .   .   
  AOE                      36   | .   .   3   6   21  3   .   3   
Classes Destroyed          13   | 2   1   3   .   4   2   .   1   
  Worker                   10   | .   .   2   .   2   4   .   2   
  Builder                  10   | .   .   .   .   6   2   .   2   
  Tunneler                 6    | 4   .   .   2   .   .   .   .   
  Recycler                 6    | 1   1   1   1   1   1   .   .   
  Mechanic                 1    | .   .   .   .   1   .   .   .   
  Operator                 1    | .   .   .   .   .   1   .   .   
  Watcher                  5    | .   .   .   .   2   2   .   1   
  Swarmer                  20   | .   .   3   4   10  3   .   .   
  Grunt                    38   | .   8   4   2   21  .   .   3   
  Brawler                  1    | .   .   .   .   1   .   .   .   
  Sentry                   7    | .   .   3   .   3   1   .   .   
  Programmer               2    | .   .   .   .   .   2   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   1   
Best Kill Streak           14   | 4   4   5   6   14  3   .   5   
  Combat Bots Only         10   | .   4   3   4   10  3   .   2   
Max Kills in Single Turn   4    | 1   1   4   2   4   1   .   2   
  Gunslinging              1    | .   .   .   .   1   .   .   .   
  Exploded                 4    | .   .   3   2   4   1   .   2   
  Melee                    1    | .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -6   -6   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Fac  Fac  Ext  
Damage Taken               6823 | .    298  501  330  1849 1947 .    1898 
  Core                     2104 | .    81   68   112  342  650  .    851  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         53   | 100  67   .    55   37   7    .    .    
Volleys Fired              216  | 17   23   32   18   67   42   .    17   
  Largest                  4    | 2    2    2    2    3    4    .    3    
  Hottest                  176  | 40   40   85   100  113  176  .    139  
Shots Fired                388  | 34   46   62   25   131  64   .    26   
  Gun                      326  | 34   46   61   14   106  49   .    16   
  Cannon                   5    | .    .    .    .    .    5    .    .    
  Launcher                 55   | .    .    1    9    25   10   .    10   
  Special                  2    | .    .    .    2    .    .    .    .    
  Kinetic                  249  | 34   46   41   14   94   20   .    .    
  Thermal                  42   | .    .    20   2    12   8    .    .    
  Explosive                55   | .    .    1    9    25   10   .    10   
  Electromagnetic          42   | .    .    .    .    .    26   .    16   
  Robot Hit Streak         16   | 7    16   9    6    10   6    .    14   
  Robot Miss Streak        8    | 2    2    3    4    8    4    .    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    .    1    .    2    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    1    .    .    .    
Shots Hit Robots           247  | 18   35   39   12   89   33   .    21   
  Core Hits                203  | 7    18   23   11   90   28   .    26   
  Critical Hits            2    | .    1    .    .    1    .    .    .    
  Critical Kills           2    | .    1    .    .    1    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           8214 | 205  367  715  848  3725 1109 .    1245 
  Guns                     2975 | 205  367  499  111  1013 578  .    202  
  Cannons                  73   | .    .    .    .    .    73   .    .    
  Explosions               5132 | .    .    216  737  2712 432  .    1035 
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  34   | .    .    .    .    .    26   .    8    
  Kinetic                  2107 | 205  367  263  111  887  274  .    .    
  Thermal                  926  | .    .    236  .    546  102  .    42   
  Explosive                4670 | .    .    216  737  2292 432  .    993  
  Electromagnetic          477  | .    .    .    .    .    275  .    202  
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         20   | .    3    .    .    13   20   .    .    
  Average Corruption       11   | .    2    .    .    13   11   .    .    
  Corruption Purged        4    | .    .    .    .    .    4    .    .    
  Effects                  72   | .    .    .    .    12   60   .    .    
    Message Errors         14   | .    .    .    .    2    12   .    .    
    Matter Fused           13   | .    .    .    .    2    11   .    .    
    Heat Flow Errors       2    | .    .    .    .    .    2    .    .    
    Energy Discharges      7    | .    .    .    .    2    5    .    .    
    Data Loss (minor)      9    | .    .    .    .    2    7    .    .    
    Data Loss (major)      1    | .    .    .    .    .    1    .    .    
    Misfires               5    | .    .    .    .    2    3    .    .    
    Alerts                 1    | .    .    .    .    .    1    .    .    
    Misdirections          13   | .    .    .    .    1    12   .    .    
    Targeting Errors       3    | .    .    .    .    1    2    .    .    
    Weapon Failures        4    | .    .    .    .    .    4    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            194  | .    .    .    49   86   30   .    29   
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               194  | .    .    .    49   86   30   .    29   
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 2    | .    .    .    .    .    2    .    .    
  Impact                   1    | .    .    .    .    .    1    .    .    
  Kinetic                  1    | .    .    .    .    .    1    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      209  | .    .    .    76   51   65   .    17   
  Shots                    9    | .    .    .    3    2    3    .    1    
  Rammed                   25   | .    .    .    .    .    20   .    5    
Targets Rammed             25   | .    .    .    .    .    20   .    5    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        219  | .    19   184  23   169  219  .    74   
  Average Temperature      41   | .    8    64   9    33   42   .    32   
  Received Heat Transfer   1578 | .    165  189  84   639  66   .    435  
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    1    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    
  Heat Transferred         1373 | .    .    555  .    546  222  .    50   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    .    .    .    2    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -8   -7   -6   -6   
-------                    Run  | Scr  Mat  Mat  Min  Mat  Fac  Fac  Ext  
Peak Influence             1061 | 25   236  249  226  1061 594  80   150  
  Initial                  402  | .    16   14   71   87   402  47   39   
  Average                  267  | 10   104  120  171  647  254  59   102  
Maximum Alert Level        3    | .    1    1    1    3    2    .    .    
  Low Security (%)         61   | 100  79   89   57   26   52   100  100  
  Level 1                  16   | .    20   10   42   5    23   .    .    
  Level 2                  11   | .    .    .    .    12   23   .    .    
  Level 3                  10   | .    .    .    .    55   .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    
Squads Dispatched          12   | .    2    1    .    7    2    .    .    
  Investigation            .    | .    .    .    .    .    .    .    .    
  Extermination            2    | .    .    .    .    .    2    .    .    
  Reinforcement            7    | .    2    1    .    4    .    .    .    
  Assault                  1    | .    .    .    .    1    .    .    .    
  Garrison                 2    | .    .    .    .    2    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    1    .    2    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -6  
---------                  Run  | Scr Mat Mat Min Mat Fac Fac Ext 
Distress Signals           4    | .   .   .   .   4   .   .   .   
Communications Jammed      16   | .   .   .   .   .   .   .   16  
  Distress Signals         16   | .   .   .   .   .   .   .   16  
Times Spotted              100  | .   10  17  6   43  13  .   11  
  Peak Tracking Total      7    | .   3   5   4   7   3   .   7   
  Tactical Retreats        4    | .   .   .   .   1   .   .   3   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Ext 
Traps Triggered            2    | .   2   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -6  
----------                 Run  | Scr Mat Mat Min Mat Fac Fac Ext 
Machines Disabled          9    | .   .   .   .   3   3   .   3   
  Max in Single Turn       3    | .   .   .   .   2   3   .   2   
  Garrison Access          1    | .   .   .   .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -6  
---------                  Run  | Scr Mat Mat Min Mat Fac Fac Ext 
Machines Accessed          10   | .   .   3   .   1   2   4   .   
  Terminals                5    | .   .   2   .   1   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   1   .   .   .   1   .   
  Garrison Access          2    | .   .   .   .   .   1   1   .   
Total Hacks                18   | .   .   8   .   1   3   6   .   
  Successful               9    | .   .   5   .   .   2   2   .   
  Failed                   9    | .   .   3   .   1   1   4   .   
    Catastrophic           1    | .   .   .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                8    | .   .   3   .   1   .   4   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   2   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   5   .   .   .   1   .   
  Garrison Access          2    | .   .   .   .   .   1   1   .   
Terminal Hacks             3    | .   .   1   .   .   .   2   .   
  Record                   1    | .   .   1   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   1   .   
  Zone Layout              1    | .   .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   1   .   .   
  Scan Component           1    | .   .   .   .   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   4   .   .   .   .   .   
  Insert Component         2    | .   .   2   .   .   .   .   .   
  Analyze                  2    | .   .   2   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         4    | .   .   .   .   .   1   3   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   2   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   2   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   2   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -6  
------------               Run  | Scr Mat Mat Min Mat Fac Fac Ext 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   1   .   .   .   
  Machine Destruction      1    | .   .   .   .   1   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  -6  
--------                   Run  | Scr Mat Mat Min Mat Fac Fac Ext 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Ext 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   2   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -6   -6   
-------------              Run  | Scr  Mat  Mat  Min  Mat  Fac  Fac  Ext  
Turns Passed               4381 | 85   449  654  268  831  1678 167  249  
Spaces Moved               2582 | 32   279  384  174  399  805  325  184  
  Core                     72   | .    .    .    .    .    61   .    11   
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     1516 | 32   279  384  174  399  191  .    57   
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    992  | .    .    .    .    .    551  325  116  
  Flight                   2    | .    .    .    .    .    2    .    .    
  Fastest Speed            48   | 120  120  120  120  120  48   48   48   
  Average Speed            132  | 120  120  130  120  142  177  48   96   
  Slowest Speed            800  | 120  120  150  120  180  800  48   300  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    1    .    .    .    
Exploration Rate (%)       25   | 4    32   34   46   40   16   5    27   
  Regions Visited          7
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    
Scrap Searched             1    | .    .    .    1    .    .    .    .    
Spaces Dug                 2    | .    .    .    2    .    .    .    .    
Terrain Destroyed          277  | .    .    8    59   113  70   .    27   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               3    | .    .    .    2    .    1    .    .    
  AOE                      274  | .    .    8    57   113  69   .    27   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -7  -6  -6  
---------                  Run  | Scr Mat Mat Min Mat Fac Fac Ext 
Total                      3114 | 48  356 475 202 543 934 335 221 
  Wait                     109  | .   30  26  4   22  22  .   5   
  Move                     2575 | 31  278 383 173 398 804 324 184 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  30   | .   9   7   1   8   1   4   .   
  Fast Attach              47   | .   3   7   .   14  22  .   1   
  Attach                   33   | .   .   3   .   16  8   .   6   
  Detach                   24   | .   2   2   .   11  7   .   2   
  Swap                     19   | .   3   6   5   2   .   3   .   
  Drop                     36   | .   8   9   1   5   8   4   1   
  Fire                     216  | 17  23  32  18  67  42  .   17  
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ram                      25   | .   .   .   .   .   20  .   5   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac / *Sto)
-7/Factory (discovered 2 exits: *Fac / Gar)
-6/Factory
-6/Extension

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Discovered new exit (range 3)
   86 | -11/Scrapyard | Entered Materials
  312 | -10/Materials | Build established: Mutant
  440 | -10/Materials | Discovered new exit (range 14)
  535 | -10/Materials | Entered another Materials area
  535 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  958 | -9/Materials  | Build established: Scavenger-Mutant
 1084 | -9/Materials  | Discovered new exit (range 14)
 1189 | -9/Materials  | Entered Mines
 1238 | -9/Mines      | Learned 2 Materials zone layouts
 1417 | -9/Mines      | Discovered new exit (range 8)
 1447 | -9/Mines      | Discovered new exit (range 10)
 1457 | -9/Mines      | Entered Materials
 1457 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1458 | -8/Materials  | Identified exit to Storage
 1677 | -8/Materials  | Garrison activated, responded to threat
 1854 | -8/Materials  | Destroyed 10 combat bots
 2021 | -8/Materials  | Crushed by falling debris
 2021 | -8/Materials  | Core integrity fell below 50%
 2021 | -8/Materials  | System corruption reached 10%
 2061 | -8/Materials  | Lost 7 parts (1p3n1u2w)
 2154 | -8/Materials  | Discovered new exit (range 16)
 2288 | -8/Materials  | Entered Factory
 2288 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2369 | -7/Factory    | Build established: Scavenger-Skirmisher
 2881 | -7/Factory    | Build established: Mutant
 2960 | -7/Factory    | Lost 9 parts (1p2n2u4w)
 3428 | -7/Factory    | System corruption reached 10%
 3473 | -7/Factory    | Core integrity fell below 50%
 3500 | -7/Factory    | Lost 6 parts (1p1n1u3w)
 3506 | -7/Factory    | Core integrity fell below 20%
 3949 | -7/Factory    | Discovered new exit (range 15)
 3962 | -7/Factory    | Identified exit to Garrison
 3966 | -7/Factory    | Entered another Factory area
 3966 | -6/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 4010 | -6/Factory    | Build established: Scavenger-Mutant
 4129 | -6/Factory    | Discovered new exit (range 9)
 4133 | -6/Factory    | Entered Extension
 4144 | -6/Extension  | Disrupted transfer network
 4190 | -6/Extension  | Spotted B-75 Beast
 4202 | -6/Extension  | Destroyed B-75 Beast
 4222 | -6/Extension  | Spotted B-75 Beast
 4259 | -6/Extension  | Core integrity fell below 50%
 4282 | -6/Extension  | Lost 9 parts (1p3n2u3w)
 4372 | -6/Extension  | Core integrity fell below 20%
 4382 | -6/Extension  | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
[Achievement: Hey, That's Mine!]
04247_ Hvy. Missile Launcher destroyed.
04250_ U-05 Engineer builds a Wall.
04251_ Cld. Airjet destroyed.
04257_ U-05 Engineer lays Concrete. <x3>
04340_ W-25 Informer distress signal jammed. <x3>
[Achievement: Total Silence]
04342_ Hvy. Missile Launcher destroyed.
04343_ W-25 Informer distress signal jammed. <x5>
04346_ Imp. Titanium Leg destroyed.
04346_ W-25 Informer distress signal jammed.
04365_ Slammed into G-67 Veteran. <x4>
04374_ Destabilizing: System interference.
04374_ Transmission Jammer temporarily disabled.
04376_ Lrg. Storage Unit destroyed.
04377_ Slammed into G-67 Veteran.
04377_ G-67 Veteran destroyed.
[Achievement: Fist Fight]
04378_ Acquired 49 matter.
04379_ Acquired Lgt. Antimatter Reactor.

 Map 
-----
+----------------------------------------------------+
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| # #??????????????????????????????????????????????? |
| # #???????????????????????####???????????????????? |
| # #?????????????????######   #???????????????????? |
| # #####?????????????#*Y  @   #???????????????????? |
| " ""  #?????????????# ####Y  #???????????????????? |
| " "   ###############/#####+###################### |
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|       ############################################ |
|       #??????????????????????????????????????????? |
|     "##??????????????????????????????????????????? |
|    "##???????????????????????????????????????????? |
| """"#????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          21
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           13
Terrain Scan Density       10
Jamming Range              8
Armor Coverage             150
Resistance: TH             20
Weapon Shielding           66
Evasion (%)                55
Launcher Accuracy          20
Target Analysis            5
Energy Filtering           30

 Item Schematics 
-----------------
 Mni. Grenade Launcher | -9/Materials | Scanalyzed
          Aluminum Leg | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Close Call
Fist Fight
Hey, That's Mine!
I Spy
Remodeling
System Compromised
Total Silence
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              PrecisionPhaseExpander
  Manual?         0
Play Time         01:34:47
  Cumulative      11.8 hours
  Start           2021.07.19 @ 22:21:53
  End             2021.07.27 @ 21:54:33
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          8
  Rogue           8
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          12
Achievement%      11
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              36/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9757c5df-82f9-40aa-83f1-285aca2f0c5f