Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.15 @ 13:30:21 Player: Val Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (51) 255 Value Destroyed (2053) 2053 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (985) 985 TOTAL SCORE: 7153 Bonus ------- High Alert Combat Kills 59 Follower Combat Kills 226 Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 40/450 Energy 100/100 System Corruption 3% Temperature Cool (9) Movement Core (700) Ox13 Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ High-capacity Storage Unit Compact Matter Pod > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Deuterium Engine Hacking Suite Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [Propulsion] Authchip [Propulsion] Relay Coupler [Demolisher] (13) Drone Bay (2/2) Drone Bay (2/2) Drone Bay (2/2) Drone Bay (2/2) Drone Bay (2/2) Drone Bay (1/2) Drone Bay (0/2) Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Medium Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Active Sensor Suite Hacking Suite System Shield Drone Bay > --- WEAPON ----------- Improved Arc Projector Cooled Plasma Cannon Improved Datajack > --- INVENTORY -------- Reinforced Deuterium Engine Advanced Treads Advanced Treads Advanced Treads Advanced Weight Redist. System Enhanced Optical Array Hacking Suite Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [Propulsion] Authchip [Propulsion] Relay Coupler [Demolisher] Drone Bay Drone Bay Drone Bay Drone Bay Drone Bay Drone Bay Drone Bay [Rating: 80] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Advanced Treads Treads Advanced Treads Utility Small Storage Unit Device Structural Scanner Storage Small Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Weapon Ion Cannon Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Flak Cannon Impact Weapon Maul Slashing Weapon Axe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac DSF Gar Slots Evolved 8 | . . . 2 2 . . 4 . . Power . | . . . . . . . . . . Propulsion 1 | . . . . 1 . . . . . Utility 6 | . . . 1 1 . . 4 . . Weapon 1 | . . . 1 . . . . . . Parts Attached 75 | 5 4 . 14 7 25 2 4 10 4 Power 7 | 1 . . 2 1 2 . . 1 . Engine 7 | 1 . . 2 1 2 . . 1 . Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 15 | 2 . . 3 1 3 2 . 3 1 Treads 15 | 2 . . 3 1 3 2 . 3 1 Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 31 | . 3 . 4 5 11 . 4 3 1 Device 18 | . 2 . 1 2 7 . 4 2 . Storage 10 | . 1 . 3 3 2 . . . 1 Processor 1 | . . . . . . . . 1 . Hackware 2 | . . . . . 2 . . . . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 22 | 2 1 . 5 . 9 . . 3 2 Energy Gun 6 | 1 1 . 1 . 2 . . 1 . Energy Cannon 7 | . . . 4 . 3 . . . . Ballistic Gun 1 | 1 . . . . . . . . . Ballistic Cannon 4 | . . . . . . . . 2 2 Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . Slashing Weapon 1 | . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 2 | . . . . . 2 . . . . Unidentified Prototypes 3 | . . . 1 . 1 . . 1 . Parts Lost 26 | . . . . . 7 . . 5 14 Power 2 | . . . . . 1 . . . 1 Propulsion 9 | . . . . . 3 . . 2 4 Utility 6 | . . . . . . . . 2 4 Weapon 9 | . . . . . 3 . . 1 5 Highest Loss Streak 13 | . . . . . 2 . . 5 13 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 94 | . 92 100 99 99 97 93 100 86 74 Engine 9 | . 14 14 11 9 9 9 6 6 5 Treads 23 | . 28 28 22 27 25 21 20 18 15 Device 14 | . 8 14 22 21 13 9 33 21 10 Storage 9 | . 12 14 11 14 9 9 6 6 9 Hackware 9 | . . . . . 13 18 13 13 11 Energy Gun 8 | . 20 28 22 . 3 9 6 4 . Energy Cannon 10 | . . . 10 27 15 9 6 3 . Ballistic Cannon 1 | . . . . . . . . 3 16 Special Melee Weapon 4 | . . . . . 6 9 6 6 . Peak Build Rating 80 | 5 7 7 21 29 40 43 61 80 78 Average Rating 33 | 3 6 7 12 27 32 39 59 70 65 On Entrance 28 | . 5 7 7 21 28 37 43 61 76 Naked Turns . | . . . . . . . . . . Heaviest Build 87 | 6 13 13 32 38 63 63 87 87 84 Greatest Support 81 | 40 40 40 44 66 66 66 66 81 81 Greatest Overweight (x) 21 | 1 . . . . 1 1 1 2 21 Average Overweight (x) . | . . . . . . . . . 1 Largest Inventory Capacity 20 | 5 8 8 20 20 20 20 20 20 20 Average Capacity 12 | 5 7 8 8 8 10 20 20 20 20 Most Carried 20 | 5 7 8 9 8 12 16 14 20 18 Average Carried 9 | 3 3 7 7 7 8 12 10 17 17 Final Capacity 20 | 5 8 8 8 8 20 20 20 20 20 Final Carried 18 | 3 7 8 8 8 12 14 11 18 15 Class Distribution -------------------- 31% | Hacker-Mutant 17% | Gunner 14% | Mutant 12% | Commander-Mutant 12% | Skirmisher 6% | Hacker-Skirmisher 5% | Hacker-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Gunner | -8/Materials Hacker-Mutant | -8/Storage Hacker-Mutant | -8/Recycling Hacker-Mutant | -6/Factory Hacker-Assassin | -6/DSF Hacker-Skirmisher | -6/Garrison Resources | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Sto Rec Fac DSF Gar Matter Collected 1110 | 145 . 21 136 194 215 15 . 60 324 Remotely . | . . . . . . . . . . Salvage Created 2329 | . . 55 136 233 1021 146 . 609 129 Parts 128 | . . 3 6 20 67 7 . 23 2 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac DSF Gar Combat Hostiles Destroyed 44 | . . 3 2 7 19 1 . 7 5 Guns 9 | . . 3 2 . 3 1 . . . Cannons 35 | . . . . 7 16 . . 7 5 Classes Destroyed 12 | . . 1 3 . 3 1 . 2 2 Builder 2 | . . . . . 2 . . . . Recycler 1 | . . . . . . 1 . . . Operator 1 | . . . . . 1 . . . . Watcher 3 | . . . 1 1 1 . . . . Swarmer 9 | . . 3 . 4 2 . . . . Grunt 17 | . . . 1 1 8 . . 4 3 Brawler 1 | . . . . . . . . . 1 Sentry 12 | . . . 1 2 8 1 . . . Specialist 2 | . . . . . . . . 2 . Hunter 1 | . . . . . 1 . . . . Programmer 1 | . . . . . . . . . 1 Heavy 1 | . . . . . . . . 1 . Best Kill Streak 4 | . . 3 2 4 3 2 . 3 2 Combat Bots Only 4 | . . 3 1 4 3 1 . 3 2 Max Kills in Single Turn 2 | . . 1 1 2 1 1 . 1 1 Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Sto Rec Fac DSF Gar Hostile Shots Fired 481 | . 10 13 4 17 118 4 . 68 247 Missed 134 | . 4 2 2 9 31 1 . 16 69 Damage Taken 4762 | . 101 96 27 90 1307 45 . 1055 2041 Core 1101 | . 7 8 . . 207 16 . 99 764 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 88 | 100 . 94 100 . . 59 . . . Volleys Fired 143 | . . 6 6 13 65 4 . 22 27 Largest 3 | . . 2 3 3 3 2 . 2 3 Hottest 180 | . . 80 120 180 180 174 . 174 159 Shots Fired 309 | . . 12 18 39 130 8 . 40 62 Gun 64 | . . 12 18 . 16 4 . 14 . Cannon 245 | . . . . 39 114 4 . 26 62 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 77 | . . . . . . . . 15 62 Thermal 197 | . . . . 39 130 8 . 20 . Explosive . | . . . . . . . . . . Electromagnetic 35 | . . 12 18 . . . . 5 . Robot Hit Streak 12 | . . 2 3 7 12 9 . 10 6 Robot Miss Streak 7 | . . 4 4 6 3 . . 5 7 Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . Shots Hit Robots 207 | . . 6 8 18 85 8 . 31 51 Core Hits 112 | . . 3 4 9 32 3 . 25 36 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 2 | . . . . . 1 . . 1 . Burn 2 | . . . . . 1 . . 1 . Melee Attacks 11 | . . . . . 9 2 . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 9 | . . . . . 7 2 . . . Combat Hostiles 2 | . . . . . . 2 . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4798 | . . 107 124 491 2034 202 . 948 892 Guns 645 | . . 64 124 . 168 74 . 215 . Cannons 4102 | . . . . 491 1858 128 . 733 892 Explosions 43 | . . 43 . . . . . . . Melee . | . . . . . . . . . . Ramming 8 | . . . . . 8 . . . . Kinetic 1119 | . . . . . . . . 227 892 Thermal 3425 | . . 43 . 491 2026 202 . 663 . Explosive . | . . . . . . . . . . Electromagnetic 246 | . . 64 124 . . . . 58 . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 3 | . . . . . . . . 1 3 Average Corruption 1 | . . . . . . . . 1 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Overload Shots 21 | . . . . . 6 4 . 11 . Effects 1 | . . . . . . 1 . . . Energy Bleed 1 | . . . . . . 1 . . . Overflow Damage 74 | . . . . 16 24 34 . . . Projectiles 74 | . . . . 16 24 34 . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 37 | . . . . . . . . 7 30 Impact . | . . . . . . . . . . Kinetic 36 | . . . . . . . . 7 29 Secondary 1 | . . . . . . . . . 1 Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed 2 | . . . 1 . 1 . . . . Targets Rammed 3 | . . . 1 . 2 . . . . Kicked . | . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . Highest Temperature 460 | . . 108 79 386 332 144 . 9 460 Average Temperature 123 | . . 55 32 156 82 77 . 9 204 Received Heat Transfer 1684 | . . 12 9 45 549 18 . 358 693 Effects 5 | . . . . 1 . . . . 4 Shutdowns 1 | . . . . . . . . . 1 Energy Bleed 1 | . . . . 1 . . . . . Interference 1 | . . . . . . . . . 1 Short Circuit 2 | . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . 1 . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 13 | . . . . . 9 . . 4 . Heat Transferred 5314 | . . 50 . 703 3243 308 . 1010 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac DSF Gar Peak Influence 771 | . . 88 165 284 771 296 123 209 231 Initial 270 | . . . 33 1 119 270 123 86 156 Average 251 | . . 83 113 113 441 282 123 146 166 Maximum Alert Level 3 | . . . . 1 3 1 . 1 1 Low Security (%) 53 | 100 100 100 100 83 16 . 100 85 81 Level 1 29 | . . . . 16 37 100 . 14 18 Level 2 12 | . . . . . 32 . . . . Level 3 4 | . . . . . 13 . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 9 | . . . 1 . 6 . . 2 . Investigation 2 | . . . . . 2 . . . . Extermination . | . . . . . . . . . . Reinforcement 4 | . . . 1 . 1 . . 2 . Assault 2 | . . . . . 2 . . . . Garrison 1 | . . . . . 1 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses 1 | . . . . . . . . . 1 Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Sto Rec Fac DSF Gar Distress Signals 4 | . 1 . . 1 2 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 84 | . 5 4 6 12 40 1 . 8 8 Peak Tracking Total 5 | . 4 2 2 5 5 1 . 3 4 Tactical Retreats 4 | . . . . 1 2 . . 1 . Traps | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac DSF Gar Traps Triggered 7 | . 1 . . . 3 . . 2 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Sto Rec Fac DSF Gar Machines Disabled 4 | . . . . . 4 . . . . Max in Single Turn 1 | . . . . . 1 . . . . Garrison Access 1 | . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Sto Rec Fac DSF Gar Machines Accessed 17 | . 1 . 2 2 9 2 1 . . Terminals 17 | . 1 . 2 2 9 2 1 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 30 | . 2 . 2 3 18 2 3 . . Successful 15 | . . . 2 2 10 . 1 . . Failed 15 | . 2 . . 1 8 2 2 . . Catastrophic 4 | . . . . . 3 1 . . . Database Lockouts . | . . . . . . . . . . Manual 1 | . . . . . 1 . . . . Terminals 30 | . 2 . 2 3 18 2 3 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 15 | . . . 2 2 10 . 1 . . Record 1 | . . . . 1 . . . . . Open Door 4 | . . . . . 4 . . . . Open DSF 1 | . . . . . . . 1 . . Alert Level 1 | . . . . . 1 . . . . Patrol Status 1 | . . . . . 1 . . . . Extermination Status 1 | . . . . . 1 . . . . Assault Status 1 | . . . . . 1 . . . . Zone Layout 5 | . . . 2 1 2 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 11 | . 1 . 2 . 5 2 1 . . Full Trace Events 2 | . . . . . 2 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Sto Rec Fac DSF Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked 4 | . . . . . 4 . . . . Non-combat 3 | . . . . . 3 . . . . Combat 1 | . . . . . 1 . . . . Robot Hacks Applied 4 | . . . . . 4 . . . . parse_system 3 | . . . . . 3 . . . . no_distress 1 | . . . . . 1 . . . . Relay Couplers Released 1 | . . . . . 1 . . . . Machine Destruction 1 | . . . . . 1 . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 1 | . . . . . 1 . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Sto Rec Fac DSF Gar Total Allies 10 | . . . . . 10 . . . . Largest Group 10 | . . . . . 10 . . . . Highest-Rated Group 173 | . . . . . 173 . . . . Highest-Rated Ally 29 | . . . . . 29 . . . . Total Orders . | . . . . . . . . . . Ally Attacks 85 | . . . . . 85 . . . . Total Damage 1010 | . . . . . 1010 . . . . Kills 11 | . . . . . 11 . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac DSF Gar Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches 10 | . . . . . . . . 10 . Drone Recoveries 7 | . . . . . . . . 7 . Exploration | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Sto Rec Fac DSF Gar Turns Passed 3372 | 55 262 119 431 276 1272 375 44 261 277 Spaces Moved 1628 | 39 156 63 236 151 629 188 19 83 64 Core 21 | 19 . . . . . . . . 2 Treads 1607 | 20 156 63 236 151 629 188 19 83 62 Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 145 145 145 145 145 150 150 Average Speed 161 | 108 160 160 155 145 148 186 216 203 229 Slowest Speed 1100 | 160 160 160 160 145 232 232 225 320 1100 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 1 | . . . . . 1 . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 29 | 4 27 21 23 15 81 43 1 71 10 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . . . . 1 . . . . Known Exits Taken 2 | . . . . 1 . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 . 1 1 . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 1 | . . . . . 1 . . . . Terrain Destroyed 44 | . . 3 . 15 22 1 . 3 . Melee . | . . . . . . . . . . Projectile 41 | . . . . 15 22 1 . 3 . AOE 3 | . . 3 . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Sto Rec Fac DSF Gar Total 2109 | 50 169 69 290 178 848 206 23 136 140 Wait 131 | 2 . . 8 . 76 . . 2 43 Move 1617 | 38 155 62 235 150 626 187 18 82 64 Hop 1 | . . . . . 1 . . . . Pick Up 75 | 5 8 1 11 5 24 7 1 12 1 Fast Attach 12 | 3 . . 3 . 3 . . 3 . Attach 32 | 2 2 . 2 2 9 2 4 5 4 Detach 1 | . . . . . 1 . . . . Swap 31 | . 2 . 9 5 13 . . 2 . Drop 50 | . 2 . 15 3 19 4 . 6 1 Fire 143 | . . 6 6 13 65 4 . 22 27 Melee 11 | . . . . . 9 2 . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 3 | . . . 1 . 2 . . . . Escape Stasis 2 | . . . . . . . . 2 . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -8/Storage -8/Recycling -6/Factory -6/DSF -6/Garrison History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 250 | -10/Materials | Discovered new exit (range 13) 318 | -10/Materials | Entered Mines 319 | -10/Mines | Build established: Mutant 420 | -10/Mines | Discovered new exit (range 8) 421 | -10/Mines | Discovered new exit (range 15) 437 | -10/Mines | Entered Materials 437 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 793 | -9/Materials | Build established: Skirmisher 830 | -9/Materials | Discovered new exit (range 4) 868 | -9/Materials | Entered another Materials area 868 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 869 | -8/Materials | Identified exit to Storage 1144 | -8/Materials | Entered Storage 1162 | -8/Storage | Build established: Gunner 1731 | -8/Storage | Build established: Hacker-Mutant 1828 | -8/Storage | Garrison activated, responded to threat 1914 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 1994 | -8/Storage | Learned location of Armory (-3) 2214 | -8/Storage | Build established: Commander-Mutant 2344 | -8/Storage | First assault squad dispatched 2385 | -8/Storage | Discovered new exit (range 11) 2416 | -8/Storage | Entered Recycling 2417 | -8/Recycling | Met a Zionite searching for Scraptown 2623 | -8/Recycling | Build established: Hacker-Mutant 2712 | -8/Recycling | Discovered new exit (range 11) 2791 | -8/Recycling | Entered Factory 2791 | -6/Factory | Evolved 4 slots: Utility x4 2835 | -6/Factory | Identified exit to DSF 2835 | -6/Factory | Entered DSF 2871 | -6/DSF | Additional patrols routed to DSF 2922 | -6/DSF | Found Prototype Device 2925 | -6/DSF | Identified Active Sensor Suite 2991 | -6/DSF | Lost 3 allies 3074 | -6/DSF | Lost 5 parts (2n2u1w) 3075 | -6/DSF | Discovered new exit (range 14) 3095 | -6/DSF | Identified exit to Garrison 3096 | -6/DSF | Entered Garrison 3349 | -6/Garrison | Core integrity fell below 50% 3365 | -6/Garrison | Core integrity fell below 20% 3373 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03320_ G-50 Soldier knocked back. 03322_ Active Sensor Suite destroyed. 03322_ Adv. Weight Redist. System destroyed. 03323_ P-60 Hacker knocked back. 03325_ Adv. Treads destroyed. 03326_ G-50 Soldier knocked back. 03328_ Hvy. Flak Cannon destroyed. 03329_ Rnf. Deuterium Engine broken. 03329_ Overheating: Short circuit. 03330_ P-60 Hacker knocked back. 03330_ G-50 Soldier destroyed. 03331_ Hacking Suite destroyed. 03332_ Hvy. Flak Cannon destroyed. 03332_ System Shield destroyed. 03333_ Hvy. Flak Cannon destroyed. 03334_ P-60 Hacker destroyed. 03338_ Broken Rnf. Deuterium Engine destroyed. 03347_ Hvy. Flak Cannon destroyed. 03349_ Acquired 24 matter. 03357_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????########????????????????????????????? | | ????????????## # #######??????????????????????? | | ???????####?# # ## #??????????????????????? | | ???????#!!!## ## # #??????????????????????? | | ???????#! # # #??????????????????????? | | ???????#!!!# ! ### #??????????????????????? | | ???????##??# #?# #??????????????????????? | | ???????????# # # # #?# #??????????????????????? | | ???????????# ##### ##?# #??????????????????????? | | ????????########## #####*@#??????????????????????? | | ????????# gY######### #????????????? | | ????????# ##############Y "!+ #????????????? | | ???????????????????????# % "%%####????????????? | | ???????????????????????##+#####" #???????????????? | | ????????????????????????#%#???# #???????????????? | | ???????????????????????? #???# #???????????????? | | ????????????????????????# #???# #???????????????? | | ????????????????????????# #???#^ #???????????????? | | ????????????????????????? #???# #???????????????? | | ????????????????????????? #???# #???????????????? | | ????????????????????????? ????# #???????????????? | | ????????????????????????? ???? ???????????????? | | ????????????????????????? ???? ???????????????? | | ?????????????????????????#???? ???????????????? | | ?????????????????????????????? #???????????????? | | ?????????????????????????????? #???????????????? | | ?????????????????????????????? ???????????????? | | ?????????????????????????????? ???????????????? | | ?????????????????????????????? ???????????????? | | ?????????????????????????????? ???????????????? | | ?????????????????????????????? #???????????????? | | ?????????????????????????????? ????????????????? | | ?????????????????????????????? ????????????????? | | ?????????????????????????????? ????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 16 Energy Capacity 515 Matter Stores 300 Matter Capacity 450 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 9 Evasion (%) 50 Recoil Reduction 3 Particle Charging 15 Offensive Hacking 10 Defensive Hacking 10 Authchip Count 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend Novice Programmer Overkill Significant Disruption \\IAMDERELICT Challenges ------------ None Game ------ Seed HardcellLatentHammer Manual? 0 Play Time 00:55:55 Cumulative 8.9 hours Start 2024.10.15 @ 12:29:33 End 2024.10.15 @ 13:30:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 16 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f05b996f-93b2-4e2a-9102-64321c41aeec