Cogmind - Beta 11 X6 @@@ ROGUE MODE // 2021.08.01 @ 11:15:28

Player: Plexion

Result: Destroyed by NK-0LA with NK-0LA's Tesla Doomcannon

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (47)      235
Value Destroyed (917)      917
Prototype IDs (29)         580
Alien Tech Used (0)        0
Bonus (-968)               -968
              TOTAL SCORE: 2464

 Bonus
-------
High Alert Combat Kills    6
Aligned with FarCom        300
Friendly Fire              -1274

 Cogmind 
---------
Core Integrity             0/400
Matter                     187/300
Energy                     185/250
System Corruption          10%
Temperature                Cool (0)
Movement                   Treading (260) Ox1
Location                   -8/Mines

 Parts 
-------
>              --- POWER (1) --------
               Ion Engine
>              --- PROPULSION (2) ---
         Light Treads
>              --- UTILITY (4) ------
  Experimental Heat Sink
         Large Storage Unit
>              --- WEAPON (2) -------
               Autogun
>              --- INVENTORY (15) ---
               Cesium-ion Thruster
               Cesium-ion Thruster
               Cesium-ion Thruster
               Cesium-ion Thruster
               YI-UF0's Bottomless Matter Pit (969)
               Gravity Neutralizing Apparatus
               AS-neutralizer No. 17b
               Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
       Improved Treads
       Improved Treads
>               --- UTILITY ----------
   Experimental Heat Sink
          Large Storage Unit
       Hardened Light Armor Plating
       Hardened Light Armor Plating
>               --- WEAPON -----------
                Autogun
                8R-AWN's Boregun
>               --- INVENTORY --------
                Ion Engine
          Light Treads
          Light Treads
                Cesium-ion Thruster
                Cesium-ion Thruster
                Cesium-ion Thruster
                Cesium-ion Thruster
  High-capacity Storage Unit
                YI-UF0's Bottomless Matter Pit
                Gravity Neutralizing Apparatus
       Hardened Light Armor Plating
       Hardened Light Armor Plating
                AS-neutralizer No. 17b
                Autogun
                Grenade Launcher
[Rating: 34]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Improved Flight Unit
Utility                    Hardened Light Armor Plating
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Salvage Targeting Computer
  Protection               Hardened Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Plasma Cutter

 Build                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             60   | 8   .   11  21  .   12  8   
  Power                    4    | 1   .   1   1   .   .   1   
    Engine                 4    | 1   .   1   1   .   .   1   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               16   | 4   .   3   7   .   .   2   
    Treads                 13   | 2   .   3   6   .   .   2   
    Leg                    2    | 2   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   1   .   .   .   
  Utility                  22   | 1   .   5   8   .   6   2   
    Device                 8    | .   .   2   1   .   5   .   
    Storage                3    | 1   .   1   1   .   .   .   
    Processor              1    | .   .   .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             10   | .   .   2   6   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   18   | 2   .   2   5   .   6   3   
    Energy Gun             1    | 1   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          14   | 1   .   2   3   .   6   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   2   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   1   1   .   4   .   
  Corrupted Parts          3    | .   .   3   .   .   .   .   
    System Corruption      11   | .   .   11  .   .   .   .   
Parts Lost                 14   | .   .   .   3   .   .   11  
  Power                    1    | .   .   .   .   .   .   1   
  Propulsion               3    | .   .   .   .   .   .   3   
  Utility                  6    | .   .   .   2   .   .   4   
  Weapon                   4    | .   .   .   1   .   .   3   
  Highest Loss Streak      11   | .   .   .   1   .   .   11  
Average Slot Usage (%)     97   | .   85  88  99  100 97  94  
  Engine                   11   | .   14  14  11  11  11  11  
  Treads                   19   | .   .   4   21  22  22  20  
  Leg                      3    | .   28  23  .   .   .   .   
  Device                   8    | .   .   .   11  11  9   11  
  Storage                  11   | .   14  14  11  11  11  11  
  Protection               18   | .   .   2   21  22  22  20  
  Energy Gun               1    | .   14  11  .   .   .   .   
  Ballistic Gun            20   | .   14  16  22  22  20  15  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             47   | 11  11  21  44  44  47  43  
  Greatest Support         46   | 40  20  40  46  46  46  46  
  Greatest Overweight (x)  2    | 2   .   .   1   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   15  15  15  15  
  Average Capacity         13   | 7   8   8   13  15  15  15  
  Most Carried             15   | 4   5   8   15  15  15  15  
  Average Carried          11   | 1   4   7   11  15  13  14  
  Final Capacity           15   | 8   8   8   15  15  15  15  
  Final Carried            15   | 4   5   8   15  15  15  8   

 Class Distribution 
--------------------
 50% | Scavenger-Mutant
 49% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines

 Resources                      | -11  -10  -10  -9   -9   -9   -8   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  
Matter Collected           2328 | 221  .    151  1019 127  720  90   
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            1668 | .    .    294  1109 145  120  .    
  Parts                    116  | .    .    19   75   14   8    .    
Haulers Intercepted        3    | .    .    .    3    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Combat Hostiles Destroyed  36   | .   .   2   27  6   1   .   
  Guns                     31   | .   .   2   22  6   1   .   
  AOE                      5    | .   .   .   5   .   .   .   
Classes Destroyed          9    | .   .   2   7   .   .   .   
  Worker                   1    | .   .   .   1   .   .   .   
  Tunneler                 1    | .   .   .   1   .   .   .   
  Hauler                   3    | .   .   .   3   .   .   .   
  Recycler                 3    | .   .   1   2   .   .   .   
  Watcher                  2    | .   .   .   2   .   .   .   
  Swarmer                  17   | .   .   .   13  4   .   .   
  Grunt                    10   | .   .   .   9   1   .   .   
  Brawler                  2    | .   .   .   1   1   .   .   
  Sentry                   6    | .   .   2   4   .   .   .   
Best Kill Streak           6    | .   .   2   6   4   1   .   
  Combat Bots Only         5    | .   .   2   5   4   1   .   
Max Kills in Single Turn   4    | .   .   1   4   2   1   .   
  Gunslinging              1    | .   .   .   .   1   .   .   
  Exploded                 3    | .   .   .   3   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     2    | .   .   1   .   .   1   .   
  YI-UF0 (-10/Mines)
  8R-AWN (-9/Exiles)

 Combat                         | -11  -10  -10  -9   -9   -9   -8   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  
Damage Taken               3089 | .    .    106  933  100  264  1686 
  Core                     408  | .    .    .    147  8    22   231  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         100  | 100  .    100  .    .    .    .    
Volleys Fired              129  | .    1    19   81   10   1    17   
  Largest                  2    | .    2    2    2    2    1    2    
  Hottest                  60   | .    60   60   46   46   23   53   
Shots Fired                263  | .    2    37   160  20   21   23   
  Gun                      260  | .    2    37   158  20   21   22   
  Cannon                   .    | .    .    .    .    .    .    .    
  Launcher                 2    | .    .    .    2    .    .    .    
  Special                  1    | .    .    .    .    .    .    1    
  Kinetic                  241  | .    1    19   158  20   21   22   
  Thermal                  1    | .    .    .    .    .    .    1    
  Explosive                2    | .    .    .    2    .    .    .    
  Electromagnetic          19   | .    1    18   .    .    .    .    
  Robot Hit Streak         21   | .    1    10   16   10   21   6    
  Robot Miss Streak        6    | .    1    2    6    3    1    2    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    1    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    1    .    .    
  Autonomous               20   | .    .    .    .    .    20   .    
Shots Hit Robots           187  | .    1    32   105  14   20   15   
  Core Hits                80   | .    .    11   51   7    8    3    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    1    .    .    1    
  Critical Strikes         4    | .    .    .    1    .    .    3    
    Destroy                4    | .    .    .    1    .    .    3    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           3212 | .    16   301  1877 220  576  222  
  Guns                     2923 | .    16   301  1593 220  576  217  
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               284  | .    .    .    284  .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  2735 | .    .    129  1593 220  576  217  
  Thermal                  5    | .    .    .    .    .    .    5    
  Explosive                284  | .    .    .    284  .    .    .    
  Electromagnetic          188  | .    16   172  .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         11   | .    .    11   .    .    .    10   
  Average Corruption       3    | .    .    1    .    .    .    5    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Effects                  2    | .    .    1    .    .    .    1    
    Message Errors         1    | .    .    1    .    .    .    .    
    Data Loss (minor)      1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            6    | .    .    .    6    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               6    | .    .    .    6    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      40   | .    .    .    40   .    .    .    
  Shots                    1    | .    .    .    1    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        58   | .    20   58   .    .    11   .    
  Average Temperature      21   | .    15   21   .    .    11   .    
  Received Heat Transfer   315  | .    .    27   282  6    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    1    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    1    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         9    | .    .    .    .    .    .    9    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Peak Influence             444  | .   .   60  444 302 .   1   
  Initial                  162  | .   .   .   .   162 .   .   
  Average                  199  | .   .   14  287 242 .   .   
Maximum Alert Level        2    | .   .   .   2   1   .   .   
  Low Security (%)         42   | 100 100 100 16  29  .   100 
  Level 1                  50   | .   .   .   73  70  .   .   
  Level 2                  6    | .   .   .   10  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          5    | .   1   .   4   .   .   .   
  Investigation            2    | .   .   .   2   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            3    | .   1   .   2   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min 
Distress Signals           2    | .   .   .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              51   | .   1   2   40  6   1   1   
  Peak Tracking Total      5    | .   .   2   5   4   2   1   
  Tactical Retreats        2    | .   .   .   2   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Traps Triggered            1    | .   .   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  
----------                 Run  | Scr Mat Min Mat Min Exi Min 
Machines Disabled          .    | .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min 
Machines Accessed          8    | .   .   .   6   .   2   .   
  Terminals                6    | .   .   .   6   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                18   | .   .   .   16  .   2   .   
  Successful               7    | .   .   .   5   .   2   .   
  Failed                   11   | .   .   .   11  .   .   .   
    Catastrophic           2    | .   .   .   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   13   | .   .   .   12  .   1   .   
  Terminals                16   | .   .   .   16  .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             4    | .   .   .   2   .   2   .   
  Record                   1    | .   .   .   .   .   1   .   
  Robot Analysis           1    | .   .   .   1   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         3    | .   .   .   3   .   .   .   
  Terminals                3    | .   .   .   3   .   .   .   
    Track                  3    | .   .   .   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         6    | .   .   .   6   .   .   .   
  Full Trace Events        1    | .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  
------------               Run  | Scr Mat Min Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  
--------                   Run  | Scr Mat Min Mat Min Exi Min 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Robot Analysis Total       1    | .   .   .   1   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  
Turns Passed               2980 | 82   46   405  1447 122  712  166  
Spaces Moved               1438 | 53   36   252  607  56   391  43   
  Core                     8    | 8    .    .    .    .    .    .    
  Treads                   1143 | 18   .    28   607  56   391  43   
  Legs                     287  | 27   36   224  .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  160  160  160  160  
  Average Speed            160  | 128  120  124  179  160  162  162  
  Slowest Speed            260  | 160  120  160  260  160  260  260  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       30   | 5    14   40   61   14   69   13   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    .    .    1    .    
  Known Exits Taken        2    | .    .    1    1    .    .    .    
  Unknown Exits Taken      4    | 1    1    .    .    1    1    .    
Scrap Searched             2    | .    .    1    .    .    .    1    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          33   | .    .    .    12   .    19   2    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               20   | .    .    .    .    .    19   1    
  AOE                      12   | .    .    .    12   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min 
Total                      1883 | 64  37  310 811 69  473 119 
  Wait                     184  | .   .   15  73  4   45  47  
  Move                     1432 | 52  35  251 606 55  390 43  
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  33   | 2   1   6   14  .   8   2   
  Fast Attach              20   | 8   .   4   2   .   6   .   
  Attach                   17   | .   .   1   5   .   4   7   
  Detach                   8    | 2   .   .   2   .   4   .   
  Swap                     23   | .   .   6   14  .   2   1   
  Drop                     37   | .   .   8   14  .   13  2   
  Fire                     129  | .   1   19  81  10  1   17  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: [*Mat x2] / *Min x2)
-9/Mines
-9/Exiles
-8/Mines

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Discovered new exit (range 16)
   83 | -11/Scrapyard | Entered Materials
  118 | -10/Materials | Discovered new exit (range 10)
  129 | -10/Materials | Entered Mines
  130 | -10/Mines     | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  179 | -10/Mines     | Destroyed YI-UF0
  184 | -10/Mines     | Found Corrupted Prototype Storage
  273 | -10/Mines     | Assembled infested the area
  312 | -10/Mines     | Build established: Mutant
  400 | -10/Mines     | Discovered new exit (range 8)
  454 | -10/Mines     | Identified exit to Materials
  529 | -10/Mines     | Identified YI-UF0's Bottomless Matter Pit
  530 | -10/Mines     | System corruption reached 10%
  534 | -10/Mines     | Entered Materials
  534 | -9/Materials  | Evolved 2 slots: Utility x2
  731 | -9/Materials  | Build established: Scavenger-Mutant
  976 | -9/Materials  | Discovered new exit (range 16)
 1181 | -9/Materials  | Discovered new exit (range 14)
 1205 | -9/Materials  | Discovered new exit (range 15)
 1809 | -9/Materials  | Identified exit to Mines
 1981 | -9/Materials  | Entered Mines
 1989 | -9/Mines      | Met a Derelict bent on vengeance
 2095 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 2097 | -9/Mines      | Discovered new exit (range 5)
 2103 | -9/Mines      | Entered Exiles
 2143 | -9/Exiles     | Met 8R-AWN
 2167 | -9/Exiles     | Met EX-HEX
 2208 | -9/Exiles     | Build established: Mutant
 2243 | -9/Exiles     | Met EX-DEC
 2271 | -9/Exiles     | Learned location of Zion (-6)
 2319 | -9/Exiles     | Discovered new exit (range 13)
 2452 | -9/Exiles     | Met EX-BIN
 2474 | -9/Exiles     | Aligned with FarCom system
 2476 | -9/Exiles     | Given EX-Vault access code
 2516 | -9/Exiles     | Opened EX-Vault
 2527 | -9/Exiles     | Found AWS/Gauss
 2562 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 2582 | -9/Exiles     | Exiles lab attacked by MAIN.C
 2745 | -9/Exiles     | Attacked by the Exiles
 2767 | -9/Exiles     | Destroyed 8R-AWN
 2775 | -9/Exiles     | Found Prototype Device
 2775 | -9/Exiles     | Identified AS-neutralizer No. 17b
 2786 | -9/Exiles     | Found Prototype Ballistic Gun
 2786 | -9/Exiles     | Identified 8R-AWN's Boregun
 2815 | -9/Exiles     | Entered Mines
 2933 | -8/Mines      | NK-0LA came to Exiles' defense
 2938 | -8/Mines      | Core integrity fell below 50%
 2964 | -8/Mines      | Core integrity fell below 20%
 2974 | -8/Mines      | System corruption reached 10%
 2981 | -8/Mines      | Destroyed by NK-0LA with NK-0LA's Tesla Doomcannon

 Last Messages 
---------------
02943_ HV Slug penetrates Wall. <x2>
02948_ HV Slug penetrates NK-0LA.
02948_ NK-0LA suffers critical hit (Destroy).
02948_ Destroyed Prototype Leg.
02948_ HV Slug penetrates Wall.
02951_ Imp. Ion Engine destroyed.
02951_ HV Slug penetrates Wall.
02954_ HV Slug penetrates NK-0LA.
02954_ NK-0LA suffers critical hit (Destroy).
02954_ HV Slug penetrates Wall.
02955_ Hrd. Light Armor Plating destroyed. <x2>
02957_ Autogun destroyed.
02957_ Imp. Treads destroyed.
02958_ System corrupted: Component data lost.
02959_ 8R-AWN's Boregun destroyed.
02960_ Wall collapses.
02969_ Hrd. Light Armor Plating destroyed.
02977_ Lgt. Treads destroyed.
02979_ Hrd. Light Armor Plating destroyed.
02979_ Imp. Treads destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????##?????????????????????????? |
| ??????????????????????  ?????????????????????????? |
| ??????????????????????  ?????????????????????????? |
| ??????????????????????  #????????????????????????? |
| ?????????????????????? =;????????????????????????? |
| ???????????????????????%;#???????????????????????? |
| ???????????????????????   #??????????????????????? |
| ???????????????????????   #??################????? |
| ???????????????????????#  #??#              #????? |
| ???????????????????????#  #??#              #????? |
| ???????????????????????#  #??#              #????? |
| ???????????????????????#  #??#  """ """     #????? |
| ???????????????????????#  #??#  """ """     #????? |
| ??????????????????????##  #??#  """ """     #????? |
| ??????????????????????#;x ####              #????? |
| ???????????????????????# @  ##  """ """     #????? |
| ???????????????????????###  ##  """ """     #????? |
| ?????????????????????????#  ##  """ """     #????? |
| ?????????????????????????#  ##              #????? |
| ?????????????????????????# ]=!  """ """ """ #????? |
| ?????????????????????????## !   """ """ """ #????? |
| ??????????????????????????####  """ """ """ #????? |
| ?????????????????????????????#              #????? |
| ?????????????????????????????#############?##????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           54
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            1800
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    12
Armor Coverage             300
Evasion (%)                55
Recoil Reduction           2
Salvage Targeting          1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BattlePrecisionStorage
  Manual?         0
Play Time         00:20:00
  Cumulative      208.0 hours
  Start           2021.08.01 @ 10:56:31
  End             2021.08.01 @ 11:15:28
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          272
  Rogue           185
  Adventurer      87
  Explorer        0
Win Type          -
  Total           4
  Types           3/0/0/1/0/0/0/0/0
Lore%             68
Gallery%          76
Achievement%      62
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4fe86621-a049-4f15-906e-9cc997c8edc4