Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.09.11 @ 21:51:34 // Winter2019/RPGLIKE Player: Zedlic Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (20) 100 Value Destroyed (605) 605 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2345 Bonus ------- None Cogmind --------- Core Integrity 1308/1400 Matter 300/300 Energy 350/350 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (4) -------- Light Ion Engine Improved Ion Engine Light Nuclear Core > --- PROPULSION (3) --- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY (3) ------ Heat Sink Targeting Computer Light Armor Plating > --- WEAPON (5) ------- Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY (4) ---- Improved Aluminum Leg Improved Aluminum Leg Improved Targeting Computer Utility Shielding Peak State ------------ > --- POWER ------------ Light Ion Engine Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Targeting Computer Utility Shielding Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Improved Aluminum Leg Improved Aluminum Leg Improved Targeting Computer [Rating: 23] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Targeting Computer Device Heat Sink Processor Targeting Computer Protection Utility Shielding Weapon Assault Rifle Ballistic Gun Assault Rifle Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 11 | 5 . 4 2 Power 3 | 1 . 1 1 Propulsion 2 | 1 . 1 . Utility 2 | 1 . 1 . Weapon 4 | 2 . 1 1 Parts Attached 24 | 9 1 14 . Power 4 | 2 1 1 . Engine 3 | 2 . 1 . Core 1 | . 1 . . Reactor . | . . . . Propulsion 6 | 2 . 4 . Treads . | . . . . Leg 6 | 2 . 4 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 4 | 2 . 2 . Device 1 | . . 1 . Storage . | . . . . Processor 1 | 1 . . . Hackware . | . . . . Protection 2 | 1 . 1 . Artifact . | . . . . Weapon 10 | 3 . 7 . Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 10 | 3 . 7 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Highest Loss Streak . | . . . . Average Slot Usage (%) 94 | . 100 92 . Engine 12 | . 13 12 . Core 7 | . 8 7 . Leg 21 | . 22 21 . Processor 8 | . 11 7 . Protection 12 | . 11 13 . Ballistic Gun 29 | . 33 27 . Naked Turns . | . . . . Heaviest Build 31 | 12 14 31 31 Greatest Support 39 | 20 20 39 39 Greatest Overweight (x) . | . . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 4 | 4 4 4 4 Average Capacity 3 | 3 4 4 4 Most Carried 4 | 4 4 4 4 Average Carried 3 | 1 3 3 4 Final Capacity 4 | 4 4 4 4 Final Carried 4 | 4 4 4 4 Class Distribution -------------------- 56% | Hacker-Gunner 38% | Scavenger-Gunner 5% | Hacker-Mutant Dominant Class ---------------- Hacker-Gunner | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 752 | 247 101 404 . Remotely . | . . . . Salvage Created 659 | . 73 586 . Parts 59 | . 8 51 . Haulers Intercepted . | . . . . Recyclers Shooed 3 | . 1 2 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 14 | . 2 12 . Guns 14 | . 2 12 . Classes Destroyed 6 | . 2 4 . Worker 1 | . . 1 . Tunneler 1 | . . 1 . Watcher 4 | . 1 3 . Swarmer 2 | . . 2 . Grunt 6 | . 2 4 . Sentry 6 | . . 6 . Best Kill Streak 3 | . 3 3 . Combat Bots Only 2 | . 2 2 . Max Kills in Single Turn 2 | . 1 2 . Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 482 | . 31 451 . Core 331 | . 22 309 . Absorbed by Shields . | . . . . Redirected to Core 312 | . 22 290 . Core Remaining (%) 96 | 100 96 93 . Volleys Fired 47 | . 7 40 . Largest 4 | . 3 4 . Hottest 92 | . 60 92 . Shots Fired 128 | . 21 107 . Gun 128 | . 21 107 . Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 128 | . 21 107 . Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 32 | . 9 32 . Robot Miss Streak 2 | . . 2 . Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 86 | . 9 77 . Core Hits 39 | . 6 33 . Critical Hits 1 | . . 1 . Critical Kills . | . . . . Critical Parts Destroyed 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1114 | . 158 956 . Guns 1114 | . 158 956 . Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 1114 | . 158 956 . Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 344 | . 90 344 . Average Temperature 140 | . 39 146 . Received Heat Transfer 273 | . 27 246 . Effects 7 | . . 7 . Energy Bleed 3 | . . 3 . Interference 3 | . . 3 . Damage (minor) 1 | . . 1 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 337 | . 72 337 4 Initial 21 | . . 21 4 Average 103 | . 62 135 4 Maximum Alert Level 1 | . . 1 . Low Security (%) 86 | 100 100 78 100 Level 1 13 | . . 21 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched . | . . . . Investigation . | . . . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 2 | . 1 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 20 | . 4 16 . Peak Tracking Total 4 | . 3 4 . Tactical Retreats . | . . . . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . . 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 3 | . 1 2 . Terminals 3 | . 1 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 11 | . 3 8 . Successful 11 | . 3 8 . Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 11 | . 3 8 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 11 | . 3 8 . Record 3 | . 3 . . Prototype ID Bank 1 | . . 1 . Level Access Points 1 | . . 1 . Emergency Access Points 1 | . . 1 . Terminal Index 1 | . . 1 . Alert Level 1 | . . 1 . Locate Traps 1 | . . 1 . Dispatch Records 2 | . . 2 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . 1 1 . Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1307 | 113 360 830 4 Spaces Moved 940 | 89 280 568 3 Core 15 | 15 . . . Treads . | . . . . Legs 925 | 74 280 568 3 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 118 | 108 120 120 120 Slowest Speed 120 | 120 120 120 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 24 | 5 41 52 1 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 3 | 1 1 1 . Unknown Exits Taken . | . . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1041 | 101 290 647 3 Wait . | . . . . Move 937 | 88 279 567 3 Hop . | . . . . Pick Up 9 | 4 1 4 . Fast Attach 15 | 9 1 5 . Attach 3 | . . 3 . Detach 1 | . . 1 . Swap 6 | . . 6 . Drop 13 | . 2 11 . Fire 47 | . 7 40 . Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous 10 | . . 10 . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials History --------- Turn | Location | Event 4 | -11/Scrapyard | Identified exit to Materials 4 | -11/Scrapyard | Discovered exit to Materials (range 16) 7 | -11/Scrapyard | Upgraded with Power slot (x1) 7 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 7 | -11/Scrapyard | Upgraded with Utility slot (x1) 7 | -11/Scrapyard | Upgraded with Weapon slot (x2) 114 | -11/Scrapyard | Entered Materials 187 | -10/Materials | Met 8R-AWN 289 | -10/Materials | Identified exit to Mines 289 | -10/Materials | Discovered exit to Mines (range 15) 316 | -10/Materials | Build established: Hacker-Gunner 389 | -10/Materials | Identified exit to Materials 389 | -10/Materials | Discovered exit to Materials (range 7) 474 | -10/Materials | Entered another Materials area 476 | -9/Materials | Reached level 2 476 | -9/Materials | Reached level 3 476 | -9/Materials | Upgraded with Power slot (x1) 476 | -9/Materials | Upgraded with Propulsion slot (x1) 476 | -9/Materials | Upgraded with Utility slot (x1) 476 | -9/Materials | Upgraded with Weapon slot (x1) 621 | -9/Materials | Identified exit to Mines 621 | -9/Materials | Discovered exit to Mines (range 13) 708 | -9/Materials | Reached level 4 852 | -9/Materials | Identified exit to Materials 852 | -9/Materials | Discovered exit to Materials (range 16) 1121 | -9/Materials | Build established: Scavenger-Gunner 1304 | -9/Materials | Entered another Materials area 1306 | -8/Materials | Reached level 5 1306 | -8/Materials | Reached level 6 1306 | -8/Materials | Upgraded with Power slot (x1) 1306 | -8/Materials | Upgraded with Weapon slot (x1) 1308 | -8/Materials | Self-destructed Last Messages --------------- 01177_ K-01 Serf collects debris. 01181_ G-47 Trooper destroyed. 01181_ K-01 Serf collects debris. 01183_ Overheating: Hvy. Assault Rifle damaged (-49). 01185_ K-01 Serf collects debris. 01188_ R-06 Scavenger collects Imp. Heat Sink. 01188_ K-01 Serf collects debris. 01188_ Acquired 48 matter. 01192_ K-01 Serf collects debris. 01193_ R-06 Scavenger collects Heat Sink. 01195_ K-01 Serf collects debris. LOCATION=MATERIALS GOAL=ESCAPE 01306_ Reached level 5. 01306_ Reached level 6. 01306_ Upgraded: Power Slot (+1) 01306_ Upgraded: Weapon Slot (+1) 01306_ Upgraded: KI Resistance % (+5) 01306_ Upgraded: TH Resistance % (+5) 01306_ Upgraded: EX Resistance % (+5) Map ----- +----------------------------------------------------+ | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ?????????????????####???????????? | | ???????######## *#???????????? | | ???????# #???????????? | | ???????#@ +???????????? | | ???????# #???????????? | | ???????####+### #???????????? | | ?????????????????? ##???????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 26 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 33 Evasion (%) 50 Targeting Accuracy 5 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Levels Raised 5 | . . 3 2 XP Earned 14864 | 6000 285 5287 3292 XP Spent 13350 | 5300 . 5100 2950 Upgrades 34 | 9 . 20 5 Power Slot 3 | 1 . 1 1 Propulsion Slot 2 | 1 . 1 . Utility Slot 2 | 1 . 1 . Weapon Slot 4 | 2 . 1 1 Core Integrity 16 | . . 16 . Inventory Capacity 4 | 4 . . . KI Resistance % 1 | . . . 1 TH Resistance % 1 | . . . 1 EX Resistance % 1 | . . . 1 Protomatter Created 231 | . 58 173 . Integrity Restored 239 | . . 239 . Core 239 | . . 239 . Protomatter Decayed 151 | . 58 93 . Game ------ Seed WeightHeavySource Manual? 0 Play Time 00:26:24 Cumulative 32.6 hours Start 2021.01.29 @ 22:14:05 End 2021.09.11 @ 21:51:34 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode Winter2019/RPGLIKE Game No. 19 Rogue 7 Adventurer 11 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 25 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 14/TerminusBold Map View 72x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: edda0d28-042d-42d1-ab0f-50b04f456a0d