Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.25 @ 13:04:22 Player: xgamer Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (99) 495 Value Destroyed (3264) 3264 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (92) 92 TOTAL SCORE: 7811 Bonus ------- High Alert Combat Kills 92 Cogmind --------- Core Integrity 0/1000 Matter 204/300 Energy 210/780 System Corruption 16% Temperature Cool (867) Movement Treading (200) Ox2 Location -5/Factory Parts ------- > --- POWER (2) -------- Fission Core Micro Fission Core > --- PROPULSION (4) --- Improved Treads Improved Treads > --- UTILITY (7) ------ Large Storage Unit Large Storage Unit High-capacity Battery Layered Heavy Armor Plating Improved System Shield System Restoration Module > --- WEAPON (4) ------- Tesla Rifle Tesla Rifle Wave Gun Long-range Missile Launcher > --- INVENTORY (16) --- Light Deuterium Engine Light Angular Momentum Engine High-capacity Storage Unit Proton Cannon Proton Cannon Heavy Ion Cannon Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Fission Core Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit High-capacity Battery Large Matter Pod Experimental Sensor Array Advanced Targeting Computer Kinecellerator > --- WEAPON ----------- High-powered Shock Rifle Plasma Rifle Heavy Plasma Cannon Long-range Missile Launcher > --- INVENTORY -------- Light Deuterium Engine Light Angular Momentum Engine Improved Treads Improved Treads High-capacity Storage Unit Tesla Rifle Wave Gun Proton Cannon Proton Cannon Heavy Ion Cannon Long-range Missile Launcher [Rating: 66] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Utility Large Storage Unit Device Kinecellerator Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Improved System Shield Protection Improved Light Armor Plating Weapon Advanced Assault Cannon Energy Gun Plasma Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Slots Evolved 10 | . . 2 . . . 6 2 Power 1 | . . . . . . 1 . Propulsion 2 | . . . . . . 2 . Utility 5 | . . 2 . . . 2 1 Weapon 2 | . . . . . . 1 1 Parts Attached 102 | 7 7 13 2 . 10 35 28 Power 14 | 1 . 2 . . 2 7 2 Engine 7 | 1 . 2 . . . 4 . Core 7 | . . . . . 2 3 2 Reactor . | . . . . . . . . Propulsion 24 | 2 . 4 . . 3 7 8 Treads 15 | 1 . 2 . . 1 6 5 Leg 3 | . . . . . . . 3 Wheel 6 | 1 . 2 . . 2 1 . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 28 | 2 3 3 . . 2 11 7 Device 6 | . . . . . . 3 3 Storage 10 | 2 3 1 . . . 2 2 Processor 3 | . . . . . . 3 . Hackware 1 | . . . . . . . 1 Protection 8 | . . 2 . . 2 3 1 Artifact . | . . . . . . . . Weapon 36 | 2 4 4 2 . 3 10 11 Energy Gun 13 | 1 2 2 1 . 1 1 5 Energy Cannon 7 | . . 1 . . . 3 3 Ballistic Gun 9 | 1 2 1 1 . 2 2 . Ballistic Cannon 4 | . . . . . . 4 . Launcher 3 | . . . . . . . 3 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . 1 . . 1 1 Parts Lost 41 | . 2 1 2 . 10 13 13 Power 6 | . . . . . 2 3 1 Propulsion 8 | . . . . . 3 2 3 Utility 9 | . . . . . 2 4 3 Weapon 18 | . 2 1 2 . 3 4 6 Highest Loss Streak 5 | . 1 1 2 . 5 3 5 Average Slot Usage (%) 95 | . 99 97 100 100 94 97 85 Engine 9 | . 14 11 11 11 4 10 . Core 2 | . . . . . 5 1 10 Treads 14 | . 14 10 11 11 11 18 10 Wheel 8 | . 14 10 11 11 10 6 . Device 1 | . . . . . . 1 6 Storage 23 | . 28 33 33 33 33 14 20 Processor 5 | . . . . . . 10 5 Protection 7 | . . 9 11 11 10 10 . Energy Gun 6 | . 13 6 11 11 8 1 7 Energy Cannon 3 | . . 4 . . . 3 5 Ballistic Gun 6 | . 13 11 11 11 9 2 1 Ballistic Cannon 4 | . . . . . . 11 . Naked Turns . | . . . . . . . . Heaviest Build 101 | 15 39 54 52 52 57 84 101 Greatest Support 110 | 20 20 20 10 10 20 110 100 Greatest Overweight (x) 5 | 1 3 5 5 5 5 4 4 Average Overweight (x) 2 | . 2 4 4 5 4 1 . Largest Inventory Capacity 20 | 8 16 20 20 20 20 20 16 Average Capacity 16 | 5 13 20 20 20 20 16 16 Most Carried 20 | 4 14 20 20 19 20 17 11 Average Carried 13 | 3 9 16 18 18 16 13 7 Final Capacity 20 | 8 14 20 20 20 20 16 16 Final Carried 20 | 4 14 20 18 19 11 12 7 Class Distribution -------------------- 43% | Gunner 30% | Hauler-Mutant 16% | Mutant 5% | Hauler-Tank Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -7/Zion Hauler-Mutant | -6/Proximity Caves Gunner | -6/Factory Gunner | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -5 ----------- Run | Scr Mat Mat Min Zio Pro Fac Fac Matter Collected 2789 | 240 358 246 46 . 99 1342 458 Remotely . | . . . . . . . . Salvage Created 3656 | 51 437 724 89 . 99 1625 631 Parts 204 | 2 35 59 11 . 6 65 26 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | . . . . . . 1 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 5 | . . . . . 5 . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Combat Hostiles Destroyed 76 | . 11 19 4 . 2 29 11 Guns 37 | . 10 12 3 . 2 2 8 Cannons 35 | . . 7 . . . 25 3 AOE 4 | . 1 . 1 . . 2 . Classes Destroyed 14 | 1 5 2 1 . 1 2 2 Worker 2 | . 1 . . . . 1 . Builder 5 | . 1 2 . . . 2 . Tunneler 1 | . . . . . . 1 . Recycler 4 | 1 . . . . . 3 . Mechanic 1 | . . . . . . . 1 Operator 1 | . . 1 . . . . . Watcher 9 | . 2 2 . . . 5 . Swarmer 27 | . 6 7 3 . . 7 4 Grunt 27 | . 5 8 . . . 11 3 Brawler 1 | . . . . . . . 1 Duelist 3 | . . . 1 . . 2 . Sentry 10 | . . 4 . . . 5 1 Hunter 3 | . . . . . 2 1 . Programmer 5 | . . . . . . 3 2 Best Kill Streak 8 | 1 5 5 3 . 2 8 4 Combat Bots Only 6 | . 4 5 3 . 2 6 4 Max Kills in Single Turn 3 | 1 2 2 1 . 1 3 2 Gunslinging 1 | . . . . . . . 1 Exploded 1 | . 1 . 1 . . 1 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Damage Taken 7952 | . 521 725 224 . 1404 2841 2237 Core 1747 | . 133 143 18 . 153 281 1019 Absorbed by Shields 283 | . . . . . . 283 . Core Remaining (%) 58 | 100 46 . . . 21 66 . Volleys Fired 234 | 5 41 51 12 . 8 78 39 Largest 4 | 2 2 2 2 . 2 3 4 Hottest 225 | 70 90 83 68 . 69 186 225 Shots Fired 565 | 10 77 102 24 . 16 232 104 Gun 289 | 10 77 79 24 . 16 14 69 Cannon 275 | . . 23 . . . 218 34 Launcher 1 | . . . . . . . 1 Special . | . . . . . . . . Kinetic 288 | 5 34 51 12 . 14 157 15 Thermal 170 | 5 16 25 . . . 75 49 Explosive 1 | . . . . . . . 1 Electromagnetic 106 | . 27 26 12 . 2 . 39 Robot Hit Streak 14 | 5 11 12 13 . 5 13 14 Robot Miss Streak 4 | 1 3 4 2 . 2 4 4 Penetration Max . | . . . . . . . . Secondary Targets 6 | . 2 . . . 1 . 3 Max Gunslinging Chain 2 | . 1 . . . 1 . 2 Shots Hit Robots 354 | 7 50 58 20 . 14 135 70 Core Hits 157 | 2 21 30 5 . 9 67 23 Critical Hits 4 | . 1 . . . 1 2 . Critical Kills 1 | . . . . . . 1 . Critical Parts Destroyed 3 | . 1 . . . 1 1 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8399 | 76 697 1220 320 . 214 4454 1418 Guns 2773 | 76 621 552 214 . 214 225 871 Cannons 4634 | . . 301 . . . 3887 446 Explosions 983 | . 76 367 106 . . 341 93 Melee . | . . . . . . . . Ramming 9 | . . . . . . 1 8 Kinetic 3422 | 39 287 227 80 . 199 2434 156 Thermal 3376 | 37 134 690 106 . . 1678 731 Explosive 434 | . . . . . . 341 93 Electromagnetic 1158 | . 276 303 134 . 15 . 430 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 17 | . . . . . . 5 17 Average Corruption 5 | . . . . . . 1 13 Corruption Purged 1 | . . . . . . . 1 Effects 61 | . . . . . . 13 48 Message Errors 9 | . . . . . . 2 7 Matter Fused 9 | . . . . . . 3 6 Heat Flow Errors 3 | . . . . . . 1 2 Energy Discharges 5 | . . . . . . 2 3 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 4 | . . . . . . 1 3 Data Loss (major) 2 | . . . . . . . 2 Misfires 1 | . . . . . . . 1 Misdirections 6 | . . . . . . . 6 Targeting Errors 18 | . . . . . . 4 14 Weapon Failures 3 | . . . . . . . 3 Overload Shots . | . . . . . . . . Overflow Damage 148 | . . . 45 . . 103 . Projectiles 103 | . . . . . . 103 . Explosions 45 | . . . 45 . . . . Melee . | . . . . . . . . Knockbacks 15 | . . . . . . 15 . Impact . | . . . . . . . . Kinetic 14 | . . . . . . 14 . Secondary 1 | . . . . . . 1 . Self-Inflicted Damage 179 | . 53 47 79 . . . . Shots 4 | . 1 1 2 . . . . Rammed 2 | . . . . . . 1 1 Targets Rammed 2 | . . . . . . 1 1 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 1018 | 45 270 182 45 . 12 591 1018 Average Temperature 187 | 22 74 39 16 . 6 195 347 Received Heat Transfer 1155 | . 117 216 30 . 84 546 162 Effects 92 | . 2 . . . . 34 56 Shutdowns 36 | . . . . . . 17 19 Energy Bleed 13 | . . . . . . 7 6 Interference 9 | . 2 . . . . . 7 Matter Decay 5 | . . . . . . 2 3 Short Circuit 4 | . . . . . . 1 3 Damage (minor) 11 | . . . . . . 3 8 Damage (major) 8 | . . . . . . 4 4 Damage (core) 6 | . . . . . . . 6 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . 2 . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . 1 . . . . 1 Heat Transferred 5276 | 111 249 979 100 . . 2600 1237 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 6 | . 2 2 2 . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Peak Influence 612 | 5 182 540 261 . . 612 385 Initial 264 | . 3 63 151 . . . 264 Average 198 | 1 124 281 223 . . 171 274 Maximum Alert Level 2 | . . 2 1 . . 2 1 Low Security (%) 56 | 100 100 32 36 . . 69 1 Level 1 33 | . . 45 63 . . 17 98 Level 2 9 | . . 22 . . . 12 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 12 | . 2 2 . . . 7 1 Investigation 3 | . 1 . . . . 1 1 Extermination 4 | . . . . . . 4 . Reinforcement 5 | . 1 2 . . . 2 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 2 | . . . . . . 2 . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Distress Signals 2 | . . 1 . . . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 111 | . 15 32 6 . 3 42 13 Peak Tracking Total 6 | . 4 5 3 . 2 4 6 Tactical Retreats 9 | . . 3 2 . 1 1 2 Traps | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Traps Triggered 6 | . 1 . . . . 4 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 ---------- Run | Scr Mat Mat Min Zio Pro Fac Fac Machines Disabled 8 | . 1 4 . . . 3 . Max in Single Turn 1 | . 1 1 . . . 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Machines Accessed 25 | . 8 4 . . . 11 2 Terminals 13 | . 6 2 . . . 5 . Fabricators 1 | . . . . . . 1 . Repair Stations 4 | . . 1 . . . 2 1 Recycling Units 5 | . 2 1 . . . 2 . Scanalyzers 1 | . . . . . . . 1 Garrison Access 1 | . . . . . . 1 . Total Hacks 78 | . 24 17 . . . 23 14 Successful 45 | . 11 11 . . . 12 11 Failed 33 | . 13 6 . . . 11 3 Catastrophic 5 | . 1 2 . . . 1 1 Database Lockouts . | . . . . . . . . Manual 5 | . 2 1 . . . 2 . Terminals 35 | . 18 8 . . . 9 . Fabricators 2 | . . . . . . 2 . Repair Stations 16 | . . 7 . . . 7 2 Recycling Units 11 | . 6 2 . . . 3 . Scanalyzers 12 | . . . . . . . 12 Garrison Access 2 | . . . . . . 2 . Terminal Hacks 17 | . 8 5 . . . 4 . Record 7 | . 1 3 . . . 3 . Robot Analysis 3 | . 3 . . . . . . Alert Level 1 | . . . . . . 1 . Unreport Threat 1 | . . 1 . . . . . Locate Traps 4 | . 3 1 . . . . . Hauler Manifests 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 11 | . . 4 . . . 6 1 Scan Component 6 | . . 2 . . . 3 1 Repair 5 | . . 2 . . . 3 . Recycling Unit Hacks 7 | . 3 2 . . . 2 . Report Inventory 4 | . 2 1 . . . 1 . Retrieve Matter 1 | . . 1 . . . . . Retrieve Components 2 | . 1 . . . . 1 . Scanalyzer 10 | . . . . . . . 10 Insert Component 5 | . . . . . . . 5 Analyze 5 | . . . . . . . 5 Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 23 | . 8 3 . . . 10 2 Full Trace Events 1 | . . . . . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . . . . . . . 4 Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 5 | . . 2 . . . 3 . Time 129 | . . 52 . . . 77 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter 53 | . . 53 . . . . . Retrieved Components 12 | . 3 . . . . 9 . Parts Scanalyzed 5 | . . . . . . . 5 Part Schematics Acquired 4 | . . . . . . . 4 Parts Damaged 1 | . . . . . . . 1 Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 ------------ Run | Scr Mat Mat Min Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Robot Analysis Total 3 | . 3 . . . . . . Derelict Logs Recovered 2 | . . . . . 2 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 ------------- Run | Scr Mat Mat Min Zio Pro Fac Fac Turns Passed 5236 | 82 744 853 174 113 450 2108 712 Spaces Moved 2896 | 61 459 406 101 84 315 1165 305 Core 4 | 4 . . . . . . . Treads 882 | 1 103 12 . . 5 503 258 Legs 47 | . . . . . . . 47 Wheels 1963 | 56 356 394 101 84 310 662 . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 120 120 130 120 110 150 Average Speed 137 | 87 123 130 129 130 130 141 174 Slowest Speed 240 | 160 180 200 130 130 200 180 240 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 32 | 5 79 46 23 10 59 32 7 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . . 1 . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 1 | . . . . . 1 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 152 | . 11 12 12 . . 95 22 Melee . | . . . . . . . . Projectile 58 | . . . . . . 43 15 AOE 94 | . 11 12 12 . . 52 7 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Total 3678 | 76 565 631 120 88 336 1462 400 Wait 313 | . 34 131 6 4 3 124 11 Move 2889 | 60 458 405 100 83 314 1164 305 Hop . | . . . . . . . . Pick Up 86 | 4 17 19 . 1 1 38 6 Fast Attach 35 | 7 . 4 . . 1 9 14 Attach 46 | . 4 2 2 . 9 17 12 Detach 3 | . 1 . . . . . 2 Swap 21 | . 3 7 . . . 9 2 Drop 47 | . 7 12 . . . 20 8 Fire 234 | 5 41 51 12 . 8 78 39 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 2 | . . . . . . 1 1 Escape Stasis 2 | . . . . . . 2 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 83 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Discovered new exit (range 16) 313 | -10/Materials | Build established: Mutant 405 | -10/Materials | Discovered new exit (range 13) 582 | -10/Materials | Core integrity fell below 50% 750 | -10/Materials | Discovered new exit (range 14) 827 | -10/Materials | Entered another Materials area 827 | -9/Materials | Evolved 2 slots: Utility x2 864 | -9/Materials | Repaired Wheel 892 | -9/Materials | Repaired Lgt. Treads 1137 | -9/Materials | Build established: Hauler-Mutant 1207 | -9/Materials | Discovered new exit (range 16) 1548 | -9/Materials | Discovered new exit (range 16) 1680 | -9/Materials | Entered Mines 1836 | -9/Mines | Discovered new exit (range 13) 1838 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1843 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1854 | -9/Mines | Entered Zion 1927 | -7/Zion | Discovered new exit (range 9) 1967 | -7/Zion | Entered Proximity Caves 1988 | -6/Proximity Caves | Learned location of 1 exit from Factory 2031 | -6/Proximity Caves | Spotted B-75 Beast 2156 | -6/Proximity Caves | Core integrity fell below 50% 2191 | -6/Proximity Caves | Lost 4 parts (1p2n1w) 2362 | -6/Proximity Caves | Lost 5 parts (1p1n1u2w) 2405 | -6/Proximity Caves | Discovered new exit (range 9) 2417 | -6/Proximity Caves | Entered Factory 2417 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 2418 | -6/Factory | Identified exit to Factory 2719 | -6/Factory | Build established: Hauler-Tank 2732 | -6/Factory | Repaired Imp. Light Armor Plating 2763 | -6/Factory | Repaired Lrg. Storage Unit 3061 | -6/Factory | Repaired Lgt. Treads 3139 | -6/Factory | Build established: Gunner 3530 | -6/Factory | Lost 3 parts (1p1n1u) 3921 | -6/Factory | Lost 3 parts (1p1u1w) 4254 | -6/Factory | Discovered exit to Factory (range 14) 4525 | -6/Factory | Entered another Factory area 4525 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4631 | -5/Factory | System corruption reached 10% 4661 | -5/Factory | Lost 5 parts (2n1u2w) 4784 | -5/Factory | Discovered new exit (range 7) 4917 | -5/Factory | Found Prototype Device 4917 | -5/Factory | Identified Exp. Sensor Array 5086 | -5/Factory | Core integrity fell below 50% 5122 | -5/Factory | Lost 5 parts (1p2u2w) 5237 | -5/Factory | Core integrity fell below 20% 5238 | -5/Factory | Core destroyed Last Messages --------------- 05224_ S-27 Virus destroyed. 05224_ Switching to secondary target: S-27 Virus. 05224_ S-27 Virus destroyed. 05224_ Switching to secondary target: S-27 Virus. 05226_ System corrupted: Energy discharge (-282). 05227_ System corrupted: Wave Gun targeting data glitched. 05231_ Power failure, Mic. Fission Core shutdown. 05231_ Overheating: Core damaged (-120). 05231_ U-05 Engineer builds a Wall. 05233_ S-27 Virus destroyed. 05233_ Switching to secondary target: S-27 Virus. 05234_ Overheating: Energy bleed (-35). 05235_ Power failure, Fission Core shutdown. 05236_ Overheating: Hcp. Battery damaged (-26). 05236_ Critical hit. 05236_ S-27 Virus destroyed. 05236_ System corrupted: Tesla Rifle targeting data glitched. 05236_ Door malfunctions. 05237_ Overheating: Core damaged (-190). 05238_ Overheating: Core damaged (-100). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????#??????????????????? | | ????????????????????????????? #??????????????????? | | ########????????###########?? #??????????????????? | | /#????????# #? #??????????????????? | | """ #????????# # #??????????????????? | | """ #????????# %#% #??????????????????? | | """ #????????# *@u=[ #??????????????????? | | #????????# ! *#%%=#??????????????????? | | """ #????????# ! # #??????????????????? | | """ #????????# # #??????????????????? | | """ #????????# =[# #??????????????????? | | #????????########/## #??????????????????? | | ###+####???????????????#% #??????????????????? | | # #????????????????# #######????????????? | | ################## ?????????? | | = ????????? | | ##################### ?????????? | | # #????????????????????##+####### ?????????? | | #######?????????????????????? ?????????????????? | | ?????????????????????????????? ! ???????????????? | | ??????????????????????????????? #?????????????? | | ???????????????????????????????? #?????????????? | | ????????????????????????????????? #?????????????? | | ??????????????????????????????????]#?????????????? | | ???????????????????????????????????#?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 31 Energy Capacity 920 Matter Stores 444 Matter Capacity 450 Sight Range 18 Robot Scan Range 30 Terrain Scan Density 10 Armor Coverage 600 Weapon Cycling 15 Evasion (%) 44 Targeting Accuracy 8 Armor Integrity Analysis 50 Recoil Reduction 4 Kinecelleration 30 Defensive Hacking 12 Item Schematics ----------------- Lrn. Missile Launcher | -5/Factory | Scanalyzed Hcp. Storage Unit | -5/Factory | Scanalyzed Proton Cannon | -5/Factory | Scanalyzed Fission Core | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst System Compromised Challenges ------------ None Game ------ Seed GlidesysLauncherInterpreter Manual? 0 Play Time 01:19:37 Cumulative 12.9 hours Start 2021.10.25 @ 11:38:30 End 2021.10.25 @ 13:04:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 17 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bd48d586-d488-4887-b5eb-a2883d6e36a9