Cogmind - Beta 12 *** ADVENTURER MODE // 2024.01.27 @ 00:48:12 Player: Occam Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (213) 1065 Value Destroyed (5093) 5093 Prototype IDs (37) 740 Alien Tech Used (0) 0 Bonus (265) 265 TOTAL SCORE: 10263 Bonus ------- High Alert Combat Kills 22 Follower Combat Kills 75 Aligned with FarCom 300 Friendly Fire -132 Cogmind --------- Core Integrity 437/700 Matter 300/300 Energy 148/150 System Corruption 4% Temperature Cool (4) Movement Flying (26) Location -7/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- Improved VTOL Module Improved VTOL Module Improved VTOL Module Cooled VTOL Module > --- UTILITY (6) ------ Structural Scanner Improved Power Shielding Improved Light Armor Plating Hacking Suite > --- WEAPON (2) ------- Improved Assault Rifle Katana > --- INVENTORY (5) ---- Light Deuterium Engine Micro Nuclear Core Heavy Missile Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved VTOL Module Improved VTOL Module Improved VTOL Module Cooled VTOL Module > --- UTILITY ---------- Structural Scanner Improved Light Armor Plating Hacking Suite Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- Improved Assault Rifle Katana > --- INVENTORY -------- Light Deuterium Engine Improved Cesium-ion Thruster System Restoration Module Heavy Missile Launcher Improved Datajack [Rating: 44] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Propulsion Compact Wheel Treads Advanced Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Improved VTOL Module Utility Structural Scanner Device Structural Scanner Storage Huge Storage Unit Processor Terrain Scan Processor Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon High-powered Shotgun Energy Gun Heavy Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun High-powered Shotgun Launcher Improved Grenade Launcher Impact Weapon Hammer Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power . | . . . . . . . . . Propulsion 2 | . . . . . . . 1 1 Utility 4 | . . . 2 . . . 1 1 Weapon . | . . . . . . . . . Parts Attached 128 | 5 16 3 22 4 2 4 42 30 Power 12 | . 2 . 3 . . . 4 3 Engine 9 | . 2 . 2 . . . 4 1 Core 3 | . . . 1 . . . . 2 Reactor . | . . . . . . . . . Propulsion 31 | 3 4 . 6 1 . . 9 8 Treads 12 | 1 3 . 3 . . . 5 . Leg . | . . . . . . . . . Wheel 11 | 2 1 . 3 1 . . 3 1 Hover . | . . . . . . . . . Flight 8 | . . . . . . . 1 7 Utility 47 | 1 3 2 3 3 1 2 18 14 Device 27 | 1 1 1 1 2 1 2 12 6 Storage 3 | . 2 1 . . . . . . Processor 3 | . . . . . . . 2 1 Hackware 4 | . . . . . . . . 4 Protection 10 | . . . 2 1 . . 4 3 Artifact . | . . . . . . . . . Weapon 38 | 1 7 1 10 . 1 2 11 5 Energy Gun 10 | . 1 . 4 . . 1 3 1 Energy Cannon 1 | . . . 1 . . . . . Ballistic Gun 18 | 1 4 1 4 . . 1 5 2 Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . . . . . . 1 . Special Weapon . | . . . . . . . . . Impact Weapon 3 | . 2 . 1 . . . . . Slashing Weapon 4 | . . . . . . . 2 2 Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . Unidentified Prototypes 10 | . 1 . 4 1 . . 4 . Parts Lost 12 | . 1 . 3 . . . 4 4 Power . | . . . . . . . . . Propulsion 5 | . . . 2 . . . 2 1 Utility 6 | . 1 . . . . . 2 3 Weapon 1 | . . . 1 . . . . . Highest Loss Streak 3 | . 1 . 1 . . . 2 3 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 98 | . 96 99 99 100 89 99 98 96 Engine 10 | . 14 14 9 11 11 11 9 4 Treads 13 | . 14 14 10 11 11 11 18 8 Wheel 10 | . 14 14 10 11 11 11 8 7 Flight 1 | . . . . . . . . 13 Device 20 | . 11 13 22 22 27 32 26 15 Storage 10 | . 14 14 11 11 11 11 9 3 Hackware 1 | . . . . . . . . 13 Protection 6 | . . . 10 10 5 . 8 8 Energy Gun 8 | . 3 14 11 11 3 11 9 3 Ballistic Gun 10 | . 22 2 10 11 3 11 8 6 Impact Weapon 1 | . 2 11 . . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 116 | 15 92 92 101 101 101 104 109 116 Greatest Support 32 | 16 16 16 16 16 16 16 16 32 Greatest Overweight (x) 6 | 1 5 5 6 6 6 6 6 6 Average Overweight (x) 4 | . 3 5 5 5 5 6 6 . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 Average Capacity 23 | 8 21 25 25 25 25 25 25 16 Most Carried 25 | 7 23 25 25 25 25 25 25 25 Average Carried 22 | 4 16 22 24 24 24 24 24 15 Final Capacity 25 | 8 25 25 25 25 25 25 25 5 Final Carried 25 | 5 22 24 24 25 25 24 25 4 Class Distribution -------------------- 89% | Mutant 5% | Hacker-Sprinter 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Hacker-Sprinter | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Matter Collected 3401 | 236 673 45 572 149 . 82 1161 483 Remotely . | . . . . . . . . . Salvage Created 7747 | 71 754 237 1744 478 . 82 2678 1703 Parts 441 | 6 50 12 106 24 . 10 140 93 Haulers Intercepted 15 | . 2 . 4 . . . 6 3 Recyclers Shooed 9 | . 1 1 . 1 . . 3 3 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 138 | . 15 2 33 15 . 6 46 21 Melee 10 | . . 1 . . . . . 9 Guns 128 | . 15 1 33 15 . 6 46 12 Classes Destroyed 14 | 2 4 2 2 2 . . 1 1 Worker 7 | . . 1 . 1 . . 3 2 Builder 7 | . . . . 1 . . 2 4 Tunneler 4 | 1 . 1 1 . . . 1 . Hauler 15 | . 2 . 4 . . . 6 3 Recycler 24 | 1 1 2 5 1 . . 6 8 Operator 6 | . . . 1 . . . 4 1 Watcher 16 | . 3 . 5 . . . 5 3 Swarmer 48 | . 3 . 11 8 . 6 9 11 Grunt 66 | . 12 1 13 6 . . 27 7 Brawler 1 | . . . . 1 . . . . Sentry 19 | . . . 10 . . . 9 . Hunter 1 | . . . . . . . 1 . Programmer 3 | . . . . . . . . 3 Assembled 1 | . . 1 . . . . . . Best Kill Streak 11 | 2 5 3 10 4 . 3 11 8 Combat Bots Only 6 | . 4 1 6 3 . 3 6 6 Max Kills in Single Turn 2 | 1 1 1 2 1 . 2 2 2 Gunslinging 1 | . . . 1 . . . 1 1 Exploded . | . . . . . . . . . Melee 1 | . . 1 . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Damage Taken 4354 | . 363 8 947 235 . 37 1658 1106 Core 697 | . 93 . 139 21 . . 181 263 Absorbed by Shields 576 | . . . . . . . 408 168 Redirected to Shielding 24 | . . . . . . . . 24 Regen/Repaired (Parts) 753 | . 97 . 291 . . . 365 . Core Remaining (%) 72 | 100 . 62 . . . 60 67 . Volleys Fired 387 | 5 54 5 89 29 . 7 164 34 Largest 2 | 2 2 2 2 2 . 2 2 2 Hottest 105 | 40 46 79 81 80 . 80 86 105 Shots Fired 776 | 10 108 10 177 60 . 16 327 68 Gun 776 | 10 108 10 177 60 . 16 327 68 Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 442 | 10 108 5 86 29 . 8 162 34 Thermal 334 | . . 5 91 31 . 8 165 34 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 28 | 5 23 12 24 14 . 4 28 24 Robot Miss Streak 5 | 1 1 . 5 4 . 3 5 2 Penetration Max . | . . . . . . . . . Secondary Targets 21 | . 2 . 6 1 . 1 9 2 Max Gunslinging Chain 1 | . 1 . 1 1 . 1 1 1 Shots Hit Robots 660 | 7 88 10 139 42 . 12 262 100 Core Hits 333 | 3 30 7 65 26 . 6 135 61 Critical Kills 1 | . . . . . . . . 1 Critical Parts Destroyed 3 | . 1 . 1 . . . . 1 Critical Strikes 24 | . 1 . 6 2 . . 10 5 Burn 18 | . . . 5 2 . . 10 1 Destroy 4 | . 1 . 1 . . . . 2 Sever 2 | . . . . . . . . 2 Melee Attacks 91 | . 4 19 1 . . . 7 60 Impact 24 | . 4 19 1 . . . . . Slashing 67 | . . . . . . . 7 60 Piercing . | . . . . . . . . . Sneak Attacks 11 | . . 2 . . . . . 9 Combat Hostiles 1 | . . 1 . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 14203 | 86 1329 297 2883 867 . 232 5620 2889 Guns 12418 | 86 1329 159 2883 867 . 232 5620 1242 Cannons . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 1785 | . . 138 . . . . . 1647 Ramming . | . . . . . . . . . Kinetic 7252 | 86 1329 69 1530 441 . 119 3071 607 Thermal 5166 | . . 90 1353 426 . 113 2549 635 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact 138 | . . 138 . . . . . . Slashing 1647 | . . . . . . . . 1647 Piercing . | . . . . . . . . . Highest Corruption 7 | . . . 3 3 3 3 3 7 Average Corruption 2 | . . . 3 3 3 3 2 3 Corruption Purged 5 | . . . . . . . . 5 Corruption Blocked . | . . . . . . . . . Effects 99 | . . . 20 23 7 12 31 6 Message Errors 25 | . . . 7 4 1 . 12 1 Matter Fused 23 | . . . 3 3 3 5 5 4 Heat Flow Errors 13 | . . . 2 3 . 3 4 1 Energy Discharges 7 | . . . 2 3 . . 2 . Parts Fused 3 | . . . 1 1 1 . . . Data Loss (minor) 9 | . . . 3 3 1 . 2 . Data Loss (major) 6 | . . . . 4 . 2 . . Misfires 8 | . . . 2 2 . 2 2 . Alerts 3 | . . . . . 1 . 2 . Weapon Failures 2 | . . . . . . . 2 . Overload Shots . | . . . . . . . . . Overflow Damage 79 | . . . . . . . . 79 Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 79 | . . . . . . . . 79 Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 282 | . 22 36 169 235 . 240 282 102 Average Temperature 34 | . 4 15 22 69 . 101 54 25 Received Heat Transfer 2137 | . 282 6 363 126 . . 1184 176 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 12 | . . . 5 1 . . 4 2 Heat Transferred 11529 | . . 185 3034 962 . 222 5698 1428 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Peak Influence 458 | 10 236 83 335 210 . 78 458 277 Initial 74 | . 5 . . 68 . . 25 74 Average 130 | 6 83 6 182 100 . 16 217 113 Maximum Alert Level 2 | . 1 . 1 1 . . 2 1 Low Security (%) 72 | 100 84 100 61 86 . 100 45 83 Level 1 26 | . 15 . 38 13 . . 50 16 Level 2 1 | . . . . . . . 4 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 23 | . 3 . 4 . . . 9 7 Investigation 7 | . 3 . 1 . . . 1 2 Extermination 3 | . . . . . . . . 3 Reinforcement 10 | . . . 3 . . . 5 2 Assault . | . . . . . . . . . Garrison 3 | . . . . . . . 3 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Distress Signals 7 | . 1 . 1 . . . 5 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 183 | . 21 1 43 15 . 7 64 32 Peak Tracking Total 8 | . 3 . 7 3 . 4 8 7 Tactical Retreats 5 | . 1 . 1 . . . 1 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Traps Triggered 9 | . 1 . . . . . 3 5 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Machines Disabled 7 | . . . 3 . . 2 1 1 Max in Single Turn 1 | . . . 1 . . 1 1 1 Garrison Access 1 | . . . . . . . 1 . Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Machines Accessed 52 | . 10 . 13 . 1 . 14 14 Terminals 35 | . 7 . 9 . . . 8 11 Fabricators 2 | . . . . . . . . 2 Repair Stations 4 | . 1 . 1 . . . 2 . Recycling Units 7 | . 2 . 2 . . . 2 1 Scanalyzers 2 | . . . 1 . . . 1 . Garrison Access 1 | . . . . . . . 1 . Total Hacks 158 | . 35 . 32 . 1 . 49 41 Successful 108 | . 25 . 22 . 1 . 30 30 Failed 50 | . 10 . 10 . . . 19 11 Catastrophic 5 | . 1 . 3 . . . . 1 Database Lockouts . | . . . . . . . . . Manual 93 | . 27 . 19 . 1 . 22 24 Terminals 110 | . 26 . 21 . . . 31 32 Fabricators 7 | . . . . . . . . 7 Repair Stations 15 | . 4 . 4 . . . 7 . Recycling Units 16 | . 5 . 5 . . . 4 2 Scanalyzers 7 | . . . 2 . . . 5 . Garrison Access 2 | . . . . . . . 2 . Terminal Hacks 54 | . 13 . 9 . 1 . 12 19 Part Schematic 6 | . 1 . . . . . 2 3 Robot Schematic 1 | . 1 . . . . . . . Robot Analysis 7 | . 5 . 1 . . . 1 . Prototype ID Bank 4 | . 2 . . . . . 1 1 Branch Access Points 2 | . . . 1 . . . 1 . Terminal Index 3 | . 1 . . . . . 1 1 Fabricator Index 1 | . . . . . . . . 1 Repair Station Index 1 | . . . . . . . . 1 Recycling Unit Index 1 | . . . . . . . . 1 Garrison Index 1 | . . . . . . . . 1 Alert Level 4 | . . . 2 . . . 1 1 Unreport Threat 2 | . . . . . . . 1 1 Locate Traps 10 | . 2 . 3 . . . 1 4 Recall Investigation 2 | . . . . . . . . 2 Recall Reinforcements 1 | . . . 1 . . . . . Hauler Manifests 5 | . 1 . 1 . . . 2 1 Registered Prototypes 2 | . . . . . . . 1 1 EX-Prototype ID Bank 1 | . . . . . 1 . . . Fabricator Hacks 4 | . . . . . . . . 4 Network Status 1 | . . . . . . . . 1 Load Schematic 2 | . . . . . . . . 2 Build 1 | . . . . . . . . 1 Repair Station Hacks 14 | . 4 . 4 . . . 6 . Scan Component 7 | . 2 . 2 . . . 3 . Repair 7 | . 2 . 2 . . . 3 . Recycling Unit Hacks 6 | . 3 . 2 . . . 1 . Report Inventory 5 | . 2 . 2 . . . 1 . Retrieve Matter 1 | . 1 . . . . . . . Scanalyzer 7 | . . . 2 . . . 5 . Insert Component 4 | . . . 1 . . . 3 . Analyze 3 | . . . 1 . . . 2 . Garrison Access Hacks 1 | . . . . . . . 1 . Seal Access 1 | . . . . . . . 1 . Unauthorized Hacks 22 | . 5 . 5 . . . 5 7 Terminals 14 | . 3 . 3 . . . 3 5 Botnet 13 | . 3 . 3 . . . 3 4 Operators 1 | . . . . . . . . 1 Fabricators 1 | . . . . . . . . 1 Prioritize 1 | . . . . . . . . 1 Repair Stations . | . . . . . . . . . Recycling Units 7 | . 2 . 2 . . . 2 1 Recyclers 2 | . . . 1 . . . 1 . Mask 2 | . . . . . . . 1 1 Tunnel 3 | . 2 . 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . Used . | . . . . . . . . . Hacking Detections 43 | . 9 . 12 . . . 11 11 Full Trace Events 3 | . . . . . . . 1 2 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 1 | . 1 . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 8 | . 1 . 1 . . . 3 3 Parts Built 1 | . . . . . . . . 1 Authchips . | . . . . . . . . . Time 33 | . . . . . . . . 33 Total Part Build Rating 4 | . . . . . . . . 4 Parts Repaired 7 | . 2 . 2 . . . 3 . Time 242 | . 70 . 64 . . . 108 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter 108 | . 108 . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 3 | . . . 1 . . . 2 . Part Schematics Acquired 3 | . . . 1 . . . 2 . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Total Allies 3 | . . 3 . . . . . . Largest Group 3 | . . 3 2 . . . . . Highest-Rated Group 40 | . . 40 32 . . . . . Highest-Rated Ally 16 | . . 16 16 . . . . . Total Orders . | . . . . . . . . . Ally Attacks 12 | . . 2 10 . . . . . Total Damage 93 | . . 32 61 . . . . . Kills 3 | . . 2 1 . . . . . Allies Corrupted 1 | . . 1 . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Robot Analysis Total 7 | . 5 . 1 . . . 1 . Derelict Logs Recovered 4 | . . 2 . 2 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Turns Passed 11531 | 37 1665 1269 2293 1160 412 554 2783 1358 Spaces Moved 6269 | 14 840 669 956 559 219 278 963 1771 Core . | . . . . . . . . . Treads . | . . . . . . . . . Legs . | . . . . . . . . . Wheels 4883 | 14 840 669 956 559 219 278 963 385 Hover . | . . . . . . . . . Flight 1386 | . . . . . . . . 1386 Fastest Speed 26 | 95 95 175 175 175 175 190 190 26 Average Speed 144 | 97 154 175 189 189 186 190 190 52 Slowest Speed 190 | 100 175 175 190 190 190 190 190 190 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 16 | . . . . . . . . 16 Cave-ins Triggered 1 | . . . . . . . . 1 Exploration Rate (%) 73 | 3 97 98 98 96 61 68 98 42 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 7 | . 2 2 1 2 . . . . Known Exits Taken 1 | . . . 1 . . . . . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 1 . Scrap Searched 5 | . . 1 . 3 . 1 . . Spaces Dug 24 | . 2 . 1 . . . 7 14 Terrain Destroyed 24 | . 2 . 1 . . . 7 14 Melee 24 | . 2 . 1 . . . 7 14 Projectile . | . . . . . . . . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Total 7852 | 27 1091 725 1273 600 223 290 1590 2033 Wait 755 | . 143 23 150 2 . . 349 88 Move 6232 | 13 839 668 955 558 218 277 962 1742 Hop 13 | . . . . . . . . 13 Pick Up 76 | . 20 3 22 2 . . 21 8 Fast Attach 54 | 1 7 1 10 2 1 1 23 8 Attach 35 | 2 1 1 5 . 1 2 9 14 Detach 33 | 2 6 2 5 . 1 1 10 6 Swap 39 | 2 8 1 7 2 . 1 10 8 Drop 119 | 2 9 2 29 5 2 1 35 34 Fire 387 | 5 54 5 89 29 . 7 164 34 Melee 91 | . 4 19 1 . . . 7 60 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 18 | . . . . . . . . 18 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: [*Fac] / [*Low]) History --------- Turn | Location | Event 22 | -11/Junkyard | Discovered new exit (range 3) 38 | -11/Junkyard | Entered Materials 305 | -10/Materials | Build established: Mutant 411 | -10/Materials | Discovered new exit (range 15) 820 | -10/Materials | Repaired Lgt. Nuclear Core 853 | -10/Materials | Repaired Hvy. Assault Rifle 969 | -10/Materials | Discovered new exit (range 8) 1028 | -10/Materials | Discovered new exit (range 13) 1260 | -10/Materials | Discovered new exit (range 5) 1316 | -10/Materials | Discovered new exit (range 7) 1703 | -10/Materials | Entered Mines 1717 | -10/Mines | Learned location of Zion (-6) 1747 | -10/Mines | Found a hidden stash of uninstalled traps 1797 | -10/Mines | Learned location of Storage (-7) 1916 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1951 | -10/Mines | Discovered new exit (range 7) 2151 | -10/Mines | Discovered new exit (range 11) 2373 | -10/Mines | Learned Materials terminal intel 2543 | -10/Mines | Excavation squad dispatched 2543 | -10/Mines | A large section of the Mines collapsed 2972 | -10/Mines | Entered Materials 2972 | -9/Materials | Accompanied by 2 allies 2972 | -9/Materials | Evolved 2 slots: Utility x2 2973 | -9/Materials | Loaded intel: 12 terminal locations 3428 | -9/Materials | Discovered new exit (range 10) 3730 | -9/Materials | Discovered new exit (range 4) 4086 | -9/Materials | Discovered new exit (range 16) 4182 | -9/Materials | Repaired Imp. Treads 4359 | -9/Materials | Repaired Hrd. Light Armor Plating 4921 | -9/Materials | Discovered new exit (range 16) 5116 | -9/Materials | Identified exit to Mines 5265 | -9/Materials | Entered Mines 5963 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 6007 | -9/Mines | Discovered new exit (range 13) 6364 | -9/Mines | Discovered new exit (range 5) 6385 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 6389 | -9/Mines | Found Prototype Device 6389 | -9/Mines | Identified Exp. Sensor Array 6417 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 6417 | -9/Mines | Discovered new exit (range 5) 6425 | -9/Mines | Entered Exiles 6473 | -9/Exiles | Met 8R-AWN 6503 | -9/Exiles | Met EX-HEX 6559 | -9/Exiles | Met EX-BIN 6584 | -9/Exiles | Aligned with FarCom system 6586 | -9/Exiles | Given EX-Vault access code 6626 | -9/Exiles | Opened EX-Vault 6641 | -9/Exiles | Found Cloak of Protection 6681 | -9/Exiles | Warned to stay clear of 0b10 Research branches 6738 | -9/Exiles | Met EX-DEC 6820 | -9/Exiles | Discovered new exit (range 10) 6837 | -9/Exiles | Left Exiles lab with Cloak of Protection 6837 | -9/Exiles | Entered Mines 7372 | -8/Mines | Discovered new exit (range 9) 7391 | -8/Mines | Entered Materials 7391 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 8293 | -8/Materials | Repaired Hrd. Light Armor Plating 8332 | -8/Materials | Repaired Adv. Treads 8517 | -8/Materials | Garrison activated, responded to threat 8925 | -8/Materials | Discovered new exit (range 5) 9333 | -8/Materials | Repaired Hpw. Shotgun 9352 | -8/Materials | Discovered new exit (range 16) 9612 | -8/Materials | Garrison activated, responded to threat 9757 | -8/Materials | Garrison activated, responded to threat 10072 | -8/Materials | Discovered new exit (range 15) 10174 | -8/Materials | Entered Factory 10174 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10562 | -7/Factory | Build established: Hacker-Mutant 11199 | -7/Factory | Build established: Hacker-Sprinter 11236 | -7/Factory | Fabricated Cld. VTOL Module? 11301 | -7/Factory | Discovered new exit (range 15) 11305 | -7/Factory | Discovered new exit (range 7) 11326 | -7/Factory | Crushed by falling debris 11357 | -7/Factory | Lost 3 parts (1n2u) 11532 | -7/Factory | Self-destructed Last Messages --------------- (3%). 11426_ System Restoration Module expended. 11427_ Connecting with Terminal... 11429_ Sneak attack on A-02 Transporter. 11429_ A-02 Transporter destroyed. 11431_ Acquired 10 matter. 11434_ G-47 Trooper destroyed. 11443_ Triggered Proton Bomb Trap. 11443_ A bubble of electromagnetic force engulfs the area. 11466_ P-60 Hacker destroyed. 11471_ Acquired 10 matter. 11484_ System corrupted: Matter fused (-9). 11485_ Acquired 9 matter. 11493_ Triggered Ambush Trap. 11493_ L-41 Fighter emerges from a hatch in the floor. 11493_ S-27 Virus emerges from a hatch in the floor. 11511_ S-27 Virus destroyed. 11526_ R-06 Scavenger collects VTOL Module. 11528_ S-27 Virus destroyed. 11530_ R-06 Scavenger collects Lgt. Nuclear Core. Map ----- +----------------------------------------------------+ | ##### # + ##?## ###"Y ???? | | ########## # ######?## ###"""???? | | % ##############?## ### ??? | | #### ################?????################# "??? | | #### ########?????????????################# ""?? | | #?## ##??????????????????????????????????## ????? | | #### ###########?????????????????????????????????? | | ####+###########?????????????????????????????????? | | ## ##?????????????????????????????????? | | + ##?????????????????????????????????? | | ## ##?????????????????????????????????? | | ## ##?????????????????????????????????? | | ## ##################?????????????????? | | ###+####+###+###################?????????????????? | | ## ##### ! ##?????????????????? | | ## ##?## ##?????????????????? | | ##### ##?????????????????? | | ## ##### !![ ##?????????????????? | | ## # ![[ ##?????????????????? | | ## # ![ ##?????????????????? | | ## + ##?????????????????? | | ## """ """ # [ * ##?????????????????? | | ## """ """ # =##?????????????????? | | ## """ """ # *%##?????????????????? | | ## # rl=%##?????????????????? | | ## """ """ # @% %[####???????????????? | | ## """ """ ################ ???????????????? | | ## """ """ # """G""" [ # ???????????????? | | ## / """ """ """ # ???????????????? | | ## """ """ # """ # ???????????????? | | ## """ """ # """ # ???????????????? | | ## """ """ # # ???????????????? | | # ! # ???????????????? | | """ """ ]################ ???????????????? | | """ """ ################ ???????????????? | | """ """ # ??????????????????????????????? | | # ??????????????????????????????? | | ##### """ """ # ??????????????????????????????? | | # """ """ # ??????????????????????????????? | | ??? # """ """ # ??????????????????????????????? | | ??? # ? ? # ??????????????????????????????? | | ??? + ? ? + ??????????????????????????????? | | ??? # ? ? # ??????????????????????????????? | | ??? # ? ? # ??????????????????????????????? | | ??? # ? ? # ??????????????????????????????? | | ??? # ? ? # ??????????????????????????????? | | ??? # ?? +???????????????????????????????? | | ?????????? ##+#???????????????????????????????? | | ????????????? # ???????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 85 Cloak Strength 5 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Evasion (%) 64 Recoil Reduction 1 Offensive Hacking 40 Defensive Hacking 10 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Flight Unit | -9/Materials | Scanalyzed EM Pulse Cannon | -8/Materials | Hacked Datajack | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Cld. VTOL Module | -7/Factory | Hacked Imp. Trap Extractor | -7/Factory | Hacked Mic. Fission Core | -7/Factory | Hacked Robot Schematics ------------------ M-13 Machinist | -10/Materials | Hacked Fabricated ------------ Cld. VTOL Module | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LinkedChainProtection Manual? 0 Play Time 01:55:44 Cumulative 166.0 hours Start 2024.01.22 @ 18:59:16 End 2024.01.27 @ 00:48:12 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 129 Rogue 0 Adventurer 129 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 60 Gallery% 62 Achievement% 53 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 4d52ded5-0204-443f-ae4b-53e0fe460b97