Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.06 @ 23:05:49 Player: Caluan Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (190) 950 Value Destroyed (6641) 6641 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (466) 466 TOTAL SCORE: 12997 Bonus ------- High Alert Combat Kills 443 Follower Combat Kills 39 Friendly Fire -16 Cogmind --------- Core Integrity 0/1000 Matter 59/300 Energy 100/100 System Corruption 34% Temperature Cool (0) Movement Core (100) Ox1 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (5) ------- Great Maul > --- INVENTORY (5) ---- Huge Storage Unit Advanced Hacking Suite Heavy Assault Rifle Gauss Rifle Enhanced Gauss Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Medium Treads Armored Medium Treads Wheel > --- UTILITY ---------- Experimental Coolant Injector Huge Storage Unit Advanced Targeting Computer Improved Target Analyzer Core Analyzer Advanced Recoil Stabilizer High-powered Tractor Beam > --- WEAPON ----------- Enhanced Gauss Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Neutrino Core Micro Fission Core Improved Treads Wheel Experimental Power Amplifier Advanced Heat Sink Advanced Heat Sink Advanced Coolant Injector Huge Storage Unit High-capacity Battery High-capacity Matter Pod Hacking Suite System Shield Heavy Assault Rifle Heavy Assault Rifle Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle Advanced Assault Cannon Improved Grenade Launcher Tactical Quantum Warhead Great Maul Heavy Explosive Trap [Rating: 86] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Huge Storage Unit Device Cooling System Storage Huge Storage Unit Processor Core Analyzer Protection Improved Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Special Weapon RU-N14's Throwing Claymores Impact Weapon Great Maul Build | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Slots Evolved 10 | . . . 2 . 2 2 . . . 4 Power . | . . . . . . . . . . . Propulsion 2 | . . . . . 1 . . . . 1 Utility 5 | . . . . . . 2 . . . 3 Weapon 3 | . . . 2 . 1 . . . . . Parts Attached 108 | 6 3 1 19 4 19 6 2 . 7 41 Power 12 | 1 1 . 2 . 3 . . . 1 4 Engine 6 | 1 1 . 1 . 1 . . . . 2 Core 6 | . . . 1 . 2 . . . 1 2 Reactor . | . . . . . . . . . . . Propulsion 29 | 2 . . 4 . 8 2 . . 3 10 Treads 26 | 2 . . 4 . 8 2 . . 3 7 Leg . | . . . . . . . . . . . Wheel 3 | . . . . . . . . . . 3 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 22 | 1 1 1 3 . 3 2 . . . 11 Device 12 | . . 1 1 . 3 . . . . 7 Storage 4 | 1 1 . 2 . . . . . . . Processor 4 | . . . . . . 2 . . . 2 Hackware . | . . . . . . . . . . . Protection 2 | . . . . . . . . . . 2 Artifact . | . . . . . . . . . . . Weapon 45 | 2 1 . 10 4 5 2 2 . 3 16 Energy Gun 1 | 1 . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 36 | 1 1 . 10 4 5 2 2 . 3 8 Ballistic Cannon 6 | . . . . . . . . . . 6 Launcher . | . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . 1 Impact Weapon 1 | . . . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . . . . . . 5 Parts Lost 59 | . 1 . 1 1 6 . . . 8 42 Power 7 | . 1 . . . 1 . . . 1 4 Propulsion 17 | . . . . . 1 . . . 3 13 Utility 12 | . . . 1 . . . . . . 11 Weapon 23 | . . . . 1 4 . . . 4 14 Highest Loss Streak 12 | . 1 . 1 1 3 . . . 4 12 To Critical Strikes 1 | . . . . . . . . . . 1 Average Backups 20 | . 6 13 20 24 23 23 24 24 21 20 Power 1 | . . 1 1 2 2 3 3 2 1 1 Propulsion 5 | . 1 4 6 8 8 6 6 6 4 1 Utility 6 | . 2 5 6 7 7 6 6 7 7 8 Weapon 6 | . 1 3 6 6 5 7 8 8 7 9 Tool/Special . | . . . . . . . . . . . Unused Backups 32 | . . . 9 . 3 2 1 . . 17 Power 2 | . . . . . . . . . . 2 Propulsion 2 | . . . 1 . . 1 . . . . Utility 12 | . . . 1 . 2 1 . . . 8 Weapon 16 | . . . 7 . 1 . 1 . . 7 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 94 | . 84 93 98 99 98 99 100 100 99 83 Engine 3 | . 13 14 5 . 2 . . . . 1 Core 5 | . . . 5 11 6 7 7 7 7 3 Treads 22 | . 27 28 22 22 26 23 23 23 22 14 Device 7 | . . 8 6 11 9 7 7 7 7 10 Storage 9 | . 14 14 14 11 9 7 7 7 7 4 Processor 6 | . . . . . . 14 15 15 15 12 Ballistic Gun 34 | . 25 28 43 43 44 38 38 38 37 16 Ballistic Cannon 1 | . . . . . . . . . . 9 Peak Build Rating 86 | 6 7 8 20 22 28 38 40 40 40 86 Average Rating 30 | 4 6 7 15 20 25 34 39 39 38 59 On Entrance 21 | . 6 7 8 20 22 25 38 39 40 31 Avg Prop Armor Cover (%) 11 | . . . . . . . . . . 11 Naked Turns . | . . . . . . . . . . . Heaviest Build 136 | 11 25 26 99 98 103 104 104 103 102 136 Greatest Support 80 | 40 40 40 43 43 63 70 70 70 70 80 Greatest Overweight (x) 35 | 1 8 . 2 2 2 1 1 1 1 35 Average Overweight (x) 1 | . . . 1 2 1 1 1 1 1 4 Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 25 25 25 25 Average Capacity 23 | 7 12 15 23 25 25 25 25 25 25 24 Most Carried 25 | 1 14 15 25 25 25 25 25 25 25 25 Average Carried 20 | . 6 13 20 24 24 24 24 24 22 21 Final Capacity 25 | 8 15 15 25 25 25 25 25 25 25 5 Final Carried 25 | . 13 14 25 25 25 25 25 25 19 5 Class Distribution -------------------- 45% | Gunner 39% | Scavenger-Gunner 14% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -6/Zion Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Matter Collected 6065 | 221 319 109 813 273 869 105 444 5 353 2554 Remotely 2697 | . . 9 557 273 265 . . . . 1593 Salvage Created 7968 | . 469 69 1411 397 1231 190 496 . 442 3263 Parts 461 | . 45 3 95 45 59 10 19 . 15 170 Haulers Intercepted 13 | . 2 . 5 . 3 . . . . 3 Recyclers Shooed 8 | . 1 . . . . 1 . . . 6 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 35 | . . . . . . . 18 2 15 . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Combat Hostiles Destroyed 147 | . 13 . 29 15 16 3 11 . 9 51 Melee 1 | . . . . . . . . . . 1 Guns 126 | . 13 . 29 15 16 3 11 . 9 30 Cannons 13 | . . . . . . . . . . 13 AOE 6 | . . . . . . . . . . 6 Classes Destroyed 15 | . 4 1 2 . 4 1 . . 1 2 Worker 11 | . . . . . 3 . . . . 8 Builder 2 | . . . . . 1 . . . . 1 Hauler 13 | . 2 . 5 . 3 . . . . 3 Recycler 9 | . . 1 2 . 1 . . . . 5 Operator 2 | . 1 . . . . . . . . 1 Watcher 6 | . . . 3 . 2 1 . . . . Swarmer 44 | . 6 . 13 10 . . 3 . 4 8 Grunt 43 | . 7 . 8 3 8 . 6 . 2 9 Brawler 1 | . . . . . . . . . 1 . Duelist 1 | . . . . . 1 . . . . . Sentry 22 | . . . 8 2 6 2 2 . . 2 Specialist 7 | . . . . . . . . . . 7 Hunter 16 | . . . . . 1 . . . 2 13 Programmer 11 | . . . . . . 1 . . . 10 Heavy 2 | . . . . . . . . . . 2 Best Kill Streak 17 | . 5 1 8 4 11 1 5 . 4 17 Combat Bots Only 13 | . 5 . 8 4 5 1 5 . 4 13 Max Kills in Single Turn 5 | . 1 1 2 3 2 1 1 . 1 5 Gunslinging 2 | . . . 1 2 1 . . . . 1 Exploded 5 | . . . . . . . . . . 5 Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Hostile Shots Fired 952 | . 65 . 84 51 98 46 55 . 76 477 Missed 298 | . 15 . 24 20 20 18 25 . 21 155 Hits 654 | . 50 . 60 31 78 28 30 . 55 322 Melee 1 | . . . . . . . . . . 1 Projectile 653 | . 50 . 60 31 78 28 30 . 55 321 Critical Strikes 16 | . 2 . 2 1 . 1 . . 1 9 Part Disruptions 3 | . . . . . . . . . . 3 Damage Taken 10882 | . 473 . 627 384 1195 258 435 . 957 6553 Core 1523 | . 97 . 121 27 80 25 40 . 114 1019 Absorbed by Shields 324 | . . . . . . . . . . 324 Ignored by Resistances 54 | . . . . . . . . . . 54 Regen/Repaired (Parts) 191 | . 128 . 38 . 25 . . . . . Core Remaining (%) 76 | 100 . 61 . 63 85 . . . 74 . Volleys Fired 373 | . 61 4 67 19 47 8 19 . 20 128 Largest 5 | . 2 2 4 4 5 5 5 . 5 5 Hottest 235 | . 70 40 83 89 115 120 122 . 119 235 Shots Fired 1413 | . 122 8 259 76 233 40 96 . 100 479 Gun 1284 | . 122 8 259 76 233 40 96 . 100 350 Cannon 127 | . . . . . . . . . . 127 Launcher . | . . . . . . . . . . . Special 2 | . . . . . . . . . . 2 Kinetic 1400 | . 111 8 259 76 233 40 96 . 100 477 Thermal 11 | . 11 . . . . . . . . . Explosive 2 | . . . . . . . . . . 2 Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 24 | . 11 4 24 13 14 11 10 . 12 20 Robot Miss Streak 9 | . 3 1 9 4 5 5 5 . 3 9 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 31 | . 1 . 4 6 4 . 3 . 6 7 Max Gunslinging Chain 2 | . 1 . 1 2 1 . 1 . 1 1 Shots Hit Robots 935 | . 84 6 156 49 138 22 64 . 70 346 Core Hits 452 | . 37 3 70 21 51 12 27 . 30 201 Critical Kills 2 | . . . . . 1 . . . . 1 Critical Parts Destroyed 11 | . 1 . . . 1 . . . . 9 Critical Strikes 22 | . 2 . . . 2 . . . . 18 Burn 1 | . 1 . . . . . . . . . Destroy 9 | . 1 . . . 2 . . . . 6 Blast 7 | . . . . . . . . . . 7 Smash 4 | . . . . . . . . . . 4 Sever 1 | . . . . . . . . . . 1 Melee Attacks 30 | . . . . . . . . . . 30 Impact 30 | . . . . . . . . . . 30 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 17342 | . 718 48 1920 688 2226 392 958 . 1030 9362 Guns 12577 | . 712 45 1904 688 2219 392 958 . 1030 4629 Cannons 2232 | . . . . . . . . . . 2232 Explosions 1832 | . . . . . . . . . . 1832 Melee 589 | . . . . . . . . . . 589 Ramming 32 | . 6 3 16 . 7 . . . . . Kinetic 14675 | . 578 45 1904 688 2219 392 958 . 1030 6861 Thermal 134 | . 134 . . . . . . . . . Explosive 1832 | . . . . . . . . . . 1832 Electromagnetic . | . . . . . . . . . . . Impact 589 | . . . . . . . . . . 589 Slashing 80 | . . . . . . . . . . 80 Piercing . | . . . . . . . . . . . Highest Corruption 34 | . 2 2 . . . 2 2 2 . 34 Average Corruption 5 | . 2 2 . . . 1 2 2 . 9 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 108 | . 1 6 . . . 2 15 1 . 83 Message Errors 29 | . 1 1 . . . . 6 . . 21 Matter Fused 17 | . . 3 . . . . 1 1 . 12 Heat Flow Errors 13 | . . . . . . . 1 . . 12 Energy Discharges 17 | . . . . . . 1 2 . . 14 Data Loss (minor) 10 | . . 2 . . . . 1 . . 7 Data Loss (major) 4 | . . . . . . . 2 . . 2 Misfires 6 | . . . . . . . 1 . . 5 Alerts 5 | . . . . . . 1 1 . . 3 Misdirections 1 | . . . . . . . . . . 1 Weapon Failures 6 | . . . . . . . . . . 6 Overload Shots . | . . . . . . . . . . . Overflow Damage 350 | . . . . . . . . . . 350 Projectiles 15 | . . . . . . . . . . 15 Explosions 19 | . . . . . . . . . . 19 Melee 316 | . . . . . . . . . . 316 Knockbacks 15 | . . . . . . . . . . 15 Impact 3 | . . . . . . . . . . 3 Kinetic 11 | . . . . . . . . . . 11 Secondary 1 | . . . . . . . . . . 1 Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed 8 | . 2 1 3 . 1 . . . . 1 Targets Rammed 8 | . 2 1 3 . 1 . . . . 1 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 313 | . 90 . 117 144 313 1 86 . . 230 Average Temperature 61 | . 29 . 28 45 129 1 33 . . 72 Received Heat Transfer 1918 | . 147 . 174 162 549 48 108 . 183 547 Effects 1 | . . . . . 1 . . . . . Energy Bleed 1 | . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . 2 Combat Hostiles 1 | . . . . . . . . . . 1 Parts Fried 2 | . . . . . . . . . . 2 Impact Corruptions 11 | . . . . . . . . . . 11 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . 1 Heat Transferred 481 | . 481 . . . . . . . . . Parts Sabotaged 2 | . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Maximum Alert Level 3 | . . . 1 1 1 . . . . 3 Low Security (%) 68 | 100 100 100 59 79 99 100 . . . 24 Level 1 15 | . . . 40 20 . . . . . 8 Level 2 8 | . . . . . . . . . . 37 Level 3 6 | . . . . . . . . . . 29 Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 817 | . 115 26 342 266 200 45 . . . 817 Initial 126 | . . . . 126 16 18 . . . 9 Average 173 | . 27 1 153 154 59 5 . . . 440 Influence Increases 4436 | . 377 26 907 350 565 114 245 . 225 1627 Destroy 0b10 Robot/C 2960 | . 260 20 580 300 320 60 220 . 180 1020 Destroy 0b10 Robot/NC 215 | . 15 5 50 . 50 5 . . . 90 Destroy Leader 698 | . 54 . 176 50 110 32 10 . 30 236 Allied During Kill 1 | . . 1 . . . . . . . . Successful Hack 132 | . 33 . 24 . 32 16 . . . 27 Disable Machine 120 | . . . 45 . 45 . . . . 30 Destroy Structure 145 | . . . 2 . 8 1 . . . 134 Partial Spotted 15 | . . . . . . . . . . 15 Lose Combat Pursuer 150 | . 15 . 30 . . . 15 . 15 75 Influence Decreases 3714 | . 377 26 581 632 569 154 172 73 210 920 Entered New Map 329 | . . . . 200 28 22 . 73 . 6 Time Decay 2845 | . 367 26 571 422 481 132 172 . 170 504 Lost Part 540 | . 10 . 10 10 60 . . . 40 410 Squads Dispatched 24 | . 1 . 2 . 2 1 . . . 18 Investigation 2 | . . . 1 . 1 . . . . . Extermination 7 | . . . . . . 1 . . . 6 Reinforcement 10 | . 1 . 1 . 1 . . . . 7 Assault . | . . . . . . . . . . . Garrison 5 | . . . . . . . . . . 5 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Distress Signals 15 | . 4 . 6 . 3 . . . . 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 216 | . 30 . 47 14 29 4 11 . 14 67 Peak Tracking Total 14 | . 4 . 6 3 6 2 5 . 4 14 Tactical Retreats 10 | . 1 . 2 . . . 1 . 1 5 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Traps Triggered 11 | . 3 . . . 1 1 . . . 6 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Most Traps Carried 1 | . . . . 1 1 1 1 1 1 1 Machines | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Machines Disabled 9 | . . . 3 1 3 . . . . 2 Max in Single Turn 1 | . . . 1 1 1 . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Machines Accessed 32 | . 8 . 11 . 9 2 . . . 2 Terminals 24 | . 7 . 8 . 6 2 . . . 1 Fabricators . | . . . . . . . . . . . Repair Stations 3 | . 1 . 1 . 1 . . . . . Recycling Units 2 | . . . . . 1 . . . . 1 Scanalyzers 3 | . . . 2 . 1 . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 83 | . 21 . 31 . 26 3 . . . 2 Successful 50 | . 14 . 20 . 14 1 . . . 1 Failed 32 | . 7 . 10 . 12 2 . . . 1 Catastrophic 4 | . 1 . 2 . . . . . . 1 Database Lockouts 1 | . . . 1 . . . . . . . Manual 40 | . 14 . 12 . 14 . . . . . Terminals 64 | . 19 . 22 . 19 3 . . . 1 Fabricators . | . . . . . . . . . . . Repair Stations 6 | . 2 . 2 . 2 . . . . . Recycling Units 4 | . . . . . 3 . . . . 1 Scanalyzers 9 | . . . 7 . 2 . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 22 | . 7 . 8 . 5 1 . . . 1 Part Schematic 1 | . 1 . . . . . . . . . Prototype ID Bank 13 | . 4 . 6 . 3 . . . . . Branch Access Points 5 | . 1 . 1 . 1 1 . . . 1 Alert Level 1 | . . . . . 1 . . . . . Transport Status 2 | . 1 . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 6 | . 2 . 2 . 2 . . . . . Scan Component 3 | . 1 . 1 . 1 . . . . . Repair 3 | . 1 . 1 . 1 . . . . . Recycling Unit Hacks 2 | . . . . . 2 . . . . . Report Inventory 1 | . . . . . 1 . . . . . Retrieve Components 1 | . . . . . 1 . . . . . Scanalyzer 6 | . . . 6 . . . . . . . Insert Component 2 | . . . 2 . . . . . . . Analyze 3 | . . . 3 . . . . . . . Retrieve Study 1 | . . . 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 14 | . 5 . 4 . 5 . . . . . Terminals 14 | . 5 . 4 . 5 . . . . . Botnet 14 | . 5 . 4 . 5 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 22 | . 6 . 6 . 6 2 . . . 2 Full Trace Events 2 | . 1 . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 17 | . 1 . 2 . . . . 14 . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 1 | . . . 1 . . . . . . . Parts Repaired 3 | . 1 . 1 . 1 . . . . . Time 96 | . 26 . 32 . 38 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 10 | . . . . . 10 . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Total Allies 1 | . . 1 . . . . . . . . Largest Group 1 | . . 1 . . . . . . . . Highest-Rated Group 31 | . . 31 . . . . . . . . Highest-Rated Ally 31 | . . 31 . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 1 | . . 1 . . . . . . . . Total Damage 20 | . . 20 . . . . . . . . Kills 1 | . . 1 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Active Infowar (turns) . | . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 8 | . . 3 . 1 . . 2 1 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Turns Passed 16436 | 89 1627 452 3639 1025 1693 933 1022 1850 1219 2887 Spaces Moved 6099 | 53 847 273 1126 293 547 362 391 780 484 943 Core 28 | 6 1 . . . . . . . . 21 Treads 5654 | 47 846 273 1126 293 547 362 391 780 484 505 Legs . | . . . . . . . . . . . Wheels 417 | . . . . . . . . . . 417 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 320 240 235 235 235 235 100 Average Speed 234 | 151 160 160 289 320 244 236 235 235 236 228 Slowest Speed 1800 | 160 450 160 320 320 320 240 235 235 240 1800 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins 9 | . . . . . . . . . . 9 Cave-ins Triggered 3 | . . . . . . . . . . 3 Exploration Rate (%) 54 | 4 97 63 83 47 62 10 60 83 77 16 Regions Visited 10 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 4 | . 1 . 1 1 . 1 . . . . Unknown Exits Taken 6 | 1 . 1 . . 1 . 1 1 1 . Scrap Searched 11 | . . 1 . 2 . . 5 1 2 . Spaces Dug 9 | . . . . . . . . . . 9 Terrain Destroyed 75 | . . . . . . . . . . 75 Melee 2 | . . . . . . . . . . 2 Projectile 65 | . . . . . . . . . . 65 AOE 8 | . . . . . . . . . . 8 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Total 7335 | 60 1010 281 1360 337 780 421 449 798 515 1324 Wait 532 | . 75 1 95 14 138 37 35 17 4 116 Move 6089 | 52 846 272 1125 292 546 361 390 779 483 943 Hop . | . . . . . . . . . . . Pick Up 105 | 2 15 2 26 2 12 4 1 1 1 39 Fast Attach 22 | 4 7 . 1 1 . . . . . 9 Attach 57 | 2 1 1 3 1 8 2 . . 7 32 Detach 3 | . . . 1 . . . . . . 2 Swap 47 | . 1 . 15 3 13 4 2 . . 9 Drop 64 | . 2 . 24 5 15 5 2 1 . 10 Fire 373 | . 61 4 67 19 47 8 19 . 20 128 Melee 30 | . . . . . . . . . . 30 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 8 | . 2 1 3 . 1 . . . . 1 Escape Stasis 5 | . . . . . . . . . . 5 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / *Min / *Sto) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves (discovered 2 exits: [*Low] / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x2 / Upp x2 / Ext x2) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 90 | -11/Scrapyard | Entered Materials 202 | -10/Materials | Identified exit to Mines 300 | -10/Materials | Build established: Mutant 403 | -10/Materials | Discovered new exit (range 11) 731 | -10/Materials | Discovered new exit (range 10) 1132 | -10/Materials | Discovered new exit (range 8) 1269 | -10/Materials | Repaired Lgt. Treads 1717 | -10/Materials | Entered Mines 1718 | -10/Mines | Assembled infested the area 1720 | -10/Mines | Received a Mining Laser from a helpful Derelict 1819 | -10/Mines | Learned location of 1 exit from Materials 1851 | -10/Mines | Learned Materials terminal intel 2153 | -10/Mines | Discovered new exit (range 12) 2169 | -10/Mines | Entered Materials 2169 | -9/Materials | Evolved 2 slots: Weapon x2 2170 | -9/Materials | Identified exit to Storage 2171 | -9/Materials | Identified exit to Materials 2172 | -9/Materials | Loaded intel: 12 terminal locations 2443 | -9/Materials | Central database locked down 2459 | -9/Materials | Discovered exit to Materials (range 13) 2827 | -9/Materials | Build established: Scavenger-Gunner 2988 | -9/Materials | Discovered exit to Materials (range 8) 3401 | -9/Materials | Build established: Gunner 4064 | -9/Materials | Identified exit to Mines 4377 | -9/Materials | Destroyed 8 combat bots 4548 | -9/Materials | Repaired Hvy. Assault Rifle 5808 | -9/Materials | Entered Mines 5889 | -9/Mines | Met a Derelict bent on vengeance 6032 | -9/Mines | Found a hidden stash of uninstalled traps 6085 | -9/Mines | Discovered exit to Materials (range 5) 6833 | -9/Mines | Entered Materials 6833 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 7431 | -8/Materials | Lost 3 parts (1p2w) 7675 | -8/Materials | Build established: Scavenger-Gunner 7997 | -8/Materials | Repaired Hpw. Tractor Beam 8445 | -8/Materials | Discovered new exit (range 16) 8526 | -8/Materials | Entered Factory 8526 | -7/Factory | Evolved 2 slots: Utility x2 8877 | -7/Factory | Identified exit to Lower Caves 9459 | -7/Factory | Entered Lower Caves 9501 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9740 | -7/Lower Caves | Encountered a Warlord checkpoint 9948 | -7/Lower Caves | Build established: Gunner 10255 | -7/Lower Caves | Learned Factory garrison access intel 10322 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 10428 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 10438 | -7/Lower Caves | Discovered new exit (range 6) 10481 | -7/Lower Caves | Entered Zion 10599 | -6/Zion | System corruption cleaned by Quarantine Array 11274 | -6/Zion | Found Prototype Special Weapon 11614 | -6/Zion | Learned 4 Factory zone layouts 12244 | -6/Zion | Received a hallucinogenic algorithm 12298 | -6/Zion | Discovered new exit (range 13) 12331 | -6/Zion | Entered Proximity Caves 12462 | -5/Proximity Caves | Learned Factory stockpile data 12621 | -5/Proximity Caves | Build established: Scavenger-Gunner 13333 | -5/Proximity Caves | Lost 4 parts (1p1n2w) 13458 | -5/Proximity Caves | Discovered new exit (range 12) 13550 | -5/Proximity Caves | Entered Factory 13550 | -5/Factory | Evolved 4 slots: Propulsion x1, Utility x3 13551 | -5/Factory | Identified exit to Factory 13553 | -5/Factory | Loaded intel: 4 garrison access locations 13814 | -5/Factory | Allied Derelicts emerged from ambush trap array 14063 | -5/Factory | Lost 3 allies 14306 | -5/Factory | Identified exit to Upper Caves 14306 | -5/Factory | Identified exit to Extension 14445 | -5/Factory | Cargo convoy interrupted 14447 | -5/Factory | Identified RU-N14's Throwing Claymores 14493 | -5/Factory | Destroyed 13 combat bots 14499 | -5/Factory | Lost 12 parts (1p4n2u5w) 14539 | -5/Factory | Found Prototype Launcher 14552 | -5/Factory | Found Prototype Device 14552 | -5/Factory | Identified Exp. Focal Shield 14641 | -5/Factory | Garrison activated, responded to threat 14942 | -5/Factory | Lost 3 parts (1p1n1w) 15101 | -5/Factory | System corruption reached 10% 15452 | -5/Factory | Discovered exit to Factory (range 5) 15454 | -5/Factory | Lost 3 parts (1p1n1u) 16096 | -5/Factory | Crushed by falling debris 16137 | -5/Factory | Crushed by falling debris 16331 | -5/Factory | Garrison activated, responded to threat 16365 | -5/Factory | Crushed by falling debris 16365 | -5/Factory | System corruption reached 30% 16381 | -5/Factory | Core integrity fell below 50% 16411 | -5/Factory | Lost 8 parts (2n2u4w) 16423 | -5/Factory | Core integrity fell below 20% 16437 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- Destroyed Field Recycling Unit. R-10 Processor system corrupted by crushing effect. R-10 Processor knocked back. R-10 Processor system terminally corrupted. Com. Wheel fried. U-05 Engineer builds a Door. JZZHOA|%5XG3/5=VR|UY